Any ideas how to compile a fixed point verison of pocketsphinx for windows? I see linux/unix instructions, but nothing on the windows side. I'm actually interested in doing it for a ported version as well (to QNX), that I'm building in Eclipse...
M
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Ok, so by default what you have above is what is in the headers already (I'm assuming you mean sphinx_config.h and config.h). Are you telling me I need to uncomment out those three lines? If so, would I also need to change them to #defines?
Otherwise, it would seem that sphinxbase and pocketsphinx are already set up to be fixed point, right?
M
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Hey all -
Any ideas how to compile a fixed point verison of pocketsphinx for windows? I see linux/unix instructions, but nothing on the windows side. I'm actually interested in doing it for a ported version as well (to QNX), that I'm building in Eclipse...
M
You just need to define
/ Default radix point for fixed-point /
/ #undef DEFAULT_RADIX /
/ Use Q15 fixed-point computation /
/ #undef FIXED16 /
/ Use fixed-point computation /
/ #undef FIXED_POINT /
in headers
Ok, so by default what you have above is what is in the headers already (I'm assuming you mean sphinx_config.h and config.h). Are you telling me I need to uncomment out those three lines? If so, would I also need to change them to #defines?
Otherwise, it would seem that sphinxbase and pocketsphinx are already set up to be fixed point, right?
M