I would like to implement the acoustic model adaptation in my iOS application.
Thus far I've been using OpenEars.
OpenEars does not support/contain SphinxTrain.
Has anyone had success in building SphinxTrain under iOS? I've tried going
through the normal configure/make steps but they are failing all over the
place. I'd like to know this is supposed to work before digging any
deeper.
Thank you for any guidance.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Has anyone had success in building SphinxTrain under iOS? I
yes
I've tried going through the normal configure/make steps but they are
failing all over the place. I'd like to know this is supposed to work before
digging any deeper.
checkout automake branch, it should be easier to compile
I'd like to know this is supposed to work before digging any deeper.
Yes, why not
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Thank you for your response. Would you please point me to the location where I
may obtain the "checkout automake branch"?
And to answer your "Yes, why not?" question: SphinxBase includes specific
support for building for iOS (build_for_iphone.sh) and SphinxTrain does not.
How was I supposed to know whether or not anyone was using SphinxTrain on iOS?
:)
Thanks
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Hi.. I'm looking at using sphinxtrain under iOS also, I was curious if either
of you had come up with classes to interface with sphinxtrain in an app once
you get it compiled?
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Hi,
I would like to implement the acoustic model adaptation in my iOS application.
Thus far I've been using OpenEars.
OpenEars does not support/contain SphinxTrain.
Has anyone had success in building SphinxTrain under iOS? I've tried going
through the normal configure/make steps but they are failing all over the
place. I'd like to know this is supposed to work before digging any
deeper.
Thank you for any guidance.
yes
checkout automake branch, it should be easier to compile
Yes, why not
Thank you for your response. Would you please point me to the location where I
may obtain the "checkout automake branch"?
And to answer your "Yes, why not?" question: SphinxBase includes specific
support for building for iOS (build_for_iphone.sh) and SphinxTrain does not.
How was I supposed to know whether or not anyone was using SphinxTrain on iOS?
:)
Thanks
http://cmusphinx.svn.sourceforge.net/viewvc/cmusphinx/branches/sphinxtrain-
automake/
I told you that
Hi.. I'm looking at using sphinxtrain under iOS also, I was curious if either
of you had come up with classes to interface with sphinxtrain in an app once
you get it compiled?