Hi Nickolay,
As I am new to this thread, before posting my question I want to share some details:
1. I am using unity 5.3.5 on windows 64bit OS with window 7 professional.
2. I want to use speech recognition for my project across all plateform like - windows, mac, android, iOS and webGl.
Question : I just want to record speech at runtime and display it as string, like if I say Hello world- then it should print it as a string - "Hello World". I am very new to this speech recognition thing, Can you provide me the name of the classes/methods that I would need to invoke to get this running in atleast windows platform in Unity3d.
I would really appreciate if you can help me into this.
Thanks,
Nishant Anindya
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Hi,
I'm the android game developer, and i want to use the pocketsphinx in the unity game project.
And i know there is not the pocketsphinx unity plugin.
So my question is like this.
To develop game using the pocketsphinx, first do i need to make the android plugin? ( using PocketSphinx Android demo : https://sourceforge.net/projects/cmusphinx/files/pocketsphinx/5prealpha/pocketsphinx-android-demo-5prealpha.tar.gz/download )
I think this method is complicated and difficult. Also I need to connect the plugin and unity.
So, i want to know the method without making android plugin. if there is method, please tell me what to do.
Thank you in advance.
Have a nice day.
Last edit: ByeongCheol Seong 2016-04-02
No, you do not need android plugin
You need to learn about plugins in unity though, a good starting point is here:
http://docs.unity3d.com/Manual/NativePlugins.html
Thanks to Nickolay,
I'm going to look into the site you mentioned.
Have a nice day :)
Hi Nickolay,
As I am new to this thread, before posting my question I want to share some details:
1. I am using unity 5.3.5 on windows 64bit OS with window 7 professional.
2. I want to use speech recognition for my project across all plateform like - windows, mac, android, iOS and webGl.
Question : I just want to record speech at runtime and display it as string, like if I say Hello world- then it should print it as a string - "Hello World". I am very new to this speech recognition thing, Can you provide me the name of the classes/methods that I would need to invoke to get this running in atleast windows platform in Unity3d.
I would really appreciate if you can help me into this.
Thanks,
Nishant Anindya