From: Seth A. R. <se...@rt...> - 2007-04-01 03:30:34
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Hi Hans, Thanks for the patch. =20 Sorry, I've not tested or applied your final rewrite (I'm the one that tested the intitial one), but after reading about a related problem = here: http://www.rtsoft.com/forums/showthread.php?p=3D5884#post5884 it looks like I need to get on this ASAP and stop procrastinating with = it.=20 Will apply and check both patches on my linux box asap. If anyone else = can test and let me know if any issues as well that would be great. Seth A. Robinson www.rtsoft.com =20 -----Original Message----- From: Hans de Goede [mailto:j.w...@hh...]=20 Sent: Sunday, April 01, 2007 6:11 AM To: cla...@li... Subject: [Clanlib-devel] PATCH: Fix use of 32 bpp rgba textures withmesa-6.5.2 Hi all, ClanLib contains some less then optimal code, which creates a texture in = one format and then does a partial upload (TexSubImage2D()) with another = format, this means that the OpenGL lib will need to convert things internally, = as the texture internally has the format given upon creation. This less then optimal code also happens to trigger a bug in the (appereantly not often used) conversion code when using mesa with a (any) ati radeon card. The attached patch fixes ClanLib to use the same format in both cases. For much more details on this, see: https://bugs.freedesktop.org/show_bug.cgi?id=3D10491 Regards, Hans p.s. I used to not be on the list, but I've subscribed now, I wonder did you = guys ever receive my fully rewritten X-windows fullscreen support ?? |