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From: Pavol R. <pr...@su...> - 2007-10-18 14:19:49
|
Hello ClanLib developers! Our internal checks, here at SUSE, found out that ClanLib source code is missing <cstring> in #includes. I'm attaching a patch (includes.patch) :) Also I noticed that ClanLib uses CLvoid instead of void. In GCC 4.3+ types typedefed to void cannot be used in places where void is expected. (For example, you cannot pass CLvoid* to function expecting void*). Please keep that in mind, when GCC 4.3 is out and being used. -- Best Regards / S pozdravom, Pavol RUSNAK SUSE LINUX, s.r.o Package Maintainer Lihovarska 1060/12 PGP 0xA6917144 19000 Praha 9, CR prusnak[at]suse.cz http://www.suse.cz |
From: Tompa W. <tom...@gm...> - 2007-07-28 19:42:00
|
Corrected the attributes for the sprite resources animation tag in the overview. |
From: Hans de G. <j.w...@hh...> - 2007-04-01 06:39:43
|
Seth A. Robinson wrote: > Patches committed, thanks. I saw a big performance increase in my game from > your changes, rendering at least 30% faster in linux! (some crappy onboard > nvidia card) > Glad you like it, it took my almost a day of debugging mesa to find out that this sub optimal code in CalnLib was triggering the bug and it would be easier to just fix ClanLib to workaround the bug. Regards, Hans |
From: Seth A. R. <se...@rt...> - 2007-04-01 05:18:53
|
Patches committed, thanks. I saw a big performance increase in my game = from your changes, rendering at least 30% faster in linux! (some crappy = onboard nvidia card) Thanks, Seth A. Robinson www.rtsoft.com =20 -----Original Message----- From: Hans de Goede [mailto:j.w...@hh...]=20 Sent: Sunday, April 01, 2007 6:11 AM To: cla...@li... Subject: [Clanlib-devel] PATCH: Fix use of 32 bpp rgba textures withmesa-6.5.2 Hi all, ClanLib contains some less then optimal code, which creates a texture in = one format and then does a partial upload (TexSubImage2D()) with another = format, this means that the OpenGL lib will need to convert things internally, = as the texture internally has the format given upon creation. This less then optimal code also happens to trigger a bug in the (appereantly not often used) conversion code when using mesa with a (any) ati radeon card. The attached patch fixes ClanLib to use the same format in both cases. For much more details on this, see: https://bugs.freedesktop.org/show_bug.cgi?id=3D10491 Regards, Hans p.s. I used to not be on the list, but I've subscribed now, I wonder did you = guys ever receive my fully rewritten X-windows fullscreen support ?? |
From: Seth A. R. <se...@rt...> - 2007-04-01 03:30:34
|
Hi Hans, Thanks for the patch. =20 Sorry, I've not tested or applied your final rewrite (I'm the one that tested the intitial one), but after reading about a related problem = here: http://www.rtsoft.com/forums/showthread.php?p=3D5884#post5884 it looks like I need to get on this ASAP and stop procrastinating with = it.=20 Will apply and check both patches on my linux box asap. If anyone else = can test and let me know if any issues as well that would be great. Seth A. Robinson www.rtsoft.com =20 -----Original Message----- From: Hans de Goede [mailto:j.w...@hh...]=20 Sent: Sunday, April 01, 2007 6:11 AM To: cla...@li... Subject: [Clanlib-devel] PATCH: Fix use of 32 bpp rgba textures withmesa-6.5.2 Hi all, ClanLib contains some less then optimal code, which creates a texture in = one format and then does a partial upload (TexSubImage2D()) with another = format, this means that the OpenGL lib will need to convert things internally, = as the texture internally has the format given upon creation. This less then optimal code also happens to trigger a bug in the (appereantly not often used) conversion code when using mesa with a (any) ati radeon card. The attached patch fixes ClanLib to use the same format in both cases. For much more details on this, see: https://bugs.freedesktop.org/show_bug.cgi?id=3D10491 Regards, Hans p.s. I used to not be on the list, but I've subscribed now, I wonder did you = guys ever receive my fully rewritten X-windows fullscreen support ?? |
From: Hans de G. <j.w...@hh...> - 2007-03-31 20:54:07
|
Hi all, ClanLib contains some less then optimal code, which creates a texture in one format and then does a partial upload (TexSubImage2D()) with another format, this means that the OpenGL lib will need to convert things internally, as the texture internally has the format given upon creation. This less then optimal code also happens to trigger a bug in the (appereantly not often used) conversion code when using mesa with a (any) ati radeon card. The attached patch fixes ClanLib to use the same format in both cases. For much more details on this, see: https://bugs.freedesktop.org/show_bug.cgi?id=10491 Regards, Hans p.s. I used to not be on the list, but I've subscribed now, I wonder did you guys ever receive my fully rewritten X-windows fullscreen support ?? |
From: Jason G. <ja...@gm...> - 2007-03-03 22:26:12
|
Fixes the ProgressBar sample in CL 0.9 |
From: Ben C. <be...@pa...> - 2007-01-31 05:01:52
|
Seth A. Robinson wrote: > so I wanted to ask, what compiler(s) are you using on your side? GCC 4.X? Is > it possible for you to also test under MS VS8? Probably not but hey, > thought I'd ask :) > > -Seth Actually, I use VC Express (which I believe is VC 8). I don't remember if I removed ALL the warnings generated by ClanLib on my machine, but I know that there weren't any more warnings from the lines I changed. Next chance I get, I'll recompile the whole thing and check for warnings again. ...Chambers |
From: Jason G. <ja...@gm...> - 2007-01-31 02:31:02
|
That's a very common warning in MSVC that is often just gotten rid of in cross-platform code with a #pragma disable.. 4244, maybe? I think other parts of ClanLib might have that pragma setting? On 1/30/07, Seth A. Robinson <se...@rt...> wrote: > Hi Ben, > > Sorry for the slow reply and thanks for the patch. > > Anyway, I applied it, but figured I'd better not commit right away because I > noticed I was still getting compiler warnings for many things that were > changed, for instance: > > The old float offx1 = cos(M_PI * 2.0 * (e / numsegments))*radius; > > And the new > > float offx1(cos(M_PI * 2.0 * (e / numsegments))*radius); > > give the same warning under VS8: > > .\Display\Collision\collision_outline.cpp(333) : warning C4244: > 'initializing' : conversion from 'double' to 'float', possible loss of data > > I can fix it by doing this: > > float offx1 = (float)cos(M_PI * 2.0 * (e / numsegments))*radius; > > so I wanted to ask, what compiler(s) are you using on your side? GCC 4.X? Is > it possible for you to also test under MS VS8? Probably not but hey, > thought I'd ask :) > > -Seth > > > -----Original Message----- > From: Ben Chambers [mailto:bdc...@ya...] > Sent: Thursday, December 21, 2006 5:31 AM > To: ClanLib Devel > Subject: [Clanlib-devel] Patch for warnings > > Since warnings bug me, I've patched a number of files to get rid of them. > > Mostly, I've included explicit type castes where the casting was done > implicitly. > > Also, in collision_outline.cpp, on lines 300, 339, 366, I changed > truncate-by-caste (requires two castes) to floor(). > > Note that, in collision_outline.cpp, on lines 456, 457, 519, 520, 588, > 589: Changing what's included in the parenthesis could affect rounding. > > ...Chambers > > > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > > > ------------------------------------------------------------------------- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to share your > opinions on IT & business topics through brief surveys - and earn cash > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > _______________________________________________ > clanlib-devel mailing list > cla...@li... > https://lists.sourceforge.net/lists/listinfo/clanlib-devel > |
From: Seth A. R. <se...@rt...> - 2007-01-31 01:26:30
|
Hi Ben, Sorry for the slow reply and thanks for the patch. Anyway, I applied it, but figured I'd better not commit right away = because I noticed I was still getting compiler warnings for many things that were changed, for instance: The old float offx1 =3D cos(M_PI * 2.0 * (e / numsegments))*radius; And the new float offx1(cos(M_PI * 2.0 * (e / numsegments))*radius); give the same warning under VS8: .\Display\Collision\collision_outline.cpp(333) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of = data I can fix it by doing this: float offx1 =3D (float)cos(M_PI * 2.0 * (e / numsegments))*radius; so I wanted to ask, what compiler(s) are you using on your side? GCC = 4.X? Is it possible for you to also test under MS VS8? Probably not but hey, thought I'd ask :) =20 -Seth =20 -----Original Message----- From: Ben Chambers [mailto:bdc...@ya...]=20 Sent: Thursday, December 21, 2006 5:31 AM To: ClanLib Devel Subject: [Clanlib-devel] Patch for warnings Since warnings bug me, I've patched a number of files to get rid of = them. Mostly, I've included explicit type castes where the casting was done=20 implicitly. Also, in collision_outline.cpp, on lines 300, 339, 366, I changed=20 truncate-by-caste (requires two castes) to floor(). Note that, in collision_outline.cpp, on lines 456, 457, 519, 520, 588,=20 589: Changing what's included in the parenthesis could affect rounding. ...Chambers __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around=20 http://mail.yahoo.com=20 |
From: Seth A. R. <se...@rt...> - 2007-01-31 01:19:20
|
Yikes, nasty. Good catch, applied -Seth -----Original Message----- From: Michael Fuchs [mailto:gpm...@we...] Sent: Friday, January 26, 2007 8:26 PM To: cla...@li... Subject: [Clanlib-devel] 8.0 memset using Bug I'm currently hunting down a nasty bug with ClanLib 8.0 leading to bad crashes. here is a patch for some wrong ordered memset parameters in ClanLib (clanstring.cpp is the only place where they are) I need some more testing to find out if this maybe was the bug. Here is the patch against svn #169 / HEAD -- Michael Fuchs <gpm...@we...> |
From: Michael F. <gpm...@we...> - 2007-01-26 11:28:20
|
I'm currently hunting down a nasty bug with ClanLib 8.0 leading to bad crashes. here is a patch for some wrong ordered memset parameters in ClanLib (clanstring.cpp is the only place where they are) I need some more testing to find out if this maybe was the bug. Here is the patch against svn #169 / HEAD -- Michael Fuchs <gpm...@we...> |
From: Ben C. <be...@pa...> - 2006-12-20 22:16:13
|
This patch implements a PRNG for ClanLib. Multiple independent and unique RN streams may be created by instancing the class. Personally, I use this feature for procedural content generation, where you want the random placement to remain static across multiple executions despite other uses of the PRNG. I feel that this is an essential component for a game engine, which unfortunately few people pay attention to, but which would benefit ClanLib and its users immensely. Class use is simple: CL_Random r( SEED ); will instantiate the class, using a 32bit integer seed (it is possible to implement this with 64bit integers, but I didn't bother). unsigned int x=r.rand(); will assign a random value to x in the range of 0x0 .. 0xffffffff (any 32bit unsigned integer value). In addition to this, however, it has several other functions which are useful for random generation: even() returns either true or false, with a good distribution between the two. normalized() returns a float in the range of 0..1 inclusive, with an even distribution. ranged(min, max) returns a float in the range of min..max with an even distribution. distributed(mean, deviation) is special :) It returns potentially any float value. Approximately 50% of all the values return lie within 1 deviation from the mean (note: This is NOT a Standard Deviation, and the resulting curve is NOT a normal bell curve!). Approximately 75% of all values lie within 2 deviations from the mean. If you want to know what percentage P of all values will lie within X deviations from the mean, it is: P = 1-1/(2^x) I don't know a better way to explain this; if someone comes up with one, I'd appreciate hearing how they put it! And that's just about it :) The code is not yet thread-safe; if you will be accessing the same instance from multiple threads, it needs to be wrapped in a mutex. However, independent instances may be used in independent threads quite safely. ...Chambers |
From: Ben C. <bdc...@ya...> - 2006-12-20 20:30:44
|
Since warnings bug me, I've patched a number of files to get rid of them. Mostly, I've included explicit type castes where the casting was done implicitly. Also, in collision_outline.cpp, on lines 300, 339, 366, I changed truncate-by-caste (requires two castes) to floor(). Note that, in collision_outline.cpp, on lines 456, 457, 519, 520, 588, 589: Changing what's included in the parenthesis could affect rounding. ...Chambers __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com |
From: Seth A. R. <se...@rt...> - 2006-12-05 07:30:06
|
Thanks, applied both your patches. -Seth (mrfun) -----Original Message----- From: Sergey Antonov [mailto:zz_...@my...] Sent: Tuesday, December 05, 2006 2:32 AM To: cla...@li... Subject: [Clanlib-devel] Scrollbar moving fix Hello clanlib-devel, this patch fixes the scrollbar thumb moving with mouse in CL_ScrollBar_Generic. -- Best regards, Sergey |
From: behalf <eyi...@op...> - 2006-12-05 03:01:56
|
32247 |
From: Sergey A. <zz_...@my...> - 2006-12-04 17:31:54
|
Hello clanlib-devel, this patch fixes the scrollbar thumb moving with mouse in CL_ScrollBar_Ge= neric. -- Best regards, Sergey |
From: Sergey A. <zz_...@my...> - 2006-12-04 17:13:46
|
Hello clanlib-devel, this patch fixes a bug in Pacman example, where the list was iterated inc= orrectly after deleting an element. Also there is a similar bug in CL_Menu_Generic::remove_node(), but I'm no= t sure how it is should be fixed. (possible fixes: return after erase or = adding an "else" case with ++it) -- Best regards, Sergey |
From: prior <osq...@ga...> - 2006-11-25 19:11:55
|
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From: Xavi R. <xr...@ar...> - 2006-11-15 17:41:21
|
Hi, I'm trying to compile and use version 0.9 of the library, but just after the succesful configure I type 'make' and the system returns me this error: make[2]: *** No rule to make target `Display/static_triangles_array.h', needed by `all-am'. Stop. Any idea about how to solve this problem? Thanks for the attention; Xavi |
From: Joakim K. <car...@ax...> - 2006-11-09 13:32:00
|
Hi, Approved PHrrARMACY http://www.horizonwalker.info =20 will go on the way it was. |
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|
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|
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|
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From: Carlie H. <be...@ji...> - 2006-10-27 16:27:33
|
that had carried me away. Steengo had suspected this-but why hadnt he Mighty VlxAGxRA http://www.cadesunjerjasdein.com =20 the polar cap. How do you know that the artifact was taken that way? |