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Unity Project using Pocketsphinx

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2016-04-02
2016-04-02
  • ByeongCheol Seong

    Hi,

    I'm the android game developer, and i want to use the pocketsphinx in the unity game project.

    And i know there is not the pocketsphinx unity plugin.

    So my question is like this.

    To develop game using the pocketsphinx, first do i need to make the android plugin? ( using PocketSphinx Android demo : https://sourceforge.net/projects/cmusphinx/files/pocketsphinx/5prealpha/pocketsphinx-android-demo-5prealpha.tar.gz/download )

    I think this method is complicated and difficult. Also I need to connect the plugin and unity.

    So, i want to know the method without making android plugin. if there is method, please tell me what to do.

    Thank you in advance.

    Have a nice day.

     

    Last edit: ByeongCheol Seong 2016-04-02
    • Nickolay V. Shmyrev

      No, you do not need android plugin

      You need to learn about plugins in unity though, a good starting point is here:

      http://docs.unity3d.com/Manual/NativePlugins.html

       
  • ByeongCheol Seong

    Thanks to Nickolay,

    I'm going to look into the site you mentioned.

    Have a nice day :)

     
  • Nishant Anindya

    Nishant Anindya - 2017-04-03

    Hi Nickolay,
    As I am new to this thread, before posting my question I want to share some details:
    1. I am using unity 5.3.5 on windows 64bit OS with window 7 professional.
    2. I want to use speech recognition for my project across all plateform like - windows, mac, android, iOS and webGl.
    Question : I just want to record speech at runtime and display it as string, like if I say Hello world- then it should print it as a string - "Hello World". I am very new to this speech recognition thing, Can you provide me the name of the classes/methods that I would need to invoke to get this running in atleast windows platform in Unity3d.
    I would really appreciate if you can help me into this.

    Thanks,
    Nishant Anindya

     

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