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Using sphinxtrain on iOS

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rmangino
2011-07-07
2012-09-22
  • rmangino

    rmangino - 2011-07-07

    Hi,

    I would like to implement the acoustic model adaptation in my iOS application.
    Thus far I've been using OpenEars.
    OpenEars does not support/contain SphinxTrain.

    Has anyone had success in building SphinxTrain under iOS? I've tried going
    through the normal configure/make steps but they are failing all over the
    place. I'd like to know this is supposed to work before digging any
    deeper.

    Thank you for any guidance.

     
  • Nickolay V. Shmyrev

    Has anyone had success in building SphinxTrain under iOS? I

    yes

    I've tried going through the normal configure/make steps but they are
    failing all over the place. I'd like to know this is supposed to work before
    digging any deeper.

    checkout automake branch, it should be easier to compile

    I'd like to know this is supposed to work before digging any deeper.

    Yes, why not

     
  • rmangino

    rmangino - 2011-07-07

    Thank you for your response. Would you please point me to the location where I
    may obtain the "checkout automake branch"?

    And to answer your "Yes, why not?" question: SphinxBase includes specific
    support for building for iOS (build_for_iphone.sh) and SphinxTrain does not.
    How was I supposed to know whether or not anyone was using SphinxTrain on iOS?
    :)

    Thanks

     
  • Paul Jacobs

    Paul Jacobs - 2011-08-24

    Hi.. I'm looking at using sphinxtrain under iOS also, I was curious if either
    of you had come up with classes to interface with sphinxtrain in an app once
    you get it compiled?

     

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