this may be a extremely stupid question but......
with work wold it be possible to completely port pocketshinx to c# and
eliminate the use of .dll files
i only ask because to use it with unity3d , using .dll files .will limit the
uses to machine type i.e( windows) and license issues(expensive license cost
to use import .dll in games). as i would like to make it completely compatible
with all machines and license types. ?
please just say if its a really stupid question
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
thank you for your answer ,
as usual i spoke first before thinking .after researching why you use c++ i
learned a little about it and its benefits and power and the some of the
differences between C# and C++, and i realized i need to learn a lot about
programming.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
this may be a extremely stupid question but......
with work wold it be possible to completely port pocketshinx to c# and
eliminate the use of .dll files
i only ask because to use it with unity3d , using .dll files .will limit the
uses to machine type i.e( windows) and license issues(expensive license cost
to use import .dll in games). as i would like to make it completely compatible
with all machines and license types. ?
please just say if its a really stupid question
It's easier to use sphinx4 port for C# than to port pocktsphinx. The sphinx4
port can be found here:
http://sharpsphinx.codeplex.com
thank you for your answer ,
as usual i spoke first before thinking .after researching why you use c++ i
learned a little about it and its benefits and power and the some of the
differences between C# and C++, and i realized i need to learn a lot about
programming.