In past I successfully build pocketsphinx on android with a very high
accuracy. I have used it on Samsung Galaxy and Nexus with a good amount of
success.
But now I am trying to port it on another android device (not a phone) ,but
whenever my application call an library function like startUtt or processRaw
it crashes. I have build .so library file as I used to do in past.
Is any parameters are there in library function which depends on device?
What could be the potential reasons of such a crash?
Any help appreciated.
Thanks in advance.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Is any parameters are there in library function which depends on device?
No, there are no such parameters
What could be the potential reasons of such a crash?
To get an answer for this question you need to provide more information: what
version did you build. What is NDK version. What is written in the log file
named pocketsphinx.log. What is the stack trace of the crash. Until you
provide such information it's hard to help you.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
In past I successfully build pocketsphinx on android with a very high
accuracy. I have used it on Samsung Galaxy and Nexus with a good amount of
success.
But now I am trying to port it on another android device (not a phone) ,but
whenever my application call an library function like startUtt or processRaw
it crashes. I have build .so library file as I used to do in past.
Is any parameters are there in library function which depends on device?
What could be the potential reasons of such a crash?
Any help appreciated.
Thanks in advance.
No, there are no such parameters
To get an answer for this question you need to provide more information: what
version did you build. What is NDK version. What is written in the log file
named pocketsphinx.log. What is the stack trace of the crash. Until you
provide such information it's hard to help you.