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Voxforge format to Pocketsphinx-usable format

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2011-10-31
2012-09-22
  • shamsudheen

    shamsudheen - 2011-10-31

    Hi all,
    According to my question https://sourceforge.net/projects/cmusphinx/forums/fo
    rum/5471/topic/4779968
    i have researched the related topics on Openears blog.

    I saw a excellent discussion in http://www.politepix.com/forums/topic/other-
    languages/

    In that Halle(Creator of Openears) says

    There are other hmms on the CMU site that you could download and add to your
    project, but they are enormous in size which will result in an oversize binary
    and probably slower recognition. But in the interest of thoroughness, here
    they are:
    https://sourceforge.net/projects/cmusphinx/files/Acoustic%20and%20Language%20
    Models/

    Again, I think these are too big to ship with and probably too difficult for
    Pocketsphinx to do fast recognition for on a resource-limited platform, but I
    wanted to let you decide that for yourselves.

    . Nickolay tells me that there is a conversion script called build.sh inside
    the English model download that converts the Voxforge format into a
    Pocketsphinx-usable format,

    i have found the build.sh inside the downloaded **English Voxforge
    Accoustic model ** folder.

    What are all the steps that i should for the above process?

    Let me know how can i converts the Voxforge format into a Pocketsphinx-usable
    format using build.sh

    Thanks.

     
  • Nickolay V. Shmyrev

    . Nickolay tells me that there is a conversion script called build.sh inside
    the English model download that converts the Voxforge format into a
    Pocketsphinx-usable format,

    I never wrote that. The script build.sh is for building the model, it's not
    for conversion of anything

    What are all the steps that i should for the above process?

    To build a new model:

    1. Try to build a model following the tutorial

    http://cmusphinx.sourceforge.net/wiki/tutorialam

    1. Download voxforge model

    2. Copy build.sh script to a root folder

    3. Modify according to your needs

    4. Download and unpack and reformat files using the script

    5. Configure model parameters

    6. Run the training

    7. Plug the model into your project

     

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