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From: <w_h...@us...> - 2024-09-22 21:47:31
|
Revision: 5425 http://sourceforge.net/p/civ4mods/code/5425 Author: w_hawkwood Date: 2024-09-22 21:47:06 +0000 (Sun, 22 Sep 2024) Log Message: ----------- Major changes to slavery/serfdom revolts - Halved base slave revolt chance - Slave revolt chance doubled by slave market - Reduced base peasant revolt chance in Serfdom to zero - Peasant revolt chance now moved to Manor, as are most benefits of the Serfdom civic - players can now choose to selectively implement serfdom in their territory - Colosseum wonder now doubles the chance of capturing slaves from combat - Visual flavour: slaves in slave rebellions represent the slaves historically captured by the player (if no slaves were captured yet, rebel slave culture will reflect the parent civ) - Visual flavour: added whip marks to slave unit - All relevant info is now displayed in building/civic/technology tooltips and pedia entries. If slave/serf rebellions are off, none of the related info will be displayed (including not displaying the rebel units in the pedia) - Slave market gives +2 commerce boost to salt pits More nuclear weaponry AI improvements (thanks to Takofloppa) - Fixed AI ignoring tactical nukes when ICBM was available, even when due to cost scaling the latter was taking way longer to produce - now both should be built and used Fixed AI trying to nuke enemy units on friendly territory while ignoring first nuclear strike rules Improved and rebalanced a few nuke-related weights In other news: - Major rework of building capture chances (thanks to AllTheLand). Most capture chances revised upwards, but buildings that require other buildings (like cathedrals and operas), as well as limited national buildings are never captured - Domestic advisor now shows city maintenance costs consistent with city screen (thanks to giorgio1234) - Added missing text for AI_DIPLO_REFUSE_TO_TALK_LEADER_HARUN_1 (thanks to Takofloppa, though I changed the actual text) - Fixed access violation exception when the game was trying to display TXT_KEY_MISC_ENEMY_POP_REDUCED_TO or TXT_KEY_MISC_YOU_POP_REDUCED_TO, which was leading to undefined behaviors - this should also fix reports where these notifications were displayed with invalid or uninitialized values (thanks to Takofloppa) - Buffed Salt Pit improvement with additional food, production and commerce - Salt set to additionally be able to spawn in grassland terrain, and in hills; set to spawn more overall - Fixed several errors in variable references in German translation of some events (seemingly inherited from vanilla) - Fixed barbarian archer upgrade path; barbarians archers will now be able to upgrade to composite bowmen - Removed the "ignore building defence" from all siege units; they can't attack directly anyway, so it makes no difference for them, but it was displaying misleading city defences - Better axes for Vikings - Less awkward animations for some irregulars - Some other minor visual tweaks to units Modified Paths: -------------- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/slave_market/LOD_Diff.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/slave_market/slavemarket.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia irregulars/PolygarLevy.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia irregulars/PolygarLevy_fx.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Barbarian/Barb_irregulars/redcoat.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Barbarian/Barb_irregulars/redcoat1.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Barbarian/Barb_irregulars/redcoat1_fx.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Barbarian/Barb_irregulars/redcoat_fx.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Barbarian/Mounted_warrior_Spear/ewc_spearman_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Barbarian/Mounted_warrior_Spear/mongelkeshik_fx.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Cherokee/irregulars_cherokee/native_musketman.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Dutch/Levy_Holland/HeavySpearman.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Dutch/Levy_Holland/HeavySpearman_FX.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Dutch/Maceman_Dutch/HeavySwordsman.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Dutch/Maceman_Dutch/HeavySwordsman_FX.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Ethiopia/irregulars_ethiopia/redcoat.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Ethiopia/mobile_artillery_2S1/2S1.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/German/irregulars_Landsturm/Landsturm.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/German/irregulars_Landsturm/Landsturm_v1.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/German/irregulars_Landsturm/Landsturm_v2.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Hun/Hun Spearman/HunRoundShield3.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Hun/Hun Spearman/HunSpearman_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/irregular_roman/rifleman.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Viking/Viking_Axeman/VendelAxeman_128x256.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Viking/Viking_Axeman/VikingAxeman.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Viking/Viking_Axeman/newglossforvikingaxeman.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Viking/housecarl/VikingDarkAgeAxeman_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Viking/housecarl/VikingShieldandAxe.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Viking/housecarl/VikingShieldandAxe_2.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Viking/housecarl/VikingShieldandAxe_3.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Viking/housecarl/newglossvikingshieldandaxe.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Viking/housecarl/warrior.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Viking/housecarl/warrior1.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Viking/housecarl/warrior2.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_FootKnight_France/Knight_France_gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_FootKnight_France/Unique_Sumerian_Vulture_fx.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_FootKnight_France/Unique_Sumerian_Vulture_fx1.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_FootKnight_France/Unique_Sumerian_Vulture_fx2.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/inca/Inca_irregular/Imperial_Musketman.nif realism/bts/trunk/mod/Assets/CvGameCoreDLL.dll realism/bts/trunk/mod/Assets/Python/Components/SlaveryRebellion.py realism/bts/trunk/mod/Assets/Python/Screens/CvCustomizableDomesticAdvisor.py realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Building.xml realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Unit.xml realism/bts/trunk/mod/Assets/XML/Buildings/CIV4BuildingInfos.xml realism/bts/trunk/mod/Assets/XML/Buildings/CIV4BuildingsSchema.xml realism/bts/trunk/mod/Assets/XML/Buildings/National_Wonders_CIV4BuildingInfos.xml realism/bts/trunk/mod/Assets/XML/Buildings/World_Wonders_CIV4BuildingInfos.xml realism/bts/trunk/mod/Assets/XML/Civilizations/CIV4LeaderHeadInfos.xml realism/bts/trunk/mod/Assets/XML/Civilizations/CIV4UnitArtStyleTypeInfos.xml realism/bts/trunk/mod/Assets/XML/GameInfo/CIV4CivicInfos.xml realism/bts/trunk/mod/Assets/XML/GameInfo/CIV4GameInfoSchema.xml realism/bts/trunk/mod/Assets/XML/GameInfo/CIV4WorldInfo.xml realism/bts/trunk/mod/Assets/XML/Technologies/CIV4TechInfos.xml realism/bts/trunk/mod/Assets/XML/Technologies/CIV4TechnologiesSchema.xml realism/bts/trunk/mod/Assets/XML/Terrain/CIV4BonusInfos.xml realism/bts/trunk/mod/Assets/XML/Terrain/CIV4ImprovementInfos.xml realism/bts/trunk/mod/Assets/XML/Text/Diplomacy.xml realism/bts/trunk/mod/Assets/XML/Text/Events.xml realism/bts/trunk/mod/Assets/XML/Text/Help.xml realism/bts/trunk/mod/Assets/XML/Text/Misc2.xml realism/bts/trunk/mod/Assets/XML/Text/Units_New_Naming_Naval.xml realism/bts/trunk/mod/Assets/XML/Units/CIV4UnitSchema.xml realism/bts/trunk/mod/Assets/XML/Units/TR_Archer_CIV4UnitInfos.xml realism/bts/trunk/mod/Assets/XML/Units/TR_Melee_CIV4UnitInfos.xml realism/bts/trunk/mod/Assets/XML/Units/TR_Rebels_CIV4UnitInfos.xml realism/bts/trunk/mod/Assets/XML/Units/TR_Siege_CIV4UnitInfos.xml realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvCityAI.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvInfos.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvInfos.h realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvPlayer.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvPlayer.h realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvUnit.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvUnitAI.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CyPlayer.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CyPlayer.h realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CyPlayerInterface1.cpp Added Paths: ----------- realism/bts/trunk/mod/Assets/Art/Units/Unique/Cherokee/irregulars_cherokee/native_musketman1.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ethiopia/irregulars_ethiopia/makuriahorseman_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/Chains.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/Chains_gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/IndianWorker.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/SlavicPolishSpearman_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/VendelAxeman_128x256.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/Worker_South_America.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/newglossforvikingaxeman.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/scout_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_africa.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_africa_1pick.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_africa_1stick.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_africa_1sword.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_africa_2axe.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_africa_2mace.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_africa_2spear.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_africa_3.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_asia.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_asia_1pick.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_asia_1stick.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_asia_1sword.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_asia_2axe.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_asia_2mace.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_asia_2spear.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_asia_3.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_europe.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_europe_1pick.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_europe_1stick.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_europe_1sword.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_europe_2axe.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_europe_2mace.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_europe_2spear.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_europe_3.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_india.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_india_1pick.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_india_1stick.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_india_1sword.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_india_2axe.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_india_2mace.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_india_2spear.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_india_3.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_medi.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_medi_1pick.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_medi_1stick.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_medi_1sword.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_medi_2axe.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_medi_2mace.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_medi_2spear.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_medi_3.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_newworld.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_newworld_1pick.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_newworld_1stick.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_newworld_1sword.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_newworld_2axe.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_newworld_2mace.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_newworld_2spear.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_newworld_3.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_slavic.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_slavic_1pick.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_slavic_1stick.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_slavic_1sword.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_slavic_2axe.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_slavic_2mace.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_slavic_2spear.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_slavic_3.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/spearman_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/woodstonespear.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/worker_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/worker_128a.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/worker_celtic_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/MolotovCocktail.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/Molotov_Cocktail.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/Molotov_Cocktail_gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/grenadier.kfm realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/grenadier.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/grenadier_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/grenadier_afr.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/grenadier_asi.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/grenadier_freeze1000.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/grenadier_freeze1021.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/grenadier_freeze1031.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/grenadier_freeze2021.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/grenadier_fx.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/grenadier_fx_afr.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/grenadier_fx_asi.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/grenadier_fx_mid.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/grenadier_md_diea.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/grenadier_md_diea_fade.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/grenadier_md_dieb.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/grenadier_md_dieb_fade.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/grenadier_md_fidgeta.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/grenadier_md_fidgetb.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/grenadier_md_fortifya.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/grenadier_md_fortifya_idle.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/grenadier_md_fortifyb.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/grenadier_md_fortifyb_idle.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/grenadier_md_heal.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/grenadier_md_hurta.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/grenadier_md_hurtb.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/grenadier_md_idle.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/grenadier_md_ranged_fortify.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/grenadier_md_ranged_idle.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/grenadier_md_rangeddie.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/grenadier_md_rangeddie_fade.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/grenadier_md_rangedreturna.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/grenadier_md_rangedreturnb.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/grenadier_md_rangedstrike.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/grenadier_md_run.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/grenadier_md_strikea.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/grenadier_md_strikeb.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/grenadier_md_xfadein.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/grenadier_md_xfadeout.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/grenadier_mid.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/grenadiergrenade.kfm realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/grenadiergrenade.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/grenadiergrenade_md_grenade_explode.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/grenadiergrenade_md_grenaderun.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/modern_worker_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/modern_worker_128_afr.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/modern_worker_128_asi.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/modern_worker_128_mid.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/riotshield.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave_Modern/russiancossack_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/slave_rifle/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/slave_rifle/BrownBessTexture.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/slave_rifle/Criminal.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/slave_rifle/Criminal_afr.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/slave_rifle/Criminal_asi.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/slave_rifle/Criminal_ind.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/slave_rifle/Criminal_mid.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/slave_rifle/Criminal_new.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/slave_rifle/Criminal_sla.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/slave_rifle/national_guard.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/slave_rifle/national_guard_afr.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/slave_rifle/national_guard_asi.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/slave_rifle/national_guard_eur.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/slave_rifle/national_guard_ind.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/slave_rifle/national_guard_new.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/slave_rifle/national_guard_sla.nif Removed Paths: ------------- realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Cherokee/irregulars_cherokee/native_musketman.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Cherokee/irregulars_cherokee/native_musketman.kfm realism/bts/trunk/mod/Assets/Art/Units/Unique/Cherokee/irregulars_cherokee/native_musketman_md_fidget.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Cherokee/irregulars_cherokee/native_musketman_md_heal.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Cherokee/irregulars_cherokee/native_musketman_md_hurta.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Cherokee/irregulars_cherokee/native_musketman_md_idle.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Cherokee/irregulars_cherokee/native_musketman_md_ranged_idle.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Cherokee/irregulars_cherokee/native_musketman_md_rangeddiea.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Cherokee/irregulars_cherokee/native_musketman_md_rangeddiea_fade.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Cherokee/irregulars_cherokee/native_musketman_md_rangeddieb.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Cherokee/irregulars_cherokee/native_musketman_md_rangeddieb_fade.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Cherokee/irregulars_cherokee/native_musketman_md_rangedfortify.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Cherokee/irregulars_cherokee/native_musketman_md_rangedstrike.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Cherokee/irregulars_cherokee/native_musketman_md_run.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Ethiopia/irregulars_ethiopia/gascenya_age3_mata_basecolor.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ethiopia/irregulars_ethiopia/gascenya_hat_age4_mata_basecolor.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ethiopia/irregulars_ethiopia/mongol_weapons.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ethiopia/irregulars_ethiopia/redcoat_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Viking/Viking_Axeman/axeman_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Viking/Viking_Axeman/axeman_gloss.dds Modified: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/slave_market/LOD_Diff.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/slave_market/slavemarket.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia irregulars/PolygarLevy.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia irregulars/PolygarLevy_fx.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Barbarian/Barb_irregulars/redcoat.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Barbarian/Barb_irregulars/redcoat1.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Barbarian/Barb_irregulars/redcoat1_fx.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Barbarian/Barb_irregulars/redcoat_fx.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Barbarian/Mounted_warrior_Spear/ewc_spearman_128.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Barbarian/Mounted_warrior_Spear/mongelkeshik_fx.nif =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Cherokee/irregulars_cherokee/native_musketman.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Cherokee/irregulars_cherokee/native_musketman.kfm =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Cherokee/irregulars_cherokee/native_musketman.nif =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Cherokee/irregulars_cherokee/native_musketman1.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Cherokee/irregulars_cherokee/native_musketman1.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Cherokee/irregulars_cherokee/native_musketman1.dds 2024-09-17 22:25:44 UTC (rev 5424) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Cherokee/irregulars_cherokee/native_musketman1.dds 2024-09-22 21:47:06 UTC (rev 5425) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Cherokee/irregulars_cherokee/native_musketman1.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Cherokee/irregulars_cherokee/native_musketman_md_fidget.kf =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Cherokee/irregulars_cherokee/native_musketman_md_heal.kf =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Cherokee/irregulars_cherokee/native_musketman_md_hurta.kf =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Cherokee/irregulars_cherokee/native_musketman_md_idle.kf =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Cherokee/irregulars_cherokee/native_musketman_md_ranged_idle.kf =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Cherokee/irregulars_cherokee/native_musketman_md_rangeddiea.kf =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Cherokee/irregulars_cherokee/native_musketman_md_rangeddiea_fade.kf =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Cherokee/irregulars_cherokee/native_musketman_md_rangeddieb.kf =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Cherokee/irregulars_cherokee/native_musketman_md_rangeddieb_fade.kf =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Cherokee/irregulars_cherokee/native_musketman_md_rangedfortify.kf =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Cherokee/irregulars_cherokee/native_musketman_md_rangedstrike.kf =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Cherokee/irregulars_cherokee/native_musketman_md_run.kf =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Dutch/Levy_Holland/HeavySpearman.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Dutch/Levy_Holland/HeavySpearman_FX.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Dutch/Maceman_Dutch/HeavySwordsman.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Dutch/Maceman_Dutch/HeavySwordsman_FX.nif =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ethiopia/irregulars_ethiopia/gascenya_age3_mata_basecolor.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ethiopia/irregulars_ethiopia/gascenya_hat_age4_mata_basecolor.dds =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ethiopia/irregulars_ethiopia/makuriahorseman_128.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ethiopia/irregulars_ethiopia/makuriahorseman_128.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Ethiopia/irregulars_ethiopia/makuriahorseman_128.dds 2024-09-17 22:25:44 UTC (rev 5424) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Ethiopia/irregulars_ethiopia/makuriahorseman_128.dds 2024-09-22 21:47:06 UTC (rev 5425) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ethiopia/irregulars_ethiopia/makuriahorseman_128.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ethiopia/irregulars_ethiopia/mongol_weapons.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ethiopia/irregulars_ethiopia/redcoat.nif =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ethiopia/irregulars_ethiopia/redcoat_128.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ethiopia/mobile_artillery_2S1/2S1.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/German/irregulars_Landsturm/Landsturm.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/German/irregulars_Landsturm/Landsturm_v1.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/German/irregulars_Landsturm/Landsturm_v2.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Hun/Hun Spearman/HunRoundShield3.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Hun/Hun Spearman/HunSpearman_128.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/irregular_roman/rifleman.nif =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/Chains.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/Chains.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/Chains.dds 2024-09-17 22:25:44 UTC (rev 5424) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/Chains.dds 2024-09-22 21:47:06 UTC (rev 5425) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/Chains.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/Chains_gloss.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/Chains_gloss.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/Chains_gloss.dds 2024-09-17 22:25:44 UTC (rev 5424) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/Chains_gloss.dds 2024-09-22 21:47:06 UTC (rev 5425) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/Chains_gloss.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/IndianWorker.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/IndianWorker.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/IndianWorker.dds 2024-09-17 22:25:44 UTC (rev 5424) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/IndianWorker.dds 2024-09-22 21:47:06 UTC (rev 5425) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/IndianWorker.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/SlavicPolishSpearman_128.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/SlavicPolishSpearman_128.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/SlavicPolishSpearman_128.dds 2024-09-17 22:25:44 UTC (rev 5424) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/SlavicPolishSpearman_128.dds 2024-09-22 21:47:06 UTC (rev 5425) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/SlavicPolishSpearman_128.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/VendelAxeman_128x256.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/VendelAxeman_128x256.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/VendelAxeman_128x256.dds 2024-09-17 22:25:44 UTC (rev 5424) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/VendelAxeman_128x256.dds 2024-09-22 21:47:06 UTC (rev 5425) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/VendelAxeman_128x256.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/Worker_South_America.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/Worker_South_America.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/Worker_South_America.dds 2024-09-17 22:25:44 UTC (rev 5424) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/Worker_South_America.dds 2024-09-22 21:47:06 UTC (rev 5425) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/Worker_South_America.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/newglossforvikingaxeman.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/newglossforvikingaxeman.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/newglossforvikingaxeman.dds 2024-09-17 22:25:44 UTC (rev 5424) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/newglossforvikingaxeman.dds 2024-09-22 21:47:06 UTC (rev 5425) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/newglossforvikingaxeman.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/scout_128.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/scout_128.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/scout_128.dds 2024-09-17 22:25:44 UTC (rev 5424) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/scout_128.dds 2024-09-22 21:47:06 UTC (rev 5425) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/scout_128.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_africa.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_africa.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_africa.nif 2024-09-17 22:25:44 UTC (rev 5424) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_africa.nif 2024-09-22 21:47:06 UTC (rev 5425) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_africa.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_africa_1pick.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_africa_1pick.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_africa_1pick.nif 2024-09-17 22:25:44 UTC (rev 5424) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_africa_1pick.nif 2024-09-22 21:47:06 UTC (rev 5425) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_africa_1pick.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_africa_1stick.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_africa_1stick.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_africa_1stick.nif 2024-09-17 22:25:44 UTC (rev 5424) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_africa_1stick.nif 2024-09-22 21:47:06 UTC (rev 5425) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_africa_1stick.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_africa_1sword.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_africa_1sword.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_africa_1sword.nif 2024-09-17 22:25:44 UTC (rev 5424) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_africa_1sword.nif 2024-09-22 21:47:06 UTC (rev 5425) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_africa_1sword.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_africa_2axe.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_africa_2axe.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_africa_2axe.nif 2024-09-17 22:25:44 UTC (rev 5424) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_africa_2axe.nif 2024-09-22 21:47:06 UTC (rev 5425) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_africa_2axe.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_africa_2mace.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_africa_2mace.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_africa_2mace.nif 2024-09-17 22:25:44 UTC (rev 5424) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_africa_2mace.nif 2024-09-22 21:47:06 UTC (rev 5425) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_africa_2mace.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_africa_2spear.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_africa_2spear.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_africa_2spear.nif 2024-09-17 22:25:44 UTC (rev 5424) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_africa_2spear.nif 2024-09-22 21:47:06 UTC (rev 5425) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_africa_2spear.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_africa_3.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_africa_3.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_africa_3.nif 2024-09-17 22:25:44 UTC (rev 5424) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_africa_3.nif 2024-09-22 21:47:06 UTC (rev 5425) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_africa_3.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_asia.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_asia.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_asia.nif 2024-09-17 22:25:44 UTC (rev 5424) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_asia.nif 2024-09-22 21:47:06 UTC (rev 5425) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_asia.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_asia_1pick.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_asia_1pick.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_asia_1pick.nif 2024-09-17 22:25:44 UTC (rev 5424) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_asia_1pick.nif 2024-09-22 21:47:06 UTC (rev 5425) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_asia_1pick.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_asia_1stick.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_asia_1stick.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_asia_1stick.nif 2024-09-17 22:25:44 UTC (rev 5424) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_asia_1stick.nif 2024-09-22 21:47:06 UTC (rev 5425) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_asia_1stick.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_asia_1sword.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_asia_1sword.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_asia_1sword.nif 2024-09-17 22:25:44 UTC (rev 5424) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_asia_1sword.nif 2024-09-22 21:47:06 UTC (rev 5425) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_asia_1sword.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_asia_2axe.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_asia_2axe.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_asia_2axe.nif 2024-09-17 22:25:44 UTC (rev 5424) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_asia_2axe.nif 2024-09-22 21:47:06 UTC (rev 5425) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_asia_2axe.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_asia_2mace.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_asia_2mace.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_asia_2mace.nif 2024-09-17 22:25:44 UTC (rev 5424) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_asia_2mace.nif 2024-09-22 21:47:06 UTC (rev 5425) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_asia_2mace.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_asia_2spear.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_asia_2spear.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_asia_2spear.nif 2024-09-17 22:25:44 UTC (rev 5424) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_asia_2spear.nif 2024-09-22 21:47:06 UTC (rev 5425) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_asia_2spear.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_asia_3.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_asia_3.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_asia_3.nif 2024-09-17 22:25:44 UTC (rev 5424) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_asia_3.nif 2024-09-22 21:47:06 UTC (rev 5425) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_asia_3.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_europe.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_europe.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_europe.nif 2024-09-17 22:25:44 UTC (rev 5424) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_europe.nif 2024-09-22 21:47:06 UTC (rev 5425) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_europe.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_europe_1pick.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_europe_1pick.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_europe_1pick.nif 2024-09-17 22:25:44 UTC (rev 5424) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_europe_1pick.nif 2024-09-22 21:47:06 UTC (rev 5425) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_europe_1pick.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_europe_1stick.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_europe_1stick.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_europe_1stick.nif 2024-09-17 22:25:44 UTC (rev 5424) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_europe_1stick.nif 2024-09-22 21:47:06 UTC (rev 5425) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_europe_1stick.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_europe_1sword.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_europe_1sword.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_europe_1sword.nif 2024-09-17 22:25:44 UTC (rev 5424) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_europe_1sword.nif 2024-09-22 21:47:06 UTC (rev 5425) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_europe_1sword.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_europe_2axe.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_europe_2axe.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_europe_2axe.nif 2024-09-17 22:25:44 UTC (rev 5424) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_europe_2axe.nif 2024-09-22 21:47:06 UTC (rev 5425) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_europe_2axe.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_europe_2mace.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_europe_2mace.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_europe_2mace.nif 2024-09-17 22:25:44 UTC (rev 5424) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_europe_2mace.nif 2024-09-22 21:47:06 UTC (rev 5425) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_europe_2mace.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_europe_2spear.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_europe_2spear.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_europe_2spear.nif 2024-09-17 22:25:44 UTC (rev 5424) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_europe_2spear.nif 2024-09-22 21:47:06 UTC (rev 5425) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_europe_2spear.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_europe_3.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_europe_3.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_europe_3.nif 2024-09-17 22:25:44 UTC (rev 5424) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Slave/slave_europe_3.nif 2024-09-22 21:47:06 UTC (rev 5425) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Slavery/Sla... 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From: <w_h...@us...> - 2024-09-17 22:25:47
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Revision: 5424 http://sourceforge.net/p/civ4mods/code/5424 Author: w_hawkwood Date: 2024-09-17 22:25:44 +0000 (Tue, 17 Sep 2024) Log Message: ----------- Slave/serf improvements: - Technologies that increase the power of rebel slaves and serfs now have that spelled out in their tooltips - Slaves captured in combat will now have the visual culture of the civ they've been captured from - Fixed strategy entries in pedia for various rebel units - Visual improvements to rebel units; all rebels now use animations appropriate to their class (except for paramilitary slaves with Molotovs; I wonder if anyone ever saw them naturally in their game) In other news: - New flavour warband for France - Some minor unit art tweaks - PerfectMongoose tweaked to produce much less snaky continents and avoid placing lots of land near the poles Modified Paths: -------------- realism/bts/trunk/mod/Assets/Art/Units/RI_peasant_units/peasant_muskett/peas_musk.nif realism/bts/trunk/mod/Assets/Art/Units/RI_peasant_units/peasant_rifle/national_guard.nif realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/worker.nif realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/worker_128.dds realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave_Modern/MolotovCocktail.nif realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave_Modern/grenadier_fx.nif realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/slave_Musket/slave_musket.nif realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/slave_rifle/national_guard.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LN_Worker_Ancient_Orient/worker.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LN_Worker_Ancient_Orient/worker_asian.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Portugal/Marines/captain.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Portugal/Marines/marnoup_VEN_infantry_03_gloss.dds realism/bts/trunk/mod/Assets/Python/Components/SlaveryRebellion.py realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Unit.xml realism/bts/trunk/mod/Assets/XML/Civilizations/CIV4CivilizationInfos.xml realism/bts/trunk/mod/Assets/XML/Technologies/CIV4TechInfos.xml realism/bts/trunk/mod/Assets/XML/Text/Help.xml realism/bts/trunk/mod/Assets/XML/Text/Technologies.xml realism/bts/trunk/mod/Assets/XML/Text/Units_New_Naming_Melee.xml realism/bts/trunk/mod/Assets/XML/Units/CIV4UnitInfos.xml realism/bts/trunk/mod/Assets/XML/Units/CIV4UnitSchema.xml realism/bts/trunk/mod/Assets/XML/Units/TR_Melee_CIV4UnitInfos.xml realism/bts/trunk/mod/Assets/XML/Units/TR_Rebels_CIV4UnitInfos.xml realism/bts/trunk/mod/PrivateMaps/RI_PerfectMongoose_v332.py Added Paths: ----------- realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/Chains_gloss.dds realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/IndianWorker.dds realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/SlavicPolishSpearman_128.dds realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/Worker_South_America.dds realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/scout_128.dds realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/slave_africa.nif realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/slave_asia.nif realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/slave_europe.nif realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/slave_india.nif realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/slave_newworld.nif realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/slave_slavic.nif realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/worker_128a.dds realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/worker_celtic_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LN_Worker_Ancient_Orient/india_fast_worker_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LN_Worker_Ancient_Orient/worker_anc.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/ realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/DogSoldier.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/DogSoldier1.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/DogSoldier2.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/FrankishShield1.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/FrankishShield2.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/FrankishShield3.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/FrankishSpearman_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/FrankishSpearman_1281.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/FrankishSpearman_1282.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/newglossforfrankishshield1.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/newglossforfrankishspearman.dds Removed Paths: ------------- realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LN_Worker_Ancient_Orient/buddhist_missionary_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LN_Worker_Ancient_Orient/chokunu_weapons_64.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LN_Worker_Ancient_Orient/dirt.tga realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LN_Worker_Ancient_Orient/light_spearman_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LN_Worker_Ancient_Orient/minespark.tga realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LN_Worker_Ancient_Orient/worker.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LN_Worker_Ancient_Orient/worker_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LN_Worker_Ancient_Orient/worker_fx.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LN_Worker_Ancient_Orient/worker_texture.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LN_Worker_Ancient_Orient/worker_tools_env.dds Modified: realism/bts/trunk/mod/Assets/Art/Units/RI_peasant_units/peasant_muskett/peas_musk.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/RI_peasant_units/peasant_rifle/national_guard.nif =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/Chains_gloss.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/Chains_gloss.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/Chains_gloss.dds 2024-09-16 22:01:33 UTC (rev 5423) +++ realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/Chains_gloss.dds 2024-09-17 22:25:44 UTC (rev 5424) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/Chains_gloss.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/IndianWorker.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/IndianWorker.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/IndianWorker.dds 2024-09-16 22:01:33 UTC (rev 5423) +++ realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/IndianWorker.dds 2024-09-17 22:25:44 UTC (rev 5424) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/IndianWorker.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/SlavicPolishSpearman_128.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/SlavicPolishSpearman_128.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/SlavicPolishSpearman_128.dds 2024-09-16 22:01:33 UTC (rev 5423) +++ realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/SlavicPolishSpearman_128.dds 2024-09-17 22:25:44 UTC (rev 5424) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/SlavicPolishSpearman_128.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/Worker_South_America.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/Worker_South_America.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/Worker_South_America.dds 2024-09-16 22:01:33 UTC (rev 5423) +++ realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/Worker_South_America.dds 2024-09-17 22:25:44 UTC (rev 5424) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/Worker_South_America.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/scout_128.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/scout_128.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/scout_128.dds 2024-09-16 22:01:33 UTC (rev 5423) +++ realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/scout_128.dds 2024-09-17 22:25:44 UTC (rev 5424) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/scout_128.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/slave_africa.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/slave_africa.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/slave_africa.nif 2024-09-16 22:01:33 UTC (rev 5423) +++ realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/slave_africa.nif 2024-09-17 22:25:44 UTC (rev 5424) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/slave_africa.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/slave_asia.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/slave_asia.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/slave_asia.nif 2024-09-16 22:01:33 UTC (rev 5423) +++ realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/slave_asia.nif 2024-09-17 22:25:44 UTC (rev 5424) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/slave_asia.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/slave_europe.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/slave_europe.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/slave_europe.nif 2024-09-16 22:01:33 UTC (rev 5423) +++ realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/slave_europe.nif 2024-09-17 22:25:44 UTC (rev 5424) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/slave_europe.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/slave_india.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/slave_india.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/slave_india.nif 2024-09-16 22:01:33 UTC (rev 5423) +++ realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/slave_india.nif 2024-09-17 22:25:44 UTC (rev 5424) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/slave_india.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/slave_newworld.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/slave_newworld.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/slave_newworld.nif 2024-09-16 22:01:33 UTC (rev 5423) +++ realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/slave_newworld.nif 2024-09-17 22:25:44 UTC (rev 5424) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/slave_newworld.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/slave_slavic.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/slave_slavic.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/slave_slavic.nif 2024-09-16 22:01:33 UTC (rev 5423) +++ realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/slave_slavic.nif 2024-09-17 22:25:44 UTC (rev 5424) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/slave_slavic.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/worker.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/worker_128.dds =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/worker_128a.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/worker_128a.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/worker_128a.dds 2024-09-16 22:01:33 UTC (rev 5423) +++ realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/worker_128a.dds 2024-09-17 22:25:44 UTC (rev 5424) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/worker_128a.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/worker_celtic_128.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/worker_celtic_128.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/worker_celtic_128.dds 2024-09-16 22:01:33 UTC (rev 5423) +++ realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/worker_celtic_128.dds 2024-09-17 22:25:44 UTC (rev 5424) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave/worker_celtic_128.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave_Modern/MolotovCocktail.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/Slave_Modern/grenadier_fx.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/slave_Musket/slave_musket.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/RI_slave_units/slave_rifle/national_guard.nif =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LN_Worker_Ancient_Orient/buddhist_missionary_128.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LN_Worker_Ancient_Orient/chokunu_weapons_64.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LN_Worker_Ancient_Orient/dirt.tga =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LN_Worker_Ancient_Orient/india_fast_worker_128.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LN_Worker_Ancient_Orient/india_fast_worker_128.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LN_Worker_Ancient_Orient/india_fast_worker_128.dds 2024-09-16 22:01:33 UTC (rev 5423) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LN_Worker_Ancient_Orient/india_fast_worker_128.dds 2024-09-17 22:25:44 UTC (rev 5424) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LN_Worker_Ancient_Orient/india_fast_worker_128.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LN_Worker_Ancient_Orient/light_spearman_128.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LN_Worker_Ancient_Orient/minespark.tga =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LN_Worker_Ancient_Orient/worker.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LN_Worker_Ancient_Orient/worker.nif =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LN_Worker_Ancient_Orient/worker_128.dds =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LN_Worker_Ancient_Orient/worker_anc.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LN_Worker_Ancient_Orient/worker_anc.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LN_Worker_Ancient_Orient/worker_anc.nif 2024-09-16 22:01:33 UTC (rev 5423) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LN_Worker_Ancient_Orient/worker_anc.nif 2024-09-17 22:25:44 UTC (rev 5424) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LN_Worker_Ancient_Orient/worker_anc.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LN_Worker_Ancient_Orient/worker_asian.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LN_Worker_Ancient_Orient/worker_fx.nif =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LN_Worker_Ancient_Orient/worker_texture.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LN_Worker_Ancient_Orient/worker_tools_env.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Portugal/Marines/captain.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Portugal/Marines/marnoup_VEN_infantry_03_gloss.dds =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/DogSoldier.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/DogSoldier.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/DogSoldier.nif 2024-09-16 22:01:33 UTC (rev 5423) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/DogSoldier.nif 2024-09-17 22:25:44 UTC (rev 5424) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/DogSoldier.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/DogSoldier1.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/DogSoldier1.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/DogSoldier1.nif 2024-09-16 22:01:33 UTC (rev 5423) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/DogSoldier1.nif 2024-09-17 22:25:44 UTC (rev 5424) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/DogSoldier1.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/DogSoldier2.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/DogSoldier2.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/DogSoldier2.nif 2024-09-16 22:01:33 UTC (rev 5423) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/DogSoldier2.nif 2024-09-17 22:25:44 UTC (rev 5424) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/DogSoldier2.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/FrankishShield1.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/FrankishShield1.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/FrankishShield1.dds 2024-09-16 22:01:33 UTC (rev 5423) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/FrankishShield1.dds 2024-09-17 22:25:44 UTC (rev 5424) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/FrankishShield1.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/FrankishShield2.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/FrankishShield2.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/FrankishShield2.dds 2024-09-16 22:01:33 UTC (rev 5423) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/FrankishShield2.dds 2024-09-17 22:25:44 UTC (rev 5424) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/FrankishShield2.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/FrankishShield3.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/FrankishShield3.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/FrankishShield3.dds 2024-09-16 22:01:33 UTC (rev 5423) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/FrankishShield3.dds 2024-09-17 22:25:44 UTC (rev 5424) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/FrankishShield3.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/FrankishSpearman_128.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/FrankishSpearman_128.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/FrankishSpearman_128.dds 2024-09-16 22:01:33 UTC (rev 5423) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/FrankishSpearman_128.dds 2024-09-17 22:25:44 UTC (rev 5424) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/FrankishSpearman_128.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/FrankishSpearman_1281.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/FrankishSpearman_1281.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/FrankishSpearman_1281.dds 2024-09-16 22:01:33 UTC (rev 5423) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/FrankishSpearman_1281.dds 2024-09-17 22:25:44 UTC (rev 5424) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/FrankishSpearman_1281.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/FrankishSpearman_1282.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/FrankishSpearman_1282.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/FrankishSpearman_1282.dds 2024-09-16 22:01:33 UTC (rev 5423) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/FrankishSpearman_1282.dds 2024-09-17 22:25:44 UTC (rev 5424) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/FrankishSpearman_1282.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/newglossforfrankishshield1.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/newglossforfrankishshield1.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/newglossforfrankishshield1.dds 2024-09-16 22:01:33 UTC (rev 5423) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/newglossforfrankishshield1.dds 2024-09-17 22:25:44 UTC (rev 5424) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/newglossforfrankishshield1.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/newglossforfrankishspearman.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/newglossforfrankishspearman.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/newglossforfrankishspearman.dds 2024-09-16 22:01:33 UTC (rev 5423) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/newglossforfrankishspearman.dds 2024-09-17 22:25:44 UTC (rev 5424) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LA_Short_France/newglossforfrankishspearman.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Python/Components/SlaveryRebellion.py =================================================================== --- realism/bts/trunk/mod/Assets/Python/Components/SlaveryRebellion.py 2024-09-16 22:01:33 UTC (rev 5423) +++ realism/bts/trunk/mod/Assets/Python/Components/SlaveryRebellion.py 2024-09-17 22:25:44 UTC (rev 5424) @@ -203,6 +203,9 @@ iWinner = pWinningUnit.getOwner() pWinner = gc.getPlayer(iWinner) + iLoser = pLosingUnit.getOwner() + pLoser = gc.getPlayer(iLoser) + pLoserCiv = pLoser.getCivilizationType() # Winner must be running slavery if pWinner.isCivic(gc.getInfoTypeForString("CIVIC_SLAVERY")): @@ -217,7 +220,20 @@ # 3/4 chance of capturing a slave iRand = gc.getGame().getSorenRandNum(100, "Capturing slave possibility") if (iRand > 80): - iSlaveUnitType = gc.getInfoTypeForString("UNIT_SLAVE") + if gc.getCivilizationInfo(pLoserCiv).getArtStyleType() == 7: + iSlaveUnitType = gc.getInfoTypeForString("UNIT_SLAVE_AFRICAN") + elif gc.getCivilizationInfo(pLoserCiv).getArtStyleType() == 0 or gc.getCivilizationInfo(pLoserCiv).getArtStyleType() == 5 or gc.getCivilizationInfo(pLoserCiv).getArtStyleType() == 6 or gc.getCivilizationInfo(pLoserCiv).getArtStyleType() == 8 or gc.getCivilizationInfo(pLoserCiv).getArtStyleType() == 14: + iSlaveUnitType = gc.getInfoTypeForString("UNIT_SLAVE_EUROPEAN") + elif gc.getCivilizationInfo(pLoserCiv).getArtStyleType() == 1 or gc.getCivilizationInfo(pLoserCiv).getArtStyleType() == 13: + iSlaveUnitType = gc.getInfoTypeForString("UNIT_SLAVE_ASIAN") + elif gc.getCivilizationInfo(pLoserCiv).getArtStyleType() == 2 or gc.getCivilizationInfo(pLoserCiv).getArtStyleType() == 3 or gc.getCivilizationInfo(pLoserCiv).getArtStyleType() == 12: + iSlaveUnitType = gc.getInfoTypeForString("UNIT_SLAVE_NEWWORLD") + elif gc.getCivilizationInfo(pLoserCiv).getArtStyleType() == 9: + iSlaveUnitType = gc.getInfoTypeForString("UNIT_SLAVE_SLAVIC") + elif gc.getCivilizationInfo(pLoserCiv).getArtStyleType() == 11: + iSlaveUnitType = gc.getInfoTypeForString("UNIT_SLAVE_INDIA") + else: + iSlaveUnitType = gc.getInfoTypeForString("UNIT_SLAVE") szMessage = localText.getText("TXT_KEY_SLAVE_CAPTURED_MESSAGE", ("", )) CyInterface().addMessage(iWinner, true, gc.getEVENT_MESSAGE_TIME(), szMessage, "", InterfaceMessageTypes.MESSAGE_TYPE_INFO, gc.getUnitInfo(iSlaveUnitType).getButton(), gc.getInfoTypeForString("COLOR_GREEN"), pWinningUnit.getX(), pWinningUnit.getY(), true, true) pWinner.initUnit(iSlaveUnitType, pWinningUnit.getX(), pWinningUnit.getY(), UnitAITypes.NO_UNITAI, DirectionTypes.NO_DIRECTION) Modified: realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Unit.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Unit.xml 2024-09-16 22:01:33 UTC (rev 5423) +++ realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Unit.xml 2024-09-17 22:25:44 UTC (rev 5424) @@ -12972,6 +12972,78 @@ </AudioRunSounds> </UnitArtInfo> <UnitArtInfo> + <Type>ART_DEF_UNIT_HYAPIST_FRENCH_V1</Type> + <Button>Art/Interface/Buttons/Units/hyapist_west.dds</Button> + <fScale>0.44</fScale> + <fInterfaceScale>1.0</fInterfaceScale> + <bActAsLand>0</bActAsLand> + <bActAsAir>0</bActAsAir> + <NIF>Art/Units/Unique/French/LA_Short_France/DogSoldier.nif</NIF> + <KFM>Art/Units/Unique_NativeAmerica_DogSoldier/DogSoldier.kfm</KFM> + <SHADERNIF>Art/Units/Unique/French/LA_Short_France/DogSoldier.nif</SHADERNIF> + <ShadowDef> + <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF> + <ShadowAttachNode>BIP Pelvis</ShadowAttachNode> + <fShadowScale>1.0</fShadowScale> + </ShadowDef> + <fBattleDistance>0.35</fBattleDistance> + <fRangedDeathTime>0.31</fRangedDeathTime> + <bActAsRanged>0</bActAsRanged> + <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound> + <AudioRunSounds> + <AudioRunTypeLoop/> + <AudioRunTypeEnd/> + </AudioRunSounds> + </UnitArtInfo> + <UnitArtInfo> + <Type>ART_DEF_UNIT_HYAPIST_FRENCH_V2</Type> + <Button>Art/Interface/Buttons/Units/hyapist_west.dds</Button> + <fScale>0.44</fScale> + <fInterfaceScale>1.0</fInterfaceScale> + <bActAsLand>0</bActAsLand> + <bActAsAir>0</bActAsAir> + <NIF>Art/Units/Unique/French/LA_Short_France/DogSoldier1.nif</NIF> + <KFM>Art/Units/Unique_NativeAmerica_DogSoldier/DogSoldier.kfm</KFM> + <SHADERNIF>Art/Units/Unique/French/LA_Short_France/DogSoldier1.nif</SHADERNIF> + <ShadowDef> + <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF> + <ShadowAttachNode>BIP Pelvis</ShadowAttachNode> + <fShadowScale>1.0</fShadowScale> + </ShadowDef> + <fBattleDistance>0.35</fBattleDistance> + <fRangedDeathTime>0.31</fRangedDeathTime> + <bActAsRanged>0</bActAsRanged> + <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound> + <AudioRunSounds> + <AudioRunTypeLoop/> + <AudioRunTypeEnd/> + </AudioRunSounds> + </UnitArtInfo> + <UnitArtInfo> + <Type>ART_DEF_UNIT_HYAPIST_FRENCH_V3</Type> + <Button>Art/Interface/Buttons/Units/hyapist_west.dds</Button> + <fScale>0.44</fScale> + <fInterfaceScale>1.0</fInterfaceScale> + <bActAsLand>0</bActAsLand> + <bActAsAir>0</bActAsAir> + <NIF>Art/Units/Unique/French/LA_Short_France/DogSoldier2.nif</NIF> + <KFM>Art/Units/Unique_NativeAmerica_DogSoldier/DogSoldier.kfm</KFM> + <SHADERNIF>Art/Units/Unique/French/LA_Short_France/DogSoldier2.nif</SHADERNIF> + <ShadowDef> + <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF> + <ShadowAttachNode>BIP Pelvis</ShadowAttachNode> + <fShadowScale>1.0</fShadowScale> + </ShadowDef> + <fBattleDistance>0.35</fBattleDistance> + <fRangedDeathTime>0.31</fRangedDeathTime> + <bActAsRanged>0</bActAsRanged> + <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound> + <AudioRunSounds> + <AudioRunTypeLoop/> + <AudioRunTypeEnd/> + </AudioRunSounds> + </UnitArtInfo> + <UnitArtInfo> <Type>ART_DEF_UNIT_HYAPIST_GERMAN_V1</Type> <Button>Art/Interface/Buttons/Units/hyapist_west.dds</Button> <fScale>0.44</fScale> @@ -37341,7 +37413,7 @@ <bActAsLand>0</bActAsLand> <bActAsAir>0</bActAsAir> <NIF>Art/Units/RI_slave_units/slave_Musket/slave_musket.nif</NIF> - <KFM>Art/Units/Musketman/Musketman.kfm</KFM> + <KFM>Art/Units/Unique/Animations/Native_Musket/Native_Musketman.kfm</KFM> <SHADERNIF>Art/Units/RI_slave_units/slave_Musket/slave_musket.nif</SHADERNIF> <ShadowDef> <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF> @@ -37533,7 +37605,7 @@ <bActAsLand>0</bActAsLand> <bActAsAir>0</bActAsAir> <NIF>Art/Units/RI_peasant_units/peasant_Muskett/peas_musk.nif</NIF> - <KFM>Art/Units/Musketman/Musketman.kfm</KFM> + <KFM>Art/Units/Unique/Animations/Native_Musket/Native_Musketman.kfm</KFM> <SHADERNIF>Art/Units/RI_peasant_units/peasant_Muskett/peas_musk.nif</SHADERNIF> <ShadowDef> <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF> @@ -81753,6 +81825,30 @@ <fInterfaceScale>1.0</fInterfaceScale> <bActAsLand>0</bActAsLand> <bActAsAir>0</bActAsAir> + <NIF>Art/Units/Unique/Artstyle_Orient/LN_Worker_Ancient_Orient/worker_anc.nif</NIF> + <KFM>Art/Units/worker/worker.kfm</KFM> + <SHADERNIF>Art/Units/Unique/Artstyle_Orient/LN_Worker_Ancient_Orient/worker_anc.nif</SHADERNIF> + <ShadowDef> + <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF> + <ShadowAttachNode>BIP Pelvis</ShadowAttachNode> + <fShadowScale>0.9</fShadowScale> + </ShadowDef> + <fBattleDistance>0.35</fBattleDistance> + <fRangedDeathTime>0.31</fRangedDeathTime> + <bActAsRanged>0</bActAsRanged> + <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound> + <AudioRunSounds> + <AudioRunTypeLoop/> + <AudioRunTypeEnd/> + </AudioRunSounds> + </UnitArtInfo> + <UnitArtInfo> + <Type>ART_DEF_UNIT_WORKER_MEDIEVAL_ASIAN</Type> + <Button>Art/Interface/Buttons/Units/Worker_asian.dds</Button> + <fScale>0.44</fScale> + <fInterfaceScale>1.0</fInterfaceScale> + <bActAsLand>0</bActAsLand> + <bActAsAir>0</bActAsAir> <NIF>Art/Units/Unique/Artstyle_Orient/LN_Worker_Ancient_Orient/worker.nif</NIF> <KFM>Art/Units/worker/worker.kfm</KFM> <SHADERNIF>Art/Units/Unique/Artstyle_Orient/LN_Worker_Ancient_Orient/worker.nif</SHADERNIF> @@ -81769,7 +81865,7 @@ <AudioRunTypeLoop/> <AudioRunTypeEnd/> </AudioRunSounds> - </UnitArtInfo> + </UnitArtInfo> <UnitArtInfo> <Type>ART_DEF_UNIT_WORKER_ANCIENT_AUSTRONESIAN</Type> <Button>Art/Interface/Buttons/Units/Worker_austro.dds</Button> @@ -82785,9 +82881,9 @@ <fInterfaceScale>1.0</fInterfaceScale> <bActAsLand>0</bActAsLand> <bActAsAir>0</bActAsAir> - <NIF>Art/Units/RI_slave_units/Slave/Worker.nif</NIF> + <NIF>Art/Units/RI_slave_units/Slave/worker.nif</NIF> <KFM>Art/Units/Worker/Worker.kfm</KFM> - <SHADERNIF>Art/Units/RI_slave_units/Slave/Worker.nif</SHADERNIF> + <SHADERNIF>Art/Units/RI_slave_units/Slave/worker.nif</SHADERNIF> <ShadowDef> <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF> <ShadowAttachNode>BIP Pelvis</ShadowAttachNode> @@ -82803,6 +82899,150 @@ </AudioRunSounds> </UnitArtInfo> <UnitArtInfo> + <Type>ART_DEF_UNIT_SLAVE_AFRICAN</Type> + <Button>Art/Interface/Buttons/Units/Slave.dds</Button> + <fScale>0.44</fScale> + <fInterfaceScale>1.0</fInterfaceScale> + <bActAsLand>0</bActAsLand> + <bActAsAir>0</bActAsAir> + <NIF>Art/Units/RI_slave_units/Slave/slave_africa.nif</NIF> + <KFM>Art/Units/Worker/Worker.kfm</KFM> + <SHADERNIF>Art/Units/RI_slave_units/Slave/slave_africa.nif</SHADERNIF> + <ShadowDef> + <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF> + <ShadowAttachNode>BIP Pelvis</ShadowAttachNode> + <fShadowScale>0.9</fShadowScale> + </ShadowDef> + <fBattleDistance>0.35</fBattleDistance> + <fRangedDeathTime>0.31</fRangedDeathTime> + <bActAsRanged>0</bActAsRanged> + <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound> + <AudioRunSounds> + <AudioRunTypeLoop/> + <AudioRunTypeEnd/> + </AudioRunSounds> + </UnitArtInfo> + <UnitArtInfo> + <Type>ART_DEF_UNIT_SLAVE_SLAVIC</Type> + <Button>Art/Interface/Buttons/Units/Slave.dds</Button> + <fScale>0.44</fScale> + <fInterfaceScale>1.0</fInterfaceScale> + <bActAsLand>0</bActAsLand> + <bActAsAir>0</bActAsAir> + <NIF>Art/Units/RI_slave_units/Slave/slave_slavic.nif</NIF> + <KFM>Art/Units/Worker/Worker.kfm</KFM> + <SHADERNIF>Art/Units/RI_slave_units/Slave/slave_slavic.nif</SHADERNIF> + <ShadowDef> + <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF> + <ShadowAttachNode>BIP Pelvis</ShadowAttachNode> + <fShadowScale>0.9</fShadowScale> + </ShadowDef> + <fBattleDistance>0.35</fBattleDistance> + <fRangedDeathTime>0.31</fRangedDeathTime> + <bActAsRanged>0</bActAsRanged> + <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound> + <AudioRunSounds> + <AudioRunTypeLoop/> + <AudioRunTypeEnd/> + </AudioRunSounds> + </UnitArtInfo> + <UnitArtInfo> + <Type>ART_DEF_UNIT_SLAVE_EUROPEAN</Type> + <Button>Art/Interface/Buttons/Units/Slave.dds</Button> + <fScale>0.44</fScale> + <fInterfaceScale>1.0</fInterfaceScale> + <bActAsLand>0</bActAsLand> + <bActAsAir>0</bActAsAir> + <NIF>Art/Units/RI_slave_units/Slave/slave_europe.nif</NIF> + <KFM>Art/Units/Worker/Worker.kfm</KFM> + <SHADERNIF>Art/Units/RI_slave_units/Slave/slave_europe.nif</SHADERNIF> + <ShadowDef> + <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF> + <ShadowAttachNode>BIP Pelvis</ShadowAttachNode> + <fShadowScale>0.9</fShadowScale> + </ShadowDef> + <fBattleDistance>0.35</fBattleDistance> + <fRangedDeathTime>0.31</fRangedDeathTime> + <bActAsRanged>0</bActAsRanged> + <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound> + <AudioRunSounds> + <AudioRunTypeLoop/> + <AudioRunTypeEnd/> + </AudioRunSounds> + </UnitArtInfo> + <UnitArtInfo> + <Type>ART_DEF_UNIT_SLAVE_INDIA</Type> + <Button>Art/Interface/Buttons/Units/Slave.dds</Button> + <fScale>0.44</fScale> + <fInterfaceScale>1.0</fInterfaceScale> + <bActAsLand>0</bActAsLand> + <bActAsAir>0</bActAsAir> + <NIF>Art/Units/RI_slave_units/Slave/slave_india.nif</NIF> + <KFM>Art/Units/Worker/Worker.kfm</KFM> + <SHADERNIF>Art/Units/RI_slave_units/Slave/slave_india.nif</SHADERNIF> + <ShadowDef> + <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF> + <ShadowAttachNode>BIP Pelvis</ShadowAttachNode> + <fShadowScale>0.9</fShadowScale> + </ShadowDef> + <fBattleDistance>0.35</fBattleDistance> + <fRangedDeathTime>0.31</fRangedDeathTime> + <bActAsRanged>0</bActAsRanged> + <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound> + <AudioRunSounds> + <AudioRunTypeLoop/> + <AudioRunTypeEnd/> + </AudioRunSounds> + </UnitArtInfo> + <UnitArtInfo> + <Type>ART_DEF_UNIT_SLAVE_ASIAN</Type> + <Button>Art/Interface/Buttons/Units/Slave.dds</Button> + <fScale>0.44</fScale> + <fInterfaceScale>1.0</fInterfaceScale> + <bActAsLand>0</bActAsLand> + <bActAsAir>0</bActAsAir> + <NIF>Art/Units/RI_slave_units/Slave/slave_asia.nif</NIF> + <KFM>Art/Units/Worker/Worker.kfm</KFM> + <SHADERNIF>Art/Units/RI_slave_units/Slave/slave_asia.nif</SHADERNIF> + <ShadowDef> + <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF> + <ShadowAttachNode>BIP Pelvis</ShadowAttachNode> + <fShadowScale>0.9</fShadowScale> + </ShadowDef> + <fBattleDistance>0.35</fBattleDistance> + <fRangedDeathTime>0.31</fRangedDeathTime> + <bActAsRanged>0</bActAsRanged> + <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound> + <AudioRunSounds> + <AudioRunTypeLoop/> + <AudioRunTypeEnd/> + </AudioRunSounds> + </UnitArtInfo> + <UnitArtInfo> + <Type>ART_DEF_UNIT_SLAVE_NEWWORLD</Type> + <Button>Art/Interface/Buttons/Units/Slave.dds</Button> + <fScale>0.44</fScale> + <fInterfaceScale>1.0</fInterfaceScale> + <bActAsLand>0</bActAsLand> + <bActAsAir>0</bActAsAir> + <NIF>Art/Units/RI_slave_units/Slave/slave_newworld.nif</NIF> + <KFM>Art/Units/Worker/Worker.kfm</KFM> + <SHADERNIF>Art/Units/RI_slave_units/Slave/slave_newworld.nif</SHADERNIF> + <ShadowDef> + <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF> + <ShadowAttachNode>BIP Pelvis</ShadowAttachNode> + <fShadowScale>0.9</fShadowScale> + </ShadowDef> + <fBattleDistance>0.35</fBattleDistance> + <fRangedDeathTime>0.31</fRangedDeathTime> + <bActAsRanged>0</bActAsRanged> + <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound> + <AudioRunSounds> + <AudioRunTypeLoop/> + <AudioRunTypeEnd/> + </AudioRunSounds> + </UnitArtInfo> + <UnitArtInfo> <Type>ART_DEF_UNIT_GOVERNEMENT_OFFICIAL</Type> <Button>Art/Interface/Buttons/Units/Official.dds</Button> <fScale>0.46</fScale> Modified: realism/bts/trunk/mod/Assets/XML/Civilizations/CIV4CivilizationInfos.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Civilizations/CIV4CivilizationInfos.xml 2024-09-16 22:01:33 UTC (rev 5423) +++ realism/bts/trunk/mod/Assets/XML/Civilizations/CIV4CivilizationInfos.xml 2024-09-17 22:25:44 UTC (rev 5424) @@ -7955,7 +7955,7 @@ </Unit> <Unit> <UnitClassType>UNITCLASS_HYAPIST</UnitClassType> - <UnitType>UNIT_HYAPIST_EUROPE</UnitType> + <UnitType>UNIT_HYAPIST_FRENCH</UnitType> </Unit> <Unit> <UnitClassType>UNITCLASS_MILITIA</UnitClassType> Modified: realism/bts/trunk/mod/Assets/XML/Technologies/CIV4TechInfos.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Technologies/CIV4TechInfos.xml 2024-09-16 22:01:33 UTC (rev 5423) +++ realism/bts/trunk/mod/Assets/XML/Technologies/CIV4TechInfos.xml 2024-09-17 22:25:44 UTC (rev 5424) @@ -88,7 +88,7 @@ <Type>TECH_ADMINISTRATION</Type> <Description>TXT_KEY_TECH_ADMINISTRATION</Description> <Civilopedia>TXT_KEY_TECH_ADMINISTRATION_PEDIA</Civilopedia> - <Help/> + <Help>TXT_KEY_TECH_ADMINISTRATION_HELP</Help> <Strategy>TXT_KEY_TECH_ADMINISTRATION_STRATEGY</Strategy> <Advisor>ADVISOR_GROWTH</Advisor> <iAIWeight>0</iAIWeight> @@ -5443,7 +5443,7 @@ <Type>TECH_FLINTLOCK_MUSKET</Type> <Description>TXT_KEY_TECH_FLINTLOCK_MUSKET</Description> <Civilopedia>TXT_KEY_TECH_FLINTLOCK_MUSKET_PEDIA</Civilopedia> - <Help/> + <Help>TXT_KEY_TECH_FLINTLOCK_MUSKET_HELP</Help> <Strategy>TXT_KEY_TECH_FLINTLOCK_MUSKET_STRATEGY</Strategy> <Advisor>ADVISOR_MILITARY</Advisor> <iAIWeight>0</iAIWeight> @@ -5903,7 +5903,7 @@ <Type>TECH_GLOBALIZATION</Type> <Description>TXT_KEY_TECH_GLOBALIZATION</Description> <Civilopedia>TXT_KEY_TECH_GLOBALIZATION_PEDIA</Civilopedia> - <Help/> + <Help>TXT_KEY_TECH_GLOBALIZATION_HELP</Help> <Strategy>TXT_KEY_TECH_GLOBALIZATION_STRATEGY</Strategy> <Advisor>ADVISOR_CULTURE</Advisor> <iAIWeight>0</iAIWeight> @@ -7644,7 +7644,7 @@ <Type>TECH_MASS_CONSCRIPTION</Type> <Description>TXT_KEY_TECH_MASS_CONSCRIPTION</Description> <Civilopedia>TXT_KEY_TECH_MASS_CONSCRIPTION_PEDIA</Civilopedia> - <Help/> + <Help>TXT_KEY_TECH_MASS_CONSCRIPTION_HELP</Help> <Strategy>TXT_KEY_TECH_MASS_CONSCRIPTION_STRATEGY</Strategy> <Advisor>ADVISOR_MILITARY</Advisor> <iAIWeight>0</iAIWeight> @@ -10753,7 +10753,7 @@ <Type>TECH_PEASANT_SERVITUDE</Type> <Description>TXT_KEY_TECH_PEASANT_SERVITUDE</Description> <Civilopedia>TXT_KEY_TECH_PEASANT_SERVITUDE_PEDIA</Civilopedia> - <Help/> + <Help>TXT_KEY_TECH_PEASANT_SERVITUDE_HELP</Help> <Strategy>TXT_KEY_TECH_PEASANT_SERVITUDE_STRATEGY</Strategy> <Advisor>ADVISOR_ECONOMY</Advisor> <iAIWeight>0</iAIWeight> @@ -12428,7 +12428,7 @@ <Type>TECH_ROCKET_PROJECTILE</Type> <Description>TXT_KEY_TECH_ROCKET_PROJECTILE</Description> <Civilopedia>TXT_KEY_TECH_ROCKET_PROJECTILE_PEDIA</Civilopedia> - <Help/> + <Help>TXT_KEY_TECH_ROCKET_PROJECTILE_HELP</Help> <Strategy>TXT_KEY_TECH_ROCKET_PROJECTILE_STRATEGY</Strategy> <Advisor>ADVISOR_MILITARY</Advisor> <iAIWeight>0</iAIWeight> Modified: realism/bts/trunk/mod/Assets/XML/Text/Help.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Text/Help.xml 2024-09-16 22:01:33 UTC (rev 5423) +++ realism/bts/trunk/mod/Assets/XML/Text/Help.xml 2024-09-17 22:25:44 UTC (rev 5424) @@ -115,4 +115,34 @@ <English>[ICON_BULLET]Can get promotions of both recon and gunpowder units</English> <German>[ICON_BULLET]Kann sowohl f\xFCr Aufkl\xE4rungs- als auch f\xFCr Schie\xDFpulvereinheiten bef\xF6rdert werden</German> </TEXT> + <TEXT> + <Tag>TXT_KEY_TECH_PEASANT_SERVITUDE_HELP</Tag> + <English>[ICON_BULLET][COLOR_NEGATIVE_TEXT]Rebel slaves and serfs will have 6[ICON_STRENGTH][COLOR_REVERT]</English> + <German>[ICON_BULLET][COLOR_NEGATIVE_TEXT]Rebellensklaven und Leibeigene haben 6[ICON_STRENGTH][COLOR_REVERT]</German> + </TEXT> + <TEXT> + <Tag>TXT_KEY_TECH_FLINTLOCK_MUSKET_HELP</Tag> + <English>[ICON_BULLET][COLOR_NEGATIVE_TEXT]Rebel slaves and serfs will have 10[ICON_STRENGTH] (if Administration is also known)[COLOR_REVERT]</English> + <German>[ICON_BULLET][COLOR_NEGATIVE_TEXT]Rebellensklaven und Leibeigene haben 10[ICON_STRENGTH] (sofern auch die Verwaltung bekannt ist)[COLOR_REVERT]</German> + </TEXT> + <TEXT> + <Tag>TXT_KEY_TECH_ADMINISTRATION_HELP</Tag> + <English>[ICON_BULLET][COLOR_NEGATIVE_TEXT]Rebel slaves and serfs will have 10[ICON_STRENGTH] (if Flintlock is also known)[COLOR_REVERT]</English> + <German>[ICON_BULLET][COLOR_NEGATIVE_TEXT]Rebellensklaven und Leibeigene haben 10[ICON_STRENGTH] (sofern auch das Steinschloss bekannt ist)[COLOR_REVERT]</German> + </TEXT> + <TEXT> + <Tag>TXT_KEY_TECH_MASS_CONSCRIPTION_HELP</Tag> + <English>[ICON_BULLET][COLOR_NEGATIVE_TEXT]Rebel slaves and serfs will have 16[ICON_STRENGTH][COLOR_REVERT]</English> + <German>[ICON_BULLET][COLOR_NEGATIVE_TEXT]Rebellensklaven und Leibeigene haben 16[ICON_STRENGTH][COLOR_REVERT]</German> + </TEXT> + <TEXT> + <Tag>TXT_KEY_TECH_GLOBALIZATION_HELP</Tag> + <English>[ICON_BULLET][COLOR_NEGATIVE_TEXT]Rebel slaves and serfs will have 20[ICON_STRENGTH] (if Liquid-Fuelled Rocket is also known)[COLOR_REVERT]</English> + <German>[ICON_BULLET][COLOR_NEGATIVE_TEXT]Rebellensklaven und Leibeigene haben 20[ICON_STRENGTH] (sofern auch die Flüssig Betriebene Rakete bekannt ist)[COLOR_REVERT]</German> + </TEXT> + <TEXT> + <Tag>TXT_KEY_TECH_ROCKET_PROJECTILE_HELP</Tag> + <English>[ICON_BULLET][COLOR_NEGATIVE_TEXT]Rebel slaves and serfs will have 20[ICON_STRENGTH] (if Globalization is also known)[COLOR_REVERT]</English> + <German>[ICON_BULLET][COLOR_NEGATIVE_TEXT]Rebellensklaven und Leibeigene haben 20[ICON_STRENGTH] (sofern auch die Globalisierung bekannt ist)[COLOR_REVERT]</German> + </TEXT> </Civ4GameText> \ No newline at end of file Modified: realism/bts/trunk/mod/Assets/XML/Text/Technologies.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Text/Technologies.xml 2024-09-16 22:01:33 UTC (rev 5423) +++ realism/bts/trunk/mod/Assets/XML/Text/Technologies.xml 2024-09-17 22:25:44 UTC (rev 5424) @@ -594,9 +594,9 @@ </TEXT> <TEXT> <Tag>TXT_KEY_TECH_FLINTLOCK_MUSKET</Tag> - <English>Flintlock Musket</English> + <English>Flintlock</English> <German> - <Text>Steinschloss-Muskete</Text> + <Text>Steinschloss</Text> <Gender>Female</Gender> <Plural>0</Plural> </German> Modified: realism/bts/trunk/mod/Assets/XML/Text/Units_New_Naming_Melee.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Text/Units_New_Naming_Melee.xml 2024-09-16 22:01:33 UTC (rev 5423) +++ realism/bts/trunk/mod/Assets/XML/Text/Units_New_Naming_Melee.xml 2024-09-17 22:25:44 UTC (rev 5424) @@ -1833,6 +1833,15 @@ </German> </TEXT> <TEXT> + <Tag>TXT_KEY_UNIT_HYAPIST_FRENCH</Tag> + <English>Warband (Frankish)</English> + <German> + <Text>Frankischer Krieger</Text> + <Gender>Male</Gender> + <Plural>0</Plural> + </German> + </TEXT> + <TEXT> <Tag>TXT_KEY_UNIT_HYAPIST_GERMAN</Tag> <English>Warband (Germanic)</English> <German> Modified: realism/bts/trunk/mod/Assets/XML/Units/CIV4UnitInfos.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Units/CIV4UnitInfos.xml 2024-09-16 22:01:33 UTC (rev 5423) +++ realism/bts/trunk/mod/Assets/XML/Units/CIV4UnitInfos.xml 2024-09-17 22:25:44 UTC (rev 5424) @@ -9930,6 +9930,7 @@ <iRequired>2</iRequired> <EarlyArtDefineTag>ART_DEF_UNIT_WORKER_ANCIENT_ASIAN</EarlyArtDefineTag> <LateArtDefineTag>ART_DEF_UNIT_WORKER_MODERN_ASIA</LateArtDefineTag> + <MiddleArtDefineTag>ART_DEF_UNIT_WORKER_MEDIEVAL_ASIAN</MiddleArtDefineTag> </UnitMeshGroup> </UnitMeshGroups> <FormationType>FORMATION_TYPE_DEFAULT</FormationType> @@ -14227,6 +14228,7 @@ <iRequired>2</iRequired> <EarlyArtDefineTag>ART_DEF_UNIT_WORKER_ANCIENT_ASIAN</EarlyArtDefineTag> <LateArtDefineTag>ART_DEF_UNIT_WORKER_MODERN_ASIA</LateArtDefineTag> + <MiddleArtDefineTag>ART_DEF_UNIT_WORKER_MEDIEVAL_ASIAN</MiddleArtDefineTag> </UnitMeshGroup> </UnitMeshGroups> <FormationType>FORMATION_TYPE_DEFAULT</FormationType> @@ -17439,6 +17441,7 @@ <iRequired>2</iRequired> <EarlyArtDefineTag>ART_DEF_UNIT_WORKER_ANCIENT_ASIAN</EarlyArtDefineTag> <LateArtDefineTag>ART_DEF_UNIT_WORKER_MODERN_ASIA</LateArtDefineTag> + <MiddleArtDefineTag>ART_DEF_UNIT_WORKER_MEDIEVAL_ASIAN</MiddleArtDefineTag> </UnitMeshGroup> </UnitMeshGroups> <FormationType>FORMATION_TYPE_DEFAULT</FormationType> @@ -22405,6 +22408,7 @@ <iRequired>2</iRequired> <EarlyArtDefineTag>ART_DEF_UNIT_WORKER_ANCIENT_ASIAN</EarlyArtDefineTag> <LateArtDefineTag>ART_DEF_UNIT_WORKER_MODERN_ASIA</LateArtDefineTag> + <MiddleArtDefineTag>ART_DEF_UNIT_WORKER_MEDIEVAL_ASIAN</MiddleArtDefineTag> </UnitMeshGroup> </UnitMeshGroups> <FormationType>FORMATION_TYPE_DEFAULT</FormationType> @@ -25606,6 +25610,7 @@ <iRequired>2</iRequired> <EarlyArtDefineTag>ART_DEF_UNIT_WORKER_ANCIENT_ASIAN</EarlyArtDefineTag> <LateArtDefineTag>ART_DEF_UNIT_WORKER_MODERN_ASIA</LateArtDefineTag> + <MiddleArtDefineTag>ART_DEF_UNIT_WORKER_MEDIEVAL_ASIAN</MiddleArtDefineTag> </UnitMeshGroup> </UnitMeshGroups> <FormationType>FORMATION_TYPE_DEFAULT</FormationType> @@ -28591,6 +28596,2106 @@ <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> </UnitInfo> + <UnitInfo> + <Class>UNITCLASS_SLAVE</Class> + <Type>UNIT_SLAVE_AFRICAN</Type> + <UniqueNames/> + <Special>NONE</Special> + <Capture>NONE</Capture> + <Combat>NONE</Combat> + <Domain>DOMAIN_LAND</Domain> + <DefaultUnitAI>UNITAI_ENGINEER</DefaultUnitAI> + <Invisible>NONE</Invisible> + <SeeInvisible>NONE</SeeInvisible> + <Description>TXT_KEY_UNIT_SLAVE</Description> + <Civilopedia>TXT_KEY_UNIT_SLAVE_PEDIA</Civilopedia> + <Strategy>TXT_KEY_UNIT_SLAVE_STRATEGY</Strategy> + <bGraphicalOnly>1</bGraphicalOnly> + <Advisor>ADVISOR_ECONOMY</Advisor> + <bAnimal>0</bAnimal> + <bUniqueUnit>0</bUniqueUnit> + <bFood>1</bFood> + <bNoBadGoodies>0</bNoBadGoodies> + <bOnlyDefensive>0</bOnlyDefensive> + <bNoCapture>0</bNoCapture> + <bQuickCombat>0</bQuickCombat> + <bRivalTerritory>0</bRivalTerritory> + <bMilitaryHappiness>0</bMilitaryHappiness> + <bMilitarySupport>0</bMilitarySupport> + <bMilitaryProduction>0</bMilitaryProduction> + <bPillage>0</bPillage> + <bSpy>0</bSpy> + <bSabotage>0</bSabotage> + <bDestroy>0</bDestroy> + <bStealPlans>0</bStealPlans> + <bInvestigate>0</bInvestigate> + <bCounterSpy>0</bCounterSpy> + <bFound>0</bFound> + <bGoldenAge>0</bGoldenAge> + <bInvisible>0</bInvisible> + <bFirstStrikeImmune>0</bFirstStrikeImmune> + <bNoDefensiveBonus>0</bNoDefensiveBonus> + <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense> + <bCanMoveImpassable>0</bCanMoveImpassable> + <bCanMoveAllTerrain>0</bCanMoveAllTerrain> + <bFlatMovementCost>0</bFlatMovementCost> + <bIgnoreTerrainCost>0</bIgnoreTerrainCost> + <bNoTransport>0</bNoTransport> + <bNukeImmune>0</bNukeImmune> + <bPrereqBonuses>0</bPrereqBonuses> + <bPrereqReligion>0</bPrereqReligion> + <bMechanized>0</bMechanized> + <bSuicide>0</bSuicide> + <bHiddenNationality>0</bHiddenNationality> + <bAlwaysHostile>0</bAlwaysHostile> + <UnitClassUpgrades/> + <UnitClassTargets/> + <UnitCombatTargets/> + <UnitClassDefenders/> + <UnitCombatDefenders/> + <FlankingStrikes/> + <UnitAIs> + <UnitAI> + <UnitAIType>UNITAI_WORKER</UnitAIType> + <bUnitAI>1</bUnitAI> + </UnitAI> + <UnitAI> + <UnitAIType>UNITAI_ENGINEER</UnitAIType> + <bUnitAI>1</bUnitAI> + </UnitAI> + </UnitAIs> + <NotUnitAIs/> + <Builds> + <Build> + <BuildType>BUILD_WHEAT_CULTIVATION</BuildType> + <bBuild>1</bBuild> + </Build> + <Build> + <BuildType>BUILD_CORN_CULTIVATION</BuildType> + <bBuild>1</bBuild> + </Build> + <Build> + <BuildType>BUILD_RICE_CULTIVATION</BuildType> + <bBuild>1</bBuild> + </Build> + <Build> + <BuildType>BUILD_POTATO_CULTIVATION</BuildType> + <bBuild>1</bBuild> + </Build> + <Build> + <BuildType>BUILD_TRACK</BuildType> + <bBuild>1</bBuild> + </Build> + <Build> + <BuildType>BUILD_ROAD... [truncated message content] |
From: <w_h...@us...> - 2024-09-16 22:01:36
|
Revision: 5423 http://sourceforge.net/p/civ4mods/code/5423 Author: w_hawkwood Date: 2024-09-16 22:01:33 +0000 (Mon, 16 Sep 2024) Log Message: ----------- Further changes to AI treatment of nuclear weapons: - As long as both civilizations didn't nuke each other (or their friends) in the past or they generally don't have a history of nuking, they won't use a nuclear weapon unless one side is not starting to lose badly (threshold depends from the strategy that AI currently realizes) - Nuclear powers losing the war should prioritize building nuclear weapons more - Civilizations going for conquest/domination victory should be more willing to use nuclear weapons (it was already in the code, but values were way too low to have any effect) - A few improvements and balance changes in weighting formulas for choosing a target for a nuclear strike (especially for tactical nuke), AI should be less willing to use it if the war is already won by a good margin - AI should now actually value nuclear silos as prerequisites to building ICBMs - Increased the costs of all nuclear weapons (almost double what it was before) In other news: - Corrected offset of production icons, eliminating a black bar introduced in the previous update - AI will now only consider terrain-specific defensive promotions if the unit is intended to stay in one place (city defence, fortification etc) and that tile has the terrain - AI will now only consider terrain-specific offensive promotions if it is an offensive unit already standing on said terrain (a simple realistic evaluation of how likely it is for that unit to be fighting in this terrain again) - AI will now only consider feature-specific offensive promotions if the unit is already standing on the terrain that the feature can spawn in (a very crude evaluation of how realistic it is to fight in that feature in the future - if the unit is in tundra, it is unlikely it'll have to fight in the jungle) - East Slavic horse archer now has a more appropriate simpler classical-age look, and will switch to the former one only in medieval era Modified Paths: -------------- realism/bts/trunk/mod/Assets/Art/Interface/symbols/vertical_symbols.dds realism/bts/trunk/mod/Assets/CvGameCoreDLL.dll realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Unit.xml realism/bts/trunk/mod/Assets/XML/Units/TR_Missiles_CIV4UnitInfos.xml realism/bts/trunk/mod/Assets/XML/Units/TR_Mounted_Light_CIV4UnitInfos.xml realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvCityAI.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvPlayerAI.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvTeam.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvUnitAI.cpp Added Paths: ----------- realism/bts/trunk/mod/Assets/Art/Units/Unique/Russia/Horse_Archer_Slavic_Early/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Russia/Horse_Archer_Slavic_Early/SlavicRussHorsemanGloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Russia/Horse_Archer_Slavic_Early/SlavicRussHorseman_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Russia/Horse_Archer_Slavic_Early/horsearcher-horse.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Russia/Horse_Archer_Slavic_Early/horsearcher_fx.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Russia/Horse_Archer_Slavic_Early/horsearcher_weapons_64.dds Modified: realism/bts/trunk/mod/Assets/Art/Interface/symbols/vertical_symbols.dds =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Russia/Horse_Archer_Slavic_Early/SlavicRussHorsemanGloss_128.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Russia/Horse_Archer_Slavic_Early/SlavicRussHorsemanGloss_128.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Russia/Horse_Archer_Slavic_Early/SlavicRussHorsemanGloss_128.dds 2024-09-15 18:39:51 UTC (rev 5422) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Russia/Horse_Archer_Slavic_Early/SlavicRussHorsemanGloss_128.dds 2024-09-16 22:01:33 UTC (rev 5423) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Russia/Horse_Archer_Slavic_Early/SlavicRussHorsemanGloss_128.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Russia/Horse_Archer_Slavic_Early/SlavicRussHorseman_128.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Russia/Horse_Archer_Slavic_Early/SlavicRussHorseman_128.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Russia/Horse_Archer_Slavic_Early/SlavicRussHorseman_128.dds 2024-09-15 18:39:51 UTC (rev 5422) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Russia/Horse_Archer_Slavic_Early/SlavicRussHorseman_128.dds 2024-09-16 22:01:33 UTC (rev 5423) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Russia/Horse_Archer_Slavic_Early/SlavicRussHorseman_128.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Russia/Horse_Archer_Slavic_Early/horsearcher-horse.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Russia/Horse_Archer_Slavic_Early/horsearcher-horse.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Russia/Horse_Archer_Slavic_Early/horsearcher-horse.dds 2024-09-15 18:39:51 UTC (rev 5422) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Russia/Horse_Archer_Slavic_Early/horsearcher-horse.dds 2024-09-16 22:01:33 UTC (rev 5423) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Russia/Horse_Archer_Slavic_Early/horsearcher-horse.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Russia/Horse_Archer_Slavic_Early/horsearcher_fx.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Russia/Horse_Archer_Slavic_Early/horsearcher_fx.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Russia/Horse_Archer_Slavic_Early/horsearcher_fx.nif 2024-09-15 18:39:51 UTC (rev 5422) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Russia/Horse_Archer_Slavic_Early/horsearcher_fx.nif 2024-09-16 22:01:33 UTC (rev 5423) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Russia/Horse_Archer_Slavic_Early/horsearcher_fx.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Russia/Horse_Archer_Slavic_Early/horsearcher_weapons_64.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Russia/Horse_Archer_Slavic_Early/horsearcher_weapons_64.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Russia/Horse_Archer_Slavic_Early/horsearcher_weapons_64.dds 2024-09-15 18:39:51 UTC (rev 5422) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Russia/Horse_Archer_Slavic_Early/horsearcher_weapons_64.dds 2024-09-16 22:01:33 UTC (rev 5423) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Russia/Horse_Archer_Slavic_Early/horsearcher_weapons_64.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/CvGameCoreDLL.dll =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Unit.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Unit.xml 2024-09-15 18:39:51 UTC (rev 5422) +++ realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Unit.xml 2024-09-16 22:01:33 UTC (rev 5423) @@ -54721,6 +54721,30 @@ </AudioRunSounds> </UnitArtInfo> <UnitArtInfo> + <Type>ART_DEF_UNIT_HORSE_ARCHER_RUSSIAN_EARLY</Type> + <Button>Art/Interface/Buttons/Units/Horse_Archer_Russia.dds</Button> + <fScale>0.42</fScale> + <fInterfaceScale>1.0</fInterfaceScale> + <bActAsLand>0</bActAsLand> + <bActAsAir>0</bActAsAir> + <NIF>Art/Units/Unique/Russia/Horse_Archer_Slavic_Early/horsearcher_fx.nif</NIF> + <KFM>Art/Units/HorseArcher/HorseArcher.kfm</KFM> + <SHADERNIF>Art/Units/Unique/Russia/Horse_Archer_Slavic_Early/horsearcher_fx.nif</SHADERNIF> + <ShadowDef> + <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF> + <ShadowAttachNode>BIP Pelvis</ShadowAttachNode> + <fShadowScale>1.0</fShadowScale> + </ShadowDef> + <fBattleDistance>0.35</fBattleDistance> + <fRangedDeathTime>0.31</fRangedDeathTime> + <bActAsRanged>1</bActAsRanged> + <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound> + <AudioRunSounds> + <AudioRunTypeLoop/> + <AudioRunTypeEnd/> + </AudioRunSounds> + </UnitArtInfo> + <UnitArtInfo> <Type>ART_DEF_UNIT_HORSE_ARCHER_RUSSIAN</Type> <Button>Art/Interface/Buttons/Units/Horse_Archer_Russia.dds</Button> <fScale>0.42</fScale> Modified: realism/bts/trunk/mod/Assets/XML/Units/TR_Missiles_CIV4UnitInfos.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Units/TR_Missiles_CIV4UnitInfos.xml 2024-09-15 18:39:51 UTC (rev 5422) +++ realism/bts/trunk/mod/Assets/XML/Units/TR_Missiles_CIV4UnitInfos.xml 2024-09-16 22:01:33 UTC (rev 5423) @@ -486,7 +486,7 @@ <ProductionTraits/> <Flavors/> <iAIWeight>0</iAIWeight> - <iCost>325</iCost> + <iCost>500</iCost> <iHurryCostModifier>0</iHurryCostModifier> <iAdvancedStartCost>100</iAdvancedStartCost> <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease> @@ -666,7 +666,7 @@ <ProductionTraits/> <Flavors/> <iAIWeight>0</iAIWeight> - <iCost>650</iCost> + <iCost>900</iCost> <iHurryCostModifier>0</iHurryCostModifier> <iAdvancedStartCost>100</iAdvancedStartCost> <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease> @@ -846,7 +846,7 @@ <ProductionTraits/> <Flavors/> <iAIWeight>0</iAIWeight> - <iCost>620</iCost> + <iCost>900</iCost> <iHurryCostModifier>0</iHurryCostModifier> <iAdvancedStartCost>100</iAdvancedStartCost> <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease> @@ -1026,7 +1026,7 @@ <ProductionTraits/> <Flavors/> <iAIWeight>0</iAIWeight> - <iCost>620</iCost> + <iCost>900</iCost> <iHurryCostModifier>0</iHurryCostModifier> <iAdvancedStartCost>100</iAdvancedStartCost> <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease> Modified: realism/bts/trunk/mod/Assets/XML/Units/TR_Mounted_Light_CIV4UnitInfos.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Units/TR_Mounted_Light_CIV4UnitInfos.xml 2024-09-15 18:39:51 UTC (rev 5422) +++ realism/bts/trunk/mod/Assets/XML/Units/TR_Mounted_Light_CIV4UnitInfos.xml 2024-09-16 22:01:33 UTC (rev 5423) @@ -2824,15 +2824,18 @@ <iRangedWaveSize>3</iRangedWaveSize> <UnitMeshGroup> <iRequired>1</iRequired> - <EarlyArtDefineTag>ART_DEF_UNIT_HORSE_ARCHER_RUSSIAN</EarlyArtDefineTag> + <EarlyArtDefineTag>ART_DEF_UNIT_HORSE_ARCHER_RUSSIAN_EARLY</EarlyArtDefineTag> + <MiddleArtDefineTag>ART_DEF_UNIT_HORSE_ARCHER_RUSSIAN</MiddleArtDefineTag> </UnitMeshGroup> <UnitMeshGroup> <iRequired>1</iRequired> - <EarlyArtDefineTag>ART_DEF_UNIT_HORSE_ARCHER_RUSSIAN_V1</EarlyArtDefineTag> + <EarlyArtDefineTag>ART_DEF_UNIT_HORSE_ARCHER_RUSSIAN_EARLY</EarlyArtDefineTag> + <MiddleArtDefineTag>ART_DEF_UNIT_HORSE_ARCHER_RUSSIAN_V1</MiddleArtDefineTag> </UnitMeshGroup> <UnitMeshGroup> <iRequired>1</iRequired> - <EarlyArtDefineTag>ART_DEF_UNIT_HORSE_ARCHER_RUSSIAN_V2</EarlyArtDefineTag> + <EarlyArtDefineTag>ART_DEF_UNIT_HORSE_ARCHER_RUSSIAN_EARLY</EarlyArtDefineTag> + <MiddleArtDefineTag>ART_DEF_UNIT_HORSE_ARCHER_RUSSIAN_V2</MiddleArtDefineTag> </UnitMeshGroup> </UnitMeshGroups> <FormationType>FORMATION_TYPE_DEFAULT</FormationType> Modified: realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvCityAI.cpp =================================================================== --- realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvCityAI.cpp 2024-09-15 18:39:51 UTC (rev 5422) +++ realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvCityAI.cpp 2024-09-16 22:01:33 UTC (rev 5423) @@ -5314,6 +5314,10 @@ } } // MOD - END - Fortification Units + else if (kLoopUnit.getDefaultUnitAIType() == UNITAI_ICBM) + { + iValue += kOwner.AI_nukeWeight(); + } else if (kOwner.AI_totalAreaUnitAIs(area(), ((UnitAITypes)(kLoopUnit.getDefaultUnitAIType()))) == 0) { iValue += iNumCitiesInArea; Modified: realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvPlayerAI.cpp =================================================================== --- realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvPlayerAI.cpp 2024-09-15 18:39:51 UTC (rev 5422) +++ realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvPlayerAI.cpp 2024-09-16 22:01:33 UTC (rev 5423) @@ -13689,6 +13689,17 @@ iNukeWeight = iNukeWeight*4/3; } + // MOD - START - Better Nukes + if (GET_TEAM(getTeam()).AI_getWarSuccessRating() < 0) + { + // More nuclear weapon when we're losing the war is going to be useful + iNukeWeight *= 3; +#ifdef BETTER_NUKES_LOGS + logBBAI(" Increasing demand for nuclear weapon because of losing war, iNukeWeight = %d", iNukeWeight); +#endif + } + // MOD - END - Better Nukes + return iNukeWeight; } Modified: realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvTeam.cpp =================================================================== --- realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvTeam.cpp 2024-09-15 18:39:51 UTC (rev 5422) +++ realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvTeam.cpp 2024-09-16 22:01:33 UTC (rev 5423) @@ -1402,6 +1402,42 @@ } } + // MOD - START - Better Nukes + int iOurNukesAvailable = 0; + int iOurNukesUsed = 0; + int iTheirNukesUsed = 0; + + for (int iI = 0; iI < MAX_PLAYERS; iI++) + { + if (GET_PLAYER((PlayerTypes)iI).isAlive()) + { + if (GET_PLAYER((PlayerTypes)iI).getTeam() == getID()) + { + iOurNukesAvailable += GET_PLAYER((PlayerTypes)iI).AI_totalUnitAIs(UNITAI_ICBM); + iOurNukesUsed += GET_PLAYER((PlayerTypes)iI).getNukesUsed(); + } + else if (GET_PLAYER((PlayerTypes)iI).getTeam() == eTeam) + { + iTheirNukesUsed += GET_PLAYER((PlayerTypes)iI).getNukesUsed(); + } + } + } + + if (iOurNukesUsed == 0 && iOurNukesAvailable == 0 && iTheirNukesUsed > 0) + { +#if 0 + logBBAI(" Team %d (%S) blocked any warplan with team %d with nuclear veto, they used %d nukes so far while we used 0", getID(), GET_PLAYER(getLeaderID()).getCivilizationDescription(0), eTeam, iTheirNukesUsed); +#endif + return false; + } + else + { +#if 0 + logBBAI(" Team %d (%S) DID NOT block any warplan with team %d with nuclear veto, they used %d nukes so far while we used %d and we have %d available", getID(), GET_PLAYER(getLeaderID()).getCivilizationDescription(0), eTeam, iTheirNukesUsed, iOurNukesUsed, iOurNukesAvailable); +#endif + } + // MOD - END - Better Nukes + return true; } @@ -2251,42 +2287,6 @@ } } - // MOD - START - Better Nukes - int iOurNukesAvailable = 0; - int iOurNukesUsed = 0; - int iTheirNukesUsed = 0; - - for (int iI = 0; iI < MAX_PLAYERS; iI++) - { - if (GET_PLAYER((PlayerTypes)iI).isAlive()) - { - if (GET_PLAYER((PlayerTypes)iI).getTeam() == getID()) - { - iOurNukesAvailable += GET_PLAYER((PlayerTypes)iI).AI_totalUnitAIs(UNITAI_ICBM); - iOurNukesUsed += GET_PLAYER((PlayerTypes)iI).getNukesUsed(); - } - else if (GET_PLAYER((PlayerTypes)iI).getTeam() == eTeam) - { - iTheirNukesUsed += GET_PLAYER((PlayerTypes)iI).getNukesUsed(); - } - } - } - - if (iOurNukesUsed == 0 && iOurNukesAvailable == 0 && iTheirNukesUsed > 0) - { -#if 0 - logBBAI(" Team %d (%S) blocked any warplan with team %d with nuclear veto, they used %d nukes so far while we used 0", getID(), GET_PLAYER(getLeaderID()).getCivilizationDescription(0), eTeam, iTheirNukesUsed); -#endif - return false; - } - else - { -#if 0 - logBBAI(" Team %d (%S) DID NOT block any warplan with team %d with nuclear veto, they used %d nukes so far while we used %d and we have %d available", getID(), GET_PLAYER(getLeaderID()).getCivilizationDescription(0), eTeam, iTheirNukesUsed, iOurNukesUsed, iOurNukesAvailable); -#endif - } - // MOD - END - Better Nukes - return true; } Modified: realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvUnitAI.cpp =================================================================== --- realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvUnitAI.cpp 2024-09-15 18:39:51 UTC (rev 5422) +++ realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvUnitAI.cpp 2024-09-16 22:01:33 UTC (rev 5423) @@ -11327,11 +11327,19 @@ if ((AI_getUnitAIType() == UNITAI_ATTACK) || (AI_getUnitAIType() == UNITAI_COUNTER)) { - iValue += (iTemp / 4); + if (plot()->getTerrainType() == eLoopTerrain) + { + iValue += (iTemp / 3); + } + // This is very crude, but only value terrain attack promo if standing on said terrain - then there is at least a realistic chance you'll get to use it in this terrain + else + { + iValue += (iTemp / 64); + } } else { - iValue += (iTemp / 16); + iValue += (iTemp / 64); } } @@ -11341,11 +11349,12 @@ iExtra = getExtraTerrainDefensePercent(eLoopTerrain); iTemp *= (100 + iExtra); iTemp /= 100; - if (AI_getUnitAIType() == UNITAI_COUNTER) + if ((AI_getUnitAIType() == UNITAI_CITY_DEFENSE) || (AI_getUnitAIType() == UNITAI_CITY_SPECIAL) || (AI_getUnitAIType() == UNITAI_FORTIFICATION)) + // Terrain defense promotion should only be valuable to units that are expected to stay on the tile with said terrain { if (plot()->getTerrainType() == eLoopTerrain) { - iValue += (iTemp / 4); + iValue += (iTemp); } else { @@ -11354,7 +11363,7 @@ } else { - iValue += (iTemp / 16); + iValue += (iTemp / 64); } } @@ -11380,65 +11389,69 @@ FeatureTypes eLoopFeature = (FeatureTypes)kPromotion.getRelatedFeatures(iRel); iTemp = kPromotion.getFeatureAttackPercent(eLoopFeature); - if (iTemp != 0) + if (GC.getFeatureInfo(eLoopFeature).isTerrain(plot()->getTerrainType())) + // If the feature is possible on the plot we're currently standing on - should be all coastal for water units (if we're standing on the ocean, we're oceangoing and thus less likely to be fighting on shore tiles/features anyway), most plots for forest except when we're in the desert/ice, should significantly limit the usefulness of jungle bonus (to grassland tiles only) and limit desert-only features to units that actually found themselves in the desert { - iExtra = getExtraFeatureAttackPercent(eLoopFeature); - iTemp *= (100 + iExtra * 2); - iTemp /= 100; - if ((AI_getUnitAIType() == UNITAI_ATTACK) || - (AI_getUnitAIType() == UNITAI_COUNTER)) + if (iTemp != 0) { - iValue += (iTemp / 4); - } - else - { - iValue += (iTemp / 16); - } - } + iExtra = getExtraFeatureAttackPercent(eLoopFeature); + iTemp *= (100 + iExtra * 2); + iTemp /= 100; + if ((AI_getUnitAIType() == UNITAI_ATTACK) || + (AI_getUnitAIType() == UNITAI_COUNTER)) + { + iValue += (iTemp / 3); + } + else + { + iValue += (iTemp / 12); + } + } - iTemp = kPromotion.getFeatureDefensePercent(eLoopFeature); - if (iTemp > 0) - { - iExtra = getExtraFeatureDefensePercent(eLoopFeature); - iTemp *= (100 + iExtra * 2); - iTemp /= 100; - - if (!noDefensiveBonus()) + iTemp = kPromotion.getFeatureDefensePercent(eLoopFeature); + if (iTemp > 0) { - if (AI_getUnitAIType() == UNITAI_COUNTER) + iExtra = getExtraFeatureDefensePercent(eLoopFeature); + iTemp *= (100 + iExtra * 2); + iTemp /= 100; + + if (!noDefensiveBonus()) { - if (plot()->getFeatureType() == eLoopFeature) + if (AI_getUnitAIType() == UNITAI_COUNTER) { - iValue += (iTemp / 4); + if (plot()->getFeatureType() == eLoopFeature) + { + iValue += (iTemp / 3); + } + else + { + iValue++; + } } else { - iValue++; + iValue += (iTemp / 16); } } + } + + if (kPromotion.getFeatureDoubleMove(eLoopFeature)) + { + if (AI_getUnitAIType() == UNITAI_EXPLORE) + { + iValue += 20; + } + else if ((AI_getUnitAIType() == UNITAI_ATTACK) || (AI_getUnitAIType() == UNITAI_PILLAGE)) + { + iValue += 10; + } else { - iValue += (iTemp / 16); + iValue += 1; } } } - if (kPromotion.getFeatureDoubleMove(eLoopFeature)) - { - if (AI_getUnitAIType() == UNITAI_EXPLORE) - { - iValue += 20; - } - else if ((AI_getUnitAIType() == UNITAI_ATTACK) || (AI_getUnitAIType() == UNITAI_PILLAGE)) - { - iValue += 10; - } - else - { - iValue += 1; - } - } - // MOD - START - Feature Damage Immunity if (kPromotion.getFeatureDamageImmunity(eLoopFeature)) { @@ -23860,6 +23873,7 @@ const CvPlayerAI& kOwner = GET_PLAYER(getOwnerINLINE()); const CvTeamAI& kTeam = GET_TEAM(kOwner.getTeam()); + /* bool bDanger = kOwner.AI_getAnyPlotDanger(plot(), 2); // consider changing this to something smarter int iWarRating = kTeam.AI_getWarSuccessRating(); // iBaseWeight is the civ-independant part of the weight for civilian damage evaluation @@ -23877,7 +23891,35 @@ iBestValue /= std::max(1, 2 * kOwner.getNumNukeUnits() + (bDanger ? 2 : 1) * kOwner.getNumCities()); iBestValue *= 150 + iWarRating; iBestValue /= 150; + */ + // MOD - START - Better Nukes + CvPlot* pBestTarget = 0; + + int iWarRating = kTeam.AI_getWarSuccessRating(); + bool bDanger = kOwner.AI_getAnyPlotDanger(plot(), 2); + bool bAggresive = kOwner.AI_isDoStrategy(AI_STRATEGY_CRUSH | AI_STRATEGY_DAGGER | AI_STRATEGY_FINAL_WAR) || + kOwner.AI_isDoVictoryStrategy(AI_VICTORY_CONQUEST4 | AI_VICTORY_DOMINATION4); + + int iBaseWeight = 10; + iBaseWeight += GC.getGameINLINE().isOption(GAMEOPTION_AGGRESSIVE_AI) ? 20 : 0; + iBaseWeight += bAggresive ? 20 : 0; + iBaseWeight += std::max(0, -iWarRating); + iBaseWeight -= std::max(0, iWarRating - 40); // Prevent complete desctruction + + int iBestValue = std::max(0, 8 * getUnitInfo().getProductionCost()); + iBestValue += bDanger || bAggresive ? 0 : 1000; + iBestValue *= 120 + std::max(-100, iWarRating * 3); + iBestValue /= 120; + +#if BETTER_NUKES_LOGS + logBBAI(" ======================================"); + logBBAI(" Finding suitable target for nuclear strike..."); + logBBAI(" iWarRating = %d, bDanger = %d, iBaseWeight = %d, iBestValue = %d", iWarRating, (int)bDanger, iBaseWeight, iBestValue); + logBBAI(" ======================================"); +#endif + // MOD - END - Better Nukes + for (PlayerTypes i = (PlayerTypes)0; i < MAX_CIV_PLAYERS; i = (PlayerTypes)(i+1)) { const CvPlayer& kLoopPlayer = GET_PLAYER(i); @@ -23906,10 +23948,20 @@ if (pBestTarget) { +#if BETTER_NUKES_LOGS + logBBAI(" Nuclear target accepted! iBestValue = %d, X = %d, Y = %d", iBestValue, pBestTarget->getX_INLINE(), pBestTarget->getY_INLINE()); +#endif + FAssert(canNukeAt(plot(), pBestTarget->getX_INLINE(), pBestTarget->getY_INLINE())); getGroup()->pushMission(MISSION_NUKE, pBestTarget->getX_INLINE(), pBestTarget->getY_INLINE()); return true; } + else + { +#if BETTER_NUKES_LOGS + logBBAI(" No suitable targets for nuclear strike! iBestValue = %d", iBestValue); +#endif + } return false; } @@ -23919,18 +23971,52 @@ { PROFILE_FUNC(); - int iThresholdValue = 60 + std::max(0, 3 * getUnitInfo().getProductionCost()); - if (!GET_PLAYER(getOwnerINLINE()).AI_getAnyPlotDanger(plot(), DANGER_RANGE)) - iThresholdValue = iThresholdValue * 3/2; + // int iThresholdValue = 60 + std::max(0, 3 * getUnitInfo().getProductionCost()); + // if (!GET_PLAYER(getOwnerINLINE()).AI_getAnyPlotDanger(plot(), DANGER_RANGE)) + // iThresholdValue = iThresholdValue * 3/2; + + // MOD - START - Better Nukes + const CvPlayerAI& kOwner = GET_PLAYER(getOwnerINLINE()); + const CvTeamAI& kTeam = GET_TEAM(kOwner.getTeam()); + + int iWarRating = kTeam.AI_getWarSuccessRating(); + bool bDanger = kOwner.AI_getAnyPlotDanger(plot(), 2); + bool bAggresive = kOwner.AI_isDoStrategy(AI_STRATEGY_CRUSH | AI_STRATEGY_DAGGER | AI_STRATEGY_FINAL_WAR) || + kOwner.AI_isDoVictoryStrategy(AI_VICTORY_CONQUEST4 | AI_VICTORY_DOMINATION4); + + int iThresholdValue = std::max(0, 12 * getUnitInfo().getProductionCost()); + iThresholdValue += bDanger || bAggresive ? 0 : 1000; + iThresholdValue *= 120 + std::max(-100, iWarRating * 3); + iThresholdValue /= 120; + +#if BETTER_NUKES_LOGS + logBBAI(" ======================================"); + logBBAI(" Finding suitable target for tactical nuclear strike..."); + logBBAI(" iWarRating = %d, bDanger = %d, iThresholdValue = %d", iWarRating, (int)bDanger, iThresholdValue); + logBBAI(" ======================================"); +#endif + // MOD - END - Better Nukes + CvPlot* pTargetPlot = 0; int iNukeValue = AI_nukeValue(plot(), iRange, pTargetPlot); if (iNukeValue > iThresholdValue) { +#if BETTER_NUKES_LOGS + logBBAI(" Tactical nuclear target accepted! iNukeValue = %d, X = %d, Y = %d", iNukeValue, pTargetPlot->getX_INLINE(), pTargetPlot->getY_INLINE()); +#endif + FAssert(pTargetPlot && canNukeAt(plot(), pTargetPlot->getX_INLINE(), pTargetPlot->getY_INLINE())); getGroup()->pushMission(MISSION_NUKE, pTargetPlot->getX_INLINE(), pTargetPlot->getY_INLINE()); return true; } + else + { +#if BETTER_NUKES_LOGS + logBBAI(" No suitable targets for tactical nuclear strike! iBestValue = %d", iNukeValue); +#endif + } + return false; } @@ -25551,11 +25637,77 @@ } } + /* if (bValid && iTargetValue > iBestValue) { pBestTarget = pLoopTarget; iBestValue = iTargetValue; } + */ + + // MOD - START - Better Nukes + if (bValid) + { + CvPlayerAI& kOwner = GET_PLAYER(getOwnerINLINE()); + + bool bAggresive = kOwner.AI_isDoStrategy(AI_STRATEGY_CRUSH | AI_STRATEGY_DAGGER | AI_STRATEGY_FINAL_WAR) || + kOwner.AI_isDoVictoryStrategy(AI_VICTORY_CONQUEST4 | AI_VICTORY_DOMINATION4); + int iWarRatingThreshold = bAggresive ? -10 : -30; + int iWarRating = GET_TEAM(kOwner.getTeam()).AI_getWarSuccessRating(); + int iWarRatingScaled = std::min(40, std::max(0, iWarRating - iWarRatingThreshold)); + bool bPreventStrike = false; + + // Sometimes AI nukes its own territory with a direct neighbourhood of enemy city, + // as long as they didn't strike us first we try to not do it too + for (int jX = -nukeRange(); !bPreventStrike && jX <= nukeRange(); jX++) + { + for (int jY = -nukeRange(); !bPreventStrike && jY <= nukeRange(); jY++) + { + CvPlot* pLoopPlot = plotXY(pLoopTarget, jX, jY); + if (!pLoopPlot) + continue; + + if (pLoopPlot->getOwnerINLINE() != NO_PLAYER) + { + CvPlayerAI& kLoopPlayer = GET_PLAYER(pLoopPlot->getOwnerINLINE()); + if (kLoopPlayer.getID() != kOwner.getID()) + { + int iNuclearWeaponsUsed = + kOwner.AI_getMemoryCount(kLoopPlayer.getID(), MEMORY_NUKED_US) + + kOwner.AI_getMemoryCount(kLoopPlayer.getID(), MEMORY_NUKED_FRIEND) + + kLoopPlayer.AI_getMemoryCount(kOwner.getID(), MEMORY_NUKED_US) + + kLoopPlayer.AI_getMemoryCount(kOwner.getID(), MEMORY_NUKED_FRIEND); + + if (iNuclearWeaponsUsed == 0 && kLoopPlayer.getNukesUsed() < 3) + { + bPreventStrike = true; + } + } + } + } + } + +#if BETTER_NUKES_LOGS + logBBAI(" First nuclear strike parameters: bAggresive = %d, bPreventStrike = %d, iWarRatingThreshold = %d, iWarRating = %d, iWarRatingScaled %d", + (int)bAggresive, (int)bPreventStrike, iWarRatingThreshold, iWarRating, iWarRatingScaled); +#endif + + // Try to not use nuclear weapon first unless the situation gets bad or the enemy is known from using it too much, scale iTargetValue with war rating + if (bPreventStrike && iWarRating > iWarRatingThreshold) + { + iTargetValue /= iWarRatingScaled; +#if BETTER_NUKES_LOGS + logBBAI(" We are not going to start nuclear war first, iTargetValue divided by %d to %d", iWarRatingScaled, iTargetValue); +#endif + } + + if (iTargetValue > iBestValue) + { + pBestTarget = pLoopTarget; + iBestValue = iTargetValue; + } + } + // MOD - END - Better Nukes } } return iBestValue / 100; This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <w_h...@us...> - 2024-09-15 18:39:54
|
Revision: 5422 http://sourceforge.net/p/civ4mods/code/5422 Author: w_hawkwood Date: 2024-09-15 18:39:51 +0000 (Sun, 15 Sep 2024) Log Message: ----------- - Fixed GP points not being reset properly on GP spawn - Yields up to 19 can be displayed now - Removed Representation requirement from Constitutional Monarchy, was too restrictive - Gaesatae strategy entry now acknowledges they're an NU - Some unit art updated Modified Paths: -------------- realism/bts/trunk/mod/Assets/Art/Interface/Buttons/units/NU_celt_fianna.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/units/NU_celt_gallic_warrior.dds realism/bts/trunk/mod/Assets/Art/Interface/symbols/symbols_1.nif realism/bts/trunk/mod/Assets/Art/Interface/symbols/symbols_2.nif realism/bts/trunk/mod/Assets/Art/Interface/symbols/symbols_3.nif realism/bts/trunk/mod/Assets/Art/Interface/symbols/vertical_symbols.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Celt/Celtic_Barbarian/CelticSwordsmanShieldandCape1.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Celt/Celtic_Barbarian/CelticSwordsmanShieldandCape2.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Celt/Celtic_Barbarian/CelticSwordsmanShieldandCape3.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Celt/Celtic_Barbarian/Celtic_Warrior_FX.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Celt/Celtic_Barbarian/Celtic_Warrior_FX1.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Celt/Celtic_Barbarian/Celtic_Warrior_FX2.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Celt/Celtic_Barbarian/celticwarrior_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Celt/Celtic_Barbarian/celticwarrior_1281.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Celt/Celtic_Barbarian/celticwarrior_1282.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Celt/Celtic_Barbarian/newglossforcelticswordsmanshieldandcape.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Celt/Celtic_axeman/Germanic_Weapons.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Celt/Celtic_axeman/Germanic_Weapons_2.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Celt/Celtic_axeman/Germanic_Weapons_3.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Celt/Fianna/Celtic_Spearman_256.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/late_swordsman_rome/ByzantineRoundShield5.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/late_swordsman_rome/ByzantineRoundShield6.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/late_swordsman_rome/ByzantineRoundShield7.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/late_swordsman_rome/ByzantineSwordsman.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/late_swordsman_rome/ByzantineSwordsman1.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/late_swordsman_rome/ByzantineSwordsman2.nif realism/bts/trunk/mod/Assets/CvGameCoreDLL.dll realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Unit.xml realism/bts/trunk/mod/Assets/XML/Buildings/National_Wonders_CIV4BuildingInfos.xml realism/bts/trunk/mod/Assets/XML/GlobalDefinesAlt.xml realism/bts/trunk/mod/Assets/XML/Text/Civilopedia_Units.xml realism/bts/trunk/mod/Assets/XML/Text/Strategy_Units.xml realism/bts/trunk/mod/Assets/XML/Units/TR_Unique_Units_CIV4UnitInfos.xml realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvCity.cpp Added Paths: ----------- realism/bts/trunk/mod/Assets/Art/Units/Unique/Celt/Celtic_Barbarian/celticwarrior_128_gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/Mechanized_Infantry_DARDO/VCC80Tx.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/Mechanized_Infantry_DARDO/mechanizedinfantry.nif Removed Paths: ------------- realism/bts/trunk/mod/Assets/Art/Units/Unique/Celt/spearman_celtic_v1/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Celt/spearman_celtic_v2/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/Mechanized_Infantry_DARDO/BMP.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/Mechanized_Infantry_DARDO/BMP.kfm realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/Mechanized_Infantry_DARDO/BMP.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/Mechanized_Infantry_DARDO/BMP_MD_Heal.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/Mechanized_Infantry_DARDO/BMP_MD_HurtA.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/Mechanized_Infantry_DARDO/BMP_MD_Idle.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/Mechanized_Infantry_DARDO/BMP_MD_RangedDie.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/Mechanized_Infantry_DARDO/BMP_MD_RangedDie_Fade.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/Mechanized_Infantry_DARDO/BMP_MD_RangedFortify.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/Mechanized_Infantry_DARDO/BMP_MD_RangedStrike.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/Mechanized_Infantry_DARDO/BMP_MD_Ranged_Idle.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/Mechanized_Infantry_DARDO/BMP_MD_Run.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/Mechanized_Infantry_DARDO/mechanized_infantry_256.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/Mechanized_Infantry_DARDO/mechanized_infantry_damaged_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/Mechanized_Infantry_DARDO/mechanized_infantry_envi_256.dds Modified: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/units/NU_celt_fianna.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/units/NU_celt_gallic_warrior.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Interface/symbols/symbols_1.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Interface/symbols/symbols_2.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Interface/symbols/symbols_3.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Interface/symbols/vertical_symbols.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Celt/Celtic_Barbarian/CelticSwordsmanShieldandCape1.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Celt/Celtic_Barbarian/CelticSwordsmanShieldandCape2.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Celt/Celtic_Barbarian/CelticSwordsmanShieldandCape3.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Celt/Celtic_Barbarian/Celtic_Warrior_FX.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Celt/Celtic_Barbarian/Celtic_Warrior_FX1.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Celt/Celtic_Barbarian/Celtic_Warrior_FX2.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Celt/Celtic_Barbarian/celticwarrior_128.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Celt/Celtic_Barbarian/celticwarrior_1281.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Celt/Celtic_Barbarian/celticwarrior_1282.dds =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Celt/Celtic_Barbarian/celticwarrior_128_gloss.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Celt/Celtic_Barbarian/celticwarrior_128_gloss.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Celt/Celtic_Barbarian/celticwarrior_128_gloss.dds 2024-09-14 20:53:56 UTC (rev 5421) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Celt/Celtic_Barbarian/celticwarrior_128_gloss.dds 2024-09-15 18:39:51 UTC (rev 5422) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Celt/Celtic_Barbarian/celticwarrior_128_gloss.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Celt/Celtic_Barbarian/newglossforcelticswordsmanshieldandcape.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Celt/Celtic_axeman/Germanic_Weapons.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Celt/Celtic_axeman/Germanic_Weapons_2.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Celt/Celtic_axeman/Germanic_Weapons_3.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Celt/Fianna/Celtic_Spearman_256.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/Mechanized_Infantry_DARDO/BMP.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/Mechanized_Infantry_DARDO/BMP.kfm =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/Mechanized_Infantry_DARDO/BMP.nif =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/Mechanized_Infantry_DARDO/BMP_MD_Heal.kf =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/Mechanized_Infantry_DARDO/BMP_MD_HurtA.kf =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/Mechanized_Infantry_DARDO/BMP_MD_Idle.kf =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/Mechanized_Infantry_DARDO/BMP_MD_RangedDie.kf =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/Mechanized_Infantry_DARDO/BMP_MD_RangedDie_Fade.kf =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/Mechanized_Infantry_DARDO/BMP_MD_RangedFortify.kf =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/Mechanized_Infantry_DARDO/BMP_MD_RangedStrike.kf =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/Mechanized_Infantry_DARDO/BMP_MD_Ranged_Idle.kf =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/Mechanized_Infantry_DARDO/BMP_MD_Run.kf =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/Mechanized_Infantry_DARDO/VCC80Tx.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/Mechanized_Infantry_DARDO/VCC80Tx.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/Mechanized_Infantry_DARDO/VCC80Tx.dds 2024-09-14 20:53:56 UTC (rev 5421) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/Mechanized_Infantry_DARDO/VCC80Tx.dds 2024-09-15 18:39:51 UTC (rev 5422) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/Mechanized_Infantry_DARDO/VCC80Tx.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/Mechanized_Infantry_DARDO/mechanized_infantry_256.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/Mechanized_Infantry_DARDO/mechanized_infantry_damaged_128.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/Mechanized_Infantry_DARDO/mechanized_infantry_envi_256.dds =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/Mechanized_Infantry_DARDO/mechanizedinfantry.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/Mechanized_Infantry_DARDO/mechanizedinfantry.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/Mechanized_Infantry_DARDO/mechanizedinfantry.nif 2024-09-14 20:53:56 UTC (rev 5421) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/Mechanized_Infantry_DARDO/mechanizedinfantry.nif 2024-09-15 18:39:51 UTC (rev 5422) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/Mechanized_Infantry_DARDO/mechanizedinfantry.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/late_swordsman_rome/ByzantineRoundShield5.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/late_swordsman_rome/ByzantineRoundShield6.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/late_swordsman_rome/ByzantineRoundShield7.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/late_swordsman_rome/ByzantineSwordsman.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/late_swordsman_rome/ByzantineSwordsman1.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/late_swordsman_rome/ByzantineSwordsman2.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/CvGameCoreDLL.dll =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Unit.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Unit.xml 2024-09-14 20:53:56 UTC (rev 5421) +++ realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Unit.xml 2024-09-15 18:39:51 UTC (rev 5422) @@ -98477,9 +98477,9 @@ <fInterfaceScale>1.0</fInterfaceScale> <bActAsLand>0</bActAsLand> <bActAsAir>0</bActAsAir> - <NIF>Art/Units/Unique/Roman/Mechanized_Infantry_DARDO/BMP.nif</NIF> - <KFM>Art/Units/Unique/Roman/Mechanized_Infantry_DARDO/BMP.kfm</KFM> - <SHADERNIF>Art/Units/Unique/Roman/Mechanized_Infantry_DARDO/BMP.nif</SHADERNIF> + <NIF>Art/Units/Unique/Roman/Mechanized_Infantry_DARDO/mechanizedinfantry.nif</NIF> + <KFM>Art/Units/MechanizedInfantry/MechanizedInfantry.kfm</KFM> + <SHADERNIF>Art/Units/Unique/Roman/Mechanized_Infantry_DARDO/mechanizedinfantry.nif</SHADERNIF> <ShadowDef> <ShadowNIF>Art/Units/01_UnitShadows/MechInfantryShadow.nif</ShadowNIF> <ShadowAttachNode>BIP Pelvis</ShadowAttachNode> Modified: realism/bts/trunk/mod/Assets/XML/Buildings/National_Wonders_CIV4BuildingInfos.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Buildings/National_Wonders_CIV4BuildingInfos.xml 2024-09-14 20:53:56 UTC (rev 5421) +++ realism/bts/trunk/mod/Assets/XML/Buildings/National_Wonders_CIV4BuildingInfos.xml 2024-09-15 18:39:51 UTC (rev 5422) @@ -40351,7 +40351,6 @@ </PrereqAndTechs> <PrereqAndCivics> <CivicType>CIVIC_HEREDITARY_RULE</CivicType> - <CivicType>CIVIC_REPRESENTATION</CivicType> </PrereqAndCivics> <PrereqAndBonuses/> <PrereqOrBonuses/> Modified: realism/bts/trunk/mod/Assets/XML/GlobalDefinesAlt.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/GlobalDefinesAlt.xml 2024-09-14 20:53:56 UTC (rev 5421) +++ realism/bts/trunk/mod/Assets/XML/GlobalDefinesAlt.xml 2024-09-15 18:39:51 UTC (rev 5422) @@ -39,7 +39,7 @@ </Define> <Define> <DefineName>MAX_YIELD_STACK</DefineName> - <iDefineIntVal>15</iDefineIntVal><!-- original value was 5 --> + <iDefineIntVal>20</iDefineIntVal><!-- original value was 5 --> </Define> <Define> <DefineName>FROZEN_TERRAIN</DefineName> Modified: realism/bts/trunk/mod/Assets/XML/Text/Civilopedia_Units.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Text/Civilopedia_Units.xml 2024-09-14 20:53:56 UTC (rev 5421) +++ realism/bts/trunk/mod/Assets/XML/Text/Civilopedia_Units.xml 2024-09-15 18:39:51 UTC (rev 5422) @@ -2441,8 +2441,8 @@ </TEXT> <TEXT> <Tag>TXT_KEY_UNIT_CELTIC_GALLIC_WARRIOR2_PEDIA</Tag> - <English>[TAB] The Gaesatae (Guy-sah-tay; "Spearmen") are easily one of the most fearsome groups of warriors in the known world. They fight stripped bare but for neck torcs and sometimes their shoes or boots. They fight with longswords, but are named for their incredible skill with javelins; they can hurl them unnaturally long distances and deal great damage with them. Their charge is most ferocious though, causing many lines to simply fold and flee. This is not all solely due to skill and strength, though they are experienced and huge, muscular men. They imbibe a chemical before battle making them seemingly impervious to pain. They will fight to the very end, and are very destructive when employed properly. -Historically, the Gaesatae were Gallic naked religious fanatics. Their skill was a source of terror, and their frightful appearance shook many. Most horrifying, even beyond their size and skill and terrifying cries, was their seeming invincibility. A chemical they used allowed them to brush off and ignore any pain. They were remarked to do things such as rip javelins that had struck them free from their bodies, and hurl them back, and continue to fight with gashes and wounds that would have surely fell a normal man. They were Hannibal's favored Gallic mercenaries, and were used as his personal guards, as they were so devoted and trustworthy, as well as brave and skilled. www.europabarbarorum.com </English> + <English>[TAB] Although they fought alongside many Gaulish tribes, the Gaesatae do not seem to have been a tribe in themselves. They appear in history without any previous apparent existence, or even stories about their history - they are simply there in 231 BC. They are subsequently referred to by Polybius as an Alpine tribe, suggesting that many of their number come from either side of the Alps. Confusingly, Polybius also says that they are a tribe that lives on the Rh\xF4ne, perhaps showing they they did indeed originate in multiple locations, and probably showing that Polybius didn't really know their origins. +[TAB] Historically, the Gaesatae were Gallic naked religious fanatics. Their skill was a source of terror, and their frightful appearance shook many. Most horrifying, even beyond their size and skill and terrifying cries, was their seeming invincibility. A chemical they used allowed them to brush off and ignore any pain. They were remarked to do things such as rip javelins that had struck them free from their bodies, and hurl them back, and continue to fight with gashes and wounds that would have surely fell a normal man. They were Hannibal's favored Gallic mercenaries, and were used as his personal guards, as they were so devoted and trustworthy, as well as brave and skilled. </English> <German>[TAB] The Gaesatae (Guy-sah-tay; "Spearmen") are easily one of the most fearsome groups of warriors in the known world. They fight stripped bare but for neck torcs and sometimes their shoes or boots. They fight with longswords, but are named for their incredible skill with javelins; they can hurl them unnaturally long distances and deal great damage with them. Their charge is most ferocious though, causing many lines to simply fold and flee. This is not all solely due to skill and strength, though they are experienced and huge, muscular men. They imbibe a chemical before battle making them seemingly impervious to pain. They will fight to the very end, and are very destructive when employed properly. Historically, the Gaesatae were Gallic naked religious fanatics. Their skill was a source of terror, and their frightful appearance shook many. Most horrifying, even beyond their size and skill and terrifying cries, was their seeming invincibility. A chemical they used allowed them to brush off and ignore any pain. They were remarked to do things such as rip javelins that had struck them free from their bodies, and hurl them back, and continue to fight with gashes and wounds that would have surely fell a normal man. They were Hannibal's favored Gallic mercenaries, and were used as his personal guards, as they were so devoted and trustworthy, as well as brave and skilled. www.europabarbarorum.com - Wikipedia</German> </TEXT> Modified: realism/bts/trunk/mod/Assets/XML/Text/Strategy_Units.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Text/Strategy_Units.xml 2024-09-14 20:53:56 UTC (rev 5421) +++ realism/bts/trunk/mod/Assets/XML/Text/Strategy_Units.xml 2024-09-15 18:39:51 UTC (rev 5422) @@ -440,10 +440,15 @@ </TEXT> <TEXT> <Tag>TXT_KEY_UNIT_CELT_FIANNA_STRATEGY</Tag> - <English>The [COLOR_UNIT_TEXT]Fianna[COLOR_REVERT] is the perfect forest fighter. It receives the free promos "Woodsman II" and "Woodsman III".</English> + <English>The [COLOR_UNIT_TEXT]Fianna[COLOR_REVERT] are the perfect forest fighters. It receives the free promos "Woodsman II" and "Woodsman III".</English> <German> Not translated. </German> </TEXT> <TEXT> + <Tag>TXT_KEY_UNIT_CELT_GAESATAE_STRATEGY</Tag> + <English>The [COLOR_UNIT_TEXT]Gaesatae[COLOR_REVERT] are dangerous offensive melee warriors, able to take out enemy melee units from stacks in field. They receive the free promos "Guerilla I" and "Shock".</English> + <German> Not translated. </German> + </TEXT> + <TEXT> <Tag>TXT_KEY_UNIT_SOUTH_CHINA_FIRE_LANCER_STRATEGY</Tag> <English>The [COLOR_UNIT_TEXT]Firelancer[COLOR_REVERT] is the first gunpowder unit of the world. The direct ancestor of the modern-day firearms and artillery. It receives the free promos "City Raider I" and "City Garrison I".</English> <German> Not translated. </German> Modified: realism/bts/trunk/mod/Assets/XML/Units/TR_Unique_Units_CIV4UnitInfos.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Units/TR_Unique_Units_CIV4UnitInfos.xml 2024-09-14 20:53:56 UTC (rev 5421) +++ realism/bts/trunk/mod/Assets/XML/Units/TR_Unique_Units_CIV4UnitInfos.xml 2024-09-15 18:39:51 UTC (rev 5422) @@ -4616,7 +4616,7 @@ <SeeInvisible>NONE</SeeInvisible> <Description>TXT_KEY_UNIT_CELTIC_GALLIC_WARRIOR2</Description> <Civilopedia>TXT_KEY_UNIT_CELTIC_GALLIC_WARRIOR2_PEDIA</Civilopedia> - <Strategy>TXT_KEY_UNIT_CELTIC_GALLIC_WARRIOR_STRATEGY</Strategy> + <Strategy>TXT_KEY_UNIT_CELT_GAESATAE_STRATEGY</Strategy> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>1</bUniqueUnit> Modified: realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvCity.cpp =================================================================== --- realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvCity.cpp 2024-09-14 20:53:56 UTC (rev 5421) +++ realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvCity.cpp 2024-09-15 18:39:51 UTC (rev 5422) @@ -16917,7 +16917,7 @@ if (eGreatPeopleUnit != NO_UNIT) { - changeGreatPeopleProgress(-(GET_PLAYER(getOwnerINLINE()).greatPeopleThreshold(false))); + changeGreatPeopleProgress(-(GET_PLAYER(getOwnerINLINE()).greatPeopleThreshold(false)) * 100); for (int iI = 0; iI < GC.getNumUnitInfos(); iI++) { This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <w_h...@us...> - 2024-09-14 20:53:57
|
Revision: 5421 http://sourceforge.net/p/civ4mods/code/5421 Author: w_hawkwood Date: 2024-09-14 20:53:56 +0000 (Sat, 14 Sep 2024) Log Message: ----------- Hotfix for promos broken by previous update Modified Paths: -------------- realism/bts/trunk/mod/Assets/CvGameCoreDLL.dll realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvGameCoreUtils.cpp Modified: realism/bts/trunk/mod/Assets/CvGameCoreDLL.dll =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvGameCoreUtils.cpp =================================================================== --- realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvGameCoreUtils.cpp 2024-09-13 19:15:03 UTC (rev 5420) +++ realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvGameCoreUtils.cpp 2024-09-14 20:53:56 UTC (rev 5421) @@ -326,9 +326,12 @@ return false; } - if (!(kPromotion.getUnitCombat(kUnit.getUnitCombatType())) && !(kPromotion.getUnitCombat(kUnit.getUnitPromoType()))) + if (!(kPromotion.getUnitCombat(kUnit.getUnitCombatType()))) { - return false; + if ((kUnit.getUnitPromoType() == NO_UNITCOMBAT) || !(kPromotion.getUnitCombat(kUnit.getUnitPromoType()))) + { + return false; + } } if (kUnit.isOnlyDefensive()) This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <w_h...@us...> - 2024-09-13 19:15:13
|
Revision: 5420 http://sourceforge.net/p/civ4mods/code/5420 Author: w_hawkwood Date: 2024-09-13 19:15:03 +0000 (Fri, 13 Sep 2024) Log Message: ----------- - Fixed an integer overflow in unit role system that could cause hundreds of units to be built at once later in the game on bigger maps - Fixed a bug in the recently added Air Superiority missions that could cause the game to hang or crash - Added more robust AI for slave usage, it could still uselessly hoard them in certain circumstances - Great People points can now be fractional; a +25% on 1 GP is no longer wasted - Halved GP from wonders; world wonders now provide 1 GP point - National Epics now truly national, providing +25% global and +25% local GP points instead of +100% local - Fishing docks and lighthouses can now be built on water bodies of any size (including lakes) - Grand Arsenal can now only be built on sizeable bodies of water - Golden Age duration now roughly doubled across all game speeds - Techs that increased epidemic rate by 0.5 now increase it by 1 or not at all - Increased the spawn rate of Fur - Pigs can now spawn in forests - Camps can now be built on Pigs; Pastures on Pigs in jungle now require the same tech (Water Pump) that's required for all jungle removal - Cart Paths can now be built faster - Forest removal takes roughly twice as long and yields much more production (40 vs 15) - Added non-dynamic Filipino city names for the bad people who play with dynamic names off - Spec Ops now provide both recon and assault aid - Spec Ops now able to get both recon and gunpowder unit promotions - Scouts now get +100% instead of +50% defence in forests and jungle (and certain flavour ones in other features), which should make them a bit more tenacious (still not recommended to try tanking archers!) - Turkish Janissaries now only require Arquebus tech - Roman legionaries get a fairer role cost increase which should make their costs comparable to that of someone building both axemen and swordsmen; they also fill both of these roles now, for upgrade consistency - Cavalry and tanks now belong to the same base role ("Mobile"); this should eliminate upgrade cost shenanigans from cavalry to tanks - Restored civ colour on default cannon - Slight tweaks to some other unit art - Deleted tags for unsupported languages (French, Spanish, Italian) from the text files, roughly halving their size Modified Paths: -------------- realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Cannon/cannon.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/German/tpz1_fuchs/BTR152.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/late_swordsman_rome/ByzantineRoundShield5.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/late_swordsman_rome/ByzantineRoundShield6.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/late_swordsman_rome/ByzantineRoundShield7.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/late_swordsman_rome/ByzantineSwordsman_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/late_swordsman_rome/newglossforbyzantineswordsman.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Shared/LN_Worker_Modern_Steppe/IndianMuslimPre-MuhgalsTurkicArcher_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Shared/LN_Worker_Modern_Steppe/modernworker.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/mongol/rifleman_mongol/mongol_rifleman2.nif realism/bts/trunk/mod/Assets/CvGameCoreDLL.dll realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Unit.xml realism/bts/trunk/mod/Assets/XML/Buildings/CIV4BuildingInfos.xml realism/bts/trunk/mod/Assets/XML/Buildings/National_Wonders_CIV4BuildingInfos.xml realism/bts/trunk/mod/Assets/XML/Buildings/World_Wonders_CIV4BuildingInfos.xml realism/bts/trunk/mod/Assets/XML/Civilizations/CIV4CivilizationInfos.xml realism/bts/trunk/mod/Assets/XML/Civilizations/Derivative_CIV4CivilizationInfos.xml realism/bts/trunk/mod/Assets/XML/GameInfo/CIV4GameSpeedInfo.xml realism/bts/trunk/mod/Assets/XML/Technologies/CIV4TechInfos.xml realism/bts/trunk/mod/Assets/XML/Terrain/CIV4BonusInfos.xml realism/bts/trunk/mod/Assets/XML/Terrain/CIV4ImprovementInfos.xml realism/bts/trunk/mod/Assets/XML/Text/Aid.xml realism/bts/trunk/mod/Assets/XML/Text/Buildings.xml realism/bts/trunk/mod/Assets/XML/Text/CityNames.xml realism/bts/trunk/mod/Assets/XML/Text/Civics.xml realism/bts/trunk/mod/Assets/XML/Text/Civilizations.xml realism/bts/trunk/mod/Assets/XML/Text/Civilopedia.xml realism/bts/trunk/mod/Assets/XML/Text/Civilopedia_Bonuses.xml realism/bts/trunk/mod/Assets/XML/Text/Civilopedia_BuildingsProjects.xml realism/bts/trunk/mod/Assets/XML/Text/Civilopedia_Civics.xml realism/bts/trunk/mod/Assets/XML/Text/Civilopedia_Concepts.xml realism/bts/trunk/mod/Assets/XML/Text/Civilopedia_Improvements.xml realism/bts/trunk/mod/Assets/XML/Text/Civilopedia_Leaders.xml realism/bts/trunk/mod/Assets/XML/Text/Civilopedia_Religion.xml realism/bts/trunk/mod/Assets/XML/Text/Civilopedia_Technologies.xml realism/bts/trunk/mod/Assets/XML/Text/Civilopedia_Traits.xml realism/bts/trunk/mod/Assets/XML/Text/Civilopedia_Units.xml realism/bts/trunk/mod/Assets/XML/Text/Detriments.xml realism/bts/trunk/mod/Assets/XML/Text/Diplomacy.xml realism/bts/trunk/mod/Assets/XML/Text/Epidemics.xml realism/bts/trunk/mod/Assets/XML/Text/EventSigns Options.xml realism/bts/trunk/mod/Assets/XML/Text/EventSigns.xml realism/bts/trunk/mod/Assets/XML/Text/Events.xml realism/bts/trunk/mod/Assets/XML/Text/FavoriteReligion.xml realism/bts/trunk/mod/Assets/XML/Text/Help.xml realism/bts/trunk/mod/Assets/XML/Text/Hints_K-Mod.xml realism/bts/trunk/mod/Assets/XML/Text/Hints_RI.xml realism/bts/trunk/mod/Assets/XML/Text/HolyCityMigration.xml realism/bts/trunk/mod/Assets/XML/Text/InquisitionMod.xml realism/bts/trunk/mod/Assets/XML/Text/K-Mod.xml realism/bts/trunk/mod/Assets/XML/Text/Leaders.xml realism/bts/trunk/mod/Assets/XML/Text/Misc1.xml realism/bts/trunk/mod/Assets/XML/Text/Misc2.xml realism/bts/trunk/mod/Assets/XML/Text/Objects.xml realism/bts/trunk/mod/Assets/XML/Text/Promotions.xml realism/bts/trunk/mod/Assets/XML/Text/Roles.xml realism/bts/trunk/mod/Assets/XML/Text/Specialists.xml realism/bts/trunk/mod/Assets/XML/Text/Strategy Overlay Options.xml realism/bts/trunk/mod/Assets/XML/Text/Strategy Overlay.xml realism/bts/trunk/mod/Assets/XML/Text/Strategy1.xml realism/bts/trunk/mod/Assets/XML/Text/Strategy2.xml realism/bts/trunk/mod/Assets/XML/Text/Strategy3.xml realism/bts/trunk/mod/Assets/XML/Text/Strategy_Units.xml realism/bts/trunk/mod/Assets/XML/Text/Technologies.xml realism/bts/trunk/mod/Assets/XML/Text/TechnologyQuotes.xml realism/bts/trunk/mod/Assets/XML/Text/TraditionsDoctrines.xml realism/bts/trunk/mod/Assets/XML/Text/Traits.xml realism/bts/trunk/mod/Assets/XML/Text/Unit Naming Options.xml realism/bts/trunk/mod/Assets/XML/Text/Unit Naming.xml realism/bts/trunk/mod/Assets/XML/Text/UnitUpgrades.xml realism/bts/trunk/mod/Assets/XML/Text/Units_Misc.xml realism/bts/trunk/mod/Assets/XML/Text/Units_New_Naming_Air.xml realism/bts/trunk/mod/Assets/XML/Text/Units_New_Naming_Archer.xml realism/bts/trunk/mod/Assets/XML/Text/Units_New_Naming_Armored.xml realism/bts/trunk/mod/Assets/XML/Text/Units_New_Naming_Gun.xml realism/bts/trunk/mod/Assets/XML/Text/Units_New_Naming_Heli.xml realism/bts/trunk/mod/Assets/XML/Text/Units_New_Naming_Melee.xml realism/bts/trunk/mod/Assets/XML/Text/Units_New_Naming_Mounted.xml realism/bts/trunk/mod/Assets/XML/Text/Units_New_Naming_Mounted_Light.xml realism/bts/trunk/mod/Assets/XML/Text/Units_New_Naming_Naval.xml realism/bts/trunk/mod/Assets/XML/Text/Units_New_Naming_Noncombat.xml realism/bts/trunk/mod/Assets/XML/Text/Units_New_Naming_Recon.xml realism/bts/trunk/mod/Assets/XML/Text/Units_New_Naming_Siege.xml realism/bts/trunk/mod/Assets/XML/Text/Units_Unique.xml realism/bts/trunk/mod/Assets/XML/Text/Units_World.xml realism/bts/trunk/mod/Assets/XML/Text/UnofficialPatch.xml realism/bts/trunk/mod/Assets/XML/Units/CIV4BuildInfos.xml realism/bts/trunk/mod/Assets/XML/Units/CIV4UnitClassInfos.xml realism/bts/trunk/mod/Assets/XML/Units/CIV4UnitSchema.xml realism/bts/trunk/mod/Assets/XML/Units/TR_Gun_CIV4UnitInfos.xml realism/bts/trunk/mod/Assets/XML/Units/TR_Recon_CIV4UnitInfos.xml realism/bts/trunk/mod/Assets/XML/Units/TR_Unique_Units_CIV4UnitInfos.xml realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvCity.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvCity.h realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvCityAI.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvGameCoreUtils.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvGameTextMgr.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvInfos.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvInfos.h realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvPlayer.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvPlayer.h realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvSelectionGroup.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvUnit.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvUnit.h realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvUnitAI.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CyCity.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CyCity.h realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CyInfoInterface1.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CyUnit.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CyUnit.h realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CyUnitInterface1.cpp Added Paths: ----------- realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Cannon/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Cannon/cannon_fx.nif Removed Paths: ------------- realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Cannon/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Cannon/OttomanCannonField16th17thGloss_128_e.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Cannon/OttomanCannonField16th17thGloss_128_o.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Cannon/OttomanCannonField16th17th_128_e.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Cannon/OttomanCannonField16th17th_128_o.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Shared/LN_Worker_Modern_Steppe/JavaIslamicRedPepperWarriors_128.dds Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Cannon/OttomanCannonField16th17thGloss_128_e.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Cannon/OttomanCannonField16th17thGloss_128_o.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Cannon/OttomanCannonField16th17th_128_e.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Cannon/OttomanCannonField16th17th_128_o.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Cannon/cannon.nif =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Cannon/cannon_fx.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Cannon/cannon_fx.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Cannon/cannon_fx.nif 2024-09-08 21:16:33 UTC (rev 5419) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Cannon/cannon_fx.nif 2024-09-13 19:15:03 UTC (rev 5420) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Cannon/cannon_fx.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/German/tpz1_fuchs/BTR152.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/late_swordsman_rome/ByzantineRoundShield5.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/late_swordsman_rome/ByzantineRoundShield6.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/late_swordsman_rome/ByzantineRoundShield7.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/late_swordsman_rome/ByzantineSwordsman_128.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Roman/late_swordsman_rome/newglossforbyzantineswordsman.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Shared/LN_Worker_Modern_Steppe/IndianMuslimPre-MuhgalsTurkicArcher_128.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Shared/LN_Worker_Modern_Steppe/JavaIslamicRedPepperWarriors_128.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Shared/LN_Worker_Modern_Steppe/modernworker.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/mongol/rifleman_mongol/mongol_rifleman2.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/CvGameCoreDLL.dll =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Unit.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Unit.xml 2024-09-08 21:16:33 UTC (rev 5419) +++ realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Unit.xml 2024-09-13 19:15:03 UTC (rev 5420) @@ -38346,7 +38346,7 @@ <bActAsAir>0</bActAsAir> <NIF>Art/Units/Unique/Default/LS_Cannon/Cannon.nif</NIF> <KFM>Art/Units/Cannon/Cannon.kfm</KFM> - <SHADERNIF>Art/Units/Unique/Default/LS_Cannon/Cannon.nif</SHADERNIF> + <SHADERNIF>Art/Units/Unique/Default/LS_Cannon/Cannon_fx.nif</SHADERNIF> <ShadowDef> <ShadowNIF>Art/Units/01_UnitShadows/CannonShadow.nif</ShadowNIF> <ShadowAttachNode/> Modified: realism/bts/trunk/mod/Assets/XML/Buildings/CIV4BuildingInfos.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Buildings/CIV4BuildingInfos.xml 2024-09-08 21:16:33 UTC (rev 5419) +++ realism/bts/trunk/mod/Assets/XML/Buildings/CIV4BuildingInfos.xml 2024-09-13 19:15:03 UTC (rev 5420) @@ -16698,7 +16698,7 @@ <iHurryCostModifier>0</iHurryCostModifier> <iAdvancedStartCost>-1</iAdvancedStartCost> <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease> - <iMinAreaSize>8</iMinAreaSize> + <iMinAreaSize>-1</iMinAreaSize> <iConquestProb>66</iConquestProb> <iCitiesPrereq>0</iCitiesPrereq> <iTeamsPrereq>0</iTeamsPrereq> @@ -16896,7 +16896,7 @@ <iHurryCostModifier>0</iHurryCostModifier> <iAdvancedStartCost>-1</iAdvancedStartCost> <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease> - <iMinAreaSize>8</iMinAreaSize> + <iMinAreaSize>-1</iMinAreaSize> <iConquestProb>66</iConquestProb> <iCitiesPrereq>0</iCitiesPrereq> <iTeamsPrereq>0</iTeamsPrereq> @@ -17112,7 +17112,7 @@ <iHurryCostModifier>0</iHurryCostModifier> <iAdvancedStartCost>-1</iAdvancedStartCost> <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease> - <iMinAreaSize>8</iMinAreaSize> + <iMinAreaSize>-1</iMinAreaSize> <iConquestProb>66</iConquestProb> <iCitiesPrereq>0</iCitiesPrereq> <iTeamsPrereq>0</iTeamsPrereq> @@ -17319,7 +17319,7 @@ <iHurryCostModifier>0</iHurryCostModifier> <iAdvancedStartCost>-1</iAdvancedStartCost> <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease> - <iMinAreaSize>8</iMinAreaSize> + <iMinAreaSize>-1</iMinAreaSize> <iConquestProb>66</iConquestProb> <iCitiesPrereq>0</iCitiesPrereq> <iTeamsPrereq>0</iTeamsPrereq> @@ -17535,7 +17535,7 @@ <iHurryCostModifier>0</iHurryCostModifier> <iAdvancedStartCost>-1</iAdvancedStartCost> <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease> - <iMinAreaSize>8</iMinAreaSize> + <iMinAreaSize>-1</iMinAreaSize> <iConquestProb>66</iConquestProb> <iCitiesPrereq>0</iCitiesPrereq> <iTeamsPrereq>0</iTeamsPrereq> @@ -17733,7 +17733,7 @@ <iHurryCostModifier>0</iHurryCostModifier> <iAdvancedStartCost>-1</iAdvancedStartCost> <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease> - <iMinAreaSize>8</iMinAreaSize> + <iMinAreaSize>-1</iMinAreaSize> <iConquestProb>66</iConquestProb> <iCitiesPrereq>0</iCitiesPrereq> <iTeamsPrereq>0</iTeamsPrereq> @@ -17956,7 +17956,7 @@ <iHurryCostModifier>0</iHurryCostModifier> <iAdvancedStartCost>-1</iAdvancedStartCost> <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease> - <iMinAreaSize>8</iMinAreaSize> + <iMinAreaSize>-1</iMinAreaSize> <iConquestProb>66</iConquestProb> <iCitiesPrereq>0</iCitiesPrereq> <iTeamsPrereq>0</iTeamsPrereq> @@ -18182,7 +18182,7 @@ <iHurryCostModifier>0</iHurryCostModifier> <iAdvancedStartCost>-1</iAdvancedStartCost> <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease> - <iMinAreaSize>8</iMinAreaSize> + <iMinAreaSize>-1</iMinAreaSize> <iConquestProb>0</iConquestProb> <iCitiesPrereq>0</iCitiesPrereq> <iTeamsPrereq>0</iTeamsPrereq> Modified: realism/bts/trunk/mod/Assets/XML/Buildings/National_Wonders_CIV4BuildingInfos.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Buildings/National_Wonders_CIV4BuildingInfos.xml 2024-09-08 21:16:33 UTC (rev 5419) +++ realism/bts/trunk/mod/Assets/XML/Buildings/National_Wonders_CIV4BuildingInfos.xml 2024-09-13 19:15:03 UTC (rev 5420) @@ -11248,10 +11248,10 @@ <iLevelPrereq>0</iLevelPrereq> <iMinLatitude>0</iMinLatitude> <iMaxLatitude>90</iMaxLatitude> - <iGreatPeopleRateModifier>100</iGreatPeopleRateModifier> + <iGreatPeopleRateModifier>25</iGreatPeopleRateModifier> <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier> <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier> - <iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier> + <iGlobalGreatPeopleRateModifier>25</iGlobalGreatPeopleRateModifier> <iAnarchyModifier>0</iAnarchyModifier> <iGoldenAgeModifier>0</iGoldenAgeModifier> <iGlobalHurryModifier>0</iGlobalHurryModifier> @@ -11452,10 +11452,10 @@ <iLevelPrereq>0</iLevelPrereq> <iMinLatitude>0</iMinLatitude> <iMaxLatitude>90</iMaxLatitude> - <iGreatPeopleRateModifier>100</iGreatPeopleRateModifier> + <iGreatPeopleRateModifier>25</iGreatPeopleRateModifier> <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier> <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier> - <iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier> + <iGlobalGreatPeopleRateModifier>25</iGlobalGreatPeopleRateModifier> <iAnarchyModifier>0</iAnarchyModifier> <iGoldenAgeModifier>0</iGoldenAgeModifier> <iGlobalHurryModifier>0</iGlobalHurryModifier> @@ -11656,10 +11656,10 @@ <iLevelPrereq>0</iLevelPrereq> <iMinLatitude>0</iMinLatitude> <iMaxLatitude>90</iMaxLatitude> - <iGreatPeopleRateModifier>100</iGreatPeopleRateModifier> + <iGreatPeopleRateModifier>25</iGreatPeopleRateModifier> <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier> <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier> - <iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier> + <iGlobalGreatPeopleRateModifier>25</iGlobalGreatPeopleRateModifier> <iAnarchyModifier>0</iAnarchyModifier> <iGoldenAgeModifier>0</iGoldenAgeModifier> <iGlobalHurryModifier>0</iGlobalHurryModifier> @@ -11860,10 +11860,10 @@ <iLevelPrereq>0</iLevelPrereq> <iMinLatitude>0</iMinLatitude> <iMaxLatitude>90</iMaxLatitude> - <iGreatPeopleRateModifier>100</iGreatPeopleRateModifier> + <iGreatPeopleRateModifier>25</iGreatPeopleRateModifier> <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier> <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier> - <iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier> + <iGlobalGreatPeopleRateModifier>25</iGlobalGreatPeopleRateModifier> <iAnarchyModifier>0</iAnarchyModifier> <iGoldenAgeModifier>0</iGoldenAgeModifier> <iGlobalHurryModifier>0</iGlobalHurryModifier> @@ -12064,10 +12064,10 @@ <iLevelPrereq>0</iLevelPrereq> <iMinLatitude>0</iMinLatitude> <iMaxLatitude>90</iMaxLatitude> - <iGreatPeopleRateModifier>100</iGreatPeopleRateModifier> + <iGreatPeopleRateModifier>25</iGreatPeopleRateModifier> <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier> <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier> - <iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier> + <iGlobalGreatPeopleRateModifier>25</iGlobalGreatPeopleRateModifier> <iAnarchyModifier>0</iAnarchyModifier> <iGoldenAgeModifier>0</iGoldenAgeModifier> <iGlobalHurryModifier>0</iGlobalHurryModifier> @@ -12268,10 +12268,10 @@ <iLevelPrereq>0</iLevelPrereq> <iMinLatitude>0</iMinLatitude> <iMaxLatitude>90</iMaxLatitude> - <iGreatPeopleRateModifier>100</iGreatPeopleRateModifier> + <iGreatPeopleRateModifier>25</iGreatPeopleRateModifier> <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier> <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier> - <iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier> + <iGlobalGreatPeopleRateModifier>25</iGlobalGreatPeopleRateModifier> <iAnarchyModifier>0</iAnarchyModifier> <iGoldenAgeModifier>0</iGoldenAgeModifier> <iGlobalHurryModifier>0</iGlobalHurryModifier> @@ -12472,10 +12472,10 @@ <iLevelPrereq>0</iLevelPrereq> <iMinLatitude>0</iMinLatitude> <iMaxLatitude>90</iMaxLatitude> - <iGreatPeopleRateModifier>100</iGreatPeopleRateModifier> + <iGreatPeopleRateModifier>25</iGreatPeopleRateModifier> <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier> <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier> - <iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier> + <iGlobalGreatPeopleRateModifier>25</iGlobalGreatPeopleRateModifier> <iAnarchyModifier>0</iAnarchyModifier> <iGoldenAgeModifier>0</iGoldenAgeModifier> <iGlobalHurryModifier>0</iGlobalHurryModifier> @@ -12676,10 +12676,10 @@ <iLevelPrereq>0</iLevelPrereq> <iMinLatitude>0</iMinLatitude> <iMaxLatitude>90</iMaxLatitude> - <iGreatPeopleRateModifier>100</iGreatPeopleRateModifier> + <iGreatPeopleRateModifier>25</iGreatPeopleRateModifier> <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier> <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier> - <iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier> + <iGlobalGreatPeopleRateModifier>25</iGlobalGreatPeopleRateModifier> <iAnarchyModifier>0</iAnarchyModifier> <iGoldenAgeModifier>0</iGoldenAgeModifier> <iGlobalHurryModifier>0</iGlobalHurryModifier> @@ -12880,10 +12880,10 @@ <iLevelPrereq>0</iLevelPrereq> <iMinLatitude>0</iMinLatitude> <iMaxLatitude>90</iMaxLatitude> - <iGreatPeopleRateModifier>100</iGreatPeopleRateModifier> + <iGreatPeopleRateModifier>25</iGreatPeopleRateModifier> <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier> <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier> - <iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier> + <iGlobalGreatPeopleRateModifier>25</iGlobalGreatPeopleRateModifier> <iAnarchyModifier>0</iAnarchyModifier> <iGoldenAgeModifier>0</iGoldenAgeModifier> <iGlobalHurryModifier>0</iGlobalHurryModifier> @@ -13084,10 +13084,10 @@ <iLevelPrereq>0</iLevelPrereq> <iMinLatitude>0</iMinLatitude> <iMaxLatitude>90</iMaxLatitude> - <iGreatPeopleRateModifier>100</iGreatPeopleRateModifier> + <iGreatPeopleRateModifier>25</iGreatPeopleRateModifier> <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier> <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier> - <iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier> + <iGlobalGreatPeopleRateModifier>25</iGlobalGreatPeopleRateModifier> <iAnarchyModifier>0</iAnarchyModifier> <iGoldenAgeModifier>0</iGoldenAgeModifier> <iGlobalHurryModifier>0</iGlobalHurryModifier> @@ -13288,10 +13288,10 @@ <iLevelPrereq>0</iLevelPrereq> <iMinLatitude>0</iMinLatitude> <iMaxLatitude>90</iMaxLatitude> - <iGreatPeopleRateModifier>100</iGreatPeopleRateModifier> + <iGreatPeopleRateModifier>25</iGreatPeopleRateModifier> <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier> <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier> - <iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier> + <iGlobalGreatPeopleRateModifier>25</iGlobalGreatPeopleRateModifier> <iAnarchyModifier>0</iAnarchyModifier> <iGoldenAgeModifier>0</iGoldenAgeModifier> <iGlobalHurryModifier>0</iGlobalHurryModifier> @@ -13492,10 +13492,10 @@ <iLevelPrereq>0</iLevelPrereq> <iMinLatitude>0</iMinLatitude> <iMaxLatitude>90</iMaxLatitude> - <iGreatPeopleRateModifier>100</iGreatPeopleRateModifier> + <iGreatPeopleRateModifier>25</iGreatPeopleRateModifier> <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier> <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier> - <iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier> + <iGlobalGreatPeopleRateModifier>25</iGlobalGreatPeopleRateModifier> <iAnarchyModifier>0</iAnarchyModifier> <iGoldenAgeModifier>0</iGoldenAgeModifier> <iGlobalHurryModifier>0</iGlobalHurryModifier> @@ -13696,10 +13696,10 @@ <iLevelPrereq>0</iLevelPrereq> <iMinLatitude>0</iMinLatitude> <iMaxLatitude>90</iMaxLatitude> - <iGreatPeopleRateModifier>100</iGreatPeopleRateModifier> + <iGreatPeopleRateModifier>25</iGreatPeopleRateModifier> <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier> <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier> - <iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier> + <iGlobalGreatPeopleRateModifier>25</iGlobalGreatPeopleRateModifier> <iAnarchyModifier>0</iAnarchyModifier> <iGoldenAgeModifier>0</iGoldenAgeModifier> <iGlobalHurryModifier>0</iGlobalHurryModifier> @@ -13900,10 +13900,10 @@ <iLevelPrereq>0</iLevelPrereq> <iMinLatitude>0</iMinLatitude> <iMaxLatitude>90</iMaxLatitude> - <iGreatPeopleRateModifier>100</iGreatPeopleRateModifier> + <iGreatPeopleRateModifier>25</iGreatPeopleRateModifier> <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier> <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier> - <iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier> + <iGlobalGreatPeopleRateModifier>25</iGlobalGreatPeopleRateModifier> <iAnarchyModifier>0</iAnarchyModifier> <iGoldenAgeModifier>0</iGoldenAgeModifier> <iGlobalHurryModifier>0</iGlobalHurryModifier> @@ -14104,10 +14104,10 @@ <iLevelPrereq>0</iLevelPrereq> <iMinLatitude>0</iMinLatitude> <iMaxLatitude>90</iMaxLatitude> - <iGreatPeopleRateModifier>100</iGreatPeopleRateModifier> + <iGreatPeopleRateModifier>25</iGreatPeopleRateModifier> <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier> <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier> - <iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier> + <iGlobalGreatPeopleRateModifier>25</iGlobalGreatPeopleRateModifier> <iAnarchyModifier>0</iAnarchyModifier> <iGoldenAgeModifier>0</iGoldenAgeModifier> <iGlobalHurryModifier>0</iGlobalHurryModifier> @@ -14308,10 +14308,10 @@ <iLevelPrereq>0</iLevelPrereq> <iMinLatitude>0</iMinLatitude> <iMaxLatitude>90</iMaxLatitude> - <iGreatPeopleRateModifier>100</iGreatPeopleRateModifier> + <iGreatPeopleRateModifier>25</iGreatPeopleRateModifier> <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier> <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier> - <iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier> + <iGlobalGreatPeopleRateModifier>25</iGlobalGreatPeopleRateModifier> <iAnarchyModifier>0</iAnarchyModifier> <iGoldenAgeModifier>0</iGoldenAgeModifier> <iGlobalHurryModifier>0</iGlobalHurryModifier> @@ -14512,10 +14512,10 @@ <iLevelPrereq>0</iLevelPrereq> <iMinLatitude>0</iMinLatitude> <iMaxLatitude>90</iMaxLatitude> - <iGreatPeopleRateModifier>100</iGreatPeopleRateModifier> + <iGreatPeopleRateModifier>25</iGreatPeopleRateModifier> <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier> <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier> - <iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier> + <iGlobalGreatPeopleRateModifier>25</iGlobalGreatPeopleRateModifier> <iAnarchyModifier>0</iAnarchyModifier> <iGoldenAgeModifier>0</iGoldenAgeModifier> <iGlobalHurryModifier>0</iGlobalHurryModifier> @@ -14716,10 +14716,10 @@ <iLevelPrereq>0</iLevelPrereq> <iMinLatitude>0</iMinLatitude> <iMaxLatitude>90</iMaxLatitude> - <iGreatPeopleRateModifier>100</iGreatPeopleRateModifier> + <iGreatPeopleRateModifier>25</iGreatPeopleRateModifier> <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier> <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier> - <iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier> + <iGlobalGreatPeopleRateModifier>25</iGlobalGreatPeopleRateModifier> <iAnarchyModifier>0</iAnarchyModifier> <iGoldenAgeModifier>0</iGoldenAgeModifier> <iGlobalHurryModifier>0</iGlobalHurryModifier> @@ -14920,10 +14920,10 @@ <iLevelPrereq>0</iLevelPrereq> <iMinLatitude>0</iMinLatitude> <iMaxLatitude>90</iMaxLatitude> - <iGreatPeopleRateModifier>100</iGreatPeopleRateModifier> + <iGreatPeopleRateModifier>25</iGreatPeopleRateModifier> <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier> <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier> - <iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier> + <iGlobalGreatPeopleRateModifier>25</iGlobalGreatPeopleRateModifier> <iAnarchyModifier>0</iAnarchyModifier> <iGoldenAgeModifier>0</iGoldenAgeModifier> <iGlobalHurryModifier>0</iGlobalHurryModifier> @@ -15124,10 +15124,10 @@ <iLevelPrereq>0</iLevelPrereq> <iMinLatitude>0</iMinLatitude> <iMaxLatitude>90</iMaxLatitude> - <iGreatPeopleRateModifier>100</iGreatPeopleRateModifier> + <iGreatPeopleRateModifier>25</iGreatPeopleRateModifier> <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier> <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier> - <iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier> + <iGlobalGreatPeopleRateModifier>25</iGlobalGreatPeopleRateModifier> <iAnarchyModifier>0</iAnarchyModifier> <iGoldenAgeModifier>0</iGoldenAgeModifier> <iGlobalHurryModifier>0</iGlobalHurryModifier> @@ -15328,10 +15328,10 @@ <iLevelPrereq>0</iLevelPrereq> <iMinLatitude>0</iMinLatitude> <iMaxLatitude>90</iMaxLatitude> - <iGreatPeopleRateModifier>100</iGreatPeopleRateModifier> + <iGreatPeopleRateModifier>25</iGreatPeopleRateModifier> <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier> <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier> - <iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier> + <iGlobalGreatPeopleRateModifier>25</iGlobalGreatPeopleRateModifier> <iAnarchyModifier>0</iAnarchyModifier> <iGoldenAgeModifier>0</iGoldenAgeModifier> <iGlobalHurryModifier>0</iGlobalHurryModifier> @@ -15532,10 +15532,10 @@ <iLevelPrereq>0</iLevelPrereq> <iMinLatitude>0</iMinLatitude> <iMaxLatitude>90</iMaxLatitude> - <iGreatPeopleRateModifier>100</iGreatPeopleRateModifier> + <iGreatPeopleRateModifier>25</iGreatPeopleRateModifier> <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier> <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier> - <iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier> + <iGlobalGreatPeopleRateModifier>25</iGlobalGreatPeopleRateModifier> <iAnarchyModifier>0</iAnarchyModifier> <iGoldenAgeModifier>0</iGoldenAgeModifier> <iGlobalHurryModifier>0</iGlobalHurryModifier> @@ -15736,10 +15736,10 @@ <iLevelPrereq>0</iLevelPrereq> <iMinLatitude>0</iMinLatitude> <iMaxLatitude>90</iMaxLatitude> - <iGreatPeopleRateModifier>100</iGreatPeopleRateModifier> + <iGreatPeopleRateModifier>25</iGreatPeopleRateModifier> <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier> <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier> - <iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier> + <iGlobalGreatPeopleRateModifier>25</iGlobalGreatPeopleRateModifier> <iAnarchyModifier>0</iAnarchyModifier> <iGoldenAgeModifier>0</iGoldenAgeModifier> <iGlobalHurryModifier>0</iGlobalHurryModifier> @@ -15940,10 +15940,10 @@ <iLevelPrereq>0</iLevelPrereq> <iMinLatitude>0</iMinLatitude> <iMaxLatitude>90</iMaxLatitude> - <iGreatPeopleRateModifier>100</iGreatPeopleRateModifier> + <iGreatPeopleRateModifier>25</iGreatPeopleRateModifier> <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier> <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier> - <iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier> + <iGlobalGreatPeopleRateModifier>25</iGlobalGreatPeopleRateModifier> <iAnarchyModifier>0</iAnarchyModifier> <iGoldenAgeModifier>0</iGoldenAgeModifier> <iGlobalHurryModifier>0</iGlobalHurryModifier> @@ -16144,10 +16144,10 @@ <iLevelPrereq>0</iLevelPrereq> <iMinLatitude>0</iMinLatitude> <iMaxLatitude>90</iMaxLatitude> - <iGreatPeopleRateModifier>100</iGreatPeopleRateModifier> + <iGreatPeopleRateModifier>25</iGreatPeopleRateModifier> <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier> <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier> - <iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier> + <iGlobalGreatPeopleRateModifier>25</iGlobalGreatPeopleRateModifier> <iAnarchyModifier>0</iAnarchyModifier> <iGoldenAgeModifier>0</iGoldenAgeModifier> <iGlobalHurryModifier>0</iGlobalHurryModifier> @@ -16348,10 +16348,10 @@ <iLevelPrereq>0</iLevelPrereq> <iMinLatitude>0</iMinLatitude> <iMaxLatitude>90</iMaxLatitude> - <iGreatPeopleRateModifier>100</iGreatPeopleRateModifier> + <iGreatPeopleRateModifier>25</iGreatPeopleRateModifier> <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier> <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier> - <iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier> + <iGlobalGreatPeopleRateModifier>25</iGlobalGreatPeopleRateModifier> <iAnarchyModifier>0</iAnarchyModifier> <iGoldenAgeModifier>0</iGoldenAgeModifier> <iGlobalHurryModifier>0</iGlobalHurryModifier> @@ -16552,10 +16552,10 @@ <iLevelPrereq>0</iLevelPrereq> <iMinLatitude>0</iMinLatitude> <iMaxLatitude>90</iMaxLatitude> - <iGreatPeopleRateModifier>100</iGreatPeopleRateModifier> + <iGreatPeopleRateModifier>25</iGreatPeopleRateModifier> <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier> <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier> - <iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier> + <iGlobalGreatPeopleRateModifier>25</iGlobalGreatPeopleRateModifier> <iAnarchyModifier>0</iAnarchyModifier> <iGoldenAgeModifier>0</iGoldenAgeModifier> <iGlobalHurryModifier>0</iGlobalHurryModifier> @@ -16756,10 +16756,10 @@ <iLevelPrereq>0</iLevelPrereq> <iMinLatitude>0</iMinLatitude> <iMaxLatitude>90</iMaxLatitude> - <iGreatPeopleRateModifier>100</iGreatPeopleRateModifier> + <iGreatPeopleRateModifier>25</iGreatPeopleRateModifier> <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier> <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier> - <iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier> + <iGlobalGreatPeopleRateModifier>25</iGlobalGreatPeopleRateModifier> <iAnarchyModifier>0</iAnarchyModifier> <iGoldenAgeModifier>0</iGoldenAgeModifier> <iGlobalHurryModifier>0</iGlobalHurryModifier> @@ -16960,10 +16960,10 @@ <iLevelPrereq>0</iLevelPrereq> <iMinLatitude>0</iMinLatitude> <iMaxLatitude>90</iMaxLatitude> - <iGreatPeopleRateModifier>100</iGreatPeopleRateModifier> + <iGreatPeopleRateModifier>25</iGreatPeopleRateModifier> <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier> <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier> - <iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier> + <iGlobalGreatPeopleRateModifier>25</iGlobalGreatPeopleRateModifier> <iAnarchyModifier>0</iAnarchyModifier> <iGoldenAgeModifier>0</iGoldenAgeModifier> <iGlobalHurryModifier>0</iGlobalHurryModifier> @@ -17164,10 +17164,10 @@ <iLevelPrereq>0</iLevelPrereq> <iMinLatitude>0</iMinLatitude> <iMaxLatitude>90</iMaxLatitude> - <iGreatPeopleRateModifier>100</iGreatPeopleRateModifier> + <iGreatPeopleRateModifier>25</iGreatPeopleRateModifier> <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier> <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier> - <iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier> + <iGlobalGreatPeopleRateModifier>25</iGlobalGreatPeopleRateModifier> <iAnarchyModifier>0</iAnarchyModifier> <iGoldenAgeModifier>0</iGoldenAgeModifier> <iGlobalHurryModifier>0</iGlobalHurryModifier> @@ -17368,10 +17368,10 @@ <iLevelPrereq>0</iLevelPrereq> <iMinLatitude>0</iMinLatitude> <iMaxLatitude>90</iMaxLatitude> - <iGreatPeopleRateModifier>100</iGreatPeopleRateModifier> + <iGreatPeopleRateModifier>25</iGreatPeopleRateModifier> <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier> <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier> - <iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier> + <iGlobalGreatPeopleRateModifier>25</iGlobalGreatPeopleRateModifier> <iAnarchyModifier>0</iAnarchyModifier> <iGoldenAgeModifier>0</iGoldenAgeModifier> <iGlobalHurryModifier>0</iGlobalHurryModifier> @@ -17572,10 +17572,10 @@ <iLevelPrereq>0</iLevelPrereq> <iMinLatitude>0</iMinLatitude> <iMaxLatitude>90</iMaxLatitude> - <iGreatPeopleRateModifier>100</iGreatPeopleRateModifier> + <iGreatPeopleRateModifier>25</iGreatPeopleRateModifier> <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier> <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier> - <iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier> + <iGlobalGreatPeopleRateModifier>25</iGlobalGreatPeopleRateModifier> <iAnarchyModifier>0</iAnarchyModifier> <iGoldenAgeModifier>0</iGoldenAgeModifier> <iGlobalHurryModifier>0</iGlobalHurryModifier> @@ -26713,700 +26713,6 @@ </BuildingInfo> <BuildingInfo> <BuildingClass>BUILDINGCLASS_HERMITAGE</BuildingClass> - <Type>BUILDING_CHAPULTEPEC</Type> - <SpecialBuildingType>NONE</SpecialBuildingType> - <Description>TXT_KEY_BUILDING_CHAPULTEPEC</Description> - <Civilopedia>TXT_KEY_BUILDING_CHAPULTEPEC_PEDIA</Civilopedia> - <Strategy>TXT_KEY_BUILDING_HERMITAGE_STRATEGY</Strategy> - <Advisor>ADVISOR_CULTURE</Advisor> - <ArtDefineTag>ART_DEF_BUILDING_CHAPULTEPEC</ArtDefineTag> - <MovieDefineTag>NONE</MovieDefineTag> - <PrereqAndTechs> - <TechType>TECH_ENLIGHTMENT</TechType> - </PrereqAndTechs> - <PrereqAndCivics/> - <PrereqAndBonuses/> - <PrereqOrBonuses/> - <PrereqGlobalBuildings/> - <PrereqAndBuildings/> - <PrereqVictory>NONE</PrereqVictory> - <PrereqStateReligion>NONE</PrereqStateReligion> - <PrereqReligion>NONE</PrereqReligion> - <PrereqCorporation>NONE</PrereqCorporation> - <bPrereqPower>0</bPrereqPower> - <bPrereqNoReligion>0</bPrereqNoReligion> - <bPrereqCurrentStateReligion>0</bPrereqCurrentStateReligion> - <bInactiveWithoutPower>0</bInactiveWithoutPower> - <bInactiveWithoutPrereqStateReligion>0</bInactiveWithoutPrereqStateReligion> - <bInactiveWithoutPrereqCivics>0</bInactiveWithoutPrereqCivics> - <HolyCity>NONE</HolyCity> - <ReligionType>NONE</ReligionType> - <FoundsCorporation>NONE</FoundsCorporation> - <GlobalReligionCommerce>NONE</GlobalReligionCommerce> - <GlobalCorporationCommerce>NONE</GlobalCorporationCommerce> - <FreeStartEra>NONE</FreeStartEra> - <MaxStartEra>NONE</MaxStartEra> - <ObsoleteBuildingClass>NONE</ObsoleteBuildingClass> - <ObsoleteTech>NONE</ObsoleteTech> - <DiscontinueTech>NONE</DiscontinueTech> - <ProductionTraits/> - <HappinessTraits/> - <NoBonus>NONE</NoBonus> - <PowerBonus>NONE</PowerBonus> - <FreeBonus>NONE</FreeBonus> - <iNumFreeBonuses>0</iNumFreeBonuses> - <FreeBuilding>NONE</FreeBuilding> - <FreePromotion>NONE</FreePromotion> - <CivicOption>NONE</CivicOption> - <GreatPeopleUnitClass>UNITCLASS_ARTIST</GreatPeopleUnitClass> - <iGreatPeopleRateChange>1</iGreatPeopleRateChange> - <iHurryAngerModifier>0</iHurryAngerModifier> - <bUniqueBuilding>0</bUniqueBuilding> - <bMilitaryDiscipline>0</bMilitaryDiscipline> - <bBorderObstacle>0</bBorderObstacle> - <bTeamShare>0</bTeamShare> - <bWater>0</bWater> - <bRiver>0</bRiver> - <bFreshWaterSource>0</bFreshWaterSource> - <bPower>0</bPower> - <bDirtyPower>0</bDirtyPower> - <bAreaCleanPower>0</bAreaCleanPower> - <DiploVoteType>NONE</DiploVoteType> - <bForceTeamVoteEligible>0</bForceTeamVoteEligible> - <bCapital>0</bCapital> - <bGovernmentCenter>0</bGovernmentCenter> - <bGoldenAge>0</bGoldenAge> - <bAllowsNukes>0</bAllowsNukes> - <bMapCentering>0</bMapCentering> - <bNoUnhappiness>0</bNoUnhappiness> - <iUnhealthyPopulationModifier>0</iUnhealthyPopulationModifier> - <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy> - <bNeverCapture>0</bNeverCapture> - <bNukeImmune>0</bNukeImmune> - <bCenterInCity>0</bCenterInCity> - <iAIWeight>0</iAIWeight> - <iCost>500</iCost> - <iHurryCostModifier>50</iHurryCostModifier> - <iAdvancedStartCost>-1</iAdvancedStartCost> - <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease> - <iMinAreaSize>-1</iMinAreaSize> - <iConquestProb>0</iConquestProb> - <iCitiesPrereq>0</iCitiesPrereq> - <iTeamsPrereq>0</iTeamsPrereq> - <iLevelPrereq>0</iLevelPrereq> - <iMinLatitude>0</iMinLatitude> - <iMaxLatitude>90</iMaxLatitude> - <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier> - <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier> - <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier> - <iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier> - <iAnarchyModifier>0</iAnarchyModifier> - <iGoldenAgeModifier>0</iGoldenAgeModifier> - <iGlobalHurryModifier>0</iGlobalHurryModifier> - <iExperience>0</iExperience> - <iGlobalExperience>0</iGlobalExperience> - <iFoodKept>0</iFoodKept> - <iAirlift>0</iAirlift> - <iAirModifier>0</iAirModifier> - <iAirUnitCapacity>0</iAirUnitCapacity> - <iNukeModifier>0</iNukeModifier> - <iNukeExplosionRand>0</iNukeExplosionRand> - <iFreeSpecialist>0</iFreeSpecialist> - <iAreaFreeSpecialist>0</iAreaFreeSpecialist> - <iGlobalFreeSpecialist>0</iGlobalFreeSpecialist> - <iMaintenanceModifier>0</iMaintenanceModifier> - <iWarWearinessModifier>0</iWarWearinessModifier> - <iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier> - <iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier> - <iHealRateChange>0</iHealRateChange> - <iSeparatism>0</iSeparatism> - <iGlobalSeparatism>0</iGlobalSeparatism> - <iHealth>0</iHealth> - <iAreaHealth>0</iAreaHealth> - <iGlobalHealth>0</iGlobalHealth> - <iHappiness>0</iHappiness> - <iAreaHappiness>0</iAreaHappiness> - <iGlobalHappiness>0</iGlobalHappiness> - <iStateReligionHappiness>0</iStateReligionHappiness> - <iWorkerSpeedModifier>0</iWorkerSpeedModifier> - <iMilitaryProductionModifier>0</iMilitaryProductionModifier> - <iSpaceProductionModifier>0</iSpaceProductionModifier> - <iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier> - <iTradeRoutes>0</iTradeRoutes> - <iCoastalTradeRoutes>0</iCoastalTradeRoutes> - <iGlobalTradeRoutes>0</iGlobalTradeRoutes> - <iTradeRouteModifier>0</iTradeRouteModifier> - <iForeignTradeRouteModifier>0</iForeignTradeRouteModifier> - <iGlobalPopulationChange>0</iGlobalPopulationChange> - <iFreeTechs>0</iFreeTechs> - <iDefense>0</iDefense> - <iObsoleteSafeDefense>0</iObsoleteSafeDefense> - <iBombardDefense>0</iBombardDefense> - <iObsoleteSafeBombardDefense>0</iObsoleteSafeBombardDefense> - <iAllCityDefense>0</iAllCityDefense> - <iEspionageDefense>0</iEspionageDefense> - <iAsset>8</iAsset> - <iPower>0</iPower> - <fVisibilityPriority>1.0</fVisibilityPriority> - <SeaPlotYieldChanges/> - <RiverPlotYieldChanges/> - <GlobalSeaPlotYieldChanges/> - <YieldChanges/> - <CommerceChanges/> - <ObsoleteSafeCommerceChanges/> - <CommerceChangeDoubleTimes/> - <CommerceModifiers> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>100</iCommerce> - </CommerceModifiers> - <GlobalCommerceModifiers/> - <AllSpecialistCommerces/> - <StateReligionCommerces/> - <CommerceHappinesses/> - <ReligionChanges/> - <SpecialistCounts/> - <FreeSpecialistCounts/> - <CommerceFlexibles/> - <CommerceChangeOriginalOwners/> - <ConstructSound/> - <BonusHealthChanges/> - <BonusHappinessChanges/> - <BonusProductionModifiers> - <BonusProductionModifier> - <BonusType>BONUS_MARBLE</BonusType> - <iProductonModifier>100</iProductonModifier> - </BonusProductionModifier> - </BonusProductionModifiers> - <UnitCombatFreeExperiences/> - <DomainFreeExperiences/> - <DomainProductionModifiers/> - <DomainHealRateChanges/> - <UnitClassHealRateChanges/> - <UnitCombatHealRateChanges/> - <BuildingHappinessChanges/> - <GlobalSpecialistYieldChanges/> - <GlobalSpecialistCommerceChanges/> - <GlobalBuildingYieldChanges/> - <GlobalBuildingCommerceChanges> - <BuildingCommerceChange> - <BuildingClassType>BUILDINGCLASS_GREAT_WORK_CYRUS_CYLINDER</BuildingClassType> - <CommerceChanges> - <iCommerce>4</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - </CommerceChanges> - </BuildingCommerceChange> - <BuildingCommerceChange> - <BuildingClassType>BUILDINGCLASS_GREAT_WORK_AGAMEMNON</BuildingClassType> - <CommerceChanges> - <iCommerce>4</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - </CommerceChanges> - </BuildingCommerceChange> - <BuildingCommerceChange> - <BuildingClassType>BUILDINGCLASS_GREAT_WORK_NEFERTITI_BUST</BuildingClassType> - <CommerceChanges> - <iCommerce>4</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - </CommerceChanges> - </BuildingCommerceChange> - <BuildingCommerceChange> - <BuildingClassType>BUILDINGCLASS_GREAT_WORK_ROCK_ART</BuildingClassType> - <CommerceChanges> - <iCommerce>4</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - </CommerceChanges> - </BuildingCommerceChange> - <BuildingCommerceChange> - <BuildingClassType>BUILDINGCLASS_GREAT_WORK_GATE_OF_THE_SUN</BuildingClassType> - <CommerceChanges> - <iCommerce>4</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - </CommerceChanges> - </BuildingCommerceChange> - <BuildingCommerceChange> - <BuildingClassType>BUILDINGCLASS_GREAT_WORK_AJANTA_CAVES</BuildingClassType> - <CommerceChanges> - <iCommerce>4</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - </CommerceChanges> - </BuildingCommerceChange> - <BuildingCommerceChange> - <BuildingClassType>BUILDINGCLASS_GREAT_WORK_SHIVA_NATARAJA</BuildingClassType> - <CommerceChanges> - <iCommerce>4</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - </CommerceChanges> - </BuildingCommerceChange> - <BuildingCommerceChange> - <BuildingClassType>BUILDINGCLASS_GREAT_WORK_DISCOBOLUS</BuildingClassType> - <CommerceChanges> - <iCommerce>4</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - </CommerceChanges> - </BuildingCommerceChange> - <BuildingCommerceChange> - <BuildingClassType>BUILDINGCLASS_GREAT_WORK_ALONG_THE_RIVER</BuildingClassType> - <CommerceChanges> - <iCommerce>4</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - </CommerceChanges> - </BuildingCommerceChange> - <BuildingCommerceChange> - <BuildingClassType>BUILDINGCLASS_GREAT_WORK_WAYANG</BuildingClassType> - <CommerceChanges> - <iCommerce>4</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - </CommerceChanges> - </BuildingCommerceChange> - <BuildingCommerceChange> - <BuildingClassType>BUILDINGCLASS_GREAT_WORK_BOOK_OF_KELLS</BuildingClassType> - <CommerceChanges> - <iCommerce>4</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - </CommerceChanges> - </BuildingCommerceChange> - <BuildingCommerceChange> - <BuildingClassType>BUILDINGCLASS_GREAT_WORK_BLUE_QURAN</BuildingClassType> - <CommerceChanges> - <iCommerce>4</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - </CommerceChanges> - </BuildingCommerceChange> - <BuildingCommerceChange> - <BuildingClassType>BUILDINGCLASS_GREAT_WORK_KACHKAR</BuildingClassType> - <CommerceChanges> - <iCommerce>4</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - </CommerceChanges> - </BuildingCommerceChange> - <BuildingCommerceChange> - <BuildingClassType>BUILDINGCLASS_GREAT_WORK_LUCK</BuildingClassType> - <CommerceChanges> - <iCommerce>4</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - </CommerceChanges> - </BuildingCommerceChange> - <BuildingCommerceChange> - <BuildingClassType>BUILDINGCLASS_GREAT_WORK_ONE_THOUSAND_ONE_NIGHT</BuildingClassType> - <CommerceChanges> - <iCommerce>4</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - </CommerceChanges> - </BuildingCommerceChange> - <BuildingCommerceChange> - <BuildingClassType>BUILDINGCLASS_GREAT_WORK_STATUE_DAVID</BuildingClassType> - <CommerceChanges> - <iCommerce>4</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - </CommerceChanges> - </BuildingCommerceChange> - <BuildingCommerceChange> - <BuildingClassType>BUILDINGCLASS_GREAT_WORK_TEA_CEREMONY</BuildingClassType> - <CommerceChanges> - <iCommerce>4</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - </CommerceChanges> - </BuildingCommerceChange> - <BuildingCommerceChange> - <BuildingClassType>BUILDINGCLASS_GREAT_WORK_MELANCHOLIA</BuildingClassType> - <CommerceChanges> - <iCommerce>4</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - </CommerceChanges> - </BuildingCommerceChange> - <BuildingCommerceChange> - <BuildingClassType>BUILDINGCLASS_GREAT_WORK_CODEX_BORGIA</BuildingClassType> - <CommerceChanges> - <iCommerce>4</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - </CommerceChanges> - </BuildingCommerceChange> - <BuildingCommerceChange> - <BuildingClassType>BUILDINGCLASS_GREAT_WORK_VOYNICH_MANUSCRIPT</BuildingClassType> - <CommerceChanges> - <iCommerce>4</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - </CommerceChanges> - </BuildingCommerceChange> - <BuildingCommerceChange> - <BuildingClassType>BUILDINGCLASS_GREAT_WORK_BRANDENBURG_CONCERTOS</BuildingClassType> - <CommerceChanges> - <iCommerce>4</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - </CommerceChanges> - </BuildingCommerceChange> - <BuildingCommerceChange> - <BuildingClassType>BUILDINGCLASS_GREAT_WORK_HAMLET</BuildingClassType> - <CommerceChanges> - <iCommerce>4</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - </CommerceChanges> - </BuildingCommerceChange> - <BuildingCommerceChange> - <BuildingClassType>BUILDINGCLASS_GREAT_WORK_BREDA</BuildingClassType> - <CommerceChanges> - <iCommerce>4</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - </CommerceChanges> - </BuildingCommerceChange> - <BuildingCommerceChange> - <BuildingClassType>BUILDINGCLASS_GREAT_WORK_KOH_I_NOOR</BuildingClassType> - <CommerceChanges> - <iCommerce>4</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - </CommerceChanges> - </BuildingCommerceChange> - <BuildingCommerceChange> - <BuildingClassType>BUILDINGCLASS_GREAT_WORK_STRADIVARI</BuildingClassType> - <CommerceChanges> - <iCommerce>4</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - </CommerceChanges> - </BuildingCommerceChange> - <BuildingCommerceChange> - <BuildingClassType>BUILDINGCLASS_GREAT_WORK_FUJI</BuildingClassType> - <CommerceChanges> - <iCommerce>4</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - </CommerceChanges> - </BuildingCommerceChange> - <BuildingCommerceChange> - <BuildingClassType>BUILDINGCLASS_GREAT_WORK_LIBERTY</BuildingClassType> - <CommerceChanges> - <iCommerce>4</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - </CommerceChanges> - </BuildingCommerceChange> - <BuildingCommerceChange> - <BuildingClassType>BUILDINGCLASS_GREAT_WORK_NIBELUNGEN</BuildingClassType> - <CommerceChanges> - <iCommerce>4</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - </CommerceChanges> - </BuildingCommerceChange> - <BuildingCommerceChange> - <BuildingClassType>BUILDINGCLASS_GREAT_WORK_ANCIENT_MARINER</BuildingClassType> - <CommerceChanges> - <iCommerce>4</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - </CommerceChanges> - </BuildingCommerceChange> - <BuildingCommerceChange> - <BuildingClassType>BUILDINGCLASS_GREAT_WORK_QUO_VADIS</BuildingClassType> - <CommerceChanges> - <iCommerce>4</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - </CommerceChanges> - </BuildingCommerceChange> - <BuildingCommerceChange> - <BuildingClassType>BUILDINGCLASS_GREAT_WORK_CRIME_AND_PUNISHMENT</BuildingClassType> - <CommerceChanges> - <iCommerce>4</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - </CommerceChanges> - </BuildingCommerceChange> - <BuildingCommerceChange> - <BuildingClassType>BUILDINGCLASS_GREAT_WORK_AMERICAN_GOTHIC</BuildingClassType> - <CommerceChanges> - <iCommerce>4</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - </CommerceChanges> - </BuildingCommerceChange> - <BuildingCommerceChange> - <BuildingClassType>BUILDINGCLASS_GREAT_WORK_HOMBRE</BuildingClassType> - <CommerceChanges> - <iCommerce>4</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - </CommerceChanges> - </BuildingCommerceChange> - <BuildingCommerceChange> - <BuildingClassType>BUILDINGCLASS_GREAT_WORK_TOSCA</BuildingClassType> - <CommerceChanges> - <iCommerce>4</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - </CommerceChanges> - </BuildingCommerceChange> - <BuildingCommerceChange> - <BuildingClassType>BUILDINGCLASS_GREAT_WORK_RASHOMON</BuildingClassType> - <CommerceChanges> - <iCommerce>4</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - </CommerceChanges> - </BuildingCommerceChange> - <BuildingCommerceChange> - <BuildingClassType>BUILDINGCLASS_GREAT_WORK_ST_LAZARE</BuildingClassType> - <CommerceChanges> - <iCommerce>4</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - </CommerceChanges> - </BuildingCommerceChange> - <BuildingCommerceChange> - <BuildingClassType>BUILDINGCLASS_GREAT_WORK_DEATH_AND_LIFE</BuildingClassType> - <CommerceChanges> - <iCommerce>4</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - </CommerceChanges> - </BuildingCommerceChange> - <BuildingCommerceChange> - <BuildingClassType>BUILDINGCLASS_GREAT_WORK_THE_THINKER</BuildingClassType> - <CommerceChanges> - <iCommerce>4</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - </CommerceChanges> - </BuildingCommerceChange> - <BuildingCommerceChange> - <BuildingClassType>BUILDINGCLASS_GREAT_WORK_MORT</BuildingClassType> - <CommerceChanges> - <iCommerce>4</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - </CommerceChanges> - </BuildingCommerceChange> - <BuildingCommerceChange> - <BuildingClassType>BUILDINGCLASS_GREAT_WORK_SONATAS</BuildingClassType> - <CommerceChanges> - <iCommerce>4</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> - </CommerceChanges> - </BuildingCommerceChange> - <BuildingCommerceChange> - <BuildingClassType>BUILDINGCLASS_GREAT_WORK_BLACK_SQUARE</Bu... 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From: <w_h...@us...> - 2024-09-08 21:16:41
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Revision: 5419 http://sourceforge.net/p/civ4mods/code/5419 Author: w_hawkwood Date: 2024-09-08 21:16:33 +0000 (Sun, 08 Sep 2024) Log Message: ----------- - Reworked the logic of tech assignment to settling barbarian civs. The new civ will know all the techs known to at least 50% of the civs on that continent. - Halved the barbarian settle chance - AI civs without nuclear weapons will not declare wars on AI civs with history of using nukes against their enemies (by Takofloppa) - Lowered base happiness of Democracy civic by 1 (still the best option happiness-wise by far) - Brought back Constitutional Monarchy. Basically, a variant of Constitution that was available with Democracy civic. Requires Monarchy and Representation. Keeps Monarchy viable into modern era. - Added a missing text line for fighter able to do Air Superiority missions - Adjusted some flags - China now has indigenous Chu XP-0 as their flavour fighters - Lots of aesthetic adjustments to bombards and cannons. Got rid of stock cartoony cannons in all cases. All bombard gunners now carry a linstock for better visual distinction. A couple of new flavour units - Added several more flavour units to Philippines - Some other flavour unit tweaks - Removed some unused stuff Modified Paths: -------------- realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/national_empire.dds realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/china_mmo.dds realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/china_mon.dds realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/mongolia_yua.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Arabia/LS_Cannon_Arabia/Arab_Cannon.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Arabia/LS_Cannon_Arabia/Arab_Cannon_fx.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Arabia/LS_Cannon_Arabia/MoorCannon_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_African/LS_Bombard_Africa/BombardB1.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_African/LS_Bombard_Africa/BombardB1_fx.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_LatinAmerica/LS_Bombard_LatAm/Cannon.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_LatinAmerica/LS_Bombard_LatAm/Cannon_fx.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Mideast/LS_Bombard_Mideast/BombardB1.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Mideast/LS_Bombard_Mideast/BombardB1_fx.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LS_Bombard_Orient/JavaIslamicCannonEarlySiege.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LS_Bombard_Orient/JavaIslamicCannonEarlySiege_fx.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LS_Cannon_Orient/arup_asian_artillery_diffuse.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LS_Cannon_Orient/arup_asian_artillery_gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LS_Cannon_Orient/cannon.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Austria/Cannon Austria/cannon.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Cannon/MysoreCannon.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Cannon/MysoreCannonEarly.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia WW1 infantry/KNILInfantryNative1912.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia WW1 infantry/KNILInfantryNative1912_fx.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia bombard/JavaIslamicCannonLantaka.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia bombard/JavaIslamicCannonLantaka_fx.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Aztec/mexican_cannon/cannon.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Berber/Berber Cannon/BerberCannon_fx.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Berber/Berber Cannon/MoorCannon_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/China/Bombard_China/bombard.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/China/Cannon_China/arup_asian_artillery_diffuse.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/China/Cannon_China/arup_asian_artillery_gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/China/Cannon_China/cannon.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/China/La-9/lavochkin.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Bombard/BombardB1.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Bombard/BombardB1_fx.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Dravidia/Mysore Cannon/MysoreCannon.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Dravidia/Mysore Cannon/MysoreCannonEarly.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Dutch/Cannon_dutch/cannon.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Egypt/egyptian_cannon/MoorCannon_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Egypt/egyptian_cannon/egyptiancannon_fx.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/England/English_cannon/cannon.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/England/Ribauldequin/Cannon.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Ethiopia/Ethiopian Cannon/ethiocannonfinal.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/German/LI_Truck_Germany/opel.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/German/LS_Cannon_German/cannon.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Hungary/LS_Cannon_Hungary/cannon.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/India/Sepoy Cannon/IndianCannonBronzeLater.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/India/Sepoy Cannon/MutineerCannon.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Japan/Infantry_Japan/Infantry_Japan.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Japan/Infantry_Japan/infantry_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Japan/LI_AT_WW2_Japan/AT_Infantry2.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Japan/LI_AT_WW2_Japan/infantry_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Japan/Nihon_Marine/Marines2.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Japan/Nihon_Marine/infantry_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Khmer/khmer cannon/arup_asian_artillery_diffuse.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Khmer/khmer cannon/arup_asian_artillery_gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Khmer/khmer cannon/cannon.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Korea/Korean_Cannon/KoreanCannon.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Korea/Korean_Cannon/arup_asian_artillery_diffuse.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Korea/Korean_Cannon/arup_asian_artillery_gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Mali/mali_cannon/africancannon_fx.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Mughal/Mughal Cannon/MysoreCannonEarly.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/LS_Cannon_Nap_Turk/American Foot.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/LS_Cannon_Nap_Turk/American Foot_fx.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/bombard_ottoman/BombardB.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/persian_cannon/moorcannon_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/persian_cannon/persiancannonman.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Poland/CannonPoland/cannon.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Poland/LS_Bombard_Poland/russianbombard.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Portugal/Cannon_portugal/cannon.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Russia/LS_Cannon_Russia/cannon.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/South China/P-40_Tomahawk/hurricane.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Spain/Culverin_Extraordinary/Cannon.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Spain/spain_cannon/spain_cannon.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Zulu/Cannon_Zulu/cannon.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/carthage/Bombard_Carthage/BombardB.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LS_Bombard_France/Cannon.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LS_Cannon_France/cannon.nif realism/bts/trunk/mod/Assets/CvGameCoreDLL.dll realism/bts/trunk/mod/Assets/Python/Components/BarbCiv.py realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Building.xml realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Leaderhead.xml realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Unit.xml realism/bts/trunk/mod/Assets/XML/Buildings/CIV4BuildingClassInfos.xml realism/bts/trunk/mod/Assets/XML/Buildings/National_Wonders_CIV4BuildingInfos.xml realism/bts/trunk/mod/Assets/XML/Civilizations/CIV4CivilizationInfos.xml realism/bts/trunk/mod/Assets/XML/Civilizations/Derivative_CIV4CivilizationInfos.xml realism/bts/trunk/mod/Assets/XML/GameInfo/CIV4CivicInfos.xml realism/bts/trunk/mod/Assets/XML/Text/Civilopedia_Units.xml realism/bts/trunk/mod/Assets/XML/Text/Misc1.xml realism/bts/trunk/mod/Assets/XML/Text/Strategy3.xml realism/bts/trunk/mod/Assets/XML/Text/Units_New_Naming_Air.xml realism/bts/trunk/mod/Assets/XML/Text/Units_New_Naming_Gun.xml realism/bts/trunk/mod/Assets/XML/Text/Units_New_Naming_Siege.xml realism/bts/trunk/mod/Assets/XML/Units/TR_Air_CIV4UnitInfos.xml realism/bts/trunk/mod/Assets/XML/Units/TR_Gun_CIV4UnitInfos.xml realism/bts/trunk/mod/Assets/XML/Units/TR_Siege_CIV4UnitInfos.xml realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvPlayer.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvPlayer.h realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvPlot.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvTeam.cpp Added Paths: ----------- realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_African/LS_Bombard_Africa/RusPrePetrineCannonmanGloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_African/LS_Bombard_Africa/RusPrePetrineCannonman_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_LatinAmerica/LS_Bombard_LatAm/RusPrePetrineCannonmanGloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_LatinAmerica/LS_Bombard_LatAm/RusPrePetrineCannonman_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Mideast/LS_Bombard_Mideast/RusPrePetrineCannonmanGloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Mideast/LS_Bombard_Mideast/RusPrePetrineCannonman_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LS_Bombard_Orient/RusPrePetrineCannonmanGloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LS_Bombard_Orient/RusPrePetrineCannonman_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Austria/Cannon Austria/OttomanCannonField16th17thGloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Austria/Cannon Austria/OttomanCannonField16th17th_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia WW1 infantry/KNILInfantryIndonesianGloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia WW1 infantry/KNILInfantryIndonesian_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia WW1 infantry/MannlicherM1895GearAcehWarDutchGloss_64_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia WW1 infantry/MannlicherM1895GearAcehWarDutch_64_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia bombard/RusPrePetrineCannonmanGloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia bombard/RusPrePetrineCannonman_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Aztec/mexican_cannon/OttomanCannonField16th17thGloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Aztec/mexican_cannon/OttomanCannonField16th17th_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/China/Bombard_China/RusPrePetrineCannonmanGloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/China/Bombard_China/RusPrePetrineCannonman_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/China/La-9/PRC_plane_light_chu_x_p0_diffuse.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Bombard/RusPrePetrineCannonmanGloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Bombard/RusPrePetrineCannonman_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Cannon/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Cannon/OttomanCannonField16th17thGloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Cannon/OttomanCannonField16th17thGloss_128_e.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Cannon/OttomanCannonField16th17thGloss_128_o.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Cannon/OttomanCannonField16th17th_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Cannon/OttomanCannonField16th17th_128_e.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Cannon/OttomanCannonField16th17th_128_o.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Cannon/cannon.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Cannon/indianmysorecannonmanbrown_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Dutch/Cannon_dutch/OttomanCannonField16th17thGloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Dutch/Cannon_dutch/OttomanCannonField16th17th_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/England/English_cannon/OttomanCannonField16th17thGloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/England/English_cannon/OttomanCannonField16th17th_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/England/Ribauldequin/RusPrePetrineCannonmanGloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/England/Ribauldequin/RusPrePetrineCannonman_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ethiopia/Ethiopian Cannon/OttomanCannonField16th17thGloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ethiopia/Ethiopian Cannon/OttomanCannonField16th17th_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/German/LS_Cannon_German/OttomanCannonField16th17thGloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/German/LS_Cannon_German/OttomanCannonField16th17th_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Hungary/LS_Cannon_Hungary/OttomanCannonField16th17thGloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Hungary/LS_Cannon_Hungary/OttomanCannonField16th17th_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Japan/Infantry_Japan/munition.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Japan/Infantry_Japan/worker_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Japan/LI_AT_WW2_Japan/marine_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Japan/Nihon_Marine/incense.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Japan/Nihon_Marine/marine_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/LS_Cannon_Nap_Turk/OttomanCannonierGreenish_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/LS_Cannon_Turk/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/LS_Cannon_Turk/AcehOttomanCannon.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/LS_Cannon_Turk/AcehTurkishCannonCrew16thGloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/LS_Cannon_Turk/AcehTurkishCannonCrew16th_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/LS_Cannon_Turk/OttomanCannonField16th17thGloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/LS_Cannon_Turk/OttomanCannonField16th17th_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/bombard_ottoman/OttomanBombardLargeWheels.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/bombard_ottoman/OttomanBombardLargeWheelsGloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/bombard_ottoman/RusPrePetrineCannonmanGloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/bombard_ottoman/RusPrePetrineCannonman_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LI_Inf_WW1_Filipino/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LI_Inf_WW1_Filipino/JavaGunInfantryWW11912_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LI_Inf_WW1_Filipino/KNILInfantryNative1912.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LI_Inf_WW1_Filipino/KNILInfantryNative1912_fx.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LI_Inf_WW2_Filipino/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LI_Inf_WW2_Filipino/infantry.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LI_Inf_WW2_Filipino/uk30_2.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Poland/CannonPoland/OttomanCannonField16th17thGloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Poland/CannonPoland/OttomanCannonField16th17th_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Poland/LS_Bombard_Poland/RusPrePetrineCannonmanGloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Poland/LS_Bombard_Poland/RusPrePetrineCannonman_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Portugal/Cannon_portugal/OttomanCannonField16th17thGloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Portugal/Cannon_portugal/OttomanCannonField16th17th_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Russia/LS_Cannon_Russia/OttomanCannonField16th17thGloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Russia/LS_Cannon_Russia/OttomanCannonField16th17th_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/South China/P-40_Tomahawk/CHI_plane_light_chu_x_p0_diffuse.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Spain/Culverin_Extraordinary/RusPrePetrineCannonmanGloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Spain/Culverin_Extraordinary/RusPrePetrineCannonman_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Spain/spain_cannon/OttomanCannonField16th17thGloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Spain/spain_cannon/OttomanCannonField16th17th_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Spain/spain_cannon/artilleryspa18.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Zulu/Cannon_Zulu/OttomanCannonField16th17thGloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Zulu/Cannon_Zulu/OttomanCannonField16th17th_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/carthage/Bombard_Carthage/RusPrePetrineCannonmanGloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/carthage/Bombard_Carthage/RusPrePetrineCannonman_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LS_Bombard_France/RusPrePetrineCannonmanGloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LS_Bombard_France/RusPrePetrineCannonman_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LS_Cannon_France/OttomanCannonField16th17thGloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LS_Cannon_France/OttomanCannonField16th17th_128.dds Removed Paths: ------------- realism/bts/trunk/mod/Assets/Art/LeaderHeads/Philip_II.DDS realism/bts/trunk/mod/Assets/Art/Units/Unique/Austria/Cannon Austria/cannon_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Austria/Cannon Austria/cannon_128_gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Cannon/MysoreCannon_fx.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia WW1 infantry/InfantryRifle.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia WW1 infantry/JavaGunInfantryWW11912_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Aztec/mexican_cannon/cannon_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Aztec/mexican_cannon/cannon_128_gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/China/La-9/1_h.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Dutch/Cannon_dutch/cannon_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Dutch/Cannon_dutch/cannon_128_gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/England/English_cannon/cannon_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/England/English_cannon/cannon_128_gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ethiopia/Ethiopian Cannon/cannon.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ethiopia/Ethiopian Cannon/cannon_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ethiopia/Ethiopian Cannon/cannon_128_gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ethiopia/Ethiopian Cannon/cannon_damage_states.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ethiopia/Ethiopian Cannon/cannon_wheels_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ethiopia/Ethiopian Cannon/cannonball.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Ethiopia/Ethiopian Cannon/cannonier_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ethiopia/Ethiopian Cannon/cannonier_damaged_states.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/German/LS_Cannon_German/cannon_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/German/LS_Cannon_German/cannon_128_gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Hungary/LS_Cannon_Hungary/cannon_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Hungary/LS_Cannon_Hungary/cannon_128_gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Japan/Infantry_Japan/Infantry_Japan_2.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Japan/LI_AT_WW2_Japan/None.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Japan/LI_AT_WW2_Japan/asian_explorer.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Japan/LI_AT_WW2_Japan/buddhist_missionary_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Japan/LI_AT_WW2_Japan/head.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Japan/LI_AT_WW2_Japan/warrior_asian.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Japan/LI_AT_WW2_Japan/ww1_soldier_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Japan/Nihon_Marine/None.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Japan/Nihon_Marine/warrior_asian.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/LS_Cannon_Nap_Turk/BerberFusilierHood_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/LS_Cannon_Nap_Turk/cannonier_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/LS_Cannon_Nap_Turk/rifleman_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/bombard_ottoman/bombard.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/bombard_ottoman/bombard_damage.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/bombard_ottoman/bombardgloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/persian_cannon/PersianIslamicCannonmanLate1_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/persian_cannon/africancannon.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/persian_cannon/africancannon_fx.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/persian_cannon/lla9_fieldgun.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Poland/CannonPoland/cannon_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Poland/CannonPoland/cannon_128_gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Portugal/Cannon_portugal/cannon_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Portugal/Cannon_portugal/cannon_128_gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Russia/LS_Cannon_Russia/cannon_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Russia/LS_Cannon_Russia/cannon_128_gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Spain/spain_cannon/HolyRomanMusketman_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Spain/spain_cannon/cannon.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Spain/spain_cannon/cannon_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Spain/spain_cannon/cannon_128_gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Spain/spain_cannon/cannon_damage_states.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Spain/spain_cannon/cannon_wheels_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Spain/spain_cannon/cannonier_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Spain/spain_cannon/cannonier_damaged_states.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Spain/spain_cannon/cannonierhead_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Zulu/Cannon_Zulu/cannon_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Zulu/Cannon_Zulu/cannon_128_gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LS_Cannon_France/cannon_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LS_Cannon_France/cannon_128_gloss.dds realism/bts/trunk/mod/Assets/Art/Units/cannon/cannon.nif realism/bts/trunk/mod/Assets/Art/Units/cannon/cannon_128.dds realism/bts/trunk/mod/Assets/Art/Units/cannon/cannon_128_gloss.dds realism/bts/trunk/mod/Assets/Art/Units/cannon/cannon_fx.nif realism/bts/trunk/mod/Assets/Art/Units/cannon/cannon_wheels_128.dds realism/bts/trunk/mod/Assets/Art/Units/cannon/indianmysorecannonmanbrown_128.dds Modified: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/national_empire.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/china_mmo.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/china_mon.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/mongolia_yua.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/LeaderHeads/Philip_II.DDS =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Arabia/LS_Cannon_Arabia/Arab_Cannon.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Arabia/LS_Cannon_Arabia/Arab_Cannon_fx.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Arabia/LS_Cannon_Arabia/MoorCannon_128.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_African/LS_Bombard_Africa/BombardB1.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_African/LS_Bombard_Africa/BombardB1_fx.nif =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_African/LS_Bombard_Africa/RusPrePetrineCannonmanGloss_128.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_African/LS_Bombard_Africa/RusPrePetrineCannonmanGloss_128.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_African/LS_Bombard_Africa/RusPrePetrineCannonmanGloss_128.dds 2024-09-02 23:34:08 UTC (rev 5418) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_African/LS_Bombard_Africa/RusPrePetrineCannonmanGloss_128.dds 2024-09-08 21:16:33 UTC (rev 5419) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_African/LS_Bombard_Africa/RusPrePetrineCannonmanGloss_128.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_African/LS_Bombard_Africa/RusPrePetrineCannonman_128.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_African/LS_Bombard_Africa/RusPrePetrineCannonman_128.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_African/LS_Bombard_Africa/RusPrePetrineCannonman_128.dds 2024-09-02 23:34:08 UTC (rev 5418) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_African/LS_Bombard_Africa/RusPrePetrineCannonman_128.dds 2024-09-08 21:16:33 UTC (rev 5419) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_African/LS_Bombard_Africa/RusPrePetrineCannonman_128.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_LatinAmerica/LS_Bombard_LatAm/Cannon.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_LatinAmerica/LS_Bombard_LatAm/Cannon_fx.nif =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_LatinAmerica/LS_Bombard_LatAm/RusPrePetrineCannonmanGloss_128.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_LatinAmerica/LS_Bombard_LatAm/RusPrePetrineCannonmanGloss_128.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_LatinAmerica/LS_Bombard_LatAm/RusPrePetrineCannonmanGloss_128.dds 2024-09-02 23:34:08 UTC (rev 5418) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_LatinAmerica/LS_Bombard_LatAm/RusPrePetrineCannonmanGloss_128.dds 2024-09-08 21:16:33 UTC (rev 5419) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_LatinAmerica/LS_Bombard_LatAm/RusPrePetrineCannonmanGloss_128.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_LatinAmerica/LS_Bombard_LatAm/RusPrePetrineCannonman_128.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_LatinAmerica/LS_Bombard_LatAm/RusPrePetrineCannonman_128.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_LatinAmerica/LS_Bombard_LatAm/RusPrePetrineCannonman_128.dds 2024-09-02 23:34:08 UTC (rev 5418) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_LatinAmerica/LS_Bombard_LatAm/RusPrePetrineCannonman_128.dds 2024-09-08 21:16:33 UTC (rev 5419) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_LatinAmerica/LS_Bombard_LatAm/RusPrePetrineCannonman_128.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Mideast/LS_Bombard_Mideast/BombardB1.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Mideast/LS_Bombard_Mideast/BombardB1_fx.nif =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Mideast/LS_Bombard_Mideast/RusPrePetrineCannonmanGloss_128.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Mideast/LS_Bombard_Mideast/RusPrePetrineCannonmanGloss_128.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Mideast/LS_Bombard_Mideast/RusPrePetrineCannonmanGloss_128.dds 2024-09-02 23:34:08 UTC (rev 5418) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Mideast/LS_Bombard_Mideast/RusPrePetrineCannonmanGloss_128.dds 2024-09-08 21:16:33 UTC (rev 5419) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Mideast/LS_Bombard_Mideast/RusPrePetrineCannonmanGloss_128.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Mideast/LS_Bombard_Mideast/RusPrePetrineCannonman_128.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Mideast/LS_Bombard_Mideast/RusPrePetrineCannonman_128.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Mideast/LS_Bombard_Mideast/RusPrePetrineCannonman_128.dds 2024-09-02 23:34:08 UTC (rev 5418) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Mideast/LS_Bombard_Mideast/RusPrePetrineCannonman_128.dds 2024-09-08 21:16:33 UTC (rev 5419) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Mideast/LS_Bombard_Mideast/RusPrePetrineCannonman_128.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LS_Bombard_Orient/JavaIslamicCannonEarlySiege.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LS_Bombard_Orient/JavaIslamicCannonEarlySiege_fx.nif =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LS_Bombard_Orient/RusPrePetrineCannonmanGloss_128.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LS_Bombard_Orient/RusPrePetrineCannonmanGloss_128.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LS_Bombard_Orient/RusPrePetrineCannonmanGloss_128.dds 2024-09-02 23:34:08 UTC (rev 5418) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LS_Bombard_Orient/RusPrePetrineCannonmanGloss_128.dds 2024-09-08 21:16:33 UTC (rev 5419) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LS_Bombard_Orient/RusPrePetrineCannonmanGloss_128.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LS_Bombard_Orient/RusPrePetrineCannonman_128.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LS_Bombard_Orient/RusPrePetrineCannonman_128.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LS_Bombard_Orient/RusPrePetrineCannonman_128.dds 2024-09-02 23:34:08 UTC (rev 5418) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LS_Bombard_Orient/RusPrePetrineCannonman_128.dds 2024-09-08 21:16:33 UTC (rev 5419) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LS_Bombard_Orient/RusPrePetrineCannonman_128.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LS_Cannon_Orient/arup_asian_artillery_diffuse.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LS_Cannon_Orient/arup_asian_artillery_gloss.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LS_Cannon_Orient/cannon.nif =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austria/Cannon Austria/OttomanCannonField16th17thGloss_128.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austria/Cannon Austria/OttomanCannonField16th17thGloss_128.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Austria/Cannon Austria/OttomanCannonField16th17thGloss_128.dds 2024-09-02 23:34:08 UTC (rev 5418) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Austria/Cannon Austria/OttomanCannonField16th17thGloss_128.dds 2024-09-08 21:16:33 UTC (rev 5419) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austria/Cannon Austria/OttomanCannonField16th17thGloss_128.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austria/Cannon Austria/OttomanCannonField16th17th_128.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austria/Cannon Austria/OttomanCannonField16th17th_128.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Austria/Cannon Austria/OttomanCannonField16th17th_128.dds 2024-09-02 23:34:08 UTC (rev 5418) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Austria/Cannon Austria/OttomanCannonField16th17th_128.dds 2024-09-08 21:16:33 UTC (rev 5419) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austria/Cannon Austria/OttomanCannonField16th17th_128.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austria/Cannon Austria/cannon.nif =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austria/Cannon Austria/cannon_128.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austria/Cannon Austria/cannon_128_gloss.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Cannon/MysoreCannon.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Cannon/MysoreCannonEarly.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Cannon/MysoreCannon_fx.nif =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia WW1 infantry/InfantryRifle.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia WW1 infantry/JavaGunInfantryWW11912_128.dds =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia WW1 infantry/KNILInfantryIndonesianGloss_128.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia WW1 infantry/KNILInfantryIndonesianGloss_128.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia WW1 infantry/KNILInfantryIndonesianGloss_128.dds 2024-09-02 23:34:08 UTC (rev 5418) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia WW1 infantry/KNILInfantryIndonesianGloss_128.dds 2024-09-08 21:16:33 UTC (rev 5419) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia WW1 infantry/KNILInfantryIndonesianGloss_128.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia WW1 infantry/KNILInfantryIndonesian_128.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia WW1 infantry/KNILInfantryIndonesian_128.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia WW1 infantry/KNILInfantryIndonesian_128.dds 2024-09-02 23:34:08 UTC (rev 5418) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia WW1 infantry/KNILInfantryIndonesian_128.dds 2024-09-08 21:16:33 UTC (rev 5419) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia WW1 infantry/KNILInfantryIndonesian_128.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia WW1 infantry/KNILInfantryNative1912.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia WW1 infantry/KNILInfantryNative1912_fx.nif =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia WW1 infantry/MannlicherM1895GearAcehWarDutchGloss_64_128.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia WW1 infantry/MannlicherM1895GearAcehWarDutchGloss_64_128.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia WW1 infantry/MannlicherM1895GearAcehWarDutchGloss_64_128.dds 2024-09-02 23:34:08 UTC (rev 5418) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia WW1 infantry/MannlicherM1895GearAcehWarDutchGloss_64_128.dds 2024-09-08 21:16:33 UTC (rev 5419) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia WW1 infantry/MannlicherM1895GearAcehWarDutchGloss_64_128.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia WW1 infantry/MannlicherM1895GearAcehWarDutch_64_128.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia WW1 infantry/MannlicherM1895GearAcehWarDutch_64_128.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia WW1 infantry/MannlicherM1895GearAcehWarDutch_64_128.dds 2024-09-02 23:34:08 UTC (rev 5418) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia WW1 infantry/MannlicherM1895GearAcehWarDutch_64_128.dds 2024-09-08 21:16:33 UTC (rev 5419) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia WW1 infantry/MannlicherM1895GearAcehWarDutch_64_128.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia bombard/JavaIslamicCannonLantaka.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia bombard/JavaIslamicCannonLantaka_fx.nif =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia bombard/RusPrePetrineCannonmanGloss_128.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia bombard/RusPrePetrineCannonmanGloss_128.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia bombard/RusPrePetrineCannonmanGloss_128.dds 2024-09-02 23:34:08 UTC (rev 5418) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia bombard/RusPrePetrineCannonmanGloss_128.dds 2024-09-08 21:16:33 UTC (rev 5419) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia bombard/RusPrePetrineCannonmanGloss_128.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia bombard/RusPrePetrineCannonman_128.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia bombard/RusPrePetrineCannonman_128.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia bombard/RusPrePetrineCannonman_128.dds 2024-09-02 23:34:08 UTC (rev 5418) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia bombard/RusPrePetrineCannonman_128.dds 2024-09-08 21:16:33 UTC (rev 5419) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia bombard/RusPrePetrineCannonman_128.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Aztec/mexican_cannon/OttomanCannonField16th17thGloss_128.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Aztec/mexican_cannon/OttomanCannonField16th17thGloss_128.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Aztec/mexican_cannon/OttomanCannonField16th17thGloss_128.dds 2024-09-02 23:34:08 UTC (rev 5418) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Aztec/mexican_cannon/OttomanCannonField16th17thGloss_128.dds 2024-09-08 21:16:33 UTC (rev 5419) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Aztec/mexican_cannon/OttomanCannonField16th17thGloss_128.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Aztec/mexican_cannon/OttomanCannonField16th17th_128.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Aztec/mexican_cannon/OttomanCannonField16th17th_128.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Aztec/mexican_cannon/OttomanCannonField16th17th_128.dds 2024-09-02 23:34:08 UTC (rev 5418) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Aztec/mexican_cannon/OttomanCannonField16th17th_128.dds 2024-09-08 21:16:33 UTC (rev 5419) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Aztec/mexican_cannon/OttomanCannonField16th17th_128.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Aztec/mexican_cannon/cannon.nif =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Aztec/mexican_cannon/cannon_128.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Aztec/mexican_cannon/cannon_128_gloss.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Berber/Berber Cannon/BerberCannon_fx.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Berber/Berber Cannon/MoorCannon_128.dds =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/China/Bombard_China/RusPrePetrineCannonmanGloss_128.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/China/Bombard_China/RusPrePetrineCannonmanGloss_128.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/China/Bombard_China/RusPrePetrineCannonmanGloss_128.dds 2024-09-02 23:34:08 UTC (rev 5418) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/China/Bombard_China/RusPrePetrineCannonmanGloss_128.dds 2024-09-08 21:16:33 UTC (rev 5419) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/China/Bombard_China/RusPrePetrineCannonmanGloss_128.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/China/Bombard_China/RusPrePetrineCannonman_128.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/China/Bombard_China/RusPrePetrineCannonman_128.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/China/Bombard_China/RusPrePetrineCannonman_128.dds 2024-09-02 23:34:08 UTC (rev 5418) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/China/Bombard_China/RusPrePetrineCannonman_128.dds 2024-09-08 21:16:33 UTC (rev 5419) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/China/Bombard_China/RusPrePetrineCannonman_128.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/China/Bombard_China/bombard.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/China/Cannon_China/arup_asian_artillery_diffuse.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/China/Cannon_China/arup_asian_artillery_gloss.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/China/Cannon_China/cannon.nif =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/China/La-9/1_h.dds =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/China/La-9/PRC_plane_light_chu_x_p0_diffuse.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/China/La-9/PRC_plane_light_chu_x_p0_diffuse.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/China/La-9/PRC_plane_light_chu_x_p0_diffuse.dds 2024-09-02 23:34:08 UTC (rev 5418) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/China/La-9/PRC_plane_light_chu_x_p0_diffuse.dds 2024-09-08 21:16:33 UTC (rev 5419) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/China/La-9/PRC_plane_light_chu_x_p0_diffuse.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/China/La-9/lavochkin.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Bombard/BombardB1.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Bombard/BombardB1_fx.nif =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Bombard/RusPrePetrineCannonmanGloss_128.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Bombard/RusPrePetrineCannonmanGloss_128.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Bombard/RusPrePetrineCannonmanGloss_128.dds 2024-09-02 23:34:08 UTC (rev 5418) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Bombard/RusPrePetrineCannonmanGloss_128.dds 2024-09-08 21:16:33 UTC (rev 5419) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Bombard/RusPrePetrineCannonmanGloss_128.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Bombard/RusPrePetrineCannonman_128.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Bombard/RusPrePetrineCannonman_128.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Bombard/RusPrePetrineCannonman_128.dds 2024-09-02 23:34:08 UTC (rev 5418) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Bombard/RusPrePetrineCannonman_128.dds 2024-09-08 21:16:33 UTC (rev 5419) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Bombard/RusPrePetrineCannonman_128.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Cannon/OttomanCannonField16th17thGloss_128.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Cannon/OttomanCannonField16th17thGloss_128.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Cannon/OttomanCannonField16th17thGloss_128.dds 2024-09-02 23:34:08 UTC (rev 5418) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Cannon/OttomanCannonField16th17thGloss_128.dds 2024-09-08 21:16:33 UTC (rev 5419) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Cannon/OttomanCannonField16th17thGloss_128.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Cannon/OttomanCannonField16th17thGloss_128_e.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Cannon/OttomanCannonField16th17thGloss_128_e.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Cannon/OttomanCannonField16th17thGloss_128_e.dds 2024-09-02 23:34:08 UTC (rev 5418) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Cannon/OttomanCannonField16th17thGloss_128_e.dds 2024-09-08 21:16:33 UTC (rev 5419) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Cannon/OttomanCannonField16th17thGloss_128_e.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Cannon/OttomanCannonField16th17thGloss_128_o.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Cannon/OttomanCannonField16th17thGloss_128_o.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Cannon/OttomanCannonField16th17thGloss_128_o.dds 2024-09-02 23:34:08 UTC (rev 5418) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Cannon/OttomanCannonField16th17thGloss_128_o.dds 2024-09-08 21:16:33 UTC (rev 5419) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Cannon/OttomanCannonField16th17thGloss_128_o.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Cannon/OttomanCannonField16th17th_128.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Cannon/OttomanCannonField16th17th_128.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Cannon/OttomanCannonField16th17th_128.dds 2024-09-02 23:34:08 UTC (rev 5418) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Cannon/OttomanCannonField16th17th_128.dds 2024-09-08 21:16:33 UTC (rev 5419) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LS_Cannon/OttomanCannonField16th17th_128.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of prop... [truncated message content] |
From: <w_h...@us...> - 2024-09-02 23:34:22
|
Revision: 5418 http://sourceforge.net/p/civ4mods/code/5418 Author: w_hawkwood Date: 2024-09-02 23:34:08 +0000 (Mon, 02 Sep 2024) Log Message: ----------- Surprise Filipino update - Replaced Taiwan (that was mostly a carbon copy of South China anyway) with Philippines - New derivative civ, mostly complete (may add some ships and late industrial units later) - NU will eat your recon units for breakfast, maybe even literally - Maritime-oriented UB - Fully fleshed out unit roster, with strong infantry lineup that excels in rough terrain, meh cavalry and archers - New leader complete with city names (that list took quite some research, including actual historical publications) - Starting location in Triassic scenario updated to reflect new civ (though it was actually closer to Philippines than to Taiwan anyway) In other news: - Austronesia lost all its Filipino influences to the new civ, now have some different units, Great People etc. - Statue of Zeus (or its equivalent) will now correctly grant a reward option in Sports League quest - The bottom panel of the main interface now adjusts to non-standard minimap proportions, so that no screen real estate is wasted - Guilds no longer prerequisite for Paper - Renamed City Rights to Borough Rights - Cottages now correctly explain in pedia that they require at least 1 food on the tile to be built (no actual gameplay change, that was always the case) - Some balance tweaks to Europe scenario; buffed some underperforming civs, nerfed some overperforming ones (mostly by redistributing some resources, but also removed barbarian Sparta, as both Greeces struggle a lot even without a mighty barbarian city right on their doorstep) - Fixed the selection radius of QF25 howitzer - Visually updated some other units (includes Ukraine getting Bradley instead of BMP-3; while it technically had a couple of BMP-3s, it never fielded them, plus their Bradleys have cool digital camo) Modified Paths: -------------- realism/bts/trunk/mod/Assets/Art/Interface/Buttons/LeaderHeads/koxinga_bt.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/civilizations/taiwan_bt.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/units/strategic_bomber.dds realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/Taiwan_alt.dds realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/Taiwan_com.dds realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/Taiwan_def.dds realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/Taiwan_gen.dds realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/taiwan_mod.dds realism/bts/trunk/mod/Assets/Art/LeaderHeads/koxinga.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/America/LI_Inf_IFV_America/mechanizedinfantry.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Arabia/LI_Inf_IFV_Arabia/mechanizedinfantry.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/Carrack_Austronesia/EE2_Carrack.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/Carrack_Austronesia/indian_galley_1_diffuse.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/Pinisi/asian_transport_03_diffuse.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/Pinisi/junk.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Medium Cavalry/IndianMarathaLightCavalryWhiteTurban_fx.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia cog/chola_transport.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia cog/indian_light_01_diffuse.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia explorer/JavaIslamicLightInfantryBugisGloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia explorer/explorer_fx.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia galley/Galley.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia wargalley/indian_galley_3_diffuse.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia wargalley/wargalley_chola.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Egypt/EIFV/BMP.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Egypt/EIFV/civ12_eifv_egypt.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Egypt/Galatian_Mercenary/ptol_thureos_01_gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Shared/AB_UCAV_Bayraktar/tu_95.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Shared/LS_Artillery_Heavy_WW2_QF25/artillery_fx.nif realism/bts/trunk/mod/Assets/Python/Components/DynamicCityNaming.py realism/bts/trunk/mod/Assets/Python/Components/DynamicCivNaming.py realism/bts/trunk/mod/Assets/Python/EntryPoints/CvRandomEventInterface.py realism/bts/trunk/mod/Assets/Python/Screens/CvMainInterface.py realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Building.xml realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Unit.xml realism/bts/trunk/mod/Assets/XML/Buildings/CIV4BuildingInfos.xml realism/bts/trunk/mod/Assets/XML/Civilizations/CIV4LeaderHeadInfos.xml realism/bts/trunk/mod/Assets/XML/Civilizations/Derivative_CIV4CivilizationInfos.xml realism/bts/trunk/mod/Assets/XML/Technologies/CIV4TechInfos.xml realism/bts/trunk/mod/Assets/XML/Terrain/CIV4ImprovementInfos.xml realism/bts/trunk/mod/Assets/XML/Text/Buildings.xml realism/bts/trunk/mod/Assets/XML/Text/Civilizations.xml realism/bts/trunk/mod/Assets/XML/Text/Civilopedia_BuildingsProjects.xml realism/bts/trunk/mod/Assets/XML/Text/Civilopedia_Leaders.xml realism/bts/trunk/mod/Assets/XML/Text/Civilopedia_Technologies.xml realism/bts/trunk/mod/Assets/XML/Text/Civilopedia_Units.xml realism/bts/trunk/mod/Assets/XML/Text/Help.xml realism/bts/trunk/mod/Assets/XML/Text/Leaders.xml realism/bts/trunk/mod/Assets/XML/Text/Strategy3.xml realism/bts/trunk/mod/Assets/XML/Text/Strategy_Units.xml realism/bts/trunk/mod/Assets/XML/Text/Technologies.xml realism/bts/trunk/mod/Assets/XML/Text/Units_New_Naming_Air.xml realism/bts/trunk/mod/Assets/XML/Text/Units_New_Naming_Archer.xml realism/bts/trunk/mod/Assets/XML/Text/Units_New_Naming_Gun.xml realism/bts/trunk/mod/Assets/XML/Text/Units_New_Naming_Melee.xml realism/bts/trunk/mod/Assets/XML/Text/Units_New_Naming_Mounted.xml realism/bts/trunk/mod/Assets/XML/Text/Units_New_Naming_Mounted_Light.xml realism/bts/trunk/mod/Assets/XML/Text/Units_New_Naming_Recon.xml realism/bts/trunk/mod/Assets/XML/Text/Units_Unique.xml realism/bts/trunk/mod/Assets/XML/Units/CIV4UnitClassInfos.xml realism/bts/trunk/mod/Assets/XML/Units/TR_Air_CIV4UnitInfos.xml realism/bts/trunk/mod/Assets/XML/Units/TR_Archer_CIV4UnitInfos.xml realism/bts/trunk/mod/Assets/XML/Units/TR_GreatPerson_CIV4UnitInfos.xml realism/bts/trunk/mod/Assets/XML/Units/TR_Gun_CIV4UnitInfos.xml realism/bts/trunk/mod/Assets/XML/Units/TR_Melee_CIV4UnitInfos.xml realism/bts/trunk/mod/Assets/XML/Units/TR_Mounted_CIV4UnitInfos.xml realism/bts/trunk/mod/Assets/XML/Units/TR_Mounted_Light_CIV4UnitInfos.xml realism/bts/trunk/mod/Assets/XML/Units/TR_Recon_CIV4UnitInfos.xml realism/bts/trunk/mod/Assets/XML/Units/TR_Unique_Units_CIV4UnitInfos.xml realism/bts/trunk/mod/PrivateMaps/RI Europe Scenario.CivBeyondSwordWBSave realism/bts/trunk/mod/PrivateMaps/RI Triassic Period Earth Scenario.CivBeyondSwordWBSave Added Paths: ----------- realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/pearl.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/units/NU_Filipino_Kalinga.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/units/ifv_namer.dds realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/taiwan_tri.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Pearl/ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Pearl/Dock.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Pearl/japan_dock_age1.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/America/LI_Inf_IFV_America/bradley.dds 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realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms 2/AcehLargeLooseShirt_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms 2/AcehShieldRattanBucklerGloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms 2/AcehShieldRattanBuckler_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms 2/AcehSwordsman.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/AF_Jet_Fighter_Early_Filipino/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/AF_Jet_Fighter_Early_Filipino/F86.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/AF_Jet_Fighter_Early_Filipino/F86FTx_Phi.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LA_Archer_Filipino/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LA_Archer_Filipino/FilipinoArcher.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LA_Archer_Filipino/FilipinoIlongotArcher_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LA_Archer_Filipino/egyptian_archer128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LA_Archer_Filipino/egyptian_archerGLOSS.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LA_Axe_Filipino/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LA_Axe_Filipino/FilipinoAncientBotokLioncloth1Gloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LA_Axe_Filipino/FilipinoAncientBotokLioncloth1_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LA_Axe_Filipino/FilipinoIfugaAxemanBontocHH.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LA_Axe_Filipino/FilipinoLuzonNorShieldBasic4.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LA_Axe_Filipino/FilipinoLuzonNorShieldBasic4Gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LA_Comp_Filipino/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LA_Comp_Filipino/FilipinoAncientZambales1Gloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LA_Comp_Filipino/FilipinoAncientZambalesShirt1_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LA_Comp_Filipino/FilipinoZambalesArcherShirt.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LA_Cross_Filipino/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LA_Cross_Filipino/CrossbowWoodSEastAsianGloss_64_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LA_Cross_Filipino/CrossbowWoodSEastAsian_64_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LA_Cross_Filipino/FilipinoCrossbowman2.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LA_Cross_Filipino/FilipinoMedPadArmorVest1Gloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LA_Cross_Filipino/FilipinoMedPadArmorVest1_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LA_Cross_Filipino/MalayAxeGloss_64.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LA_Cross_Filipino/MalayAxe_64.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LA_FootKnight_Filipino/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LA_FootKnight_Filipino/FilipinoMedHvyInfBonearmor1.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LA_FootKnight_Filipino/FilipinoMedHvyInfBonearmorGloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LA_FootKnight_Filipino/FilipinoSwordsmanBoneArmor.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LA_FootKnight_Filipino/IndonesianMoroShieldSharpCurveCenter4.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LA_FootKnight_Filipino/IndonesianMoroShieldSharpCurveCenter4Gloss.dds 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realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LA_Spear_Filipino/IndonesianFilipinoShieldBoxerCodex1.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LA_Spear_Filipino/IndonesianFilipinoShieldBoxerCodex1Gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LA_Sword_Filipino/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LA_Sword_Filipino/FilipinoAncientCagayanwCloakA1_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LA_Sword_Filipino/FilipinoAncientCagayanwCloakBody1_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LA_Sword_Filipino/FilipinoLuzonNorShieldTall3.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LA_Sword_Filipino/FilipinoLuzonNorShieldTall3Gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LA_Sword_Filipino/FilipinoSwordsman.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LA_Sword_Late_Filipino/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LA_Sword_Late_Filipino/FilipinoBucklerWooden1Gloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LA_Sword_Late_Filipino/FilipinoBucklerWooden1_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LA_Sword_Late_Filipino/FilipinoSwordsmanTagalogNoble.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LA_Sword_Late_Filipino/FilipinoTagalogNobleGloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LA_Sword_Late_Filipino/FilipinoTagalogNoble_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LA_Warrior_Filipino/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LA_Warrior_Filipino/FilipinoWarrior.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LA_Warrior_Filipino/FilipinoWarriorIgorot_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LA_Warrior_Filipino/StoneageAxe_64.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Cata_Filipino/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Cata_Filipino/FilipinoArmoredHorseman.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Cata_Filipino/FilipinoTagVisArmorHorsemanGloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Cata_Filipino/FilipinoTagVisArmorHorseman_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Cata_Filipino/HorseCharlesBlack_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Cata_Filipino/IndonesianMoroShieldLongWide4Gloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Cata_Filipino/IndonesianMoroShieldLongWide4_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Cavalry_WW1_Filipino/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Cavalry_WW1_Filipino/BRww1_cav3.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Cavalry_WW1_Filipino/UK_ww1_cav3.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Cavalry_WW1_Filipino/cavalry-weapons128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Cavalry_WW1_Filipino/cavalry_horse_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Cavalry_WW1_Filipino/leenfield_01.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Chariot_Filipino/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Chariot_Filipino/Celtic_Chariot_Horse_Second_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Chariot_Filipino/FilipinoAncientCagayanGoldOrnamentGloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Chariot_Filipino/FilipinoAncientCagayanGoldOrnament_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Chariot_Filipino/FilipinoChariot.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Chariot_Filipino/WoodenNubian_Chariot_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Cuir_Early_Filipino/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Cuir_Early_Filipino/IndonesianMusketBoxerCodexGloss_64_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Cuir_Early_Filipino/IndonesianMusketBoxerCodex_64_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Cuir_Early_Filipino/JavaIslamicHorseGloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Cuir_Early_Filipino/JavaIslamicHorse_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Cuir_Early_Filipino/MalayMedMailPlateGoldDecoHelmetGloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Cuir_Early_Filipino/MalayMedMailPlateGoldDecoHelmet_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Cuir_Early_Filipino/MalayPostMelakaCuirassierPlate.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Cuir_Late_Filipino/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Cuir_Late_Filipino/IndonesianMusketBoxerCodexGloss_64_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Cuir_Late_Filipino/IndonesianMusketBoxerCodex_64_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Cuir_Late_Filipino/JavaIslamicHorseGloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Cuir_Late_Filipino/JavaIslamicHorse_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Cuir_Late_Filipino/MalayCuirassierPlateGloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Cuir_Late_Filipino/MalayCuirassierPlate_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Cuir_Late_Filipino/MalayPostMelakaCuirassierPlate.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Horseman_Filipino/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Horseman_Filipino/FilipinoAncientHorsemanGloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Horseman_Filipino/FilipinoAncientHorseman_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Horseman_Filipino/FilipinoHorseman.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Horseman_Filipino/FilipinoLuzonNorShieldBasic2.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Horseman_Filipino/HorsePersianBrownSaddleBorobudurSimple.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Hussar_Filipino/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Hussar_Filipino/FilipinoMindanaoManoboSpearmanGloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Hussar_Filipino/FilipinoMindanaoManoboSpearman_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Hussar_Filipino/Vet_Dragoon_Horse_DIFF256.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Hussar_Filipino/Veteran_Dragoon.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Hussar_Filipino/cutlass_01.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Hussar_Filipino/cutlass_01_glos.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Hussar_Filipino/pistol_01.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Knight_Filipino/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Knight_Filipino/FilipinoMiddleMailHelmFlatShirtPantGloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Knight_Filipino/FilipinoMiddleMailHelmFlatShirtPant_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Knight_Filipino/IndonesianMoroShieldSharpCurveCenter2.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Knight_Filipino/IndonesianMoroShieldSharpCurveCenter2Gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Knight_Filipino/JavaIslamicHorseGloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Knight_Filipino/JavaIslamicHorse_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Knight_Filipino/MalayPostMelakaHeavyCavalry.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Pistol_Filipino/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Pistol_Filipino/FilipinoAncientYellowRobeVis1Gloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Pistol_Filipino/FilipinoAncientYellowRobeVis1_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Pistol_Filipino/pistolier.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Pistol_Filipino/pistolier_gun.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LC_Pistol_Filipino/russiancossack_horse_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LI_Fus_Early_Filipino/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LI_Fus_Early_Filipino/BULACAN.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LI_Fus_Early_Filipino/BULACAN_diffuse.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LI_Fus_Early_Filipino/FilipinoMusketmanMalayBoxerCodex_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LI_Fus_Late_Filipino/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LI_Fus_Late_Filipino/domup_SUL_infantry_3_diffuse.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LI_Fus_Late_Filipino/redcoat2.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LI_Gren_Filipino/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LI_Gren_Filipino/FilipinoRenMusketmanJapanArmorGloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LI_Gren_Filipino/FilipinoRenMusketmanJapanArmor_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LI_Gren_Filipino/JapanWeaponKatanaSideMusketBoxerCodexGloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LI_Gren_Filipino/JapanWeaponKatanaSideMusketBoxerCodex_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LI_Gren_Filipino/grenadier.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LI_Gren_Filipino/katana_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LI_Gren_Filipino/katana_gloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LI_Light_Filipino/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LI_Light_Filipino/FilipinoAncientWrapArndClthRed1Gloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LI_Light_Filipino/FilipinoAncientWrapArndClthRed1_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LI_Light_Filipino/FilipinoAncientWrapArndClthRedACloak1Gloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LI_Light_Filipino/FilipinoAncientWrapArndClthRedACloak1_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LI_Light_Filipino/mandate_weapons_diffuse.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LI_Light_Filipino/siamusketman.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LI_Musket_Filipino/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LI_Musket_Filipino/FilipinoMusketmanMalay.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LI_Musket_Filipino/FilipinoMusketmanMalayBoxerCodex_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LI_Musket_Filipino/IndonesianMusketBoxerCodexGloss_64_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LI_Musket_Filipino/IndonesianMusketBoxerCodex_64_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LI_Rifle_Filipino/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LI_Rifle_Filipino/MartiniHenryTexture.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LI_Rifle_Filipino/domup_SUL_infantry_4_diffuse.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/LI_Rifle_Filipino/rifleman.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/NU_Filipino_Headhunter/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/NU_Filipino_Headhunter/FilipinoAncientKalingaLioncloth1_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/NU_Filipino_Headhunter/FilipinoAncientKalingaShirtSarong1_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/NU_Filipino_Headhunter/FilipinoIfugaAxemanKalingaHH.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/NU_Filipino_Headhunter/FilipinoIfugaAxemanKalingaLionclothHH.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/NU_Filipino_Headhunter/FilipinoLuzonNorShieldFat3.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/NU_Filipino_Headhunter/FilipinoLuzonNorShieldFat3Gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/NU_Filipino_Headhunter/FilipinoLuzonNorShieldTall1.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Philippines/NU_Filipino_Headhunter/FilipinoLuzonNorShieldTall1Gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Shared/AB_UCAV_Bayraktar/BAIRAKTAR_NW1_BaseColor 1.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ukraine/LI_Inf_IFV_Ukraine/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Ukraine/LI_Inf_IFV_Ukraine/bradley.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ukraine/LI_Inf_IFV_Ukraine/mechanizedinfantry.nif Removed Paths: ------------- realism/bts/trunk/mod/Assets/Art/Interface/Buttons/civilizations/germanemp.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/civilizations/inca2.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/civilizations/japanold.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/civilizations/russia_old.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/America/LI_Inf_IFV_America/M2BRTXT.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Arabia/LI_Inf_IFV_Arabia/M2BRTXT.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms/IndianRajputHeavyInfantryEarly.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms/IndianRajputHeavyInfantryEarly_fx.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms/IndonesianMalayShieldStarsSevenRattan1.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms/IndonesianMalayShieldStarsSevenRattan1Gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms/MalayMedGoldPlatePartsArmor.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms/MalayMedGoldPlatePartsArmorGloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms 1/IndonesianRectangleShield2.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms 1/IndonesianRectangleShield2Gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms 1/MalayHeavyInfantryHelmetChainmailSleeves.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms 1/MalayHeavyInfantryHelmetChainmailSleeves_fx.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms 1/MalayMedMailPlateGoldDecoHelmetGloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms 1/MalayMedMailPlateGoldDecoHelmet_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms 2/IndonesianMalayShieldStarsSevenBorder3.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms 2/IndonesianMalayShieldStarsSevenBorder3Gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms 2/MalayHeavyInfantryTurban.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms 2/MalayHeavyInfantryTurban_fx.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms 2/MalayMedMailPlateTurbanRedGloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms 2/MalayMedMailPlateTurbanRed_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Pikeman/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Pikeman 1/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Pikeman 2/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia wargalley/wargalley_chola_fx.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Khmer/Malay Post-Melaka Heavy Cavalry/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Shared/AB_UCAV_Bayraktar/SAAB_J21.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ukraine/bmp3_ukraine/ Added: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/pearl.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/pearl.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/pearl.dds 2024-08-13 21:18:14 UTC (rev 5417) +++ realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/pearl.dds 2024-09-02 23:34:08 UTC (rev 5418) Property changes on: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/pearl.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/LeaderHeads/koxinga_bt.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/civilizations/germanemp.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/civilizations/inca2.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/civilizations/japanold.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/civilizations/russia_old.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/civilizations/taiwan_bt.dds =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/units/NU_Filipino_Kalinga.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/units/NU_Filipino_Kalinga.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Interface/Buttons/units/NU_Filipino_Kalinga.dds 2024-08-13 21:18:14 UTC (rev 5417) +++ realism/bts/trunk/mod/Assets/Art/Interface/Buttons/units/NU_Filipino_Kalinga.dds 2024-09-02 23:34:08 UTC (rev 5418) Property changes on: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/units/NU_Filipino_Kalinga.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/units/ifv_namer.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/units/ifv_namer.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Interface/Buttons/units/ifv_namer.dds 2024-08-13 21:18:14 UTC (rev 5417) +++ realism/bts/trunk/mod/Assets/Art/Interface/Buttons/units/ifv_namer.dds 2024-09-02 23:34:08 UTC (rev 5418) Property changes on: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/units/ifv_namer.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/units/strategic_bomber.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/Taiwan_alt.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/Taiwan_com.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/Taiwan_def.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/Taiwan_gen.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/taiwan_mod.dds =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/taiwan_tri.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/taiwan_tri.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/taiwan_tri.dds 2024-08-13 21:18:14 UTC (rev 5417) +++ realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/taiwan_tri.dds 2024-09-02 23:34:08 UTC (rev 5418) Property changes on: realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/taiwan_tri.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Art/LeaderHeads/koxinga.dds =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Pearl/Dock.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Pearl/Dock.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Pearl/Dock.nif 2024-08-13 21:18:14 UTC (rev 5417) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Pearl/Dock.nif 2024-09-02 23:34:08 UTC (rev 5418) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Pearl/Dock.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Pearl/japan_dock_age1.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Pearl/japan_dock_age1.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Pearl/japan_dock_age1.dds 2024-08-13 21:18:14 UTC (rev 5417) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Pearl/japan_dock_age1.dds 2024-09-02 23:34:08 UTC (rev 5418) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Pearl/japan_dock_age1.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/America/LI_Inf_IFV_America/M2BRTXT.dds =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/America/LI_Inf_IFV_America/bradley.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/America/LI_Inf_IFV_America/bradley.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/America/LI_Inf_IFV_America/bradley.dds 2024-08-13 21:18:14 UTC (rev 5417) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/America/LI_Inf_IFV_America/bradley.dds 2024-09-02 23:34:08 UTC (rev 5418) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/America/LI_Inf_IFV_America/bradley.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/America/LI_Inf_IFV_America/mechanizedinfantry.nif =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Arabia/LI_Inf_IFV_Arabia/M2BRTXT.dds =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Arabia/LI_Inf_IFV_Arabia/bradley.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Arabia/LI_Inf_IFV_Arabia/bradley.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Arabia/LI_Inf_IFV_Arabia/bradley.dds 2024-08-13 21:18:14 UTC (rev 5417) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Arabia/LI_Inf_IFV_Arabia/bradley.dds 2024-09-02 23:34:08 UTC (rev 5418) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Arabia/LI_Inf_IFV_Arabia/bradley.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Arabia/LI_Inf_IFV_Arabia/mechanizedinfantry.nif =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/Aceh Pikeman/AcehPikemanPaddedArmor.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/Aceh Pikeman/AcehPikemanPaddedArmor.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/Aceh Pikeman/AcehPikemanPaddedArmor.nif 2024-08-13 21:18:14 UTC (rev 5417) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/Aceh Pikeman/AcehPikemanPaddedArmor.nif 2024-09-02 23:34:08 UTC (rev 5418) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/Aceh Pikeman/AcehPikemanPaddedArmor.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/Aceh Pikeman/AcehPikemanPaddedArmorGloss_128.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/Aceh Pikeman/AcehPikemanPaddedArmorGloss_128.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/Aceh Pikeman/AcehPikemanPaddedArmorGloss_128.dds 2024-08-13 21:18:14 UTC (rev 5417) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/Aceh Pikeman/AcehPikemanPaddedArmorGloss_128.dds 2024-09-02 23:34:08 UTC (rev 5418) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/Aceh Pikeman/AcehPikemanPaddedArmorGloss_128.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/Aceh Pikeman/AcehPikemanPaddedArmor_128.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/Aceh Pikeman/AcehPikemanPaddedArmor_128.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/Aceh Pikeman/AcehPikemanPaddedArmor_128.dds 2024-08-13 21:18:14 UTC (rev 5417) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/Aceh Pikeman/AcehPikemanPaddedArmor_128.dds 2024-09-02 23:34:08 UTC (rev 5418) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/Aceh Pikeman/AcehPikemanPaddedArmor_128.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/Aceh Pikeman/PikeSEAGloss_64_128.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/Aceh Pikeman/PikeSEAGloss_64_128.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/Aceh Pikeman/PikeSEAGloss_64_128.dds 2024-08-13 21:18:14 UTC (rev 5417) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/Aceh Pikeman/PikeSEAGloss_64_128.dds 2024-09-02 23:34:08 UTC (rev 5418) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/Aceh Pikeman/PikeSEAGloss_64_128.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/Aceh Pikeman/PikeSEA_64_128.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/Aceh Pikeman/PikeSEA_64_128.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/Aceh Pikeman/PikeSEA_64_128.dds 2024-08-13 21:18:14 UTC (rev 5417) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/Aceh Pikeman/PikeSEA_64_128.dds 2024-09-02 23:34:08 UTC (rev 5418) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/Aceh Pikeman/PikeSEA_64_128.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/Carrack_Austronesia/EE2_Carrack.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/Carrack_Austronesia/indian_galley_1_diffuse.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/Pinisi/asian_transport_03_diffuse.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/Pinisi/junk.nif =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms/AcehHeavyInfantryElite.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms/AcehHeavyInfantryElite.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms/AcehHeavyInfantryElite.nif 2024-08-13 21:18:14 UTC (rev 5417) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms/AcehHeavyInfantryElite.nif 2024-09-02 23:34:08 UTC (rev 5418) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms/AcehHeavyInfantryElite.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms/AcehHeavyInfantryGloss_128.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms/AcehHeavyInfantryGloss_128.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms/AcehHeavyInfantryGloss_128.dds 2024-08-13 21:18:14 UTC (rev 5417) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms/AcehHeavyInfantryGloss_128.dds 2024-09-02 23:34:08 UTC (rev 5418) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms/AcehHeavyInfantryGloss_128.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms/AcehHeavyInfantry_128.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms/AcehHeavyInfantry_128.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms/AcehHeavyInfantry_128.dds 2024-08-13 21:18:14 UTC (rev 5417) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms/AcehHeavyInfantry_128.dds 2024-09-02 23:34:08 UTC (rev 5418) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms/AcehHeavyInfantry_128.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms/IndianRajputHeavyInfantryEarly.nif =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms/IndianRajputHeavyInfantryEarly_fx.nif =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms/IndonesianMalayShieldStarsSevenRattan1.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms/IndonesianMalayShieldStarsSevenRattan1Gloss.dds =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms/IndonesianMetalShield7BossesGloss_128.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms/IndonesianMetalShield7BossesGloss_128.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms/IndonesianMetalShield7BossesGloss_128.dds 2024-08-13 21:18:14 UTC (rev 5417) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms/IndonesianMetalShield7BossesGloss_128.dds 2024-09-02 23:34:08 UTC (rev 5418) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms/IndonesianMetalShield7BossesGloss_128.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms/IndonesianMetalShield7Bosses_128.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms/IndonesianMetalShield7Bosses_128.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms/IndonesianMetalShield7Bosses_128.dds 2024-08-13 21:18:14 UTC (rev 5417) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms/IndonesianMetalShield7Bosses_128.dds 2024-09-02 23:34:08 UTC (rev 5418) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms/IndonesianMetalShield7Bosses_128.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms/MalayMedGoldPlatePartsArmor.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms/MalayMedGoldPlatePartsArmorGloss.dds =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms 1/AcehLeatherCuirassGloss_128.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms 1/AcehLeatherCuirassGloss_128.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms 1/AcehLeatherCuirassGloss_128.dds 2024-08-13 21:18:14 UTC (rev 5417) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms 1/AcehLeatherCuirassGloss_128.dds 2024-09-02 23:34:08 UTC (rev 5418) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms 1/AcehLeatherCuirassGloss_128.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms 1/AcehLeatherCuirass_128.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms 1/AcehLeatherCuirass_128.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms 1/AcehLeatherCuirass_128.dds 2024-08-13 21:18:14 UTC (rev 5417) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms 1/AcehLeatherCuirass_128.dds 2024-09-02 23:34:08 UTC (rev 5418) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms 1/AcehLeatherCuirass_128.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms 1/AcehMedInfantryLeatherCuirass.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms 1/AcehMedInfantryLeatherCuirass.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms 1/AcehMedInfantryLeatherCuirass.nif 2024-08-13 21:18:14 UTC (rev 5417) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms 1/AcehMedInfantryLeatherCuirass.nif 2024-09-02 23:34:08 UTC (rev 5418) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms 1/AcehMedInfantryLeatherCuirass.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms 1/AcehShieldLargeManyBossesGloss_128.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/austronesia Man-at-Arms 1/AcehShieldLargeManyBossesGloss_128.dds ================... [truncated message content] |
From: <w_h...@us...> - 2024-08-13 21:18:17
|
Revision: 5417 http://sourceforge.net/p/civ4mods/code/5417 Author: w_hawkwood Date: 2024-08-13 21:18:14 +0000 (Tue, 13 Aug 2024) Log Message: ----------- - Air superiority mission. Fighters can deliberately target patrolling enemy fighters - Some tweaks to Crusades scenario: placed Arg-e Bam, buffed Muhammad of Ghor (he's supposed to conquer a big chunk of India historically, but rarely if ever does that in the scenario), AI Korea will now capitulate to Mongols if at war with them (put up far too much resistance, basically neutering Mongols for everyone but Chinese - hopefully now Mongols may be more of a threat), all Scottish city names now properly Gaelic. Modified Paths: -------------- realism/bts/trunk/mod/Assets/CvGameCoreDLL.dll realism/bts/trunk/mod/Assets/Python/Components/DynamicCityNaming.py realism/bts/trunk/mod/Assets/Python/EntryPoints/CvRandomEventInterface.py realism/bts/trunk/mod/Assets/XML/Events/CIV4EventInfos.xml realism/bts/trunk/mod/Assets/XML/Events/CIV4EventTriggerInfos.xml realism/bts/trunk/mod/Assets/XML/Interface/CIV4InterfaceModeInfos.xml realism/bts/trunk/mod/Assets/XML/Text/Events.xml realism/bts/trunk/mod/Assets/XML/Text/Misc1.xml realism/bts/trunk/mod/Assets/XML/Units/CIV4MissionInfos.xml realism/bts/trunk/mod/Assets/XML/Units/CIV4UnitSchema.xml realism/bts/trunk/mod/Assets/XML/Units/TR_Air_CIV4UnitInfos.xml realism/bts/trunk/mod/Assets/XML/Units/TR_World_unit_CIV4UnitInfos.xml realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvEnums.h realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvGameTextMgr.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvInfos.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvInfos.h realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvSelectionGroup.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvUnit.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvUnit.h realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvUnitAI.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvUnitAI.h realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CyEnumsInterface.cpp realism/bts/trunk/mod/PrivateMaps/RI Crusades Scenario.CivBeyondSwordWBSave Added Paths: ----------- realism/bts/trunk/mod/Assets/Art/Interface/Buttons/actions/fengage.dds Added: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/actions/fengage.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/actions/fengage.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Interface/Buttons/actions/fengage.dds 2024-08-12 18:48:13 UTC (rev 5416) +++ realism/bts/trunk/mod/Assets/Art/Interface/Buttons/actions/fengage.dds 2024-08-13 21:18:14 UTC (rev 5417) Property changes on: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/actions/fengage.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/CvGameCoreDLL.dll =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Python/Components/DynamicCityNaming.py =================================================================== --- realism/bts/trunk/mod/Assets/Python/Components/DynamicCityNaming.py 2024-08-12 18:48:13 UTC (rev 5416) +++ realism/bts/trunk/mod/Assets/Python/Components/DynamicCityNaming.py 2024-08-13 21:18:14 UTC (rev 5417) @@ -238,11 +238,11 @@ ("Portlaoise", 6, "-1"), ("Mullingar", 6, "-1"), ("Wexford", 6, "VARIETY_WEXFORD"), ("Balbriggan", 5, "-1"), ("Letterkenny", 5, "VARIETY_LETTERKENNY"), ("Sligo", 5, "-1"), ("Clonmel", 5, "-1"), ("Greystones", 5, "-1"), ("Leixlip", 4, "VARIETY_LEIXLIP"), ("Tullamore", 4, "VARIETY_TULLAMORE"), ("Killarney", 4, "VARIETY_KILLARNEY"), ("Arklow", 4, "-1"), ("Cobh", 4, "-1"), ("Castlebar", 4, "-1"), ("Donegal", 4, "VARIETY_DONEGAL"), ("Midleton", 4, "-1")], -'LEADER_ROBERT_THE_BRUCE' : [("Dun Eideann", 10, "VARIETY_EDINBURGH"), ("Perth", 9, "-1"), ("Stirling", 9, "-1"), ("Aberdeen", 8, "VARIETY_ABERDEEN"), ("Dundee", 8, "-1"), ("Lanark", 8, "-1"), ("Dunfermline", 7, "-1"), +'LEADER_ROBERT_THE_BRUCE' : [("Dun Eideann", 10, "VARIETY_EDINBURGH"), ("Peairt", 9, "VARIETY_PERTH"), ("Sruighlea", 9, "VARIETY_STIRLING"), ("Obar Dheathain", 8, "VARIETY_ABERDEEN"), ("Dundee", 8, "-1"), ("Lanark", 8, "-1"), ("Dunfermline", 7, "-1"), ("Elgin", 8, "-1"), ("Forres", 7, "-1"), ("Linlithgow", 7, "-1"), ("Montrose", 7, "-1"), ("Peebles", 6, "-1"), ("Rutherglen", 7, "-1"), ("Roxburgh", 6, "-1"), ("Tain", 6, "-1"), ("Haddington", 6, "-1"), ("Renfrew", 5, "-1"), ("Arbroath", 7, "-1"), ("Methven", 4, "-1"), ("St Andrews", 7, "-1"), ("Rathlin", 4, "-1"), ("Melrose", 4, "-1"), ("Berwick", 4, "-1"), ("Dumfries", 6, "-1"), ("Falkirk", 7, "-1"), ("Bannockburn", 8, "-1"), ("Dunbar", 5, "-1"), ("Paisley", 4, "-1"), ("Jedburgh", 4, "-1"), ("Cumnock", 4, "-1"), ("Selkirk", 7, "-1"), ("Brechin", 6, "-1")], -'LEADER_JAMES_IV_SCOTLAND' : [("Edinburgh", 10, "VARIETY_EDINBURGH"), ("Perth", 8, "-1"), ("Stirling", 9, "-1"), ("Aberdeen", 8, "VARIETY_ABERDEEN"), ("Dundee", 8, "-1"), ("Lanark", 8, "-1"), ("Dunfermline", 7, "-1"), ("Elgin", 8, "-1"), ("Forres", 7, "-1"), +'LEADER_JAMES_IV_SCOTLAND' : [("Edinburgh", 10, "VARIETY_EDINBURGH"), ("Perth", 8, "VARIETY_PERTH"), ("Stirling", 9, "VARIETY_STIRLING"), ("Aberdeen", 8, "VARIETY_ABERDEEN"), ("Dundee", 8, "-1"), ("Lanark", 8, "-1"), ("Dunfermline", 7, "-1"), ("Elgin", 8, "-1"), ("Forres", 7, "-1"), ("Linlithgow", 7, "-1"), ("Montrose", 7, "-1"), ("Peebles", 6, "-1"), ("Rutherglen", 7, "-1"), ("Roxburgh", 6, "-1"), ("Tain", 6, "-1"), ("Haddington", 6, "-1"), ("Renfrew", 5, "-1"), ("Arbroath", 7, "-1"), ("Methven", 4, "-1"), ("St Andrews", 7, "-1"), ("Rathlin", 4, "-1"), ("Melrose", 4, "-1"), ("Berwick", 4, "-1"), ("Dumfries", 6, "-1"), ("Falkirk", 7, "-1"), ("Bannockburn", 8, "-1"), ("Dunbar", 5, "-1"), ("Paisley", 4, "-1"), ("Jedburgh", 4, "-1"), ("Cumnock", 4, "-1"), ("Selkirk", 7, "-1"), ("Brechin", 6, "-1"), ("Falkland", 8, "-1")], @@ -1940,6 +1940,7 @@ 'VARIETY_PELUSIUM' :[("Tell el-Farama", 'DEFAULT'), ("Per-Amun", 'CIVILIZATION_EGYPT'), ("Pelousion", 'CIVILIZATION_GREECE'), ("Pelusium", 'CIVILIZATION_ROME'), ("Pelousion", 'LEADER_PTOLEMY_SOTER')], 'VARIETY_PENZA' :[("Penza", 'DEFAULT'), ("Kipenza", 'CIVILIZATION_OTTOMAN')], 'VARIETY_PERGAMON' :[("Pergamon", 'DEFAULT'), ("Pergamum", 'CIVILIZATION_ROME')], +'VARIETY_PERTH' :[("Perth", 'DEFAULT'), ("Peairt", 'CIVILIZATION_CELT'), ("Bertha", 'CIVILIZATION_ROME')], 'VARIETY_PERM' :[("Perm", 'DEFAULT'), ("Komi", 'CIVILIZATION_BARBARIAN'), ("Permia", 'CIVILIZATION_ROME')], 'VARIETY_PERPIGNAN' :[("Perpignan", 'DEFAULT'), ("Perpinianum", 'CIVILIZATION_ROME'), ("Perpinya", 'CIVILIZATION_SPAIN')], 'VARIETY_PERSEPOLIS' :[("Persepolis", 'DEFAULT'), ("Parsa", 'CIVILIZATION_PERSIA'), ("Persepolis", 'LEADER_SELEUCUS_NICATOR')], @@ -2108,6 +2109,7 @@ 'VARIETY_STARGARD' :[("Stargard", 'DEFAULT'), ("Stargardia", 'CIVILIZATION_ROME')], 'VARIETY_STENDAL' :[("Stendal", 'DEFAULT'), ("Stendalia", 'CIVILIZATION_ROME')], 'VARIETY_STETTIN' :[("Stettin", 'DEFAULT'), ("Szczecin", 'CIVILIZATION_POLAND'), ("Stettinum", 'CIVILIZATION_ROME')], +'VARIETY_STIRLING' :[("Stirling", 'DEFAULT'), ("Sruighlea", 'CIVILIZATION_CELT'), ("Sterlinum", 'CIVILIZATION_ROME')], 'VARIETY_STOCKHOLM' :[("Stockholm", 'DEFAULT'), ("Holmia", 'CIVILIZATION_ROME')], 'VARIETY_STUTTGART' :[("Stuttgart", 'DEFAULT'), ("Stutgardia", 'CIVILIZATION_ROME')], 'VARIETY_SUEZ' :[("Suez", 'DEFAULT'), ("As-Suways", 'CIVILIZATION_ARABIA'), ("Clysma", 'CIVILIZATION_ROME'), ("Klysma", 'LEADER_PTOLEMY_SOTER'), ("Qulzum", 'LEADER_BAIBARS'), ("Suez", 'LEADER_GAMAL_ABDEL_NASSER'), ("Suez", 'LEADER_MEHMET_ALIPASHA')], @@ -2275,7 +2277,7 @@ 'VARIETY_YEREVAN' :[("Yerevan", 'DEFAULT'), ("Erebuni", 'LEADER_ARGISHTI'), ("Erebuni", 'LEADER_TIGRANES'), ("Iravan", 'CIVILIZATION_OTTOMAN'), ("Iravan", 'CIVILIZATION_PERSIA')], 'VARIETY_YSTAD' :[("Ystad", 'DEFAULT'), ("Istadium", 'CIVILIZATION_ROME')], 'VARIETY_YONGAMPO' :[("Yongampo", 'DEFAULT'), ("Ryugampo", 'CIVILIZATION_JAPAN')], -'VARIETY_YORK' :[("York", 'DEFAULT'), ("Eborakon", 'CIVILIZATION_CELT'), ("Eboracum", 'CIVILIZATION_ROME'), ("Jorvik", 'CIVILIZATION_VIKING'), ("Eoforwic", 'LEADER_ALFRED_THE_GREAT')], +'VARIETY_YORK' :[("York", 'DEFAULT'), ("Eborakon", 'CIVILIZATION_CELT'), ("Eboracum", 'CIVILIZATION_ROME'), ("Jorvik", 'CIVILIZATION_VIKING'), ("Eoforwic", 'LEADER_ALFRED_THE_GREAT'), ("Eabhraig ", 'LEADER_ROBERT_THE_BRUCE')], 'VARIETY_YUECHI' :[("Bagram", 'DEFAULT'), ("Yue-Chi", 'CIVILIZATION_BARBARIAN')], 'VARIETY_XIAN' :[("Sian", 'DEFAULT'), ("Xi'an", 'CIVILIZATION_CHINA'), ("Fengyuan", 'CIVILIZATION_MONGOL'), ("Xi'an", 'CIVILIZATION_SOUTH_CHINA'), ("Chang'an", 'LEADER_CAO_CAO'), ("Xianyang", 'LEADER_QIN_SHI_HUANG'), ("Chang'an", 'LEADER_TANG'), ("Daxing", 'LEADER_WEN_OF_SUI'), ("Chang'an", 'LEADER_SONG_HUIZONG'), ("Chang'an", 'LEADER_SUN_QUAN'), ("Chang'an", 'LEADER_WUDI'), ("Chang'an", 'LEADER_XIAO_OF_QIN')], 'VARIETY_XICHANG' :[("Jiandu", 'DEFAULT'), ("Yi", 'CIVILIZATION_BARBARIAN'), ("Ningyuan", 'CIVILIZATION_MONGOL'), ("Xichang", 'LEADER_CHIANG_KAI_SHEK'), ("Xichang", 'LEADER_CHINESE_LEADER'), ("Xichang", 'LEADER_SUN_YAT_SEN')], Modified: realism/bts/trunk/mod/Assets/Python/EntryPoints/CvRandomEventInterface.py =================================================================== --- realism/bts/trunk/mod/Assets/Python/EntryPoints/CvRandomEventInterface.py 2024-08-12 18:48:13 UTC (rev 5416) +++ realism/bts/trunk/mod/Assets/Python/EntryPoints/CvRandomEventInterface.py 2024-08-13 21:18:14 UTC (rev 5417) @@ -4684,4 +4684,25 @@ if gc.getGame().isOption(GameOptionTypes.GAMEOPTION_NO_REBELLIONS): return true - return false \ No newline at end of file + return false + +def canTriggerMongolConquest(argsList): + kTriggeredData = argsList[0] + + destPlayer = gc.getPlayer(kTriggeredData.eOtherPlayer) + player = gc.getPlayer(kTriggeredData.ePlayer) + + if ((player.getCivilizationType() == gc.getInfoTypeForString("CIVILIZATION_KOREA")) and (gc.getMap().getMapScriptName().endswith("Crusades Scenario.CivBeyondSwordWBSave"))): + if not player.isHuman(): + if destPlayer.getCivilizationType() == gc.getInfoTypeForString("CIVILIZATION_MONGOL"): + return true + return false + +def applyMongolConquest(argsList): + kTriggeredData = argsList[1] + + destPlayer = gc.getPlayer(kTriggeredData.eOtherPlayer) + player = gc.getPlayer(kTriggeredData.ePlayer) + + gc.getTeam(player.getTeam()).makePeace(destPlayer.getTeam()) + gc.getTeam(player.getTeam()).setVassal(destPlayer.getTeam(), true, true) \ No newline at end of file Modified: realism/bts/trunk/mod/Assets/XML/Events/CIV4EventInfos.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Events/CIV4EventInfos.xml 2024-08-12 18:48:13 UTC (rev 5416) +++ realism/bts/trunk/mod/Assets/XML/Events/CIV4EventInfos.xml 2024-08-13 21:18:14 UTC (rev 5417) @@ -31747,5 +31747,86 @@ <Button>Art/Interface/Buttons/separatism/disaster_fut.dds</Button> <iAIValue>1000</iAIValue> </EventInfo> + <EventInfo> + <Type>EVENT_MONGOL</Type> + <Description>TXT_KEY_EVENT_MONGOL</Description> + <LocalInfoText/> + <WorldNewsTexts/> + <OtherPlayerPopup/> + <QuestFailText/> + <bQuest>0</bQuest> + <bGlobal>0</bGlobal> + <bTeam>0</bTeam> + <bPickCity>0</bPickCity> + <bPickOtherPlayerCity>0</bPickOtherPlayerCity> + <bDeclareWar>0</bDeclareWar> + <iGold>0</iGold> + <bGoldToPlayer>0</bGoldToPlayer> + <iRandomGold>0</iRandomGold> + <iCulture>0</iCulture> + <iEspionagePoints>0</iEspionagePoints> + <bGoldenAge>0</bGoldenAge> + <iFreeUnitSupport>0</iFreeUnitSupport> + <iInflationMod>0</iInflationMod> + <iSpaceProductionMod>0</iSpaceProductionMod> + <Tech>NONE</Tech> + <TechFlavors/> + <iTechPercent>0</iTechPercent> + <iTechCostPercent>0</iTechCostPercent> + <iTechMinTurnsLeft>0</iTechMinTurnsLeft> + <PrereqTech>NONE</PrereqTech> + <UnitClass>NONE</UnitClass> + <iNumFreeUnits>0</iNumFreeUnits> + <bDisbandUnit>0</bDisbandUnit> + <iUnitExperience>0</iUnitExperience> + <iUnitImmobileTurns>0</iUnitImmobileTurns> + <UnitPromotion/> + <UnitName/> + <UnitCombatPromotions/> + <UnitClassPromotions/> + <BuildingClass>NONE</BuildingClass> + <iBuildingChange>0</iBuildingChange> + <BuildingExtraYields/> + <BuildingExtraCommerces/> + <BuildingExtraHappies/> + <BuildingExtraHealths/> + <iHappy>0</iHappy> + <iHealth>0</iHealth> + <iHurryAnger>0</iHurryAnger> + <iHappyTurns>0</iHappyTurns> + <iRevoltTurns>0</iRevoltTurns> + <iMinPillage>0</iMinPillage> + <iMaxPillage>0</iMaxPillage> + <iFood>0</iFood> + <iFoodPercent>0</iFoodPercent> + <FreeSpecialistCounts/> + <FeatureType>NONE</FeatureType> + <iFeatureChange>0</iFeatureChange> + <ImprovementType>NONE</ImprovementType> + <iImprovementChange>0</iImprovementChange> + <BonusType>NONE</BonusType> + <iBonusChange>0</iBonusChange> + <RouteType>NONE</RouteType> + <iRouteChange>0</iRouteChange> + <BonusRevealed>NONE</BonusRevealed> + <BonusGift>NONE</BonusGift> + <PlotExtraYields/> + <iConvertOwnCities>0</iConvertOwnCities> + <iConvertOtherCities>0</iConvertOtherCities> + <iMaxNumReligions>-1</iMaxNumReligions> + <iOurAttitudeModifier>0</iOurAttitudeModifier> + <iAttitudeModifier>0</iAttitudeModifier> + <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier> + <iPopulationChange>0</iPopulationChange> + <AdditionalEvents/> + <EventTimes/> + <ClearEvents/> + <PythonCallback>applyMongolConquest</PythonCallback> + <PythonExpireCheck/> + <PythonCanDo/> + <PythonHelp/> + <Button>Art/Interface/Buttons/separatism/action_harsh.dds</Button> + <iAIValue>1000</iAIValue> + </EventInfo> </EventInfos> </Civ4EventInfos> Modified: realism/bts/trunk/mod/Assets/XML/Events/CIV4EventTriggerInfos.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Events/CIV4EventTriggerInfos.xml 2024-08-12 18:48:13 UTC (rev 5416) +++ realism/bts/trunk/mod/Assets/XML/Events/CIV4EventTriggerInfos.xml 2024-08-13 21:18:14 UTC (rev 5417) @@ -18899,5 +18899,85 @@ <PythonCanDoUnit/> <PythonCallback/> </EventTriggerInfo> + <EventTriggerInfo> + <Type>EVENTTRIGGER_MONGOL</Type> + <WorldNewsTexts> + <Text>TXT_KEY_EVENTTRIGGER_MONGOL</Text> + </WorldNewsTexts> + <TriggerTexts> + <TriggerText> + <Text>TXT_KEY_EVENT_MONGOL</Text> + <Era>NONE</Era> + </TriggerText> + </TriggerTexts> + <bSinglePlayer>0</bSinglePlayer> + <iPercentGamesActive>100</iPercentGamesActive> + <iWeight>-1</iWeight> + <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply> + <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply> + <Civic>NONE</Civic> + <iMinTreasury>0</iMinTreasury> + <iMinPopulation>0</iMinPopulation> + <iMaxPopulation>0</iMaxPopulation> + <iMinMapLandmass>0</iMinMapLandmass> + <iMinOurLandmass>0</iMinOurLandmass> + <iMaxOurLandmass>-1</iMaxOurLandmass> + <MinDifficulty>NONE</MinDifficulty> + <iAngry>0</iAngry> + <iUnhealthy>0</iUnhealthy> + <UnitsRequired/> + <iNumUnits>0</iNumUnits> + <iNumUnitsGlobal>0</iNumUnitsGlobal> + <iUnitDamagedWeight>0</iUnitDamagedWeight> + <iUnitDistanceWeight>0</iUnitDistanceWeight> + <iUnitExperienceWeight>0</iUnitExperienceWeight> + <bUnitsOnPlot>0</bUnitsOnPlot> + <BuildingsRequired/> + <iNumBuildings>0</iNumBuildings> + <iNumBuildingsGlobal>0</iNumBuildingsGlobal> + <iNumPlotsRequired>0</iNumPlotsRequired> + <bOwnPlot>1</bOwnPlot> + <iPlotType>-1</iPlotType> + <FeaturesRequired/> + <TerrainsRequired/> + <ImprovementsRequired/> + <BonusesRequired/> + <RoutesRequired/> + <ReligionsRequired/> + <iNumReligions>0</iNumReligions> + <CorporationsRequired/> + <iNumCorporations>0</iNumCorporations> + <bPickReligion>0</bPickReligion> + <bStateReligion>0</bStateReligion> + <bHolyCity>0</bHolyCity> + <bPickCorporation>0</bPickCorporation> + <bHeadquarters>0</bHeadquarters> + <Events> + <Event>EVENT_MONGOL</Event> + </Events> + <PrereqEvents/> + <bPrereqEventPlot>0</bPrereqEventPlot> + <OrPreReqs/> + <AndPreReqs/> + <ObsoleteTechs/> + <bRecurring>0</bRecurring> + <bTeam>0</bTeam> + <bGlobal>0</bGlobal> + <bPickPlayer>1</bPickPlayer> + <bOtherPlayerWar>1</bOtherPlayerWar> + <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion> + <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion> + <bOtherPlayerAI>0</bOtherPlayerAI> + <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders> + <OtherPlayerHasTech>NONE</OtherPlayerHasTech> + <bPickCity>0</bPickCity> + <bPickOtherPlayerCity>0</bPickOtherPlayerCity> + <bShowPlot>0</bShowPlot> + <iCityFoodWeight>0</iCityFoodWeight> + <PythonCanDo>canTriggerMongolConquest</PythonCanDo> + <PythonCanDoCity/> + <PythonCanDoUnit/> + <PythonCallback/> + </EventTriggerInfo> </EventTriggerInfos> </Civ4EventTriggerInfos> Modified: realism/bts/trunk/mod/Assets/XML/Interface/CIV4InterfaceModeInfos.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Interface/CIV4InterfaceModeInfos.xml 2024-08-12 18:48:13 UTC (rev 5416) +++ realism/bts/trunk/mod/Assets/XML/Interface/CIV4InterfaceModeInfos.xml 2024-08-13 21:18:14 UTC (rev 5417) @@ -443,5 +443,28 @@ <Button>Art/Interface/Buttons/Actions/autodefender.dds</Button> </InterfaceModeInfo> <!-- MOD - END - Advanced Automation --> + <InterfaceModeInfo> + <Type>INTERFACEMODE_FENGAGE</Type> + <Description>TXT_KEY_INTERFACEMODE_FENGAGE</Description> + <Help>TXT_KEY_INTERFACEMODE_FENGAGE_HELP</Help> + <CursorType>CURSOR_AIRSTRIKE</CursorType> + <Mission>MISSION_FENGAGE</Mission> + <HotKey>KB_S</HotKey> + <bAltDown>0</bAltDown> + <bShiftDown>0</bShiftDown> + <bCtrlDown>0</bCtrlDown> + <iHotKeyPriority>0</iHotKeyPriority> + <HotKeyAlt/> + <bAltDownAlt>0</bAltDownAlt> + <bShiftDownAlt>0</bShiftDownAlt> + <bCtrlDownAlt>0</bCtrlDownAlt> + <iHotKeyPriorityAlt>0</iHotKeyPriorityAlt> + <bVisible>1</bVisible> + <bGotoPlot>0</bGotoPlot> + <bHighlightPlot>1</bHighlightPlot> + <bSelectType>0</bSelectType> + <bSelectAll>0</bSelectAll> + <Button>Art/Interface/Buttons/Actions/fengage.dds</Button> + </InterfaceModeInfo> </InterfaceModeInfos> </Civ4InterfaceModeInfos> Modified: realism/bts/trunk/mod/Assets/XML/Text/Events.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Text/Events.xml 2024-08-12 18:48:13 UTC (rev 5416) +++ realism/bts/trunk/mod/Assets/XML/Text/Events.xml 2024-08-13 21:18:14 UTC (rev 5417) @@ -7152,5 +7152,15 @@ <English>Does this stand for a planet united or a planet subjugated?</English> </TEXT> - + <TEXT> + <Tag>TXT_KEY_EVENT_MONGOL</Tag> + <English>We can't hope to resist the Mongol hordes!</English> + + </TEXT> + <TEXT> + <Tag>TXT_KEY_EVENTTRIGGER_MONGOL</Tag> + <English>Koreans have capitulated before the Mongol invaders!</English> + + </TEXT> + </Civ4GameText> Modified: realism/bts/trunk/mod/Assets/XML/Text/Misc1.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Text/Misc1.xml 2024-08-12 18:48:13 UTC (rev 5416) +++ realism/bts/trunk/mod/Assets/XML/Text/Misc1.xml 2024-08-13 21:18:14 UTC (rev 5417) @@ -4328,4 +4328,67 @@ <Italian>[ICON_BULLET]Provoca danni collaterali (max. %d1%%, %d2 targets)</Italian> <Spanish>[ICON_BULLET]Inflige daños colaterales (max. %d1%%, %d2 targets)</Spanish> </TEXT> + <TEXT> + <Tag>TXT_KEY_CONCEPT_FENGAGE</Tag> + <English>Air Superiority</English> + <French>Fighter Engagement</French> + <German>J\xE4gereinsatz</German> + <Italian>Ingaggio</Italian> + <Spanish>Superioridad A\xE9rea</Spanish> + <Finnish>Fighter Engagement</Finnish> + </TEXT> + <TEXT> + <Tag>TXT_KEY_CONCEPT_FENGAGE_PEDIA</Tag> + <English>[H1]Air Superiority[\H1][PARAGRAPH:2]Air Superiority allows fighters to attack enemy fighters in the air.[PARAGRAPH:2]</English> + <French>[H1]Fighter Engagement[\H1][PARAGRAPH:2]Fighter Engagement allows fighters to attack enemy fighters in the air or on the ground.[PARAGRAPH:2]</French> + <German>[H1]]J\xE4gereinsatz[\H1][PARAGRAPH:2]J\xE4gereinsatz erm\xF6glicht es J\xE4gern, feindliche J\xE4ger in der Luft oder am Boden anzugreifen.[PARAGRAPH:2]</German> + <Italian>[H1]Ingaggio[\H1][PARAGRAPH:2]"Ingaggio" consente alle unit\xE0 aeree da caccia di attaccare i caccia nemici a terra o in volo.[PARAGRAPH:2]</Italian> + <Spanish>[H1]Superioridad A\xE9rea[\H1][PARAGRAPH:2]La Superioridad A\xE9rea permite a los cazas atacar cazas enemigos tanto en tierra como en el aire.[PARAGRAPH:2]</Spanish> + <Finnish>[H1]Fighter Engagement[\H1][PARAGRAPH:2]Fighter Engagement allows fighters to attack enemy fighters in the air or on the ground.[PARAGRAPH:2]</Finnish> + </TEXT> + <TEXT> + <Tag>TXT_KEY_INTERFACEMODE_FENGAGE</Tag> + <English>Air Superiority</English> + <French>Fighter Engagement</French> + <German>J\xE4gereinsatz</German> + <Italian>Ingaggio</Italian> + <Spanish>Superioridad A\xE9rea</Spanish> + <Finnish>Fighter Engagement</Finnish> + </TEXT> + <TEXT> + <Tag>TXT_KEY_INTERFACEMODE_FENGAGE</Tag> + <English>Air Superiority</English> + <French>Fighter Engagement</French> + <German>J\xE4gereinsatz</German> + <Italian>Ingaggio</Italian> + <Spanish>Superioridad A\xE9rea</Spanish> + <Finnish>Fighter Engagement</Finnish> + </TEXT> + <TEXT> + <Tag>TXT_KEY_INTERFACEMODE_FENGAGE_HELP</Tag> + <English>"Air Superiority" allows fighters to attack enemy fighters in the air.</English> + <French>"Fighter Engagement" allows fighters to attack enemy fighters in the air or on the ground.</French> + <German>"J\xE4gereinsatz" erm\xF6glicht es J\xE4gern, feindliche J\xE4ger in der Luft oder am Boden anzugreifen</German> + <Italian>"Ingaggio" consente alle unit\xE0 aeree da caccia di attaccare i caccia nemici a terra o in volo.</Italian> + <Spanish>"Superioridad A\xE9rea" permite a los cazas atacar cazas enemigos tanto en tierra como en el aire.</Spanish> + <Finnish>"Fighter Engagement" allows fighters to attack enemy fighters in the air or on the ground.</Finnish> + </TEXT> + <TEXT> + <Tag>TXT_KEY_MISSION_FENGAGE</Tag> + <English>Air Superiority</English> + <French>Fighter Engagement</French> + <German>J\xE4gereinsatz</German> + <Italian>Ingaggio</Italian> + <Spanish>Superioridad A\xE9rea</Spanish> + <Finnish>Fighter Engagement</Finnish> + </TEXT> + <TEXT> + <Tag>TXT_KEY_MISSION_FENGAGE_HELP</Tag> + <English>Select a fighter unit, select the fighter engagement mission and then select the enemy unit to attack.</English> + <French>Select a fighter unit, select the fighter engagement mission and then select the enemy unit to attack.</French> + <German>W\xE4hlen Sie eine J\xE4gereinheit, w\xE4hlen Sie die J\xE4gereinsatzmission und anschlie\xDFend die feindliche Einheit, die angegriffen werden soll.</German> + <Italian>Seleziona una unit\xE0 da caccia, seleziona la missione "Ingaggio" e infine selezione l'unit\xE0 nemica da attaccare.</Italian> + <Spanish>Escoge un caza, selecciona la misi\xF3n Superioridad A\xE9rea y luego selecciona al caza enemigo a atacar.</Spanish> + <Finnish>Select a fighter unit, select the fighter engagement mission and then select the enemy unit to attack.</Finnish> + </TEXT> </Civ4GameText> Modified: realism/bts/trunk/mod/Assets/XML/Units/CIV4MissionInfos.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Units/CIV4MissionInfos.xml 2024-08-12 18:48:13 UTC (rev 5416) +++ realism/bts/trunk/mod/Assets/XML/Units/CIV4MissionInfos.xml 2024-08-13 21:18:14 UTC (rev 5417) @@ -1044,5 +1044,17 @@ <Button>Art/Interface/Buttons/Actions/incite_revolt.dds</Button> </MissionInfo> --> + <MissionInfo> + <Type>MISSION_FENGAGE</Type> + <Description>TXT_KEY_MISSION_FENGAGE</Description> + <Help>TXT_KEY_MISSION_FENGAGE_HELP</Help> + <Waypoint>NONE</Waypoint> + <EntityEventType>ENTITY_EVENT_AIRSTRIKE</EntityEventType> + <iTime>20</iTime> + <bTarget>0</bTarget> + <bBuild>0</bBuild> + <bSound>1</bSound> + <Button>Art/Interface/Buttons/Actions/fengage.dds</Button> + </MissionInfo> </MissionInfos> </Civ4MissionInfos> Modified: realism/bts/trunk/mod/Assets/XML/Units/CIV4UnitSchema.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Units/CIV4UnitSchema.xml 2024-08-12 18:48:13 UTC (rev 5416) +++ realism/bts/trunk/mod/Assets/XML/Units/CIV4UnitSchema.xml 2024-08-13 21:18:14 UTC (rev 5417) @@ -630,6 +630,7 @@ <ElementType name="LeaderPromotion" content="textOnly"/> <ElementType name="iLeaderExperience" content="textOnly" dt:type="int"/> <!-- MOD - START - Advanced Prerequisites --> + <ElementType name="bDCMFighterEngage" content="textOnly" dt:type="int"/> <ElementType name="PrereqCivic" content="textOnly"/> <ElementType name="PrereqAndBuildings" content="eltOnly"> <element type="BuildingClassType" minOccurs="0" maxOccurs="*"/> @@ -840,6 +841,7 @@ <element type="FreePromotions"/> <element type="LeaderPromotion"/> <element type="iLeaderExperience"/> + <element type="bDCMFighterEngage" minOccurs="0"/> <element type="iOrderPriority" minOccurs="0"/> </ElementType> <ElementType name="UnitInfos" content="eltOnly"> Modified: realism/bts/trunk/mod/Assets/XML/Units/TR_Air_CIV4UnitInfos.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Units/TR_Air_CIV4UnitInfos.xml 2024-08-12 18:48:13 UTC (rev 5416) +++ realism/bts/trunk/mod/Assets/XML/Units/TR_Air_CIV4UnitInfos.xml 2024-08-13 21:18:14 UTC (rev 5417) @@ -200,6 +200,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_FIGHTER</Class> @@ -390,6 +391,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_FIGHTER</Class> @@ -580,6 +582,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_FIGHTER</Class> @@ -770,6 +773,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_FIGHTER</Class> @@ -960,6 +964,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_FIGHTER</Class> @@ -1150,6 +1155,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_FIGHTER</Class> @@ -1340,6 +1346,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_FIGHTER</Class> @@ -1530,6 +1537,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_FIGHTER</Class> @@ -1720,6 +1728,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_FIGHTER</Class> @@ -1910,6 +1919,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_FIGHTER</Class> @@ -2100,6 +2110,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_FIGHTER</Class> @@ -2290,6 +2301,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_FIGHTER</Class> @@ -2480,6 +2492,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_FIGHTER</Class> @@ -2670,6 +2683,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_FIGHTER</Class> @@ -2860,6 +2874,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_FIGHTER</Class> @@ -3050,6 +3065,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_FIGHTER</Class> @@ -3240,6 +3256,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_FIGHTER</Class> @@ -3430,6 +3447,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_FIGHTER</Class> @@ -3620,6 +3638,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_FIGHTER</Class> @@ -3810,6 +3829,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_FIGHTER</Class> @@ -4000,6 +4020,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_FIGHTER</Class> @@ -4190,6 +4211,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_FIGHTER</Class> @@ -4380,6 +4402,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_FIGHTER</Class> @@ -4570,6 +4593,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_FIGHTER</Class> @@ -4760,6 +4784,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_FIGHTER</Class> @@ -4950,6 +4975,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_FIGHTER</Class> @@ -5140,6 +5166,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_FIGHTER</Class> @@ -5330,6 +5357,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_FIGHTER</Class> @@ -5520,6 +5548,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_FIGHTER</Class> @@ -5710,6 +5739,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_FIGHTER</Class> @@ -5900,6 +5930,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_FIGHTER</Class> @@ -6090,6 +6121,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_FIGHTER</Class> @@ -6280,6 +6312,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_FIGHTER</Class> @@ -6470,6 +6503,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_FIGHTER</Class> @@ -6660,6 +6694,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_FIGHTER</Class> @@ -6850,6 +6885,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_FIGHTER</Class> @@ -7040,6 +7076,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_FIGHTER</Class> @@ -7230,6 +7267,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_FIGHTER</Class> @@ -7420,6 +7458,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <!-- DERIVATIVE CIV EARLY FIGHTER - START --> <UnitInfo> @@ -7611,6 +7650,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <!-- DERIVATIVE CIV EARLY FIGHTER - END --> <!-- OTHER CIV EARLY FIGHTER - START --> @@ -7822,6 +7862,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_FIGHTER</Class> @@ -8030,6 +8071,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_FIGHTER</Class> @@ -8238,6 +8280,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_FIGHTER</Class> @@ -8446,6 +8489,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_FIGHTER</Class> @@ -8654,6 +8698,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_FIGHTER</Class> @@ -8862,6 +8907,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_FIGHTER</Class> @@ -9070,6 +9116,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_FIGHTER</Class> @@ -9278,6 +9325,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_FIGHTER</Class> @@ -9486,6 +9534,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_FIGHTER</Class> @@ -9694,6 +9743,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_FIGHTER</Class> @@ -9902,6 +9952,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_FIGHTER</Class> @@ -10110,6 +10161,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_FIGHTER</Class> @@ -10318,6 +10370,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_FIGHTER</Class> @@ -10526,6 +10579,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_FIGHTER</Class> @@ -10734,6 +10788,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_FIGHTER</Class> @@ -10942,6 +10997,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_FIGHTER</Class> @@ -11150,6 +11206,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_FIGHTER</Class> @@ -11358,6 +11415,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_FIGHTER</Class> @@ -11574,6 +11632,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_FIGHTER</Class> @@ -11790,6 +11849,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_FIGHTER</Class> @@ -11998,6 +12058,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_FIGHTER</Class> @@ -12206,6 +12267,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_FIGHTER</Class> @@ -12414,6 +12476,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_FIGHTER</Class> @@ -12622,6 +12685,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_FIGHTER</Class> @@ -12830,6 +12894,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_FIGHTER</Class> @@ -13038,6 +13103,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_FIGHTER</Class> @@ -13246,6 +13312,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_FIGHTER</Class> @@ -13454,6 +13521,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_FIGHTER</Class> @@ -13662,6 +13730,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_FIGHTER</Class> @@ -13870,6 +13939,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_FIGHTER</Class> @@ -14078,6 +14148,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_FIGHTER</Class> @@ -14286,6 +14357,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_FIGHTER</Class> @@ -14494,6 +14566,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_FIGHTER</Class> @@ -14702,6 +14775,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_FIGHTER</Class> @@ -14910,6 +14984,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_FIGHTER</Class> @@ -15118,6 +15193,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_FIGHTER</Class> @@ -15326,6 +15402,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_FIGHTER</Class> @@ -15534,6 +15611,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_FIGHTER</Class> @@ -15742,6 +15820,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_FIGHTER</Class> @@ -15950,6 +16029,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <!-- DERIVATIVE CIV FIGHTER - START --> <UnitInfo> @@ -16159,6 +16239,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_FIGHTER</Class> @@ -16367,6 +16448,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <!-- DERIVATIVE CIV FIGHTER - END --> <!-- OTHER CIV FIGHTER - START --> @@ -16585,6 +16667,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <!-- OTHER CIV FIGHTER - END --> <UnitInfo> @@ -16811,6 +16894,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_JET_FIGHTER</Class> @@ -17036,6 +17120,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_JET_FIGHTER</Class> @@ -17261,6 +17346,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_JET_FIGHTER</Class> @@ -17486,6 +17572,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_JET_FIGHTER</Class> @@ -17711,6 +17798,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_JET_FIGHTER</Class> @@ -17936,6 +18024,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_JET_FIGHTER</Class> @@ -18161,6 +18250,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_JET_FIGHTER</Class> @@ -18386,6 +18476,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_JET_FIGHTER</Class> @@ -18611,6 +18702,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_JET_FIGHTER</Class> @@ -18836,6 +18928,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_JET_FIGHTER</Class> @@ -19061,6 +19154,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_JET_FIGHTER</Class> @@ -19286,6 +19380,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_JET_FIGHTER</Class> @@ -19511,6 +19606,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_JET_FIGHTER</Class> @@ -19736,6 +19832,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_JET_FIGHTER</Class> @@ -19961,6 +20058,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_JET_FIGHTER</Class> @@ -20186,6 +20284,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_JET_FIGHTER</Class> @@ -20411,6 +20510,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_JET_FIGHTER</Class> @@ -20636,6 +20736,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_JET_FIGHTER</Class> @@ -20861,6 +20962,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_JET_FIGHTER</Class> @@ -21086,6 +21188,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_JET_FIGHTER</Class> @@ -21311,6 +21414,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_JET_FIGHTER</Class> @@ -21536,6 +21640,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_JET_FIGHTER</Class> @@ -21761,6 +21866,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_JET_FIGHTER</Class> @@ -21986,6 +22092,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_JET_FIGHTER</Class> @@ -22211,6 +22318,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_JET_FIGHTER</Class> @@ -22436,6 +22544,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_JET_FIGHTER</Class> @@ -22661,6 +22770,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_JET_FIGHTER</Class> @@ -22886,6 +22996,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_JET_FIGHTER</Class> @@ -23103,6 +23214,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_JET_FIGHTER</Class> @@ -23328,6 +23440,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_JET_FIGHTER</Class> @@ -23553,6 +23666,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_JET_FIGHTER</Class> @@ -23778,6 +23892,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_JET_FIGHTER</Class> @@ -24003,6 +24118,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_JET_FIGHTER</Class> @@ -24228,6 +24344,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_JET_FIGHTER</Class> @@ -24453,6 +24570,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_JET_FIGHTER</Class> @@ -24678,6 +24796,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_JET_FIGHTER</Class> @@ -24903,6 +25022,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_JET_FIGHTER</Class> @@ -25128,6 +25248,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_JET_FIGHTER</Class> @@ -25353,6 +25474,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_JET_FIGHTER</Class> @@ -25578,6 +25700,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_JET_FIGHTER</Class> @@ -25803,6 +25926,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_JET_FIGHTER</Class> @@ -26028,6 +26152,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_JET_FIGHTER</Class> @@ -26253,6 +26378,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_EARLY_JET_FIGHTER</Class> @@ -26478,6 +26604,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <!-- DERIVATIVE CIV EARLY JET FIGHTER - START --> <!-- DERIVATIVE CIV EARLY JET FIGHTER - END --> @@ -26732,6 +26859,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_JET_FIGHTER</Class> @@ -26982,6 +27110,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_JET_FIGHTER</Class> @@ -27232,6 +27361,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_JET_FIGHTER</Class> @@ -27482,6 +27612,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_JET_FIGHTER</Class> @@ -27732,6 +27863,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_JET_FIGHTER</Class> @@ -27982,6 +28114,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_JET_FIGHTER</Class> @@ -28232,6 +28365,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_JET_FIGHTER</Class> @@ -28482,6 +28616,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_JET_FIGHTER</Class> @@ -28732,6 +28867,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_JET_FIGHTER</Class> @@ -28982,6 +29118,7 @@ <FreePromotions/> <LeaderPromotion>NONE</LeaderPromotion> <iLeaderExperience>0</iLeaderExperience> + <bDCMFighterEngage>1</bDCMFighterEngage> </UnitInfo> <UnitInfo> <Class>UNITCLASS_JET_FIGHTER</Cl... [truncated message content] |
From: <w_h...@us...> - 2024-08-12 18:48:22
|
Revision: 5416 http://sourceforge.net/p/civ4mods/code/5416 Author: w_hawkwood Date: 2024-08-12 18:48:13 +0000 (Mon, 12 Aug 2024) Log Message: ----------- - Reenabled the ability to turn on custom unit naming schemes in the interface options; still off by default - Units capable of collateral damage now display the number of targets - Civs will consider some diplomatic implications of going/not going communist: vassals will always match overlords' decision on that, and civs will be majorly influenced by the choice of other civs they are friendly (as in "Friendly" relations level) with - Reenabled defensive pacts as an experimental change; now available with Imperialism - Visual adjustments for many buildings - New graphics for medieval city lots for better visual distinction between classical and medieval eras - Vanilla fix (visual): added entries for some unused city lot sizes; cities should no longer have "bald patches" under bigger buildings - Vanilla fix (visual): drydocks now face the sea with the end that ships can actually enter - Vanilla fix (consistency): modern graphics for pasture now adheres to slopes in the same way as regular pasture does - Paratroopers now have sensible aerial evasion chances; commandos now actually HAVE evasion chances - All tanks had their strengths increased - Advanced bombers now appropriately costly - Pangaea maps of all sizes now a bit smaller to account for having more land than most other map generators; should lead to more consistent research speeds - Sped up research a bit on smaller map sizes - Mongols in Crusades scenario will have vastly relaxed logistics penalties. Maybe that will get them to finally conquer some stuff - Visually reworked many cannon units for better consistency. All "Cannons" (as in the unit after bombard and before grand battery) now correspond to XVII-XVIII centuries - Added some new flavour units, especially siege - Fortifications now built faster with masonry materials and cement, base cost increased to accommodate (also added visual variants for Renaissance fortifications for different cultures) - Started wonder rework with twin purpose of getting rid of "Wonders" that aren't actual structures and new Wonder effects that make better use of RI-specific mechanics. In this upload: 1) Art of War no longer a wonder, but rather a doctrine that increases overall logistics by 1 and provides 1 XP 2) Instead of Art of War, Arg-e Bam is the new Wonder: increases urban logistics by 3, vastly improves the defences of the city where built (might rework the latter into something silk-related later) 3) Copernicus' Observatory is now Uraniborg. Sorry Copernicus, you never had your own observatory, and your work is already commemorated by Great Works of Science, so you've had double representation anyway. Uraniborg, OTOH, was a very real and very costly great scientific building. Will likely think of a better effect later. Modified Paths: -------------- realism/bts/trunk/mod/Assets/Art/Movies/ArtOfWar.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Cossack_polk/cossack_polk.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Fortification/ind_fort.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Industrial_Shipyard/SmallShipyard.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Industrial_Shipyard/drydock-map.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Industrial_Shipyard/ground.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/colosseum/a_shadow.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/colosseum/colosseum_new.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/colosseum_old/a_shadow.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/colosseum_old/act_colosseum.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/colosseum_old/b.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/colosseum_old/earth.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/colosseum_old/wall.dds realism/bts/trunk/mod/Assets/Art/Structures/cities/indian_buildings_01_diffuse.dds realism/bts/trunk/mod/Assets/Art/Structures/cities/native_lots.dds realism/bts/trunk/mod/Assets/Art/Structures/improvements/windmill/windmill_ind.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/America/LI_Inf_WW2_America/infantry.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/America/LI_Inf_WW2_America/infantry_fx.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Armenia/Armenian infantry/russian_ad_infantry.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_African/LI_Inf_WW2_Africa/african_infantry.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_African/LI_Inf_WW2_Africa/african_infantry_fx.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Mideast/LS_Mortar_Mideast/Mortar2.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LS_Cannon_Orient/cannon.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Orient/LS_Mortar_Orient/Mortar2.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Austria/Cannon Austria/cannon_128_gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Aztec/mexica/musketeer18risespa.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Aztec/mexican_cannon/cannon_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Aztec/mexican_cannon/cannon_128_gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Brazil/Brazil_Infantry/infantry.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Brazil/Brazil_Infantry/infantry_fx.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/China/Cannon_China/cannon.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/China/Infantry_chinese/infantry.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/LI_Inf_WW2/NextWar_Automaton.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Dutch/Cannon_dutch/cannon_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Dutch/Cannon_dutch/cannon_128_gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/England/CW_Infantry_England/marines.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/England/English_cannon/cannon.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/England/Regular/rifleman.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Greece/Greece_WW2_inf/infantry.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Hungary/CW Infantry Hungary/antitankinfantry_256.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Hungary/CW Infantry Hungary/marines.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Korea/Infantry_korea/infantry.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Korea/Korean_Cannon/KoreanCannon.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Korea/Korean_Cannon/KoreanPikemanBlack.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Mali/mali_cannon/africancannon.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Mali/mali_cannon/africancannon_fx.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/CW Infantry Turkey/marines.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/Iran CW Infantry/marines_fx.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Poland/CannonPoland/cannon.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Poland/CannonPoland/cannon_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Poland/CannonPoland/cannon_128_gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Poland/MarinePoland/marines_fx.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Portugal/Cannon_portugal/cannon_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Portugal/Cannon_portugal/cannon_128_gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Russia/Russian_Marines/marines.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Russia/infantry_russian/rum43_1.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/South China/Infantry south china/infantry.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Viking/CW Infantry Sweden/Soviet.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Viking/CW Infantry Sweden/marines.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Zulu/Cannon_Zulu/cannon_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Zulu/Cannon_Zulu/cannon_128_gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LS_Cannon_France/cannon_128_gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/mongol/WW2_Inf_mongol/infantry.nif realism/bts/trunk/mod/Assets/Config/Unit Naming.xml realism/bts/trunk/mod/Assets/Config/init.xml realism/bts/trunk/mod/Assets/CvGameCoreDLL.dll realism/bts/trunk/mod/Assets/Python/Components/BUG/Tabs/BugUnitNameOptionsTab.py realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Building.xml realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Movie.xml realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Unit.xml realism/bts/trunk/mod/Assets/XML/Buildings/CIV4BuildingClassInfos.xml realism/bts/trunk/mod/Assets/XML/Buildings/CIV4BuildingInfos.xml realism/bts/trunk/mod/Assets/XML/Buildings/CIV4BuildingsSchema.xml realism/bts/trunk/mod/Assets/XML/Buildings/CIV4CityLSystem.xml realism/bts/trunk/mod/Assets/XML/Buildings/National_Wonders_CIV4BuildingInfos.xml realism/bts/trunk/mod/Assets/XML/Buildings/World_Wonders_CIV4BuildingInfos.xml realism/bts/trunk/mod/Assets/XML/Civilizations/CIV4CivilizationInfos.xml realism/bts/trunk/mod/Assets/XML/Civilizations/Derivative_CIV4CivilizationInfos.xml realism/bts/trunk/mod/Assets/XML/Civilizations/OtherCivs_CIV4CivilizationInfos.xml realism/bts/trunk/mod/Assets/XML/GameInfo/CIV4WorldInfo.xml realism/bts/trunk/mod/Assets/XML/Technologies/CIV4TechInfos.xml realism/bts/trunk/mod/Assets/XML/Text/Buildings.xml realism/bts/trunk/mod/Assets/XML/Text/Civilopedia_BuildingsProjects.xml realism/bts/trunk/mod/Assets/XML/Text/Congestion.xml realism/bts/trunk/mod/Assets/XML/Text/Epidemics.xml realism/bts/trunk/mod/Assets/XML/Text/Misc1.xml realism/bts/trunk/mod/Assets/XML/Text/Strategy3.xml realism/bts/trunk/mod/Assets/XML/Text/Strategy_Units.xml realism/bts/trunk/mod/Assets/XML/Text/Unit Naming Options.xml realism/bts/trunk/mod/Assets/XML/Text/Units_New_Naming_Air.xml realism/bts/trunk/mod/Assets/XML/Text/Units_New_Naming_Gun.xml realism/bts/trunk/mod/Assets/XML/Text/Units_New_Naming_Naval.xml realism/bts/trunk/mod/Assets/XML/Text/Units_New_Naming_Recon.xml realism/bts/trunk/mod/Assets/XML/Text/Units_New_Naming_Siege.xml realism/bts/trunk/mod/Assets/XML/Text/Units_World.xml realism/bts/trunk/mod/Assets/XML/Units/TR_Air_CIV4UnitInfos.xml realism/bts/trunk/mod/Assets/XML/Units/TR_Armor_CIV4UnitInfos.xml realism/bts/trunk/mod/Assets/XML/Units/TR_GreatPerson_CIV4UnitInfos.xml realism/bts/trunk/mod/Assets/XML/Units/TR_Gun_CIV4UnitInfos.xml realism/bts/trunk/mod/Assets/XML/Units/TR_Recon_CIV4UnitInfos.xml realism/bts/trunk/mod/Assets/XML/Units/TR_Siege_CIV4UnitInfos.xml realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvCityAI.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvGameTextMgr.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvInfos.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvInfos.h realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvPlayer.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvPlayerAI.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CyInfoInterface1.cpp realism/bts/trunk/mod/PrivateMaps/Pangaea.py Added Paths: ----------- realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/argebam.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/uraniborg.dds realism/bts/trunk/mod/Assets/Art/Movies/ArgEBam.bik realism/bts/trunk/mod/Assets/Art/Movies/Argebam.dds realism/bts/trunk/mod/Assets/Art/Movies/Uraniborg.bik realism/bts/trunk/mod/Assets/Art/Movies/Uraniborg.dds realism/bts/trunk/mod/Assets/Art/Movies/trajan.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Argebam/ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Argebam/argebam.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Argebam/argebam_lod1b.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Argebam/argebamground.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Cement/cement4.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Cement/cement_1.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Fortification/4747db9d.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Fortification/50fddbb2.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Fortification/9a3d1e39.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Fortification/e8edf381.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Fortification/fort2.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Fortification/fort_african_2.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Fortification/fort_asian_2.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Fortification/fort_india_2.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Industrial_Shipyard/GBRCorpsBase.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Uraniborg/ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Uraniborg/uraniborg1.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Uraniborg/uraniborg2.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/drydock/ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/drydock/drydock.nif realism/bts/trunk/mod/Assets/Art/Structures/cities/all_city_lot_3x2.nif realism/bts/trunk/mod/Assets/Art/Structures/cities/all_city_lot_3x3.nif realism/bts/trunk/mod/Assets/Art/Structures/cities/all_city_lot_4x2.nif realism/bts/trunk/mod/Assets/Art/Structures/cities/all_med_lots.dds realism/bts/trunk/mod/Assets/Art/Structures/cities/med_city_lot.nif realism/bts/trunk/mod/Assets/Art/Structures/improvements/pasture/ realism/bts/trunk/mod/Assets/Art/Structures/improvements/pasture/mod_pasture.nif realism/bts/trunk/mod/Assets/Art/Structures/improvements/windmill/windmill_ind_shadow.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Armenia/Armenian_Marine/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Armenia/Armenian_Marine/DP_28_Texture.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Armenia/Armenian_Marine/marines.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Armenia/Armenian_Marine/ru_marine.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Austria/Cannon Austria/artilleryaus18.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Austria/Cannon Austria/cannon.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Austria/Cannon Austria/cannon_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Aztec/LS_Cannon_Nap_Aztec/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Aztec/LS_Cannon_Nap_Aztec/American Foot.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Aztec/LS_Cannon_Nap_Aztec/American Foot_fx.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Aztec/LS_Cannon_Nap_Aztec/JavaIndustCannonGloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Aztec/LS_Cannon_Nap_Aztec/JavaIndustCannon_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Aztec/LS_Cannon_Nap_Aztec/cannonier_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Aztec/mexican_cannon/artilleryspa18.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Aztec/mexican_cannon/cannon.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Dutch/Cannon_dutch/artillerynet18.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Dutch/Cannon_dutch/cannon.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/England/CW_Infantry_England/gun.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/England/English_cannon/artilleryeng18.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/England/English_cannon/cannon_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/England/English_cannon/cannon_128_gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/England/Regular/NTW_unit_british_line.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/England/Regular/rifleman_fx.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/German/LI_Light_Early_Germany/ realism/bts/trunk/mod/Assets/Art/Units/Unique/German/LI_Light_Early_Germany/BrownBessTexture.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/German/LI_Light_Early_Germany/jaeger.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/German/LI_Light_Early_Germany/jaeger_fx.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/German/LI_Light_Early_Germany/jagerpru.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/German/LI_Light_Germany/ realism/bts/trunk/mod/Assets/Art/Units/Unique/German/LI_Light_Germany/BakerRifleFaux_64_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/German/LI_Light_Germany/BakerRifleFaux_64_128Gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/German/LI_Light_Germany/jaeger.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/German/LI_Light_Germany/jaeger_fx.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/German/LI_Light_Germany/strelok19pru.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/German/LS_Cannon_German/ realism/bts/trunk/mod/Assets/Art/Units/Unique/German/LS_Cannon_German/artillerypru18.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/German/LS_Cannon_German/cannon.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/German/LS_Cannon_German/cannon_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/German/LS_Cannon_German/cannon_128_gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/German/LS_Mortar_German/ realism/bts/trunk/mod/Assets/Art/Units/Unique/German/LS_Mortar_German/1_h.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/German/LS_Mortar_German/DEUww1_1.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/German/LS_Mortar_German/Mortar2.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Hungary/CW Infantry Hungary/1_Texture.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Hungary/LS_Cannon_Hungary/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Hungary/LS_Cannon_Hungary/artilleryhun18.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Hungary/LS_Cannon_Hungary/cannon.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Hungary/LS_Cannon_Hungary/cannon_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Hungary/LS_Cannon_Hungary/cannon_128_gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Mali/mali_cannon/BerberCannonman_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Mali/mali_cannon/MoorCannon_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/CW Infantry Turkey/gun.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/Iran CW Infantry/MEinfantryok.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/Iran CW Infantry/gun.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Poland/CannonPoland/artillerypol18.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Poland/LS_Bombard_Poland/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Poland/LS_Bombard_Poland/RusCannonPrePetrine.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Poland/LS_Bombard_Poland/RusCannonPrePetrineGloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Poland/LS_Bombard_Poland/RusCossackDonYellowCoat_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Poland/LS_Bombard_Poland/persianislamiccannonman_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Poland/LS_Bombard_Poland/russianbombard.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Portugal/Cannon_portugal/artillerypor18.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Portugal/Cannon_portugal/cannon.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Russia/LS_Cannon_Russia/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Russia/LS_Cannon_Russia/artilleryrus18.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Russia/LS_Cannon_Russia/cannon.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Russia/LS_Cannon_Russia/cannon_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Russia/LS_Cannon_Russia/cannon_128_gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Russia/LS_Mortar_Russia/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Russia/LS_Mortar_Russia/1_h.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Russia/LS_Mortar_Russia/Mortar2.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Russia/LS_Mortar_Russia/rum43_2.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Zulu/Cannon_Zulu/GreekArcherWideBrimedHat_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Zulu/Cannon_Zulu/cannon.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LS_Cannon_France/artilleryfra18.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LS_Cannon_France/cannon.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LS_Cannon_France/cannon_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LS_Mortar_French/ realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LS_Mortar_French/1_h.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LS_Mortar_French/Fra1915.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LS_Mortar_French/Mortar2.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/mongol/WW2_Inf_mongol/1_Texture.dds Removed Paths: ------------- realism/bts/trunk/mod/Assets/Art/Movies/artofwar.bik realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Industrial_Shipyard/stocznia.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Austria/Cannon Austria/Cannonier_DIFF.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Austria/Cannon Austria/Imperial_Cannon.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Austria/Cannon Austria/Imperial_Cannon_fx.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Austria/Cannon Austria/cannon.dds 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realism/bts/trunk/mod/Assets/Art/Units/Unique/Portugal/Cannon_portugal/cannonier_damaged_states.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Portugal/Cannon_portugal/grenadier_128a.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Portugal/Cannon_portugal/incense.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Portugal/Cannon_portugal/milit_cpt_e4.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Portugal/Cannon_portugal/redcoat_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Zulu/Cannon_Zulu/Cannon_African.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Zulu/Cannon_Zulu/Cannon_African_FX.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Zulu/Cannon_Zulu/cannon.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Zulu/Cannon_Zulu/cannon_damage_states.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Zulu/Cannon_Zulu/cannon_wheels_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Zulu/Cannon_Zulu/cannonier_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Zulu/Cannon_Zulu/cannonier_damaged_states.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Zulu/Cannon_Zulu/rifleman_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Zulu/Cannon_Zulu/rifleman_256.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Zulu/Cannon_Zulu/rifleman_gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LS_Cannon_France/Cannonier_DIFF.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LS_Cannon_France/Imperial_Cannon.kfm realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LS_Cannon_France/Imperial_Cannon.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LS_Cannon_France/Imperial_Cannon_MD_Heal.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LS_Cannon_France/Imperial_Cannon_MD_HurtA.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LS_Cannon_France/Imperial_Cannon_MD_Idle.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LS_Cannon_France/Imperial_Cannon_MD_RangedDie.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LS_Cannon_France/Imperial_Cannon_MD_RangedDie_Fade.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LS_Cannon_France/Imperial_Cannon_MD_RangedFortify.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LS_Cannon_France/Imperial_Cannon_MD_RangedStrike.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LS_Cannon_France/Imperial_Cannon_MD_Ranged_Idle.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LS_Cannon_France/Imperial_Cannon_MD_Run.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/french/LS_Cannon_France/cannon.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/mongol/WW2_Inf_mongol/sks_1.dds Added: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/argebam.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/argebam.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/argebam.dds 2024-07-27 20:53:36 UTC (rev 5415) +++ realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/argebam.dds 2024-08-12 18:48:13 UTC (rev 5416) Property changes on: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/argebam.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/uraniborg.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/uraniborg.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/uraniborg.dds 2024-07-27 20:53:36 UTC (rev 5415) +++ realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/uraniborg.dds 2024-08-12 18:48:13 UTC (rev 5416) Property changes on: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/uraniborg.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Movies/ArgEBam.bik =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Movies/ArgEBam.bik =================================================================== --- realism/bts/trunk/mod/Assets/Art/Movies/ArgEBam.bik 2024-07-27 20:53:36 UTC (rev 5415) +++ realism/bts/trunk/mod/Assets/Art/Movies/ArgEBam.bik 2024-08-12 18:48:13 UTC (rev 5416) Property changes on: realism/bts/trunk/mod/Assets/Art/Movies/ArgEBam.bik ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: 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realism/bts/trunk/mod/Assets/Art/Movies/Uraniborg.bik =================================================================== --- realism/bts/trunk/mod/Assets/Art/Movies/Uraniborg.bik 2024-07-27 20:53:36 UTC (rev 5415) +++ realism/bts/trunk/mod/Assets/Art/Movies/Uraniborg.bik 2024-08-12 18:48:13 UTC (rev 5416) Property changes on: realism/bts/trunk/mod/Assets/Art/Movies/Uraniborg.bik ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Movies/Uraniborg.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Movies/Uraniborg.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Movies/Uraniborg.dds 2024-07-27 20:53:36 UTC (rev 5415) +++ realism/bts/trunk/mod/Assets/Art/Movies/Uraniborg.dds 2024-08-12 18:48:13 UTC (rev 5416) Property changes on: realism/bts/trunk/mod/Assets/Art/Movies/Uraniborg.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Deleted: realism/bts/trunk/mod/Assets/Art/Movies/artofwar.bik =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Movies/trajan.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Movies/trajan.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Movies/trajan.dds 2024-07-27 20:53:36 UTC (rev 5415) +++ realism/bts/trunk/mod/Assets/Art/Movies/trajan.dds 2024-08-12 18:48:13 UTC (rev 5416) Property changes on: realism/bts/trunk/mod/Assets/Art/Movies/trajan.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Argebam/argebam.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Argebam/argebam.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Argebam/argebam.dds 2024-07-27 20:53:36 UTC (rev 5415) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Argebam/argebam.dds 2024-08-12 18:48:13 UTC (rev 5416) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Argebam/argebam.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Argebam/argebam_lod1b.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Argebam/argebam_lod1b.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Argebam/argebam_lod1b.nif 2024-07-27 20:53:36 UTC (rev 5415) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Argebam/argebam_lod1b.nif 2024-08-12 18:48:13 UTC (rev 5416) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Argebam/argebam_lod1b.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Argebam/argebamground.dds =================================================================== (Binary files differ) Index: 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realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Cement/cement4.nif 2024-07-27 20:53:36 UTC (rev 5415) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Cement/cement4.nif 2024-08-12 18:48:13 UTC (rev 5416) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Cement/cement4.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Cement/cement_1.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Cement/cement_1.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Cement/cement_1.dds 2024-07-27 20:53:36 UTC (rev 5415) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Cement/cement_1.dds 2024-08-12 18:48:13 UTC (rev 5416) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Cement/cement_1.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Cossack_polk/cossack_polk.nif =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Fortification/4747db9d.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Fortification/4747db9d.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Fortification/4747db9d.dds 2024-07-27 20:53:36 UTC (rev 5415) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Fortification/4747db9d.dds 2024-08-12 18:48:13 UTC (rev 5416) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Fortification/4747db9d.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Fortification/50fddbb2.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Fortification/50fddbb2.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Fortification/50fddbb2.dds 2024-07-27 20:53:36 UTC (rev 5415) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Fortification/50fddbb2.dds 2024-08-12 18:48:13 UTC (rev 5416) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Fortification/50fddbb2.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Fortification/9a3d1e39.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Fortification/9a3d1e39.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Fortification/9a3d1e39.dds 2024-07-27 20:53:36 UTC (rev 5415) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Fortification/9a3d1e39.dds 2024-08-12 18:48:13 UTC (rev 5416) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Fortification/9a3d1e39.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Fortification/e8edf381.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Fortification/e8edf381.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Fortification/e8edf381.dds 2024-07-27 20:53:36 UTC (rev 5415) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Fortification/e8edf381.dds 2024-08-12 18:48:13 UTC (rev 5416) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Fortification/e8edf381.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: 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Index: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Fortification/fort_african_2.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Fortification/fort_african_2.nif 2024-07-27 20:53:36 UTC (rev 5415) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Fortification/fort_african_2.nif 2024-08-12 18:48:13 UTC (rev 5416) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Fortification/fort_african_2.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Fortification/fort_asian_2.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Fortification/fort_asian_2.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Fortification/fort_asian_2.nif 2024-07-27 20:53:36 UTC (rev 5415) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Fortification/fort_asian_2.nif 2024-08-12 18:48:13 UTC (rev 5416) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Fortification/fort_asian_2.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Fortification/fort_india_2.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Fortification/fort_india_2.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Fortification/fort_india_2.nif 2024-07-27 20:53:36 UTC (rev 5415) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Fortification/fort_india_2.nif 2024-08-12 18:48:13 UTC (rev 5416) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Fortification/fort_india_2.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Fortification/ind_fort.nif =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Industrial_Shipyard/GBRCorpsBase.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Industrial_Shipyard/GBRCorpsBase.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Industrial_Shipyard/GBRCorpsBase.dds 2024-07-27 20:53:36 UTC (rev 5415) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Industrial_Shipyard/GBRCorpsBase.dds 2024-08-12 18:48:13 UTC (rev 5416) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Industrial_Shipyard/GBRCorpsBase.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Industrial_Shipyard/SmallShipyard.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Industrial_Shipyard/drydock-map.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Industrial_Shipyard/ground.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Industrial_Shipyard/stocznia.dds =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Uraniborg/uraniborg1.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Uraniborg/uraniborg1.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Uraniborg/uraniborg1.dds 2024-07-27 20:53:36 UTC (rev 5415) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Uraniborg/uraniborg1.dds 2024-08-12 18:48:13 UTC (rev 5416) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Uraniborg/uraniborg1.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Uraniborg/uraniborg2.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Uraniborg/uraniborg2.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Uraniborg/uraniborg2.nif 2024-07-27 20:53:36 UTC (rev 5415) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Uraniborg/uraniborg2.nif 2024-08-12 18:48:13 UTC (rev 5416) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Uraniborg/uraniborg2.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/colosseum/a_shadow.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/colosseum/colosseum_new.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/colosseum_old/a_shadow.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/colosseum_old/act_colosseum.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/colosseum_old/b.dds =================================================================== (Binary files differ) Modified: 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___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Structures/cities/all_city_lot_3x2.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/cities/all_city_lot_3x2.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/cities/all_city_lot_3x2.nif 2024-07-27 20:53:36 UTC (rev 5415) +++ realism/bts/trunk/mod/Assets/Art/Structures/cities/all_city_lot_3x2.nif 2024-08-12 18:48:13 UTC (rev 5416) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/cities/all_city_lot_3x2.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: 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realism/bts/trunk/mod/Assets/Art/Structures/cities/all_city_lot_4x2.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/cities/all_city_lot_4x2.nif 2024-07-27 20:53:36 UTC (rev 5415) +++ realism/bts/trunk/mod/Assets/Art/Structures/cities/all_city_lot_4x2.nif 2024-08-12 18:48:13 UTC (rev 5416) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/cities/all_city_lot_4x2.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Structures/cities/all_med_lots.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/cities/all_med_lots.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/cities/all_med_lots.dds 2024-07-27 20:53:36 UTC (rev 5415) +++ realism/bts/trunk/mod/Assets/Art/Structures/cities/all_med_lots.dds 2024-08-12 18:48:13 UTC (rev 5416) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/cities/all_med_lots.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Art/Structures/cities/indian_buildings_01_diffuse.dds =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Structures/cities/med_city_lot.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/cities/med_city_lot.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/cities/med_city_lot.nif 2024-07-27 20:53:36 UTC (rev 5415) +++ realism/bts/trunk/mod/Assets/Art/Structures/cities/med_city_lot.nif 2024-08-12 18:48:13 UTC (rev 5416) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/cities/med_city_lot.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Art/Structures/cities/native_lots.dds =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Structures/improvements/pasture/mod_pasture.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/improvements/pasture/mod_pasture.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/improvements/pasture/mod_pasture.nif 2024-07-27 20:53:36 UTC (rev 5415) +++ realism/bts/trunk/mod/Assets/Art/Structures/improvements/pasture/mod_pasture.nif 2024-08-12 18:48:13 UTC (rev 5416) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/improvements/pasture/mod_pasture.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Art/Structures/improvements/windmill/windmill_ind.nif =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Structures/improvements/windmill/windmill_ind_shadow.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/improvements/windmill/windmill_ind_shadow.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/improvements/windmill/windmill_ind_shadow.dds 2024-07-27 20:53:36 UTC (rev 5415) +++ realism/bts/trunk/mod/Assets/Art/Structures/improvements/windmill/windmill_ind_shadow.dds 2024-08-12 18:48:13 UTC (rev 5416) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/improvements/windmill/windmill_ind_shadow.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/America/LI_Inf_WW2_America/infantry.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/America/LI_Inf_WW2_America/infantry_fx.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Armenia/Armenian infantry/russian_ad_infantry.nif =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Armenia/Armenian_Marine/DP_28_Texture.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Armenia/Armenian_Marine/DP_28_Texture.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Armenia/Armenian_Marine/DP_28_Texture.dds 2024-07-27 20:53:36 UTC (rev 5415) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Armenia/Armenian_Marine/DP_28_Texture.dds 2024-08-12 18:48:13 UTC (rev 5416) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Armenia/Armenian_Marine/DP_28_Texture.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Armenia/Armenian_Marine/marines.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Armenia/Armenian_Marine/marines.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Armenia/Armenian_Marine/marines.nif 2024-07-27 20:53:36 UTC (rev 5415) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Armenia/Armenian_Marine/marines.nif 2024-08-12 18:48:13 UTC (rev 5416) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Armenia/Armenian_Marine/marines.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Armenia/Armenian_Marine/ru_marine.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Armenia/Armenian_Marine/ru_marine.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Armenia/Armenian_Marine/ru_marine.dds 2024-07-27 20:53:36 UTC (rev 5415) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Armenia/Armenian_Marine/ru_marine.dds 2024-08-12 18:48:13 UTC (rev 5416) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Armenia/Armenian_Marine/ru_marine.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_African/LI_Inf_WW2_Africa/african_infantry.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_African/LI_Inf_WW2_Africa/african_infantry_fx.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Artstyle_Mideast/LS_... [truncated message content] |
From: <w_h...@us...> - 2024-07-27 20:53:46
|
Revision: 5415 http://sourceforge.net/p/civ4mods/code/5415 Author: w_hawkwood Date: 2024-07-27 20:53:36 +0000 (Sat, 27 Jul 2024) Log Message: ----------- - Fixed pedia epidemic rate display - Tweaked formula for calculating epidemic probability per turn - Bigger leader portraits for bigger espionage screens Modified Paths: -------------- realism/bts/trunk/mod/Assets/CvGameCoreDLL.dll realism/bts/trunk/mod/Assets/Python/Screens/CvEspionageAdvisor.py realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvGameTextMgr.cpp Modified: realism/bts/trunk/mod/Assets/CvGameCoreDLL.dll =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Python/Screens/CvEspionageAdvisor.py =================================================================== --- realism/bts/trunk/mod/Assets/Python/Screens/CvEspionageAdvisor.py 2024-07-19 15:42:07 UTC (rev 5414) +++ realism/bts/trunk/mod/Assets/Python/Screens/CvEspionageAdvisor.py 2024-07-27 20:53:36 UTC (rev 5415) @@ -131,9 +131,9 @@ self.X_LEFT_PANE, self.Y_LEFT_PANE, self.W_LEFT_PANE, self.H_LEFT_PANE, PanelStyles.PANEL_STYLE_MAIN ) self.X_SCROLL = self.X_LEFT_PANE + 20 - self.Y_SCROLL= 90 - self.W_SCROLL= 380 - self.H_SCROLL= self.H_SCREEN - 188 + self.Y_SCROLL = 90 + self.W_SCROLL = 380 + self.H_SCROLL = self.H_SCREEN - 188 self.szScrollPanel = "ScrollPanel" screen.addPanel( self.szScrollPanel, "", "", true, true, @@ -286,8 +286,12 @@ szName = "LeaderImage%d" %(iPlayerID) self.aszLeaderImages.append(szName) - screen.addCheckBoxGFCAt(attach, szName, gc.getLeaderHeadInfo(gc.getPlayer(iPlayerID).getLeaderType()).getButton(), ArtFileMgr.getInterfaceArtInfo("BUTTON_HILITE_SQUARE").getPath(), - iX +21 , iY - 11, 32, 32, WidgetTypes.WIDGET_GENERAL, self.iLeaderImagesID, iPlayerID, ButtonStyles.BUTTON_STYLE_LABEL, False) + if (self.H_SCREEN > 800): + screen.addCheckBoxGFCAt(attach, szName, gc.getLeaderHeadInfo(gc.getPlayer(iPlayerID).getLeaderType()).getButton(), ArtFileMgr.getInterfaceArtInfo("BUTTON_HILITE_SQUARE").getPath(), + iX + 5 , iY - 11, 48, 48, WidgetTypes.WIDGET_GENERAL, self.iLeaderImagesID, iPlayerID, ButtonStyles.BUTTON_STYLE_LABEL, False) + else: + screen.addCheckBoxGFCAt(attach, szName, gc.getLeaderHeadInfo(gc.getPlayer(iPlayerID).getLeaderType()).getButton(), ArtFileMgr.getInterfaceArtInfo("BUTTON_HILITE_SQUARE").getPath(), + iX + 21 , iY - 11, 32, 32, WidgetTypes.WIDGET_GENERAL, self.iLeaderImagesID, iPlayerID, ButtonStyles.BUTTON_STYLE_LABEL, False) if (self.iTargetPlayer == iPlayerID): screen.setState(szName, true) Modified: realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvGameTextMgr.cpp =================================================================== --- realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvGameTextMgr.cpp 2024-07-19 15:42:07 UTC (rev 5414) +++ realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvGameTextMgr.cpp 2024-07-27 20:53:36 UTC (rev 5415) @@ -685,7 +685,7 @@ if ((iCount != 0) && (GC.getDefineINT("EPIDEMIC_RANDOM_ROUND") == 2)) { - float y = 2 * (float)iSum / 10; + float y = (float)iSum / iRandBase; float iProb = 0; if (y < 0) @@ -692,13 +692,13 @@ { iProb = 0; } - else if (y <= 100) + else if (y <= 0.5) { - iProb = (y * y + 2 * y + 1) / 204; + iProb = 200 * y * y; } - else if (y <= 200) + else if (y <= 1) { - iProb = (1 - ((201 - y) * (201 - y) / 20402)) * 100; + iProb = (1 - (2 * y * y)) * 100; } else { @@ -6854,7 +6854,7 @@ // Epidemic system by Mexico if (kTrait.getGlobalEpidemicModifier() != 0) { - szTempBuffer.Format(L"%+d", (kTrait.getGlobalEpidemicModifier() * 100.0f) / GC.getDefineINT("EPIDEMIC_RAND_BASE")); + szTempBuffer.Format(L"%+d", (kTrait.getGlobalEpidemicModifier() * 100) / GC.getDefineINT("EPIDEMIC_RAND_BASE")); szHelpString.append(gDLL->getText("TXT_KEY_TRAIT_GLOBAL_EPIDEMIC_MODIFIER", szTempBuffer.GetCString())); } // MOD - END - Epidemics @@ -8896,7 +8896,7 @@ if (kCivic.getGlobalEpidemicModifier() != 0) { CvWString szTempBuffer; - szTempBuffer.Format(L"%+d", (kCivic.getGlobalEpidemicModifier() * 100.0f) / GC.getDefineINT("EPIDEMIC_RAND_BASE")); + szTempBuffer.Format(L"%+d", (kCivic.getGlobalEpidemicModifier() * 100) / GC.getDefineINT("EPIDEMIC_RAND_BASE")); szHelpText.append(NEWLINE); szHelpText.append(gDLL->getText("TXT_KEY_GLOBAL_EPIDEMIC_MODIFIER", szTempBuffer.GetCString())); } @@ -12845,7 +12845,7 @@ // Epidemic system by Mexico if (kBuilding.getEpidemicModifier() != 0) { - szTempBuffer.Format(L"%+d", (kBuilding.getEpidemicModifier() * 100.0f) / GC.getDefineINT("EPIDEMIC_RAND_BASE")); + szTempBuffer.Format(L"%+d", (kBuilding.getEpidemicModifier() * 100) / GC.getDefineINT("EPIDEMIC_RAND_BASE")); szBuffer.append(NEWLINE); szBuffer.append(gDLL->getText("TXT_KEY_CITY_EPIDEMIC_MODIFIER", szTempBuffer.GetCString())); } @@ -12852,7 +12852,7 @@ if (kBuilding.getGlobalEpidemicModifier() != 0) { - szTempBuffer.Format(L"%+d", (kBuilding.getGlobalEpidemicModifier() * 100.0f) / GC.getDefineINT("EPIDEMIC_RAND_BASE")); + szTempBuffer.Format(L"%+d", (kBuilding.getGlobalEpidemicModifier() * 100) / GC.getDefineINT("EPIDEMIC_RAND_BASE")); szBuffer.append(NEWLINE); szBuffer.append(gDLL->getText("TXT_KEY_GLOBAL_EPIDEMIC_MODIFIER", szTempBuffer.GetCString())); } @@ -14637,7 +14637,7 @@ // Epidemic system by Mexico if (kProject.getGlobalEpidemicModifier() != 0) { - szTempBuffer.Format(L"%+d", (kProject.getGlobalEpidemicModifier() * 100.0f) / GC.getDefineINT("EPIDEMIC_RAND_BASE")); + szTempBuffer.Format(L"%+d", (kProject.getGlobalEpidemicModifier() * 100) / GC.getDefineINT("EPIDEMIC_RAND_BASE")); szBuffer.append(NEWLINE); szBuffer.append(gDLL->getText("TXT_KEY_GLOBAL_EPIDEMIC_MODIFIER", szTempBuffer.GetCString())); } @@ -16204,7 +16204,7 @@ // Epidemic system by Mexico if (kBonus.getEpidemicModifier() != 0) { - szTempBuffer.Format(L"%+d", (kBonus.getEpidemicModifier() * 100.0f) / GC.getDefineINT("EPIDEMIC_RAND_BASE")); + szTempBuffer.Format(L"%+d", (kBonus.getEpidemicModifier() * 100) / GC.getDefineINT("EPIDEMIC_RAND_BASE")); szBuffer.append(NEWLINE); szBuffer.append(gDLL->getText("TXT_KEY_BONUS_EPIDEMIC_MODIFIER", szTempBuffer.GetCString())); @@ -17074,7 +17074,7 @@ } CvWString szTempBuffer; - szTempBuffer.Format(L"%+d", (GC.getTechInfo(eTech).getGlobalEpidemicModifier() * 100.0f) / GC.getDefineINT("EPIDEMIC_RAND_BASE")); + szTempBuffer.Format(L"%+d", (GC.getTechInfo(eTech).getGlobalEpidemicModifier() * 100) / GC.getDefineINT("EPIDEMIC_RAND_BASE")); szBuffer.append(gDLL->getText("TXT_KEY_GLOBAL_EPIDEMIC_MODIFIER", szTempBuffer.GetCString())); } } @@ -18133,7 +18133,7 @@ // Epidemic system by Mexico if (kImprovement.getEpidemicModifier() != 0) { - szTempBuffer.Format(L"%+d", (kImprovement.getEpidemicModifier() * 100.0f) / GC.getDefineINT("EPIDEMIC_RAND_BASE")); + szTempBuffer.Format(L"%+d", (kImprovement.getEpidemicModifier() * 100) / GC.getDefineINT("EPIDEMIC_RAND_BASE")); szBuffer.append(NEWLINE); szBuffer.append(gDLL->getText("TXT_KEY_IMPROVEMENT_EPIDEMIC_MODIFIER", szTempBuffer.GetCString())); } @@ -18842,7 +18842,7 @@ if (feature.getEpidemicModifier() != 0) { CvWString szTempBuffer; - szTempBuffer.Format(L"%+d", (feature.getEpidemicModifier() * 100.0f) / GC.getDefineINT("EPIDEMIC_RAND_BASE")); + szTempBuffer.Format(L"%+d", (feature.getEpidemicModifier() * 100) / GC.getDefineINT("EPIDEMIC_RAND_BASE")); szBuffer.append(gDLL->getText("TXT_KEY_FEATURE_EPIDEMIC", szTempBuffer.GetCString())); } // MOD - END - Epidemics @@ -19113,19 +19113,19 @@ // MOD - START - Epidemics const int iRandBase = GC.getDefineINT("EPIDEMIC_RAND_BASE"); - szTemp.Format(L"%d", (kHandicap.getEpidemicBaseRate() * 100.0f) / iRandBase); + szTemp.Format(L"%d", (kHandicap.getEpidemicBaseRate() * 100) / iRandBase); szBuffer.append(NEWLINE); szBuffer.append(gDLL->getText("TXT_KEY_HANDICAP_EPIDEMIC_BASE_RATE", szTemp.GetCString())); - szTemp.Format(L"%d", (kHandicap.getEpidemicPopulationRate() * 100.0f) / iRandBase); + szTemp.Format(L"%d", (kHandicap.getEpidemicPopulationRate() * 100) / iRandBase); szBuffer.append(NEWLINE); szBuffer.append(gDLL->getText("TXT_KEY_HANDICAP_EPIDEMIC_POPULATION_RATE", szTemp.GetCString())); - szTemp.Format(L"%d", (kHandicap.getEpidemicUnhealthRate() * 100.0f) / iRandBase); + szTemp.Format(L"%d", (kHandicap.getEpidemicUnhealthRate() * 100) / iRandBase); szBuffer.append(NEWLINE); szBuffer.append(gDLL->getText("TXT_KEY_HANDICAP_EPIDEMIC_UNHEALTH_RATE", szTemp.GetCString())); - szTemp.Format(L"%d", (kHandicap.getEpidemicTradeRouteRate() * 100.0f) / iRandBase); + szTemp.Format(L"%d", (kHandicap.getEpidemicTradeRouteRate() * 100) / iRandBase); szBuffer.append(NEWLINE); szBuffer.append(gDLL->getText("TXT_KEY_HANDICAP_EPIDEMIC_TRADE_ROUTE_RATE", szTemp.GetCString())); // MOD - END - Epidemics This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <w_h...@us...> - 2024-07-19 15:42:09
|
Revision: 5414 http://sourceforge.net/p/civ4mods/code/5414 Author: w_hawkwood Date: 2024-07-19 15:42:07 +0000 (Fri, 19 Jul 2024) Log Message: ----------- - Got rid of all 0.5 epidemic rate modifiers, epidemic rate now only increments in integers, same as health/happiness. Everything that previously had +/-0.5 now either has +/-1 or 0. - Epidemic rate offset from difficulty changed to be in line with health - Dropped all mentions of "%" from epidemic rate, as it was misleading people into thinking it is the chance per turn. The tooltip on epidemic rate now shows the chance per turn. - Combat results at extreme combat odds (<5% and >95%) are somewhat nudged towards the probable outcome to reduce player frustration - Default levy units from various artstyles should no longer have forced diversity - Added the logical Celtic cataphract to the Dutch Modified Paths: -------------- realism/bts/trunk/mod/Assets/CvGameCoreDLL.dll realism/bts/trunk/mod/Assets/XML/Buildings/CIV4BuildingInfos.xml realism/bts/trunk/mod/Assets/XML/Civilizations/Derivative_CIV4CivilizationInfos.xml realism/bts/trunk/mod/Assets/XML/GameInfo/CIV4HandicapInfo.xml realism/bts/trunk/mod/Assets/XML/Terrain/CIV4BonusInfos.xml realism/bts/trunk/mod/Assets/XML/Terrain/CIV4ImprovementInfos.xml realism/bts/trunk/mod/Assets/XML/Text/Epidemics.xml realism/bts/trunk/mod/Assets/XML/Units/TR_Melee_CIV4UnitInfos.xml realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvGameTextMgr.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvUnit.cpp Modified: realism/bts/trunk/mod/Assets/CvGameCoreDLL.dll =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/XML/Buildings/CIV4BuildingInfos.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Buildings/CIV4BuildingInfos.xml 2024-07-17 21:02:45 UTC (rev 5413) +++ realism/bts/trunk/mod/Assets/XML/Buildings/CIV4BuildingInfos.xml 2024-07-19 15:42:07 UTC (rev 5414) @@ -13937,7 +13937,7 @@ <iHealth>2</iHealth> <iAreaHealth>0</iAreaHealth> <iGlobalHealth>0</iGlobalHealth> - <iEpidemicModifier>-25</iEpidemicModifier> + <iEpidemicModifier>-30</iEpidemicModifier> <iHappiness>0</iHappiness> <iAreaHappiness>0</iAreaHappiness> <iGlobalHappiness>0</iGlobalHappiness> @@ -14141,7 +14141,7 @@ <iHealth>2</iHealth> <iAreaHealth>0</iAreaHealth> <iGlobalHealth>0</iGlobalHealth> - <iEpidemicModifier>-25</iEpidemicModifier> + <iEpidemicModifier>-30</iEpidemicModifier> <iHappiness>1</iHappiness> <iAreaHappiness>0</iAreaHappiness> <iGlobalHappiness>0</iGlobalHappiness> Modified: realism/bts/trunk/mod/Assets/XML/Civilizations/Derivative_CIV4CivilizationInfos.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Civilizations/Derivative_CIV4CivilizationInfos.xml 2024-07-17 21:02:45 UTC (rev 5413) +++ realism/bts/trunk/mod/Assets/XML/Civilizations/Derivative_CIV4CivilizationInfos.xml 2024-07-19 15:42:07 UTC (rev 5414) @@ -4134,6 +4134,10 @@ <UnitType>UNIT_CHARIOT_DUTCH</UnitType> </Unit> <Unit> + <UnitClassType>UNITCLASS_HORSE_COMPANION</UnitClassType> + <UnitType>UNIT_HORSE_COMPANION_CELT</UnitType> + </Unit> + <Unit> <UnitClassType>UNITCLASS_MEDIUM_CAVALRY</UnitClassType> <UnitType>NONE</UnitType> </Unit> Modified: realism/bts/trunk/mod/Assets/XML/GameInfo/CIV4HandicapInfo.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/GameInfo/CIV4HandicapInfo.xml 2024-07-17 21:02:45 UTC (rev 5413) +++ realism/bts/trunk/mod/Assets/XML/GameInfo/CIV4HandicapInfo.xml 2024-07-19 15:42:07 UTC (rev 5414) @@ -29,7 +29,7 @@ <iCivicUpkeepPercent>50</iCivicUpkeepPercent> <iInflationPercent>60</iInflationPercent> <iMetricChangePercent>60</iMetricChangePercent> - <iEpidemicBaseRate>-30</iEpidemicBaseRate> + <iEpidemicBaseRate>-20</iEpidemicBaseRate> <iEpidemicPopulationRate>10</iEpidemicPopulationRate> <iEpidemicUnhealthRate>30</iEpidemicUnhealthRate> <iEpidemicTradeRouteRate>60</iEpidemicTradeRouteRate> @@ -325,7 +325,7 @@ <iCivicUpkeepPercent>90</iCivicUpkeepPercent> <iInflationPercent>95</iInflationPercent> <iMetricChangePercent>95</iMetricChangePercent> - <iEpidemicBaseRate>0</iEpidemicBaseRate> + <iEpidemicBaseRate>-10</iEpidemicBaseRate> <iEpidemicPopulationRate>10</iEpidemicPopulationRate> <iEpidemicUnhealthRate>30</iEpidemicUnhealthRate> <iEpidemicTradeRouteRate>60</iEpidemicTradeRouteRate> @@ -418,7 +418,7 @@ <iCivicUpkeepPercent>95</iCivicUpkeepPercent> <iInflationPercent>100</iInflationPercent> <iMetricChangePercent>100</iMetricChangePercent> - <iEpidemicBaseRate>10</iEpidemicBaseRate> + <iEpidemicBaseRate>0</iEpidemicBaseRate> <iEpidemicPopulationRate>10</iEpidemicPopulationRate> <iEpidemicUnhealthRate>30</iEpidemicUnhealthRate> <iEpidemicTradeRouteRate>60</iEpidemicTradeRouteRate> @@ -516,7 +516,7 @@ <iCivicUpkeepPercent>100</iCivicUpkeepPercent> <iInflationPercent>100</iInflationPercent> <iMetricChangePercent>100</iMetricChangePercent> - <iEpidemicBaseRate>20</iEpidemicBaseRate> + <iEpidemicBaseRate>0</iEpidemicBaseRate> <iEpidemicPopulationRate>10</iEpidemicPopulationRate> <iEpidemicUnhealthRate>30</iEpidemicUnhealthRate> <iEpidemicTradeRouteRate>60</iEpidemicTradeRouteRate> @@ -618,7 +618,7 @@ <iCivicUpkeepPercent>100</iCivicUpkeepPercent> <iInflationPercent>100</iInflationPercent> <iMetricChangePercent>100</iMetricChangePercent> - <iEpidemicBaseRate>30</iEpidemicBaseRate> + <iEpidemicBaseRate>10</iEpidemicBaseRate> <iEpidemicPopulationRate>10</iEpidemicPopulationRate> <iEpidemicUnhealthRate>30</iEpidemicUnhealthRate> <iEpidemicTradeRouteRate>60</iEpidemicTradeRouteRate> @@ -724,7 +724,7 @@ <iCivicUpkeepPercent>100</iCivicUpkeepPercent> <iInflationPercent>100</iInflationPercent> <iMetricChangePercent>100</iMetricChangePercent> - <iEpidemicBaseRate>40</iEpidemicBaseRate> + <iEpidemicBaseRate>10</iEpidemicBaseRate> <iEpidemicPopulationRate>10</iEpidemicPopulationRate> <iEpidemicUnhealthRate>30</iEpidemicUnhealthRate> <iEpidemicTradeRouteRate>60</iEpidemicTradeRouteRate> @@ -830,7 +830,7 @@ <iCivicUpkeepPercent>100</iCivicUpkeepPercent> <iInflationPercent>100</iInflationPercent> <iMetricChangePercent>100</iMetricChangePercent> - <iEpidemicBaseRate>50</iEpidemicBaseRate> + <iEpidemicBaseRate>20</iEpidemicBaseRate> <iEpidemicPopulationRate>10</iEpidemicPopulationRate> <iEpidemicUnhealthRate>30</iEpidemicUnhealthRate> <iEpidemicTradeRouteRate>60</iEpidemicTradeRouteRate> Modified: realism/bts/trunk/mod/Assets/XML/Terrain/CIV4BonusInfos.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Terrain/CIV4BonusInfos.xml 2024-07-17 21:02:45 UTC (rev 5413) +++ realism/bts/trunk/mod/Assets/XML/Terrain/CIV4BonusInfos.xml 2024-07-19 15:42:07 UTC (rev 5414) @@ -630,7 +630,7 @@ <iAITradeModifier>0</iAITradeModifier> <iAIObjective>0</iAIObjective> <iHealth>0</iHealth> - <iEpidemicModifier>-5</iEpidemicModifier> + <iEpidemicModifier>-10</iEpidemicModifier> <iHappiness>0</iHappiness> <iPlacementOrder>4</iPlacementOrder> <iConstAppearance>50</iConstAppearance> @@ -688,7 +688,7 @@ <iAITradeModifier>0</iAITradeModifier> <iAIObjective>0</iAIObjective> <iHealth>1</iHealth> - <iEpidemicModifier>-5</iEpidemicModifier> + <iEpidemicModifier>-10</iEpidemicModifier> <iHappiness>0</iHappiness> <iPlacementOrder>6</iPlacementOrder> <iConstAppearance>50</iConstAppearance> @@ -800,7 +800,7 @@ <iAITradeModifier>0</iAITradeModifier> <iAIObjective>0</iAIObjective> <iHealth>0</iHealth> - <iEpidemicModifier>5</iEpidemicModifier> + <iEpidemicModifier>10</iEpidemicModifier> <iHappiness>0</iHappiness> <iPlacementOrder>4</iPlacementOrder> <iConstAppearance>50</iConstAppearance> @@ -872,7 +872,7 @@ <iAITradeModifier>0</iAITradeModifier> <iAIObjective>0</iAIObjective> <iHealth>1</iHealth> - <iEpidemicModifier>-5</iEpidemicModifier> + <iEpidemicModifier>-10</iEpidemicModifier> <iHappiness>0</iHappiness> <iPlacementOrder>6</iPlacementOrder> <iConstAppearance>50</iConstAppearance> @@ -930,7 +930,7 @@ <iAITradeModifier>0</iAITradeModifier> <iAIObjective>0</iAIObjective> <iHealth>0</iHealth> - <iEpidemicModifier>5</iEpidemicModifier> + <iEpidemicModifier>10</iEpidemicModifier> <iHappiness>0</iHappiness> <iPlacementOrder>4</iPlacementOrder> <iConstAppearance>50</iConstAppearance> @@ -1001,7 +1001,7 @@ <iAITradeModifier>0</iAITradeModifier> <iAIObjective>0</iAIObjective> <iHealth>1</iHealth> - <iEpidemicModifier>-5</iEpidemicModifier> + <iEpidemicModifier>-10</iEpidemicModifier> <iHappiness>0</iHappiness> <iPlacementOrder>6</iPlacementOrder> <iConstAppearance>50</iConstAppearance> @@ -1193,7 +1193,7 @@ <iAITradeModifier>0</iAITradeModifier> <iAIObjective>0</iAIObjective> <iHealth>0</iHealth> - <iEpidemicModifier>5</iEpidemicModifier> + <iEpidemicModifier>10</iEpidemicModifier> <iHappiness>0</iHappiness> <iPlacementOrder>4</iPlacementOrder> <iConstAppearance>50</iConstAppearance> @@ -1886,7 +1886,7 @@ <iAITradeModifier>0</iAITradeModifier> <iAIObjective>0</iAIObjective> <iHealth>0</iHealth> - <iEpidemicModifier>-5</iEpidemicModifier> + <iEpidemicModifier>-10</iEpidemicModifier> <iHappiness>0</iHappiness> <iPlacementOrder>5</iPlacementOrder> <iConstAppearance>50</iConstAppearance> @@ -2188,7 +2188,7 @@ <iAITradeModifier>0</iAITradeModifier> <iAIObjective>0</iAIObjective> <iHealth>0</iHealth> - <iEpidemicModifier>-5</iEpidemicModifier> + <iEpidemicModifier>-10</iEpidemicModifier> <iHappiness>1</iHappiness> <iPlacementOrder>4</iPlacementOrder> <iConstAppearance>40</iConstAppearance> @@ -2250,7 +2250,7 @@ <iAITradeModifier>0</iAITradeModifier> <iAIObjective>0</iAIObjective> <iHealth>0</iHealth> - <iEpidemicModifier>-5</iEpidemicModifier> + <iEpidemicModifier>-10</iEpidemicModifier> <iHappiness>0</iHappiness> <iPlacementOrder>5</iPlacementOrder> <iConstAppearance>40</iConstAppearance> @@ -2658,7 +2658,7 @@ <iAITradeModifier>0</iAITradeModifier> <iAIObjective>0</iAIObjective> <iHealth>1</iHealth> - <iEpidemicModifier>-5</iEpidemicModifier> + <iEpidemicModifier>-10</iEpidemicModifier> <iHappiness>0</iHappiness> <iPlacementOrder>-1</iPlacementOrder> <iConstAppearance>0</iConstAppearance> Modified: realism/bts/trunk/mod/Assets/XML/Terrain/CIV4ImprovementInfos.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Terrain/CIV4ImprovementInfos.xml 2024-07-17 21:02:45 UTC (rev 5413) +++ realism/bts/trunk/mod/Assets/XML/Terrain/CIV4ImprovementInfos.xml 2024-07-19 15:42:07 UTC (rev 5414) @@ -1063,7 +1063,7 @@ <iDefenseModifier>0</iDefenseModifier> <iHappiness>0</iHappiness> <iPillageGold>5</iPillageGold> - <iEpidemicModifier>-5</iEpidemicModifier> + <iEpidemicModifier>-10</iEpidemicModifier> <bOutsideBorders>0</bOutsideBorders> <TerrainMakesValids/> <FeatureMakesValids> @@ -2211,7 +2211,7 @@ <iDefenseModifier>0</iDefenseModifier> <iHappiness>0</iHappiness> <iPillageGold>10</iPillageGold> - <iEpidemicModifier>5</iEpidemicModifier> + <iEpidemicModifier>0</iEpidemicModifier> <bOutsideBorders>0</bOutsideBorders> <TerrainMakesValids/> <FeatureMakesValids/> @@ -2414,7 +2414,7 @@ <iDefenseModifier>0</iDefenseModifier> <iHappiness>0</iHappiness> <iPillageGold>15</iPillageGold> - <iEpidemicModifier>5</iEpidemicModifier> + <iEpidemicModifier>0</iEpidemicModifier> <bOutsideBorders>0</bOutsideBorders> <TerrainMakesValids/> <FeatureMakesValids/> @@ -2543,7 +2543,7 @@ <iDefenseModifier>0</iDefenseModifier> <iHappiness>0</iHappiness> <iPillageGold>15</iPillageGold> - <iEpidemicModifier>5</iEpidemicModifier> + <iEpidemicModifier>0</iEpidemicModifier> <bOutsideBorders>0</bOutsideBorders> <TerrainMakesValids/> <FeatureMakesValids/> @@ -4479,7 +4479,7 @@ <iDefenseModifier>0</iDefenseModifier> <iHappiness>0</iHappiness> <iPillageGold>5</iPillageGold> - <iEpidemicModifier>5</iEpidemicModifier> + <iEpidemicModifier>0</iEpidemicModifier> <bOutsideBorders>0</bOutsideBorders> <TerrainMakesValids/> <FeatureMakesValids/> @@ -4613,7 +4613,7 @@ <iDefenseModifier>0</iDefenseModifier> <iHappiness>0</iHappiness> <iPillageGold>5</iPillageGold> - <iEpidemicModifier>5</iEpidemicModifier> + <iEpidemicModifier>0</iEpidemicModifier> <bOutsideBorders>0</bOutsideBorders> <TerrainMakesValids/> <FeatureMakesValids/> @@ -4704,7 +4704,7 @@ <iDefenseModifier>0</iDefenseModifier> <iHappiness>0</iHappiness> <iPillageGold>5</iPillageGold> - <iEpidemicModifier>5</iEpidemicModifier> + <iEpidemicModifier>10</iEpidemicModifier> <bOutsideBorders>0</bOutsideBorders> <TerrainMakesValids/> <FeatureMakesValids/> @@ -4827,7 +4827,7 @@ <iDefenseModifier>0</iDefenseModifier> <iHappiness>1</iHappiness> <iPillageGold>5</iPillageGold> - <iEpidemicModifier>5</iEpidemicModifier> + <iEpidemicModifier>10</iEpidemicModifier> <bOutsideBorders>0</bOutsideBorders> <TerrainMakesValids/> <FeatureMakesValids/> @@ -4914,7 +4914,7 @@ <iDefenseModifier>0</iDefenseModifier> <iHappiness>0</iHappiness> <iPillageGold>5</iPillageGold> - <iEpidemicModifier>5</iEpidemicModifier> + <iEpidemicModifier>10</iEpidemicModifier> <bOutsideBorders>0</bOutsideBorders> <TerrainMakesValids/> <FeatureMakesValids/> @@ -5918,7 +5918,7 @@ <iDefenseModifier>15</iDefenseModifier> <iHappiness>0</iHappiness> <iPillageGold>20</iPillageGold> - <iEpidemicModifier>5</iEpidemicModifier> + <iEpidemicModifier>10</iEpidemicModifier> <bOutsideBorders>0</bOutsideBorders> <TerrainMakesValids/> <FeatureMakesValids/> Modified: realism/bts/trunk/mod/Assets/XML/Text/Epidemics.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Text/Epidemics.xml 2024-07-17 21:02:45 UTC (rev 5413) +++ realism/bts/trunk/mod/Assets/XML/Text/Epidemics.xml 2024-07-19 15:42:07 UTC (rev 5414) @@ -104,55 +104,55 @@ </TEXT> <TEXT> <Tag>TXT_KEY_TRAIT_GLOBAL_EPIDEMIC_MODIFIER</Tag> - <English>[NEWLINE][SPACE][SPACE][ICON_BULLET]%s1_change%% [ICON_EPIDEMIC] in empire</English> - <French>[NEWLINE][SPACE][SPACE][ICON_BULLET]%s1_change%% de chance d'\xEAtre infect\xE9 dand l'Empire.</French> - <German>[NEWLINE][SPACE][SPACE][ICON_BULLET]%s1_change%% [ICON_EPIDEMIC] im Imperium</German> - <Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]%s1_change%% chance of epidemics in empire</Italian> - <Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]%s1_change%% chance of epidemics in empire</Spanish> + <English>[NEWLINE][SPACE][SPACE][ICON_BULLET]%s1_change [ICON_EPIDEMIC] in empire</English> + <French>[NEWLINE][SPACE][SPACE][ICON_BULLET]%s1_change de chance d'\xEAtre infect\xE9 dand l'Empire.</French> + <German>[NEWLINE][SPACE][SPACE][ICON_BULLET]%s1_change [ICON_EPIDEMIC] im Imperium</German> + <Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]%s1_change chance of epidemics in empire</Italian> + <Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]%s1_change chance of epidemics in empire</Spanish> </TEXT> <TEXT> <Tag>TXT_KEY_GLOBAL_EPIDEMIC_MODIFIER</Tag> - <English>[ICON_BULLET]%s1_change%% [ICON_EPIDEMIC] in empire</English> - <French>[ICON_BULLET]%s1_change%% de chance d'\xEAtre infect\xE9 dand l'Empire.</French> - <German>[ICON_BULLET]%s1_change%% [ICON_EPIDEMIC] im Imperium</German> - <Italian>[ICON_BULLET]%s1_change%% chance of epidemics in empire</Italian> - <Spanish>[ICON_BULLET]%s1_change%% chance of epidemics in empire</Spanish> + <English>[ICON_BULLET]%s1_change [ICON_EPIDEMIC] in empire</English> + <French>[ICON_BULLET]%s1_change de chance d'\xEAtre infect\xE9 dand l'Empire.</French> + <German>[ICON_BULLET]%s1_change [ICON_EPIDEMIC] im Imperium</German> + <Italian>[ICON_BULLET]%s1_change chance of epidemics in empire</Italian> + <Spanish>[ICON_BULLET]%s1_change chance of epidemics in empire</Spanish> </TEXT> <TEXT> <Tag>TXT_KEY_CITY_EPIDEMIC_MODIFIER</Tag> - <English>[ICON_BULLET]%s1_change%% [ICON_EPIDEMIC] in city</English> - <French>[ICON_BULLET]%s1_change%% de chance d'\xEAtre infect\xE9.</French> - <German>[ICON_BULLET]%s1_change%% [ICON_EPIDEMIC] in der Stadt</German> - <Italian>[ICON_BULLET]%s1_change%% chance of epidemic in city</Italian> - <Spanish>[ICON_BULLET]%s1_change%% chance of epidemic in city</Spanish> + <English>[ICON_BULLET]%s1_change [ICON_EPIDEMIC] in city</English> + <French>[ICON_BULLET]%s1_change de chance d'\xEAtre infect\xE9.</French> + <German>[ICON_BULLET]%s1_change [ICON_EPIDEMIC] in der Stadt</German> + <Italian>[ICON_BULLET]%s1_change chance of epidemic in city</Italian> + <Spanish>[ICON_BULLET]%s1_change chance of epidemic in city</Spanish> </TEXT> <TEXT> <Tag>TXT_KEY_FEATURE_EPIDEMIC</Tag> - <English>[NEWLINE][ICON_BULLET]%s1_change%% [ICON_EPIDEMIC] in nearby cities</English> - <French>[NEWLINE][ICON_BULLET]%s1_change%% de chance d'\xEAtre infect\xE9 dans la cit\xE9 proche.</French> - <German>[NEWLINE][ICON_BULLET]%s1_change%% [ICON_EPIDEMIC] in der n\xE4chsten Stadt</German> - <Italian>[NEWLINE][ICON_BULLET]%s1_change%% chance of epidemic in nearby cities</Italian> - <Spanish>[NEWLINE][ICON_BULLET]%s1_change%% chance of epidemic in nearby cities</Spanish> + <English>[NEWLINE][ICON_BULLET]%s1_change [ICON_EPIDEMIC] in nearby cities</English> + <French>[NEWLINE][ICON_BULLET]%s1_change de chance d'\xEAtre infect\xE9 dans la cit\xE9 proche.</French> + <German>[NEWLINE][ICON_BULLET]%s1_change [ICON_EPIDEMIC] in der n\xE4chsten Stadt</German> + <Italian>[NEWLINE][ICON_BULLET]%s1_change chance of epidemic in nearby cities</Italian> + <Spanish>[NEWLINE][ICON_BULLET]%s1_change chance of epidemic in nearby cities</Spanish> </TEXT> <TEXT> <Tag>TXT_KEY_IMPROVEMENT_EPIDEMIC_MODIFIER</Tag> - <English>[ICON_BULLET]%s1_change%% [ICON_EPIDEMIC] in nearby cities</English> - <French>[ICON_BULLET]%s1%% de chance d'\xEAtre infect\xE9 dans la cit\xE9 proche.</French> - <German>[ICON_BULLET]%s1%% [ICON_EPIDEMIC] in der n\xE4chsten Stadt</German> - <Italian>[ICON_BULLET]%s1_change%% chance of epidemic in nearby cities</Italian> - <Spanish>[ICON_BULLET]%s1_change%% chance of epidemic in nearby cities</Spanish> + <English>[ICON_BULLET]%s1_change [ICON_EPIDEMIC] in nearby cities</English> + <French>[ICON_BULLET]%s1 de chance d'\xEAtre infect\xE9 dans la cit\xE9 proche.</French> + <German>[ICON_BULLET]%s1 [ICON_EPIDEMIC] in der n\xE4chsten Stadt</German> + <Italian>[ICON_BULLET]%s1_change chance of epidemic in nearby cities</Italian> + <Spanish>[ICON_BULLET]%s1_change chance of epidemic in nearby cities</Spanish> </TEXT> <TEXT> <Tag>TXT_KEY_BONUS_EPIDEMIC_MODIFIER</Tag> - <English>Epidemics: %s1%%</English> - <French>Epidemics: %s1%%</French> - <German>Seuche: %s1%%</German> - <Italian>Epidemics: %s1%%</Italian> - <Spanish>Epidemics: %s1%%</Spanish> + <English>Epidemics: %s1</English> + <French>Epidemics: %s1</French> + <German>Seuche: %s1</German> + <Italian>Epidemics: %s1</Italian> + <Spanish>Epidemics: %s1</Spanish> </TEXT> <TEXT> <Tag>TXT_KEY_EPIDEMIC_PROBABILITY</Tag> - <English>Epidemic probability: %d1%%</English> + <English>Epidemic Rate: %d1</English> <French>Probabilit\xE9 d'\xE9pid\xE9mies: %d1%%</French> <German>Seuchenwahrscheinlichkeit: %d1%%</German> <Italian>Epidemic probability: %d1%%</Italian> @@ -160,11 +160,11 @@ </TEXT> <TEXT> <Tag>TXT_KEY_EPIDEMIC_PROBABILITY1</Tag> - <English>%d1%%</English> - <French>Probabilit\xE9 d'\xE9pid\xE9mies: %d1%%</French> - <German>Seuchenwahrscheinlichkeit: %d1%%</German> - <Italian>Epidemic probability: %d1%%</Italian> - <Spanish>Epidemic probability: %d1%%</Spanish> + <English>Epidemic Rate: %d1</English> + <French>Probabilit\xE9 d'\xE9pid\xE9mies: %d1</French> + <German>Seuchenwahrscheinlichkeit: %d1</German> + <Italian>Epidemic probability: %d1</Italian> + <Spanish>Epidemic probability: %d1</Spanish> </TEXT> <TEXT> <Tag>TXT_KEY_EPIDEMIC_PROBABILITY_IMMUNE</Tag> @@ -176,23 +176,23 @@ </TEXT> <TEXT> <Tag>TXT_KEY_HANDICAP_EPIDEMIC_BASE_RATE</Tag> - <English>[ICON_BULLET]Epidemic rate: %s1_rate%%</English> - <German>[ICON_BULLET]Seuchenquote: %s1_rate%%</German> + <English>[ICON_BULLET]Epidemic rate: %s1_rate</English> + <German>[ICON_BULLET]Seuchenquote: %s1_rate</German> </TEXT> <TEXT> <Tag>TXT_KEY_HANDICAP_EPIDEMIC_POPULATION_RATE</Tag> - <English>[ICON_BULLET]Epidemic rate per population: %s1_rate%%</English> - <German>[ICON_BULLET]Seuchenquote pro Bev\xF6lkerung: %s1_rate%%</German> + <English>[ICON_BULLET]Epidemic rate per population: %s1_rate</English> + <German>[ICON_BULLET]Seuchenquote pro Bev\xF6lkerung: %s1_rate</German> </TEXT> <TEXT> <Tag>TXT_KEY_HANDICAP_EPIDEMIC_UNHEALTH_RATE</Tag> - <English>[ICON_BULLET]Epidemic rate per unhealthy population: %s1_rate%%</English> - <German>[ICON_BULLET]Seuchenquote pro ungesunder Bev\xF6lkerung: %s1_rate%%</German> + <English>[ICON_BULLET]Epidemic rate per unhealthy population: %s1_rate</English> + <German>[ICON_BULLET]Seuchenquote pro ungesunder Bev\xF6lkerung: %s1_rate</German> </TEXT> <TEXT> <Tag>TXT_KEY_HANDICAP_EPIDEMIC_TRADE_ROUTE_RATE</Tag> - <English>[ICON_BULLET]Epidemic rate per infected trade routes: %s1_rate%%</English> - <German>[ICON_BULLET]Seuchenquote pro infizierten Handelsweg: %s1_rate%%</German> + <English>[ICON_BULLET]Epidemic rate per infected trade routes: %s1_rate</English> + <German>[ICON_BULLET]Seuchenquote pro infizierten Handelsweg: %s1_rate</German> </TEXT> <TEXT> <Tag>TXT_KEY_HELP_EPIDEMIC_MIN_TURNS</Tag> @@ -212,7 +212,7 @@ </TEXT> <TEXT> <Tag>TXT_KEY_HELP_EPIDEMIC_BASE_RATE</Tag> - <English>%s1%% base chance</English> + <English>%s1 base rate</English> <French>%s1%% comme chance de base.</French> <German>%s1%% als Grundwahrscheinlichkeit</German> <Italian>%s1%% base chance</Italian> @@ -220,7 +220,7 @@ </TEXT> <TEXT> <Tag>TXT_KEY_HELP_EPIDEMIC_UNHEALTH_RATE</Tag> - <English>%s1%% from unhealthiness</English> + <English>%s1 from unhealthiness</English> <French>%s1%% par l'hygi\xE8ne. </French> <German>%s1%% durch Krankheiten</German> <Italian>%s1%% from unhealthiness</Italian> @@ -228,7 +228,7 @@ </TEXT> <TEXT> <Tag>TXT_KEY_HELP_EPIDEMIC_BUILDINGS_MODIFIER</Tag> - <English>%s1%% from buildings</English> + <English>%s1 from buildings</English> <French>%s1%% gr\xE2ce aux b\xE2timents.</French> <German>%s1%% durch Geb\xE4ude</German> <Italian>%s1%% from buildings</Italian> @@ -236,7 +236,7 @@ </TEXT> <TEXT> <Tag>TXT_KEY_HELP_EPIDEMIC_TERRAIN_MODIFIER</Tag> - <English>%s1%% from terrain features</English> + <English>%s1 from terrain features</English> <French>%s1%% par les terrains.</French> <German>%s1%% durch Gel\xE4ndeeigenschaften</German> <Italian>%s1%% from terrain features</Italian> @@ -244,7 +244,7 @@ </TEXT> <TEXT> <Tag>TXT_KEY_HELP_EPIDEMIC_PLAYER_MODIFIER</Tag> - <English>%s1%% from global modifiers</English> + <English>%s1 from global modifiers</English> <French>%s1%% gr\xE2ce aux modificateurs globaux.</French> <German>%s1%% durch globale Einfl\xFCsse</German> <Italian>%s1%% from global modifiers</Italian> @@ -252,7 +252,7 @@ </TEXT> <TEXT> <Tag>TXT_KEY_HELP_EPIDEMIC_TRADE_MODIFIER</Tag> - <English>%s1%% from infected trade routes</English> + <English>%s1 from infected trade routes</English> <French>%s1%% depuis les cit\xE9s voisines infect\xE9es.</French> <German>%s1%% durch die Verbindung mit befallenen St\xE4dten</German> <Italian>%s1%% from infected trade routes</Italian> @@ -260,7 +260,7 @@ </TEXT> <TEXT> <Tag>TXT_KEY_HELP_EPIDEMIC_OTHER_MODIFIER</Tag> - <English>%s1%% from other modifiers</English> + <English>%s1 from other modifiers</English> <French>%s1%% des autres modificateurs.</French> <German>%s1%% durch andere Einfl\xFCsse</German> <Italian>%s1%% from other modifiers</Italian> @@ -268,7 +268,7 @@ </TEXT> <TEXT> <Tag>TXT_KEY_HELP_EPIDEMIC_POPULATION_RATE</Tag> - <English>%s1%% from population</English> + <English>%s1 from population</English> <French>%s1%% from population</French> <German>%s1%% durch Bev\xF6lkerung</German> <Italian>%s1%% from population</Italian> @@ -276,7 +276,7 @@ </TEXT> <TEXT> <Tag>TXT_KEY_HELP_EPIDEMIC_IMPROVEMENT_MODIFIER</Tag> - <English>%s1%% from improvements</English> + <English>%s1 from improvements</English> <French>%s1%% from improvements</French> <German>%s1%% durch Verbesserungen</German> <Italian>%s1%% from improvements</Italian> @@ -284,7 +284,7 @@ </TEXT> <TEXT> <Tag>TXT_KEY_HELP_EPIDEMIC_BONUS_MODIFIER</Tag> - <English>%s1%% from resources</English> + <English>%s1 from resources</English> <French>%s1%% from resources</French> <German>%s1%% durch Ressourcen</German> <Italian>%s1%% from resources</Italian> @@ -292,10 +292,18 @@ </TEXT> <TEXT> <Tag>TXT_KEY_HELP_EPIDEMIC_TOTAL_MODIFIERS</Tag> - <English>Total value of modifiers: %s1%%</English> + <English>Total rate: %s1</English> <French>Total value: %s1%%</French> <German>Gesamtwert der Modifikatoren: %s1%%</German> <Italian>Total value: %s1%%</Italian> <Spanish>Total value: %s1%%</Spanish> </TEXT> + <TEXT> + <Tag>TXT_KEY_HELP_EPIDEMIC_PROBABILITY</Tag> + <English>Probability per turn: %s1%%</English> + <French>Probability per turn: %s1%%</French> + <German>Gesamtwert der Modifikatoren: %s1%%</German> + <Italian>Probability per turn: %s1%%</Italian> + <Spanish>Probability per turn: %s1%%</Spanish> + </TEXT> </Civ4GameText> Modified: realism/bts/trunk/mod/Assets/XML/Units/TR_Melee_CIV4UnitInfos.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Units/TR_Melee_CIV4UnitInfos.xml 2024-07-17 21:02:45 UTC (rev 5413) +++ realism/bts/trunk/mod/Assets/XML/Units/TR_Melee_CIV4UnitInfos.xml 2024-07-19 15:42:07 UTC (rev 5414) @@ -61363,17 +61363,9 @@ <iMeleeWaveSize>3</iMeleeWaveSize> <iRangedWaveSize>0</iRangedWaveSize> <UnitMeshGroup> - <iRequired>1</iRequired> + <iRequired>3</iRequired> <EarlyArtDefineTag>ART_DEF_UNIT_LEVY</EarlyArtDefineTag> </UnitMeshGroup> - <UnitMeshGroup> - <iRequired>1</iRequired> - <EarlyArtDefineTag>ART_DEF_UNIT_LEVY1</EarlyArtDefineTag> - </UnitMeshGroup> - <UnitMeshGroup> - <iRequired>1</iRequired> - <EarlyArtDefineTag>ART_DEF_UNIT_LEVY2</EarlyArtDefineTag> - </UnitMeshGroup> </UnitMeshGroups> <FormationType>FORMATION_TYPE_DEFAULT</FormationType> <HotKey/> Modified: realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvGameTextMgr.cpp =================================================================== --- realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvGameTextMgr.cpp 2024-07-17 21:02:45 UTC (rev 5413) +++ realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvGameTextMgr.cpp 2024-07-19 15:42:07 UTC (rev 5414) @@ -506,7 +506,7 @@ { iSum = iSum + iTemp; iCount++; - szTempBuffer.Format(L"%+.2f", iTemp*100.0/iRandBase); + szTempBuffer.Format(L"%d", iTemp*100/iRandBase); szBuffer.append(gDLL->getText("TXT_KEY_HELP_EPIDEMIC_BASE_RATE", szTempBuffer.GetCString())); } @@ -517,7 +517,7 @@ { iSum = iSum + iTemp; iCount++; - szTempBuffer.Format(L"%+.2f", iTemp*100.0/iRandBase); + szTempBuffer.Format(L"%d", iTemp*100/iRandBase); szBuffer.append(NEWLINE); szBuffer.append(gDLL->getText("TXT_KEY_HELP_EPIDEMIC_POPULATION_RATE", szTempBuffer.GetCString())); } @@ -530,7 +530,7 @@ { iSum = iSum + iTemp; iCount++; - szTempBuffer.Format(L"%+.2f", iTemp*100.0/iRandBase); + szTempBuffer.Format(L"%d", iTemp*100/iRandBase); szBuffer.append(NEWLINE); szBuffer.append(gDLL->getText("TXT_KEY_HELP_EPIDEMIC_UNHEALTH_RATE", szTempBuffer.GetCString())); } @@ -549,7 +549,7 @@ { iSum = iSum + iTemp; iCount++; - szTempBuffer.Format(L"%+.2f", iTemp*100.0/iRandBase); + szTempBuffer.Format(L"%d", iTemp*100/iRandBase); szBuffer.append(NEWLINE); szBuffer.append(gDLL->getText("TXT_KEY_HELP_EPIDEMIC_BUILDINGS_MODIFIER", szTempBuffer.GetCString())); } @@ -572,7 +572,7 @@ { iSum = iSum + iTemp; iCount++; - szTempBuffer.Format(L"%+.2f", iTemp*100.0/iRandBase); + szTempBuffer.Format(L"%d", iTemp*100/iRandBase); szBuffer.append(NEWLINE); szBuffer.append(gDLL->getText("TXT_KEY_HELP_EPIDEMIC_TERRAIN_MODIFIER", szTempBuffer.GetCString())); } @@ -595,7 +595,7 @@ { iSum = iSum + iTemp; iCount++; - szTempBuffer.Format(L"%+.2f", iTemp*100.0/iRandBase); + szTempBuffer.Format(L"%d", iTemp*100/iRandBase); szBuffer.append(NEWLINE); szBuffer.append(gDLL->getText("TXT_KEY_HELP_EPIDEMIC_IMPROVEMENT_MODIFIER", szTempBuffer.GetCString())); } @@ -613,7 +613,7 @@ { iSum = iSum + iTemp; iCount++; - szTempBuffer.Format(L"%+.2f", iTemp*100.0/iRandBase); + szTempBuffer.Format(L"%d", iTemp*100/iRandBase); szBuffer.append(NEWLINE); szBuffer.append(gDLL->getText("TXT_KEY_HELP_EPIDEMIC_BONUS_MODIFIER", szTempBuffer.GetCString())); } @@ -624,7 +624,7 @@ { iSum = iSum + iTemp; iCount++; - szTempBuffer.Format(L"%+.2f", iTemp*100.0/iRandBase); + szTempBuffer.Format(L"%d", iTemp*100/iRandBase); szBuffer.append(NEWLINE); szBuffer.append(gDLL->getText("TXT_KEY_HELP_EPIDEMIC_PLAYER_MODIFIER", szTempBuffer.GetCString())); } @@ -647,7 +647,7 @@ { iSum = iSum + iTemp; iCount++; - szTempBuffer.Format(L"%+.2f", iTemp*100.0/iRandBase); + szTempBuffer.Format(L"%d", iTemp*100/iRandBase); szBuffer.append(NEWLINE); szBuffer.append(gDLL->getText("TXT_KEY_HELP_EPIDEMIC_TRADE_MODIFIER", szTempBuffer.GetCString())); } @@ -668,7 +668,7 @@ { iSum = iSum + iTemp; iCount++; - szTempBuffer.Format(L"%+.2f", iTemp*100.0/iRandBase); + szTempBuffer.Format(L"%d", iTemp*100/iRandBase); szBuffer.append(NEWLINE); szBuffer.append(gDLL->getText("TXT_KEY_HELP_EPIDEMIC_OTHER_MODIFIER", szTempBuffer.GetCString())); } @@ -676,12 +676,48 @@ // total value of the above modifiers if (iCount != 0) { - szTempBuffer.Format(L"%+.2f", iSum*100.0/iRandBase); + szTempBuffer.Format(L"%d", iSum*100/iRandBase); szBuffer.append(NEWLINE); szBuffer.append(NEWLINE); szBuffer.append(gDLL->getText("TXT_KEY_HELP_EPIDEMIC_TOTAL_MODIFIERS", szTempBuffer.GetCString())); } + if ((iCount != 0) && (GC.getDefineINT("EPIDEMIC_RANDOM_ROUND") == 2)) + { + + float y = 2 * (float)iSum / 10; + float iProb = 0; + + if (y < 0) + { + iProb = 0; + } + else if (y <= 100) + { + iProb = (y * y + 2 * y + 1) / 204; + } + else if (y <= 200) + { + iProb = (1 - ((201 - y) * (201 - y) / 20402)) * 100; + } + else + { + iProb = 100; + } + + szTempBuffer.Format(L"%.2f", iProb); + szBuffer.append(NEWLINE); + szBuffer.append(NEWLINE); + szBuffer.append(gDLL->getText("TXT_KEY_HELP_EPIDEMIC_PROBABILITY", szTempBuffer.GetCString())); + } + + if ((iCount != 0) && (GC.getDefineINT("EPIDEMIC_RANDOM_ROUND") == 1)) + { + szTempBuffer.Format(L"%+.1f", iSum*100.0/iRandBase); + szBuffer.append(NEWLINE); + szBuffer.append(NEWLINE); + szBuffer.append(gDLL->getText("TXT_KEY_HELP_EPIDEMIC_PROBABILITY", szTempBuffer.GetCString())); + } return; } // MOD - END - Epidemics @@ -6818,7 +6854,7 @@ // Epidemic system by Mexico if (kTrait.getGlobalEpidemicModifier() != 0) { - szTempBuffer.Format(L"%+.2f", (kTrait.getGlobalEpidemicModifier() * 100.0f) / GC.getDefineINT("EPIDEMIC_RAND_BASE")); + szTempBuffer.Format(L"%+d", (kTrait.getGlobalEpidemicModifier() * 100.0f) / GC.getDefineINT("EPIDEMIC_RAND_BASE")); szHelpString.append(gDLL->getText("TXT_KEY_TRAIT_GLOBAL_EPIDEMIC_MODIFIER", szTempBuffer.GetCString())); } // MOD - END - Epidemics @@ -8860,7 +8896,7 @@ if (kCivic.getGlobalEpidemicModifier() != 0) { CvWString szTempBuffer; - szTempBuffer.Format(L"%+.2f", (kCivic.getGlobalEpidemicModifier() * 100.0f) / GC.getDefineINT("EPIDEMIC_RAND_BASE")); + szTempBuffer.Format(L"%+d", (kCivic.getGlobalEpidemicModifier() * 100.0f) / GC.getDefineINT("EPIDEMIC_RAND_BASE")); szHelpText.append(NEWLINE); szHelpText.append(gDLL->getText("TXT_KEY_GLOBAL_EPIDEMIC_MODIFIER", szTempBuffer.GetCString())); } @@ -12809,7 +12845,7 @@ // Epidemic system by Mexico if (kBuilding.getEpidemicModifier() != 0) { - szTempBuffer.Format(L"%+.2f", (kBuilding.getEpidemicModifier() * 100.0f) / GC.getDefineINT("EPIDEMIC_RAND_BASE")); + szTempBuffer.Format(L"%+d", (kBuilding.getEpidemicModifier() * 100.0f) / GC.getDefineINT("EPIDEMIC_RAND_BASE")); szBuffer.append(NEWLINE); szBuffer.append(gDLL->getText("TXT_KEY_CITY_EPIDEMIC_MODIFIER", szTempBuffer.GetCString())); } @@ -12816,7 +12852,7 @@ if (kBuilding.getGlobalEpidemicModifier() != 0) { - szTempBuffer.Format(L"%+.2f", (kBuilding.getGlobalEpidemicModifier() * 100.0f) / GC.getDefineINT("EPIDEMIC_RAND_BASE")); + szTempBuffer.Format(L"%+d", (kBuilding.getGlobalEpidemicModifier() * 100.0f) / GC.getDefineINT("EPIDEMIC_RAND_BASE")); szBuffer.append(NEWLINE); szBuffer.append(gDLL->getText("TXT_KEY_GLOBAL_EPIDEMIC_MODIFIER", szTempBuffer.GetCString())); } @@ -14601,7 +14637,7 @@ // Epidemic system by Mexico if (kProject.getGlobalEpidemicModifier() != 0) { - szTempBuffer.Format(L"%+.2f", (kProject.getGlobalEpidemicModifier() * 100.0f) / GC.getDefineINT("EPIDEMIC_RAND_BASE")); + szTempBuffer.Format(L"%+d", (kProject.getGlobalEpidemicModifier() * 100.0f) / GC.getDefineINT("EPIDEMIC_RAND_BASE")); szBuffer.append(NEWLINE); szBuffer.append(gDLL->getText("TXT_KEY_GLOBAL_EPIDEMIC_MODIFIER", szTempBuffer.GetCString())); } @@ -16168,7 +16204,7 @@ // Epidemic system by Mexico if (kBonus.getEpidemicModifier() != 0) { - szTempBuffer.Format(L"%+.2f", (kBonus.getEpidemicModifier() * 100.0f) / GC.getDefineINT("EPIDEMIC_RAND_BASE")); + szTempBuffer.Format(L"%+d", (kBonus.getEpidemicModifier() * 100.0f) / GC.getDefineINT("EPIDEMIC_RAND_BASE")); szBuffer.append(NEWLINE); szBuffer.append(gDLL->getText("TXT_KEY_BONUS_EPIDEMIC_MODIFIER", szTempBuffer.GetCString())); @@ -17038,7 +17074,7 @@ } CvWString szTempBuffer; - szTempBuffer.Format(L"%+.2f", (GC.getTechInfo(eTech).getGlobalEpidemicModifier() * 100.0f) / GC.getDefineINT("EPIDEMIC_RAND_BASE")); + szTempBuffer.Format(L"%+d", (GC.getTechInfo(eTech).getGlobalEpidemicModifier() * 100.0f) / GC.getDefineINT("EPIDEMIC_RAND_BASE")); szBuffer.append(gDLL->getText("TXT_KEY_GLOBAL_EPIDEMIC_MODIFIER", szTempBuffer.GetCString())); } } @@ -18097,7 +18133,7 @@ // Epidemic system by Mexico if (kImprovement.getEpidemicModifier() != 0) { - szTempBuffer.Format(L"%+.2f", (kImprovement.getEpidemicModifier() * 100.0f) / GC.getDefineINT("EPIDEMIC_RAND_BASE")); + szTempBuffer.Format(L"%+d", (kImprovement.getEpidemicModifier() * 100.0f) / GC.getDefineINT("EPIDEMIC_RAND_BASE")); szBuffer.append(NEWLINE); szBuffer.append(gDLL->getText("TXT_KEY_IMPROVEMENT_EPIDEMIC_MODIFIER", szTempBuffer.GetCString())); } @@ -18806,7 +18842,7 @@ if (feature.getEpidemicModifier() != 0) { CvWString szTempBuffer; - szTempBuffer.Format(L"%+.2f", (feature.getEpidemicModifier() * 100.0f) / GC.getDefineINT("EPIDEMIC_RAND_BASE")); + szTempBuffer.Format(L"%+d", (feature.getEpidemicModifier() * 100.0f) / GC.getDefineINT("EPIDEMIC_RAND_BASE")); szBuffer.append(gDLL->getText("TXT_KEY_FEATURE_EPIDEMIC", szTempBuffer.GetCString())); } // MOD - END - Epidemics @@ -19077,19 +19113,19 @@ // MOD - START - Epidemics const int iRandBase = GC.getDefineINT("EPIDEMIC_RAND_BASE"); - szTemp.Format(L"%.2f", (kHandicap.getEpidemicBaseRate() * 100.0f) / iRandBase); + szTemp.Format(L"%d", (kHandicap.getEpidemicBaseRate() * 100.0f) / iRandBase); szBuffer.append(NEWLINE); szBuffer.append(gDLL->getText("TXT_KEY_HANDICAP_EPIDEMIC_BASE_RATE", szTemp.GetCString())); - szTemp.Format(L"%.2f", (kHandicap.getEpidemicPopulationRate() * 100.0f) / iRandBase); + szTemp.Format(L"%d", (kHandicap.getEpidemicPopulationRate() * 100.0f) / iRandBase); szBuffer.append(NEWLINE); szBuffer.append(gDLL->getText("TXT_KEY_HANDICAP_EPIDEMIC_POPULATION_RATE", szTemp.GetCString())); - szTemp.Format(L"%.2f", (kHandicap.getEpidemicUnhealthRate() * 100.0f) / iRandBase); + szTemp.Format(L"%d", (kHandicap.getEpidemicUnhealthRate() * 100.0f) / iRandBase); szBuffer.append(NEWLINE); szBuffer.append(gDLL->getText("TXT_KEY_HANDICAP_EPIDEMIC_UNHEALTH_RATE", szTemp.GetCString())); - szTemp.Format(L"%.2f", (kHandicap.getEpidemicTradeRouteRate() * 100.0f) / iRandBase); + szTemp.Format(L"%d", (kHandicap.getEpidemicTradeRouteRate() * 100.0f) / iRandBase); szBuffer.append(NEWLINE); szBuffer.append(gDLL->getText("TXT_KEY_HANDICAP_EPIDEMIC_TRADE_ROUTE_RATE", szTemp.GetCString())); // MOD - END - Epidemics Modified: realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvUnit.cpp =================================================================== --- realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvUnit.cpp 2024-07-17 21:02:45 UTC (rev 5413) +++ realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvUnit.cpp 2024-07-19 15:42:07 UTC (rev 5414) @@ -1321,6 +1321,19 @@ int iDefenderOdds; getDefenderCombatValues(*pDefender, pPlot, iAttackerStrength, iAttackerFirepower, iDefenderOdds, iDefenderStrength, iAttackerDamage, iDefenderDamage, &cdDefenderDetails); + + if (iDefenderOdds > 950) + { + int iProbNudge = (25 - std::abs(975 - iDefenderOdds))/2; + iDefenderOdds += iProbNudge; + } + + if (iDefenderOdds < 50) + { + int iProbNudge = std::abs(25 - iDefenderOdds)/2; + iDefenderOdds -= iProbNudge; + } + int iAttackerKillOdds = iDefenderOdds * (100 - withdrawalProbability()) / 100; if (isHuman() || pDefender->isHuman()) This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <w_h...@us...> - 2024-07-17 21:02:48
|
Revision: 5413 http://sourceforge.net/p/civ4mods/code/5413 Author: w_hawkwood Date: 2024-07-17 21:02:45 +0000 (Wed, 17 Jul 2024) Log Message: ----------- - Buildings that require coast or river indicate that in pedia and tooltips - Added communist flags for all derivative civs that didn't have them yet. Most are obscure but historical or at least based on historical designs - Triassic Earth: updated Malinese leader to actually be Malinese, added Brazil to the sparsely populated Southern Hemisphere Modified Paths: -------------- realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/austria_com.dds realism/bts/trunk/mod/Assets/CvGameCoreDLL.dll realism/bts/trunk/mod/Assets/Python/Components/DynamicCivNaming.py realism/bts/trunk/mod/Assets/XML/Text/Misc2.xml realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvGameTextMgr.cpp realism/bts/trunk/mod/PrivateMaps/RI Triassic Period Earth Scenario.CivBeyondSwordWBSave Added Paths: ----------- realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/Israel_com.dds realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/Netherlands_com.dds realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/Nubia_com.dds realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/Portugal_com.dds realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/Taiwan_com.dds realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/brazil_com.dds realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/brazil_tri.dds realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/mughal_com.dds realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/pontus_com.dds realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/tatar_com.dds realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/texas_com.dds realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/venice_com.dds Added: realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/Israel_com.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/Israel_com.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/Israel_com.dds 2024-07-16 08:25:22 UTC (rev 5412) +++ realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/Israel_com.dds 2024-07-17 21:02:45 UTC (rev 5413) Property changes on: realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/Israel_com.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/Netherlands_com.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/Netherlands_com.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/Netherlands_com.dds 2024-07-16 08:25:22 UTC (rev 5412) +++ realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/Netherlands_com.dds 2024-07-17 21:02:45 UTC (rev 5413) Property changes on: realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/Netherlands_com.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/Nubia_com.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/Nubia_com.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/Nubia_com.dds 2024-07-16 08:25:22 UTC (rev 5412) +++ realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/Nubia_com.dds 2024-07-17 21:02:45 UTC (rev 5413) Property changes on: realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/Nubia_com.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/Portugal_com.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/Portugal_com.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/Portugal_com.dds 2024-07-16 08:25:22 UTC (rev 5412) +++ realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/Portugal_com.dds 2024-07-17 21:02:45 UTC (rev 5413) Property changes on: realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/Portugal_com.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/Taiwan_com.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/Taiwan_com.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/Taiwan_com.dds 2024-07-16 08:25:22 UTC (rev 5412) +++ realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/Taiwan_com.dds 2024-07-17 21:02:45 UTC (rev 5413) Property changes on: realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/Taiwan_com.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/austria_com.dds =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/brazil_com.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/brazil_com.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/brazil_com.dds 2024-07-16 08:25:22 UTC (rev 5412) +++ realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/brazil_com.dds 2024-07-17 21:02:45 UTC (rev 5413) Property changes on: realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/brazil_com.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/brazil_tri.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/brazil_tri.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/brazil_tri.dds 2024-07-16 08:25:22 UTC (rev 5412) +++ realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/brazil_tri.dds 2024-07-17 21:02:45 UTC (rev 5413) Property changes on: realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/brazil_tri.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/mughal_com.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/mughal_com.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/mughal_com.dds 2024-07-16 08:25:22 UTC (rev 5412) +++ realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/mughal_com.dds 2024-07-17 21:02:45 UTC (rev 5413) Property changes on: realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/mughal_com.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/pontus_com.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/pontus_com.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/pontus_com.dds 2024-07-16 08:25:22 UTC (rev 5412) +++ realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/pontus_com.dds 2024-07-17 21:02:45 UTC (rev 5413) Property changes on: realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/pontus_com.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/tatar_com.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/tatar_com.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/tatar_com.dds 2024-07-16 08:25:22 UTC (rev 5412) +++ realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/tatar_com.dds 2024-07-17 21:02:45 UTC (rev 5413) Property changes on: realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/tatar_com.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/texas_com.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/texas_com.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/texas_com.dds 2024-07-16 08:25:22 UTC (rev 5412) +++ realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/texas_com.dds 2024-07-17 21:02:45 UTC (rev 5413) Property changes on: realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/texas_com.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/venice_com.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/venice_com.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/venice_com.dds 2024-07-16 08:25:22 UTC (rev 5412) +++ realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/venice_com.dds 2024-07-17 21:02:45 UTC (rev 5413) Property changes on: realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/venice_com.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/CvGameCoreDLL.dll =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Python/Components/DynamicCivNaming.py =================================================================== --- realism/bts/trunk/mod/Assets/Python/Components/DynamicCivNaming.py 2024-07-16 08:25:22 UTC (rev 5412) +++ realism/bts/trunk/mod/Assets/Python/Components/DynamicCivNaming.py 2024-07-17 21:02:45 UTC (rev 5413) @@ -2036,7 +2036,10 @@ [["CIVIC_DICTATORSHIP"], ["", "KEY_ADJ", "TXT_KEY_CIV_GENERIC_DICTATORSHIP_DESC", "KEY_SHORT", "KEY_ADJ", "", ""]], ], - "CIVILIZATION_BRAZIL":[ [["CIVIC_DICTATORSHIP"], + "CIVILIZATION_BRAZIL":[ [["CIVIC_STATE_PROPERTY"], + ["", "KEY_ADJ", "TXT_KEY_CIV_GENERIC_COMMUNIST_DESC", "KEY_SHORT", "KEY_ADJ", "com", "1"]], + + [["CIVIC_DICTATORSHIP"], ["", "KEY_ADJ", "TXT_KEY_CIV_GENERIC_DICTATORSHIP_DESC", "KEY_SHORT", "KEY_ADJ", "dic", "1"]], [["ERA_INDUSTRIAL"], @@ -2043,10 +2046,7 @@ ["", "", "", "", "", "mod", "1"]], [["CIVIC_DESPOTISM"], - ["", "KEY_ADJ", "TXT_KEY_CIV_GENERIC_TRIBAL_DESC", "", "", "", ""]], - - [["CIVIC_STATE_PROPERTY"], - ["", "KEY_ADJ", "TXT_KEY_CIV_GENERIC_COMMUNIST_DESC", "KEY_SHORT", "KEY_ADJ", "", ""]], + ["", "KEY_ADJ", "TXT_KEY_CIV_GENERIC_TRIBAL_DESC", "", "", "tri", "1"]], [["CIVIC_AUTOCRACY"], ["", "KEY_DESC", "", "KEY_SHORT", "KEY_ADJ", "", ""]], @@ -2096,7 +2096,7 @@ [["CIVIC_DICTATORSHIP"], ["", "KEY_ADJ", "TXT_KEY_CIV_GENERIC_DICTATORSHIP_DESC", "KEY_SHORT", "KEY_ADJ", "", ""]], ], - "CIVILIZATION_HALYCH_VOLHYNIA":[ [["CIVIC_STATE_PROPERTY"], + "CIVILIZATION_HALYCH_VOLHYNIA":[ [["CIVIC_STATE_PROPERTY"], ["", "TXT_KEY_CIV_HALYCH_COM_DESC", "", "KEY_SHORT", "KEY_ADJ", "com", "1"]], [["ERA_INDUSTRIAL"], @@ -2129,14 +2129,14 @@ [["CIVIC_DICTATORSHIP"], ["", "KEY_ADJ", "TXT_KEY_CIV_GENERIC_DICTATORSHIP_DESC", "KEY_SHORT", "KEY_ADJ", "", ""]], ], - "CIVILIZATION_ISRAEL":[ [["ERA_INDUSTRIAL"], + "CIVILIZATION_ISRAEL":[ [["CIVIC_STATE_PROPERTY"], + ["", "KEY_ADJ", "TXT_KEY_CIV_GENERIC_COMMUNIST_DESC", "KEY_SHORT", "KEY_ADJ", "com", "1"]], + + [["ERA_INDUSTRIAL"], ["", "", "", "", "", "mod", "1"]], [["CIVIC_DESPOTISM"], ["", "KEY_ADJ", "TXT_KEY_CIV_GENERIC_TRIBAL_DESC", "", "", "tri", "1"]], - - [["CIVIC_STATE_PROPERTY"], - ["", "KEY_ADJ", "TXT_KEY_CIV_GENERIC_COMMUNIST_DESC", "KEY_SHORT", "KEY_ADJ", "", ""]], [["CIVIC_AUTOCRACY"], ["", "KEY_DESC", "", "KEY_SHORT", "KEY_ADJ", "", ""]], @@ -2219,14 +2219,14 @@ [["CIVIC_DICTATORSHIP"], ["", "KEY_ADJ", "TXT_KEY_CIV_GENERIC_DICTATORSHIP_DESC", "KEY_SHORT", "KEY_ADJ", "", ""]], ], - "CIVILIZATION_MUGHAL":[ [["ERA_INDUSTRIAL"], + "CIVILIZATION_MUGHAL":[ [["CIVIC_STATE_PROPERTY"], + ["", "KEY_ADJ", "TXT_KEY_CIV_GENERIC_COMMUNIST_DESC", "KEY_SHORT", "KEY_ADJ", "com", "1"]], + + [["ERA_INDUSTRIAL"], ["", "", "", "", "", "mod", "1"]], [["CIVIC_DESPOTISM"], ["", "KEY_ADJ", "TXT_KEY_CIV_GENERIC_TRIBAL_DESC", "", "", "tri", "1"]], - - [["CIVIC_STATE_PROPERTY"], - ["", "KEY_ADJ", "TXT_KEY_CIV_GENERIC_COMMUNIST_DESC", "KEY_SHORT", "KEY_ADJ", "", ""]], [["CIVIC_AUTOCRACY"], ["", "KEY_DESC", "", "KEY_SHORT", "KEY_ADJ", "", ""]], @@ -2249,7 +2249,10 @@ [["CIVIC_DICTATORSHIP"], ["", "KEY_ADJ", "TXT_KEY_CIV_GENERIC_DICTATORSHIP_DESC", "KEY_SHORT", "KEY_ADJ", "", ""]], ], - "CIVILIZATION_NETHERLANDS":[ [["ERA_INDUSTRIAL"], + "CIVILIZATION_NETHERLANDS":[ [["CIVIC_STATE_PROPERTY"], + ["", "KEY_ADJ", "TXT_KEY_CIV_GENERIC_COMMUNIST_DESC", "KEY_SHORT", "KEY_ADJ", "com", "1"]], + + [["ERA_INDUSTRIAL"], ["", "", "", "", "", "ind", "1"]], [["ERA_RENAISSANCE"], @@ -2257,9 +2260,6 @@ [["CIVIC_DESPOTISM"], ["", "KEY_ADJ", "TXT_KEY_CIV_GENERIC_TRIBAL_DESC", "", "", "", ""]], - - [["CIVIC_STATE_PROPERTY"], - ["", "KEY_ADJ", "TXT_KEY_CIV_GENERIC_COMMUNIST_DESC", "KEY_SHORT", "KEY_ADJ", "", ""]], [["CIVIC_AUTOCRACY"], ["", "KEY_DESC", "", "KEY_SHORT", "KEY_ADJ", "", ""]], @@ -2282,7 +2282,10 @@ [["CIVIC_DICTATORSHIP"], ["", "KEY_ADJ", "TXT_KEY_CIV_GENERIC_DICTATORSHIP_DESC", "KEY_SHORT", "KEY_ADJ", "", ""]], ], - "CIVILIZATION_NUBIA":[ [["ERA_MODERN"], + "CIVILIZATION_NUBIA":[ [["CIVIC_STATE_PROPERTY"], + ["", "KEY_ADJ", "TXT_KEY_CIV_GENERIC_COMMUNIST_DESC", "KEY_SHORT", "KEY_ADJ", "com", "1"]], + + [["ERA_MODERN"], ["", "", "", "", "", "mod", "1"]], [["ERA_INDUSTRIAL"], @@ -2293,9 +2296,6 @@ [["CIVIC_DESPOTISM"], ["", "KEY_ADJ", "TXT_KEY_CIV_GENERIC_TRIBAL_DESC", "", "", "tri", "1"]], - - [["CIVIC_STATE_PROPERTY"], - ["", "KEY_ADJ", "TXT_KEY_CIV_GENERIC_COMMUNIST_DESC", "KEY_SHORT", "KEY_ADJ", "", ""]], [["CIVIC_AUTOCRACY"], ["", "KEY_DESC", "", "KEY_SHORT", "KEY_ADJ", "", ""]], @@ -2318,14 +2318,15 @@ [["CIVIC_DICTATORSHIP"], ["", "KEY_ADJ", "TXT_KEY_CIV_GENERIC_DICTATORSHIP_DESC", "KEY_SHORT", "KEY_ADJ", "", ""]], ], - "CIVILIZATION_PONTUS":[ [["ERA_INDUSTRIAL"], + "CIVILIZATION_PONTUS":[ [["CIVIC_STATE_PROPERTY"], + ["", "KEY_ADJ", "TXT_KEY_CIV_GENERIC_COMMUNIST_DESC", "KEY_SHORT", "KEY_ADJ", "com", "1"]], + + [["ERA_INDUSTRIAL"], ["", "", "", "", "", "mod", "1"]], [["CIVIC_DESPOTISM"], ["", "KEY_ADJ", "TXT_KEY_CIV_GENERIC_TRIBAL_DESC", "", "", "", ""]], - [["CIVIC_STATE_PROPERTY"], - ["", "KEY_ADJ", "TXT_KEY_CIV_GENERIC_COMMUNIST_DESC", "KEY_SHORT", "KEY_ADJ", "", ""]], [["CIVIC_AUTOCRACY"], ["", "KEY_DESC", "", "KEY_SHORT", "KEY_ADJ", "", ""]], @@ -2348,7 +2349,10 @@ [["CIVIC_DICTATORSHIP"], ["", "KEY_ADJ", "TXT_KEY_CIV_GENERIC_DICTATORSHIP_DESC", "KEY_SHORT", "KEY_ADJ", "", ""]], ], - "CIVILIZATION_PORTUGAL":[ [["CIVIC_DICTATORSHIP"], + "CIVILIZATION_PORTUGAL":[ [["CIVIC_STATE_PROPERTY"], + ["", "KEY_ADJ", "TXT_KEY_CIV_GENERIC_COMMUNIST_DESC", "KEY_SHORT", "KEY_ADJ", "com", "1"]], + + [["CIVIC_DICTATORSHIP"], ["", "KEY_ADJ", "TXT_KEY_CIV_GENERIC_DICTATORSHIP_DESC", "KEY_SHORT", "KEY_ADJ", "dic", "1"]], [["ERA_INDUSTRIAL"], @@ -2365,9 +2369,6 @@ [["CIVIC_DESPOTISM"], ["", "KEY_ADJ", "TXT_KEY_CIV_GENERIC_TRIBAL_DESC", "", "", "tri", "1"]], - - [["CIVIC_STATE_PROPERTY"], - ["", "KEY_ADJ", "TXT_KEY_CIV_GENERIC_COMMUNIST_DESC", "KEY_SHORT", "KEY_ADJ", "", ""]], [["CIVIC_AUTOCRACY"], ["", "KEY_DESC", "", "KEY_SHORT", "KEY_ADJ", "", ""]], @@ -2387,14 +2388,14 @@ [["CIVIC_DEMOCRACY"], ["", "KEY_ADJ", "TXT_KEY_CIV_GENERIC_REPUBLIC_DESC", "KEY_SHORT", "KEY_ADJ", "", ""]], ], - "CIVILIZATION_TAIWAN":[ [["ERA_INDUSTRIAL"], + "CIVILIZATION_TAIWAN":[ [["CIVIC_STATE_PROPERTY"], + ["", "KEY_ADJ", "TXT_KEY_CIV_GENERIC_COMMUNIST_DESC", "KEY_SHORT", "KEY_ADJ", "com", "1"]], + + [["ERA_INDUSTRIAL"], ["", "", "", "", "", "alt", "1"]], [["CIVIC_DESPOTISM"], ["", "KEY_ADJ", "TXT_KEY_CIV_GENERIC_TRIBAL_DESC", "", "", "", ""]], - - [["CIVIC_STATE_PROPERTY"], - ["", "KEY_ADJ", "TXT_KEY_CIV_GENERIC_COMMUNIST_DESC", "KEY_SHORT", "KEY_ADJ", "", ""]], [["CIVIC_AUTOCRACY"], ["", "KEY_DESC", "", "KEY_SHORT", "KEY_ADJ", "", ""]], @@ -2417,14 +2418,14 @@ [["CIVIC_DICTATORSHIP"], ["", "KEY_ADJ", "TXT_KEY_CIV_GENERIC_DICTATORSHIP_DESC", "KEY_SHORT", "KEY_ADJ", "", ""]], ], - "CIVILIZATION_TARTAR":[ [["ERA_INDUSTRIAL"], + "CIVILIZATION_TARTAR":[ [["CIVIC_STATE_PROPERTY"], + ["", "KEY_ADJ", "TXT_KEY_CIV_GENERIC_COMMUNIST_DESC", "KEY_SHORT", "KEY_ADJ", "com", "1"]], + + [["ERA_INDUSTRIAL"], ["", "", "", "", "", "mod", "1"]], [["CIVIC_DESPOTISM"], ["", "KEY_ADJ", "TXT_KEY_CIV_GENERIC_TRIBAL_DESC", "", "", "", ""]], - - [["CIVIC_STATE_PROPERTY"], - ["", "KEY_ADJ", "TXT_KEY_CIV_GENERIC_COMMUNIST_DESC", "KEY_SHORT", "KEY_ADJ", "", ""]], [["CIVIC_AUTOCRACY"], ["", "KEY_DESC", "", "KEY_SHORT", "KEY_ADJ", "", ""]], @@ -2447,14 +2448,14 @@ [["CIVIC_DICTATORSHIP"], ["", "KEY_ADJ", "TXT_KEY_CIV_GENERIC_DICTATORSHIP_DESC", "KEY_SHORT", "KEY_ADJ", "", ""]], ], - "CIVILIZATION_TEXAS":[ [["ERA_INDUSTRIAL"], + "CIVILIZATION_TEXAS":[ [["CIVIC_STATE_PROPERTY"], + ["", "KEY_ADJ", "TXT_KEY_CIV_GENERIC_COMMUNIST_DESC", "KEY_SHORT", "KEY_ADJ", "com", "1"]], + + [["ERA_INDUSTRIAL"], ["", "", "", "", "", "mod", "1"]], [["CIVIC_DESPOTISM"], ["", "KEY_ADJ", "TXT_KEY_CIV_GENERIC_TRIBAL_DESC", "", "", "", ""]], - - [["CIVIC_STATE_PROPERTY"], - ["", "KEY_ADJ", "TXT_KEY_CIV_GENERIC_COMMUNIST_DESC", "KEY_SHORT", "KEY_ADJ", "", ""]], [["CIVIC_AUTOCRACY"], ["", "KEY_DESC", "", "KEY_SHORT", "KEY_ADJ", "", ""]], @@ -2510,14 +2511,14 @@ [["CIVIC_DICTATORSHIP"], ["", "KEY_ADJ", "TXT_KEY_CIV_GENERIC_DICTATORSHIP_DESC", "KEY_SHORT", "KEY_ADJ", "", ""]], ], - "CIVILIZATION_VENICE":[ [["ERA_INDUSTRIAL"], + "CIVILIZATION_VENICE":[ [["CIVIC_STATE_PROPERTY"], + ["", "KEY_ADJ", "TXT_KEY_CIV_GENERIC_COMMUNIST_DESC", "KEY_SHORT", "KEY_ADJ", "com", "1"]], + + [["ERA_INDUSTRIAL"], ["", "", "", "", "", "mod", "1"]], [["CIVIC_DESPOTISM"], ["", "KEY_ADJ", "TXT_KEY_CIV_GENERIC_TRIBAL_DESC", "", "", "", ""]], - - [["CIVIC_STATE_PROPERTY"], - ["", "KEY_ADJ", "TXT_KEY_CIV_GENERIC_COMMUNIST_DESC", "KEY_SHORT", "KEY_ADJ", "", ""]], [["CIVIC_AUTOCRACY"], ["", "KEY_DESC", "", "KEY_SHORT", "KEY_ADJ", "", ""]], Modified: realism/bts/trunk/mod/Assets/XML/Text/Misc2.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Text/Misc2.xml 2024-07-16 08:25:22 UTC (rev 5412) +++ realism/bts/trunk/mod/Assets/XML/Text/Misc2.xml 2024-07-17 21:02:45 UTC (rev 5413) @@ -814,7 +814,7 @@ <!-- MOD - START - Fresh Water Aquifers --> <TEXT> <Tag>TXT_KEY_BUILDING_PROVIDES_FRESH_WATER</Tag> - <English>[NEWLINE][ICON_BULLET]Provides a source of fresh water</English> + <English>[NEWLINE][ICON_BULLET]Provides a source of Fresh Water</English> <German>[NEWLINE][ICON_BULLET]Stellt eine Frischwasserquelle zur Verfügung</German> </TEXT> <!-- MOD - END - Fresh Water Aquifers --> @@ -1020,4 +1020,20 @@ <Italian>%D1: "Gli eventi passati hanno unito i nostri popoli."</Italian> <Spanish>%D1: "Los acontecimientos pasados nos han demostrado vuestra bondad."</Spanish> </TEXT> + <TEXT> + <Tag>TXT_KEY_BUILDING_REQUIRES_RIVER</Tag> + <English>[NEWLINE][ICON_BULLET]Requires River</English> + <French>[NEWLINE][ICON_BULLET]Requires River</French> + <German>[NEWLINE][ICON_BULLET]Erfordert Fluss</German> + <Italian>[NEWLINE][ICON_BULLET]Requires River</Italian> + <Spanish>[NEWLINE][ICON_BULLET]Requires River</Spanish> + </TEXT> + <TEXT> + <Tag>TXT_KEY_BUILDING_REQUIRES_WATER</Tag> + <English>[NEWLINE][ICON_BULLET]Requires Coast</English> + <French>[NEWLINE][ICON_BULLET]Requires Coast</French> + <German>[NEWLINE][ICON_BULLET]Erfordert K\xFCste</German> + <Italian>[NEWLINE][ICON_BULLET]Requires Coast</Italian> + <Spanish>[NEWLINE][ICON_BULLET]Requires Coast</Spanish> + </TEXT> </Civ4GameText> \ No newline at end of file Modified: realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvGameTextMgr.cpp =================================================================== --- realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvGameTextMgr.cpp 2024-07-16 08:25:22 UTC (rev 5412) +++ realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvGameTextMgr.cpp 2024-07-17 21:02:45 UTC (rev 5413) @@ -12307,6 +12307,16 @@ } // MOD - END - Fresh Water Aquifers + if (kBuilding.isRiver()) + { + szBuffer.append(gDLL->getText("TXT_KEY_BUILDING_REQUIRES_RIVER")); + } + + if (kBuilding.isWater()) + { + szBuffer.append(gDLL->getText("TXT_KEY_BUILDING_REQUIRES_WATER")); + } + if (kBuilding.getNoBonus() != NO_BONUS) { CvBonusInfo& kNoBonus = GC.getBonusInfo((BonusTypes) kBuilding.getNoBonus()); Modified: realism/bts/trunk/mod/PrivateMaps/RI Triassic Period Earth Scenario.CivBeyondSwordWBSave =================================================================== --- realism/bts/trunk/mod/PrivateMaps/RI Triassic Period Earth Scenario.CivBeyondSwordWBSave 2024-07-16 08:25:22 UTC (rev 5412) +++ realism/bts/trunk/mod/PrivateMaps/RI Triassic Period Earth Scenario.CivBeyondSwordWBSave 2024-07-17 21:02:45 UTC (rev 5413) @@ -3,6 +3,7 @@ Version=11 BeginGame Era=ERA_ANCIENT + Speed=GAMESPEED_REALISM Calendar=CALENDAR_DEFAULT Option=GAMEOPTION_FLIPPING_AFTER_CONQUEST Option=GAMEOPTION_RAGING_BARBARIANS @@ -22,6 +23,7 @@ Victory=VICTORY_SPACE_RACE Victory=VICTORY_DIPLOMATIC GameTurn=0 + MaxTurns=2200 MaxCityElimination=0 NumAdvancedStartPoints=1440 TargetScore=0 @@ -90,7 +92,7 @@ RevealMap=0 EndTeam BeginTeam - TeamID=12, (Ahmad al-Mansur) + TeamID=12, (Askia Muhammad I) AtWar=77, (Barbarian) RevealMap=0 EndTeam @@ -215,7 +217,7 @@ RevealMap=0 EndTeam BeginTeam - TeamID=37, () + TeamID=37, (Pedro II) AtWar=77, (Barbarian) RevealMap=0 EndTeam @@ -428,7 +430,7 @@ ContactWithTeam=9, (Carlos III) ContactWithTeam=10, (Pope Alexander VI Borgia) ContactWithTeam=11, (Philip II Augustus) - ContactWithTeam=12, (Ahmad al-Mansur) + ContactWithTeam=12, (Askia Muhammad I) ContactWithTeam=13, (Ioannis Metaxas) ContactWithTeam=14, (Alexander II the Liberator) ContactWithTeam=15, (Ming Yongle) @@ -453,7 +455,7 @@ ContactWithTeam=34, (Spearthrower Owl) ContactWithTeam=35, (Bela IV) ContactWithTeam=36, (Abdelkader El-Djezairi) - ContactWithTeam=37, () + ContactWithTeam=37, (Pedro II) ContactWithTeam=38, () ContactWithTeam=39, () ContactWithTeam=40, () @@ -505,7 +507,7 @@ AtWar=9, (Carlos III) AtWar=10, (Pope Alexander VI Borgia) AtWar=11, (Philip II Augustus) - AtWar=12, (Ahmad al-Mansur) + AtWar=12, (Askia Muhammad I) AtWar=13, (Ioannis Metaxas) AtWar=14, (Alexander II the Liberator) AtWar=15, (Ming Yongle) @@ -530,7 +532,7 @@ AtWar=34, (Spearthrower Owl) AtWar=35, (Bela IV) AtWar=36, (Abdelkader El-Djezairi) - AtWar=37, () + AtWar=37, (Pedro II) AtWar=38, () AtWar=39, () AtWar=40, () @@ -576,10 +578,10 @@ Team=0 LeaderType=LEADER_THEODORE_ROOSEVELT LeaderName=TXT_KEY_LEADER_THEODORE_ROOSEVELT - CivDesc=TXT_KEY_CIV_AMERICA_DESC - CivShortDesc=TXT_KEY_CIV_AMERICA_SHORT_DESC - CivAdjective=TXT_KEY_CIV_AMERICA_ADJECTIVE - FlagDecal=Art/Interface/TeamColor/America.dds + CivDesc=Vinlander Settlers + CivShortDesc=Vinlanders + CivAdjective=Vinlander + FlagDecal=Art/Interface/TeamColor/America_tri.dds WhiteFlag=1 CivType=CIVILIZATION_AMERICA Color=PLAYERCOLOR_BLUE @@ -607,10 +609,10 @@ Team=1 LeaderType=LEADER_MINAMOTO_NO_YORITOMO LeaderName=TXT_KEY_LEADER_MINAMOTO_NO_YORITOMO - CivDesc=TXT_KEY_CIV_JAPAN_DESC - CivShortDesc=TXT_KEY_CIV_JAPAN_SHORT_DESC - CivAdjective=TXT_KEY_CIV_JAPAN_ADJECTIVE - FlagDecal=Art/Interface/TeamColor/Japan.dds + CivDesc=Yayoi Tribes + CivShortDesc=Yayoi + CivAdjective=Yayoi + FlagDecal=Art/Interface/TeamColor/Japan_tri.dds WhiteFlag=1 CivType=CIVILIZATION_JAPAN Color=PLAYERCOLOR_DARK_PINK @@ -633,10 +635,10 @@ Team=2 LeaderType=LEADER_TLACAELEL LeaderName=TXT_KEY_LEADER_TLACAELEL - CivDesc=TXT_KEY_CIV_AZTEC_DESC - CivShortDesc=TXT_KEY_CIV_AZTEC_SHORT_DESC - CivAdjective=TXT_KEY_CIV_AZTEC_ADJECTIVE - FlagDecal=Art/Interface/TeamColor/aztec.dds + CivDesc=Nahua Tribes + CivShortDesc=Nahuas + CivAdjective=Nahua + FlagDecal=Art/Interface/TeamColor/aztec_tri.dds WhiteFlag=1 CivType=CIVILIZATION_AZTEC Color=PLAYERCOLOR_GREEN @@ -659,10 +661,10 @@ Team=3 LeaderType=LEADER_TUPAC_AMARU_II LeaderName=TXT_KEY_LEADER_TUPAC_AMARU_II - CivDesc=TXT_KEY_CIV_INCA_DESC - CivShortDesc=TXT_KEY_CIV_INCA_SHORT_DESC - CivAdjective=TXT_KEY_CIV_INCA_ADJECTIVE - FlagDecal=Art/Interface/TeamColor/inca.dds + CivDesc=Quechua Tribes + CivShortDesc=Quechuas + CivAdjective=Quechua + FlagDecal=Art/Interface/TeamColor/inca_tri.dds WhiteFlag=1 CivType=CIVILIZATION_INCA Color=PLAYERCOLOR_INCA @@ -685,10 +687,10 @@ Team=4 LeaderType=LEADER_CYRUS LeaderName=TXT_KEY_LEADER_CYRUS - CivDesc=TXT_KEY_CIV_PERSIA_DESC - CivShortDesc=TXT_KEY_CIV_PERSIA_SHORT_DESC - CivAdjective=TXT_KEY_CIV_PERSIA_ADJECTIVE - FlagDecal=Art/Interface/TeamColor/Persia.dds + CivDesc=Proto-Iranian Tribes + CivShortDesc=Proto-Iranians + CivAdjective=Proto-Iranian + FlagDecal=Art/Interface/TeamColor/Persia_tri.dds WhiteFlag=1 CivType=CIVILIZATION_PERSIA Color=PLAYERCOLOR_PERSIA @@ -711,10 +713,10 @@ Team=5 LeaderType=LEADER_ALFRED_THE_GREAT LeaderName=TXT_KEY_LEADER_ALFRED_THE_GREAT - CivDesc=TXT_KEY_CIV_ENGLAND_DESC - CivShortDesc=TXT_KEY_CIV_ENGLAND_SHORT_DESC - CivAdjective=TXT_KEY_CIV_ENGLAND_ADJECTIVE - FlagDecal=Art/Interface/TeamColor/England.dds + CivDesc=Anglo-Saxon Tribes + CivShortDesc=Anglo-Saxons + CivAdjective=Anglo-Saxon + FlagDecal=Art/Interface/TeamColor/England_tri.dds WhiteFlag=1 CivType=CIVILIZATION_ENGLAND Color=PLAYERCOLOR_RED @@ -737,10 +739,10 @@ Team=6 LeaderType=LEADER_PRITHVIRAJ_CHAUHAN LeaderName=TXT_KEY_LEADER_PRITHVIRAJ_CHAUHAN - CivDesc=TXT_KEY_CIV_INDIA_DESC - CivShortDesc=TXT_KEY_CIV_INDIA_SHORT_DESC - CivAdjective=TXT_KEY_CIV_INDIA_ADJECTIVE - FlagDecal=Art/Interface/TeamColor/India.dds + CivDesc=Indo-Aryan Tribes + CivShortDesc=Indo-Aryans + CivAdjective=Indo-Aryan + FlagDecal=Art/Interface/TeamColor/India_tri.dds WhiteFlag=1 CivType=CIVILIZATION_INDIA Color=PLAYERCOLOR_ORANGE @@ -763,10 +765,10 @@ Team=7 LeaderType=LEADER_MANDUKHAI_KHATUN LeaderName=TXT_KEY_LEADER_MANDUKHAI_KHATUN - CivDesc=TXT_KEY_CIV_MONGOL_DESC - CivShortDesc=TXT_KEY_CIV_MONGOL_SHORT_DESC - CivAdjective=TXT_KEY_CIV_MONGOL_ADJECTIVE - FlagDecal=Art/Interface/TeamColor/Mongolia.dds + CivDesc=Mongolian Tribes + CivShortDesc=Mongolia + CivAdjective=Mongolian + FlagDecal=Art/Interface/TeamColor/Mongolia_tri.dds WhiteFlag=1 CivType=CIVILIZATION_MONGOL Color=PLAYERCOLOR_BROWN @@ -789,10 +791,10 @@ Team=8 LeaderType=LEADER_GAMAL_ABDEL_NASSER LeaderName=TXT_KEY_LEADER_GAMAL_ABDEL_NASSER - CivDesc=TXT_KEY_CIV_EGYPT_DESC - CivShortDesc=TXT_KEY_CIV_EGYPT_SHORT_DESC - CivAdjective=TXT_KEY_CIV_EGYPT_ADJECTIVE - FlagDecal=Art/Interface/TeamColor/egypt.dds + CivDesc=Kemetic Tribes + CivShortDesc=Egypt + CivAdjective=Egyptian + FlagDecal=Art/Interface/TeamColor/egypt_tri.dds WhiteFlag=1 CivType=CIVILIZATION_EGYPT Color=PLAYERCOLOR_LIGHT_YELLOW @@ -815,10 +817,10 @@ Team=9 LeaderType=LEADER_CHARLES_III_SPAIN LeaderName=TXT_KEY_LEADER_CHARLES_III_SPAIN - CivDesc=TXT_KEY_CIV_SPAIN_DESC - CivShortDesc=TXT_KEY_CIV_SPAIN_SHORT_DESC - CivAdjective=TXT_KEY_CIV_SPAIN_ADJECTIVE - FlagDecal=Art/Interface/TeamColor/Spain.dds + CivDesc=Iberian Tribes + CivShortDesc=Iberia + CivAdjective=Iberian + FlagDecal=Art/Interface/TeamColor/Spain_tri.dds WhiteFlag=1 CivType=CIVILIZATION_SPAIN Color=PLAYERCOLOR_YELLOW @@ -841,10 +843,10 @@ Team=10 LeaderType=LEADER_POPE_ALEXANDER_BORGIA LeaderName=TXT_KEY_LEADER_POPE_ALEXANDER_BORGIA - CivDesc=TXT_KEY_CIV_ROME_DESC - CivShortDesc=TXT_KEY_CIV_ROME_SHORT_DESC - CivAdjective=TXT_KEY_CIV_ROME_ADJECTIVE - FlagDecal=Art/Interface/TeamColor/Rome.dds + CivDesc=Latin Tribes + CivShortDesc=Latins + CivAdjective=Latin + FlagDecal=Art/Interface/TeamColor/Rome_tri.dds WhiteFlag=1 CivType=CIVILIZATION_ROME Color=PLAYERCOLOR_DARK_RED @@ -867,10 +869,10 @@ Team=11 LeaderType=LEADER_PHILIP_II_AUGUSTUS LeaderName=TXT_KEY_LEADER_PHILIP_II_AUGUSTUS - CivDesc=TXT_KEY_CIV_FRANCE_DESC - CivShortDesc=TXT_KEY_CIV_FRANCE_SHORT_DESC - CivAdjective=TXT_KEY_CIV_FRANCE_ADJECTIVE - FlagDecal=Art/Interface/TeamColor/France.dds + CivDesc=Frankish Tribes + CivShortDesc=Franks + CivAdjective=Frankish + FlagDecal=Art/Interface/TeamColor/France_tri.dds WhiteFlag=1 CivType=CIVILIZATION_FRANCE Color=PLAYERCOLOR_DARK_BLUE @@ -891,12 +893,12 @@ EndPlayer BeginPlayer Team=12 - LeaderType=LEADER_AHMAD_AL_MANSUR - LeaderName=TXT_KEY_LEADER_AHMAD_AL_MANSUR - CivDesc=TXT_KEY_CIV_MALI_DESC - CivShortDesc=TXT_KEY_CIV_MALI_SHORT_DESC - CivAdjective=TXT_KEY_CIV_MALI_ADJECTIVE - FlagDecal=Art/Interface/TeamColor/mali.dds + LeaderType=LEADER_ASKIA + LeaderName=TXT_KEY_LEADER_ASKIA + CivDesc=Mandinka Tribes + CivShortDesc=Mandinka + CivAdjective=Mandinka + FlagDecal=Art/Interface/TeamColor/mali_tri.dds WhiteFlag=1 CivType=CIVILIZATION_MALI Color=PLAYERCOLOR_PEACH @@ -919,10 +921,10 @@ Team=13 LeaderType=LEADER_IOANNIS_METAXAS LeaderName=TXT_KEY_LEADER_IOANNIS_METAXAS - CivDesc=TXT_KEY_CIV_GREECE_DESC - CivShortDesc=TXT_KEY_CIV_GREECE_SHORT_DESC - CivAdjective=TXT_KEY_CIV_GREECE_ADJECTIVE - FlagDecal=Art/Interface/TeamColor/Greece.dds + CivDesc=Achaean Tribes + CivShortDesc=Achaeans + CivAdjective=Achaean + FlagDecal=Art/Interface/TeamColor/Greece_tri.dds WhiteFlag=1 CivType=CIVILIZATION_GREECE Color=PLAYERCOLOR_DARK_PURPLE @@ -945,10 +947,10 @@ Team=14 LeaderType=LEADER_ALEXANDERII LeaderName=TXT_KEY_LEADER_ALEXANDERII - CivDesc=TXT_KEY_CIV_RUSSIA_DESC - CivShortDesc=TXT_KEY_CIV_RUSSIA_SHORT_DESC - CivAdjective=TXT_KEY_CIV_RUSSIA_ADJECTIVE - FlagDecal=Art/Interface/TeamColor/Russia.dds + CivDesc=East Slavic Tribes + CivShortDesc=East Slavs + CivAdjective=East Slavic + FlagDecal=Art/Interface/TeamColor/Russia_tri.dds WhiteFlag=1 CivType=CIVILIZATION_RUSSIA Color=PLAYERCOLOR_DARK_YELLOW @@ -971,10 +973,10 @@ Team=15 LeaderType=LEADER_MING_YONGLE LeaderName=TXT_KEY_LEADER_MING_YONGLE - CivDesc=TXT_KEY_CIV_CHINA_DESC - CivShortDesc=TXT_KEY_CIV_CHINA_SHORT_DESC - CivAdjective=TXT_KEY_CIV_CHINA_ADJECTIVE - FlagDecal=Art/Interface/TeamColor/FlagDECAL_North_Wei.dds + CivDesc=Xia Tribes + CivShortDesc=Xia + CivAdjective=Xia + FlagDecal=Art/Interface/TeamColor/China_tri.dds WhiteFlag=1 CivType=CIVILIZATION_CHINA Color=PLAYERCOLOR_DARK_CYAN @@ -998,10 +1000,10 @@ Team=16 LeaderType=LEADER_KONRAD_ADENAUER LeaderName=TXT_KEY_LEADER_KONRAD_ADENAUER - CivDesc=TXT_KEY_CIV_GERMANY_DESC - CivShortDesc=TXT_KEY_CIV_GERMANY_SHORT_DESC - CivAdjective=TXT_KEY_CIV_GERMANY_ADJECTIVE - FlagDecal=Art/Interface/TeamColor/Germany.dds + CivDesc=Germanic Tribes + CivShortDesc=Germany + CivAdjective=Germanic + FlagDecal=Art/Interface/TeamColor/Germany_tri.dds WhiteFlag=1 CivType=CIVILIZATION_GERMANY Color=PLAYERCOLOR_LIGHT_BLUE @@ -1024,10 +1026,10 @@ Team=17 LeaderType=LEADER_BILQUIS LeaderName=TXT_KEY_LEADER_BILQUIS - CivDesc=TXT_KEY_CIV_ARABIA_DESC - CivShortDesc=TXT_KEY_CIV_ARABIA_SHORT_DESC - CivAdjective=TXT_KEY_CIV_ARABIA_ADJECTIVE - FlagDecal=Art/Interface/TeamColor/Arabia.dds + CivDesc=Bedouin Tribes + CivShortDesc=Bedouins + CivAdjective=Bedouin + FlagDecal=Art/Interface/TeamColor/Arabia_tri.dds WhiteFlag=1 CivType=CIVILIZATION_ARABIA Color=PLAYERCOLOR_DARK_GREEN @@ -1051,10 +1053,10 @@ Team=18 LeaderType=LEADER_CETSHWAYO LeaderName=TXT_KEY_LEADER_CETSHWAYO - CivDesc=Zulu Empire - CivShortDesc=Zululand - CivAdjective=Zulu - FlagDecal=Art/Interface/TeamColor/zulu.dds + CivDesc=Nguni Tribes + CivShortDesc=Nguni + CivAdjective=Nguni + FlagDecal=Art/Interface/TeamColor/zulu_tri.dds WhiteFlag=1 CivType=CIVILIZATION_ZULU Color=PLAYERCOLOR_LIGHT_ORANGE @@ -1077,11 +1079,11 @@ Team=19 LeaderType=LEADER_MENTEWAB LeaderName=TXT_KEY_LEADER_MENTEWAB - CivDesc=Ethiopian Empire - CivShortDesc=Ethiopia - CivAdjective=Ethiopian - FlagDecal=Art/Interface/TeamColor/FlagDECAL_Ethiopia.dds - WhiteFlag=0 + CivDesc=Amharic Tribes + CivShortDesc=Amhara + CivAdjective=Amharic + FlagDecal=Art/Interface/TeamColor/Ethiopia_tri.dds + WhiteFlag=1 CivType=CIVILIZATION_ETHIOPIA Color=PLAYERCOLOR_MIDDLE_GREEN ArtStyle=ARTSTYLE_AFRICAN @@ -1103,10 +1105,10 @@ Team=20 LeaderType=LEADER_KRISHNA_RAJA_WADIYAR_IV LeaderName=TXT_KEY_LEADER_KRISHNA_RAJA_WADIYAR_IV - CivDesc=Dravidian Empire + CivDesc=Dravidian Tribes CivShortDesc=Dravida CivAdjective=Dravidian - FlagDecal=Art/Interface/TeamColor/dravidia.dds + FlagDecal=Art/Interface/TeamColor/dravidia_tri.dds WhiteFlag=1 CivType=CIVILIZATION_DRAVIDIAN Color=PLAYERCOLOR_DARK_LEMON @@ -1129,10 +1131,10 @@ Team=21 LeaderType=LEADER_SULTAN_AGUNG LeaderName=TXT_KEY_LEADER_SULTAN_AGUNG - CivDesc=TXT_KEY_CIV_AUSTRONESIA_DESC - CivShortDesc=TXT_KEY_CIV_AUSTRONESIA_SHORT_DESC - CivAdjective=TXT_KEY_CIV_AUSTRONESIA_ADJECTIVE - FlagDecal=Art/Interface/TeamColor/austronesia_flag.dds + CivDesc=Austronesian Tribes + CivShortDesc=Austronesia + CivAdjective=Austronesian + FlagDecal=Art/Interface/TeamColor/austronesia_tri.dds WhiteFlag=1 CivType=CIVILIZATION_AUSTRONESIA Color=PLAYERCOLOR_AUSTRONESIA @@ -1155,10 +1157,10 @@ Team=22 LeaderType=LEADER_ALP_ARSLAN LeaderName=TXT_KEY_LEADER_ALP_ARSLAN - CivDesc=Turkish Empire - CivShortDesc=Turks - CivAdjective=Turkish - FlagDecal=Art/Interface/TeamColor/turkey.dds + CivDesc=Turkic Tribes + CivShortDesc=Turk + CivAdjective=Turkic + FlagDecal=Art/Interface/TeamColor/turkey_tri.dds WhiteFlag=1 CivType=CIVILIZATION_OTTOMAN Color=PLAYERCOLOR_LIGHT_GREEN @@ -1181,10 +1183,10 @@ Team=23 LeaderType=LEADER_CHARLES_XIV_JOHN LeaderName=TXT_KEY_LEADER_CHARLES_XIV_JOHN - CivDesc=Scandinavian Empire + CivDesc=Norse Tribes CivShortDesc=Scandinavia - CivAdjective=Scandinavian - FlagDecal=Art/Interface/TeamColor/viking.dds + CivAdjective=Norse + FlagDecal=Art/Interface/TeamColor/viking_tri.dds WhiteFlag=1 CivType=CIVILIZATION_VIKING Color=PLAYERCOLOR_VIKING @@ -1207,10 +1209,10 @@ Team=24 LeaderType=LEADER_STEFEN_BATHORY LeaderName=TXT_KEY_LEADER_STEFEN_BATHORY - CivDesc=Polish Empire - CivShortDesc=Poland - CivAdjective=Polish - FlagDecal=Art/Interface/TeamColor/FlagDECAL_Poland.dds + CivDesc=West Slavic Tribes + CivShortDesc=West Slavs + CivAdjective=West Slavic + FlagDecal=Art/Interface/TeamColor/Poland_tri.dds WhiteFlag=1 CivType=CIVILIZATION_POLAND Color=PLAYERCOLOR_POLAND @@ -1233,10 +1235,10 @@ Team=25 LeaderType=LEADER_TIRIDATES_I LeaderName=TXT_KEY_LEADER_TIRIDATES_I - CivDesc=Armenian Empire - CivShortDesc=Armenia - CivAdjective=Armenian - FlagDecal=Art/Interface/TeamColor/FlagDECAL_Armenia.dds + CivDesc=Nairi Tribes + CivShortDesc=Nairi + CivAdjective=Nairi + FlagDecal=Art/Interface/TeamColor/Armenia_tri.dds WhiteFlag=1 CivType=CIVILIZATION_ARMENIA Color=PLAYERCOLOR_ARMENIAN_RED @@ -1259,10 +1261,10 @@ Team=26 LeaderType=LEADER_HABIB_BOURGUIBA LeaderName=TXT_KEY_LEADER_HABIB_BOURGUIBA - CivDesc=Carthaginian Empire - CivShortDesc=Carthage - CivAdjective=Carthaginian - FlagDecal=Art/Interface/TeamColor/carthage.dds + CivDesc=Punic Tribes + CivShortDesc=Punics + CivAdjective=Punic + FlagDecal=Art/Interface/TeamColor/carthage_tri.dds WhiteFlag=1 CivType=CIVILIZATION_CARTHAGE Color=PLAYERCOLOR_PINK @@ -1285,10 +1287,10 @@ Team=27 LeaderType=LEADER_MITHRIDATES_I_PARTHIA LeaderName=TXT_KEY_LEADER_MITHRIDATES_I_PARTHIA - CivDesc=TXT_KEY_CIV_TRANSOXIANA_DESC - CivShortDesc=TXT_KEY_CIV_SHORT_TRANSOXIANA_DESC - CivAdjective=TXT_KEY_CIV_TRANSOXIANA_ADJECTIVE - FlagDecal=Art/Interface/TeamColor/transoxiana.dds + CivDesc=Tocharian Tribes + CivShortDesc=Tocharians + CivAdjective=Tocharian + FlagDecal=Art/Interface/TeamColor/transoxiana_tri.dds WhiteFlag=1 CivType=CIVILIZATION_TRANSOXIANA Color=PLAYERCOLOR_TRANSOXIANA @@ -1311,10 +1313,10 @@ Team=28 LeaderType=LEADER_KOXINGA LeaderName=TXT_KEY_LEADER_KOXINGA - CivDesc=TXT_KEY_CIV_TAIWAN_DESC - CivShortDesc=TXT_KEY_CIV_TAIWAN_SHORT_DESC - CivAdjective=TXT_KEY_CIV_TAIWAN_ADJECTIVE - FlagDecal=Art/Interface/TeamColor/FlagDECAL_Taiwan.dds + CivDesc=Taiwanese Tribes + CivShortDesc=Taiwan + CivAdjective=Taiwanese + FlagDecal=Art/Interface/TeamColor/Taiwan_def.dds WhiteFlag=1 CivType=CIVILIZATION_TAIWAN Color=PLAYERCOLOR_DARK_INDIGO_AND_WHITE @@ -1338,10 +1340,10 @@ Team=29 LeaderType=LEADER_GOJONG LeaderName=TXT_KEY_LEADER_GOJONG - CivDesc=Choson Empire - CivShortDesc=Choson - CivAdjective=Choson - FlagDecal=Art/Interface/TeamColor/korea.dds + CivDesc=Mumun Tribes + CivShortDesc=Mumun + CivAdjective=Mumun + FlagDecal=Art/Interface/TeamColor/korea_tri.dds WhiteFlag=1 CivType=CIVILIZATION_KOREA Color=PLAYERCOLOR_PURPLE @@ -1364,10 +1366,10 @@ Team=30 LeaderType=LEADER_SONG_HUIZONG LeaderName=TXT_KEY_LEADER_SONG_HUIZONG - CivDesc=South Chinese Empire - CivShortDesc=South China - CivAdjective=South Chinese - FlagDecal=Art/Interface/TeamColor/FlagDECAL_South_Wu.dds + CivDesc=Yue Tribes + CivShortDesc=Yue + CivAdjective=Yue + FlagDecal=Art/Interface/TeamColor/South_China_tri.dds WhiteFlag=1 CivType=CIVILIZATION_SOUTH_CHINA Color=PLAYERCOLOR_SOUTH_CHINA @@ -1390,10 +1392,10 @@ Team=31 LeaderType=LEADER_JAMES_IV_SCOTLAND LeaderName=TXT_KEY_LEADER_JAMES_IV_SCOTLAND - CivDesc=TXT_KEY_CIV_CELT_DESC - CivShortDesc=TXT_KEY_CIV_CELT_SHORT_DESC - CivAdjective=TXT_KEY_CIV_CELT_ADJECTIVE - FlagDecal=Art/Interface/TeamColor/celtia.dds + CivDesc=Celtic Tribes + CivShortDesc=Celtia + CivAdjective=Celtic + FlagDecal=Art/Interface/TeamColor/celts_tri.dds WhiteFlag=1 CivType=CIVILIZATION_CELT Color=PLAYERCOLOR_LIGHT_GRAY @@ -1417,10 +1419,10 @@ Team=32 LeaderType=LEADER_BOHDAN_KHMELNYTSKY LeaderName=TXT_KEY_LEADER_BOHDAN_KHMELNYTSKY - CivDesc=TXT_KEY_CIV_UKRAINE_DESC - CivShortDesc=TXT_KEY_CIV_UKRAINE_SHORT_DESC - CivAdjective=TXT_KEY_CIV_UKRAINE_ADJECTIVE - FlagDecal=Art/Interface/TeamColor/ukraine.dds + CivDesc=Ukrainian Tribes + CivShortDesc=Ukraine + CivAdjective=Ukrainian + FlagDecal=Art/Interface/TeamColor/ukraine_tri.dds WhiteFlag=1 CivType=CIVILIZATION_UKRAINE Color=PLAYERCOLOR_UKRAINE @@ -1443,10 +1445,10 @@ Team=33 LeaderType=LEADER_AKBAR LeaderName=TXT_KEY_LEADER_AKBAR - CivDesc=TXT_KEY_CIV_MUGHAL_DESC - CivShortDesc=TXT_KEY_CIV_MUGHAL_SHORT_DESC - CivAdjective=TXT_KEY_CIV_MUGHAL_ADJECTIVE - FlagDecal=Art/Interface/TeamColor/mughal.dds + CivDesc=Mughal Tribes + CivShortDesc=Mughalistan + CivAdjective=Mughal + FlagDecal=Art/Interface/TeamColor/Mughal_tri.dds WhiteFlag=1 CivType=CIVILIZATION_MUGHAL Color=PLAYERCOLOR_CULTURE_STORED_AND_WHITE @@ -1469,11 +1471,11 @@ Team=34 LeaderType=LEADER_SPEARTHROWER_OWL LeaderName=TXT_KEY_LEADER_SPEARTHROWER_OWL - CivDesc=TXT_KEY_CIV_MAYA_DESC - CivShortDesc=TXT_KEY_CIV_MAYA_SHORT_DESC - CivAdjective=TXT_KEY_CIV_MAYA_ADJECTIVE - FlagDecal=Art/Interface/TeamColor/FlagDECAL_Maya.dds - WhiteFlag=0 + CivDesc=Maya Tribes + CivShortDesc=Maya + CivAdjective=Maya + FlagDecal=Art/Interface/TeamColor/Maya_tri.dds + WhiteFlag=1 CivType=CIVILIZATION_MAYA Color=PLAYERCOLOR_MIDDLE_CYAN ArtStyle=ARTSTYLE_MESOAMERICA @@ -1494,10 +1496,10 @@ Team=35 LeaderType=LEADER_BELA_IV LeaderName=TXT_KEY_LEADER_BELA_IV - CivDesc=TXT_KEY_CIV_HUNGARY_DESC - CivShortDesc=TXT_KEY_CIV_HUNGARY_SHORT_DESC - CivAdjective=TXT_KEY_CIV_HUNGARY_ADJECTIVE - FlagDecal=Art/Interface/TeamColor/FlagDecal_Hungary.dds + CivDesc=Magyar Tribes + CivShortDesc=Magyars + CivAdjective=Magyar + FlagDecal=Art/Interface/TeamColor/Hungary_tri.dds WhiteFlag=1 CivType=CIVILIZATION_HUNGARY Color=PLAYERCOLOR_HUNGARY @@ -1519,11 +1521,11 @@ Team=36 LeaderType=LEADER_ABDELKADER LeaderName=TXT_KEY_LEADER_ABDELKADER - CivDesc=TXT_KEY_CIV_BERBER_DESC - CivShortDesc=TXT_KEY_CIV_BERBER_SHORT_DESC - CivAdjective=TXT_KEY_CIV_BERBER_ADJECTIVE - FlagDecal=Art/Interface/TeamColor/FlagDECAL_Berber.dds - WhiteFlag=0 + CivDesc=Berber Tribes + CivShortDesc=Berbers + CivAdjective=Berber + FlagDecal=Art/Interface/TeamColor/Berber_tri.dds + WhiteFlag=1 CivType=CIVILIZATION_BERBER Color=PLAYERCOLOR_BERBER ArtStyle=ARTSTYLE_MIDDLE_EAST @@ -1542,6 +1544,26 @@ EndPlayer BeginPlayer Team=37 + LeaderType=LEADER_DOM_PEDRO + LeaderName=TXT_KEY_LEADER_DOM_PEDRO + CivDesc=Amazonian Tribes + CivShortDesc=Brazil + CivAdjective=Brazilian + FlagDecal=Art/Interface/TeamColor/Brazil_tri.dds + WhiteFlag=1 + CivType=CIVILIZATION_BRAZIL + Color=PLAYERCOLOR_BRAZIL + ArtStyle=ARTSTYLE_SOUTH_AMERICA + PlayableCiv=1 + MinorNationStatus=0 + StartingGold=0 + StartingEra=ERA_ANCIENT + RandomStartLocation=false + CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_DESPOTISM + CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_RULEOFFEAR + CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_TRIBALISM + CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION + CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_PAGANISM Handicap=HANDICAP_NOBLE HandicapScoreModifier=0 EndPlayer @@ -44473,21 +44495,25 @@ x=85,y=35 TerrainType=TERRAIN_PLAINS PlotType=2 + TeamReveal=37, EndPlot BeginPlot x=85,y=36 TerrainType=TERRAIN_PLAINS PlotType=2 + TeamReveal=37, EndPlot BeginPlot x=85,y=37 TerrainType=TERRAIN_PLAINS PlotType=2 + TeamReveal=37, EndPlot BeginPlot x=85,y=38 TerrainType=TERRAIN_PLAINS PlotType=2 + TeamReveal=37, EndPlot BeginPlot x=85,y=39 @@ -44957,13 +44983,6 @@ TerrainType=TERRAIN_PLAINS PlotType=2 BeginUnit - UnitType=UNIT_SCOUT_AFRICA, UnitOwner=18, (Cetshwayo) - Level=1, Experience=0 - PromotionType=PROMOTION_AID_ASSAULT2 - FacingDirection=4 - UnitAIType=UNITAI_EXPLORE - EndUnit - BeginUnit UnitType=UNIT_ZULU_WARRIOR, UnitOwner=18, (Cetshwayo) Level=1, Experience=0 FacingDirection=4 @@ -45033,21 +45052,47 @@ BonusType=BONUS_ALUMINUM TerrainType=TERRAIN_PLAINS PlotType=2 + TeamReveal=37, EndPlot BeginPlot x=86,y=36 TerrainType=TERRAIN_COAST PlotType=3 + TeamReveal=37, EndPlot BeginPlot x=86,y=37 TerrainType=TERRAIN_PLAINS PlotType=2 + BeginUnit + UnitType=UNIT_WARRIOR, UnitOwner=37, (Pedro II) + Level=1, Experience=0 + PromotionType=PROMOTION_AID_ASSAULT1 + PromotionType=PROMOTION_POOR_MORALE + FacingDirection=4 + UnitAIType=UNITAI_ATTACK + EndUnit + BeginUnit + UnitType=UNIT_WARRIOR, UnitOwner=37, (Pedro II) + Level=1, Experience=0 + PromotionType=PROMOTION_AID_ASSAULT1 + PromotionType=PROMOTION_POOR_MORALE + FacingDirection=4 + UnitAIType=UNITAI_ATTACK + EndUnit + BeginUnit + UnitType=UNIT_SETTLER, UnitOwner=37, (Pedro II) + Level=1, Experience=0 + FacingDirection=4 + UnitAIType=UNITAI_SETTLE + EndUnit + TeamReveal=37, EndPlot BeginPlot x=86,y=38 TerrainType=TERRAIN_PLAINS PlotType=2 + TeamReveal=37, EndPlot BeginPlot x=86,y=39 @@ -45592,22 +45637,26 @@ x=87,y=35 TerrainType=TERRAIN_PLAINS PlotType=2 + TeamReveal=37, EndPlot BeginPlot x=87,y=36 TerrainType=TERRAIN_COAST PlotType=3 + TeamReveal=37, EndPlot BeginPlot x=87,y=37 TerrainType=TERRAIN_PLAINS - PlotType=2 + PlotType=1 + TeamReveal=37, EndPlot BeginPlot x=87,y=38 BonusType=BONUS_COPPER TerrainType=TERRAIN_PLAINS - PlotType=2 + PlotType=1 + TeamReveal=37, EndPlot BeginPlot x=87,y=39 @@ -45668,20 +45717,13 @@ TerrainType=TERRAIN_DESERT PlotType=2 BeginUnit - UnitType=UNIT_SCOUT_AFRICA, UnitOwner=12, (Ahmad al-Mansur) + UnitType=UNIT_MALI_WARRIOR, UnitOwner=12, (Askia Muhammad I) Level=1, Experience=0 - PromotionType=PROMOTION_AID_ASSAULT2 FacingDirection=4 - UnitAIType=UNITAI_EXPLORE - EndUnit - BeginUnit - UnitType=UNIT_MALI_WARRIOR, UnitOwner=12, (Ahmad al-Mansur) - Level=1, Experience=0 - FacingDirection=4 UnitAIType=UNITAI_ATTACK EndUnit BeginUnit - UnitType=UNIT_AFRICAN_SETTLER, UnitOwner=12, (Ahmad al-Mansur) + UnitType=UNIT_AFRICAN_SETTLER, UnitOwner=12, (Askia Muhammad I) Level=1, Experience=0 PromotionType=PROMOTION_EXPANSIONIST FacingDirection=4 @@ -46179,16 +46221,19 @@ x=88,y=35 TerrainType=TERRAIN_PLAINS PlotType=2 + TeamReveal=37, EndPlot BeginPlot x=88,y=36 + BonusType=BONUS_COW TerrainType=TERRAIN_PLAINS PlotType=2 + TeamReveal=37, EndPlot BeginPlot x=88,y=37 TerrainType=TERRAIN_PLAINS - PlotType=2 + PlotType=1 EndPlot BeginPlot x=88,y=38 @@ -58814,6 +58859,7 @@ BeginUnit UnitType=UNIT_WARRIOR_TURK, UnitOwner=22, (Alp Arslan) Level=1, Experience=0 + PromotionType=PROMOTION_CITY_RAIDER1 FacingDirection=4 UnitAIType=UNITAI_ATTACK EndUnit @@ -60109,6 +60155,7 @@ BeginUnit UnitType=UNIT_NORDIC_WARRIOR, UnitOwner=24, (Stephen Bathory) Level=1, Experience=0 + PromotionType=PROMOTION_CITY_RAIDER1 FacingDirection=4 UnitAIType=UNITAI_ATTACK EndUnit @@ -64678,13 +64725,6 @@ TerrainType=TERRAIN_TUNDRA PlotType=2 BeginUnit - UnitType=UNIT_SCOUT_ASIAN, UnitOwner=1, (Minamoto no Yoritomo) - Level=1, Experience=0 - PromotionType=PROMOTION_AID_ASSAULT2 - FacingDirection=4 - UnitAIType=UNITAI_EXPLORE - EndUnit - BeginUnit UnitType=UNIT_WARRIOR, UnitOwner=1, (Minamoto no Yoritomo) Level=1, Experience=0 FacingDirection=4 @@ -76048,13 +76088,6 @@ TerrainType=TERRAIN_TUNDRA PlotType=2 BeginUnit - UnitType=UNIT_SCOUT_ASIAN, UnitOwner=29, (Gojong) - Level=1, Experience=0 - PromotionType=PROMOTION_AID_ASSAULT2 - FacingDirection=4 - UnitAIType=UNITAI_EXPLORE - EndUnit - BeginUnit UnitType=UNIT_WARRIOR, UnitOwner=29, (Gojong) Level=1, Experience=0 FacingDirection=4 @@ -82456,13 +82489,6 @@ TerrainType=TERRAIN_GRASS PlotType=2 BeginUnit - UnitType=UNIT_SCOUT_ASIAN, UnitOwner=15, (Ming Yongle) - Level=1, Experience=0 - PromotionType=PROMOTION_AID_ASSAULT2 - FacingDirection=4 - UnitAIType=UNITAI_EXPLORE - EndUnit - BeginUnit UnitType=UNIT_WARRIOR, UnitOwner=15, (Ming Yongle) Level=1, Experience=0 FacingDirection=4 @@ -83938,13 +83964,6 @@ TerrainType=TERRAIN_PLAINS PlotType=1 BeginUnit - UnitType=UNIT_SCOUT_ASIAN, UnitOwner=30, (Song Huizong) - Level=1, Experience=0 - PromotionType=PROMOTION_AID_ASSAULT2 - FacingDirection=4 - UnitAIType=UNITAI_EXPLORE - EndUnit - BeginUnit UnitType=UNIT_WARRIOR, UnitOwner=30, (Song Huizong) Level=1, Experience=0 FacingDirection=4 @@ -88732,13 +88751,6 @@ TerrainType=TERRAIN_GRASS PlotType=2 BeginUnit - UnitType=UNIT_SCOUT_ASIAN, UnitOwner=28, (Koxinga) - Level=1, Experience=0 - PromotionType=PROMOTION_AID_ASSAULT2 - FacingDirection=4 - UnitAIType=UNITAI_EXPLORE - EndUnit - BeginUnit UnitType=UNIT_WARRIOR, UnitOwner=28, (Koxinga) Level=1, Experience=0 FacingDirection=4 @@ -91411,54 +91423,54 @@ BeginSign plotX=127 plotY=55 - playerType=-1 + playerType=-1, (Barbarian) caption=Paleothetys Ocean EndSign BeginSign plotX=131 plotY=34 - playerType=-1 + playerType=-1, (Barbarian) caption=Tethys Ocean EndSign BeginSign plotX=13 plotY=74 - playerType=-1 + playerType=-1, (Barbarian) caption=Panthalassic Ocean EndSign BeginSign plotX=13 plotY=56 - playerType=-1 + playerType=-1, (Barbarian) caption=Panthalassic Ocean EndSign BeginSign plotX=13 plotY=19 - playerType=-1 + playerType=-1, (Barbarian) caption=Panthalassic Ocean EndSign BeginSign plotX=88 plotY=42 - playerType=-1 + playerType=-1, (Barbarian) caption=Gondwana EndSign BeginSign plotX=77 plotY=70 - playerType=-1 + playerType=-1, (Barbarian) caption=Laurasia EndSign BeginSign plotX=105 plotY=57 - playerType=-1 + playerType=-1, (Barbarian) caption=Tethys Seaway EndSign BeginSign plotX=82 plotY=63 - playerType=-1 + playerType=-1, (Barbarian) caption=Pangean Mountains EndSign This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <w_h...@us...> - 2024-07-16 08:25:26
|
Revision: 5412 http://sourceforge.net/p/civ4mods/code/5412 Author: w_hawkwood Date: 2024-07-16 08:25:22 +0000 (Tue, 16 Jul 2024) Log Message: ----------- - Military advisor screen should now handle non-standard map proportions better - Minimap in the main screen will now resize based on the map proportion (to avoid edge artifacts) - Bronze made a production bonus rather than hard requirement for SotL - Added production bonuses to two later units in the same line - Some new building and unit art Modified Paths: -------------- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/PAGAN_TEMPLES/Ovoo/Altar of Khaine2.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/Improved_Horse_archer_persia/qizilbashhorsearcher.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/safavid_handgunner/Janissary.nif realism/bts/trunk/mod/Assets/Python/Screens/CvBUGMilitaryAdvisor.py realism/bts/trunk/mod/Assets/Python/Screens/CvMainInterface.py realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Building.xml realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Unit.xml realism/bts/trunk/mod/Assets/XML/Units/CIV4UnitInfos.xml realism/bts/trunk/mod/Assets/XML/Units/TR_Naval_CIV4UnitInfos.xml Added Paths: ----------- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/PAGAN_TEMPLES/Ovoo/shrine.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/Improved_Horse_archer_persia/qizilbash_mata_basecolor.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/Improved_Horse_archer_persia/qizilbash_mata_gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/safavid_handgunner/qizilbash_mata_basecolor.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/safavid_handgunner/qizilbash_mata_gloss.dds Removed Paths: ------------- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/PAGAN_TEMPLES/Ovoo/Khaine altar base.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Arabia/LI_Musket_Arabia/MusketSmallTexture.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/Improved_Horse_archer_persia/Janissary_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/Improved_Horse_archer_persia/Qizhead_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/Improved_Horse_archer_persia/horsearcher_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/Improved_Horse_archer_persia/horsearcher_horse_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/Improved_Horse_archer_persia/horsearcherarrow.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/Improved_Horse_archer_persia/qizilbashhorsearcher_fx.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/persian_immortal/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/safavid_handgunner/Janissary_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/safavid_handgunner/Janissary_FX.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/safavid_handgunner/Janissary_gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/safavid_handgunner/Qizhead_128.dds Modified: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/PAGAN_TEMPLES/Ovoo/Altar of Khaine2.nif =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/PAGAN_TEMPLES/Ovoo/Khaine altar base.dds =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/PAGAN_TEMPLES/Ovoo/shrine.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/PAGAN_TEMPLES/Ovoo/shrine.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/PAGAN_TEMPLES/Ovoo/shrine.dds 2024-07-12 19:47:11 UTC (rev 5411) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/PAGAN_TEMPLES/Ovoo/shrine.dds 2024-07-16 08:25:22 UTC (rev 5412) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/PAGAN_TEMPLES/Ovoo/shrine.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Arabia/LI_Musket_Arabia/MusketSmallTexture.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/Improved_Horse_archer_persia/Janissary_128.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/Improved_Horse_archer_persia/Qizhead_128.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/Improved_Horse_archer_persia/horsearcher_128.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/Improved_Horse_archer_persia/horsearcher_horse_128.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/Improved_Horse_archer_persia/horsearcherarrow.nif =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/Improved_Horse_archer_persia/qizilbash_mata_basecolor.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/Improved_Horse_archer_persia/qizilbash_mata_basecolor.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/Improved_Horse_archer_persia/qizilbash_mata_basecolor.dds 2024-07-12 19:47:11 UTC (rev 5411) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/Improved_Horse_archer_persia/qizilbash_mata_basecolor.dds 2024-07-16 08:25:22 UTC (rev 5412) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/Improved_Horse_archer_persia/qizilbash_mata_basecolor.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/Improved_Horse_archer_persia/qizilbash_mata_gloss.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/Improved_Horse_archer_persia/qizilbash_mata_gloss.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/Improved_Horse_archer_persia/qizilbash_mata_gloss.dds 2024-07-12 19:47:11 UTC (rev 5411) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/Improved_Horse_archer_persia/qizilbash_mata_gloss.dds 2024-07-16 08:25:22 UTC (rev 5412) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/Improved_Horse_archer_persia/qizilbash_mata_gloss.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/Improved_Horse_archer_persia/qizilbashhorsearcher.nif =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/Improved_Horse_archer_persia/qizilbashhorsearcher_fx.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/safavid_handgunner/Janissary.nif =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/safavid_handgunner/Janissary_128.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/safavid_handgunner/Janissary_FX.nif =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/safavid_handgunner/Janissary_gloss.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/safavid_handgunner/Qizhead_128.dds =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/safavid_handgunner/qizilbash_mata_basecolor.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/safavid_handgunner/qizilbash_mata_basecolor.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/safavid_handgunner/qizilbash_mata_basecolor.dds 2024-07-12 19:47:11 UTC (rev 5411) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/safavid_handgunner/qizilbash_mata_basecolor.dds 2024-07-16 08:25:22 UTC (rev 5412) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/safavid_handgunner/qizilbash_mata_basecolor.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/safavid_handgunner/qizilbash_mata_gloss.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/safavid_handgunner/qizilbash_mata_gloss.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/safavid_handgunner/qizilbash_mata_gloss.dds 2024-07-12 19:47:11 UTC (rev 5411) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/safavid_handgunner/qizilbash_mata_gloss.dds 2024-07-16 08:25:22 UTC (rev 5412) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/safavid_handgunner/qizilbash_mata_gloss.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Python/Screens/CvBUGMilitaryAdvisor.py =================================================================== --- realism/bts/trunk/mod/Assets/Python/Screens/CvBUGMilitaryAdvisor.py 2024-07-12 19:47:11 UTC (rev 5411) +++ realism/bts/trunk/mod/Assets/Python/Screens/CvBUGMilitaryAdvisor.py 2024-07-16 08:25:22 UTC (rev 5412) @@ -898,6 +898,12 @@ self.W_MAP = (self.H_MAP_MAX * iMap_W) / iMap_H self.H_MAP = self.H_MAP_MAX + if iMap_H > iMap_W: + iNewMapW = self.H_MAP + self.W_TEXT += (iNewMapW - self.W_MAP) - 536 + self.X_TEXT += (iNewMapW - self.W_MAP) + self.W_MAP = iNewMapW + self.Y_GREAT_GENERAL_BAR = self.Y_MAP + self.H_MAP + 5 self.X_GREAT_GENERAL_BAR = self.X_MAP + 50 Modified: realism/bts/trunk/mod/Assets/Python/Screens/CvMainInterface.py =================================================================== --- realism/bts/trunk/mod/Assets/Python/Screens/CvMainInterface.py 2024-07-12 19:47:11 UTC (rev 5411) +++ realism/bts/trunk/mod/Assets/Python/Screens/CvMainInterface.py 2024-07-16 08:25:22 UTC (rev 5412) @@ -923,6 +923,18 @@ self.MINI_MAP_DISPLAY_LEFT = self.MINI_MAP_PANEL_X + 6 self.MINI_MAP_DISPLAY_RIGHT = self.MINI_MAP_PANEL_X + self.MINI_MAP_PANEL_W - 6 + + map = CyMap() + iMap_W = map.getGridWidth() + iMap_H = map.getGridHeight() + + iMinimapWidth = self.MINI_MAP_PANEL_H / iMap_H * iMap_W + if (iMinimapWidth < (self.MINI_MAP_DISPLAY_RIGHT - self.MINI_MAP_DISPLAY_LEFT)): + iAdjust = self.MINI_MAP_DISPLAY_RIGHT - self.MINI_MAP_DISPLAY_LEFT - iMinimapWidth + self.MINI_MAP_DISPLAY_LEFT += iAdjust + self.MINI_MAP_PANEL_W -= iAdjust + self.MINI_MAP_PANEL_X += iAdjust + if self.SCREEN_W > 1440: self.MINI_MAP_DISPLAY_TOP = self.MINI_MAP_PANEL_Y + 23 else: Modified: realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Building.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Building.xml 2024-07-12 19:47:11 UTC (rev 5411) +++ realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Building.xml 2024-07-16 08:25:22 UTC (rev 5412) @@ -6583,7 +6583,7 @@ <LSystem>LSYSTEM_2x2</LSystem> <bAnimated>1</bAnimated> <fScale>0.4</fScale> - <fInterfaceScale>1.0</fInterfaceScale> + <fInterfaceScale>0.8</fInterfaceScale> <NIF>Art/Structures/Buildings/PAGAN_TEMPLES/Ovoo/Altar of Khaine2.nif</NIF> <KFM/> <Button>Art/Interface/Buttons/Buildings/ovoo.dds</Button> Modified: realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Unit.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Unit.xml 2024-07-12 19:47:11 UTC (rev 5411) +++ realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Unit.xml 2024-07-16 08:25:22 UTC (rev 5412) @@ -88255,8 +88255,8 @@ <bActAsLand>0</bActAsLand> <bActAsAir>0</bActAsAir> <NIF>Art/Units/Unique/Persia/safavid_handgunner/Janissary.nif</NIF> - <KFM>Art/Units/Janissary/Janissary.kfm</KFM> - <SHADERNIF>Art/Units/Unique/Persia/safavid_handgunner/Janissary_FX.nif</SHADERNIF> + <KFM>Art/Units/Musketman/Musketman.kfm</KFM> + <SHADERNIF>Art/Units/Unique/Persia/safavid_handgunner/Janissary.nif</SHADERNIF> <ShadowDef> <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF> <ShadowAttachNode>BIP Pelvis</ShadowAttachNode> Modified: realism/bts/trunk/mod/Assets/XML/Units/CIV4UnitInfos.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Units/CIV4UnitInfos.xml 2024-07-12 19:47:11 UTC (rev 5411) +++ realism/bts/trunk/mod/Assets/XML/Units/CIV4UnitInfos.xml 2024-07-16 08:25:22 UTC (rev 5412) @@ -28247,7 +28247,7 @@ <Type>UNIT_SLAVE</Type> <UniqueNames/> <Special>NONE</Special> - <Capture>UNITCLASS_SLAVE</Capture> + <Capture>NONE</Capture> <Combat>NONE</Combat> <Domain>DOMAIN_LAND</Domain> <DefaultUnitAI>UNITAI_ENGINEER</DefaultUnitAI> Modified: realism/bts/trunk/mod/Assets/XML/Units/TR_Naval_CIV4UnitInfos.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Units/TR_Naval_CIV4UnitInfos.xml 2024-07-12 19:47:11 UTC (rev 5411) +++ realism/bts/trunk/mod/Assets/XML/Units/TR_Naval_CIV4UnitInfos.xml 2024-07-16 08:25:22 UTC (rev 5412) @@ -39513,7 +39513,6 @@ </PrereqTechs> <PrereqAndBonuses> <BonusType>BONUS_IRON</BonusType> - <BonusType>BONUS_BRONZE</BonusType> </PrereqAndBonuses> <PrereqOrBonuses/> <ProductionTraits/> @@ -39579,12 +39578,16 @@ <BonusProductionModifiers> <BonusProductionModifier> <BonusType>BONUS_TIMBER</BonusType> - <iProductonModifier>50</iProductonModifier> + <iProductonModifier>25</iProductonModifier> </BonusProductionModifier> <BonusProductionModifier> <BonusType>BONUS_NAVAL</BonusType> <iProductonModifier>25</iProductonModifier> </BonusProductionModifier> + <BonusProductionModifier> + <BonusType>BONUS_BRONZE</BonusType> + <iProductonModifier>25</iProductonModifier> + </BonusProductionModifier> </BonusProductionModifiers> <iBombRate>0</iBombRate> <iBombardRate>6</iBombardRate> @@ -39716,7 +39719,6 @@ </PrereqTechs> <PrereqAndBonuses> <BonusType>BONUS_IRON</BonusType> - <BonusType>BONUS_BRONZE</BonusType> </PrereqAndBonuses> <PrereqOrBonuses/> <ProductionTraits/> @@ -39782,12 +39784,16 @@ <BonusProductionModifiers> <BonusProductionModifier> <BonusType>BONUS_TIMBER</BonusType> - <iProductonModifier>50</iProductonModifier> + <iProductonModifier>25</iProductonModifier> </BonusProductionModifier> <BonusProductionModifier> <BonusType>BONUS_NAVAL</BonusType> <iProductonModifier>25</iProductonModifier> </BonusProductionModifier> + <BonusProductionModifier> + <BonusType>BONUS_BRONZE</BonusType> + <iProductonModifier>25</iProductonModifier> + </BonusProductionModifier> </BonusProductionModifiers> <iBombRate>0</iBombRate> <iBombardRate>6</iBombardRate> @@ -39919,7 +39925,6 @@ </PrereqTechs> <PrereqAndBonuses> <BonusType>BONUS_IRON</BonusType> - <BonusType>BONUS_BRONZE</BonusType> </PrereqAndBonuses> <PrereqOrBonuses/> <ProductionTraits/> @@ -39995,12 +40000,16 @@ <BonusProductionModifiers> <BonusProductionModifier> <BonusType>BONUS_TIMBER</BonusType> - <iProductonModifier>50</iProductonModifier> + <iProductonModifier>25</iProductonModifier> </BonusProductionModifier> <BonusProductionModifier> <BonusType>BONUS_NAVAL</BonusType> <iProductonModifier>25</iProductonModifier> </BonusProductionModifier> + <BonusProductionModifier> + <BonusType>BONUS_BRONZE</BonusType> + <iProductonModifier>25</iProductonModifier> + </BonusProductionModifier> </BonusProductionModifiers> <iBombRate>0</iBombRate> <iBombardRate>6</iBombardRate> @@ -40143,7 +40152,6 @@ </PrereqTechs> <PrereqAndBonuses> <BonusType>BONUS_IRON</BonusType> - <BonusType>BONUS_BRONZE</BonusType> </PrereqAndBonuses> <PrereqOrBonuses/> <ProductionTraits/> @@ -40209,12 +40217,16 @@ <BonusProductionModifiers> <BonusProductionModifier> <BonusType>BONUS_TIMBER</BonusType> - <iProductonModifier>50</iProductonModifier> + <iProductonModifier>25</iProductonModifier> </BonusProductionModifier> <BonusProductionModifier> <BonusType>BONUS_NAVAL</BonusType> <iProductonModifier>25</iProductonModifier> </BonusProductionModifier> + <BonusProductionModifier> + <BonusType>BONUS_BRONZE</BonusType> + <iProductonModifier>25</iProductonModifier> + </BonusProductionModifier> </BonusProductionModifiers> <iBombRate>0</iBombRate> <iBombardRate>6</iBombardRate> @@ -40357,7 +40369,6 @@ </PrereqTechs> <PrereqAndBonuses> <BonusType>BONUS_IRON</BonusType> - <BonusType>BONUS_BRONZE</BonusType> </PrereqAndBonuses> <PrereqOrBonuses/> <ProductionTraits/> @@ -40423,12 +40434,16 @@ <BonusProductionModifiers> <BonusProductionModifier> <BonusType>BONUS_TIMBER</BonusType> - <iProductonModifier>50</iProductonModifier> + <iProductonModifier>25</iProductonModifier> </BonusProductionModifier> <BonusProductionModifier> <BonusType>BONUS_NAVAL</BonusType> <iProductonModifier>25</iProductonModifier> </BonusProductionModifier> + <BonusProductionModifier> + <BonusType>BONUS_BRONZE</BonusType> + <iProductonModifier>25</iProductonModifier> + </BonusProductionModifier> </BonusProductionModifiers> <iBombRate>0</iBombRate> <iBombardRate>6</iBombardRate> @@ -40560,7 +40575,6 @@ </PrereqTechs> <PrereqAndBonuses> <BonusType>BONUS_IRON</BonusType> - <BonusType>BONUS_BRONZE</BonusType> </PrereqAndBonuses> <PrereqOrBonuses/> <ProductionTraits/> @@ -40626,12 +40640,16 @@ <BonusProductionModifiers> <BonusProductionModifier> <BonusType>BONUS_TIMBER</BonusType> - <iProductonModifier>50</iProductonModifier> + <iProductonModifier>25</iProductonModifier> </BonusProductionModifier> <BonusProductionModifier> <BonusType>BONUS_NAVAL</BonusType> <iProductonModifier>25</iProductonModifier> </BonusProductionModifier> + <BonusProductionModifier> + <BonusType>BONUS_BRONZE</BonusType> + <iProductonModifier>25</iProductonModifier> + </BonusProductionModifier> </BonusProductionModifiers> <iBombRate>0</iBombRate> <iBombardRate>6</iBombardRate> @@ -40763,7 +40781,6 @@ </PrereqTechs> <PrereqAndBonuses> <BonusType>BONUS_IRON</BonusType> - <BonusType>BONUS_BRONZE</BonusType> </PrereqAndBonuses> <PrereqOrBonuses/> <ProductionTraits/> @@ -40829,12 +40846,16 @@ <BonusProductionModifiers> <BonusProductionModifier> <BonusType>BONUS_TIMBER</BonusType> - <iProductonModifier>50</iProductonModifier> + <iProductonModifier>25</iProductonModifier> </BonusProductionModifier> <BonusProductionModifier> <BonusType>BONUS_NAVAL</BonusType> <iProductonModifier>25</iProductonModifier> </BonusProductionModifier> + <BonusProductionModifier> + <BonusType>BONUS_BRONZE</BonusType> + <iProductonModifier>25</iProductonModifier> + </BonusProductionModifier> </BonusProductionModifiers> <iBombRate>0</iBombRate> <iBombardRate>6</iBombardRate> @@ -40984,7 +41005,6 @@ </PrereqTechs> <PrereqAndBonuses> <BonusType>BONUS_IRON</BonusType> - <BonusType>BONUS_BRONZE</BonusType> </PrereqAndBonuses> <PrereqOrBonuses/> <ProductionTraits/> @@ -41050,12 +41070,16 @@ <BonusProductionModifiers> <BonusProductionModifier> <BonusType>BONUS_TIMBER</BonusType> - <iProductonModifier>50</iProductonModifier> + <iProductonModifier>25</iProductonModifier> </BonusProductionModifier> <BonusProductionModifier> <BonusType>BONUS_NAVAL</BonusType> <iProductonModifier>25</iProductonModifier> </BonusProductionModifier> + <BonusProductionModifier> + <BonusType>BONUS_BRONZE</BonusType> + <iProductonModifier>25</iProductonModifier> + </BonusProductionModifier> </BonusProductionModifiers> <iBombRate>0</iBombRate> <iBombardRate>6</iBombardRate> @@ -41201,7 +41225,6 @@ </PrereqTechs> <PrereqAndBonuses> <BonusType>BONUS_IRON</BonusType> - <BonusType>BONUS_BRONZE</BonusType> </PrereqAndBonuses> <PrereqOrBonuses/> <ProductionTraits/> @@ -41267,12 +41290,16 @@ <BonusProductionModifiers> <BonusProductionModifier> <BonusType>BONUS_TIMBER</BonusType> - <iProductonModifier>50</iProductonModifier> + <iProductonModifier>25</iProductonModifier> </BonusProductionModifier> <BonusProductionModifier> <BonusType>BONUS_NAVAL</BonusType> <iProductonModifier>25</iProductonModifier> </BonusProductionModifier> + <BonusProductionModifier> + <BonusType>BONUS_BRONZE</BonusType> + <iProductonModifier>25</iProductonModifier> + </BonusProductionModifier> </BonusProductionModifiers> <iBombRate>0</iBombRate> <iBombardRate>6</iBombardRate> @@ -41405,7 +41432,6 @@ </PrereqTechs> <PrereqAndBonuses> <BonusType>BONUS_IRON</BonusType> - <BonusType>BONUS_BRONZE</BonusType> </PrereqAndBonuses> <PrereqOrBonuses/> <ProductionTraits/> @@ -41471,12 +41497,16 @@ <BonusProductionModifiers> <BonusProductionModifier> <BonusType>BONUS_TIMBER</BonusType> - <iProductonModifier>50</iProductonModifier> + <iProductonModifier>25</iProductonModifier> </BonusProductionModifier> <BonusProductionModifier> <BonusType>BONUS_NAVAL</BonusType> <iProductonModifier>25</iProductonModifier> </BonusProductionModifier> + <BonusProductionModifier> + <BonusType>BONUS_BRONZE</BonusType> + <iProductonModifier>25</iProductonModifier> + </BonusProductionModifier> </BonusProductionModifiers> <iBombRate>0</iBombRate> <iBombardRate>6</iBombardRate> @@ -41675,7 +41705,12 @@ </UnitCombatMods> <UnitCombatCollateralImmunes/> <DomainMods/> - <BonusProductionModifiers/> + <BonusProductionModifiers> + <BonusProductionModifier> + <BonusType>BONUS_STEEL</BonusType> + <iProductonModifier>25</iProductonModifier> + </BonusProductionModifier> + </BonusProductionModifiers> <iBombRate>0</iBombRate> <iBombardRate>10</iBombardRate> <SpecialCargo>NONE</SpecialCargo> @@ -41870,7 +41905,12 @@ </UnitCombatMods> <UnitCombatCollateralImmunes/> <DomainMods/> - <BonusProductionModifiers/> + <BonusProductionModifiers> + <BonusProductionModifier> + <BonusType>BONUS_STEEL</BonusType> + <iProductonModifier>25</iProductonModifier> + </BonusProductionModifier> + </BonusProductionModifiers> <iBombRate>0</iBombRate> <iBombardRate>10</iBombardRate> <SpecialCargo>NONE</SpecialCargo> @@ -42065,7 +42105,12 @@ </UnitCombatMods> <UnitCombatCollateralImmunes/> <DomainMods/> - <BonusProductionModifiers/> + <BonusProductionModifiers> + <BonusProductionModifier> + <BonusType>BONUS_STEEL</BonusType> + <iProductonModifier>25</iProductonModifier> + </BonusProductionModifier> + </BonusProductionModifiers> <iBombRate>0</iBombRate> <iBombardRate>10</iBombardRate> <SpecialCargo>NONE</SpecialCargo> @@ -42260,7 +42305,12 @@ </UnitCombatMods> <UnitCombatCollateralImmunes/> <DomainMods/> - <BonusProductionModifiers/> + <BonusProductionModifiers> + <BonusProductionModifier> + <BonusType>BONUS_STEEL</BonusType> + <iProductonModifier>25</iProductonModifier> + </BonusProductionModifier> + </BonusProductionModifiers> <iBombRate>0</iBombRate> <iBombardRate>10</iBombardRate> <SpecialCargo>NONE</SpecialCargo> @@ -42459,7 +42509,12 @@ </UnitCombatMods> <UnitCombatCollateralImmunes/> <DomainMods/> - <BonusProductionModifiers/> + <BonusProductionModifiers> + <BonusProductionModifier> + <BonusType>BONUS_ARTILLERY</BonusType> + <iProductonModifier>25</iProductonModifier> + </BonusProductionModifier> + </BonusProductionModifiers> <iBombRate>0</iBombRate> <iBombardRate>10</iBombardRate> <SpecialCargo>NONE</SpecialCargo> @@ -42676,7 +42731,12 @@ </UnitCombatMods> <UnitCombatCollateralImmunes/> <DomainMods/> - <BonusProductionModifiers/> + <BonusProductionModifiers> + <BonusProductionModifier> + <BonusType>BONUS_ARTILLERY</BonusType> + <iProductonModifier>25</iProductonModifier> + </BonusProductionModifier> + </BonusProductionModifiers> <iBombRate>0</iBombRate> <iBombardRate>10</iBombardRate> <SpecialCargo>NONE</SpecialCargo> @@ -42897,7 +42957,12 @@ </UnitCombatMods> <UnitCombatCollateralImmunes/> <DomainMods/> - <BonusProductionModifiers/> + <BonusProductionModifiers> + <BonusProductionModifier> + <BonusType>BONUS_ARTILLERY</BonusType> + <iProductonModifier>25</iProductonModifier> + </BonusProductionModifier> + </BonusProductionModifiers> <iBombRate>0</iBombRate> <iBombardRate>10</iBombardRate> <SpecialCargo>NONE</SpecialCargo> @@ -43104,7 +43169,12 @@ </UnitCombatMods> <UnitCombatCollateralImmunes/> <DomainMods/> - <BonusProductionModifiers/> + <BonusProductionModifiers> + <BonusProductionModifier> + <BonusType>BONUS_ARTILLERY</BonusType> + <iProductonModifier>25</iProductonModifier> + </BonusProductionModifier> + </BonusProductionModifiers> <iBombRate>0</iBombRate> <iBombardRate>10</iBombardRate> <SpecialCargo>NONE</SpecialCargo> @@ -43321,7 +43391,12 @@ </UnitCombatMods> <UnitCombatCollateralImmunes/> <DomainMods/> - <BonusProductionModifiers/> + <BonusProductionModifiers> + <BonusProductionModifier> + <BonusType>BONUS_ARTILLERY</BonusType> + <iProductonModifier>25</iProductonModifier> + </BonusProductionModifier> + </BonusProductionModifiers> <iBombRate>0</iBombRate> <iBombardRate>10</iBombardRate> <SpecialCargo>NONE</SpecialCargo> @@ -43524,7 +43599,12 @@ </UnitCombatMods> <UnitCombatCollateralImmunes/> <DomainMods/> - <BonusProductionModifiers/> + <BonusProductionModifiers> + <BonusProductionModifier> + <BonusType>BONUS_ARTILLERY</BonusType> + <iProductonModifier>25</iProductonModifier> + </BonusProductionModifier> + </BonusProductionModifiers> <iBombRate>0</iBombRate> <iBombardRate>10</iBombardRate> <SpecialCargo>NONE</SpecialCargo> @@ -43754,7 +43834,12 @@ </UnitCombatMods> <UnitCombatCollateralImmunes/> <DomainMods/> - <BonusProductionModifiers/> + <BonusProductionModifiers> + <BonusProductionModifier> + <BonusType>BONUS_ARTILLERY</BonusType> + <iProductonModifier>25</iProductonModifier> + </BonusProductionModifier> + </BonusProductionModifiers> <iBombRate>0</iBombRate> <iBombardRate>10</iBombardRate> <SpecialCargo>NONE</SpecialCargo> @@ -43961,7 +44046,12 @@ </UnitCombatMods> <UnitCombatCollateralImmunes/> <DomainMods/> - <BonusProductionModifiers/> + <BonusProductionModifiers> + <BonusProductionModifier> + <BonusType>BONUS_ARTILLERY</BonusType> + <iProductonModifier>25</iProductonModifier> + </BonusProductionModifier> + </BonusProductionModifiers> <iBombRate>0</iBombRate> <iBombardRate>10</iBombardRate> <SpecialCargo>NONE</SpecialCargo> @@ -44182,7 +44272,12 @@ </UnitCombatMods> <UnitCombatCollateralImmunes/> <DomainMods/> - <BonusProductionModifiers/> + <BonusProductionModifiers> + <BonusProductionModifier> + <BonusType>BONUS_ARTILLERY</BonusType> + <iProductonModifier>25</iProductonModifier> + </BonusProductionModifier> + </BonusProductionModifiers> <iBombRate>0</iBombRate> <iBombardRate>10</iBombardRate> <SpecialCargo>NONE</SpecialCargo> @@ -44384,7 +44479,12 @@ </UnitCombatMods> <UnitCombatCollateralImmunes/> <DomainMods/> - <BonusProductionModifiers/> + <BonusProductionModifiers> + <BonusProductionModifier> + <BonusType>BONUS_ARTILLERY</BonusType> + <iProductonModifier>25</iProductonModifier> + </BonusProductionModifier> + </BonusProductionModifiers> <iBombRate>0</iBombRate> <iBombardRate>10</iBombardRate> <SpecialCargo>NONE</SpecialCargo> @@ -44589,7 +44689,12 @@ </UnitCombatMods> <UnitCombatCollateralImmunes/> <DomainMods/> - <BonusProductionModifiers/> + <BonusProductionModifiers> + <BonusProductionModifier> + <BonusType>BONUS_ARTILLERY</BonusType> + <iProductonModifier>25</iProductonModifier> + </BonusProductionModifier> + </BonusProductionModifiers> <iBombRate>0</iBombRate> <iBombardRate>10</iBombardRate> <SpecialCargo>NONE</SpecialCargo> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <w_h...@us...> - 2024-07-12 19:47:12
|
Revision: 5411 http://sourceforge.net/p/civ4mods/code/5411 Author: w_hawkwood Date: 2024-07-12 19:47:11 +0000 (Fri, 12 Jul 2024) Log Message: ----------- - Added missing mortar strategy text - A couple of unit model tweaks Modified Paths: -------------- realism/bts/trunk/mod/Assets/Art/Units/Unique/China/AB_Bomber_Adv_China/tu-160.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Spain/Cavalry_spain/Cavalry.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Spain/Cavalry_spain/head.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Spain/Cavalry_spain/infantry_128.dds realism/bts/trunk/mod/Assets/XML/Text/Strategy_Units.xml Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/China/AB_Bomber_Adv_China/tu-160.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Spain/Cavalry_spain/Cavalry.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Spain/Cavalry_spain/head.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Spain/Cavalry_spain/infantry_128.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/XML/Text/Strategy_Units.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Text/Strategy_Units.xml 2024-07-10 20:59:52 UTC (rev 5410) +++ realism/bts/trunk/mod/Assets/XML/Text/Strategy_Units.xml 2024-07-12 19:47:11 UTC (rev 5411) @@ -2324,5 +2324,13 @@ <German>[COLOR_UNIT_TEXT]SR-71 Blackbird[COLOR_REVERT] ist ein unbewaffnetes Aufkl\xE4rungsflugzeug mit gro\xDFer Reichweite, das kaum abzufangen ist.</German> <Italian>Il [COLOR_UNIT_TEXT]trasporto[COLOR_REVERT] è una nave mercantile. Può trasportare fino a quattro unità e può transitare sulle caselle oceaniche, ma è estremamente vulnerabile agli attacchi di aerei e navi da guerra moderne.</Italian> <Spanish>El [COLOR_UNIT_TEXT]Transporte[COLOR_REVERT] es un barco de carga. Puede llevar hasta cuatro unidades y entrar en las casillas de océano, pero es muy vulnerable a los aviones y a los barcos de guerra modernos.</Spanish> + </TEXT> + <TEXT> + <Tag>TXT_KEY_UNIT_MORTAR_STRATEGY</Tag> + <English>[COLOR_UNIT_TEXT]Mortar[COLOR_REVERT] is a modern siege unit that does not require any resources to build; it is normally outclassed by other siege units when you have resources to construct them.</English> + <French>C'est la plus puissante des unités équipées d'armes à feu. Elle se déplace plus rapidement que les autres unités d'infanterie et a la possibilité d'intercepter les avions ennemis. Elle bénéficie de la promotion [COLOR_HIGHLIGHT_TEXT]Marche[COLOR_REVERT] dès le départ.</French> + <German>[COLOR_UNIT_TEXT]M\xF6rser[COLOR_REVERT] ist eine moderne Belagerungseinheit, f\xFCr deren Bau keine Ressourcen erforderlich sind. Normalerweise ist es anderen Belagerungseinheiten \xFCberlegen, wenn Sie \xFCber Ressourcen verf\xFCgen, um sie zu bauen.</German> + <Italian>Questa è l'unità equipaggiata con armi da fuoco più potente. Si muove più velocemente delle altre unità e ha la possibilità di intercettare gli aerei nemici. Inizia con la promozione [COLOR_HIGHLIGHT_TEXT]Marcia[COLOR_REVERT].</Italian> + <Spanish>Ésta es la unidad con armas de pólvora más fuerte. Se mueve más rápido que otras unidades de infantería y tiene una probabilidad de interceptar aeronaves enemigas. Empieza con el ascenso de [COLOR_HIGHLIGHT_TEXT]Marcha[COLOR_REVERT].</Spanish> </TEXT> </Civ4GameText> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <w_h...@us...> - 2024-07-10 20:59:55
|
Revision: 5410 http://sourceforge.net/p/civ4mods/code/5410 Author: w_hawkwood Date: 2024-07-10 20:59:52 +0000 (Wed, 10 Jul 2024) Log Message: ----------- Minor cosmetic update - Updated some promotion art for stylistic consistency - Scaled down horses of lancer units a bit - Visually updated a couple of units - Farms on rice/wheat/potatoes now laid out better - Farms in general sprawl much less - Levies now upgrade to medieval swordsmen (consistency: all other irregular units can be upgraded to contemporary heavy/regular units); has an added benefit of tidier unit upgrade charts for most civs Modified Paths: -------------- realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/DepthCharges.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/Sea_robber.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/Tradition.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/charge_cavalry.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/congestion_city.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/crowded.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/ecm.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/fear.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/fear_horse.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/field1.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/field2.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/heat_seeking.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/shore_bombard1.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/shore_bombard2.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/shore_bombard3.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/super_carrier.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/trad_armored.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/trad_gunpowder.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/trad_mounted.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/urban1.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/urban2.dds realism/bts/trunk/mod/Assets/Art/Structures/cities/steppe_building_01_diffuse.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Celt/Hussar_Celt/Uhlan.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/China/Manchu_lancer/Uhlan.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Japan/hussar_meiji/Uhlan.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/Hussar_Ottoman/Uhlan.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/PiriReis/Turk_Explorer.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/Hussar_Persia/Uhlan.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Poland/Hussar_Poland/Uhlan.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Russia/Russian Uhlan/Uhlan.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Ukraine/Zaporozhian Lancer (Hussar)/Uhlan.nif realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Unit.xml realism/bts/trunk/mod/Assets/XML/Buildings/CIV4PlotLSystem.xml realism/bts/trunk/mod/Assets/XML/Units/CIV4PromotionInfos.xml realism/bts/trunk/mod/Assets/XML/Units/TR_Melee_CIV4UnitInfos.xml Added Paths: ----------- realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/barbarian.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/congestion_city_1.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/congestion_city_2.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/congestion_city_3.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/congestion_city_4.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/congestion_city_5.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/congestion_city_6.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/crowded_1.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/crowded_2.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/crowded_3.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/crowded_4.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/crowded_5.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/crowded_6.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/China/Manchu_lancer/IndianMadrasMysoreLanceGloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/China/Manchu_lancer/IndianMadrasMysoreLance_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/China/Manchu_lancer/keshik_rider_rank02_mata_basecolor.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/PiriReis/celebi_sword_mata_basecolor.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/PiriReis/celebi_sword_mata_gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/PiriReis/sahin_mata_basecolor.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/PiriReis/sahin_mata_gloss.dds Removed Paths: ------------- realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/Flaming0.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/Flaming1.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/Flaming2.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/Flaming3.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/berzerker.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/berzerker1.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/berzerker2.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/berzerker3.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/China/Manchu_lancer/Chinese_Swordsman128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/China/Manchu_lancer/Jer.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/China/Manchu_lancer/Uhlan.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/China/Manchu_lancer/mongol_spearman128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/PiriReis/Chinese_Swordsman128_GLOSS.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/PiriReis/TurkExplorerSkin.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/PiriReis/heavyswordsman_weapons_64.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/PiriReis/heavyswordsman_weapons_64_gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/PiriReis/india_fast_worker_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/PiriReis/islamic_missionary_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/PiriReis/knight-gloss-128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/PiriReis/knight_128.dds Modified: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/DepthCharges.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/Flaming0.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/Flaming1.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/Flaming2.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/Flaming3.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/Sea_robber.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/Tradition.dds =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/barbarian.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/barbarian.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/barbarian.dds 2024-07-08 12:24:55 UTC (rev 5409) +++ realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/barbarian.dds 2024-07-10 20:59:52 UTC (rev 5410) Property changes on: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/barbarian.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Deleted: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/berzerker.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/berzerker1.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/berzerker2.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/berzerker3.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/charge_cavalry.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/congestion_city.dds =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/congestion_city_1.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/congestion_city_1.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/congestion_city_1.dds 2024-07-08 12:24:55 UTC (rev 5409) +++ realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/congestion_city_1.dds 2024-07-10 20:59:52 UTC (rev 5410) Property changes on: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/congestion_city_1.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/congestion_city_2.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/congestion_city_2.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/congestion_city_2.dds 2024-07-08 12:24:55 UTC (rev 5409) +++ realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/congestion_city_2.dds 2024-07-10 20:59:52 UTC (rev 5410) Property changes on: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/congestion_city_2.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/congestion_city_3.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/congestion_city_3.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/congestion_city_3.dds 2024-07-08 12:24:55 UTC (rev 5409) +++ realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/congestion_city_3.dds 2024-07-10 20:59:52 UTC (rev 5410) Property changes on: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/congestion_city_3.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/congestion_city_4.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/congestion_city_4.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/congestion_city_4.dds 2024-07-08 12:24:55 UTC (rev 5409) +++ realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/congestion_city_4.dds 2024-07-10 20:59:52 UTC (rev 5410) Property changes on: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/congestion_city_4.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/congestion_city_5.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/congestion_city_5.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/congestion_city_5.dds 2024-07-08 12:24:55 UTC (rev 5409) +++ realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/congestion_city_5.dds 2024-07-10 20:59:52 UTC (rev 5410) Property changes on: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/congestion_city_5.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/congestion_city_6.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/congestion_city_6.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/congestion_city_6.dds 2024-07-08 12:24:55 UTC (rev 5409) +++ realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/congestion_city_6.dds 2024-07-10 20:59:52 UTC (rev 5410) Property changes on: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/congestion_city_6.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/crowded.dds =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/crowded_1.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/crowded_1.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/crowded_1.dds 2024-07-08 12:24:55 UTC (rev 5409) +++ realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/crowded_1.dds 2024-07-10 20:59:52 UTC (rev 5410) Property changes on: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/crowded_1.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/crowded_2.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/crowded_2.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/crowded_2.dds 2024-07-08 12:24:55 UTC (rev 5409) +++ realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/crowded_2.dds 2024-07-10 20:59:52 UTC (rev 5410) Property changes on: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/crowded_2.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/crowded_3.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/crowded_3.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/crowded_3.dds 2024-07-08 12:24:55 UTC (rev 5409) +++ realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/crowded_3.dds 2024-07-10 20:59:52 UTC (rev 5410) Property changes on: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/crowded_3.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/crowded_4.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/crowded_4.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/crowded_4.dds 2024-07-08 12:24:55 UTC (rev 5409) +++ realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/crowded_4.dds 2024-07-10 20:59:52 UTC (rev 5410) Property changes on: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/crowded_4.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/crowded_5.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/crowded_5.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/crowded_5.dds 2024-07-08 12:24:55 UTC (rev 5409) +++ realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/crowded_5.dds 2024-07-10 20:59:52 UTC (rev 5410) Property changes on: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/crowded_5.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/crowded_6.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/crowded_6.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/crowded_6.dds 2024-07-08 12:24:55 UTC (rev 5409) +++ realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/crowded_6.dds 2024-07-10 20:59:52 UTC (rev 5410) Property changes on: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/crowded_6.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/ecm.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/fear.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/fear_horse.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/field1.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/field2.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/heat_seeking.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/shore_bombard1.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/shore_bombard2.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/shore_bombard3.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/super_carrier.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/trad_armored.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/trad_gunpowder.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/trad_mounted.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/urban1.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Promotions/urban2.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Structures/cities/steppe_building_01_diffuse.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Celt/Hussar_Celt/Uhlan.nif =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/China/Manchu_lancer/Chinese_Swordsman128.dds =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/China/Manchu_lancer/IndianMadrasMysoreLanceGloss_128.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/China/Manchu_lancer/IndianMadrasMysoreLanceGloss_128.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/China/Manchu_lancer/IndianMadrasMysoreLanceGloss_128.dds 2024-07-08 12:24:55 UTC (rev 5409) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/China/Manchu_lancer/IndianMadrasMysoreLanceGloss_128.dds 2024-07-10 20:59:52 UTC (rev 5410) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/China/Manchu_lancer/IndianMadrasMysoreLanceGloss_128.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/China/Manchu_lancer/IndianMadrasMysoreLance_128.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/China/Manchu_lancer/IndianMadrasMysoreLance_128.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/China/Manchu_lancer/IndianMadrasMysoreLance_128.dds 2024-07-08 12:24:55 UTC (rev 5409) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/China/Manchu_lancer/IndianMadrasMysoreLance_128.dds 2024-07-10 20:59:52 UTC (rev 5410) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/China/Manchu_lancer/IndianMadrasMysoreLance_128.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/China/Manchu_lancer/Jer.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/China/Manchu_lancer/Uhlan.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/China/Manchu_lancer/Uhlan.nif =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/China/Manchu_lancer/keshik_rider_rank02_mata_basecolor.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/China/Manchu_lancer/keshik_rider_rank02_mata_basecolor.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/China/Manchu_lancer/keshik_rider_rank02_mata_basecolor.dds 2024-07-08 12:24:55 UTC (rev 5409) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/China/Manchu_lancer/keshik_rider_rank02_mata_basecolor.dds 2024-07-10 20:59:52 UTC (rev 5410) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/China/Manchu_lancer/keshik_rider_rank02_mata_basecolor.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/China/Manchu_lancer/mongol_spearman128.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Japan/hussar_meiji/Uhlan.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/Hussar_Ottoman/Uhlan.nif =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/PiriReis/Chinese_Swordsman128_GLOSS.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/PiriReis/TurkExplorerSkin.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/PiriReis/Turk_Explorer.nif =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/PiriReis/celebi_sword_mata_basecolor.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/PiriReis/celebi_sword_mata_basecolor.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/PiriReis/celebi_sword_mata_basecolor.dds 2024-07-08 12:24:55 UTC (rev 5409) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/PiriReis/celebi_sword_mata_basecolor.dds 2024-07-10 20:59:52 UTC (rev 5410) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/PiriReis/celebi_sword_mata_basecolor.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/PiriReis/celebi_sword_mata_gloss.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/PiriReis/celebi_sword_mata_gloss.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/PiriReis/celebi_sword_mata_gloss.dds 2024-07-08 12:24:55 UTC (rev 5409) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/PiriReis/celebi_sword_mata_gloss.dds 2024-07-10 20:59:52 UTC (rev 5410) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/PiriReis/celebi_sword_mata_gloss.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/PiriReis/heavyswordsman_weapons_64.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/PiriReis/heavyswordsman_weapons_64_gloss.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/PiriReis/india_fast_worker_128.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/PiriReis/islamic_missionary_128.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/PiriReis/knight-gloss-128.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/PiriReis/knight_128.dds =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/PiriReis/sahin_mata_basecolor.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/PiriReis/sahin_mata_basecolor.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/PiriReis/sahin_mata_basecolor.dds 2024-07-08 12:24:55 UTC (rev 5409) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/PiriReis/sahin_mata_basecolor.dds 2024-07-10 20:59:52 UTC (rev 5410) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/PiriReis/sahin_mata_basecolor.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/PiriReis/sahin_mata_gloss.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/PiriReis/sahin_mata_gloss.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/PiriReis/sahin_mata_gloss.dds 2024-07-08 12:24:55 UTC (rev 5409) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/PiriReis/sahin_mata_gloss.dds 2024-07-10 20:59:52 UTC (rev 5410) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/PiriReis/sahin_mata_gloss.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Persia/Hussar_Persia/Uhlan.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Poland/Hussar_Poland/Uhlan.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Russia/Russian Uhlan/Uhlan.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ukraine/Zaporozhian Lancer (Hussar)/Uhlan.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Unit.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Unit.xml 2024-07-08 12:24:55 UTC (rev 5409) +++ realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Unit.xml 2024-07-10 20:59:52 UTC (rev 5410) @@ -7771,7 +7771,7 @@ <bActAsLand>0</bActAsLand> <bActAsAir>0</bActAsAir> <NIF>Art/Units/Unique/Ottoman/PiriReis/Turk_Explorer.nif</NIF> - <KFM>Art/Units/Unique/Japan/Samurai/JapaneseSamurai.kfm</KFM> + <KFM>Art/Units/Explorer/Explorer.kfm</KFM> <SHADERNIF>Art/Units/Unique/Ottoman/PiriReis/Turk_Explorer.nif</SHADERNIF> <ShadowDef> <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF> Modified: realism/bts/trunk/mod/Assets/XML/Buildings/CIV4PlotLSystem.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Buildings/CIV4PlotLSystem.xml 2024-07-08 12:24:55 UTC (rev 5409) +++ realism/bts/trunk/mod/Assets/XML/Buildings/CIV4PlotLSystem.xml 2024-07-10 20:59:52 UTC (rev 5410) @@ -11287,7 +11287,7 @@ <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/an_eu_farm01.kfm</Attribute> <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM_SLAVE1</Attribute> <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM_SLAVE2</Attribute> - <Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute> + <Attribute Class="Scalar">iCropAreaMultiplier:4</Attribute> <Attribute Class="Scalar">bCutTrees:1</Attribute> <Attribute Class="Scalar">bZMode_Ground:1</Attribute> <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute> @@ -11301,7 +11301,7 @@ <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/an_eu_farm01.kfm</Attribute> <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM_SLAVE1</Attribute> <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM_SLAVE2</Attribute> - <Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute> + <Attribute Class="Scalar">iCropAreaMultiplier:6</Attribute> <Attribute Class="Scalar">bCutTrees:1</Attribute> <Attribute Class="Scalar">bZMode_Ground:1</Attribute> <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute> @@ -11317,7 +11317,7 @@ <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM_SLAVE2</Attribute> <Attribute Class="Scalar">bZMode_Ground:1</Attribute> <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute> - <Rotate>-45</Rotate> + <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute> <Scale>0.5</Scale> </ArtRef> <ArtRef Name="goal:IMPROVEMENT_FARM_SLAVE_ROME"> @@ -11327,7 +11327,7 @@ <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/an_eu_farm01.kfm</Attribute> <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM_SLAVE_ROME1</Attribute> <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM_SLAVE_ROME2</Attribute> - <Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute> + <Attribute Class="Scalar">iCropAreaMultiplier:4</Attribute> <Attribute Class="Scalar">bCutTrees:1</Attribute> <Attribute Class="Scalar">bZMode_Ground:1</Attribute> <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute> @@ -11341,7 +11341,7 @@ <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/an_eu_farm01.kfm</Attribute> <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM_SLAVE_ROME1</Attribute> <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM_SLAVE_ROME2</Attribute> - <Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute> + <Attribute Class="Scalar">iCropAreaMultiplier:6</Attribute> <Attribute Class="Scalar">bCutTrees:1</Attribute> <Attribute Class="Scalar">bZMode_Ground:1</Attribute> <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute> @@ -11357,7 +11357,7 @@ <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM_SLAVE_ROME2</Attribute> <Attribute Class="Scalar">bZMode_Ground:1</Attribute> <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute> - <Rotate>-45</Rotate> + <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute> <Scale>0.85</Scale> </ArtRef> <ArtRef Name="goal:IMPROVEMENT_FARM"> @@ -11367,7 +11367,7 @@ <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/an_eu_farm01.kfm</Attribute> <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute> <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute> - <Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute> + <Attribute Class="Scalar">iCropAreaMultiplier:4</Attribute> <Attribute Class="Scalar">bCutTrees:1</Attribute> <Attribute Class="Scalar">bZMode_Ground:1</Attribute> <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute> @@ -11382,7 +11382,7 @@ <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/an_eu_farm01.kfm</Attribute> <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute> <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute> - <Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute> + <Attribute Class="Scalar">iCropAreaMultiplier:6</Attribute> <Attribute Class="Scalar">bCutTrees:1</Attribute> <Attribute Class="Scalar">bZMode_Ground:1</Attribute> <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute> @@ -11399,7 +11399,6 @@ <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute> <Attribute Class="Scalar">bZMode_Ground:1</Attribute> <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute> - <Rotate>-45</Rotate> <Scale>0.5</Scale> </ArtRef> <ArtRef Name="goal:IMPROVEMENT_FARM_EGYPT"> @@ -11408,7 +11407,7 @@ <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/an_eu_farm01.kfm</Attribute> <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM_EGYPT1</Attribute> <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM_EGYPT2</Attribute> - <Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute> + <Attribute Class="Scalar">iCropAreaMultiplier:4</Attribute> <Attribute Class="Scalar">bCutTrees:1</Attribute> <Attribute Class="Scalar">bZMode_Ground:1</Attribute> <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute> @@ -11421,7 +11420,7 @@ <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/an_eu_farm01.kfm</Attribute> <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM_EGYPT1</Attribute> <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM_EGYPT2</Attribute> - <Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute> + <Attribute Class="Scalar">iCropAreaMultiplier:6</Attribute> <Attribute Class="Scalar">bCutTrees:1</Attribute> <Attribute Class="Scalar">bZMode_Ground:1</Attribute> <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute> @@ -11446,7 +11445,7 @@ <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/an_eu_farm01.kfm</Attribute> <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM_POLAND1</Attribute> <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM_POLAND2</Attribute> - <Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute> + <Attribute Class="Scalar">iCropAreaMultiplier:4</Attribute> <Attribute Class="Scalar">bCutTrees:1</Attribute> <Attribute Class="Scalar">bZMode_Ground:1</Attribute> <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute> @@ -11459,7 +11458,7 @@ <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/an_eu_farm01.kfm</Attribute> <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM_POLAND1</Attribute> <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM_POLAND2</Attribute> - <Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute> + <Attribute Class="Scalar">iCropAreaMultiplier:6</Attribute> <Attribute Class="Scalar">bCutTrees:1</Attribute> <Attribute Class="Scalar">bZMode_Ground:1</Attribute> <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute> @@ -11475,7 +11474,6 @@ <Attribute Class="Scalar">bZMode_Ground:1</Attribute> <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute> <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute> - <Rotate>-45</Rotate> <Scale>0.2</Scale> </ArtRef> <ArtRef Name="goal:IMPROVEMENT_FARM_KOREA"> @@ -11485,7 +11483,7 @@ <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM_KOREA1</Attribute> <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM_KOREA2</Attribute> <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM_KOREA3</Attribute> - <Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute> + <Attribute Class="Scalar">iCropAreaMultiplier:4</Attribute> <Attribute Class="Scalar">bCutTrees:1</Attribute> <Attribute Class="Scalar">bZMode_Ground:1</Attribute> <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute> @@ -11499,7 +11497,7 @@ <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM_KOREA1</Attribute> <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM_KOREA2</Attribute> <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM_KOREA3</Attribute> - <Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute> + <Attribute Class="Scalar">iCropAreaMultiplier:6</Attribute> <Attribute Class="Scalar">bCutTrees:1</Attribute> <Attribute Class="Scalar">bZMode_Ground:1</Attribute> <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute> @@ -11524,7 +11522,7 @@ <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/an_eu_farm01.kfm</Attribute> <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM_INDIA1</Attribute> <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM_INDIA2</Attribute> - <Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute> + <Attribute Class="Scalar">iCropAreaMultiplier:4</Attribute> <Attribute Class="Scalar">bCutTrees:1</Attribute> <Attribute Class="Scalar">bZMode_Ground:1</Attribute> <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute> @@ -11537,7 +11535,7 @@ <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/an_eu_farm01.kfm</Attribute> <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM_INDIA1</Attribute> <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM_INDIA2</Attribute> - <Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute> + <Attribute Class="Scalar">iCropAreaMultiplier:6</Attribute> <Attribute Class="Scalar">bCutTrees:1</Attribute> <Attribute Class="Scalar">bZMode_Ground:1</Attribute> <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute> @@ -11552,7 +11550,7 @@ <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM_INDIA2</Attribute> <Attribute Class="Scalar">bZMode_Ground:1</Attribute> <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute> - <Rotate>-45</Rotate> + <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute> <Scale>0.5</Scale> </ArtRef> <ArtRef Name="goal:IMPROVEMENT_FARM_SOUTH_CHINA"> @@ -11561,7 +11559,7 @@ <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/an_eu_farm01.kfm</Attribute> <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM_SOUTH_CHINA1</Attribute> <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM_SOUTH_CHINA2</Attribute> - <Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute> + <Attribute Class="Scalar">iCropAreaMultiplier:4</Attribute> <Attribute Class="Scalar">bCutTrees:1</Attribute> <Attribute Class="Scalar">bZMode_Ground:1</Attribute> <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute> @@ -11574,7 +11572,7 @@ <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/an_eu_farm01.kfm</Attribute> <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM_SOUTH_CHINA1</Attribute> <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM_SOUTH_CHINA2</Attribute> - <Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute> + <Attribute Class="Scalar">iCropAreaMultiplier:6</Attribute> <Attribute Class="Scalar">bCutTrees:1</Attribute> <Attribute Class="Scalar">bZMode_Ground:1</Attribute> <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute> @@ -11589,7 +11587,7 @@ <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM_SOUTH_CHINA2</Attribute> <Attribute Class="Scalar">bZMode_Ground:1</Attribute> <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute> - <Rotate>-45</Rotate> + <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute> <Scale>0.5</Scale> </ArtRef> <!-- medieval farms --> @@ -11600,7 +11598,7 @@ <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/med_eu_farm01.kfm</Attribute> <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute> <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute> - <Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute> + <Attribute Class="Scalar">iCropAreaMultiplier:4</Attribute> <Attribute Class="Scalar">bCutTrees:1</Attribute> <Attribute Class="Scalar">bZMode_Ground:1</Attribute> <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute> @@ -11615,7 +11613,7 @@ <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/med_eu_farm01.kfm</Attribute> <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute> <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute> - <Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute> + <Attribute Class="Scalar">iCropAreaMultiplier:6</Attribute> <Attribute Class="Scalar">bCutTrees:1</Attribute> <Attribute Class="Scalar">bZMode_Ground:1</Attribute> <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute> @@ -11633,7 +11631,7 @@ <Attribute Class="Scalar">bZMode_Ground:1</Attribute> <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute> <Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute> - <Rotate>-45</Rotate> + <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute> <Scale>0.25</Scale> </ArtRef> <!-- industrial/modern/future farms --> @@ -11644,7 +11642,7 @@ <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/mod_eu_farm01.kfm</Attribute> <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute> <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute> - <Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute> + <Attribute Class="Scalar">iCropAreaMultiplier:4</Attribute> <Attribute Class="Scalar">bCutTrees:1</Attribute> <Attribute Class="Scalar">bZMode_Ground:1</Attribute> <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute> @@ -11659,7 +11657,7 @@ <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/mod_eu_farm01.kfm</Attribute> <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute> <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute> - <Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute> + <Attribute Class="Scalar">iCropAreaMultiplier:6</Attribute> <Attribute Class="Scalar">bCutTrees:1</Attribute> <Attribute Class="Scalar">bZMode_Ground:1</Attribute> <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute> @@ -11677,7 +11675,7 @@ <Attribute Class="Scalar">bZMode_Ground:1</Attribute> <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute> <Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute> - <Rotate>-45</Rotate> + <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute> <Scale>0.25</Scale> </ArtRef> <ArtRef Name="goal:IMPROVEMENT_FARM_MECHANIZED"> @@ -11687,7 +11685,7 @@ <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/mod_eu_farm01.kfm</Attribute> <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM_MECH1</Attribute> <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM_MECH2</Attribute> - <Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute> + <Attribute Class="Scalar">iCropAreaMultiplier:4</Attribute> <Attribute Class="Scalar">bCutTrees:1</Attribute> <Attribute Class="Scalar">bZMode_Ground:1</Attribute> <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute> @@ -11702,7 +11700,7 @@ <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/mod_eu_farm01.kfm</Attribute> <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM_MECH1</Attribute> <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM_MECH2</Attribute> - <Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute> + <Attribute Class="Scalar">iCropAreaMultiplier:6</Attribute> <Attribute Class="Scalar">bCutTrees:1</Attribute> <Attribute Class="Scalar">bZMode_Ground:1</Attribute> <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute> @@ -11720,7 +11718,7 @@ <Attribute Class="Scalar">bZMode_Ground:1</Attribute> <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute> <Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute> - <Rotate>-45</Rotate> + <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute> <Scale>0.25</Scale> </ArtRef> <ArtRef Name="goal:IMPROVEMENT_FARM_MECHANIZED"> @@ -11731,7 +11729,7 @@ <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM_MECH1</Attribute> <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM_MECH2</Attribute> <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM_MECH3</Attribute> - <Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute> + <Attribute Class="Scalar">iCropAreaMultiplier:4</Attribute> <Attribute Class="Scalar">bCutTrees:1</Attribute> <Attribute Class="Scalar">bZMode_Ground:1</Attribute> <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute> @@ -11747,7 +11745,7 @@ <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM_MECH1</Attribute> <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM_MECH2</Attribute> <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM_MECH3</Attribute> - <Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute> + <Attribute Class="Scalar">iCropAreaMultiplier:6</Attribute> <Attribute Class="Scalar">bCutTrees:1</Attribute> <Attribute Class="Scalar">bZMode_Ground:1</Attribute> <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute> @@ -11766,7 +11764,7 @@ <Attribute Class="Scalar">bZMode_Ground:1</Attribute> <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute> <Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute> - <Rotate>-45</Rotate> + <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute> <Scale>0.25</Scale> </ArtRef> <!--- corn crop --> @@ -11773,7 +11771,7 @@ <ArtRef Name="goal:BONUS_CORN"> <Attribute Class="Bonus">BONUS_CORN</Attribute> <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_CHINESE_CANAL</Attribute> - <Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute> + <Attribute Class="Scalar">iCropAreaMultiplier:6</Attribute> <Attribute Class="Scalar">bPlace:0</Attribute> <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute> <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute> @@ -12458,7 +12456,7 @@ <Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute> <Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT,BONUS_POTATO</Attribute> <To Name="Farm_4x4"> - <Translate>3,3</Translate> + <Translate>4,10</Translate> </To> </LProduction> <LProduction Name="4x4_Farm_Rice2" From="Node_24x24"> @@ -12465,7 +12463,7 @@ <Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute> <Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT,BONUS_POTATO</Attribute> <To Name="Farm_4x4"> - <Translate>-3,3</Translate> + <Translate>-4,10</Translate> </To> </LProduction> <LProduction Name="4x4_Farm_Rice3" From="Node_24x24"> @@ -12472,7 +12470,7 @@ <Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute> <Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT,BONUS_POTATO</Attribute> <To Name="Farm_4x4"> - <Translate>-3,-3</Translate> + <Translate>-4,-10</Translate> </To> </LProduction> <LProduction Name="4x4_Farm_Rice4" From="Node_24x24"> @@ -12479,7 +12477,7 @@ <Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute> <Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT,BONUS_POTATO</Attribute> <To Name="Farm_4x4"> - <Translate>3,-3</Translate> + <Translate>4,-10</Translate> </To> </LProduction> <LProduction Name="4x4_Farm_Rice" From="Node_24x24"> @@ -12486,7 +12484,7 @@ <Attribute Class="Improvement">IMPROVEMENT_FARM_SLAVE</Attribute> <Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT,BONUS_POTATO</Attribute> <To Name="Farm_4x4"> - <Translate>3,3</Translate> + <Translate>4,10</Translate> </To> </LProduction> <LProduction Name="4x4_Farm_Rice2" From="Node_24x24"> @@ -12493,7 +12491,7 @@ <Attribute Class="Improvement">IMPROVEMENT_FARM_SLAVE</Attribute> <Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT,BONUS_POTATO</Attribute> <To Name="Farm_4x4"> - <Translate>-3,3</Translate> + <Translate>-4,10</Translate> </To> </LProduction> <LProduction Name="4x4_Farm_Rice3" From="Node_24x24"> @@ -12500,7 +12498,7 @@ <Attribute Class="Improvement">IMPROVEMENT_FARM_SLAVE</Attribute> <Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT,BONUS_POTATO</Attribute> <To Name="Farm_4x4"> - <Translate>-3,-3</Translate> + <Translate>-4,-10</Translate> </To> </LProduction> <LProduction Name="4x4_Farm_Rice4" From="Node_24x24"> @@ -12507,7 +12505,7 @@ <Attribute Class="Improvement">IMPROVEMENT_FARM_SLAVE</Attribute> <Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT,BONUS_POTATO</Attribute> <To Name="Farm_4x4"> - <Translate>3,-3</Translate> + <Translate>4,-10</Translate> </To> </LProduction> <LProduction Name="4x4_Farm_Rice" From="Node_24x24"> @@ -12514,7 +12512,7 @@ <Attribute Class="Improvement">IMPROVEMENT_FARM_SLAVE_ROME</Attribute> <Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT,BONUS_POTATO</Attribute> <To Name="Farm_4x4"> - <Translate>3,3</Translate> + <Translate>4,10</Translate> </To> </LProduction> <LProduction Name="4x4_Farm_Rice2" From="Node_24x24"> @@ -12521,7 +12519,7 @@ <Attribute Class="Improvement">IMPROVEMENT_FARM_SLAVE_ROME</Attribute> <Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT,BONUS_POTATO</Attribute> <To Name="Farm_4x4"> - <Translate>-3,3</Translate> + <Translate>-4,10</Translate> </To> </LProduction> <LProduction Name="4x4_Farm_Rice3" From="Node_24x24"> @@ -12528,7 +12526,7 @@ <Attribute Class="Improvement">IMPROVEMENT_FARM_SLAVE_ROME</Attribute> <Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT,BONUS_POTATO</Attribute> <To Name="Farm_4x4"> - <Translate>-3,-3</Translate> + <Translate>-4,-10</Translate> </To> </LProduction> <LProduction Name="4x4_Farm_Rice4" From="Node_24x24"> @@ -12535,7 +12533,7 @@ <Attribute Class="Improvement">IMPROVEMENT_FARM_SLAVE_ROME</Attribute> <Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT,BONUS_POTATO</Attribute> <To Name="Farm_4x4"> - <Translate>3,-3</Translate> + <Translate>4,-10</Translate> </To> </LProduction> <LProduction Name="4x4_Farm_Rice" From="Node_24x24"> @@ -12542,7 +12540,7 @@ <Attribute Class="Improvement">IMPROVEMENT_FARM_EGYPT</Attribute> <Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT,BONUS_POTATO</Attribute> <To Name="Farm_4x4"> - <Translate>3,3</Translate> + <Translate>4,10</Translate> </To> </LProduction> <LProduction Name="4x4_Farm_Rice2" From="Node_24x24"> @@ -12549,7 +12547,7 @@ <Attribute Class="Improvement">IMPROVEMENT_FARM_EGYPT</Attribute> <Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT,BONUS_POTATO</Attribute> <To Name="Farm_4x4"> - <Translate>-3,3</Translate> + <Translate>-4,10</Translate> </To> </LProduction> <LProduction Name="4x4_Farm_Rice3" From="Node_24x24"> @@ -12556,7 +12554,7 @@ <Attribute Class="Improvement">IMPROVEMENT_FARM_EGYPT</Attribute> <Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT,BONUS_POTATO</Attribute> <To Name="Farm_4x4"> - <Translate>-3,-3</Translate> + <Translate>-4,-10</Translate> </To> </LProduction> <LProduction Name="4x4_Farm_Rice4" From="Node_24x24"> @@ -12563,7 +12561,7 @@ <Attribute Class="Improvement">IMPROVEMENT_FARM_EGYPT</Attribute> <Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT,BONUS_POTATO</Attribute> <To Name="Farm_4x4"> - <Translate>3,-3</Translate> + <Translate>4,-10</Translate> </To> </LProduction> <LProduction Name="4x4_Farm_Rice" From="Node_24x24"> @@ -12570,7 +12568,7 @@ <Attribute Class="Improvement">IMPROVEMENT_FARM_POLAND</Attribute> <Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT,BONUS_POTATO</Attribute> <To Name="Farm_4x4"> - <Translate>3,3</Translate> + <Translate>4,10</Translate> </To> </LProduction> <LProduction Name="4x4_Farm_Rice2" From="Node_24x24"> @@ -12577,7 +12575,7 @@ <Attribute Class="Improvement">IMPROVEMENT_FARM_POLAND</Attribute> <Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT,BONUS_POTATO</Attribute> <To Name="Farm_4x4"> - <Translate>-3,3</Translate> + <Translate>-4,10</Translate> </To> </LProduction> <LProduction Name="4x4_Farm_Rice3" From="Node_24x24"> @@ -12584,7 +12582,7 @@ <Attribute Class="Improvement">IMPROVEMENT_FARM_POLAND</Attribute> <Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT,BONUS_POTATO</Attribute> <To Name="Farm_4x4"> - <Translate>-3,-3</Translate> + <Translate>-4,-10</Translate> </To> </LProduction> <LProduction Name="4x4_Farm_Rice4" From="Node_24x24"> @@ -12591,7 +12589,7 @@ <Attribute Class="Improvement">IMPROVEMENT_FARM_POLAND</Attribute> <Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT,BONUS_POTATO</Attribute> <To Name="Farm_4x4"> - <Translate>3,-3</Translate> + <Translate>4,-10</Translate> </To> </LProduction> <LProduction Name="4x4_Farm_Rice" From="Node_24x24"> @@ -12598,7 +12596,7 @@ <Attribute Class="Improvement">IMPROVEMENT_FARM_KOREA</Attribute> <Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT,BONUS_POTATO</Attribute> <To Name="Farm_4x4"> - <Translate>3,3</Translate> + <Translate>4,10</Translate> </To> </LProduction> <LProduction Name="4x4_Farm_Rice2" From="Node_24x24"> @@ -12605,7 +12603,7 @@ <Attribute Class="Improvement">IMPROVEMENT_FARM_KOREA</Attribute> <Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT,BONUS_POTATO</Attribute> <To Name="Farm_4x4"> - <Translate>-3,3</Translate> + <Translate>-4,10</Translate> </To> </LProduction> <LProduction Name="4x4_Farm_Rice3" From="Node_24x24"> @@ -12612,7 +12610,7 @@ <Attribute Class="Improvement">IMPROVEMENT_FARM_KOREA</Attribute> <Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT,BONUS_POTATO</Attribute> <To Name="Farm_4x4"> - <Translate>-3,-3</Translate> + <Translate>-4,-10</Translate> </To> </LProduction> <LProduction Name="4x4_Farm_Rice4" From="Node_24x24"> @@ -12619,7 +12617,7 @@ <Attribute Class="Improvement">IMPROVEMENT_FARM_KOREA</Attribute> <Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT,BONUS_POTATO</Attribute> <To Name="Farm_4x4"> - <Translate>3,-3</Translate> + <Translate>4,-10</Translate> </To> </LProduction> <LProduc... [truncated message content] |
From: <w_h...@us...> - 2024-07-08 12:24:56
|
Revision: 5409 http://sourceforge.net/p/civ4mods/code/5409 Author: w_hawkwood Date: 2024-07-08 12:24:55 +0000 (Mon, 08 Jul 2024) Log Message: ----------- - Fixed the stupid mistake that resulted in persistent first turn CTD - Fixed a couple of asserts and compiler warnings Modified Paths: -------------- realism/bts/trunk/mod/Assets/CvGameCoreDLL.dll realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvPlayerAI.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvPlot.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvUnitAI.cpp Modified: realism/bts/trunk/mod/Assets/CvGameCoreDLL.dll =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvPlayerAI.cpp =================================================================== --- realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvPlayerAI.cpp 2024-07-07 20:08:26 UTC (rev 5408) +++ realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvPlayerAI.cpp 2024-07-08 12:24:55 UTC (rev 5409) @@ -6218,10 +6218,13 @@ for (PlayerTypes i = (PlayerTypes)0; !bNeighbouringReligions && i < MAX_CIV_PLAYERS; i = (PlayerTypes)(i+1)) { const CvPlayer& kLoopPlayer = GET_PLAYER(i); - if (kLoopPlayer.isAlive() && kTeam.isHasMet(kLoopPlayer.getTeam()) && - kLoopPlayer.getStateReligion() != NO_RELIGION && kTeam.AI_hasSharedPrimaryArea(kLoopPlayer.getTeam())) + if (getTeam() != kLoopPlayer.getTeam()) { - bNeighbouringReligions = true; + if (kLoopPlayer.isAlive() && kTeam.isHasMet(kLoopPlayer.getTeam()) && + kLoopPlayer.getStateReligion() != NO_RELIGION && kTeam.AI_hasSharedPrimaryArea(kLoopPlayer.getTeam())) + { + bNeighbouringReligions = true; + } } } if (!bNeighbouringReligions) @@ -8345,8 +8348,8 @@ int iBase = 0; double multiplier = 0; - int iTheirScore = g.getPlayerScore(ePlayer); - int iOurScore = g.getPlayerScore(getID()); + int iTheirScore = std::max(1, g.getPlayerScore(ePlayer)); + int iOurScore = std::max(1, g.getPlayerScore(getID())); // If we're ranked worse than they are: if(iRankDifference > 0) @@ -8365,7 +8368,8 @@ iBase = lh.getBetterRankDifferenceAttitudeChange(); multiplier = -iRankDifference / maxRankDifference; } - int r = iBase * multiplier; + double iFinal = iBase * multiplier; + int r = (int) iFinal; // Don't hate them if they're still in the first era if(r < 0 && (GET_PLAYER(ePlayer).getCurrentEra() <= g.getStartEra() || /* nor if the score difference is small (otherwise attitude Modified: realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvPlot.cpp =================================================================== --- realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvPlot.cpp 2024-07-07 20:08:26 UTC (rev 5408) +++ realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvPlot.cpp 2024-07-08 12:24:55 UTC (rev 5409) @@ -9514,6 +9514,8 @@ } m_apaiTeamAidAmount[eTeam][eAid] += iChange; + int iNewAid = m_apaiTeamAidAmount[eTeam][eAid]; + m_apaiTeamAidAmount[eTeam][eAid] = std::max(0, iNewAid); // I don't know how it GETS negative sometimes, but let's keep it from happening FAssertMsg(m_apaiTeamAidAmount[eTeam][eAid] >= 0, "Team aid amount is expected to be non-negative (invalid value)"); } Modified: realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvUnitAI.cpp =================================================================== --- realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvUnitAI.cpp 2024-07-07 20:08:26 UTC (rev 5408) +++ realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvUnitAI.cpp 2024-07-08 12:24:55 UTC (rev 5409) @@ -6318,7 +6318,8 @@ } iChoice++; } - FAssert(iScoreThreshold > 0); +// FAssert(iScoreThreshold > 0); +// Assert disabled as it would harmlessly trigger on slaves all the time if (gUnitLogLevel > 2) logBBAI(" %S chooses 'wait' with their %S (value: %d, dead time: %d)", GET_PLAYER(getOwnerINLINE()).getCivilizationDescription(0), getName(0).GetCString(), iScoreThreshold, GC.getGameINLINE().getGameTurn() - getGameTurnCreated()); return false; } This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <w_h...@us...> - 2024-07-07 20:08:29
|
Revision: 5408 http://sourceforge.net/p/civ4mods/code/5408 Author: w_hawkwood Date: 2024-07-07 20:08:26 +0000 (Sun, 07 Jul 2024) Log Message: ----------- A quick fix to the previous commit Modified Paths: -------------- realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Building.xml Property Changed: ---------------- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/ Index: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt 2024-07-07 17:29:56 UTC (rev 5407) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt 2024-07-07 20:08:26 UTC (rev 5408) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt ___________________________________________________________________ Added: svn:ignore ## -0,0 +1 ## +Darkness.psd Modified: realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Building.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Building.xml 2024-07-07 17:29:56 UTC (rev 5407) +++ realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Building.xml 2024-07-07 20:08:26 UTC (rev 5408) @@ -5972,7 +5972,7 @@ <bAnimated>0</bAnimated> <fScale>90.0</fScale> <fInterfaceScale>0.4</fInterfaceScale> - <NIF>Art/Structures/Buildings/GWArt/Canvas1.nif</NIF> + <NIF>Art/Structures/Buildings/GWArt/stamp_khachkar.nif</NIF> <KFM/> <Button>Art/Interface/Buttons/Great Works (Art)/GW_khachkar_bt.dds</Button> </BuildingArtInfo> @@ -5982,7 +5982,7 @@ <bAnimated>0</bAnimated> <fScale>90.0</fScale> <fInterfaceScale>0.4</fInterfaceScale> - <NIF>Art/Structures/Buildings/GWArt/stamp_khachkar.nif</NIF> + <NIF>Art/Structures/Buildings/GWArt/stamp_luck.nif</NIF> <KFM/> <Button>Art/Interface/Buttons/Great Works (Art)/GW_luck_bt.dds</Button> </BuildingArtInfo> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <w_h...@us...> - 2024-07-07 17:30:39
|
Revision: 5407 http://sourceforge.net/p/civ4mods/code/5407 Author: w_hawkwood Date: 2024-07-07 17:29:56 +0000 (Sun, 07 Jul 2024) Log Message: ----------- - Changed the relationship penalty formula for getting ahead to only take actual score difference into account, not ranks difference. Should now be much more gradual, starting at zero with equal scores, reaching maximum at 20% difference and decreasing back to 0 at 40% difference - Removed a really strange application of floating point that I seem to have implemented a while ago (not sure what I was thinking) - All art eras and great works of art get their own unique artwork in pedia - Siege workshop now properly obsoleted by Arsenal - Adjusted art and pedia scales of some national wonders; removed a couple of flavour Hermitage replacements due to poor model quality and in one case not making any sense - New art for default and French dreadnoughts (the French one was very obviously a predreadnought!) Modified Paths: -------------- realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/gol_gumbaz.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/NYLibrary/NYpl.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/NYLibrary/a.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/NYLibrary/b.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Nubian Potter/bld_house1_me.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/gol gumbaz/gol_gumbaz.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/museo_del_prado/g.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/museo_del_prado/museo_del_prado.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/NM_BB_WW1/SMS_TegetthoffBB.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/England/HMS_Canopus/Bronenosets.nif realism/bts/trunk/mod/Assets/CvGameCoreDLL.dll realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Building.xml realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Unit.xml realism/bts/trunk/mod/Assets/XML/Buildings/CIV4BuildingInfos.xml realism/bts/trunk/mod/Assets/XML/Buildings/National_Wonders_CIV4BuildingInfos.xml realism/bts/trunk/mod/Assets/XML/Civilizations/CIV4CivilizationInfos.xml realism/bts/trunk/mod/Assets/XML/Text/Buildings.xml realism/bts/trunk/mod/Assets/XML/Text/Civilopedia_BuildingsProjects.xml realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvPlayer.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvPlayerAI.cpp Added Paths: ----------- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_bar.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_clas.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_con.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_imp.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_med.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_pop.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_post.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_rea.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_ren.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_rom.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_bar.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_clas.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_con.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_imp.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_med.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_pop.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_post.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_rea.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_ren.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_rom.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Agamemnon.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Ajanta.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Along.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Blue.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Borgia.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Brandenburg.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Breda.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Crime.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Cyrus.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/David.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Discobolus.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Dragonfly.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Fuji.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Gothic.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Guernica.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Hamlet.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Hombre.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Kells.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Khachkar.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Klimt.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Kohinoor.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Lazare.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Liberty.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Luck.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Mariner.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Melencolia.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Mickey.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Minecraft.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Mort.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Moulin.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Nataraja.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Nefertiti.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Nibelungs.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Persistence.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Potemkin.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Quo.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Rashomon.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Reggae.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Reverse.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/San.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Scream.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Seven.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Solitude.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Square.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Starwars.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Stradivari.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Sun.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Tank.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Tea.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Thinker.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Thousand.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Tosca.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Voynich.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Wall.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Wayang.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Who.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_David.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_aga.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_ajanta.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_blue.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_borgia.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_brand.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_breda.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_crime.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_cyrus.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_disco.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_dragon.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_fuji.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_gothic.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_guernica.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_hamlet.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_hombre.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_kells.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_khachkar.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_klimt.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_koh.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_lazare.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_liberty.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_luck.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_melen.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_mickey.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_minecraft.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_mort.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_moulin.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_nata.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_nefer.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_nibel.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_nights.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_persist.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_potemkin.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_quo.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_rashomon.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_reggae.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_rime.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_river.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_san.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_scream.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_seven.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_solitude.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_square.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_starwars.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_strad.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_sun.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_tank.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_tea.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_thinker.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_tosca.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_voynich.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_wall.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_wayang.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/stamp_who.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/gol gumbaz/charminar_gate.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/NM_BB_WW1/DClBTx.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/french/NM_BB_WW1_France/14E0FCA0.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/french/NM_BB_WW1_France/Courbet.nif Removed Paths: ------------- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/chapultepec/ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/goetheanum/ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/gol gumbaz/gol_gumbaz.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/gol gumbaz/gol_gumbaz_shadow.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/gol gumbaz/texture0.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/gol gumbaz/texture1jpg.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/gol gumbaz/texture2.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/gol gumbaz/texture3.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/gol gumbaz/texture3jpg.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/gol gumbaz/texture4jpg.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/gol gumbaz/texture7jpg.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/NM_BB_WW1/Tegetthoff.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Default/NM_BB_WW1/Tegetthoff_glow.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/french/NM_BB_WW1_France/a.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/french/NM_BB_WW1_France/damaged.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/french/NM_BB_WW1_France/gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/french/NM_BB_WW1_France/ww1_bb_fr.kfm realism/bts/trunk/mod/Assets/Art/Units/Unique/french/NM_BB_WW1_France/ww1_bb_fr.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/french/NM_BB_WW1_France/ww1_bb_fr_MD_die.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/french/NM_BB_WW1_France/ww1_bb_fr_MD_die_fade.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/french/NM_BB_WW1_France/ww1_bb_fr_MD_fortify.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/french/NM_BB_WW1_France/ww1_bb_fr_MD_fortify_idle.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/french/NM_BB_WW1_France/ww1_bb_fr_MD_hurt.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/french/NM_BB_WW1_France/ww1_bb_fr_MD_idle.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/french/NM_BB_WW1_France/ww1_bb_fr_MD_run.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/french/NM_BB_WW1_France/ww1_bb_fr_MD_strike.kf Modified: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/gol_gumbaz.dds =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_bar.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_bar.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_bar.nif 2024-07-03 08:45:44 UTC (rev 5406) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_bar.nif 2024-07-07 17:29:56 UTC (rev 5407) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_bar.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_clas.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_clas.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_clas.nif 2024-07-03 08:45:44 UTC (rev 5406) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_clas.nif 2024-07-07 17:29:56 UTC (rev 5407) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_clas.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_con.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_con.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_con.nif 2024-07-03 08:45:44 UTC (rev 5406) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_con.nif 2024-07-07 17:29:56 UTC (rev 5407) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_con.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_imp.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_imp.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_imp.nif 2024-07-03 08:45:44 UTC (rev 5406) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_imp.nif 2024-07-07 17:29:56 UTC (rev 5407) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_imp.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_med.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_med.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_med.nif 2024-07-03 08:45:44 UTC (rev 5406) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_med.nif 2024-07-07 17:29:56 UTC (rev 5407) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_med.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_pop.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_pop.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_pop.nif 2024-07-03 08:45:44 UTC (rev 5406) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_pop.nif 2024-07-07 17:29:56 UTC (rev 5407) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_pop.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_post.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_post.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_post.nif 2024-07-03 08:45:44 UTC (rev 5406) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_post.nif 2024-07-07 17:29:56 UTC (rev 5407) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_post.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_rea.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_rea.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_rea.nif 2024-07-03 08:45:44 UTC (rev 5406) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_rea.nif 2024-07-07 17:29:56 UTC (rev 5407) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_rea.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_ren.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_ren.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_ren.nif 2024-07-03 08:45:44 UTC (rev 5406) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_ren.nif 2024-07-07 17:29:56 UTC (rev 5407) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_ren.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_rom.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_rom.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_rom.nif 2024-07-03 08:45:44 UTC (rev 5406) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_rom.nif 2024-07-07 17:29:56 UTC (rev 5407) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/canvas1_rom.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_bar.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_bar.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_bar.dds 2024-07-03 08:45:44 UTC (rev 5406) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_bar.dds 2024-07-07 17:29:56 UTC (rev 5407) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_bar.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_clas.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_clas.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_clas.dds 2024-07-03 08:45:44 UTC (rev 5406) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_clas.dds 2024-07-07 17:29:56 UTC (rev 5407) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_clas.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_con.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_con.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_con.dds 2024-07-03 08:45:44 UTC (rev 5406) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_con.dds 2024-07-07 17:29:56 UTC (rev 5407) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_con.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_imp.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_imp.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_imp.dds 2024-07-03 08:45:44 UTC (rev 5406) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_imp.dds 2024-07-07 17:29:56 UTC (rev 5407) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_imp.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_med.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_med.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_med.dds 2024-07-03 08:45:44 UTC (rev 5406) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_med.dds 2024-07-07 17:29:56 UTC (rev 5407) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_med.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_pop.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_pop.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_pop.dds 2024-07-03 08:45:44 UTC (rev 5406) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_pop.dds 2024-07-07 17:29:56 UTC (rev 5407) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_pop.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_post.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_post.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_post.dds 2024-07-03 08:45:44 UTC (rev 5406) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_post.dds 2024-07-07 17:29:56 UTC (rev 5407) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_post.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_rea.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_rea.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_rea.dds 2024-07-03 08:45:44 UTC (rev 5406) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_rea.dds 2024-07-07 17:29:56 UTC (rev 5407) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_rea.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_ren.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_ren.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_ren.dds 2024-07-03 08:45:44 UTC (rev 5406) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_ren.dds 2024-07-07 17:29:56 UTC (rev 5407) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_ren.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_rom.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_rom.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_rom.dds 2024-07-03 08:45:44 UTC (rev 5406) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_rom.dds 2024-07-07 17:29:56 UTC (rev 5407) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Artwork/n_canvas_diff_0_rom.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Agamemnon.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Agamemnon.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Agamemnon.dds 2024-07-03 08:45:44 UTC (rev 5406) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Agamemnon.dds 2024-07-07 17:29:56 UTC (rev 5407) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Agamemnon.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Ajanta.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Ajanta.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Ajanta.dds 2024-07-03 08:45:44 UTC (rev 5406) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Ajanta.dds 2024-07-07 17:29:56 UTC (rev 5407) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Ajanta.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Along.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Along.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Along.dds 2024-07-03 08:45:44 UTC (rev 5406) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Along.dds 2024-07-07 17:29:56 UTC (rev 5407) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Along.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Blue.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Blue.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Blue.dds 2024-07-03 08:45:44 UTC (rev 5406) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Blue.dds 2024-07-07 17:29:56 UTC (rev 5407) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Blue.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Borgia.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Borgia.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Borgia.dds 2024-07-03 08:45:44 UTC (rev 5406) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Borgia.dds 2024-07-07 17:29:56 UTC (rev 5407) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Borgia.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Brandenburg.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Brandenburg.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Brandenburg.dds 2024-07-03 08:45:44 UTC (rev 5406) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Brandenburg.dds 2024-07-07 17:29:56 UTC (rev 5407) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Brandenburg.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Breda.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Breda.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Breda.dds 2024-07-03 08:45:44 UTC (rev 5406) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Breda.dds 2024-07-07 17:29:56 UTC (rev 5407) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Breda.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Crime.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Crime.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Crime.dds 2024-07-03 08:45:44 UTC (rev 5406) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/GWArt/Crime.dds 2024-07-07 17:29:56 UTC (rev 5407) 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From: <w_h...@us...> - 2024-07-03 08:45:47
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Revision: 5406 http://sourceforge.net/p/civ4mods/code/5406 Author: w_hawkwood Date: 2024-07-03 08:45:44 +0000 (Wed, 03 Jul 2024) Log Message: ----------- - Fixed CTD on breaking forced vassalization - Fixed a recently found vanilla bug with city razing/refounding - AI should now refrain from constructing buildings with civ-wide modifiers in all but its most productive cities (both from productivity perspective and not to place those on the periphery of the civ where they can easily be lost) - Tidied up the slave/serf rebellion component a bit. Now the names of rebel units reflect the original units they're based on, a bit more elaboration in Pedia on how it is decided, removed all tech & resource prerequisites (they are always spawned by revolts so this had no real impact and only served to confuse), brought the techs required for their spawn to be 100% in line with the prerequisites of the originals (sometimes they could spawn earlier where two techs were required) - Ulugh Beg now much more peaceful, as befits his description - Moved the late-game experience for siege units to Arsenal building; Siege Workshops now get replaced by Arsenals when those are constructed, and discontinued with Black Powder tech - Some tidying up of building art and pedia zoom levels Modified Paths: -------------- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Mayor/ts_d_gov.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/PAGAN_TEMPLES/Mali/congo_temple.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/PAGAN_TEMPLES/Mali/congo_temple_diffuse.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/PAGAN_TEMPLES/nubian_pyramid/NubianPyramid.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Sacred_pole/totem.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/bath_south_amerika/bath_southamerika.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/marae/asian_building_shadow.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/marae/tribalvillage.nif realism/bts/trunk/mod/Assets/CvGameCoreDLL.dll realism/bts/trunk/mod/Assets/Python/Components/SlaveryRebellion.py realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Building.xml realism/bts/trunk/mod/Assets/XML/Buildings/CIV4BuildingInfos.xml realism/bts/trunk/mod/Assets/XML/Civilizations/CIV4LeaderHeadInfos.xml realism/bts/trunk/mod/Assets/XML/Text/Buildings.xml realism/bts/trunk/mod/Assets/XML/Text/Civilopedia_BuildingsProjects.xml realism/bts/trunk/mod/Assets/XML/Text/Help.xml realism/bts/trunk/mod/Assets/XML/Text/Units_Misc.xml realism/bts/trunk/mod/Assets/XML/Units/TR_Rebels_CIV4UnitInfos.xml realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvCityAI.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvPlot.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvTeam.cpp Added Paths: ----------- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/PAGAN_TEMPLES/nubian_pyramid/nubia.dds Removed Paths: ------------- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/PAGAN_TEMPLES/nubian_pyramid/NubianPyramid.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/marae/tribalvillage_shdw.dds Modified: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Mayor/ts_d_gov.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/PAGAN_TEMPLES/Mali/congo_temple.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/PAGAN_TEMPLES/Mali/congo_temple_diffuse.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/PAGAN_TEMPLES/nubian_pyramid/NubianPyramid.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/PAGAN_TEMPLES/nubian_pyramid/NubianPyramid.nif =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/PAGAN_TEMPLES/nubian_pyramid/nubia.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/PAGAN_TEMPLES/nubian_pyramid/nubia.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/PAGAN_TEMPLES/nubian_pyramid/nubia.dds 2024-06-26 21:19:39 UTC (rev 5405) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/PAGAN_TEMPLES/nubian_pyramid/nubia.dds 2024-07-03 08:45:44 UTC (rev 5406) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/PAGAN_TEMPLES/nubian_pyramid/nubia.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Sacred_pole/totem.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/bath_south_amerika/bath_southamerika.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/marae/asian_building_shadow.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/marae/tribalvillage.nif =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/marae/tribalvillage_shdw.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/CvGameCoreDLL.dll =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Python/Components/SlaveryRebellion.py =================================================================== --- realism/bts/trunk/mod/Assets/Python/Components/SlaveryRebellion.py 2024-06-26 21:19:39 UTC (rev 5405) +++ realism/bts/trunk/mod/Assets/Python/Components/SlaveryRebellion.py 2024-07-03 08:45:44 UTC (rev 5406) @@ -267,13 +267,15 @@ def selectSlaveRebel(pPlayer): MedievalTech = gc.getInfoTypeForString("TECH_PEASANT_SERVITUDE") RenaissanceTech = gc.getInfoTypeForString("TECH_FLINTLOCK_MUSKET") - IndustrialTech = gc.getInfoTypeForString("TECH_BREECH_LOADED_RIFLE") + RenaissanceTech2 = gc.getInfoTypeForString("TECH_ADMINISTRATION") + IndustrialTech = gc.getInfoTypeForString("TECH_MASS_CONSCRIPTION") ModernTech = gc.getInfoTypeForString("TECH_GLOBALIZATION") - if gc.getTeam(pPlayer.getTeam()).isHasTech(ModernTech): + ModernTech2 = gc.getInfoTypeForString("TECH_ROCKET_PROJECTILE") + if gc.getTeam(pPlayer.getTeam()).isHasTech(ModernTech) and gc.getTeam(pPlayer.getTeam()).isHasTech(ModernTech2): return gc.getInfoTypeForString("UNIT_MODERN_SLAVE") elif gc.getTeam(pPlayer.getTeam()).isHasTech(IndustrialTech): return gc.getInfoTypeForString("UNIT_SLAVE_INDUSTRIAL") - elif gc.getTeam(pPlayer.getTeam()).isHasTech(RenaissanceTech): + elif gc.getTeam(pPlayer.getTeam()).isHasTech(RenaissanceTech) and gc.getTeam(pPlayer.getTeam()).isHasTech(RenaissanceTech2): return gc.getInfoTypeForString("UNIT_SLAVE_MUSKETMAN") elif gc.getTeam(pPlayer.getTeam()).isHasTech(MedievalTech): return gc.getInfoTypeForString("UNIT_MEDIEVAL_UPRISING_SLAVES") @@ -283,13 +285,15 @@ def selectPeasantRebel(pPlayer): MedievalTech = gc.getInfoTypeForString("TECH_PEASANT_SERVITUDE") RenaissanceTech = gc.getInfoTypeForString("TECH_FLINTLOCK_MUSKET") - IndustrialTech = gc.getInfoTypeForString("TECH_BREECH_LOADED_RIFLE") + RenaissanceTech2 = gc.getInfoTypeForString("TECH_ADMINISTRATION") + IndustrialTech = gc.getInfoTypeForString("TECH_MASS_CONSCRIPTION") ModernTech = gc.getInfoTypeForString("TECH_GLOBALIZATION") - if gc.getTeam(pPlayer.getTeam()).isHasTech(ModernTech): + ModernTech2 = gc.getInfoTypeForString("TECH_ROCKET_PROJECTILE") + if gc.getTeam(pPlayer.getTeam()).isHasTech(ModernTech) and gc.getTeam(pPlayer.getTeam()).isHasTech(ModernTech2): return gc.getInfoTypeForString("UNIT_MODERN_PEASANT") elif gc.getTeam(pPlayer.getTeam()).isHasTech(IndustrialTech): return gc.getInfoTypeForString("UNIT_PEASANT_INDUSTRIAL") - elif gc.getTeam(pPlayer.getTeam()).isHasTech(RenaissanceTech): + elif gc.getTeam(pPlayer.getTeam()).isHasTech(RenaissanceTech) and gc.getTeam(pPlayer.getTeam()).isHasTech(RenaissanceTech2): return gc.getInfoTypeForString("UNIT_PEASANT_MUSKETMAN") elif gc.getTeam(pPlayer.getTeam()).isHasTech(MedievalTech): return gc.getInfoTypeForString("UNIT_MEDIEVAL_UPRISING_PEASANTS") Modified: realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Building.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Building.xml 2024-06-26 21:19:39 UTC (rev 5405) +++ realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Building.xml 2024-07-03 08:45:44 UTC (rev 5406) @@ -322,7 +322,7 @@ <LSystem>LSYSTEM_BARRACKS</LSystem> <bAnimated>0</bAnimated> <fScale>1.10</fScale> - <fInterfaceScale>0.8</fInterfaceScale> + <fInterfaceScale>0.7</fInterfaceScale> <NIF>Art/Structures/Buildings/Barracks/Barracks.nif</NIF> <KFM/> <Button>,Art/Interface/Buttons/Buildings/Barracks.dds,Art/Interface/Buttons/Buildings_Atlas.dds,6,1</Button> @@ -553,7 +553,7 @@ <LSystem>LSYSTEM_RIVER</LSystem> <bAnimated>0</bAnimated> <fScale>15.0</fScale> - <fInterfaceScale>1.0</fInterfaceScale> + <fInterfaceScale>0.7</fInterfaceScale> <NIF>Art/Structures/Buildings/River_dock/river_dock1.nif</NIF> <KFM/> <Button>Art/Interface/Buttons/Buildings/river_port.dds</Button> @@ -573,7 +573,7 @@ <LSystem>LSYSTEM_TOLLHOUSE</LSystem> <bAnimated>0</bAnimated> <fScale>0.8</fScale> - <fInterfaceScale>0.7</fInterfaceScale> + <fInterfaceScale>0.6</fInterfaceScale> <NIF>Art/Structures/Buildings/toll_house/guild_tower.nif</NIF> <KFM/> <Button>Art/Interface/Buttons/Buildings/toll_house.dds</Button> @@ -753,7 +753,7 @@ <LSystem>LSYSTEM_1x1</LSystem> <bAnimated>0</bAnimated> <fScale>1.6</fScale> - <fInterfaceScale>1.6</fInterfaceScale> + <fInterfaceScale>1.4</fInterfaceScale> <NIF>Art/Structures/Buildings/War_eagle_pole/totem03.nif</NIF> <KFM/> <Button>Art/Interface/Buttons/Buildings/War_eagle_pole.dds</Button> @@ -773,7 +773,7 @@ <LSystem>LSYSTEM_1x1</LSystem> <bAnimated>0</bAnimated> <fScale>1.6</fScale> - <fInterfaceScale>1.6</fInterfaceScale> + <fInterfaceScale>1.4</fInterfaceScale> <NIF>Art/Structures/Buildings/Totem_pole/totem03.nif</NIF> <KFM/> <Button>Art/Interface/Buttons/Buildings/Totem_pole.dds</Button> @@ -993,7 +993,7 @@ <LSystem>LSYSTEM_2x3</LSystem> <bAnimated>0</bAnimated> <fScale>0.7</fScale> - <fInterfaceScale>0.8</fInterfaceScale> + <fInterfaceScale>0.6</fInterfaceScale> <NIF>Art/Structures/Buildings/stadium_modern/veterans04.nif</NIF> <KFM/> <Button>Art/Interface/Buttons/Buildings/stadium.dds</Button> @@ -1033,7 +1033,7 @@ <LSystem>LSYSTEM_BROADCAST_TOWER</LSystem> <bAnimated>0</bAnimated> <fScale>1.0</fScale> - <fInterfaceScale>0.3</fInterfaceScale> + <fInterfaceScale>0.27</fInterfaceScale> <NIF>Art/Structures/Buildings/BroadcastTower/BroadcastTower.nif</NIF> <KFM/> <Button>,Art/Interface/Buttons/Buildings/BroadcastTower.dds,Art/Interface/Buttons/Buildings_Atlas.dds,8,1</Button> @@ -1283,7 +1283,7 @@ <LSystem>LSYSTEM_CHRISTIAN_CATHEDRAL</LSystem> <bAnimated>0</bAnimated> <fScale>1.50</fScale> - <fInterfaceScale>0.65</fInterfaceScale> + <fInterfaceScale>0.6</fInterfaceScale> <NIF>Art/Structures/Buildings/Kathedrale/kathedrale.nif</NIF> <KFM/> <Button>,Art/Interface/Buttons/Buildings/Cathedral_Christian.dds,Art/Interface/Buttons/Buildings_Atlas.dds,7,13</Button> @@ -3106,7 +3106,7 @@ <LSystem>LSYSTEM_GAS_PLANT</LSystem> <bAnimated>0</bAnimated> <fScale>1.0</fScale> - <fInterfaceScale>0.5</fInterfaceScale> + <fInterfaceScale>0.35</fInterfaceScale> <NIF>Art/Structures/Buildings/gasplant/gasplant.nif</NIF> <KFM/> <Button>Art/Interface/Buttons/Buildings/gas_plant.dds</Button> @@ -3346,7 +3346,7 @@ <LSystem>LSYSTEM_CINEMA</LSystem> <bAnimated>0</bAnimated> <fScale>2.8</fScale> - <fInterfaceScale>1.0</fInterfaceScale> + <fInterfaceScale>1.1</fInterfaceScale> <NIF>Art/Structures/Buildings/Cinema/Cinema.nif</NIF> <KFM/> <Button>Art/Interface/Buttons/Buildings/bt_cinema.dds</Button> @@ -3376,7 +3376,7 @@ <LSystem>LSYSTEM_NEWSPAPER</LSystem> <bAnimated>0</bAnimated> <fScale>0.5</fScale> - <fInterfaceScale>0.8</fInterfaceScale> + <fInterfaceScale>0.7</fInterfaceScale> <NIF>Art/Structures/Buildings/Newspaper/newspaper2.nif</NIF> <KFM/> <Button>Art/Interface/Buttons/Buildings/newspaper.dds</Button> @@ -3566,7 +3566,7 @@ <LSystem>LSYSTEM_CITY_CLOCK</LSystem> <bAnimated>0</bAnimated> <fScale>1.0</fScale> - <fInterfaceScale>0.8</fInterfaceScale> + <fInterfaceScale>0.6</fInterfaceScale> <NIF>Art/Structures/Buildings/city_clock/kroepcke_uhr.nif</NIF> <KFM/> <Button>Art/Interface/Buttons/Buildings/cityclock.dds</Button> @@ -3748,7 +3748,7 @@ <LSystem>LSYSTEM_FURNITURE_FACTORY</LSystem> <bAnimated>0</bAnimated> <fScale>0.8</fScale> - <fInterfaceScale>0.7</fInterfaceScale> + <fInterfaceScale>0.6</fInterfaceScale> <NIF>Art/Structures/Buildings/Furniture_Factory/cannon_forge.nif</NIF> <KFM/> <Button>Art/Interface/Buttons/Buildings/furniture.dds</Button> @@ -3758,7 +3758,7 @@ <LSystem>LSYSTEM_POWDER_MILL</LSystem> <bAnimated>0</bAnimated> <fScale>0.7</fScale> - <fInterfaceScale>0.8</fInterfaceScale> + <fInterfaceScale>0.7</fInterfaceScale> <NIF>Art/Structures/Buildings/Powder_Mill/west_war_college.nif</NIF> <KFM/> <Button>Art/Interface/Buttons/Buildings/powder_mill.dds</Button> @@ -3768,7 +3768,7 @@ <LSystem>LSYSTEM_FIREARMS_FACTORY</LSystem> <bAnimated>0</bAnimated> <fScale>0.8</fScale> - <fInterfaceScale>0.9</fInterfaceScale> + <fInterfaceScale>0.7</fInterfaceScale> <NIF>Art/Structures/Buildings/Firearms_Factory/Ammunition_Factory.nif</NIF> <KFM/> <Button>Art/Interface/Buttons/Buildings/firearms1.dds</Button> @@ -3808,7 +3808,7 @@ <LSystem>LSYSTEM_FERTILIZER_FACTORY</LSystem> <bAnimated>0</bAnimated> <fScale>0.8</fScale> - <fInterfaceScale>0.8</fInterfaceScale> + <fInterfaceScale>0.7</fInterfaceScale> <NIF>Art/Structures/Buildings/Fertilizer_Factory/plastic_plant.nif</NIF> <KFM/> <Button>Art/Interface/Buttons/Buildings/fertilizer.dds</Button> @@ -3848,7 +3848,7 @@ <LSystem>LSYSTEM_CHEMICAL_PLANT</LSystem> <bAnimated>0</bAnimated> <fScale>0.8</fScale> - <fInterfaceScale>0.7</fInterfaceScale> + <fInterfaceScale>0.65</fInterfaceScale> <NIF>Art/Structures/Buildings/Chemical_Plant/Chemical_Plant.nif</NIF> <KFM/> <Button>Art/Interface/Buttons/Buildings/chemical_plant.dds</Button> @@ -3858,7 +3858,7 @@ <LSystem>LSYSTEM_ELECTRONICS_FACILITY</LSystem> <bAnimated>0</bAnimated> <fScale>0.9</fScale> - <fInterfaceScale>1.0</fInterfaceScale> + <fInterfaceScale>0.7</fInterfaceScale> <NIF>Art/Structures/Buildings/Electronics_Facility/mins_07.nif</NIF> <KFM/> <Button>Art/Interface/Buttons/Buildings/electronics.dds</Button> @@ -3868,7 +3868,7 @@ <LSystem>LSYSTEM_CONSUMER_INDUSTRY</LSystem> <bAnimated>0</bAnimated> <fScale>0.7</fScale> - <fInterfaceScale>0.55</fInterfaceScale> + <fInterfaceScale>0.5</fInterfaceScale> <NIF>Art/Structures/Buildings/Consumer_Industry/min_03.nif</NIF> <KFM/> <Button>Art/Interface/Buttons/Buildings/consumer.dds</Button> @@ -3908,7 +3908,7 @@ <LSystem>LSYSTEM_CANNED_FOOD_FACTORY</LSystem> <bAnimated>0</bAnimated> <fScale>0.8</fScale> - <fInterfaceScale>0.65</fInterfaceScale> + <fInterfaceScale>0.6</fInterfaceScale> <NIF>Art/Structures/Buildings/Canned_Food/Food_Plant.nif</NIF> <KFM/> <Button>Art/Interface/Buttons/Buildings/food_plant.dds</Button> @@ -3918,7 +3918,7 @@ <LSystem>LSYSTEM_CANNED_FOOD_FACTORY2</LSystem> <bAnimated>0</bAnimated> <fScale>0.8</fScale> - <fInterfaceScale>0.65</fInterfaceScale> + <fInterfaceScale>0.6</fInterfaceScale> <NIF>Art/Structures/Buildings/Canned_Food2/Food_Plant.nif</NIF> <KFM/> <Button>Art/Interface/Buttons/Buildings/food_plant.dds</Button> @@ -3928,7 +3928,7 @@ <LSystem>LSYSTEM_CANNED_FOOD_FACTORY3</LSystem> <bAnimated>0</bAnimated> <fScale>0.8</fScale> - <fInterfaceScale>0.65</fInterfaceScale> + <fInterfaceScale>0.6</fInterfaceScale> <NIF>Art/Structures/Buildings/Canned_Food3/Food_Plant.nif</NIF> <KFM/> <Button>Art/Interface/Buttons/Buildings/food_plant.dds</Button> @@ -3938,7 +3938,7 @@ <LSystem>LSYSTEM_CANNED_FOOD_FACTORY4</LSystem> <bAnimated>0</bAnimated> <fScale>0.8</fScale> - <fInterfaceScale>0.65</fInterfaceScale> + <fInterfaceScale>0.6</fInterfaceScale> <NIF>Art/Structures/Buildings/Canned_Food4/Food_Plant.nif</NIF> <KFM/> <Button>Art/Interface/Buttons/Buildings/food_plant.dds</Button> @@ -3958,7 +3958,7 @@ <LSystem>LSYSTEM_INTENSIVE_FARMING</LSystem> <bAnimated>0</bAnimated> <fScale>0.8</fScale> - <fInterfaceScale>0.4</fInterfaceScale> + <fInterfaceScale>0.35</fInterfaceScale> <NIF>Art/Structures/Buildings/Intensive_farming/ts_s_tav.nif</NIF> <KFM/> <Button>Art/Interface/Buttons/Buildings/Intensive.dds</Button> @@ -4008,7 +4008,7 @@ <LSystem>LSYSTEM_FASHION</LSystem> <bAnimated>0</bAnimated> <fScale>0.6</fScale> - <fInterfaceScale>0.4</fInterfaceScale> + <fInterfaceScale>0.3</fInterfaceScale> <NIF>Art/Structures/Buildings/Democratic_Central/Democratic_Central.nif</NIF> <KFM/> <Button>Art/Interface/Buttons/Buildings/Riksbank.dds</Button> @@ -4058,7 +4058,7 @@ <LSystem>LSYSTEM_BLAST</LSystem> <bAnimated>0</bAnimated> <fScale>1.6</fScale> - <fInterfaceScale>0.55</fInterfaceScale> + <fInterfaceScale>0.5</fInterfaceScale> <NIF>Art/Structures/Buildings/blast/modblast.nif</NIF> <KFM/> <Button>Art/Interface/Buttons/Buildings/blast.dds</Button> @@ -4468,7 +4468,7 @@ <LSystem>LSYSTEM_NAVAL_WORKSHOP</LSystem> <bAnimated>0</bAnimated> <fScale>1.00</fScale> - <fInterfaceScale>0.9</fInterfaceScale> + <fInterfaceScale>0.8</fInterfaceScale> <NIF>Art/Structures/Buildings/Naval/NavalManufacture.nif</NIF> <KFM/> <Button>Art/Interface/Buttons/Buildings/naval.dds</Button> @@ -4768,7 +4768,7 @@ <LSystem>LSYSTEM_1x1</LSystem> <bAnimated>0</bAnimated> <fScale>9.00</fScale> - <fInterfaceScale>1.4</fInterfaceScale> + <fInterfaceScale>1.2</fInterfaceScale> <NIF>Art/Structures/Buildings/Banya/banya1.nif</NIF> <KFM/> <Button>Art/Interface/Buttons/Buildings/banya.dds</Button> @@ -4938,7 +4938,7 @@ <LSystem>LSYSTEM_4x2</LSystem> <bAnimated>0</bAnimated> <fScale>0.5</fScale> - <fInterfaceScale>1.5</fInterfaceScale> + <fInterfaceScale>1.2</fInterfaceScale> <NIF>Art/Structures/Buildings/Souk/arab_col.nif</NIF> <KFM/> <Button>Art/Interface/Buttons/Buildings/souk.dds</Button> @@ -5128,7 +5128,7 @@ <LSystem>LSYSTEM_3x3</LSystem> <bAnimated>0</bAnimated> <fScale>1.2</fScale> - <fInterfaceScale>7.5</fInterfaceScale> + <fInterfaceScale>7.0</fInterfaceScale> <NIF>Art/Structures/Buildings/Atenist Great Temple/egy_temple3.nif</NIF> <KFM/> <Button>Art/Interface/Buttons/Buildings/btn_aten_great_temple.dds</Button> @@ -5368,7 +5368,7 @@ <LSystem>LSYSTEM_2x2</LSystem> <bAnimated>0</bAnimated> <fScale>1.0</fScale> - <fInterfaceScale>0.5</fInterfaceScale> + <fInterfaceScale>0.4</fInterfaceScale> <NIF>Art/Structures/Buildings/Austrian_Concert_hall/concert_hall.nif</NIF> <KFM/> <Button>Art/Interface/Buttons/Buildings/concert_hall_button.dds</Button> @@ -5398,7 +5398,7 @@ <LSystem>LSYSTEM_3x3</LSystem> <bAnimated>0</bAnimated> <fScale>10.0</fScale> - <fInterfaceScale>0.85</fInterfaceScale> + <fInterfaceScale>0.8</fInterfaceScale> <NIF>Art/Structures/Buildings/Cossack_polk/cossack_polk.nif</NIF> <KFM/> <Button>Art/Interface/Buttons/Buildings/cossack_polk.dds</Button> @@ -5518,7 +5518,7 @@ <LSystem>LSYSTEM_2x2</LSystem> <bAnimated>0</bAnimated> <fScale>20.0</fScale> - <fInterfaceScale>1.0</fInterfaceScale> + <fInterfaceScale>1.4</fInterfaceScale> <NIF>Art/Structures/Buildings/venice custom house/venice_house.nif</NIF> <KFM/> <Button>Art/Interface/Buttons/Buildings/venice custom house.dds</Button> @@ -5598,7 +5598,7 @@ <LSystem>LSYSTEM_ROMAN_FORUM</LSystem> <bAnimated>0</bAnimated> <fScale>1.0</fScale> - <fInterfaceScale>0.6</fInterfaceScale> + <fInterfaceScale>0.4</fInterfaceScale> <NIF>Art/Structures/Buildings/Roman Forum/Forum.nif</NIF> <KFM/> <Button>,Art/Interface/Buttons/Buildings/Market.dds,Art/Interface/Buttons/Warlords_Atlas_1.dds,4,3</Button> @@ -6593,7 +6593,7 @@ <LSystem>LSYSTEM_PERSIAN_TEMPLE</LSystem> <bAnimated>1</bAnimated> <fScale>5.8</fScale> - <fInterfaceScale>0.08</fInterfaceScale> + <fInterfaceScale>0.07</fInterfaceScale> <NIF>Art/Structures/Buildings/PAGAN_TEMPLES/Persian_temple/pavillon.nif</NIF> <KFM/> <Button>Art/Interface/Buttons/Buildings/bouton_kiosk.dds</Button> @@ -6690,10 +6690,10 @@ </BuildingArtInfo> <BuildingArtInfo> <Type>ART_DEF_BUILDING_NUBIAN_TEMPLE</Type> - <LSystem>LSYSTEM_3x2</LSystem> + <LSystem>LSYSTEM_3x3</LSystem> <bAnimated>1</bAnimated> - <fScale>0.25</fScale> - <fInterfaceScale>0.7</fInterfaceScale> + <fScale>0.4</fScale> + <fInterfaceScale>0.6</fInterfaceScale> <NIF>Art/Structures/Buildings/PAGAN_TEMPLES/nubian_pyramid/NubianPyramid.nif</NIF> <KFM/> <Button>Art/Interface/Buttons/Buildings/nubian_pyramid.dds</Button> Modified: realism/bts/trunk/mod/Assets/XML/Buildings/CIV4BuildingInfos.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Buildings/CIV4BuildingInfos.xml 2024-06-26 21:19:39 UTC (rev 5405) +++ realism/bts/trunk/mod/Assets/XML/Buildings/CIV4BuildingInfos.xml 2024-07-03 08:45:44 UTC (rev 5406) @@ -6495,6 +6495,10 @@ <UnitCombatType>UNITCOMBAT_GUN</UnitCombatType> <iExperience>1</iExperience> </UnitCombatFreeExperience> + <UnitCombatFreeExperience> + <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> + <iExperience>2</iExperience> + </UnitCombatFreeExperience> </UnitCombatFreeExperiences> <DomainFreeExperiences/> <DomainProductionModifiers/> @@ -6719,6 +6723,10 @@ <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType> <iExperience>2</iExperience> </UnitCombatFreeExperience> + <UnitCombatFreeExperience> + <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> + <iExperience>2</iExperience> + </UnitCombatFreeExperience> </UnitCombatFreeExperiences> <DomainFreeExperiences/> <DomainProductionModifiers/> @@ -6931,6 +6939,10 @@ <UnitCombatType>UNITCOMBAT_GUN</UnitCombatType> <iExperience>1</iExperience> </UnitCombatFreeExperience> + <UnitCombatFreeExperience> + <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> + <iExperience>2</iExperience> + </UnitCombatFreeExperience> </UnitCombatFreeExperiences> <DomainFreeExperiences> <DomainFreeExperience> @@ -7165,6 +7177,10 @@ <UnitCombatType>UNITCOMBAT_MOUNTED_LIGHT</UnitCombatType> <iExperience>2</iExperience> </UnitCombatFreeExperience> + <UnitCombatFreeExperience> + <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> + <iExperience>2</iExperience> + </UnitCombatFreeExperience> </UnitCombatFreeExperiences> <DomainFreeExperiences/> <DomainProductionModifiers/> @@ -7377,6 +7393,10 @@ <UnitCombatType>UNITCOMBAT_GUN</UnitCombatType> <iExperience>1</iExperience> </UnitCombatFreeExperience> + <UnitCombatFreeExperience> + <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> + <iExperience>2</iExperience> + </UnitCombatFreeExperience> </UnitCombatFreeExperiences> <DomainFreeExperiences> <DomainFreeExperience> @@ -7465,9 +7485,9 @@ <GlobalCorporationCommerce>NONE</GlobalCorporationCommerce> <FreeStartEra>NONE</FreeStartEra> <MaxStartEra>NONE</MaxStartEra> - <ObsoleteBuildingClass>NONE</ObsoleteBuildingClass> + <ObsoleteBuildingClass>BUILDING_ARSENAL</ObsoleteBuildingClass> <ObsoleteTech>TECH_MILITARY_INDUSTRY</ObsoleteTech> - <DiscontinueTech>NONE</DiscontinueTech> + <DiscontinueTech>TECH_BLACK_POWDER</DiscontinueTech> <ProductionTraits> <ProductionTrait> <ProductionTraitType>TRAIT_CONQUEROR</ProductionTraitType> @@ -7717,7 +7737,7 @@ <bNukeImmune>0</bNukeImmune> <bCenterInCity>0</bCenterInCity> <iAIWeight>0</iAIWeight> - <iCost>2000</iCost> + <iCost>1500</iCost> <iHurryCostModifier>0</iHurryCostModifier> <iAdvancedStartCost>-1</iAdvancedStartCost> <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease> @@ -7815,10 +7835,6 @@ <UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType> <iExperience>2</iExperience> </UnitCombatFreeExperience> - <UnitCombatFreeExperience> - <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> - <iExperience>2</iExperience> - </UnitCombatFreeExperience> </UnitCombatFreeExperiences> <DomainFreeExperiences/> <DomainProductionModifiers/> Modified: realism/bts/trunk/mod/Assets/XML/Civilizations/CIV4LeaderHeadInfos.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Civilizations/CIV4LeaderHeadInfos.xml 2024-06-26 21:19:39 UTC (rev 5405) +++ realism/bts/trunk/mod/Assets/XML/Civilizations/CIV4LeaderHeadInfos.xml 2024-07-03 08:45:44 UTC (rev 5406) @@ -180570,7 +180570,7 @@ <iConquestVictoryWeight>10</iConquestVictoryWeight> <iDominationVictoryWeight>10</iDominationVictoryWeight> <iDiplomacyVictoryWeight>10</iDiplomacyVictoryWeight> - <iMaxWarRand>100</iMaxWarRand> + <iMaxWarRand>400</iMaxWarRand> <iMaxWarNearbyPowerRatio>60</iMaxWarNearbyPowerRatio> <iMaxWarDistantPowerRatio>40</iMaxWarDistantPowerRatio> <iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent> Modified: realism/bts/trunk/mod/Assets/XML/Text/Buildings.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Text/Buildings.xml 2024-06-26 21:19:39 UTC (rev 5405) +++ realism/bts/trunk/mod/Assets/XML/Text/Buildings.xml 2024-07-03 08:45:44 UTC (rev 5406) @@ -6392,7 +6392,7 @@ </TEXT> <TEXT> <Tag>TXT_KEY_BUILDING_NUBIAN_TEMPLE</Tag> - <English>Nubian Pyramid</English> + <English>Meroitic Necropolis</English> <French>Nubian Pyramid</French> <German>Nubische Pyramide</German> <Italian>Nubian Pyramid</Italian> Modified: realism/bts/trunk/mod/Assets/XML/Text/Civilopedia_BuildingsProjects.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Text/Civilopedia_BuildingsProjects.xml 2024-06-26 21:19:39 UTC (rev 5405) +++ realism/bts/trunk/mod/Assets/XML/Text/Civilopedia_BuildingsProjects.xml 2024-07-03 08:45:44 UTC (rev 5406) @@ -3288,9 +3288,11 @@ </TEXT> <TEXT> <Tag>TXT_KEY_BUILDING_NUBIAN_TEMPLE_PEDIA</Tag> - <English>[TAB] Approximately 220 pyramids were eventually constructed at three sites in Nubia over a period of a few hundred years to serve as tombs for the kings and queens of Napata and Meroë. The first of these was built at the site of el-Kurru, including the tombs of King Kashta and his son Piye (Piankhi), together with Piye's successors Shabaka, Shabataka, and Tanwetamani. Fourteen pyramids were constructed for their queens, several of whom were renowned warrior queens. This can be compared to approximately 120 pyramids that were constructed in Ancient Egypt over a period of 3000 years. + <English>[TAB] The Nubian pyramids were built over a period of a few hundred years to serve as tombs for the kings and queens and wealthy citizens of Napata and Meroë. Heavily influenced by the Egyptians, Nubian kings built their own pyramids 1000 years after Egyptian burial methods had changed. In Nubia, pyramids were built for the first time at El Kurru in 751 BC. The Nubian-style pyramids emulated a form of Egyptian private elite family pyramid that was common during the New Kingdom. There are twice as many Nubian pyramids still standing today as there are Egyptian. -Later Napatan pyramids were sited at Nuri, on the west bank of the Nile in Upper Nubia. This necropolis was the burial place of 21 kings and 52 queens and princes including Anlami and Aspelta. The bodies of these kings were placed in huge granite sarcophagi. Aspelta's weighed 15.5 tons, and its lid weighed four tons. The oldest and largest pyramid at Nuri is that of the Napatan king and Twenty-fifth Dynasty pharaoh Taharqa. (...) (Wikipedia)</English> +[TAB] The physical proportions of Nubian pyramids differ markedly from the Egyptian pyramids: they are built of stepped courses of horizontally positioned stone blocks and range approximately 6-30 metres (20-98 ft) in height, but rise from fairly small foundation footprints, resulting in tall, narrow structures inclined at approximately 70\xB0. Most also have offering temple structures abutting their base with unique Kushite characteristics. Egyptian pyramids of similar height generally had foundation footprints at least five times larger and were inclined at angles between 40-50\xB0. + +[TAB] The Nubian pyramids were constructed using a combination of mud bricks and stone. The interior chambers were lined with plaster and decorated with scenes from the life of the deceased. The largest pyramid at Meroë is 30 metres (98 ft) high and is thought to have been built for the Nubian queen Amanishakheto.(Wikipedia)</English> <French>[TAB] xxx (Wikipedia)</French> <German>[TAB] xxx (Wikipedia)</German> <Italian>[TAB] xxx (Wikipedia)</Italian> Modified: realism/bts/trunk/mod/Assets/XML/Text/Help.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Text/Help.xml 2024-06-26 21:19:39 UTC (rev 5405) +++ realism/bts/trunk/mod/Assets/XML/Text/Help.xml 2024-07-03 08:45:44 UTC (rev 5406) @@ -156,5 +156,13 @@ <German>[ICON_BULLET]Kann keine Aufkl\xE4rungsmissionen durchf\xFChren[NEWLINE][ICON_BULLET]Kann die Bev\xF6lkerung reduzieren (bis ein Minimum von 5), wenn St\xE4dte bombardiert werden</German> <Italian>[ICON_BULLET]Cannot do Recon missions[NEWLINE][ICON_BULLET]Can reduce population (to a minimum of 5) when bombing cities</Italian> <Spanish>[ICON_BULLET]Cannot do Recon missions[NEWLINE][ICON_BULLET]Can reduce population (to a minimum of 5) when bombing cities</Spanish> + </TEXT> + <TEXT> + <Tag>TXT_KEY_UNIT_REVOLTING_HELP</Tag> + <English>[ICON_BULLET]The strength of spawning revolters equals that of the current irregular unit the relevant civilization is able to build</English> + <French>[ICON_BULLET]The strength of spawning revolters equals that of the current irregular unit the relevant civilization is able to build</French> + <German>[ICON_BULLET]Die St\xE4rke der entstehenden Revolten entspricht der St\xE4rke der aktuellen irregul\xE4ren Einheit, die die jeweilige Zivilisation aufbauen kann</German> + <Italian>[ICON_BULLET]The strength of spawning revolters equals that of the current irregular unit the relevant civilization is able to build</Italian> + <Spanish>[ICON_BULLET]The strength of spawning revolters equals that of the current irregular unit the relevant civilization is able to build</Spanish> </TEXT> </Civ4GameText> Modified: realism/bts/trunk/mod/Assets/XML/Text/Units_Misc.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Text/Units_Misc.xml 2024-06-26 21:19:39 UTC (rev 5405) +++ realism/bts/trunk/mod/Assets/XML/Text/Units_Misc.xml 2024-07-03 08:45:44 UTC (rev 5406) @@ -1208,7 +1208,7 @@ </TEXT> <TEXT> <Tag>TXT_KEY_UNIT_REVOLTING_PEASANT</Tag> - <English>Revolting Peasants</English> + <English>Rebel Peasants (Warband)</English> <French> <Text>Revolting Peasants</Text> <Gender>Male</Gender> @@ -1231,8 +1231,104 @@ </Spanish> </TEXT> <TEXT> + <Tag>TXT_KEY_UNIT_REVOLTING_PEASANT_MED</Tag> + <English>Rebel Peasants (Levy)</English> + <French> + <Text>Revolting Peasants</Text> + <Gender>Male</Gender> + <Plural>0</Plural> + </French> + <German> + <Text>Aufständischer Bauer</Text> + <Gender>Male</Gender> + <Plural>0</Plural> + </German> + <Italian> + <Text>Revolting Peasants</Text> + <Gender>Male</Gender> + <Plural>0:0</Plural> + </Italian> + <Spanish> + <Text>Revolting Peasants</Text> + <Gender>Male</Gender> + <Plural>0:0</Plural> + </Spanish> + </TEXT> + <TEXT> + <Tag>TXT_KEY_UNIT_REVOLTING_PEASANT_REN</Tag> + <English>Rebel Peasants (Irregulars)</English> + <French> + <Text>Revolting Peasants</Text> + <Gender>Male</Gender> + <Plural>0</Plural> + </French> + <German> + <Text>Aufständischer Bauer</Text> + <Gender>Male</Gender> + <Plural>0</Plural> + </German> + <Italian> + <Text>Revolting Peasants</Text> + <Gender>Male</Gender> + <Plural>0:0</Plural> + </Italian> + <Spanish> + <Text>Revolting Peasants</Text> + <Gender>Male</Gender> + <Plural>0:0</Plural> + </Spanish> + </TEXT> + <TEXT> + <Tag>TXT_KEY_UNIT_REVOLTING_PEASANT_IND</Tag> + <English>Rebel Peasants (Conscript)</English> + <French> + <Text>Revolting Peasants</Text> + <Gender>Male</Gender> + <Plural>0</Plural> + </French> + <German> + <Text>Aufständischer Bauer</Text> + <Gender>Male</Gender> + <Plural>0</Plural> + </German> + <Italian> + <Text>Revolting Peasants</Text> + <Gender>Male</Gender> + <Plural>0:0</Plural> + </Italian> + <Spanish> + <Text>Revolting Peasants</Text> + <Gender>Male</Gender> + <Plural>0:0</Plural> + </Spanish> + </TEXT> + <TEXT> + <Tag>TXT_KEY_UNIT_REVOLTING_PEASANT_MOD</Tag> + <English>Rebel Peasants (Paramilitary)</English> + <French> + <Text>Revolting Peasants</Text> + <Gender>Male</Gender> + <Plural>0</Plural> + </French> + <German> + <Text>Aufständischer Bauer</Text> + <Gender>Male</Gender> + <Plural>0</Plural> + </German> + <Italian> + <Text>Revolting Peasants</Text> + <Gender>Male</Gender> + <Plural>0:0</Plural> + </Italian> + <Spanish> + <Text>Revolting Peasants</Text> + <Gender>Male</Gender> + <Plural>0:0</Plural> + </Spanish> + </TEXT> + <TEXT> <Tag>TXT_KEY_UNIT_REVOLTING_SLAVE</Tag> - <English>Revolting Slaves</English> + <English>Rebel Slaves (Warband)</English> <French> <Text>Revolting Slaves</Text> <Gender>Male</Gender> @@ -1255,6 +1351,102 @@ </Spanish> </TEXT> <TEXT> + <Tag>TXT_KEY_UNIT_REVOLTING_SLAVE_MED</Tag> + <English>Rebel Slaves (Levy)</English> + <French> + <Text>Revolting Slaves</Text> + <Gender>Male</Gender> + <Plural>0</Plural> + </French> + <German> + <Text>Revoltierender Sklave</Text> + <Gender>Male</Gender> + <Plural>0</Plural> + </German> + <Italian> + <Text>Revolting Slaves</Text> + <Gender>Male</Gender> + <Plural>0:0</Plural> + </Italian> + <Spanish> + <Text>Revolting Slaves</Text> + <Gender>Male</Gender> + <Plural>0:0</Plural> + </Spanish> + </TEXT> + <TEXT> + <Tag>TXT_KEY_UNIT_REVOLTING_SLAVE_REN</Tag> + <English>Rebel Slaves (Irregulars)</English> + <French> + <Text>Revolting Slaves</Text> + <Gender>Male</Gender> + <Plural>0</Plural> + </French> + <German> + <Text>Revoltierender Sklave</Text> + <Gender>Male</Gender> + <Plural>0</Plural> + </German> + <Italian> + <Text>Revolting Slaves</Text> + <Gender>Male</Gender> + <Plural>0:0</Plural> + </Italian> + <Spanish> + <Text>Revolting Slaves</Text> + <Gender>Male</Gender> + <Plural>0:0</Plural> + </Spanish> + </TEXT> + <TEXT> + <Tag>TXT_KEY_UNIT_REVOLTING_SLAVE_IND</Tag> + <English>Rebel Slaves (Conscript)</English> + <French> + <Text>Revolting Slaves</Text> + <Gender>Male</Gender> + <Plural>0</Plural> + </French> + <German> + <Text>Revoltierender Sklave</Text> + <Gender>Male</Gender> + <Plural>0</Plural> + </German> + <Italian> + <Text>Revolting Slaves</Text> + <Gender>Male</Gender> + <Plural>0:0</Plural> + </Italian> + <Spanish> + <Text>Revolting Slaves</Text> + <Gender>Male</Gender> + <Plural>0:0</Plural> + </Spanish> + </TEXT> + <TEXT> + <Tag>TXT_KEY_UNIT_REVOLTING_SLAVE_MOD</Tag> + <English>Rebel Slaves (Paramilitary)</English> + <French> + <Text>Revolting Slaves</Text> + <Gender>Male</Gender> + <Plural>0</Plural> + </French> + <German> + <Text>Revoltierender Sklave</Text> + <Gender>Male</Gender> + <Plural>0</Plural> + </German> + <Italian> + <Text>Revolting Slaves</Text> + <Gender>Male</Gender> + <Plural>0:0</Plural> + </Italian> + <Spanish> + <Text>Revolting Slaves</Text> + <Gender>Male</Gender> + <Plural>0:0</Plural> + </Spanish> + </TEXT> + <TEXT> <Tag>TXT_KEY_UNIT_SIBERIANTIGER</Tag> <English>Siberian Tiger</English> <French> Modified: realism/bts/trunk/mod/Assets/XML/Units/TR_Rebels_CIV4UnitInfos.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Units/TR_Rebels_CIV4UnitInfos.xml 2024-06-26 21:19:39 UTC (rev 5405) +++ realism/bts/trunk/mod/Assets/XML/Units/TR_Rebels_CIV4UnitInfos.xml 2024-07-03 08:45:44 UTC (rev 5406) @@ -8,7 +8,7 @@ <Civ4UnitInfos xmlns="x-schema:CIV4UnitSchema.xml"> <UnitInfos> <UnitInfo> - <Class>UNITCLASS_WARRIOR</Class> + <Class>UNITCLASS_HYAPIST</Class> <Type>UNIT_ANCIENT_UPRISING_SLAVES</Type> <UniqueNames/> <Special>NONE</Special> @@ -21,6 +21,7 @@ <Description>TXT_KEY_UNIT_REVOLTING_SLAVE</Description> <Civilopedia>TXT_KEY_UNIT_REVOLTING_SLAVE_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_WARRIOR_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_REVOLTING_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -60,11 +61,11 @@ <bAlwaysHostile>0</bAlwaysHostile> <UnitClassUpgrades> <UnitClassUpgrade> - <UnitClassUpgradeType>UNITCLASS_AXEMAN</UnitClassUpgradeType> + <UnitClassUpgradeType>UNITCLASS_LEVY</UnitClassUpgradeType> <bUnitClassUpgrade>1</bUnitClassUpgrade> </UnitClassUpgrade> <UnitClassUpgrade> - <UnitClassUpgradeType>UNITCLASS_SPEARMAN</UnitClassUpgradeType> + <UnitClassUpgradeType>UNITCLASS_SWORDSMAN</UnitClassUpgradeType> <bUnitClassUpgrade>1</bUnitClassUpgrade> </UnitClassUpgrade> </UnitClassUpgrades> @@ -217,7 +218,7 @@ <iLeaderExperience>0</iLeaderExperience> </UnitInfo> <UnitInfo> - <Class>UNITCLASS_AXEMAN</Class> + <Class>UNITCLASS_LEVY</Class> <Type>UNIT_MEDIEVAL_UPRISING_SLAVES</Type> <UniqueNames/> <Special>NONE</Special> @@ -227,9 +228,10 @@ <DefaultUnitAI>UNITAI_ATTACK_CITY_LEMMING</DefaultUnitAI> <Invisible>NONE</Invisible> <SeeInvisible>NONE</SeeInvisible> - <Description>TXT_KEY_UNIT_REVOLTING_SLAVE</Description> + <Description>TXT_KEY_UNIT_REVOLTING_SLAVE_MED</Description> <Civilopedia>TXT_KEY_UNIT_REVOLTING_SLAVE_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_WARRIOR_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_REVOLTING_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -269,13 +271,9 @@ <bAlwaysHostile>0</bAlwaysHostile> <UnitClassUpgrades> <UnitClassUpgrade> - <UnitClassUpgradeType>UNITCLASS_AXEMAN</UnitClassUpgradeType> + <UnitClassUpgradeType>UNITCLASS_IRREGULARS</UnitClassUpgradeType> <bUnitClassUpgrade>1</bUnitClassUpgrade> </UnitClassUpgrade> - <UnitClassUpgrade> - <UnitClassUpgradeType>UNITCLASS_SPEARMAN</UnitClassUpgradeType> - <bUnitClassUpgrade>1</bUnitClassUpgrade> - </UnitClassUpgrade> </UnitClassUpgrades> <UnitClassTargets/> <UnitCombatTargets/> @@ -416,7 +414,7 @@ <iLeaderExperience>0</iLeaderExperience> </UnitInfo> <UnitInfo> - <Class>UNITCLASS_MUSKETMAN</Class> + <Class>UNITCLASS_IRREGULARS</Class> <Type>UNIT_SLAVE_MUSKETMAN</Type> <UniqueNames/> <Special>NONE</Special> @@ -426,9 +424,10 @@ <DefaultUnitAI>UNITAI_ATTACK_CITY_LEMMING</DefaultUnitAI> <Invisible>NONE</Invisible> <SeeInvisible>NONE</SeeInvisible> - <Description>TXT_KEY_UNIT_REVOLTING_SLAVE</Description> + <Description>TXT_KEY_UNIT_REVOLTING_SLAVE_REN</Description> <Civilopedia>TXT_KEY_UNIT_REVOLTING_SLAVE_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_MUSKETMAN_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_REVOLTING_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -468,9 +467,13 @@ <bAlwaysHostile>0</bAlwaysHostile> <UnitClassUpgrades> <UnitClassUpgrade> - <UnitClassUpgradeType>UNITCLASS_RIFLEMAN</UnitClassUpgradeType> + <UnitClassUpgradeType>UNITCLASS_FUSILIER</UnitClassUpgradeType> <bUnitClassUpgrade>1</bUnitClassUpgrade> </UnitClassUpgrade> + <UnitClassUpgrade> + <UnitClassUpgradeType>UNITCLASS_CONSCRIPT</UnitClassUpgradeType> + <bUnitClassUpgrade>1</bUnitClassUpgrade> + </UnitClassUpgrade> </UnitClassUpgrades> <UnitClassTargets/> <UnitCombatTargets/> @@ -498,12 +501,8 @@ <PrereqCivic>NONE</PrereqCivic> <PrereqAndBuildings/> <PrereqOrBuildings/> - <PrereqTechs> - <TechType>TECH_ARQUEBUS</TechType> - </PrereqTechs> - <PrereqAndBonuses> - <BonusType>BONUS_SALTPETER</BonusType> - </PrereqAndBonuses> + <PrereqTechs/> + <PrereqAndBonuses/> <PrereqOrBonuses/> <ProductionTraits/> <Flavors/> @@ -612,7 +611,7 @@ <iLeaderExperience>0</iLeaderExperience> </UnitInfo> <UnitInfo> - <Class>UNITCLASS_FUSILIER</Class> + <Class>UNITCLASS_CONSCRIPT</Class> <Type>UNIT_SLAVE_INDUSTRIAL</Type> <UniqueNames/> <Special>NONE</Special> @@ -622,9 +621,10 @@ <DefaultUnitAI>UNITAI_ATTACK_CITY_LEMMING</DefaultUnitAI> <Invisible>NONE</Invisible> <SeeInvisible>NONE</SeeInvisible> - <Description>TXT_KEY_UNIT_REVOLTING_SLAVE</Description> + <Description>TXT_KEY_UNIT_REVOLTING_SLAVE_IND</Description> <Civilopedia>TXT_KEY_UNIT_REVOLTING_SLAVE_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_FUSILIER_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_REVOLTING_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -664,9 +664,13 @@ <bAlwaysHostile>0</bAlwaysHostile> <UnitClassUpgrades> <UnitClassUpgrade> - <UnitClassUpgradeType>UNITCLASS_INFANTRY</UnitClassUpgradeType> + <UnitClassUpgradeType>UNITCLASS_WW1_INFANTRY</UnitClassUpgradeType> <bUnitClassUpgrade>1</bUnitClassUpgrade> </UnitClassUpgrade> + <UnitClassUpgrade> + <UnitClassUpgradeType>UNITCLASS_PARAMILITARY</UnitClassUpgradeType> + <bUnitClassUpgrade>1</bUnitClassUpgrade> + </UnitClassUpgrade> </UnitClassUpgrades> <UnitClassTargets/> <UnitCombatTargets/> @@ -694,13 +698,8 @@ <PrereqCivic>NONE</PrereqCivic> <PrereqAndBuildings/> <PrereqOrBuildings/> - <PrereqTechs> - <TechType>TECH_FLINTLOCK_MUSKET</TechType> - <TechType>TECH_ADMINISTRATION</TechType> - </PrereqTechs> - <PrereqAndBonuses> - <BonusType>BONUS_SALTPETER</BonusType> - </PrereqAndBonuses> + <PrereqTechs/> + <PrereqAndBonuses/> <PrereqOrBonuses/> <ProductionTraits/> <Flavors/> @@ -810,7 +809,7 @@ <iLeaderExperience>0</iLeaderExperience> </UnitInfo> <UnitInfo> - <Class>UNITCLASS_MARINE</Class> + <Class>UNITCLASS_PARAMILITARY</Class> <Type>UNIT_MODERN_SLAVE</Type> <UniqueNames/> <Special>SPECIALUNIT_INFANTRY</Special> @@ -820,9 +819,10 @@ <DefaultUnitAI>UNITAI_ATTACK_CITY_LEMMING</DefaultUnitAI> <Invisible>NONE</Invisible> <SeeInvisible>NONE</SeeInvisible> - <Description>TXT_KEY_UNIT_REVOLTING_SLAVE</Description> + <Description>TXT_KEY_UNIT_REVOLTING_SLAVE_MOD</Description> <Civilopedia>TXT_KEY_UNIT_REVOLTING_SLAVE_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_MARINE_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_REVOLTING_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -862,7 +862,7 @@ <bAlwaysHostile>0</bAlwaysHostile> <UnitClassUpgrades> <UnitClassUpgrade> - <UnitClassUpgradeType>UNITCLASS_MECHANIZED_INFANTRY</UnitClassUpgradeType> + <UnitClassUpgradeType>UNITCLASS_MODERN_INFANTRY</UnitClassUpgradeType> <bUnitClassUpgrade>1</bUnitClassUpgrade> </UnitClassUpgrade> </UnitClassUpgrades> @@ -892,10 +892,7 @@ <PrereqCivic>NONE</PrereqCivic> <PrereqAndBuildings/> <PrereqOrBuildings/> - <PrereqTechs> - <TechType>TECH_POWER_PROJECTION</TechType> - <TechType>TECH_REPEATING_RIFLES</TechType> - </PrereqTechs> + <PrereqTechs/> <PrereqAndBonuses/> <PrereqOrBonuses/> <ProductionTraits/> @@ -1005,7 +1002,7 @@ <iLeaderExperience>0</iLeaderExperience> </UnitInfo> <UnitInfo> - <Class>UNITCLASS_WARRIOR</Class> + <Class>UNITCLASS_HYAPIST</Class> <Type>UNIT_ANCIENT_UPRISING_PEASANTS</Type> <UniqueNames/> <Special>NONE</Special> @@ -1018,6 +1015,7 @@ <Description>TXT_KEY_UNIT_REVOLTING_PEASANT</Description> <Civilopedia>TXT_KEY_UNIT_REVOLTING_PEASANT_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_WARRIOR_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_REVOLTING_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -1057,11 +1055,11 @@ <bAlwaysHostile>0</bAlwaysHostile> <UnitClassUpgrades> <UnitClassUpgrade> - <UnitClassUpgradeType>UNITCLASS_AXEMAN</UnitClassUpgradeType> + <UnitClassUpgradeType>UNITCLASS_LEVY</UnitClassUpgradeType> <bUnitClassUpgrade>1</bUnitClassUpgrade> </UnitClassUpgrade> <UnitClassUpgrade> - <UnitClassUpgradeType>UNITCLASS_SPEARMAN</UnitClassUpgradeType> + <UnitClassUpgradeType>UNITCLASS_SWORDSMAN</UnitClassUpgradeType> <bUnitClassUpgrade>1</bUnitClassUpgrade> </UnitClassUpgrade> </UnitClassUpgrades> @@ -1122,7 +1120,7 @@ <FeatureDamageImmunities/> <TerrainPassableTechs/> <FeaturePassableTechs/> - <iCombat>3</iCombat> + <iCombat>4</iCombat> <iCombatLimit>100</iCombatLimit> <iAirCombat>0</iAirCombat> <iAirCombatLimit>0</iAirCombatLimit> @@ -1204,7 +1202,7 @@ <iLeaderExperience>0</iLeaderExperience> </UnitInfo> <UnitInfo> - <Class>UNITCLASS_AXEMAN</Class> + <Class>UNITCLASS_LEVY</Class> <Type>UNIT_MEDIEVAL_UPRISING_PEASANTS</Type> <UniqueNames/> <Special>NONE</Special> @@ -1214,9 +1212,10 @@ <DefaultUnitAI>UNITAI_ATTACK_CITY_LEMMING</DefaultUnitAI> <Invisible>NONE</Invisible> <SeeInvisible>NONE</SeeInvisible> - <Description>TXT_KEY_UNIT_REVOLTING_PEASANT</Description> + <Description>TXT_KEY_UNIT_REVOLTING_PEASANT_MED</Description> <Civilopedia>TXT_KEY_UNIT_REVOLTING_PEASANT_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_WARRIOR_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_REVOLTING_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -1256,13 +1255,9 @@ <bAlwaysHostile>0</bAlwaysHostile> <UnitClassUpgrades> <UnitClassUpgrade> - <UnitClassUpgradeType>UNITCLASS_AXEMAN</UnitClassUpgradeType> + <UnitClassUpgradeType>UNITCLASS_IRREGULARS</UnitClassUpgradeType> <bUnitClassUpgrade>1</bUnitClassUpgrade> </UnitClassUpgrade> - <UnitClassUpgrade> - <UnitClassUpgradeType>UNITCLASS_SPEARMAN</UnitClassUpgradeType> - <bUnitClassUpgrade>1</bUnitClassUpgrade> - </UnitClassUpgrade> </UnitClassUpgrades> <UnitClassTargets/> <UnitCombatTargets/> @@ -1403,7 +1398,7 @@ <iLeaderExperience>0</iLeaderExperience> </UnitInfo> <UnitInfo> - <Class>UNITCLASS_MUSKETMAN</Class> + <Class>UNITCLASS_IRREGULARS</Class> <Type>UNIT_PEASANT_MUSKETMAN</Type> <UniqueNames/> <Special>NONE</Special> @@ -1413,9 +1408,10 @@ <DefaultUnitAI>UNITAI_ATTACK_CITY_LEMMING</DefaultUnitAI> <Invisible>NONE</Invisible> <SeeInvisible>NONE</SeeInvisible> - <Description>TXT_KEY_UNIT_REVOLTING_PEASANT</Description> + <Description>TXT_KEY_UNIT_REVOLTING_PEASANT_REN</Description> <Civilopedia>TXT_KEY_UNIT_REVOLTING_PEASANT_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_MUSKETMAN_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_REVOLTING_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -1455,9 +1451,13 @@ <bAlwaysHostile>0</bAlwaysHostile> <UnitClassUpgrades> <UnitClassUpgrade> - <UnitClassUpgradeType>UNITCLASS_RIFLEMAN</UnitClassUpgradeType> + <UnitClassUpgradeType>UNITCLASS_FUSILIER</UnitClassUpgradeType> <bUnitClassUpgrade>1</bUnitClassUpgrade> </UnitClassUpgrade> + <UnitClassUpgrade> + <UnitClassUpgradeType>UNITCLASS_CONSCRIPT</UnitClassUpgradeType> + <bUnitClassUpgrade>1</bUnitClassUpgrade> + </UnitClassUpgrade> </UnitClassUpgrades> <UnitClassTargets/> <UnitCombatTargets/> @@ -1485,12 +1485,8 @@ <PrereqCivic>NONE</PrereqCivic> <PrereqAndBuildings/> <PrereqOrBuildings/> - <PrereqTechs> - <TechType>TECH_ARQUEBUS</TechType> - </PrereqTechs> - <PrereqAndBonuses> - <BonusType>BONUS_SALTPETER</BonusType> - </PrereqAndBonuses> + <PrereqTechs/> + <PrereqAndBonuses/> <PrereqOrBonuses/> <ProductionTraits/> <Flavors/> @@ -1599,7 +1595,7 @@ <iLeaderExperience>0</iLeaderExperience> </UnitInfo> <UnitInfo> - <Class>UNITCLASS_FUSILIER</Class> + <Class>UNITCLASS_CONSCRIPT</Class> <Type>UNIT_PEASANT_INDUSTRIAL</Type> <UniqueNames/> <Special>NONE</Special> @@ -1609,9 +1605,10 @@ <DefaultUnitAI>UNITAI_ATTACK_CITY_LEMMING</DefaultUnitAI> <Invisible>NONE</Invisible> <SeeInvisible>NONE</SeeInvisible> - <Description>TXT_KEY_UNIT_REVOLTING_PEASANT</Description> + <Description>TXT_KEY_UNIT_REVOLTING_PEASANT_IND</Description> <Civilopedia>TXT_KEY_UNIT_REVOLTING_PEASANT_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_FUSILIER_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_REVOLTING_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -1651,9 +1648,13 @@ <bAlwaysHostile>0</bAlwaysHostile> <UnitClassUpgrades> <UnitClassUpgrade> - <UnitClassUpgradeType>UNITCLASS_INFANTRY</UnitClassUpgradeType> + <UnitClassUpgradeType>UNITCLASS_WW1_INFANTRY</UnitClassUpgradeType> <bUnitClassUpgrade>1</bUnitClassUpgrade> </UnitClassUpgrade> + <UnitClassUpgrade> + <UnitClassUpgradeType>UNITCLASS_PARAMILITARY</UnitClassUpgradeType> + <bUnitClassUpgrade>1</bUnitClassUpgrade> + </UnitClassUpgrade> </UnitClassUpgrades> <UnitClassTargets/> <UnitCombatTargets/> @@ -1681,13 +1682,8 @@ <PrereqCivic>NONE</PrereqCivic> <PrereqAndBuildings/> <PrereqOrBuildings/> - <PrereqTechs> - <TechType>TECH_FLINTLOCK_MUSKET</TechType> - <TechType>TECH_ADMINISTRATION</TechType> - </PrereqTechs> - <PrereqAndBonuses> - <BonusType>BONUS_SALTPETER</BonusType> - </PrereqAndBonuses> + <PrereqTechs/> + <PrereqAndBonuses/> <PrereqOrBonuses/> <ProductionTraits/> <Flavors/> @@ -1797,7 +1793,7 @@ <iLeaderExperience>0</iLeaderExperience> </UnitInfo> <UnitInfo> - <Class>UNITCLASS_MARINE</Class> + <Class>UNITCLASS_PARAMILITARY</Class> <Type>UNIT_MODERN_PEASANT</Type> <UniqueNames/> <Special>SPECIALUNIT_INFANTRY</Special> @@ -1807,9 +1803,10 @@ <DefaultUnitAI>UNITAI_ATTACK_CITY_LEMMING</DefaultUnitAI> <Invisible>NONE</Invisible> <SeeInvisible>NONE</SeeInvisible> - <Description>TXT_KEY_UNIT_REVOLTING_PEASANT</Description> + <Description>TXT_KEY_UNIT_REVOLTING_PEASANT_MOD</Description> <Civilopedia>TXT_KEY_UNIT_REVOLTING_PEASANT_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_MARINE_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_REVOLTING_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -1849,7 +1846,7 @@ <bAlwaysHostile>0</bAlwaysHostile> <UnitClassUpgrades> <UnitClassUpgrade> - <UnitClassUpgradeType>UNITCLASS_MECHANIZED_INFANTRY</UnitClassUpgradeType> + <UnitClassUpgradeType>UNITCLASS_MODERN_INFANTRY</UnitClassUpgradeType> <bUnitClassUpgrade>1</bUnitClassUpgrade> </UnitClassUpgrade> </UnitClassUpgrades> @@ -1879,10 +1876,7 @@ <PrereqCivic>NONE</PrereqCivic> <PrereqAndBuildings/> <PrereqOrBuildings/> - <PrereqTechs> - <TechType>TECH_POWER_PROJECTION</TechType> - <TechType>TECH_REPEATING_RIFLES</TechType> - </PrereqTechs> + <PrereqTechs/> <PrereqAndBonuses/> <PrereqOrBonuses/> <ProductionTraits/> Modified: realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvCityAI.cpp =================================================================== --- realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvCityAI.cpp 2024-06-26 21:19:39 UTC (rev 5405) +++ realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvCityAI.cpp 2024-07-03 08:45:44 UTC (rev 5406) @@ -6131,6 +6131,9 @@ iTempValue += ((kBuilding.getGlobalCommerceModifier(iI) * iNumCities) / 4); if ((CommerceTypes)iI == COMMERCE_CULTURE && bIsLimitedWonder) iTempValue += ((kBuilding.getGlobalCommerceModifier(iI) * iNumCities) * 2); + if (findBaseYieldRateRank(YIELD_PRODUCTION) > 2 ) + iTempValue -= ((kBuilding.getGlobalCommerceModifier(iI) * iNumCities) * findBaseYieldRateRank(YIELD_PRODUCTION)); // We don't want less productive cities occupied with global modifier stuff when there are better cities for that + // iTempValue += ((kBuilding.getSpecialistExtraCommerce(iI) * kOwner.getTotalPopulation()) / 3); // moved up (K-Mod) /* original bts code Modified: realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvPlot.cpp =================================================================== --- realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvPlot.cpp 2024-06-26 21:19:39 UTC (rev 5405) +++ realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvPlot.cpp 2024-07-03 08:45:44 UTC (rev 5406) @@ -6671,7 +6671,7 @@ pOldWorkingCity = getWorkingCity(); - if (pOldWorkingCity != pBestCity) + if (pOldWorkingCity != pBestCity || (pOldWorkingCity == NULL && m_workingCity.iID != -1)) { if (pOldWorkingCity != NULL) { Modified: realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvTeam.cpp =================================================================== --- realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvTeam.cpp 2024-06-26 21:19:39 UTC (rev 5405) +++ realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvTeam.cpp 2024-07-03 08:45:44 UTC (rev 5406) @@ -4708,6 +4708,7 @@ } } //Cancel deals between the master and the vassal + m_bCapitulated = false; int iLoop; CLLNode<TradeData>* pNode; @@ -4714,13 +4715,13 @@ //Loop through all deals for (CvDeal* pLoopDeal = GC.getGameINLINE().firstDeal(&iLoop); pLoopDeal != NULL; pLoopDeal = GC.getGameINLINE().nextDeal(&iLoop)) { - //Cancel all deals between the master and the vassal, which belong to the same team except the vassal deal itself, as it is already being cancelled - if ((GET_PLAYER(pLoopDeal->getFirstPlayer()).getTeam() == getID()) || (GET_PLAYER(pLoopDeal->getSecondPlayer()).getTeam() == getID())) + //Cancel all resource/gold trade deals + if (((GET_PLAYER(pLoopDeal->getFirstPlayer()).getTeam() == getID()) && (GET_PLAYER(pLoopDeal->getSecondPlayer()).getTeam() != NULL)) || ((GET_PLAYER(pLoopDeal->getFirstPlayer()).getTeam() != NULL) && (GET_PLAYER(pLoopDeal->getSecondPlayer()).getTeam() == getID()))) { if (pLoopDeal->getFirstTrades() != NULL) { for (pNode = pLoopDeal->getFirstTrades()->head(); pNode; pNode = pLoopDeal->getFirstTrades()->next(pNode)) { - if (pNode->m_data.m_eItemType != TRADE_VASSAL) + if ((pNode->m_data.m_eItemType == TRADE_RESOURCES) || (pNode->m_data.m_eItemType == TRADE_GOLD_PER_TURN)) { pLoopDeal->kill(); } @@ -4729,8 +4730,9 @@ if (pLoopDeal->getSecondTrades() != NULL) { - for (pNode = pLoopDeal->getSecondTrades()->head(); pNode; pNode = pLoopDeal->getSecondTrades()->next(pNode)) { - if (pNode->m_data.m_eItemType != TRADE_VASSAL) + for (pNode = pLoopDeal->getSecondTrades()->head(); pNode; pNode = pLoopDeal->getSecondTrades()->next(pNode)) + { + if ((pNode->m_data.m_eItemType == TRADE_RESOURCES) || (pNode->m_data.m_eItemType == TRADE_GOLD_PER_TURN)) { pLoopDeal->kill(); } @@ -4738,7 +4740,6 @@ } } } - m_bCapitulated = false; } for (int iPlayer = 0; iPlayer < MAX_PLAYERS; iPlayer++) This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <w_h...@us...> - 2024-06-26 21:19:42
|
Revision: 5405 http://sourceforge.net/p/civ4mods/code/5405 Author: w_hawkwood Date: 2024-06-26 21:19:39 +0000 (Wed, 26 Jun 2024) Log Message: ----------- - More consistent culture from wonders based on era (4 ancient, 6 classical etc); industrial/modern wonders more variable, but now provide at least some culture - Air combat damage calculations no longer use raw interception power, but rather interception/evasion difference, same as interception chance (advanced units caused combats to be far too lethal all the time) - Further sped up research on larger map sizes - Earliest rebel slaves now have 4 str (consistency with respective irregular units) - Default horse archer no longer able to detect spies - Fixed some typos in game texts - Tweaked city LSystems - Some model/texture adjustments Modified Paths: -------------- realism/bts/trunk/mod/Assets/Art/GreatPeople/Paul the Apostle.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/manufactory/factories_01_m_generic_manufactory_diffuse.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/manufactory/factories_01_m_generic_manufactory_sandstone_diffuse.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/England/HMS_Canopus/Bronenosets.nif realism/bts/trunk/mod/Assets/CvGameCoreDLL.dll realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Building.xml realism/bts/trunk/mod/Assets/XML/Buildings/CIV4CityLSystem.xml realism/bts/trunk/mod/Assets/XML/Buildings/World_Wonders_CIV4BuildingInfos.xml realism/bts/trunk/mod/Assets/XML/GameInfo/CIV4WorldInfo.xml realism/bts/trunk/mod/Assets/XML/Misc/CIV4DetailManager.xml realism/bts/trunk/mod/Assets/XML/Text/DynamicCivilizations.xml realism/bts/trunk/mod/Assets/XML/Units/TR_Mounted_Light_CIV4UnitInfos.xml realism/bts/trunk/mod/Assets/XML/Units/TR_Rebels_CIV4UnitInfos.xml realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvUnit.cpp Modified: realism/bts/trunk/mod/Assets/Art/GreatPeople/Paul the Apostle.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/manufactory/factories_01_m_generic_manufactory_diffuse.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/manufactory/factories_01_m_generic_manufactory_sandstone_diffuse.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/England/HMS_Canopus/Bronenosets.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/CvGameCoreDLL.dll =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Building.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Building.xml 2024-06-22 20:41:15 UTC (rev 5404) +++ realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Building.xml 2024-06-26 21:19:39 UTC (rev 5405) @@ -590,7 +590,7 @@ </BuildingArtInfo> <BuildingArtInfo> <Type>ART_DEF_BUILDING_DRYDOCK</Type> - <LSystem>LSYSTEM_COAST</LSystem> + <LSystem>LSYSTEM_DRYDOCK</LSystem> <bAnimated>0</bAnimated> <fScale>1.0</fScale> <fInterfaceScale>3.0</fInterfaceScale> @@ -2940,7 +2940,7 @@ </BuildingArtInfo> <BuildingArtInfo> <Type>ART_DEF_BUILDING_SHIPYARD</Type> - <LSystem>LSYSTEM_COAST</LSystem> + <LSystem>LSYSTEM_SHIPYARD</LSystem> <bAnimated>0</bAnimated> <fScale>1.6</fScale> <fInterfaceScale>0.5</fInterfaceScale> Modified: realism/bts/trunk/mod/Assets/XML/Buildings/CIV4CityLSystem.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Buildings/CIV4CityLSystem.xml 2024-06-22 20:41:15 UTC (rev 5404) +++ realism/bts/trunk/mod/Assets/XML/Buildings/CIV4CityLSystem.xml 2024-06-26 21:19:39 UTC (rev 5405) @@ -4304,17 +4304,6 @@ <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute> <Scale>2.0</Scale> </ArtRef> - <ArtRef Name="building:LSYSTEM_MANUFACTORY"> - <Attribute Class="ArtStyle">ARTSTYLE_ALL,!ARTSTYLE_EGYPT,!ARTSTYLE_MIDDLE_EAST,!ARTSTYLE_AFRICAN,!ARTSTYLE_INDIA</Attribute> - <Scale>1.0</Scale> - <Attribute Class="Rotation">0,180</Attribute> - </ArtRef> - <ArtRef Name="building:LSYSTEM_MANUFACTORY"> - <Attribute Class="Scalar">szNIF:Art/Structures/Buildings/manufactory/ts_s_gov_mid.nif</Attribute> - <Attribute Class="ArtStyle">ARTSTYLE_EGYPT,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_AFRICAN,ARTSTYLE_INDIA</Attribute> - <Scale>1.0</Scale> - <Attribute Class="Rotation">0,180</Attribute> - </ArtRef> <ArtRef Name="building:LSYSTEM_TRADEPOST"> <Attribute Class="Scalar">szNIF:Art/Structures/Buildings/trading post/fest_mid_tentbig.nif</Attribute> <Attribute Class="ArtStyle">ARTSTYLE_ALL,!ARTSTYLE_GRECO_ROMAN,!ARTSTYLE_SOUTH_EUROPEAN,!ARTSTYLE_EGYPT,!ARTSTYLE_ASIAN,!ARTSTYLE_MONGOLIA,!ARTSTYLE_SOUTH_AMERICA,!ARTSTYLE_MIDDLE_EAST,!ARTSTYLE_AFRICAN,!ARTSTYLE_INDIA,!ARTSTYLE_MESOAMERICA</Attribute> @@ -4505,6 +4494,11 @@ <Attribute Class="Scalar">szNIF:Art/Structures/Buildings/caravanhouse/caravanhouse_eur.nif</Attribute> <Scale>1.3</Scale> </ArtRef> + <ArtRef Name="building:LSYSTEM_TAVERN"> + <Attribute Class="Scalar">szNIF:Art/Structures/Buildings/Tavern/Tavern_ind.nif</Attribute> + <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute> + <Scale>0.6</Scale> + </ArtRef> <ArtRef Name="building:LSYSTEM_WEAVER"> <Scale>1.6</Scale> </ArtRef> @@ -4927,11 +4921,6 @@ <Attribute Class="ArtStyle">ARTSTYLE_ASIAN</Attribute> <Scale>1.0</Scale> </ArtRef> - <ArtRef Name="building:LSYSTEM_TAVERN"> - <Attribute Class="Scalar">szNIF:Art/Structures/Buildings/Tavern/Tavern_ind.nif</Attribute> - <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute> - <Scale>1.0</Scale> - </ArtRef> <ArtRef Name="building:LSYSTEM_TOLLHOUSE"> <Scale>1.0</Scale> </ArtRef> @@ -5937,10 +5926,12 @@ <Scale>1.3</Scale> </ArtRef> <ArtRef Name="building:LSYSTEM_TEXTILE_MILL1"> - <Scale>0.45</Scale> + <Attribute Class="Rotation">0,180</Attribute> + <Scale>0.6</Scale> </ArtRef> <ArtRef Name="building:LSYSTEM_TEXTILE_MILL2"> - <Scale>0.45</Scale> + <Attribute Class="Rotation">0,180</Attribute> + <Scale>0.6</Scale> </ArtRef> <ArtRef Name="building:LSYSTEM_FACTORY"> <Scale>2.2</Scale> @@ -6441,6 +6432,17 @@ <Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute> <Scale>2.0</Scale> </ArtRef> + <ArtRef Name="building:LSYSTEM_MANUFACTORY"> + <Attribute Class="ArtStyle">ARTSTYLE_ALL,!ARTSTYLE_EGYPT,!ARTSTYLE_MIDDLE_EAST,!ARTSTYLE_AFRICAN,!ARTSTYLE_INDIA</Attribute> + <Scale>1.25</Scale> + <Attribute Class="Rotation">0,180</Attribute> + </ArtRef> + <ArtRef Name="building:LSYSTEM_MANUFACTORY"> + <Attribute Class="Scalar">szNIF:Art/Structures/Buildings/manufactory/ts_s_gov_mid.nif</Attribute> + <Attribute Class="ArtStyle">ARTSTYLE_EGYPT,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_AFRICAN,ARTSTYLE_INDIA</Attribute> + <Scale>1.25</Scale> + <Attribute Class="Rotation">0,180</Attribute> + </ArtRef> <ArtRef Name="building:LSYSTEM_CHRISTIAN_CATHEDRAL"> <Attribute Class="ArtStyle">ARTSTYLE_ALL,!ARTSTYLE_GRECO_ROMAN</Attribute> <Scale>1.3</Scale> @@ -7082,17 +7084,16 @@ <Attribute Class="Scalar">szSpecialLayout:Coast</Attribute> <Attribute Class="Scalar">bHasNoShadow:1</Attribute> <Attribute Class="Scalar">bUseCostAligner:1</Attribute> - <Attribute Class="Scalar">fAlignerBoxSize:10</Attribute> - <Attribute Class="Scalar">fPushX:0</Attribute> + <Attribute Class="Scalar">fAlignerBoxSize:40</Attribute> + <Attribute Class="Scalar">fPushX:30</Attribute> <!-- To debug the placement of the alignpoints, set next line to 0.0 --> <Attribute Class="Scalar">fAlignerOverride:-1.0</Attribute> <Attribute Class="ScalarList">lAlignerPointsX: -5, -5, -5, -5, -5, -3, -3, -3, -3, -3, -1, -1, -1, -1, -1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 5, 5, 5, 5, 5</Attribute> <Attribute Class="ScalarList">lAlignerPointsY: -6, -3, 0, 3, 6, -6, -3, 0, 3, 6, -6, -3, 0, 3, 6, -6, -3, 0, 3, 6, -6, -3, 0, 3, 6, -6, -3, 0, 3, 6</Attribute> - <Attribute Class="ScalarList">lAlignerPointsWet: 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1</Attribute> - <Attribute Class="ScalarList">lAlignerPointsWeight: 1, 2, 3, 2, 1, 2, 4, 6, 4, 2, 3, 6, 9, 6, 3, 3, 6, 9, 6, 3, 2, 4, 6, 4, 2, 1, 2, 3, 2, 1</Attribute> - <Attribute Class="Scalar">bForceWaterHeight:1</Attribute> + <Attribute Class="ScalarList">lAlignerPointsWet: 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1</Attribute> + <Attribute Class="ScalarList">lAlignerPointsWeight: 1, 2, 3, 2, 1, 2, 4, 6, 4, 2, 3, 6, 9, 6, 3, 3, 6, 9, 6, 3, 2, 4, 6, 4, 6, 6, 6, 6, 6, 6</Attribute> <Rotate>-45</Rotate> - <Scale>2.2</Scale> + <Scale>2.6</Scale> </ArtRef> <ArtRef Name="building:LSYSTEM_VIKING_TRADING_POST"> <Attribute Class="Scalar">bNoWaterTest:1</Attribute> @@ -7185,7 +7186,7 @@ <Attribute Class="ScalarList">lAlignerPointsWeight: 1, 2, 3, 2, 1, 2, 4, 6, 4, 2, 3, 6, 9, 6, 3, 3, 6, 9, 6, 3, 2, 4, 6, 4, 2, 1, 2, 3, 2, 1</Attribute> <Attribute Class="Scalar">bForceWaterHeight:1</Attribute> <Rotate>-45</Rotate> - <Scale>3.0</Scale> + <Scale>1.0</Scale> </ArtRef> <ArtRef Name="building:LSYSTEM_INDUSTRIAL_SHIPYARD"> <Attribute Class="Scalar">bNoWaterTest:1</Attribute> @@ -7203,7 +7204,7 @@ <Attribute Class="ScalarList">lAlignerPointsWeight: 1, 2, 3, 2, 1, 2, 4, 6, 4, 2, 3, 6, 9, 6, 3, 3, 6, 9, 6, 3, 2, 4, 6, 4, 2, 1, 2, 3, 2, 1</Attribute> <Attribute Class="Scalar">bForceWaterHeight:1</Attribute> <Rotate>-45</Rotate> - <Scale>3.0</Scale> + <Scale>2.0</Scale> </ArtRef> <ArtRef Name="building:LSYSTEM_VI_SHIPYARD"> <Attribute Class="Scalar">bNoWaterTest:1</Attribute> @@ -7505,6 +7506,7 @@ </ArtRef> <ArtRef Name="decoration:mod_city_lot.nif::4x2"> <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute> + <Scale>0.8</Scale> </ArtRef> </LProduction> <LProduction From="Node_4x2"> @@ -7587,6 +7589,7 @@ </ArtRef> <ArtRef Name="decoration:mod_city_lot.nif::3x2"> <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute> + <Scale>0.8</Scale> </ArtRef> </LProduction> <LProduction From="Node_3x2"> @@ -7647,6 +7650,7 @@ </ArtRef> <ArtRef Name="decoration:mod_city_lot.nif::4x1"> <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute> + <Scale>0.8</Scale> </ArtRef> </LProduction> <LProduction From="Node_4x1"> @@ -7708,6 +7712,7 @@ </ArtRef> <ArtRef Name="decoration:mod_city_lot.nif::3x1"> <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute> + <Scale>0.8</Scale> </ArtRef> </LProduction> <LProduction From="Node_3x1"> @@ -7729,6 +7734,7 @@ </ArtRef> <ArtRef Name="decoration:mod_city_lot.nif::3x1"> <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute> + <Scale>0.8</Scale> </ArtRef> </LProduction> <!-- 2x2 node ***************************** --> @@ -7748,6 +7754,7 @@ </ArtRef> <ArtRef Name="decoration:mod_city_lot.nif::2x2"> <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute> + <Scale>0.8</Scale> </ArtRef> </LProduction> <LProduction From="Node_2x2"> @@ -7815,6 +7822,7 @@ </ArtRef> <ArtRef Name="decoration:mod_city_lot.nif::2x1"> <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute> + <Scale>0.8</Scale> </ArtRef> </LProduction> <LProduction From="Node_2x1"> @@ -7833,6 +7841,7 @@ </ArtRef> <ArtRef Name="decoration:mod_city_lot.nif::2x1"> <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute> + <Scale>0.8</Scale> </ArtRef> </LProduction> <LProduction From="Node_2x1"> @@ -7852,6 +7861,7 @@ </ArtRef> <ArtRef Name="decoration:mod_city_lot.nif::2x1"> <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute> + <Scale>0.8</Scale> </ArtRef> </LProduction> <!-- AUTOGENERATED NODES FOLLOW --> Modified: realism/bts/trunk/mod/Assets/XML/Buildings/World_Wonders_CIV4BuildingInfos.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Buildings/World_Wonders_CIV4BuildingInfos.xml 2024-06-22 20:41:15 UTC (rev 5404) +++ realism/bts/trunk/mod/Assets/XML/Buildings/World_Wonders_CIV4BuildingInfos.xml 2024-06-26 21:19:39 UTC (rev 5405) @@ -8084,7 +8084,7 @@ <ObsoleteSafeCommerceChanges> <iCommerce>0</iCommerce> <iCommerce>0</iCommerce> - <iCommerce>6</iCommerce> + <iCommerce>8</iCommerce> </ObsoleteSafeCommerceChanges> <CommerceChangeDoubleTimes> <iCommerce>0</iCommerce> @@ -8265,7 +8265,7 @@ <iFreeSpecialist>0</iFreeSpecialist> <iAreaFreeSpecialist>0</iAreaFreeSpecialist> <iGlobalFreeSpecialist>0</iGlobalFreeSpecialist> - <iMaintenanceModifier>-10</iMaintenanceModifier> + <iMaintenanceModifier>-5</iMaintenanceModifier> <iWarWearinessModifier>0</iWarWearinessModifier> <iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier> <iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier> @@ -8744,7 +8744,7 @@ <ObsoleteSafeCommerceChanges> <iCommerce>0</iCommerce> <iCommerce>0</iCommerce> - <iCommerce>4</iCommerce> + <iCommerce>6</iCommerce> </ObsoleteSafeCommerceChanges> <CommerceChangeDoubleTimes> <iCommerce>0</iCommerce> @@ -8992,7 +8992,7 @@ <ObsoleteSafeCommerceChanges> <iCommerce>0</iCommerce> <iCommerce>0</iCommerce> - <iCommerce>2</iCommerce> + <iCommerce>4</iCommerce> </ObsoleteSafeCommerceChanges> <CommerceChangeDoubleTimes> <iCommerce>0</iCommerce> @@ -9219,7 +9219,7 @@ <ObsoleteSafeCommerceChanges> <iCommerce>0</iCommerce> <iCommerce>0</iCommerce> - <iCommerce>6</iCommerce> + <iCommerce>10</iCommerce> </ObsoleteSafeCommerceChanges> <CommerceChangeDoubleTimes> <iCommerce>0</iCommerce> @@ -9889,7 +9889,7 @@ <ObsoleteSafeCommerceChanges> <iCommerce>0</iCommerce> <iCommerce>0</iCommerce> - <iCommerce>3</iCommerce> + <iCommerce>6</iCommerce> </ObsoleteSafeCommerceChanges> <CommerceChangeDoubleTimes> <iCommerce>0</iCommerce> @@ -10119,7 +10119,7 @@ <ObsoleteSafeCommerceChanges> <iCommerce>0</iCommerce> <iCommerce>0</iCommerce> - <iCommerce>1</iCommerce> + <iCommerce>6</iCommerce> </ObsoleteSafeCommerceChanges> <CommerceChangeDoubleTimes> <iCommerce>0</iCommerce> @@ -10358,7 +10358,7 @@ <ObsoleteSafeCommerceChanges> <iCommerce>0</iCommerce> <iCommerce>0</iCommerce> - <iCommerce>8</iCommerce> + <iCommerce>6</iCommerce> </ObsoleteSafeCommerceChanges> <CommerceChangeDoubleTimes> <iCommerce>0</iCommerce> @@ -10572,7 +10572,7 @@ <ObsoleteSafeCommerceChanges> <iCommerce>0</iCommerce> <iCommerce>0</iCommerce> - <iCommerce>4</iCommerce> + <iCommerce>6</iCommerce> </ObsoleteSafeCommerceChanges> <CommerceChangeDoubleTimes> <iCommerce>0</iCommerce> @@ -11458,7 +11458,7 @@ <ObsoleteSafeCommerceChanges> <iCommerce>0</iCommerce> <iCommerce>0</iCommerce> - <iCommerce>8</iCommerce> + <iCommerce>4</iCommerce> </ObsoleteSafeCommerceChanges> <CommerceChangeDoubleTimes> <iCommerce>0</iCommerce> @@ -11669,7 +11669,7 @@ <ObsoleteSafeCommerceChanges> <iCommerce>0</iCommerce> <iCommerce>0</iCommerce> - <iCommerce>10</iCommerce> + <iCommerce>6</iCommerce> </ObsoleteSafeCommerceChanges> <CommerceChangeDoubleTimes> <iCommerce>0</iCommerce> @@ -12100,7 +12100,7 @@ <ObsoleteSafeCommerceChanges> <iCommerce>0</iCommerce> <iCommerce>0</iCommerce> - <iCommerce>6</iCommerce> + <iCommerce>8</iCommerce> </ObsoleteSafeCommerceChanges> <CommerceChangeDoubleTimes> <iCommerce>0</iCommerce> @@ -12541,7 +12541,7 @@ <AllSpecialistCommerces> <iCommerce>0</iCommerce> <iCommerce>0</iCommerce> - <iCommerce>2</iCommerce> + <iCommerce>1</iCommerce> </AllSpecialistCommerces> <StateReligionCommerces/> <CommerceHappinesses/> @@ -13183,7 +13183,7 @@ <ObsoleteSafeCommerceChanges> <iCommerce>0</iCommerce> <iCommerce>0</iCommerce> - <iCommerce>10</iCommerce> + <iCommerce>8</iCommerce> </ObsoleteSafeCommerceChanges> <CommerceChangeDoubleTimes> <iCommerce>0</iCommerce> @@ -15287,7 +15287,11 @@ <GlobalSeaPlotYieldChanges/> <YieldChanges/> <CommerceChanges/> - <ObsoleteSafeCommerceChanges/> + <ObsoleteSafeCommerceChanges> + <iCommerce>0</iCommerce> + <iCommerce>0</iCommerce> + <iCommerce>6</iCommerce> + </ObsoleteSafeCommerceChanges> <CommerceChangeDoubleTimes/> <CommerceModifiers/> <GlobalCommerceModifiers/> @@ -16316,7 +16320,11 @@ <GlobalSeaPlotYieldChanges/> <YieldChanges/> <CommerceChanges/> - <ObsoleteSafeCommerceChanges/> + <ObsoleteSafeCommerceChanges> + <iCommerce>0</iCommerce> + <iCommerce>0</iCommerce> + <iCommerce>6</iCommerce> + </ObsoleteSafeCommerceChanges> <CommerceChangeDoubleTimes/> <CommerceModifiers> <iCommerce>0</iCommerce> @@ -17006,7 +17014,7 @@ <ObsoleteSafeCommerceChanges> <iCommerce>0</iCommerce> <iCommerce>0</iCommerce> - <iCommerce>4</iCommerce> + <iCommerce>6</iCommerce> </ObsoleteSafeCommerceChanges> <CommerceChangeDoubleTimes> <iCommerce>0</iCommerce> @@ -17457,7 +17465,7 @@ <ObsoleteSafeCommerceChanges> <iCommerce>0</iCommerce> <iCommerce>0</iCommerce> - <iCommerce>4</iCommerce> + <iCommerce>6</iCommerce> </ObsoleteSafeCommerceChanges> <CommerceChangeDoubleTimes> <iCommerce>0</iCommerce> @@ -18614,7 +18622,11 @@ <GlobalSeaPlotYieldChanges/> <YieldChanges/> <CommerceChanges/> - <ObsoleteSafeCommerceChanges/> + <ObsoleteSafeCommerceChanges> + <iCommerce>0</iCommerce> + <iCommerce>0</iCommerce> + <iCommerce>4</iCommerce> + </ObsoleteSafeCommerceChanges> <CommerceChangeDoubleTimes/> <CommerceModifiers> <iCommerce>10</iCommerce> @@ -18821,7 +18833,7 @@ <ObsoleteSafeCommerceChanges> <iCommerce>0</iCommerce> <iCommerce>0</iCommerce> - <iCommerce>8</iCommerce> + <iCommerce>4</iCommerce> </ObsoleteSafeCommerceChanges> <CommerceChangeDoubleTimes> <iCommerce>0</iCommerce> @@ -19485,7 +19497,7 @@ <ObsoleteSafeCommerceChanges> <iCommerce>0</iCommerce> <iCommerce>0</iCommerce> - <iCommerce>5</iCommerce> + <iCommerce>6</iCommerce> </ObsoleteSafeCommerceChanges> <CommerceChangeDoubleTimes> <iCommerce>0</iCommerce> @@ -19691,7 +19703,7 @@ <ObsoleteSafeCommerceChanges> <iCommerce>0</iCommerce> <iCommerce>0</iCommerce> - <iCommerce>2</iCommerce> + <iCommerce>6</iCommerce> </ObsoleteSafeCommerceChanges> <CommerceChangeDoubleTimes> <iCommerce>0</iCommerce> @@ -20381,7 +20393,7 @@ <ObsoleteSafeCommerceChanges> <iCommerce>0</iCommerce> <iCommerce>0</iCommerce> - <iCommerce>8</iCommerce> + <iCommerce>6</iCommerce> </ObsoleteSafeCommerceChanges> <CommerceChangeDoubleTimes> <iCommerce>0</iCommerce> @@ -21201,7 +21213,7 @@ <ObsoleteSafeCommerceChanges> <iCommerce>0</iCommerce> <iCommerce>0</iCommerce> - <iCommerce>4</iCommerce> + <iCommerce>6</iCommerce> </ObsoleteSafeCommerceChanges> <CommerceChangeDoubleTimes> <iCommerce>0</iCommerce> @@ -21408,7 +21420,7 @@ <ObsoleteSafeCommerceChanges> <iCommerce>0</iCommerce> <iCommerce>0</iCommerce> - <iCommerce>4</iCommerce> + <iCommerce>6</iCommerce> </ObsoleteSafeCommerceChanges> <CommerceChangeDoubleTimes> <iCommerce>0</iCommerce> @@ -21616,7 +21628,7 @@ <ObsoleteSafeCommerceChanges> <iCommerce>0</iCommerce> <iCommerce>0</iCommerce> - <iCommerce>6</iCommerce> + <iCommerce>4</iCommerce> </ObsoleteSafeCommerceChanges> <CommerceChangeDoubleTimes> <iCommerce>0</iCommerce> @@ -22913,7 +22925,7 @@ <ObsoleteSafeCommerceChanges> <iCommerce>0</iCommerce> <iCommerce>0</iCommerce> - <iCommerce>6</iCommerce> + <iCommerce>4</iCommerce> </ObsoleteSafeCommerceChanges> <CommerceChangeDoubleTimes> <iCommerce>0</iCommerce> @@ -23198,7 +23210,7 @@ <ObsoleteSafeCommerceChanges> <iCommerce>0</iCommerce> <iCommerce>0</iCommerce> - <iCommerce>6</iCommerce> + <iCommerce>4</iCommerce> </ObsoleteSafeCommerceChanges> <CommerceChangeDoubleTimes> <iCommerce>0</iCommerce> @@ -23421,7 +23433,7 @@ <ObsoleteSafeCommerceChanges> <iCommerce>0</iCommerce> <iCommerce>0</iCommerce> - <iCommerce>6</iCommerce> + <iCommerce>4</iCommerce> </ObsoleteSafeCommerceChanges> <CommerceChangeDoubleTimes> <iCommerce>0</iCommerce> @@ -23644,7 +23656,7 @@ <ObsoleteSafeCommerceChanges> <iCommerce>0</iCommerce> <iCommerce>0</iCommerce> - <iCommerce>8</iCommerce> + <iCommerce>4</iCommerce> </ObsoleteSafeCommerceChanges> <CommerceChangeDoubleTimes> <iCommerce>0</iCommerce> @@ -23863,7 +23875,11 @@ <GlobalSeaPlotYieldChanges/> <YieldChanges/> <CommerceChanges/> - <ObsoleteSafeCommerceChanges/> + <ObsoleteSafeCommerceChanges> + <iCommerce>0</iCommerce> + <iCommerce>0</iCommerce> + <iCommerce>4</iCommerce> + </ObsoleteSafeCommerceChanges> <CommerceChangeDoubleTimes/> <CommerceModifiers/> <GlobalCommerceModifiers/> @@ -24091,7 +24107,7 @@ <ObsoleteSafeCommerceChanges> <iCommerce>0</iCommerce> <iCommerce>0</iCommerce> - <iCommerce>0</iCommerce> + <iCommerce>4</iCommerce> </ObsoleteSafeCommerceChanges> <CommerceChangeDoubleTimes> <iCommerce>0</iCommerce> Modified: realism/bts/trunk/mod/Assets/XML/GameInfo/CIV4WorldInfo.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/GameInfo/CIV4WorldInfo.xml 2024-06-22 20:41:15 UTC (rev 5404) +++ realism/bts/trunk/mod/Assets/XML/GameInfo/CIV4WorldInfo.xml 2024-06-26 21:19:39 UTC (rev 5405) @@ -22,7 +22,7 @@ <iGridHeight>20</iGridHeight> <iTerrainGrainChange>1</iTerrainGrainChange> <iFeatureGrainChange>1</iFeatureGrainChange> - <iResearchPercent>110</iResearchPercent> + <iResearchPercent>100</iResearchPercent> <iPerCityResearchCostModifier>10</iPerCityResearchCostModifier> <iTradeProfitPercent>25</iTradeProfitPercent> <iDistanceMaintenancePercent>110</iDistanceMaintenancePercent> @@ -172,7 +172,7 @@ <iGridHeight>20</iGridHeight> <iTerrainGrainChange>1</iTerrainGrainChange> <iFeatureGrainChange>1</iFeatureGrainChange> - <iResearchPercent>96</iResearchPercent> + <iResearchPercent>92</iResearchPercent> <iPerCityResearchCostModifier>9</iPerCityResearchCostModifier> <iTradeProfitPercent>30</iTradeProfitPercent> <iDistanceMaintenancePercent>100</iDistanceMaintenancePercent> @@ -197,7 +197,7 @@ <iGridHeight>24</iGridHeight> <iTerrainGrainChange>1</iTerrainGrainChange> <iFeatureGrainChange>1</iFeatureGrainChange> - <iResearchPercent>105</iResearchPercent> + <iResearchPercent>100</iResearchPercent> <iPerCityResearchCostModifier>8</iPerCityResearchCostModifier> <iTradeProfitPercent>20</iTradeProfitPercent> <iDistanceMaintenancePercent>120</iDistanceMaintenancePercent> Modified: realism/bts/trunk/mod/Assets/XML/Misc/CIV4DetailManager.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Misc/CIV4DetailManager.xml 2024-06-22 20:41:15 UTC (rev 5404) +++ realism/bts/trunk/mod/Assets/XML/Misc/CIV4DetailManager.xml 2024-06-26 21:19:39 UTC (rev 5405) @@ -75,9 +75,9 @@ <Fader> <Name>CITYBILLBOARD_SCALE</Name> <!-- changes the size of the billboards based on the camera distance --> - <Key>700, 1.3</Key> + <Key>700, 1.4</Key> <Key>2500, 1.1</Key> - <Key>6000, 0.9</Key> + <Key>6000, 0.7</Key> </Fader> <Fader> <Name>CITYBILLBOARD_HEIGHT</Name> @@ -131,24 +131,24 @@ <Fader> <Name>CITY_LAYOUT_NODE_WATERINESS</Name> <!-- roughly speaking, the percent of area allowed to be in-water for a node to finalize --> - <Value>0.5</Value> + <Value>0.1</Value> </Fader> <Fader> <Name>CITY_LAYOUT_PRODUCTION_WATERINESS</Name> <!-- the percent of area in a production allowed for it to be finalized --> - <Value>0.5</Value> + <Value>0.1</Value> </Fader> <Fader> <Name>CITY_LAYOUT_COAST_FINDER_RADIUS</Name> - <Value>1.5</Value> + <Value>2.5</Value> </Fader> <Fader> <Name>CITY_LAYOUT_COAST_FINDER_DENSITY</Name> - <Value>20</Value> + <Value>25</Value> </Fader> <Fader> <Name>CITY_LAYOUT_COAST_FINDER_FILTER_SIZE</Name> - <Value>40</Value> + <Value>50</Value> </Fader> <Fader> <Name>CITY_LAYOUT_COAST_FINDER_NOISE</Name> Modified: realism/bts/trunk/mod/Assets/XML/Text/DynamicCivilizations.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Text/DynamicCivilizations.xml 2024-06-22 20:41:15 UTC (rev 5404) +++ realism/bts/trunk/mod/Assets/XML/Text/DynamicCivilizations.xml 2024-06-26 21:19:39 UTC (rev 5405) @@ -3888,9 +3888,9 @@ </TEXT> <TEXT> <Tag>TXT_KEY_CIV_RUSSIA_COM_ADJ</Tag> - <English>Sowjetisch</English> + <English>Soviet</English> <French/> - <German>Ostslawisch</German> + <German>Sowjetisch</German> <Italian/> <Spanish/> </TEXT> Modified: realism/bts/trunk/mod/Assets/XML/Units/TR_Mounted_Light_CIV4UnitInfos.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Units/TR_Mounted_Light_CIV4UnitInfos.xml 2024-06-22 20:41:15 UTC (rev 5404) +++ realism/bts/trunk/mod/Assets/XML/Units/TR_Mounted_Light_CIV4UnitInfos.xml 2024-06-26 21:19:39 UTC (rev 5405) @@ -17,7 +17,7 @@ <Domain>DOMAIN_LAND</Domain> <DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI> <Invisible>NONE</Invisible> - <SeeInvisible>INVISIBLE_SPY</SeeInvisible> + <SeeInvisible>NONE</SeeInvisible> <Description>TXT_KEY_UNIT_HORSE_ARCHER</Description> <Civilopedia>TXT_KEY_UNIT_HORSE_ARCHER_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_HORSE_ARCHER_STRATEGY</Strategy> Modified: realism/bts/trunk/mod/Assets/XML/Units/TR_Rebels_CIV4UnitInfos.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Units/TR_Rebels_CIV4UnitInfos.xml 2024-06-22 20:41:15 UTC (rev 5404) +++ realism/bts/trunk/mod/Assets/XML/Units/TR_Rebels_CIV4UnitInfos.xml 2024-06-26 21:19:39 UTC (rev 5405) @@ -125,7 +125,7 @@ <FeatureDamageImmunities/> <TerrainPassableTechs/> <FeaturePassableTechs/> - <iCombat>3</iCombat> + <iCombat>4</iCombat> <iCombatLimit>100</iCombatLimit> <iAirCombat>0</iAirCombat> <iAirCombatLimit>0</iAirCombatLimit> Modified: realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvUnit.cpp =================================================================== --- realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvUnit.cpp 2024-06-22 20:41:15 UTC (rev 5404) +++ realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvUnit.cpp 2024-06-26 21:19:39 UTC (rev 5405) @@ -1019,8 +1019,8 @@ int iStrengthFactor = ((iOurFirepower + iTheirFirepower + 1) / 2); - int iTheirInterception = std::max((pInterceptor->maxInterceptionProbability()/5),2*GC.getDefineINT("MIN_INTERCEPTION_DAMAGE")); - int iOurInterception = std::max((maxInterceptionProbability()/5),2*GC.getDefineINT("MIN_INTERCEPTION_DAMAGE")); + int iTheirInterception = std::max(((pInterceptor->maxInterceptionProbability() - evasionProbability())/5),2*GC.getDefineINT("MIN_INTERCEPTION_DAMAGE")); + int iOurInterception = std::max(((maxInterceptionProbability() - pInterceptor->evasionProbability())/5),2*GC.getDefineINT("MIN_INTERCEPTION_DAMAGE")); iOurRoundDamage = std::max(1, ((iBaseDamage * (iTheirFirepower + iStrengthFactor) * iTheirInterception) / ((iOurFirepower + iStrengthFactor) * 100))); iTheirRoundDamage = std::max(1, ((iBaseDamage * (iOurFirepower + iStrengthFactor) * iOurInterception) / ((iTheirFirepower + iStrengthFactor) * 100))); @@ -1029,8 +1029,8 @@ } else { - iOurRoundDamage = (pInterceptor->currInterceptionProbability() * GC.getDefineINT("MAX_INTERCEPTION_DAMAGE")) / 100; - iTheirRoundDamage = (currInterceptionProbability() * GC.getDefineINT("MAX_INTERCEPTION_DAMAGE")) / 100; + iOurRoundDamage = ((pInterceptor->currInterceptionProbability() - evasionProbability()) * GC.getDefineINT("MAX_INTERCEPTION_DAMAGE")) / 100; + iTheirRoundDamage = (currInterceptionProbability() * GC.getDefineINT("MAX_INTERCEPTION_DAMAGE")) / 500; if (getDomainType() == DOMAIN_AIR) { iTheirRoundDamage = std::max(GC.getDefineINT("MIN_INTERCEPTION_DAMAGE"), iTheirRoundDamage); This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <w_h...@us...> - 2024-06-22 20:41:18
|
Revision: 5404 http://sourceforge.net/p/civ4mods/code/5404 Author: w_hawkwood Date: 2024-06-22 20:41:15 +0000 (Sat, 22 Jun 2024) Log Message: ----------- - Espionage screen scales with resolution - New look for manufactory - Fixed an oversized shadow for forest preserves (vanilla issue) Modified Paths: -------------- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/manufactory/ts_s_gov.nif realism/bts/trunk/mod/Assets/Python/Screens/CvEspionageAdvisor.py realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Building.xml realism/bts/trunk/mod/Assets/XML/Buildings/CIV4BuildingInfos.xml realism/bts/trunk/mod/Assets/XML/Buildings/CIV4CityLSystem.xml Added Paths: ----------- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/manufactory/factories_01_m_generic_manufactory_diffuse.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/manufactory/factories_01_m_generic_manufactory_sandstone_diffuse.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/manufactory/ts_s_gov_mid.nif realism/bts/trunk/mod/Assets/Art/Structures/improvements/ForestPreserve/ realism/bts/trunk/mod/Assets/Art/Structures/improvements/ForestPreserve/ForestPreserve.nif Removed Paths: ------------- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/manufactory/Factory_Diffuse.dds Deleted: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/manufactory/Factory_Diffuse.dds =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/manufactory/factories_01_m_generic_manufactory_diffuse.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/manufactory/factories_01_m_generic_manufactory_diffuse.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/manufactory/factories_01_m_generic_manufactory_diffuse.dds 2024-06-21 23:28:07 UTC (rev 5403) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/manufactory/factories_01_m_generic_manufactory_diffuse.dds 2024-06-22 20:41:15 UTC (rev 5404) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/manufactory/factories_01_m_generic_manufactory_diffuse.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/manufactory/factories_01_m_generic_manufactory_sandstone_diffuse.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/manufactory/factories_01_m_generic_manufactory_sandstone_diffuse.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/manufactory/factories_01_m_generic_manufactory_sandstone_diffuse.dds 2024-06-21 23:28:07 UTC (rev 5403) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/manufactory/factories_01_m_generic_manufactory_sandstone_diffuse.dds 2024-06-22 20:41:15 UTC (rev 5404) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/manufactory/factories_01_m_generic_manufactory_sandstone_diffuse.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/manufactory/ts_s_gov.nif =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/manufactory/ts_s_gov_mid.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/manufactory/ts_s_gov_mid.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/manufactory/ts_s_gov_mid.nif 2024-06-21 23:28:07 UTC (rev 5403) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/manufactory/ts_s_gov_mid.nif 2024-06-22 20:41:15 UTC (rev 5404) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/manufactory/ts_s_gov_mid.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Structures/improvements/ForestPreserve/ForestPreserve.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/improvements/ForestPreserve/ForestPreserve.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/improvements/ForestPreserve/ForestPreserve.nif 2024-06-21 23:28:07 UTC (rev 5403) +++ realism/bts/trunk/mod/Assets/Art/Structures/improvements/ForestPreserve/ForestPreserve.nif 2024-06-22 20:41:15 UTC (rev 5404) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/improvements/ForestPreserve/ForestPreserve.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Python/Screens/CvEspionageAdvisor.py =================================================================== --- realism/bts/trunk/mod/Assets/Python/Screens/CvEspionageAdvisor.py 2024-06-21 23:28:07 UTC (rev 5403) +++ realism/bts/trunk/mod/Assets/Python/Screens/CvEspionageAdvisor.py 2024-06-22 20:41:15 UTC (rev 5404) @@ -68,19 +68,35 @@ return screen.setRenderInterfaceOnly(True); screen.showScreen( PopupStates.POPUPSTATE_IMMEDIATE, False) + + self.H_SCREEN = screen.getYResolution() - 140 + if self.H_SCREEN > screen.getXResolution(): self.H_SCREEN = screen.getXResolution() - 50 + if self.H_SCREEN > 1200: self.H_SCREEN = 1000 + if self.H_SCREEN < 768: self.H_SCREEN = 768 + self.Y_SCREEN = (self.H_SCREEN / 2) + 12 + self.W_SCREEN = screen.getXResolution() - 140 + self.X_SCREEN = (screen.getXResolution() - 24) / 2 + if self.W_SCREEN < 1201: + self.W_SCREEN = screen.getXResolution() + if self.W_SCREEN > 1600: + self.W_SCREEN = 1600 + + self.X_EXIT = self.W_SCREEN - 30 + self.Y_EXIT = self.H_SCREEN - 42 + # Set the background and exit button, and show the screen - screen.setDimensions(screen.centerX(0), screen.centerY(0), self.W_SCREEN, self.H_SCREEN) + screen.setDimensions((screen.getXResolution() - self.W_SCREEN)/2, (screen.getYResolution()-self.H_SCREEN)/2, self.W_SCREEN, self.H_SCREEN) screen.addDDSGFC(self.BACKGROUND_ID, ArtFileMgr.getInterfaceArtInfo("SCREEN_BG_OPAQUE").getPath(), 0, 0, self.W_SCREEN, self.H_SCREEN, WidgetTypes.WIDGET_GENERAL, -1, -1 ) screen.addPanel( "TechTopPanel", u"", u"", True, False, 0, 0, self.W_SCREEN, 55, PanelStyles.PANEL_STYLE_TOPBAR ) - screen.addPanel( "TechBottomPanel", u"", u"", True, False, 0, 713, self.W_SCREEN, 55, PanelStyles.PANEL_STYLE_BOTTOMBAR ) + screen.addPanel( "TechBottomPanel", u"", u"", True, False, 0, self.H_SCREEN - 55, self.W_SCREEN, 55, PanelStyles.PANEL_STYLE_BOTTOMBAR ) screen.showWindowBackground(False) screen.setText(self.EXIT_ID, "Background", u"<font=4>" + localText.getText("TXT_KEY_PEDIA_SCREEN_EXIT", ()).upper() + "</font>", CvUtil.FONT_RIGHT_JUSTIFY, self.X_EXIT, self.Y_EXIT, self.Z_CONTROLS, FontTypes.TITLE_FONT, WidgetTypes.WIDGET_CLOSE_SCREEN, -1, -1 ) # Header... - screen.setLabel(self.WIDGET_HEADER, "Background", u"<font=4b>" + localText.getText("TXT_KEY_ESPIONAGE_SCREEN", ()).upper() + u"</font>", CvUtil.FONT_CENTER_JUSTIFY, self.X_SCREEN, self.Y_TITLE, self.Z_CONTROLS, FontTypes.TITLE_FONT, WidgetTypes.WIDGET_GENERAL, -1, -1) + screen.setLabel(self.WIDGET_HEADER, "Background", u"<font=4b>" + localText.getText("TXT_KEY_ESPIONAGE_SCREEN", ()).upper() + u"</font>", CvUtil.FONT_CENTER_JUSTIFY, screen.getXResolution() - self.W_SCREEN - 140, self.Y_TITLE, self.Z_CONTROLS, FontTypes.TITLE_FONT, WidgetTypes.WIDGET_GENERAL, -1, -1) if (CyGame().isDebugMode()): self.iDebugDropdownID = 554 @@ -108,7 +124,7 @@ self.X_LEFT_PANE = 25 self.Y_LEFT_PANE = 70 self.W_LEFT_PANE = 420 - self.H_LEFT_PANE = 620 + self.H_LEFT_PANE = self.H_SCREEN - 148 self.szLeftPaneWidget = "LeftPane" screen.addPanel( self.szLeftPaneWidget, "", "", true, true, @@ -117,7 +133,7 @@ self.X_SCROLL = self.X_LEFT_PANE + 20 self.Y_SCROLL= 90 self.W_SCROLL= 380 - self.H_SCROLL= 580 + self.H_SCROLL= self.H_SCREEN - 188 self.szScrollPanel = "ScrollPanel" screen.addPanel( self.szScrollPanel, "", "", true, true, @@ -149,7 +165,7 @@ self.X_TOTAL_PANE = self.X_LEFT_PANE + self.W_LEFT_PANE + 20 self.Y_TOTAL_PANE = self.Y_LEFT_PANE - self.W_TOTAL_PANE = 550 + self.W_TOTAL_PANE = self.W_SCREEN - 474 self.H_TOTAL_PANE = 60 self.szTotalPaneWidget = "TotalPane" @@ -177,17 +193,17 @@ self.X_CITY_LIST = self.X_RIGHT_PANE + 40 self.Y_CITY_LIST = self.Y_RIGHT_PANE + 60 - self.W_CITY_LIST = 160 + self.W_CITY_LIST = 160 + (self.W_TOTAL_PANE - 550) / 3 self.H_CITY_LIST = self.H_RIGHT_PANE - 90 self.X_EFFECTS_LIST = self.X_CITY_LIST + self.W_CITY_LIST + 20 self.Y_EFFECTS_LIST = self.Y_CITY_LIST - self.W_EFFECTS_LIST = 210 + self.W_EFFECTS_LIST = self.W_SCREEN - 814 - (self.W_TOTAL_PANE - 550) / 2 + (self.W_TOTAL_PANE - 550) / 12 self.H_EFFECTS_LIST = (self.H_CITY_LIST / 3) - 50 self.X_EFFECTS_COSTS_LIST = self.X_EFFECTS_LIST + self.W_EFFECTS_LIST + 10 self.Y_EFFECTS_COSTS_LIST = self.Y_EFFECTS_LIST - self.W_EFFECTS_COSTS_LIST = 60 + self.W_EFFECTS_COSTS_LIST = 60 + (self.W_TOTAL_PANE - 550) / 12 self.H_EFFECTS_COSTS_LIST = self.H_EFFECTS_LIST self.X_MISSIONS_LIST = self.X_CITY_LIST + self.W_CITY_LIST + 20 Modified: realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Building.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Building.xml 2024-06-21 23:28:07 UTC (rev 5403) +++ realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Building.xml 2024-06-22 20:41:15 UTC (rev 5404) @@ -3738,7 +3738,7 @@ <LSystem>LSYSTEM_MANUFACTORY</LSystem> <bAnimated>0</bAnimated> <fScale>0.4</fScale> - <fInterfaceScale>0.6</fInterfaceScale> + <fInterfaceScale>0.5</fInterfaceScale> <NIF>Art/Structures/Buildings/manufactory/ts_s_gov.nif</NIF> <KFM/> <Button>Art/Interface/Buttons/Buildings/manufactory.dds</Button> @@ -3948,7 +3948,7 @@ <LSystem>LSYSTEM_RETAIL</LSystem> <bAnimated>0</bAnimated> <fScale>0.8</fScale> - <fInterfaceScale>0.35</fInterfaceScale> + <fInterfaceScale>0.3</fInterfaceScale> <NIF>Art/Structures/Buildings/Retail/ts_f_2sha.nif</NIF> <KFM/> <Button>Art/Interface/Buttons/Buildings/Retail.dds</Button> Modified: realism/bts/trunk/mod/Assets/XML/Buildings/CIV4BuildingInfos.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Buildings/CIV4BuildingInfos.xml 2024-06-21 23:28:07 UTC (rev 5403) +++ realism/bts/trunk/mod/Assets/XML/Buildings/CIV4BuildingInfos.xml 2024-06-22 20:41:15 UTC (rev 5404) @@ -41991,7 +41991,7 @@ <MovieDefineTag>NONE</MovieDefineTag> <PrereqAndTechs> <TechType>TECH_CONSUMERISM</TechType> - <TechType>TECH_JET_ENGINE</TechType> + <TechType>TECH_JET_PROPULSION</TechType> </PrereqAndTechs> <PrereqAndCivics/> <PrereqAndBonuses/> Modified: realism/bts/trunk/mod/Assets/XML/Buildings/CIV4CityLSystem.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Buildings/CIV4CityLSystem.xml 2024-06-21 23:28:07 UTC (rev 5403) +++ realism/bts/trunk/mod/Assets/XML/Buildings/CIV4CityLSystem.xml 2024-06-22 20:41:15 UTC (rev 5404) @@ -4304,6 +4304,17 @@ <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute> <Scale>2.0</Scale> </ArtRef> + <ArtRef Name="building:LSYSTEM_MANUFACTORY"> + <Attribute Class="ArtStyle">ARTSTYLE_ALL,!ARTSTYLE_EGYPT,!ARTSTYLE_MIDDLE_EAST,!ARTSTYLE_AFRICAN,!ARTSTYLE_INDIA</Attribute> + <Scale>1.0</Scale> + <Attribute Class="Rotation">0,180</Attribute> + </ArtRef> + <ArtRef Name="building:LSYSTEM_MANUFACTORY"> + <Attribute Class="Scalar">szNIF:Art/Structures/Buildings/manufactory/ts_s_gov_mid.nif</Attribute> + <Attribute Class="ArtStyle">ARTSTYLE_EGYPT,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_AFRICAN,ARTSTYLE_INDIA</Attribute> + <Scale>1.0</Scale> + <Attribute Class="Rotation">0,180</Attribute> + </ArtRef> <ArtRef Name="building:LSYSTEM_TRADEPOST"> <Attribute Class="Scalar">szNIF:Art/Structures/Buildings/trading post/fest_mid_tentbig.nif</Attribute> <Attribute Class="ArtStyle">ARTSTYLE_ALL,!ARTSTYLE_GRECO_ROMAN,!ARTSTYLE_SOUTH_EUROPEAN,!ARTSTYLE_EGYPT,!ARTSTYLE_ASIAN,!ARTSTYLE_MONGOLIA,!ARTSTYLE_SOUTH_AMERICA,!ARTSTYLE_MIDDLE_EAST,!ARTSTYLE_AFRICAN,!ARTSTYLE_INDIA,!ARTSTYLE_MESOAMERICA</Attribute> @@ -5856,10 +5867,6 @@ <ArtRef Name="building:LSYSTEM_ROCKET_ASSEMBLY_PLANT"> <Scale>1.0</Scale> </ArtRef> - <ArtRef Name="building:LSYSTEM_MANUFACTORY"> - <Scale>1.0</Scale> - <Attribute Class="Rotation">0,180</Attribute> - </ArtRef> <ArtRef Name="building:LSYSTEM_JEWEL"> <Attribute Class="ArtStyle">ARTSTYLE_ALL,!ARTSTYLE_AFRICAN,!ARTSTYLE_MESOAMERICA,!ARTSTYLE_SOUTH_AMERICA,!ARTSTYLE_MIDDLE_EAST,!ARTSTYLE_INDIA,!ARTSTYLE_EGYPT,!ARTSTYLE_SOUTH_EUROPEAN,!ARTSTYLE_GRECO_ROMAN</Attribute> <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <w_h...@us...> - 2024-06-21 23:28:11
|
Revision: 5403 http://sourceforge.net/p/civ4mods/code/5403 Author: w_hawkwood Date: 2024-06-21 23:28:07 +0000 (Fri, 21 Jun 2024) Log Message: ----------- - All lancers are now charge cavalry - Native "hussars" are now called "Native cavalry" instead - To underscore this change, all the remaining hussars now use sword and pistol animations - Barbarians can no longer settle into a civ while their cities are under siege (non-barbarian land units on a neighbouring tile) - Ex-barbarian civilizations now get certain strategic resources for free (bronze, horses, iron, sulphur, coal, depending on the tech level) - "Enthusiasm" effect that buffs freshly independent civs (whether through separatism or barbarian settlement mechanic) now a bit more powerful - Gems now have a chance to spawn in deserts - Bronze Smith and Bronze resource now go obsolete with Bessemer Converter tech - AI now only evaluates religious buildings for one religion when considering resource bonuses (as you can only have one state religion). Bye-bye overvalued incense. - Precious Mines can now only be built in jungle with a tech that allows jungle chopping (pigs remain the only exception to a jungle-spawning resource that can be worked before that) - Modified Paths: -------------- realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/persia_rde.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Armenia/Armenia_Hussar/MamlukSwordCavalryVestwSleeves.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Armenia/Armenia_Hussar/MamlukSwordCavalryVestwSleeves_fx.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/Javanese Cavalry Sword (Dutch Early 19th Century)/JavaneseCavalrySwordDutch2.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/Javanese Cavalry Sword (Dutch Early 19th Century)/JavaneseCavalrySwordDutch2_fx.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Babylon/Babylon_Hussar/MiddleEasternHussar.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Babylon/Babylon_Hussar/MiddleEasternHussar_fx.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Dravidia/Madras Light Cavalry/MadrasLightCavalry1850s.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Egypt/Mamluk Hussar/MamlukSwordCavalryVestwSleeves.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Ethiopia/Ethiopia_Hussar/MamlukSwordCavalryVestwSleeves.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/India/Sepoy Hussar/SepoyEarlyCavalrySword.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/Panduk/jaeger.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Transoxiana/Transoxian Hussar/Horseman.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/carthage/Carthage Hussar/MiddleEasternHussar.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/inca/peru_hussar/cutlass_01.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/inca/peru_hussar/hussar.nif realism/bts/trunk/mod/Assets/CvGameCoreDLL.dll realism/bts/trunk/mod/Assets/Python/Components/BarbCiv.py realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Building.xml realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Unit.xml realism/bts/trunk/mod/Assets/XML/Buildings/CIV4BuildingClassInfos.xml realism/bts/trunk/mod/Assets/XML/Buildings/CIV4BuildingInfos.xml realism/bts/trunk/mod/Assets/XML/Buildings/National_Wonders_CIV4BuildingInfos.xml realism/bts/trunk/mod/Assets/XML/Buildings/Separatism_CIV4BuildingInfos.xml realism/bts/trunk/mod/Assets/XML/Civilizations/CIV4CivilizationInfos.xml realism/bts/trunk/mod/Assets/XML/Civilizations/Derivative_CIV4CivilizationInfos.xml realism/bts/trunk/mod/Assets/XML/Civilizations/OtherCivs_CIV4CivilizationInfos.xml realism/bts/trunk/mod/Assets/XML/Terrain/CIV4BonusInfos.xml realism/bts/trunk/mod/Assets/XML/Text/Buildings.xml realism/bts/trunk/mod/Assets/XML/Text/Civilopedia_BuildingsProjects.xml realism/bts/trunk/mod/Assets/XML/Text/Strategy3.xml realism/bts/trunk/mod/Assets/XML/Text/Units_New_Naming_Mounted_Light.xml realism/bts/trunk/mod/Assets/XML/Units/CIV4BuildInfos.xml realism/bts/trunk/mod/Assets/XML/Units/TR_Mounted_Light_CIV4UnitInfos.xml realism/bts/trunk/mod/Assets/XML/Units/TR_Recon_CIV4UnitInfos.xml realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvPlayerAI.cpp Added Paths: ----------- realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/local_coal.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/local_copper.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/local_horse.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/local_iron.dds realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/local_sulfur.dds realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Goods/ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Goods/goods2.nif realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Goods/n_goods01.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Armenia/Armenia_Hussar/Vet_Dragoon_Horse_DIFF256.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Armenia/Armenia_Hussar/pistol_01.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/Javanese Cavalry Sword (Dutch Early 19th Century)/Vet_Dragoon_Horse_DIFF256.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/Javanese Cavalry Sword (Dutch Early 19th Century)/pistol_01.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Babylon/Babylon_Hussar/Vet_Dragoon_Horse_DIFF256.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Babylon/Babylon_Hussar/pistol_01.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Dravidia/Madras Light Cavalry/Vet_Dragoon_Horse_DIFF256.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Dravidia/Madras Light Cavalry/pistol_01.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Egypt/Mamluk Hussar/Vet_Dragoon_Horse_DIFF256.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Egypt/Mamluk Hussar/pistol_01.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ethiopia/Ethiopia_Hussar/Vet_Dragoon_Horse_DIFF256.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ethiopia/Ethiopia_Hussar/pistol_01.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/India/Sepoy Hussar/Vet_Dragoon_Horse_DIFF256.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/India/Sepoy Hussar/pistol_01.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/Panduk/MiddleEasternSnaphance.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/Panduk_Late/ realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/Panduk_Late/BakerRifleFaux_64_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/Panduk_Late/BakerRifleFaux_64_128Gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/Panduk_Late/dragoontur.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/Panduk_Late/jaeger.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Transoxiana/Transoxian Hussar/MamlukSaber.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Transoxiana/Transoxian Hussar/MamlukSaberGloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Transoxiana/Transoxian Hussar/Vet_Dragoon_Horse_DIFF256.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Transoxiana/Transoxian Hussar/pistol_01.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/carthage/Carthage Hussar/Vet_Dragoon_Horse_DIFF256.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/carthage/Carthage Hussar/pistol_01.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/inca/peru_hussar/Vet_Dragoon_Horse_DIFF256.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/inca/peru_hussar/hussar19aus05.dds Removed Paths: ------------- realism/bts/trunk/mod/Assets/Art/Units/Unique/Armenia/Armenia_Hussar/companion_cavalry_horse_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/Javanese Cavalry Sword (Dutch Early 19th Century)/cavalry_horse_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Babylon/Babylon_Hussar/cavalry_horse_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Dravidia/Madras Light Cavalry/HorseWhiteNoCloth19thGloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Dravidia/Madras Light Cavalry/HorseWhiteNoCloth19th_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Egypt/Mamluk Hussar/companion_cavalry_horse_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ethiopia/Ethiopia_Hussar/companion_cavalry_horse_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/India/Sepoy Hussar/cavalry_horse_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/Panduk/BakerRifleFaux_64_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/Panduk/BakerRifleFaux_64_128Gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Transoxiana/Transoxian Hussar/camelarcher_weapons_64.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Transoxiana/Transoxian Hussar/camelarcher_weapons_64_gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Transoxiana/Transoxian Hussar/companion_cavalry_horse_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Transoxiana/Transoxian Hussar/woodenshield.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Transoxiana/Transoxian Hussar/woodenshield_gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/carthage/Carthage Hussar/cavalry_horse_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/inca/peru_hussar/cannonier_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/inca/peru_hussar/cannonier_gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/inca/peru_hussar/russiancossack_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/inca/peru_hussar/russiancossack_gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/inca/peru_hussar/russiancossack_horse_128.dds Added: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/local_coal.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/local_coal.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/local_coal.dds 2024-06-18 22:25:55 UTC (rev 5402) +++ realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/local_coal.dds 2024-06-21 23:28:07 UTC (rev 5403) Property changes on: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/local_coal.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/local_copper.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/local_copper.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/local_copper.dds 2024-06-18 22:25:55 UTC (rev 5402) +++ realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/local_copper.dds 2024-06-21 23:28:07 UTC (rev 5403) Property changes on: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/local_copper.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/local_horse.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/local_horse.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/local_horse.dds 2024-06-18 22:25:55 UTC (rev 5402) +++ realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/local_horse.dds 2024-06-21 23:28:07 UTC (rev 5403) Property changes on: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/local_horse.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/local_iron.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/local_iron.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/local_iron.dds 2024-06-18 22:25:55 UTC (rev 5402) +++ realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/local_iron.dds 2024-06-21 23:28:07 UTC (rev 5403) Property changes on: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/local_iron.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/local_sulfur.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/local_sulfur.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/local_sulfur.dds 2024-06-18 22:25:55 UTC (rev 5402) +++ realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/local_sulfur.dds 2024-06-21 23:28:07 UTC (rev 5403) Property changes on: realism/bts/trunk/mod/Assets/Art/Interface/Buttons/Buildings/local_sulfur.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Art/Interface/teamcolor/persia_rde.dds =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Goods/goods2.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Goods/goods2.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Goods/goods2.nif 2024-06-18 22:25:55 UTC (rev 5402) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Goods/goods2.nif 2024-06-21 23:28:07 UTC (rev 5403) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Goods/goods2.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Goods/n_goods01.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Goods/n_goods01.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Goods/n_goods01.dds 2024-06-18 22:25:55 UTC (rev 5402) +++ realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Goods/n_goods01.dds 2024-06-21 23:28:07 UTC (rev 5403) Property changes on: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/Goods/n_goods01.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Armenia/Armenia_Hussar/MamlukSwordCavalryVestwSleeves.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Armenia/Armenia_Hussar/MamlukSwordCavalryVestwSleeves_fx.nif =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Armenia/Armenia_Hussar/Vet_Dragoon_Horse_DIFF256.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Armenia/Armenia_Hussar/Vet_Dragoon_Horse_DIFF256.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Armenia/Armenia_Hussar/Vet_Dragoon_Horse_DIFF256.dds 2024-06-18 22:25:55 UTC (rev 5402) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Armenia/Armenia_Hussar/Vet_Dragoon_Horse_DIFF256.dds 2024-06-21 23:28:07 UTC (rev 5403) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Armenia/Armenia_Hussar/Vet_Dragoon_Horse_DIFF256.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Armenia/Armenia_Hussar/companion_cavalry_horse_128.dds =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Armenia/Armenia_Hussar/pistol_01.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Armenia/Armenia_Hussar/pistol_01.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Armenia/Armenia_Hussar/pistol_01.dds 2024-06-18 22:25:55 UTC (rev 5402) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Armenia/Armenia_Hussar/pistol_01.dds 2024-06-21 23:28:07 UTC (rev 5403) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Armenia/Armenia_Hussar/pistol_01.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/Javanese Cavalry Sword (Dutch Early 19th Century)/JavaneseCavalrySwordDutch2.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/Javanese Cavalry Sword (Dutch Early 19th Century)/JavaneseCavalrySwordDutch2_fx.nif =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/Javanese Cavalry Sword (Dutch Early 19th Century)/Vet_Dragoon_Horse_DIFF256.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/Javanese Cavalry Sword (Dutch Early 19th Century)/Vet_Dragoon_Horse_DIFF256.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/Javanese Cavalry Sword (Dutch Early 19th Century)/Vet_Dragoon_Horse_DIFF256.dds 2024-06-18 22:25:55 UTC (rev 5402) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/Javanese Cavalry Sword (Dutch Early 19th Century)/Vet_Dragoon_Horse_DIFF256.dds 2024-06-21 23:28:07 UTC (rev 5403) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/Javanese Cavalry Sword (Dutch Early 19th Century)/Vet_Dragoon_Horse_DIFF256.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/Javanese Cavalry Sword (Dutch Early 19th Century)/cavalry_horse_128.dds =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/Javanese Cavalry Sword (Dutch Early 19th Century)/pistol_01.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/Javanese Cavalry Sword (Dutch Early 19th Century)/pistol_01.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/Javanese Cavalry Sword (Dutch Early 19th Century)/pistol_01.dds 2024-06-18 22:25:55 UTC (rev 5402) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/Javanese Cavalry Sword (Dutch Early 19th Century)/pistol_01.dds 2024-06-21 23:28:07 UTC (rev 5403) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Austronesia/Javanese Cavalry Sword (Dutch Early 19th Century)/pistol_01.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Babylon/Babylon_Hussar/MiddleEasternHussar.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Babylon/Babylon_Hussar/MiddleEasternHussar_fx.nif =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Babylon/Babylon_Hussar/Vet_Dragoon_Horse_DIFF256.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Babylon/Babylon_Hussar/Vet_Dragoon_Horse_DIFF256.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Babylon/Babylon_Hussar/Vet_Dragoon_Horse_DIFF256.dds 2024-06-18 22:25:55 UTC (rev 5402) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Babylon/Babylon_Hussar/Vet_Dragoon_Horse_DIFF256.dds 2024-06-21 23:28:07 UTC (rev 5403) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Babylon/Babylon_Hussar/Vet_Dragoon_Horse_DIFF256.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Babylon/Babylon_Hussar/cavalry_horse_128.dds =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Babylon/Babylon_Hussar/pistol_01.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Babylon/Babylon_Hussar/pistol_01.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Babylon/Babylon_Hussar/pistol_01.dds 2024-06-18 22:25:55 UTC (rev 5402) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Babylon/Babylon_Hussar/pistol_01.dds 2024-06-21 23:28:07 UTC (rev 5403) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Babylon/Babylon_Hussar/pistol_01.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Dravidia/Madras Light Cavalry/HorseWhiteNoCloth19thGloss_128.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Dravidia/Madras Light Cavalry/HorseWhiteNoCloth19th_128.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Dravidia/Madras Light Cavalry/MadrasLightCavalry1850s.nif =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Dravidia/Madras Light Cavalry/Vet_Dragoon_Horse_DIFF256.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Dravidia/Madras Light Cavalry/Vet_Dragoon_Horse_DIFF256.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Dravidia/Madras Light Cavalry/Vet_Dragoon_Horse_DIFF256.dds 2024-06-18 22:25:55 UTC (rev 5402) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Dravidia/Madras Light Cavalry/Vet_Dragoon_Horse_DIFF256.dds 2024-06-21 23:28:07 UTC (rev 5403) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Dravidia/Madras Light Cavalry/Vet_Dragoon_Horse_DIFF256.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Dravidia/Madras Light Cavalry/pistol_01.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Dravidia/Madras Light Cavalry/pistol_01.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Dravidia/Madras Light Cavalry/pistol_01.dds 2024-06-18 22:25:55 UTC (rev 5402) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Dravidia/Madras Light Cavalry/pistol_01.dds 2024-06-21 23:28:07 UTC (rev 5403) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Dravidia/Madras Light Cavalry/pistol_01.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Egypt/Mamluk Hussar/MamlukSwordCavalryVestwSleeves.nif =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Egypt/Mamluk Hussar/Vet_Dragoon_Horse_DIFF256.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Egypt/Mamluk Hussar/Vet_Dragoon_Horse_DIFF256.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Egypt/Mamluk Hussar/Vet_Dragoon_Horse_DIFF256.dds 2024-06-18 22:25:55 UTC (rev 5402) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Egypt/Mamluk Hussar/Vet_Dragoon_Horse_DIFF256.dds 2024-06-21 23:28:07 UTC (rev 5403) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Egypt/Mamluk Hussar/Vet_Dragoon_Horse_DIFF256.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Egypt/Mamluk Hussar/companion_cavalry_horse_128.dds =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Egypt/Mamluk Hussar/pistol_01.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Egypt/Mamluk Hussar/pistol_01.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Egypt/Mamluk Hussar/pistol_01.dds 2024-06-18 22:25:55 UTC (rev 5402) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Egypt/Mamluk Hussar/pistol_01.dds 2024-06-21 23:28:07 UTC (rev 5403) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Egypt/Mamluk Hussar/pistol_01.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ethiopia/Ethiopia_Hussar/MamlukSwordCavalryVestwSleeves.nif =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ethiopia/Ethiopia_Hussar/Vet_Dragoon_Horse_DIFF256.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ethiopia/Ethiopia_Hussar/Vet_Dragoon_Horse_DIFF256.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Ethiopia/Ethiopia_Hussar/Vet_Dragoon_Horse_DIFF256.dds 2024-06-18 22:25:55 UTC (rev 5402) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Ethiopia/Ethiopia_Hussar/Vet_Dragoon_Horse_DIFF256.dds 2024-06-21 23:28:07 UTC (rev 5403) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ethiopia/Ethiopia_Hussar/Vet_Dragoon_Horse_DIFF256.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ethiopia/Ethiopia_Hussar/companion_cavalry_horse_128.dds =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ethiopia/Ethiopia_Hussar/pistol_01.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ethiopia/Ethiopia_Hussar/pistol_01.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Ethiopia/Ethiopia_Hussar/pistol_01.dds 2024-06-18 22:25:55 UTC (rev 5402) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Ethiopia/Ethiopia_Hussar/pistol_01.dds 2024-06-21 23:28:07 UTC (rev 5403) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ethiopia/Ethiopia_Hussar/pistol_01.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/India/Sepoy Hussar/SepoyEarlyCavalrySword.nif =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/India/Sepoy Hussar/Vet_Dragoon_Horse_DIFF256.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/India/Sepoy Hussar/Vet_Dragoon_Horse_DIFF256.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/India/Sepoy Hussar/Vet_Dragoon_Horse_DIFF256.dds 2024-06-18 22:25:55 UTC (rev 5402) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/India/Sepoy Hussar/Vet_Dragoon_Horse_DIFF256.dds 2024-06-21 23:28:07 UTC (rev 5403) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/India/Sepoy Hussar/Vet_Dragoon_Horse_DIFF256.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/India/Sepoy Hussar/cavalry_horse_128.dds =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/India/Sepoy Hussar/pistol_01.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/India/Sepoy Hussar/pistol_01.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/India/Sepoy Hussar/pistol_01.dds 2024-06-18 22:25:55 UTC (rev 5402) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/India/Sepoy Hussar/pistol_01.dds 2024-06-21 23:28:07 UTC (rev 5403) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/India/Sepoy Hussar/pistol_01.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/Panduk/BakerRifleFaux_64_128.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/Panduk/BakerRifleFaux_64_128Gloss.dds =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/Panduk/MiddleEasternSnaphance.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/Panduk/MiddleEasternSnaphance.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/Panduk/MiddleEasternSnaphance.dds 2024-06-18 22:25:55 UTC (rev 5402) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/Panduk/MiddleEasternSnaphance.dds 2024-06-21 23:28:07 UTC (rev 5403) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/Panduk/MiddleEasternSnaphance.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/Panduk/jaeger.nif =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/Panduk_Late/BakerRifleFaux_64_128.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/Panduk_Late/BakerRifleFaux_64_128.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/Panduk_Late/BakerRifleFaux_64_128.dds 2024-06-18 22:25:55 UTC (rev 5402) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/Panduk_Late/BakerRifleFaux_64_128.dds 2024-06-21 23:28:07 UTC (rev 5403) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/Panduk_Late/BakerRifleFaux_64_128.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/Panduk_Late/BakerRifleFaux_64_128Gloss.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/Panduk_Late/BakerRifleFaux_64_128Gloss.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/Panduk_Late/BakerRifleFaux_64_128Gloss.dds 2024-06-18 22:25:55 UTC (rev 5402) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/Panduk_Late/BakerRifleFaux_64_128Gloss.dds 2024-06-21 23:28:07 UTC (rev 5403) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/Panduk_Late/BakerRifleFaux_64_128Gloss.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/Panduk_Late/dragoontur.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/Panduk_Late/dragoontur.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/Panduk_Late/dragoontur.dds 2024-06-18 22:25:55 UTC (rev 5402) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/Panduk_Late/dragoontur.dds 2024-06-21 23:28:07 UTC (rev 5403) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/Panduk_Late/dragoontur.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/Panduk_Late/jaeger.nif =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/Panduk_Late/jaeger.nif =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/Panduk_Late/jaeger.nif 2024-06-18 22:25:55 UTC (rev 5402) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/Panduk_Late/jaeger.nif 2024-06-21 23:28:07 UTC (rev 5403) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Ottoman/Panduk_Late/jaeger.nif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Transoxiana/Transoxian Hussar/Horseman.nif =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Transoxiana/Transoxian Hussar/MamlukSaber.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Transoxiana/Transoxian Hussar/MamlukSaber.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Transoxiana/Transoxian Hussar/MamlukSaber.dds 2024-06-18 22:25:55 UTC (rev 5402) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Transoxiana/Transoxian Hussar/MamlukSaber.dds 2024-06-21 23:28:07 UTC (rev 5403) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Transoxiana/Transoxian Hussar/MamlukSaber.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Transoxiana/Transoxian Hussar/MamlukSaberGloss.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Transoxiana/Transoxian Hussar/MamlukSaberGloss.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Transoxiana/Transoxian Hussar/MamlukSaberGloss.dds 2024-06-18 22:25:55 UTC (rev 5402) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Transoxiana/Transoxian Hussar/MamlukSaberGloss.dds 2024-06-21 23:28:07 UTC (rev 5403) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Transoxiana/Transoxian Hussar/MamlukSaberGloss.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Transoxiana/Transoxian Hussar/Vet_Dragoon_Horse_DIFF256.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Transoxiana/Transoxian Hussar/Vet_Dragoon_Horse_DIFF256.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Transoxiana/Transoxian Hussar/Vet_Dragoon_Horse_DIFF256.dds 2024-06-18 22:25:55 UTC (rev 5402) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Transoxiana/Transoxian Hussar/Vet_Dragoon_Horse_DIFF256.dds 2024-06-21 23:28:07 UTC (rev 5403) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Transoxiana/Transoxian Hussar/Vet_Dragoon_Horse_DIFF256.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Transoxiana/Transoxian Hussar/camelarcher_weapons_64.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Transoxiana/Transoxian Hussar/camelarcher_weapons_64_gloss.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Transoxiana/Transoxian Hussar/companion_cavalry_horse_128.dds =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Transoxiana/Transoxian Hussar/pistol_01.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Transoxiana/Transoxian Hussar/pistol_01.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Transoxiana/Transoxian Hussar/pistol_01.dds 2024-06-18 22:25:55 UTC (rev 5402) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Transoxiana/Transoxian Hussar/pistol_01.dds 2024-06-21 23:28:07 UTC (rev 5403) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Transoxiana/Transoxian Hussar/pistol_01.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Transoxiana/Transoxian Hussar/woodenshield.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/Transoxiana/Transoxian Hussar/woodenshield_gloss.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/carthage/Carthage Hussar/MiddleEasternHussar.nif =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/carthage/Carthage Hussar/Vet_Dragoon_Horse_DIFF256.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/carthage/Carthage Hussar/Vet_Dragoon_Horse_DIFF256.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/carthage/Carthage Hussar/Vet_Dragoon_Horse_DIFF256.dds 2024-06-18 22:25:55 UTC (rev 5402) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/carthage/Carthage Hussar/Vet_Dragoon_Horse_DIFF256.dds 2024-06-21 23:28:07 UTC (rev 5403) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/carthage/Carthage Hussar/Vet_Dragoon_Horse_DIFF256.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/carthage/Carthage Hussar/cavalry_horse_128.dds =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/carthage/Carthage Hussar/pistol_01.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/carthage/Carthage Hussar/pistol_01.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/carthage/Carthage Hussar/pistol_01.dds 2024-06-18 22:25:55 UTC (rev 5402) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/carthage/Carthage Hussar/pistol_01.dds 2024-06-21 23:28:07 UTC (rev 5403) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/carthage/Carthage Hussar/pistol_01.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/inca/peru_hussar/Vet_Dragoon_Horse_DIFF256.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/inca/peru_hussar/Vet_Dragoon_Horse_DIFF256.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/inca/peru_hussar/Vet_Dragoon_Horse_DIFF256.dds 2024-06-18 22:25:55 UTC (rev 5402) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/inca/peru_hussar/Vet_Dragoon_Horse_DIFF256.dds 2024-06-21 23:28:07 UTC (rev 5403) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/inca/peru_hussar/Vet_Dragoon_Horse_DIFF256.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/inca/peru_hussar/cannonier_128.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/inca/peru_hussar/cannonier_gloss.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/inca/peru_hussar/cutlass_01.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/inca/peru_hussar/hussar.nif =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/inca/peru_hussar/hussar19aus05.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/inca/peru_hussar/hussar19aus05.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/inca/peru_hussar/hussar19aus05.dds 2024-06-18 22:25:55 UTC (rev 5402) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/inca/peru_hussar/hussar19aus05.dds 2024-06-21 23:28:07 UTC (rev 5403) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/inca/peru_hussar/hussar19aus05.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/inca/peru_hussar/russiancossack_128.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/inca/peru_hussar/russiancossack_gloss.dds =================================================================== (Binary files differ) Deleted: realism/bts/trunk/mod/Assets/Art/Units/Unique/inca/peru_hussar/russiancossack_horse_128.dds =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/CvGameCoreDLL.dll =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Python/Components/BarbCiv.py =================================================================== --- realism/bts/trunk/mod/Assets/Python/Components/BarbCiv.py 2024-06-18 22:25:55 UTC (rev 5402) +++ realism/bts/trunk/mod/Assets/Python/Components/BarbCiv.py 2024-06-21 23:28:07 UTC (rev 5403) @@ -17,7 +17,7 @@ self.iRagingMultiplier = 2 ## Increased Chance for Raging Barbs self.iTechPercent = 25 ## 25% Progress Per Team with Tech self.iExtraBuildings = 2 ## Extra Buildings Per City, increased with Era - self.iNumDefender = 1 ## Number of Free Defenders per City + self.iNumDefender = 2 ## Number of Free Defenders per City self.iNumWorker = 0 ## Number of Free Workers per City self.iNumSettler = 0 ## Number of Free Settlers per City self.iPopulationBoost = 0 ## Number of Extra Population per City @@ -57,8 +57,28 @@ if self.SETTLE_REMOTE == False: barbCityRemove = [] for i in range(0,len(barbCityList)) : + ix = barbCityList[i].getX() + iy = barbCityList[i].getY() if barbCityList[i].GetCy().area().getNumCities() == barbCityList[i].GetCy().area().getCitiesPerPlayer(iBarbPlayer): barbCityRemove.append(barbCityList[i]) + continue + # Check if there are other civs' units right next to barbarian city + bUnderSiege = False + for jX in range (ix-1, ix+1): + for jX in range (iy-1, ix-1): + if gc.getMap().isPlot(jX, jX): + pPlot = gc.getMap().plot(jX, jX) + if (not pPlot.isCity()): + if (pPlot.isFlatlands() or pPlot.isHills()): + iNumUnits = pPlot.getNumUnits() + if (iNumUnits > 0): + for iUnit in range(iNumUnits): + pUnit = pPlot.getUnit(iUnit) + if (pUnit.getOwner() != iBarbPlayer): + bUnderSiege = True + break + if bUnderSiege == True: + barbCityRemove.append(barbCityList[i]) for j in range(0,len(barbCityRemove)): barbCityList.remove(barbCityRemove[j]) @@ -105,7 +125,7 @@ # Change by gamespeed gsm = (661.0)/(CyGame().getMaxTurns() + 1.0) # Odds of barb city settling down go up by era - eraMod = gc.getActivePlayer().getCurrentEra() - CyGame().getStartEra()/2.0 + eraMod = CyGame().getCurrentEra() - CyGame().getStartEra()/2.0 if( eraMod < .5 ) : eraMod = .5 @@ -320,7 +340,18 @@ pCity.changeCulture(iGaining, iCulture1, True) pCity.setNumRealBuilding(gc.getInfoTypeForString("BUILDING_ENTHUSIASM"), 1) - + if pCity.getNumBuilding(gc.getInfoTypeForString("BUILDING_PALACE")) > 0: + if pTeam.isHasTech(gc.getInfoTypeForString("TECH_BRONZE_WORKING")): + pCity.setNumRealBuilding(gc.getInfoTypeForString("BUILDING_LOCAL_BRONZE"), 1) + if pTeam.isHasTech(gc.getInfoTypeForString("TECH_IRON_WORKING")): + pCity.setNumRealBuilding(gc.getInfoTypeForString("BUILDING_LOCAL_IRON"), 1) + if pTeam.isHasTech(gc.getInfoTypeForString("TECH_HORSEBACK_RIDING")): + pCity.setNumRealBuilding(gc.getInfoTypeForString("BUILDING_LOCAL_HORSES"), 1) + if pTeam.isHasTech(gc.getInfoTypeForString("TECH_COAL_MINING")): + pCity.setNumRealBuilding(gc.getInfoTypeForString("BUILDING_LOCAL_COAL"), 1) + if pTeam.isHasTech(gc.getInfoTypeForString("TECH_ALCHEMY_ASTROLOGY")): + pCity.setNumRealBuilding(gc.getInfoTypeForString("BUILDING_LOCAL_SULFUR"), 1) + for i in xrange(pPlayer.getCurrentEra() + self.iExtraBuildings + iCapitalBonus): RandBuilding = [] for iBuildingClass in xrange(gc.getNumBuildingClassInfos()): @@ -351,8 +382,20 @@ if( (iBestDefender == UnitTypes.NO_UNIT) or gc.getUnitInfo(unitID).getCombat() >= gc.getUnitInfo(iBestDefender).getCombat() ) : if( unitID == gc.getCivilizationInfo( pPlayer.getCivilizationType() ).getCivilizationUnits(unitClass) ) : iBestDefender = unitID - for i in xrange(self.iNumDefender + iCapitalBonus): + for i in xrange((self.iNumDefender / 2) + iCapitalBonus): if( not iBestDefender == UnitTypes.NO_UNIT ) : pNewUnit = pPlayer.initUnit(iBestDefender, pCity.getX(), pCity.getY(), UnitAITypes.UNITAI_CITY_DEFENSE, DirectionTypes.NO_DIRECTION) + + iBestAttacker = UnitTypes.NO_UNIT + for unitID in range(0,gc.getNumUnitInfos()) : + if( pCity.canTrain(unitID,False,False) and gc.getUnitInfo(unitID).getDomainType() == DomainTypes.DOMAIN_LAND ): + unitClass = gc.getUnitInfo(unitID).getUnitClassType() + if ( gc.getUnitInfo(unitID).getDefaultUnitAIType() == UnitAITypes.UNITAI_ATTACK_CITY ): + if( (iBestAttacker == UnitTypes.NO_UNIT) or gc.getUnitInfo(unitID).getCombat() >= gc.getUnitInfo(iBestAttacker).getCombat() ) : + if( unitID == gc.getCivilizationInfo( pPlayer.getCivilizationType() ).getCivilizationUnits(unitClass) ) : + iBestAttacker = unitID + for i in xrange((self.iNumDefender / 2) + iCapitalBonus): + if( not iBestAttacker == UnitTypes.NO_UNIT ) : pNewUnit = pPlayer.initUnit(iBestAttacker, pCity.getX(), pCity.getY(), UnitAITypes.UNITAI_ATTACK_CITY, DirectionTypes.NO_DIRECTION) + pCity.changePopulation(max(0, (self.iPopulationBoost + iCapitalBonus))) (pCity, iter) = pPlayer.nextCity(iter, False) Modified: realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Building.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Building.xml 2024-06-18 22:25:55 UTC (rev 5402) +++ realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Building.xml 2024-06-21 23:28:07 UTC (rev 5403) @@ -4799,9 +4799,9 @@ <bAnimated>0</bAnimated> <fScale>0.8</fScale> <fInterfaceScale>1.0</fInterfaceScale> - <NIF>Art/Structures/Buildings/Bronzeforge/Bronzeshop.nif</NIF> + <NIF>Art/Structures/Buildings/goods/goods2.nif</NIF> <KFM/> - <Button>Art/Interface/Buttons/Buildings/bronzesmith.dds</Button> + <Button>Art/Interface/Buttons/Buildings/local_copper.dds</Button> </BuildingArtInfo> <BuildingArtInfo> <Type>ART_DEF_BUILDING_LOCAL_HORSES</Type> @@ -4811,7 +4811,7 @@ <fInterfaceScale>0.6</fInterfaceScale> <NIF>Art/Structures/Buildings/Stable/Stable.nif</NIF> <KFM/> - <Button>,Art/Interface/Buttons/Buildings/Barracks.dds,Art/Interface/Buttons/Warlords_Atlas_1.dds,7,1</Button> + <Button>Art/Interface/Buttons/Buildings/local_horse.dds</Button> </BuildingArtInfo> <BuildingArtInfo> <Type>ART_DEF_BUILDING_LOCAL_IRON</Type> @@ -4819,11 +4819,31 @@ <bAnimated>0</bAnimated> <fScale>1.05</fScale> <fInterfaceScale>0.7</fInterfaceScale> - <NIF>Art/Structures/Buildings/blast/blast.nif</NIF> + <NIF>Art/Structures/Buildings/goods/goods2.nif</NIF> <KFM/> - <Button>,Art/Interface/Buttons/Buildings/Forge.dds,Art/Interface/Buttons/Buildings_Atlas.dds,1,9</Button> + <Button>Art/Interface/Buttons/Buildings/local_iron.dds</Button> </BuildingArtInfo> <BuildingArtInfo> + <Type>ART_DEF_BUILDING_LOCAL_COAL</Type> + <LSystem>NONE</LSystem> + <bAnimated>0</bAnimated> + <fScale>1.05</fScale> + <fInterfaceScale>0.7</fInterfaceScale> + <NIF>Art/Structures/Buildings/goods/goods2.nif</NIF> + <KFM/> + <Button>Art/Interface/Buttons/Buildings/local_coal.dds</Button> + </BuildingArtInfo> + <BuildingArtInfo> + <Type>ART_DEF_BUILDING_LOCAL_SULFUR</Type> + <LSystem>NONE</LSystem> + <bAnimated>0</bAnimated> + <fScale>1.05</fScale> + <fInterfaceScale>0.7</fInterfaceScale> + <NIF>Art/Structures/Buildings/goods/goods2.nif</NIF> + <KFM/> + <Button>Art/Interface/Buttons/Buildings/local_sulfur.dds</Button> + </BuildingArtInfo> + <BuildingArtInfo> <Type>ART_DEF_BUILDING_ORTHODOX_TEMPLE</Type> <LSystem>LSYSTEM_2x2</LSystem> <bAnimated>1</bAnimated> Modified: realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Unit.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Unit.xml 2024-06-18 22:25:55 UTC (rev 5402) +++ realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Unit.xml 2024-06-21 23:28:07 UTC (rev 5403) @@ -8292,6 +8292,30 @@ </AudioRunSounds> </UnitArtInfo> <UnitArtInfo> + <Type>ART_DEF_UNIT_LIGHT_INFANTRY_TURKEY_LATE</Type> + <Button>Art/Interface/Buttons/Units/light_infantry_india.dds</Button> + <fScale>0.44</fScale> + <fInterfaceScale>1.0</fInterfaceScale> + <bActAsLand>0</bActAsLand> + <bActAsAir>0</bActAsAir> + <NIF>Art/Units/Unique/Ottoman/Panduk_late/jaeger.nif</NIF> + <KFM>Art/Units/Unique_Ethiopia_OromoWarrior/Ethiopian_OromoWarrior.kfm</KFM> + <SHADERNIF>Art/Units/Unique/Ottoman/Panduk_late/jaeger.nif</SHADERNIF> + <ShadowDef> + <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF> + <ShadowAttachNode>BIP Pelvis</ShadowAttachNode> + <fShadowScale>1.0</fShadowScale> + </ShadowDef> + <fBattleDistance>0.35</fBattleDistance> + <fRangedDeathTime>0.05</fRangedDeathTime> + <bActAsRanged>1</bActAsRanged> + <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound> + <AudioRunSounds> + <AudioRunTypeLoop/> + <AudioRunTypeEnd/> + </AudioRunSounds> + </UnitArtInfo> + <UnitArtInfo> <Type>ART_DEF_UNIT_LIGHT_INFANTRY_FRANCE_EARLY</Type> <Button>Art/Interface/Buttons/Units/light_infantry.dds</Button> <fScale>0.44</fScale> @@ -56438,7 +56462,7 @@ </ShadowDef> <fBattleDistance>0.35</fBattleDistance> <fRangedDeathTime>0.31</fRangedDeathTime> - <bActAsRanged>0</bActAsRanged> + <bActAsRanged>1</bActAsRanged> <TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound> <AudioRunSounds> <AudioRunTypeLoop/> @@ -56477,7 +56501,7 @@ <bActAsLand>0</bActAsLand> <bActAsAir>0</bActAsAir> <NIF>Art/Units/Unique/austronesia/Javanese Cavalry Sword (Dutch Early 19th Century)/JavaneseCavalrySwordDutch2.nif</NIF> - <KFM>Art/Units/Scenario/Companion_Cavalry/Companion_Cavalry.kfm</KFM> + <KFM>Art/Units/Unique/Animations/Hussar/Veteran_Dragoon.kfm</KFM> <SHADERNIF>Art/Units/Unique/austronesia/Javanese Cavalry Sword (Dutch Early 19th Century)/JavaneseCavalrySwordDutch2_fx.nif</SHADERNIF> <ShadowDef> <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF> @@ -56496,12 +56520,12 @@ <UnitArtInfo> <Type>ART_DEF_UNIT_HUSSAR_ARMENIA</Type> <Button>Art/Interface/Buttons/Units/hussar_central_asia.dds</Button> - <fScale>0.35</fScale> - <fInterfaceScale>1.05</fInterfaceScale> + <fScale>0.38</fScale> + <fInterfaceScale>1.0</fInterfaceScale> <bActAsLand>0</bActAsLand> <bActAsAir>0</bActAsAir> <NIF>Art/Units/Unique/Armenia/Armenia_Hussar/MamlukSwordCavalryVestwSleeves.nif</NIF> - <KFM>Art/Units/Scenario/Companion_Cavalry/Companion_Cavalry.kfm</KFM> + <KFM>Art/Units/Unique/Animations/Hussar/Veteran_Dragoon.kfm</KFM> <SHADERNIF>Art/Units/Unique/Armenia/Armenia_Hussar/MamlukSwordCavalryVestwSleeves_fx.nif</SHADERNIF> <ShadowDef> <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF> @@ -56520,12 +56544,12 @@ <UnitArtInfo> <Type>ART_DEF_UNIT_HUSSAR_BABYLON</Type> <Button>Art/Interface/Buttons/Units/hussar_central_asia.dds</Button> - <fScale>0.42</fScale> - <fInterfaceScale>0.9</fInterfaceScale> + <fScale>0.38</fScale> + <fInterfaceScale>1.0</fInterfaceScale> <bActAsLand>0</bActAsLand> <bActAsAir>0</bActAsAir> <NIF>Art/Units/Unique/Babylon/Babylon_Hussar/MiddleEasternHussar.nif</NIF> - <KFM>Art/Units/Scenario/Companion_Cavalry/Companion_Cavalry.kfm</KFM> + <KFM>Art/Units/Unique/Animations/Hussar/Veteran_Dragoon.kfm</KFM> <SHADERNIF>Art/Units/Unique/Babylon/Babylon_Hussar/MiddleEasternHussar_fx.nif</SHADERNIF> <ShadowDef> <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF> @@ -56544,12 +56568,12 @@ <UnitArtInfo> <Type>ART_DEF_UNIT_HUSSAR_ETHIOPIA</Type> <Button>Art/Interface/Buttons/Units/hussar_african.dds</Button> - <fScale>0.44</fScale> - <fInterfaceScale>0.9</fInterfaceScale> + <fScale>0.38</fScale> + <fInterfaceScale>1.0</fInterfaceScale> <bActAsLand>0</bActAsLand> <bActAsAir>0</bActAsAir> <NIF>Art/Units/Unique/Ethiopia/Ethiopia_Hussar/MamlukSwordCavalryVestwSleeves.nif</NIF> - <KFM>Art/Units/Scenario/Companion_Cavalry/Companion_Cavalry.kfm</KFM> + <KFM>Art/Units/Unique/Animations/Hussar/Veteran_Dragoon.kfm</KFM> <SHADERNIF>Art/Units/Unique/Ethiopia/Ethiopia_Hussar/MamlukSwordCavalryVestwSleeves.nif</SHADERNIF> <ShadowDef> <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF> @@ -56597,7 +56621,7 @@ <bActAsLand>0</bActAsLand> <bActAsAir>0</bActAsAir> <NIF>Art/Units/Unique/Carthage/Carthage Hussar/MiddleEasternHussar.nif</NIF> - <KFM>Art/Units/Scenario/Companion_Cavalry/Companion_Cavalry.kfm</KFM> + <KFM>Art/Units/Unique/Animations/Hussar/Veteran_Dragoon.kfm</KFM> <SHADERNIF>Art/Units/Unique/Carthage/Carthage Hussar/MiddleEasternHussar.nif</SHADERNIF> <ShadowDef> <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF> @@ -56606,7 +56630,7 @@ </ShadowDef> <fBattleDistance>0.35</fBattleDistance> <fRangedDeathTime>0.31</fRangedDeathTime> - <bActAsRanged>0</bActAsRanged> + <bActAsRanged>1</bActAsRanged> <TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound> <AudioRunSounds> <AudioRunTypeLoop/> @@ -56616,12 +5664... [truncated message content] |
From: <w_h...@us...> - 2024-06-18 22:25:59
|
Revision: 5402 http://sourceforge.net/p/civ4mods/code/5402 Author: w_hawkwood Date: 2024-06-18 22:25:55 +0000 (Tue, 18 Jun 2024) Log Message: ----------- - Tactical bombers now able to bomb city defences (by definition of tactical bombing, they're going after military targets); multirole and advanced fighter also keep this ability - Strategic bombers now able to properly bomb routes even without improvements present (was bugged before) - Strategic bombers can reduce city population when bombing it, down to the minimum of 5 (the chance is higher the higher the population is, with 100% chance to reduce when over 10); this also means that strategic bombers can bomb cities with population over 5 even when their defence is reduced to 0%. - AI will now gladly use strategic bombers against your improvements and routes (previously was restricted to bombing improvements on resources) - Bigger replay screen Modified Paths: -------------- realism/bts/trunk/mod/Assets/CvGameCoreDLL.dll realism/bts/trunk/mod/Assets/XML/Text/Help.xml realism/bts/trunk/mod/Assets/XML/Text/Misc1.xml realism/bts/trunk/mod/Assets/XML/Units/TR_Air_CIV4UnitInfos.xml realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvCity.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvUnit.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvUnit.h realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvUnitAI.cpp Added Paths: ----------- realism/bts/trunk/mod/Assets/Python/Screens/CvReplayScreen.py Modified: realism/bts/trunk/mod/Assets/CvGameCoreDLL.dll =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Python/Screens/CvReplayScreen.py =================================================================== --- realism/bts/trunk/mod/Assets/Python/Screens/CvReplayScreen.py (rev 0) +++ realism/bts/trunk/mod/Assets/Python/Screens/CvReplayScreen.py 2024-06-18 22:25:55 UTC (rev 5402) @@ -0,0 +1,424 @@ +## Sid Meier's Civilization 4 +## Copyright Firaxis Games 2005 +from CvPythonExtensions import * +import CvUtil +import ScreenInput +import time +import re +import CvScreensInterface + +# globals +gc = CyGlobalContext() +ArtFileMgr = CyArtFileMgr() +localText = CyTranslator() + +class CvReplayScreen: + "Replay Screen for end of game" + + def __init__(self, screenId): + # (advc: Moved these fives lines up ) + self.replayInfo = None + self.bPlaying = False + self.NUM_SLIDER_STOPS = 5 + self.nWidgetCount = 0 + self.TIME_STEP = (1.0, 0.5, 0.25, 0.125, 0.0625) + + self.screenId = screenId + self.REPLAY_SCREEN_NAME = "ReplayScreen" + self.INTERFACE_ART_INFO = "TECH_BG" + + self.WIDGET_ID = "ReplayScreenWidget" + self.EXIT_ID = "ReplayScreenExitWidget" + self.BACKGROUND_ID = "ReplayScreenBackground" + + self.Z_BACKGROUND = -6.1 + self.Z_CONTROLS = self.Z_BACKGROUND - 0.2 + self.DZ = -0.2 + # <advc.106m> Use this to avoid calling calculateLayout more than once + self.bLayoutDone = False + + # Moved into a new function b/c getScreen can't be called in __init__ + def calculateLayout(self): + if self.bLayoutDone: + return + self.bLayoutDone = True # </advc.106m> + self.W_SCREEN = 1024 + self.H_SCREEN = 768 + #self.X_SCREEN = 500 + #self.Y_SCREEN = 396 + # <advc.106m> + self.HORIZONTAL_MARGIN = 25 + self.VERTICAL_MARGIN = 20 + iXRes = self.getScreen().getXResolution() + self.W_SCREEN = max(self.W_SCREEN, iXRes - 2 * self.HORIZONTAL_MARGIN) + iYRes = self.getScreen().getYResolution() + self.H_SCREEN = max(self.H_SCREEN, iYRes - 2 * self.VERTICAL_MARGIN) + self.HORIZONTAL_MARGIN = min(self.HORIZONTAL_MARGIN, (iXRes - self.W_SCREEN) / 2) + self.VERTICAL_MARGIN = min(self.VERTICAL_MARGIN, (iYRes - self.H_SCREEN) / 2) + # Those margins are outside of the screen dimensions + self.X_SCREEN = self.HORIZONTAL_MARGIN + self.Y_SCREEN = self.VERTICAL_MARGIN + # </advc.106m> + self.Y_TITLE = 8 + # advc: unused + #self.BORDER_WIDTH = 4 + #self.W_HELP_AREA = 200 + # <advc.106m> + self.X_TITLE = self.W_SCREEN / 2 + self.H_PANELS = 55 # As before; just put it in a variable. + self.Y_TOP_PANEL = 0 + # These were, in effect, ca 50 in BtS. + self.INNER_H_MARGIN = 20 + self.INNER_V_MARGIN = 15 + # Was hardcoded as 713 + self.Y_BOTTOM_PANEL = self.H_SCREEN - self.H_PANELS + # </advc.106m> + #self.X_EXIT = 994 + #self.Y_EXIT = 726 + # <advc.106m> + self.X_EXIT = self.W_SCREEN - self.INNER_H_MARGIN # Right-justified + self.Y_BOTTOM_LABELS = self.Y_BOTTOM_PANEL + self.H_PANELS / 2 - 10 + # As before, a bit higher than the other labels. + self.Y_EXIT = self.Y_BOTTOM_LABELS - 4 + # </advc.106m> + #self.X_PLAY = 50 + #self.Y_PLAY = 730 + #self.X_FORWARD = 200 + #self.Y_FORWARD = 730 + # <advc.106m> + self.X_PLAY = self.INNER_H_MARGIN + self.Y_PLAY = self.Y_BOTTOM_LABELS + self.X_FORWARD = self.X_PLAY + 150 + self.Y_FORWARD = self.Y_BOTTOM_LABELS + # </advc.106m> + #self.X_SPEED = 520 + #self.Y_SPEED = 745 + #self.X_SLIDER = 475 + #self.Y_SLIDER = 725 + #self.W_SLIDER = 100 + self.H_SLIDER = 15 + # <advc.106m> + self.W_SLIDER = (15 * self.W_SCREEN) / 100 + self.X_SLIDER = (self.W_SCREEN - self.W_SLIDER) / 2 + self.Y_SLIDER = self.Y_BOTTOM_LABELS - 5 + self.Y_SPEED = self.Y_SLIDER + 20 + self.X_SPEED = self.X_SLIDER + (40 * self.W_SLIDER) / 100 + # </advc.106m> + #self.X_MAP = 50 + #self.Y_MAP = 100 + #self.W_MAP = 550 + #self.H_MAP_MAX = 400 + #self.X_GRAPH = 50 + #self.W_GRAPH = 550 + #self.X_TEXT = 625 + #self.Y_TEXT = 100 + #self.W_TEXT = 350 + #self.H_TEXT = 580 + # <advc.106m> + self.X_MAP = self.INNER_H_MARGIN + self.X_GRAPH = self.X_MAP + self.Y_TEXT = self.H_PANELS + self.INNER_V_MARGIN + self.W_TEXT = max(350, (333 * self.W_SCREEN) / 1000) + self.Y_MAP = self.Y_TEXT + W_MAP_TEXT_GAP = 15 + self.W_MAP = self.W_SCREEN - self.X_MAP - self.INNER_H_MARGIN - W_MAP_TEXT_GAP - self.W_TEXT + self.X_TEXT = self.X_MAP + self.W_MAP + W_MAP_TEXT_GAP + self.H_TEXT = self.H_SCREEN - 2 * (self.INNER_V_MARGIN + self.H_PANELS) + self.W_GRAPH = self.W_MAP + H_GRAPH_MIN = min(230, self.H_SCREEN / 3) + self.H_MAP_GRAPH_GAP = W_MAP_TEXT_GAP + self.H_MAP_MAX = self.H_TEXT - H_GRAPH_MIN - self.H_MAP_GRAPH_GAP + # H_GRAPH and Y_GRAPH can't be set until the minimap has been initialized + # </advc.106m> + + def setReplayInfo(self, replayInfo): + self.replayInfo = replayInfo + + def getScreen(self): + return CyGInterfaceScreen(self.REPLAY_SCREEN_NAME, self.screenId) + + def hideScreen(self): + screen = self.getScreen() + screen.hideScreen() + + # Screen construction function + def showScreen(self, bFromHallOfFame): + + # Create a new screen + screen = self.getScreen() + if screen.isActive(): + return + self.calculateLayout() # advc.106m + screen.setRenderInterfaceOnly(True); + screen.showScreen(PopupStates.POPUPSTATE_IMMEDIATE, False) + + self.EXIT_TEXT = u"<font=4>" + localText.getText("TXT_KEY_PEDIA_SCREEN_EXIT", ()).upper() + u"</font>" + self.PLAY_TEXT = u"<font=4>" + localText.getText("TXT_KEY_REPLAY_SCREEN_PLAY", ()).upper() + u"</font>" + self.FORWARD_TEXT = u"<font=4>" + localText.getText("TXT_KEY_REPLAY_SCREEN_NEXT", ()).upper() + u"</font>" + self.STOP_TEXT = u"<font=4>" + localText.getText("TXT_KEY_REPLAY_SCREEN_STOP", ()).upper() + u"</font>" + self.SPEED_TEXT = localText.getText("TXT_KEY_REPLAY_SCREEN_SPEED", ()) + + self.bPlaying = False + self.fLastUpdate = 0. + self.iSpeed = 2 + self.iLastTurnShown = -1 + self.bFromHallOfFame = bFromHallOfFame + self.bDone = False + + if not bFromHallOfFame: + self.replayInfo = CyGame().getReplayInfo() + if self.replayInfo.isNone(): + self.replayInfo = CyReplayInfo() + self.replayInfo.createInfo(gc.getGame().getActivePlayer()) + + self.iTurn = self.replayInfo.getInitialTurn() + + self.deleteAllWidgets() + + # Controls + self.szForwardId = self.getNextWidgetName() + self.szPlayId = self.getNextWidgetName() + + # Set the background widget and exit button + # advc.106m: x, y were screen.centerX(0), screen.centerY(0) + screen.setDimensions(self.X_SCREEN, self.Y_SCREEN, self.W_SCREEN, self.H_SCREEN) + screen.addDDSGFC(self.BACKGROUND_ID, ArtFileMgr.getInterfaceArtInfo("SCREEN_BG_OPAQUE").getPath(), 0, 0, self.W_SCREEN, self.H_SCREEN, WidgetTypes.WIDGET_GENERAL, -1, -1 ) + screen.addPanel( "TopPanel", u"", u"", True, False, 0, self.Y_TOP_PANEL, self.W_SCREEN, self.H_PANELS, PanelStyles.PANEL_STYLE_TOPBAR ) + screen.addPanel( "BottomPanel", u"", u"", True, False, 0, self.Y_BOTTOM_PANEL, self.W_SCREEN, self.H_PANELS, PanelStyles.PANEL_STYLE_BOTTOMBAR ) + screen.showWindowBackground(False) + screen.setText(self.EXIT_ID, "", self.EXIT_TEXT, CvUtil.FONT_RIGHT_JUSTIFY, self.X_EXIT, self.Y_EXIT, 0, FontTypes.TITLE_FONT, WidgetTypes.WIDGET_GENERAL, -1, -1 ) + + # Header... + self.szHeader = self.getNextWidgetName() + # advc.106m: X position was self.X_SCREEN; that doesn't work anymore. + screen.setLabel(self.szHeader, "Background", u"<font=4b>" + localText.getText("TXT_KEY_REPLAY_SCREEN_TITLE", ()).upper() + u"</font>", CvUtil.FONT_CENTER_JUSTIFY, self.X_TITLE, self.Y_TITLE, self.Z_CONTROLS, FontTypes.TITLE_FONT, WidgetTypes.WIDGET_GENERAL, -1, -1 ) + + # Minimap initialization + self.H_MAP = (self.W_MAP * self.replayInfo.getMapHeight()) / self.replayInfo.getMapWidth() + if (self.H_MAP > self.H_MAP_MAX): + self.W_MAP = (self.H_MAP_MAX * self.replayInfo.getMapWidth()) / self.replayInfo.getMapHeight() + self.H_MAP = self.H_MAP_MAX + + screen.setMinimapMap(self.replayInfo, self.X_MAP, self.X_MAP + self.W_MAP, self.Y_MAP, self.Y_MAP + self.H_MAP, self.Z_CONTROLS) + screen.updateMinimapSection(True, False) + screen.setMinimapMode(MinimapModeTypes.MINIMAPMODE_REPLAY) + + # add pane for text + #mainPanelName = self.getNextWidgetName() + #screen.addPanel(mainPanelName, "", "", True, True, self.X_TEXT, self.Y_TEXT, self.W_TEXT, self.H_TEXT, PanelStyles.PANEL_STYLE_IN) + self.szAreaId = self.getNextWidgetName() + screen.addListBoxGFC(self.szAreaId, "", self.X_TEXT, self.Y_TEXT, self.W_TEXT, self.H_TEXT, TableStyles.TABLE_STYLE_STANDARD) + screen.enableSelect(self.szAreaId, False) + + self.Y_GRAPH = self.Y_MAP + self.H_MAP + self.H_MAP_GRAPH_GAP + #self.H_GRAPH = 680 - self.Y_GRAPH + # advc.106m: + self.H_GRAPH = self.H_TEXT - self.H_MAP - self.H_MAP_GRAPH_GAP + self.szGraph = self.getNextWidgetName() + screen.addGraphWidget(self.szGraph, "Background", ArtFileMgr.getInterfaceArtInfo("POPUPS_BACKGROUND_TRANSPARENT").getPath(), self.X_GRAPH, self.Y_GRAPH, self.Z_CONTROLS, self.W_GRAPH, self.H_GRAPH, WidgetTypes.WIDGET_GENERAL, -1, -1) + + self.initGraph() + + # Forward + screen.setText(self.szForwardId, "Background", self.FORWARD_TEXT, CvUtil.FONT_LEFT_JUSTIFY, self.X_FORWARD, self.Y_FORWARD, self.Z_CONTROLS, FontTypes.TITLE_FONT, WidgetTypes.WIDGET_GENERAL, -1, -1 ) + + # Play + screen.setText(self.szPlayId, "Background", self.PLAY_TEXT, CvUtil.FONT_LEFT_JUSTIFY, self.X_PLAY, self.Y_PLAY, self.Z_CONTROLS, FontTypes.TITLE_FONT, WidgetTypes.WIDGET_GENERAL, 1, -1 ) + + + # Speed Slider + self.szSliderTextId = self.getNextWidgetName() + screen.setLabel(self.szSliderTextId, "Background", self.SPEED_TEXT, CvUtil.FONT_CENTER_JUSTIFY, self.X_SPEED, self.Y_SPEED, self.Z_CONTROLS, FontTypes.GAME_FONT, WidgetTypes.WIDGET_GENERAL, -1, -1) + + self.szSliderId = self.getNextWidgetName() + screen.addSlider(self.szSliderId, self.X_SLIDER, self.Y_SLIDER, self.W_SLIDER, self.H_SLIDER, self.iSpeed - 1, 0, self.NUM_SLIDER_STOPS-1, WidgetTypes.WIDGET_GENERAL, -1, -1, False); + + self.showEvents(self.iTurn, False) + + return + + def showEvents(self, iTurn, bSilent): + + self.iTurn = iTurn + screen = self.getScreen() + + if (iTurn < self.replayInfo.getInitialTurn()): + self.iTurn = self.replayInfo.getInitialTurn() + self.iLastTurnShown = -1 + return + elif iTurn > self.replayInfo.getFinalTurn(): + self.iTurn = self.replayInfo.getInitialTurn() + self.iLastTurnShown = -1 + self.resetData() + self.showEvents(self.iTurn, False) + return + + + szTurnDate = CyGameTextMgr().getDateStr(self.iTurn, false, self.replayInfo.getCalendar(), self.replayInfo.getStartYear(), self.replayInfo.getGameSpeed()) + screen.deleteWidget(self.szHeader) + # advc.106m: x was X_SCREEN; that doesn't work anymore. + screen.setLabel(self.szHeader, "Background", u"<font=4b>" + szTurnDate + u"<font>", CvUtil.FONT_CENTER_JUSTIFY, self.X_TITLE, self.Y_TITLE, self.Z_CONTROLS, FontTypes.TITLE_FONT, WidgetTypes.WIDGET_GENERAL, -1, -1 ) + + events = [] + bFound = False + bDone = False + i = 0 + while (i < self.replayInfo.getNumReplayMessages() and not bDone): + if (self.replayInfo.getReplayMessageTurn(i) <= iTurn and self.replayInfo.getReplayMessageTurn(i) > self.iLastTurnShown): + events.append(i) + bFound = True + else: + if (bFound): + bDone = True + i += 1 + + for iLoopEvent in events: + + szEventDate = CyGameTextMgr().getDateStr(self.replayInfo.getReplayMessageTurn(iLoopEvent), false, self.replayInfo.getCalendar(), self.replayInfo.getStartYear(), self.replayInfo.getGameSpeed()) + + szText = self.replayInfo.getReplayMessageText(iLoopEvent) + iX = self.replayInfo.getReplayMessagePlotX(iLoopEvent) + iY = self.replayInfo.getReplayMessagePlotY(iLoopEvent) + eMessageType = self.replayInfo.getReplayMessageType(iLoopEvent) + eColor = self.replayInfo.getReplayMessageColor(iLoopEvent) + + + if (szText != "" and not bSilent): + szTextNoColor = re.sub("<color=.*?>", "", szText) + szText = re.sub("</color>", "", szTextNoColor) + + szText = u"<font=2>" + szEventDate + u": " + szText + u"</font>" + szText =localText.changeTextColor(szText, eColor) + screen.prependListBoxString(self.szAreaId, szText, WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY ) + + if (eMessageType == ReplayMessageTypes.REPLAY_MESSAGE_PLOT_OWNER_CHANGE): + iPlayer = self.replayInfo.getReplayMessagePlayer(iLoopEvent) + if iPlayer != -1: + screen.setMinimapColor(MinimapModeTypes.MINIMAPMODE_REPLAY, iX, iY, self.replayInfo.getColor(iPlayer), 0.6) + else: + screen.setMinimapColor(MinimapModeTypes.MINIMAPMODE_REPLAY, iX, iY, gc.getInfoTypeForString("COLOR_CLEAR"), 0.6) + else: + if (iX > -1 and iY > -1 and not bSilent): + screen.minimapFlashPlot(iX, iY, gc.getInfoTypeForString("COLOR_WHITE"), 10) + if (self.yMessage > self.H_TEXT): + screen.scrollableAreaScrollToBottom(self.szAreaId) + + # Power Graph + iLoopTurn = self.iLastTurnShown + while (iLoopTurn <= self.iTurn): + iTotalScore = 0 + for iLoopPlayer in range(self.replayInfo.getNumPlayers()): + iTotalScore += self.replayInfo.getPlayerScore(iLoopPlayer, iLoopTurn) + if (iTotalScore > 0): + iScore = iTotalScore + for iLoopPlayer in range(self.replayInfo.getNumPlayers()): + screen.addGraphData(self.szGraph, iLoopTurn, (1.0 * iScore) / iTotalScore, iLoopPlayer) + iScore -= self.replayInfo.getPlayerScore(iLoopPlayer, iLoopTurn) + iLoopTurn += 1 + + self.iLastTurnShown = iTurn + + # returns a unique ID for a widget in this screen + def getNextWidgetName(self): + szName = self.WIDGET_ID + str(self.nWidgetCount) + self.nWidgetCount += 1 + return szName + + def deleteAllWidgets(self): + screen = self.getScreen() + i = self.nWidgetCount - 1 + while (i >= 0): + self.nWidgetCount = i + screen.deleteWidget(self.getNextWidgetName()) + i -= 1 + + self.nWidgetCount = 0 + self.yMessage = 5 + + def resetMinimapColor(self): + screen = self.getScreen() + for iX in range(self.replayInfo.getMapWidth()): + for iY in range(self.replayInfo.getMapHeight()): + screen.setMinimapColor(MinimapModeTypes.MINIMAPMODE_REPLAY, iX, iY, gc.getInfoTypeForString("COLOR_CLEAR"), 0.6) + + def resetData(self): + screen = self.getScreen() + self.resetMinimapColor() + for iPlayer in range(self.replayInfo.getNumPlayers()): + screen.clearGraphData(self.szGraph, iPlayer) + self.initGraph() + screen.clearListBoxGFC(self.szAreaId) + + + def initGraph(self): + screen = self.getScreen() + for iPlayer in range(self.replayInfo.getNumPlayers()): + screen.addGraphLayer(self.szGraph, iPlayer, self.replayInfo.getColor(iPlayer)); + + screen.setGraphLabelX(self.szGraph, localText.getText("TXT_KEY_REPLAY_SCREEN_TURNS", ())); + screen.setGraphLabelY(self.szGraph, localText.getText("TXT_KEY_REPLAY_SCREEN_SCORE", ())); + screen.setGraphYDataRange(self.szGraph, 0.0, 1.0); + + def setPlaying(self, bPlaying): + if bPlaying != self.bPlaying: + self.bPlaying = bPlaying + screen = self.getScreen() + if (self.bPlaying): + screen.hide(self.szForwardId) + screen.modifyString(self.szPlayId, self.STOP_TEXT, 0) + screen.show(self.szSliderId) + screen.show(self.szSliderTextId) + else: + screen.show(self.szForwardId) + screen.modifyString(self.szPlayId, self.PLAY_TEXT, 0) + screen.hide(self.szSliderId) + screen.hide(self.szSliderTextId) + + # handle the input for this screen... + def handleInput (self, inputClass): + + szWidgetName = inputClass.getFunctionName() + str(inputClass.getID()) + + if (inputClass.getNotifyCode() == NotifyCode.NOTIFY_CLICKED): + if (inputClass.getFunctionName() == self.EXIT_ID): + screen = self.getScreen() + screen.hideScreen() + + elif (szWidgetName == self.szPlayId): + self.setPlaying(not self.bPlaying) + if self.bPlaying: + if self.iTurn >= self.replayInfo.getFinalTurn(): + self.resetData() + self.showEvents(self.replayInfo.getInitialTurn()-1, False) + else: + self.showEvents(self.iTurn + 1, False) + elif (szWidgetName == self.szForwardId): + if (not self.bPlaying): + self.showEvents(self.iTurn + 1, False) + elif (inputClass.getNotifyCode() == NotifyCode.NOTIFY_SLIDER_NEWSTOP): + if (szWidgetName == self.szSliderId): + screen = self.getScreen() + self.iSpeed = inputClass.getData() + 1 + + return 0 + + def update(self, fDelta): + + screen = self.getScreen() + + screen.updateMinimap(fDelta) + + if self.bPlaying: + if self.iTurn < self.replayInfo.getFinalTurn(): + self.fLastUpdate += max(fDelta, 0.02) + iTurnJump = int(self.fLastUpdate / self.TIME_STEP[self.iSpeed - 1]) + + if (iTurnJump > 0): + iTurnJump = 1 # we used to allow showing multiple turns at once, but it didn't work very well + self.fLastUpdate = 0.0 + self.showEvents(self.iTurn + iTurnJump, False) + + elif self.iTurn >= self.replayInfo.getFinalTurn(): + self.setPlaying(False) + self.fLastUpdate = 0.0 + Modified: realism/bts/trunk/mod/Assets/XML/Text/Help.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Text/Help.xml 2024-06-17 22:32:07 UTC (rev 5401) +++ realism/bts/trunk/mod/Assets/XML/Text/Help.xml 2024-06-18 22:25:55 UTC (rev 5402) @@ -148,5 +148,13 @@ <German>[ICON_BULLET]Kann von [LINK=UNIT_INCA_CHASQUI]Chasqui[\LINK] gebaut werden</German> <Italian>[ICON_BULLET]Can be built by Chasqui</Italian> <Spanish>[ICON_BULLET]Can be built by Chasqui</Spanish> + </TEXT> + <TEXT> + <Tag>TXT_KEY_UNIT_STRATEGIC_HELP</Tag> + <English>[ICON_BULLET]Cannot do Recon missions[NEWLINE][ICON_BULLET]Can reduce population (to a minimum of 5) when bombing cities</English> + <French>[ICON_BULLET]Cannot do Recon missions[NEWLINE][ICON_BULLET]Can reduce population (to a minimum of 5) when bombing cities</French> + <German>[ICON_BULLET]Kann keine Aufkl\xE4rungsmissionen durchf\xFChren[NEWLINE][ICON_BULLET]Kann die Bev\xF6lkerung reduzieren (bis ein Minimum von 5), wenn St\xE4dte bombardiert werden</German> + <Italian>[ICON_BULLET]Cannot do Recon missions[NEWLINE][ICON_BULLET]Can reduce population (to a minimum of 5) when bombing cities</Italian> + <Spanish>[ICON_BULLET]Cannot do Recon missions[NEWLINE][ICON_BULLET]Can reduce population (to a minimum of 5) when bombing cities</Spanish> </TEXT> </Civ4GameText> Modified: realism/bts/trunk/mod/Assets/XML/Text/Misc1.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Text/Misc1.xml 2024-06-17 22:32:07 UTC (rev 5401) +++ realism/bts/trunk/mod/Assets/XML/Text/Misc1.xml 2024-06-18 22:25:55 UTC (rev 5402) @@ -4296,4 +4296,20 @@ <Italian>[ICON_BULLET]Strategic bomber</Italian> <Spanish>[ICON_BULLET]Strategic bomber</Spanish> </TEXT> + <TEXT> + <Tag>TXT_KEY_UNIT_BOMB_RATE</Tag> + <English>[ICON_BULLET]Can Bomb City Defenses (-%d1_Mod%%/Turn)</English> + <French>[ICON_BULLET]Peut détruire les aménagements et bombarder les défenses des villes (-%d1_Mod%%/tour)</French> + <German>[ICON_BULLET]Kann Stadtverteidigungen bombardieren (-%d1_Mod%%/Runde)</German> + <Italian>[ICON_BULLET]Può distruggere i miglioramenti delle caselle e bombardare le difese cittadine (-%d1_Mod%%/turno)</Italian> + <Spanish>[ICON_BULLET]Puede destruir las mejoras de las casillas y bombardear las defensas de las ciudades (-%d1_Mod%%/turno)</Spanish> + </TEXT> + <TEXT> + <Tag>TXT_KEY_UNIT_BOMB_STRATEGIC_RATE</Tag> + <English>[ICON_BULLET]Can Destroy Routes, Tile Improvements and Bomb City Defenses (-%d1_Mod%%/Turn)</English> + <French>[ICON_BULLET]Peut détruire les aménagements et bombarder les défenses des villes (-%d1_Mod%%/tour)</French> + <German>[ICON_BULLET]Kann Geländefeld-Modernisierungen zerstören und Stadtverteidigungen bombardieren (-%d1_Mod%%/Runde)</German> + <Italian>[ICON_BULLET]Può distruggere i miglioramenti delle caselle e bombardare le difese cittadine (-%d1_Mod%%/turno)</Italian> + <Spanish>[ICON_BULLET]Puede destruir las mejoras de las casillas y bombardear las defensas de las ciudades (-%d1_Mod%%/turno)</Spanish> + </TEXT> </Civ4GameText> Modified: realism/bts/trunk/mod/Assets/XML/Units/TR_Air_CIV4UnitInfos.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Units/TR_Air_CIV4UnitInfos.xml 2024-06-17 22:32:07 UTC (rev 5401) +++ realism/bts/trunk/mod/Assets/XML/Units/TR_Air_CIV4UnitInfos.xml 2024-06-18 22:25:55 UTC (rev 5402) @@ -59771,6 +59771,7 @@ <Description>TXT_KEY_UNIT_BOMBER</Description> <Civilopedia>TXT_KEY_UNIT_BOMBER_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_BOMBER_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_STRATEGIC_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -59959,6 +59960,7 @@ <Description>TXT_KEY_UNIT_BOMBER_AMERICA</Description> <Civilopedia>TXT_KEY_UNIT_BOMBER_AMERICA_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_BOMBER_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_STRATEGIC_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -60147,6 +60149,7 @@ <Description>TXT_KEY_UNIT_BOMBER_AUSTRONESIA</Description> <Civilopedia>TXT_KEY_UNIT_BOMBER_JAPAN_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_BOMBER_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_STRATEGIC_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -60330,6 +60333,7 @@ <Description>TXT_KEY_UNIT_BOMBER_CHINA</Description> <Civilopedia>TXT_KEY_UNIT_BOMBER_CHINA_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_BOMBER_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_STRATEGIC_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -60518,6 +60522,7 @@ <Description>TXT_KEY_UNIT_BOMBER_EGYPT</Description> <Civilopedia>TXT_KEY_UNIT_BOMBER_LANCASTER_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_BOMBER_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_STRATEGIC_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -60706,6 +60711,7 @@ <Description>TXT_KEY_UNIT_BOMBER_ENGLAND</Description> <Civilopedia>TXT_KEY_UNIT_BOMBER_LANCASTER_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_BOMBER_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_STRATEGIC_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -60894,6 +60900,7 @@ <Description>TXT_KEY_UNIT_BOMBER_FRANCE</Description> <Civilopedia>TXT_KEY_UNIT_BOMBER_FRANCE_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_BOMBER_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_STRATEGIC_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -61082,6 +61089,7 @@ <Description>TXT_KEY_UNIT_BOMBER_FINLAND</Description> <Civilopedia>TXT_KEY_UNIT_BOMBER_FINLAND_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_BOMBER_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_STRATEGIC_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -61270,6 +61278,7 @@ <Description>TXT_KEY_UNIT_BOMBER_GERMAN</Description> <Civilopedia>TXT_KEY_UNIT_BOMBER_H111_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_BOMBER_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_STRATEGIC_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -61458,6 +61467,7 @@ <Description>TXT_KEY_UNIT_BOMBER_BABYLON</Description> <Civilopedia>TXT_KEY_UNIT_BOMBER_H111_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_BOMBER_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_STRATEGIC_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -61646,6 +61656,7 @@ <Description>TXT_KEY_UNIT_BOMBER_HUNGARY</Description> <Civilopedia>TXT_KEY_UNIT_BOMBER_H111_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_BOMBER_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_STRATEGIC_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -61834,6 +61845,7 @@ <Description>TXT_KEY_UNIT_BOMBER_TURKEY</Description> <Civilopedia>TXT_KEY_UNIT_BOMBER_H111_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_BOMBER_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_STRATEGIC_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -62022,6 +62034,7 @@ <Description>TXT_KEY_UNIT_BOMBER_JAPAN</Description> <Civilopedia>TXT_KEY_UNIT_BOMBER_JAPAN_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_BOMBER_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_STRATEGIC_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -62205,6 +62218,7 @@ <Description>TXT_KEY_UNIT_BOMBER_POLAND</Description> <Civilopedia>TXT_KEY_UNIT_BOMBER_POLAND_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_BOMBER_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_STRATEGIC_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -62393,6 +62407,7 @@ <Description>TXT_KEY_UNIT_BOMBER_ROME</Description> <Civilopedia>TXT_KEY_UNIT_BOMBER_SM79_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_BOMBER_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_STRATEGIC_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -62576,6 +62591,7 @@ <Description>TXT_KEY_UNIT_BOMBER_RUSSIA</Description> <Civilopedia>TXT_KEY_UNIT_BOMBER_RUSSIA_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_BOMBER_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_STRATEGIC_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -62764,6 +62780,7 @@ <Description>TXT_KEY_UNIT_BOMBER_SPAIN</Description> <Civilopedia>TXT_KEY_UNIT_BOMBER_SM79_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_BOMBER_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_STRATEGIC_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -62947,6 +62964,7 @@ <Description>TXT_KEY_UNIT_BOMBER_VIKING</Description> <Civilopedia>TXT_KEY_UNIT_BOMBER_VIKING_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_BOMBER_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_STRATEGIC_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -63135,6 +63153,7 @@ <Description>TXT_KEY_UNIT_BOMBER_ZULU</Description> <Civilopedia>TXT_KEY_UNIT_BOMBER_ZULU_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_BOMBER_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_STRATEGIC_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -63324,6 +63343,7 @@ <Description>TXT_KEY_UNIT_BOMBER_DUTCH</Description> <Civilopedia>TXT_KEY_UNIT_BOMBER_DUTCH_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_BOMBER_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_STRATEGIC_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -63512,6 +63532,7 @@ <Description>TXT_KEY_UNIT_BOMBER_PORTUGAL</Description> <Civilopedia>TXT_KEY_UNIT_BOMBER_B24_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_BOMBER_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_STRATEGIC_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -63702,6 +63723,7 @@ <Description>TXT_KEY_UNIT_BOMBER_BRAZIL</Description> <Civilopedia>TXT_KEY_UNIT_BOMBER_AMERICA_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_BOMBER_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_STRATEGIC_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -63890,6 +63912,7 @@ <Description>TXT_KEY_UNIT_BOMBER_ISRAEL</Description> <Civilopedia>TXT_KEY_UNIT_BOMBER_AMERICA_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_BOMBER_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_STRATEGIC_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -64078,6 +64101,7 @@ <Description>TXT_KEY_UNIT_BOMBER_MUGHAL</Description> <Civilopedia>TXT_KEY_UNIT_BOMBER_MUGHAL_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_BOMBER_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_STRATEGIC_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -64267,6 +64291,7 @@ <Description>TXT_KEY_UNIT_IMPROVED_BOMBER</Description> <Civilopedia>TXT_KEY_UNIT_IMPROVED_BOMBER_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_BOMBER_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_STRATEGIC_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -64456,6 +64481,7 @@ <Description>TXT_KEY_UNIT_IMPROVED_BOMBER_AMERICA</Description> <Civilopedia>TXT_KEY_UNIT_IMPROVED_BOMBER_AMERICA_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_BOMBER_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_STRATEGIC_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -64645,6 +64671,7 @@ <Description>TXT_KEY_UNIT_IMPROVED_BOMBER_CHINA</Description> <Civilopedia>TXT_KEY_UNIT_IMPROVED_BOMBER_CHINA_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_BOMBER_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_STRATEGIC_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -64834,6 +64861,7 @@ <Description>TXT_KEY_UNIT_IMPROVED_BOMBER_EGYPT</Description> <Civilopedia>TXT_KEY_UNIT_IMPROVED_BOMBER_TU16_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_BOMBER_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_STRATEGIC_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -65023,6 +65051,7 @@ <Description>TXT_KEY_UNIT_IMPROVED_BOMBER_ENGLAND</Description> <Civilopedia>TXT_KEY_UNIT_IMPROVED_BOMBER_ENGLAND_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_JETBOMBER_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_STRATEGIC_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -65212,6 +65241,7 @@ <Description>TXT_KEY_UNIT_IMPROVED_BOMBER_FRANCE</Description> <Civilopedia>TXT_KEY_UNIT_IMPROVED_BOMBER_FRANCE_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_BOMBER_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_STRATEGIC_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -65401,6 +65431,7 @@ <Description>TXT_KEY_UNIT_IMPROVED_BOMBER_POLAND</Description> <Civilopedia>TXT_KEY_UNIT_IMPROVED_BOMBER_POLAND_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_BOMBER_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_STRATEGIC_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -65590,6 +65621,7 @@ <Description>TXT_KEY_UNIT_IMPROVED_BOMBER_RUSSIA</Description> <Civilopedia>TXT_KEY_UNIT_IMPROVED_BOMBER_TU16_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_BOMBER_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_STRATEGIC_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -65783,6 +65815,7 @@ <Description>TXT_KEY_UNIT_JETBOMBER</Description> <Civilopedia>TXT_KEY_UNIT_JETBOMBER_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_JETBOMBER_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_STRATEGIC_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -65982,6 +66015,7 @@ <Description>TXT_KEY_UNIT_JETBOMBER_AMERICA</Description> <Civilopedia>TXT_KEY_UNIT_JETBOMBER_AMERICA_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_JETBOMBER_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_STRATEGIC_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -66181,6 +66215,7 @@ <Description>TXT_KEY_UNIT_JETBOMBER_ENGLAND</Description> <Civilopedia>TXT_KEY_UNIT_JETBOMBER_ENGLAND_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_JETBOMBER_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_STRATEGIC_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -66380,6 +66415,7 @@ <Description>TXT_KEY_UNIT_JETBOMBER_INDIA</Description> <Civilopedia>TXT_KEY_UNIT_JETBOMBER_TU95_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_JETBOMBER_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_STRATEGIC_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -66579,6 +66615,7 @@ <Description>TXT_KEY_UNIT_JETBOMBER_RUSSIA</Description> <Civilopedia>TXT_KEY_UNIT_JETBOMBER_TU95_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_JETBOMBER_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_STRATEGIC_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -66782,6 +66819,7 @@ <Description>TXT_KEY_UNIT_STEALTH_BOMBER</Description> <Civilopedia>TXT_KEY_UNIT_STEALTH_BOMBER_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_STEALTH_BOMBER_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_STRATEGIC_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -66969,6 +67007,7 @@ <Description>TXT_KEY_UNIT_STEALTH_BOMBER_AMERICA</Description> <Civilopedia>TXT_KEY_UNIT_STEALTH_BOMBER_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_STEALTH_BOMBER_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_STRATEGIC_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -67156,6 +67195,7 @@ <Description>TXT_KEY_UNIT_STEALTH_BOMBER_CHINA</Description> <Civilopedia>TXT_KEY_UNIT_STEALTH_BOMBER_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_STEALTH_BOMBER_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_STRATEGIC_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -67343,6 +67383,7 @@ <Description>TXT_KEY_UNIT_STEALTH_BOMBER_RUSSIA</Description> <Civilopedia>TXT_KEY_UNIT_STEALTH_BOMBER_RUSSIA_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_STEALTH_BOMBER_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_STRATEGIC_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -67531,6 +67572,7 @@ <Description>TXT_KEY_UNIT_STEALTH_BOMBER_UKRAINE</Description> <Civilopedia>TXT_KEY_UNIT_STEALTH_BOMBER_RUSSIA_PEDIA</Civilopedia> <Strategy>TXT_KEY_UNIT_STEALTH_BOMBER_STRATEGY</Strategy> + <Help>TXT_KEY_UNIT_STRATEGIC_HELP</Help> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bUniqueUnit>0</bUniqueUnit> @@ -67861,7 +67903,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>4</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -68043,7 +68085,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>4</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -68225,7 +68267,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>4</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -68407,7 +68449,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>4</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -68589,7 +68631,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>4</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -68771,7 +68813,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>4</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -68953,7 +68995,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>4</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -69149,7 +69191,7 @@ <iProductonModifier>10</iProductonModifier> </BonusProductionModifier> </BonusProductionModifiers> - <iBombRate>0</iBombRate> + <iBombRate>4</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -69345,7 +69387,7 @@ <iProductonModifier>10</iProductonModifier> </BonusProductionModifier> </BonusProductionModifiers> - <iBombRate>0</iBombRate> + <iBombRate>4</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -69541,7 +69583,7 @@ <iProductonModifier>10</iProductonModifier> </BonusProductionModifier> </BonusProductionModifiers> - <iBombRate>0</iBombRate> + <iBombRate>4</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -69723,7 +69765,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>4</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -69905,7 +69947,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>4</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -70087,7 +70129,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>4</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -70269,7 +70311,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>4</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -70451,7 +70493,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>4</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -70633,7 +70675,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>4</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -70815,7 +70857,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>4</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -71006,7 +71048,7 @@ </DomainMod> </DomainMods> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>4</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -71188,7 +71230,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>4</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -71370,7 +71412,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>4</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -71552,7 +71594,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>4</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -71734,7 +71776,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>4</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -71916,7 +71958,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>4</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -72098,7 +72140,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>4</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -72280,7 +72322,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>4</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -72462,7 +72504,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>4</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -72644,7 +72686,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>4</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -72826,7 +72868,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>4</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -73018,7 +73060,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>4</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -73200,7 +73242,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>4</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -73382,7 +73424,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>4</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -73564,7 +73606,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>4</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -73746,7 +73788,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>4</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -73929,7 +73971,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>4</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -74115,7 +74157,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>6</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -74298,7 +74340,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>6</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -74481,7 +74523,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>6</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -74664,7 +74706,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>6</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -74847,7 +74889,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>6</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -75030,7 +75072,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>6</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -75213,7 +75255,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>6</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -75396,7 +75438,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>6</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -75579,7 +75621,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>6</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -75762,7 +75804,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>6</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -75945,7 +75987,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>6</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -76128,7 +76170,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>6</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -76311,7 +76353,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>6</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -76494,7 +76536,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>6</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -76677,7 +76719,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>6</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -76860,7 +76902,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>6</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -77043,7 +77085,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>6</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -77226,7 +77268,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>6</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -77409,7 +77451,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>6</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -77592,7 +77634,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>6</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -77775,7 +77817,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>6</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -77958,7 +78000,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>6</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -78141,7 +78183,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>6</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -78324,7 +78366,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>6</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -78507,7 +78549,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>6</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -78690,7 +78732,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>6</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -78873,7 +78915,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>6</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -79056,7 +79098,7 @@ <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> - <iBombRate>0</iBombRate> + <iBombRate>6</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -79253,7 +79295,7 @@ <iProductonModifier>25</iProductonModifier> </BonusProductionModifier> </BonusProductionModifiers> - <iBombRate>0</iBombRate> + <iBombRate>8</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -79446,7 +79488,7 @@ <iProductonModifier>25</iProductonModifier> </BonusProductionModifier> </BonusProductionModifiers> - <iBombRate>0</iBombRate> + <iBombRate>8</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -79639,7 +79681,7 @@ <iProductonModifier>25</iProductonModifier> </BonusProductionModifier> </BonusProductionModifiers> - <iBombRate>0</iBombRate> + <iBombRate>8</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -79832,7 +79874,7 @@ <iProductonModifier>25</iProductonModifier> </BonusProductionModifier> </BonusProductionModifiers> - <iBombRate>0</iBombRate> + <iBombRate>8</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -80025,7 +80067,7 @@ <iProductonModifier>25</iProductonModifier> </BonusProductionModifier> </BonusProductionModifiers> - <iBombRate>0</iBombRate> + <iBombRate>8</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -80218,7 +80260,7 @@ <iProductonModifier>25</iProductonModifier> </BonusProductionModifier> </BonusProductionModifiers> - <iBombRate>0</iBombRate> + <iBombRate>8</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -80411,7 +80453,7 @@ <iProductonModifier>25</iProductonModifier> </BonusProductionModifier> </BonusProductionModifiers> - <iBombRate>0</iBombRate> + <iBombRate>8</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -80604,7 +80646,7 @@ <iProductonModifier>25</iProductonModifier> </BonusProductionModifier> </BonusProductionModifiers> - <iBombRate>0</iBombRate> + <iBombRate>8</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -80797,7 +80839,7 @@ <iProductonModifier>25</iProductonModifier> </BonusProductionModifier> </BonusProductionModifiers> - <iBombRate>0</iBombRate> + <iBombRate>8</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -80990,7 +81032,7 @@ <iProductonModifier>25</iProductonModifier> </BonusProductionModifier> </BonusProductionModifiers> - <iBombRate>0</iBombRate> + <iBombRate>8</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -81183,7 +81225,7 @@ <iProductonModifier>25</iProductonModifier> </BonusProductionModifier> </BonusProductionModifiers> - <iBombRate>0</iBombRate> + <iBombRate>8</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -81380,7 +81422,7 @@ <iProductonModifier>25</iProductonModifier> </BonusProductionModifier> </BonusProductionModifiers> - <iBombRate>0</iBombRate> + <iBombRate>8</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -81577,7 +81619,7 @@ <iProductonModifier>25</iProductonModifier> </BonusProductionModifier> </BonusProductionModifiers> - <iBombRate>0</iBombRate> + <iBombRate>8</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -81774,7 +81816,7 @@ <iProductonModifier>25</iProductonModifier> </BonusProductionModifier> </BonusProductionModifiers> - <iBombRate>0</iBombRate> + <iBombRate>8</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -81967,7 +82009,7 @@ <iProductonModifier>25</iProductonModifier> </BonusProductionModifier> </BonusProductionModifiers> - <iBombRate>0</iBombRate> + <iBombRate>8</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -82160,7 +82202,7 @@ <iProductonModifier>25</iProductonModifier> </BonusProductionModifier> </BonusProductionModifiers> - <iBombRate>0</iBombRate> + <iBombRate>8</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -82353,7 +82395,7 @@ <iProductonModifier>25</iProductonModifier> </BonusProductionModifier> </BonusProductionModifiers> - <iBombRate>0</iBombRate> + <iBombRate>8</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -82546,7 +82588,7 @@ <iProductonModifier>25</iProductonModifier> </BonusProductionModifier> </BonusProductionModifiers> - <iBombRate>0</iBombRate> + <iBombRate>8</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -82739,7 +82781,7 @@ <iProductonModifier>25</iProductonModifier> </BonusProductionModifier> </BonusProductionModifiers> - <iBombRate>0</iBombRate> + <iBombRate>8</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -82932,7 +82974,7 @@ <iProductonModifier>25</iProductonModifier> </BonusProductionModifier> </BonusProductionModifiers> - <iBombRate>0</iBombRate> + <iBombRate>8</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -83120,7 +83162,7 @@ <iProductonModifier>10</iProductonModifier> </BonusProductionModifier> </BonusProductionModifiers> - <iBombRate>0</iBombRate> + <iBombRate>10</iBombRate> <iBombardRate>0</iBombardRate> <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> @@ -83305,7 +83347,7 @@ <iProductonModifier>10</iProductonModifier> </BonusProductionModifier> </BonusProductionModifiers> - <iBombRate>0</iBombRate> + <iBombRate>10</iBombRate> <iBombardRate>0</iBombardRate> <Specia... [truncated message content] |
From: <w_h...@us...> - 2024-06-17 22:32:11
|
Revision: 5401 http://sourceforge.net/p/civ4mods/code/5401 Author: w_hawkwood Date: 2024-06-17 22:32:07 +0000 (Mon, 17 Jun 2024) Log Message: ----------- Oh boy, this is a contender for the longest SVN update description... - Strategic bombers now the only type of planes to bombard terrain improvements and city defences; on the other hand, they are no longer able to perform recon missions - New world unit, SR-71, an unarmed air unit with exceptional range and evasion, excelling at air recon - Recently added unit animations (irregulars, infantry, mortar) now also use blood effects - Citizen militia negative promotion now indicates in pedia that it is removed after the first successful combat - Religious shrines now displayed on pedia pages for appropriate religions - Mit'a (built by Incan Chasquis) no longer treated by pedia as a "great work" - Airliner crash event now has its probability reduced, and prerequisite tech switched to jet engine (an "airliner" is technically possible before jets, but feels out of character) - Halved the "ahead of us in score" relations penalty - Bugfix: a city cannot be "liberated" to a civ that never owned said city (and there won't be any requests to do so) - An ungodly amount of vanilla Civ 4 and K-Mod bugfixes by f1rpo: Fix minor BtS bug with Airliner Crash event Fix rare BtS bug in Great Mediator event (from Kek-Mod) Strip non-ASCII chars from signs when WB-saving Fix rare BtS overflow in AI_endWarVal Don't count units of other teams as culture garrison, nor for military happiness. These oversights existed already in Vanilla Civ 4. Fix BtS bug in AI eval. of resources required for stuff Fix K-Mod AI bug: Civics that hastened improvement upgrade rate made AI value cottages less instead of more Fix non-ACO combat odds for units with damage limit (mostly not applicable to RI, but still) Avoid loud promotion, war sound and show messages about flanking damage silently and more swiftly. Fix "Hymns and Sculptures" event trigger Use a more reasonable multiplier for the difference in civic values (new vs. old) Fix two minor K-Mod issues with the transport AI Fix K-Mod's ROUND_DIVIDE function Fix issues with Partisans event: cities with 1 population aren't supposed to spawn partisans. Also, the number of partisans should be based on the old owner's culture level, not on tile culture. Cities whose borders haven't expanded yet (Poor culture level) now spawn 0 partisans. (May have been intended that way, but it's a judgment call.) Bugfixes in BBAI auto-explore behavior of aircraft: as a result of those bugs, air units on auto-explore mostly chose random tiles at maximal range as their recon targets. Fix 3 erroneous K-Mod uses of AI strategy bitmasks: those had affected some AI yield adjustments and uses of the counterespionage mission. Minor issues, but easily fixed. Bugfix in K-Mod function countEnemyCitiesByArea. Apparently, this meant that the AI didn't increase the number of floating defenders based on the number of enemy cities when in a land war. AI tweak: Explore near tentative city sites. I had noticed that the BtS/K-Mod AI often founded without first exploring the full city radius, which lead (well, contributed) to suboptimal city placement. Enlarged replay screen Bugfix in K-Mod's pop-to-grow computation Fix likely oversight in AI code for ferrying workers. A BtS issue; may well contribute to the overall poor allocation of workers to landmasses on archipelagic maps. Fix K-Mod's "Simple Unit Selection" option. The option had no effect because of a typo. Fix K-Mod bug in AI civics evaluation. Anarchy length had sometimes been computed incorrectly, leading nonsensical civics changes Fix an issue with civic/ religion trades. When a player agrees to switch both civics and religion in a single trade, those changes are now always applied (in a single revolution). In BtS, depending on the order of the items on the trade table, the religion change was sometimes skipped. Fix K-Mod bug: ships stationed in unsafe cities Fix K-Mod bug in AI city evaluation. K-Mod code intended for adjusting city placement "based on proximity to other players" had had no effect. Bugfix in AI embargo evaluation (vanilla Civ 4 bug) Fix crash when loading save from within a game. The crash occurs when the camera is near a city of a player with an id greater than the highest id of a living player in the savegame. I.e. only when the savegame has fewer players than the ongoing game (probably a Vanilla Civ 4 problem). Fix potential OOS issue in K-Mod. Must've been introduced in the K-Mod rewrite of AI_techBuildingValue Fix K-Mod bug in AI city trade evaluation. The city culture ratio had had far too much impact. Don't check for made-attack in AI plot danger functions. When checking for danger, we want to know whether an enemy unit will be able to attack on its owner's next turn. The made-attack flag says whether it has attacked on its most recent turn. This bug was introduced with the BtS expansion. Fix a confusing K-Mod AI response to brokered peace Fix an issue with the AI closeness heuristic Allow Barbarians to pillage their target city (not sure if they are supposed to have target cities at all, but...) Modified Paths: -------------- realism/bts/trunk/mod/Assets/Art/Structures/Buildings/blast/toolmaker_diffuse_512_0.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Infantry/NextWar_Automaton_MD_RangedDieA.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Infantry/NextWar_Automaton_MD_RangedDieB.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Mortar/Cannon_Ancient_Chinese.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Mortar/Cannon_Ancient_Chinese_FX.nif realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Mortar/Cannon_Ancient_Chinese_MD_HurtA.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Mortar/Cannon_Ancient_Chinese_MD_RangedDieA.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Mortar/Cannon_Ancient_Chinese_MD_RangedDieB.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Native_Musket/Native_Musketman_MD_HurtA.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Native_Musket/Native_Musketman_MD_RangedDieA.kf realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Native_Musket/Native_Musketman_MD_RangedDieB.kf realism/bts/trunk/mod/Assets/CvGameCoreDLL.dll realism/bts/trunk/mod/Assets/Python/Components/BUG/Tabs/BugScoreOptionsTab.py realism/bts/trunk/mod/Assets/Python/CvEventManager.py realism/bts/trunk/mod/Assets/Python/EntryPoints/CvRandomEventInterface.py realism/bts/trunk/mod/Assets/Python/Screens/CvBUGMilitaryAdvisor.py realism/bts/trunk/mod/Assets/Python/Screens/CvPediaReligion.py realism/bts/trunk/mod/Assets/Python/pyWB/CvWBDesc.py realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Unit.xml realism/bts/trunk/mod/Assets/XML/Buildings/CIV4BuildingInfos.xml realism/bts/trunk/mod/Assets/XML/Buildings/CIV4BuildingsSchema.xml realism/bts/trunk/mod/Assets/XML/Buildings/CIV4PlotLSystem.xml realism/bts/trunk/mod/Assets/XML/Civilizations/CIV4LeaderHeadInfos.xml realism/bts/trunk/mod/Assets/XML/Events/CIV4EventTriggerInfos.xml realism/bts/trunk/mod/Assets/XML/Text/Civilopedia_Units.xml realism/bts/trunk/mod/Assets/XML/Text/Help.xml realism/bts/trunk/mod/Assets/XML/Text/Misc1.xml realism/bts/trunk/mod/Assets/XML/Text/Strategy_Units.xml realism/bts/trunk/mod/Assets/XML/Text/Units_New_Naming_Air.xml realism/bts/trunk/mod/Assets/XML/Units/CIV4PromotionInfos.xml realism/bts/trunk/mod/Assets/XML/Units/CIV4UnitClassInfos.xml realism/bts/trunk/mod/Assets/XML/Units/CIV4UnitSchema.xml realism/bts/trunk/mod/Assets/XML/Units/TR_Air_CIV4UnitInfos.xml realism/bts/trunk/mod/Assets/XML/Units/TR_World_unit_CIV4UnitInfos.xml realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvCity.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvCityAI.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvDeal.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvGame.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvGameCoreUtils.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvGameTextMgr.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvGlobals.h realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvInfos.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvInfos.h realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvInitCore.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvPlayer.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvPlayer.h realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvPlayerAI.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvTeam.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvTeamAI.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvUnit.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvUnit.h realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CvUnitAI.cpp realism/bts/trunk/mod/GameCore/CvGameCoreDLL/CyInfoInterface1.cpp Added Paths: ----------- realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/2S1/2s1.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/AMX-30/AMX30_256.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Mortar/Cannon_Ancient_Chinese.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Mortar/Cannon_Ancient_Chinese_gloss.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Warelephant/warelephant_256.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Warelephant/warelephant_carriage_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Warelephant/warelephant_carriage_gloss_64.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Warelephant/warelephant_gloss_128.dds realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Warelephant/warelephant_spear.dds Modified: realism/bts/trunk/mod/Assets/Art/Structures/Buildings/blast/toolmaker_diffuse_512_0.dds =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/2S1/2s1.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/2S1/2s1.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/2S1/2s1.dds 2024-06-13 22:31:27 UTC (rev 5400) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/2S1/2s1.dds 2024-06-17 22:32:07 UTC (rev 5401) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/2S1/2s1.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/AMX-30/AMX30_256.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/AMX-30/AMX30_256.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/AMX-30/AMX30_256.dds 2024-06-13 22:31:27 UTC (rev 5400) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/AMX-30/AMX30_256.dds 2024-06-17 22:32:07 UTC (rev 5401) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/AMX-30/AMX30_256.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Infantry/NextWar_Automaton_MD_RangedDieA.kf =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Infantry/NextWar_Automaton_MD_RangedDieB.kf =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Mortar/Cannon_Ancient_Chinese.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Mortar/Cannon_Ancient_Chinese.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Mortar/Cannon_Ancient_Chinese.dds 2024-06-13 22:31:27 UTC (rev 5400) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Mortar/Cannon_Ancient_Chinese.dds 2024-06-17 22:32:07 UTC (rev 5401) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Mortar/Cannon_Ancient_Chinese.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Mortar/Cannon_Ancient_Chinese.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Mortar/Cannon_Ancient_Chinese_FX.nif =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Mortar/Cannon_Ancient_Chinese_MD_HurtA.kf =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Mortar/Cannon_Ancient_Chinese_MD_RangedDieA.kf =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Mortar/Cannon_Ancient_Chinese_MD_RangedDieB.kf =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Mortar/Cannon_Ancient_Chinese_gloss.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Mortar/Cannon_Ancient_Chinese_gloss.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Mortar/Cannon_Ancient_Chinese_gloss.dds 2024-06-13 22:31:27 UTC (rev 5400) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Mortar/Cannon_Ancient_Chinese_gloss.dds 2024-06-17 22:32:07 UTC (rev 5401) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Mortar/Cannon_Ancient_Chinese_gloss.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Native_Musket/Native_Musketman_MD_HurtA.kf =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Native_Musket/Native_Musketman_MD_RangedDieA.kf =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Native_Musket/Native_Musketman_MD_RangedDieB.kf =================================================================== (Binary files differ) Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Warelephant/warelephant_256.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Warelephant/warelephant_256.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Warelephant/warelephant_256.dds 2024-06-13 22:31:27 UTC (rev 5400) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Warelephant/warelephant_256.dds 2024-06-17 22:32:07 UTC (rev 5401) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Warelephant/warelephant_256.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Warelephant/warelephant_carriage_128.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Warelephant/warelephant_carriage_128.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Warelephant/warelephant_carriage_128.dds 2024-06-13 22:31:27 UTC (rev 5400) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Warelephant/warelephant_carriage_128.dds 2024-06-17 22:32:07 UTC (rev 5401) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Warelephant/warelephant_carriage_128.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Warelephant/warelephant_carriage_gloss_64.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Warelephant/warelephant_carriage_gloss_64.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Warelephant/warelephant_carriage_gloss_64.dds 2024-06-13 22:31:27 UTC (rev 5400) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Warelephant/warelephant_carriage_gloss_64.dds 2024-06-17 22:32:07 UTC (rev 5401) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Warelephant/warelephant_carriage_gloss_64.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Warelephant/warelephant_gloss_128.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Warelephant/warelephant_gloss_128.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Warelephant/warelephant_gloss_128.dds 2024-06-13 22:31:27 UTC (rev 5400) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Warelephant/warelephant_gloss_128.dds 2024-06-17 22:32:07 UTC (rev 5401) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Warelephant/warelephant_gloss_128.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Warelephant/warelephant_spear.dds =================================================================== (Binary files differ) Index: realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Warelephant/warelephant_spear.dds =================================================================== --- realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Warelephant/warelephant_spear.dds 2024-06-13 22:31:27 UTC (rev 5400) +++ realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Warelephant/warelephant_spear.dds 2024-06-17 22:32:07 UTC (rev 5401) Property changes on: realism/bts/trunk/mod/Assets/Art/Units/Unique/Animations/Warelephant/warelephant_spear.dds ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Modified: realism/bts/trunk/mod/Assets/CvGameCoreDLL.dll =================================================================== (Binary files differ) Modified: realism/bts/trunk/mod/Assets/Python/Components/BUG/Tabs/BugScoreOptionsTab.py =================================================================== --- realism/bts/trunk/mod/Assets/Python/Components/BUG/Tabs/BugScoreOptionsTab.py 2024-06-13 22:31:27 UTC (rev 5400) +++ realism/bts/trunk/mod/Assets/Python/Components/BUG/Tabs/BugScoreOptionsTab.py 2024-06-17 22:32:07 UTC (rev 5401) @@ -69,8 +69,8 @@ self.addIntDropdown(screen, centerL, centerR, "Scores__MaxPlayers", True, "LAYOUT_LEFT") self.addIntDropdown(screen, centerL, centerR, "Scores__LineHeight", True, "LAYOUT_LEFT") #Platy Scoreboard - screen.attachHSeparator(column, column + "platy") - left, space, center, right = self.addMultiColumnLayout(screen, column, 4, "platy") - self.addCheckbox(screen, left, "Scores__Platy") + #screen.attachHSeparator(column, column + "platy") + #left, space, center, right = self.addMultiColumnLayout(screen, column, 4, "platy") + #self.addCheckbox(screen, left, "Scores__Platy") #self.addCheckbox(screen, right, "Scores__Platy") #Platy Scoreboard Modified: realism/bts/trunk/mod/Assets/Python/CvEventManager.py =================================================================== --- realism/bts/trunk/mod/Assets/Python/CvEventManager.py 2024-06-13 22:31:27 UTC (rev 5400) +++ realism/bts/trunk/mod/Assets/Python/CvEventManager.py 2024-06-17 22:32:07 UTC (rev 5401) @@ -1836,7 +1836,8 @@ #### messages - wonder destroyed end #### # Partisans! - if city.getPopulation > 1 and iOwner != -1 and iPlayer != -1: + # f1rpo (bugfix by SmokeyTheBear): Missing parentheses after getPopulation + if city.getPopulation() > 1 and iOwner != -1 and iPlayer != -1: owner = gc.getPlayer(iOwner) player = gc.getPlayer(iPlayer) if not owner.isBarbarian() and owner.getNumCities() > 0 and player.getNumCities() > 0: Modified: realism/bts/trunk/mod/Assets/Python/EntryPoints/CvRandomEventInterface.py =================================================================== --- realism/bts/trunk/mod/Assets/Python/EntryPoints/CvRandomEventInterface.py 2024-06-13 22:31:27 UTC (rev 5400) +++ realism/bts/trunk/mod/Assets/Python/EntryPoints/CvRandomEventInterface.py 2024-06-17 22:32:07 UTC (rev 5401) @@ -1817,9 +1817,11 @@ if iButton == 0: destPlayer = gc.getPlayer(iData1) player = gc.getPlayer(iData2) - gc.getTeam(destPlayer.getTeam()).makePeace(player.getTeam()) - destPlayer.AI_changeAttitudeExtra(iData2, 1) - player.AI_changeAttitudeExtra(iData1, 1) + # DarkLunaPhantom - Added a check to prevent weird bugs like making peace with a vassal if the situation changes after the event is triggered. + if gc.getTeam(player.getTeam()).canChangeWarPeace(destPlayer.getTeam()): + gc.getTeam(destPlayer.getTeam()).makePeace(player.getTeam()) + destPlayer.AI_changeAttitudeExtra(iData2, 1) + player.AI_changeAttitudeExtra(iData1, 1) return 0 @@ -3281,8 +3283,16 @@ def getNumPartisanUnits(plot, iPlayer): for i in range(gc.getNumCultureLevelInfos()): iI = gc.getNumCultureLevelInfos() - i - 1 - if plot.getCulture(iPlayer) >= gc.getGame().getCultureThreshold(iI): - return iI + # <f1rpo> (idea by SmokeyTheBear) Use city culture if there is a city (and there should be one). + # Note that CyCity.getCultureLevel can't be used b/c iPlayer no longer owns the city. + if plot.isCity(): + iCulture = plot.getPlotCity().getCulture(iPlayer) + else: + iCulture = plot.getCulture(iPlayer) + if iCulture >= gc.getGame().getCultureThreshold(iI): + # Subtracting 1 here means that cities with Poor culture don't spawn partisans + return iI - 1 + # </f1rpo> return 0 def getHelpPartisans1(argsList): Modified: realism/bts/trunk/mod/Assets/Python/Screens/CvBUGMilitaryAdvisor.py =================================================================== --- realism/bts/trunk/mod/Assets/Python/Screens/CvBUGMilitaryAdvisor.py 2024-06-13 22:31:27 UTC (rev 5400) +++ realism/bts/trunk/mod/Assets/Python/Screens/CvBUGMilitaryAdvisor.py 2024-06-17 22:32:07 UTC (rev 5401) @@ -1012,7 +1012,8 @@ plot = unit.plot() if plot.isNone(): continue - bVisible = plot.isVisible(iActiveTeam, False) and not unit.isInvisible(iActiveTeam, False) + # f1rpo: Changed the two bDebug arguments from False to True + bVisible = plot.isVisible(iActiveTeam, True) and not unit.isInvisible(iActiveTeam, True) if not bVisible: continue if unit.getVisualOwner() in self.selectedLeaders: Modified: realism/bts/trunk/mod/Assets/Python/Screens/CvPediaReligion.py =================================================================== --- realism/bts/trunk/mod/Assets/Python/Screens/CvPediaReligion.py 2024-06-13 22:31:27 UTC (rev 5400) +++ realism/bts/trunk/mod/Assets/Python/Screens/CvPediaReligion.py 2024-06-17 22:32:07 UTC (rev 5401) @@ -138,7 +138,7 @@ if (eLoopBuilding != -1): pLoopBuilding = gc.getBuildingInfo(eLoopBuilding) - if (pLoopBuilding.getPrereqReligion() == self.eReligion): + if (pLoopBuilding.getPrereqReligion() == self.eReligion) or (pLoopBuilding.getHolyCity() == self.eReligion): screen.attachImageButton(self.BUILDING_PANEL_ID, "", pLoopBuilding.getButton(), self.main.COMMON_ICON_SIZE, WidgetTypes.WIDGET_PEDIA_JUMP_TO_BUILDING, eLoopBuilding, 1, False) """ Modified: realism/bts/trunk/mod/Assets/Python/pyWB/CvWBDesc.py =================================================================== --- realism/bts/trunk/mod/Assets/Python/pyWB/CvWBDesc.py 2024-06-13 22:31:27 UTC (rev 5400) +++ realism/bts/trunk/mod/Assets/Python/pyWB/CvWBDesc.py 2024-06-17 22:32:07 UTC (rev 5401) @@ -1823,7 +1823,10 @@ f.write("\tplayerType=%d, (%s)\n" %(sign.getPlayerType(), gc.getPlayer(sign.getPlayerType()).getName().encode(fileencoding))) else: f.write("\tplayerType=%d, (%s)\n" %(sign.getPlayerType(), gc.getPlayer(gc.getBARBARIAN_PLAYER()).getName().encode(fileencoding))) - f.write("\tcaption=%s\n" %(sign.getCaption(),)) + uCaption = sign.getCaption() + # f1rpo: Strip non-ascii + uCaption = uCaption.encode('ascii', 'ignore').decode() + f.write("\tcaption=%s\n" %(uCaption,)) f.write("EndSign\n") def read(self, f): Modified: realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Unit.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Unit.xml 2024-06-13 22:31:27 UTC (rev 5400) +++ realism/bts/trunk/mod/Assets/XML/Art/CIV4ArtDefines_Unit.xml 2024-06-17 22:32:07 UTC (rev 5401) @@ -107152,6 +107152,35 @@ <AudioRunTypeLoop/> <AudioRunTypeEnd/> </AudioRunSounds> - </UnitArtInfo> + </UnitArtInfo> + <UnitArtInfo> + <Type>ART_DEF_UNIT_BLACKBIRD</Type> + <Button>Art/Interface/Buttons/Units/WU_Blackbird.dds</Button> + <fScale>0.55</fScale> + <fInterfaceScale>0.6</fInterfaceScale> + <bActAsLand>0</bActAsLand> + <bActAsAir>0</bActAsAir> + <NIF>Art/Units/Unique/Default/WU_Blackbird/tu-160.nif</NIF> + <KFM>Art/Units/StealthBomber/StealthBomber.kfm</KFM> + <SHADERNIF>Art/Units/Unique/Default/WU_Blackbird/tu-160.nif</SHADERNIF> + <ShadowDef> + <ShadowNIF>Art/Units/01_UnitShadows/StealthBomberShadow.nif</ShadowNIF> + <ShadowAttachNode>BIP Pelvis</ShadowAttachNode> + <fShadowScale>0.7</fShadowScale> + </ShadowDef> + <iDamageStates>4</iDamageStates> + <fBattleDistance>0.35</fBattleDistance> + <fRangedDeathTime>0.31</fRangedDeathTime> + <bSmoothMove>1</bSmoothMove> + <bActAsRanged>0</bActAsRanged> + <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound> + <AudioRunSounds> + <AudioRunTypeLoop/> + <AudioRunTypeEnd/> + </AudioRunSounds> + <PatrolSound>AS3D_UN_JET_PATROL</PatrolSound> + <SelectionSound>AS3D_UN_JET_COMMAND_PATROL</SelectionSound> + <ActionSound>AS3D_UN_JET_COMMAND_PATROL</ActionSound> + </UnitArtInfo> </UnitArtInfos> </Civ4ArtDefines> Modified: realism/bts/trunk/mod/Assets/XML/Buildings/CIV4BuildingInfos.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Buildings/CIV4BuildingInfos.xml 2024-06-13 22:31:27 UTC (rev 5400) +++ realism/bts/trunk/mod/Assets/XML/Buildings/CIV4BuildingInfos.xml 2024-06-17 22:32:07 UTC (rev 5401) @@ -20772,8 +20772,9 @@ <Type>BUILDING_MIT'A</Type> <SpecialBuildingType>NONE</SpecialBuildingType> <Description>TXT_KEY_BUILDING_MIT'A</Description> - <Civilopedia>TXT_KEY_BUILDING_MIT'A_PEDIA</Civilopedia> + <Civilopedia>TXT_KEY_BUILDING_MIT'A_PEDIA</Civilopedia> <Strategy>TXT_KEY_BUILDING_MIT'A_STRATEGY</Strategy> + <Help>TXT_KEY_BUILDING_MIT'A_HELP</Help> <Advisor>ADVISOR_ECONOMY</Advisor> <ArtDefineTag>ART_DEF_BUILDING_MIT'A</ArtDefineTag> <MovieDefineTag>NONE</MovieDefineTag> @@ -20816,6 +20817,7 @@ <iGreatPeopleRateChange>0</iGreatPeopleRateChange> <iHurryAngerModifier>0</iHurryAngerModifier> <bUniqueBuilding>0</bUniqueBuilding> + <bIgnoreWorks>1</bIgnoreWorks> <bMilitaryDiscipline>0</bMilitaryDiscipline> <bBorderObstacle>0</bBorderObstacle> <bTeamShare>0</bTeamShare> Modified: realism/bts/trunk/mod/Assets/XML/Buildings/CIV4BuildingsSchema.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Buildings/CIV4BuildingsSchema.xml 2024-06-13 22:31:27 UTC (rev 5400) +++ realism/bts/trunk/mod/Assets/XML/Buildings/CIV4BuildingsSchema.xml 2024-06-17 22:32:07 UTC (rev 5401) @@ -232,6 +232,7 @@ <!-- MOD - START - Unique Buildings --> <ElementType name="bUniqueBuilding" content="textOnly" dt:type="boolean"/> <!-- MOD - END - Unique Buildings --> + <ElementType name="bIgnoreWorks" content="textOnly" dt:type="boolean"/> <!-- MOD - START - Military Disciplines --> <ElementType name="bMilitaryDiscipline" content="textOnly" dt:type="boolean"/> <!-- MOD - END - Military Disciplines --> @@ -627,6 +628,7 @@ <!-- MOD - START - Unique Buildings --> <element type="bUniqueBuilding"/> <!-- MOD - END - Unique Buildings --> + <element type="bIgnoreWorks" minOccurs="0"/> <!-- MOD - START - Military Disciplines --> <element type="bMilitaryDiscipline"/> <!-- MOD - END - Military Disciplines --> Modified: realism/bts/trunk/mod/Assets/XML/Buildings/CIV4PlotLSystem.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Buildings/CIV4PlotLSystem.xml 2024-06-13 22:31:27 UTC (rev 5400) +++ realism/bts/trunk/mod/Assets/XML/Buildings/CIV4PlotLSystem.xml 2024-06-17 22:32:07 UTC (rev 5401) @@ -13466,7 +13466,7 @@ <To Name="Node_2x2"> <Translate>-10.000000,10.000000</Translate> <Scale>2</Scale> - </To> + </To> </LProduction> <LProduction From="Node_24x24"> <Attribute Class="Improvement">IMPROVEMENT_CHINESE_CANAL,IMPROVEMENT_GRAZING_GROUND,IMPROVEMENT_CATTLE_TREK</Attribute> Modified: realism/bts/trunk/mod/Assets/XML/Civilizations/CIV4LeaderHeadInfos.xml =================================================================== --- realism/bts/trunk/mod/Assets/XML/Civilizations/CIV4LeaderHeadInfos.xml 2024-06-13 22:31:27 UTC (rev 5400) +++ realism/bts/trunk/mod/Assets/XML/Civilizations/CIV4LeaderHeadInfos.xml 2024-06-17 22:32:07 UTC (rev 5401) @@ -44,7 +44,7 @@ <iBuildUnitProb>7</iBuildUnitProb> <iBaseAttackOddsChange>0</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> - <iWorseRankDifferenceAttitudeChange>-8</iWorseRankDifferenceAttitudeChange> + <iWorseRankDifferenceAttitudeChange>-4</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> @@ -60,7 +60,7 @@ <iDifferentReligionAttitudeChangeLimit>-5</iDifferentReligionAttitudeChangeLimit> <iDifferentIdeologyAttitudeChange>-1</iDifferentIdeologyAttitudeChange> <iDifferentIdeologyAttitudeDivisor>-5</iDifferentIdeologyAttitudeDivisor> - <iDifferentIdeologyAttitudeChangeLimit>-3</iDifferentIdeologyAttitudeChangeLimit> + <iDifferentIdeologyAttitudeChangeLimit>-2</iDifferentIdeologyAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> @@ -662,7 +662,7 @@ <iBuildUnitProb>12</iBuildUnitProb> <iBaseAttackOddsChange>0</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> - <iWorseRankDifferenceAttitudeChange>-4</iWorseRankDifferenceAttitudeChange> + <iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> @@ -678,7 +678,7 @@ <iDifferentReligionAttitudeChangeLimit>-5</iDifferentReligionAttitudeChangeLimit> <iDifferentIdeologyAttitudeChange>-1</iDifferentIdeologyAttitudeChange> <iDifferentIdeologyAttitudeDivisor>-5</iDifferentIdeologyAttitudeDivisor> - <iDifferentIdeologyAttitudeChangeLimit>-3</iDifferentIdeologyAttitudeChangeLimit> + <iDifferentIdeologyAttitudeChangeLimit>-2</iDifferentIdeologyAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> @@ -1280,7 +1280,7 @@ <iBuildUnitProb>12</iBuildUnitProb> <iBaseAttackOddsChange>0</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> - <iWorseRankDifferenceAttitudeChange>-4</iWorseRankDifferenceAttitudeChange> + <iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> @@ -1898,7 +1898,7 @@ <iBuildUnitProb>12</iBuildUnitProb> <iBaseAttackOddsChange>0</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> - <iWorseRankDifferenceAttitudeChange>-4</iWorseRankDifferenceAttitudeChange> + <iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> @@ -1914,7 +1914,7 @@ <iDifferentReligionAttitudeChangeLimit>-5</iDifferentReligionAttitudeChangeLimit> <iDifferentIdeologyAttitudeChange>-1</iDifferentIdeologyAttitudeChange> <iDifferentIdeologyAttitudeDivisor>-5</iDifferentIdeologyAttitudeDivisor> - <iDifferentIdeologyAttitudeChangeLimit>-3</iDifferentIdeologyAttitudeChangeLimit> + <iDifferentIdeologyAttitudeChangeLimit>-2</iDifferentIdeologyAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> @@ -2514,7 +2514,7 @@ <iBuildUnitProb>12</iBuildUnitProb> <iBaseAttackOddsChange>0</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> - <iWorseRankDifferenceAttitudeChange>-4</iWorseRankDifferenceAttitudeChange> + <iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-1</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> @@ -2530,7 +2530,7 @@ <iDifferentReligionAttitudeChangeLimit>-5</iDifferentReligionAttitudeChangeLimit> <iDifferentIdeologyAttitudeChange>-1</iDifferentIdeologyAttitudeChange> <iDifferentIdeologyAttitudeDivisor>-5</iDifferentIdeologyAttitudeDivisor> - <iDifferentIdeologyAttitudeChangeLimit>-3</iDifferentIdeologyAttitudeChangeLimit> + <iDifferentIdeologyAttitudeChangeLimit>-2</iDifferentIdeologyAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> @@ -3125,7 +3125,7 @@ <iBuildUnitProb>12</iBuildUnitProb> <iBaseAttackOddsChange>4</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> - <iWorseRankDifferenceAttitudeChange>-8</iWorseRankDifferenceAttitudeChange> + <iWorseRankDifferenceAttitudeChange>-4</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> @@ -3141,7 +3141,7 @@ <iDifferentReligionAttitudeChangeLimit>-5</iDifferentReligionAttitudeChangeLimit> <iDifferentIdeologyAttitudeChange>-1</iDifferentIdeologyAttitudeChange> <iDifferentIdeologyAttitudeDivisor>-5</iDifferentIdeologyAttitudeDivisor> - <iDifferentIdeologyAttitudeChangeLimit>-3</iDifferentIdeologyAttitudeChangeLimit> + <iDifferentIdeologyAttitudeChangeLimit>-2</iDifferentIdeologyAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> @@ -3728,7 +3728,7 @@ <iBuildUnitProb>20</iBuildUnitProb> <iBaseAttackOddsChange>4</iBaseAttackOddsChange> <iAttackOddsChangeRand>10</iAttackOddsChangeRand> - <iWorseRankDifferenceAttitudeChange>-12</iWorseRankDifferenceAttitudeChange> + <iWorseRankDifferenceAttitudeChange>-6</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> @@ -3744,7 +3744,7 @@ <iDifferentReligionAttitudeChangeLimit>-5</iDifferentReligionAttitudeChangeLimit> <iDifferentIdeologyAttitudeChange>-1</iDifferentIdeologyAttitudeChange> <iDifferentIdeologyAttitudeDivisor>-5</iDifferentIdeologyAttitudeDivisor> - <iDifferentIdeologyAttitudeChangeLimit>-5</iDifferentIdeologyAttitudeChangeLimit> + <iDifferentIdeologyAttitudeChangeLimit>-3</iDifferentIdeologyAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> @@ -4348,7 +4348,7 @@ <iBuildUnitProb>15</iBuildUnitProb> <iBaseAttackOddsChange>4</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> - <iWorseRankDifferenceAttitudeChange>-8</iWorseRankDifferenceAttitudeChange> + <iWorseRankDifferenceAttitudeChange>-4</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> @@ -4364,7 +4364,7 @@ <iDifferentReligionAttitudeChangeLimit>-5</iDifferentReligionAttitudeChangeLimit> <iDifferentIdeologyAttitudeChange>-1</iDifferentIdeologyAttitudeChange> <iDifferentIdeologyAttitudeDivisor>-5</iDifferentIdeologyAttitudeDivisor> - <iDifferentIdeologyAttitudeChangeLimit>-3</iDifferentIdeologyAttitudeChangeLimit> + <iDifferentIdeologyAttitudeChangeLimit>-2</iDifferentIdeologyAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> @@ -4966,7 +4966,7 @@ <iBuildUnitProb>12</iBuildUnitProb> <iBaseAttackOddsChange>0</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> - <iWorseRankDifferenceAttitudeChange>-4</iWorseRankDifferenceAttitudeChange> + <iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-12</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> @@ -4982,7 +4982,7 @@ <iDifferentReligionAttitudeChangeLimit>-5</iDifferentReligionAttitudeChangeLimit> <iDifferentIdeologyAttitudeChange>-1</iDifferentIdeologyAttitudeChange> <iDifferentIdeologyAttitudeDivisor>-5</iDifferentIdeologyAttitudeDivisor> - <iDifferentIdeologyAttitudeChangeLimit>-3</iDifferentIdeologyAttitudeChangeLimit> + <iDifferentIdeologyAttitudeChangeLimit>-2</iDifferentIdeologyAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> @@ -5575,7 +5575,7 @@ <iBuildUnitProb>15</iBuildUnitProb> <iBaseAttackOddsChange>0</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> - <iWorseRankDifferenceAttitudeChange>-8</iWorseRankDifferenceAttitudeChange> + <iWorseRankDifferenceAttitudeChange>-4</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> @@ -5591,7 +5591,7 @@ <iDifferentReligionAttitudeChangeLimit>-5</iDifferentReligionAttitudeChangeLimit> <iDifferentIdeologyAttitudeChange>-1</iDifferentIdeologyAttitudeChange> <iDifferentIdeologyAttitudeDivisor>-5</iDifferentIdeologyAttitudeDivisor> - <iDifferentIdeologyAttitudeChangeLimit>-3</iDifferentIdeologyAttitudeChangeLimit> + <iDifferentIdeologyAttitudeChangeLimit>-2</iDifferentIdeologyAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> @@ -6186,7 +6186,7 @@ <iBuildUnitProb>15</iBuildUnitProb> <iBaseAttackOddsChange>2</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> - <iWorseRankDifferenceAttitudeChange>-12</iWorseRankDifferenceAttitudeChange> + <iWorseRankDifferenceAttitudeChange>-6</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> @@ -6202,7 +6202,7 @@ <iDifferentReligionAttitudeChangeLimit>-5</iDifferentReligionAttitudeChangeLimit> <iDifferentIdeologyAttitudeChange>-1</iDifferentIdeologyAttitudeChange> <iDifferentIdeologyAttitudeDivisor>-5</iDifferentIdeologyAttitudeDivisor> - <iDifferentIdeologyAttitudeChangeLimit>-3</iDifferentIdeologyAttitudeChangeLimit> + <iDifferentIdeologyAttitudeChangeLimit>-2</iDifferentIdeologyAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> @@ -6789,7 +6789,7 @@ <iBuildUnitProb>12</iBuildUnitProb> <iBaseAttackOddsChange>0</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> - <iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange> + <iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>-1</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> @@ -6805,7 +6805,7 @@ <iDifferentReligionAttitudeChangeLimit>-5</iDifferentReligionAttitudeChangeLimit> <iDifferentIdeologyAttitudeChange>-1</iDifferentIdeologyAttitudeChange> <iDifferentIdeologyAttitudeDivisor>-5</iDifferentIdeologyAttitudeDivisor> - <iDifferentIdeologyAttitudeChangeLimit>-3</iDifferentIdeologyAttitudeChangeLimit> + <iDifferentIdeologyAttitudeChangeLimit>-2</iDifferentIdeologyAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> @@ -7375,7 +7375,7 @@ <iBuildUnitProb>7</iBuildUnitProb> <iBaseAttackOddsChange>0</iBaseAttackOddsChange> <iAttackOddsChangeRand>10</iAttackOddsChangeRand> - <iWorseRankDifferenceAttitudeChange>-8</iWorseRankDifferenceAttitudeChange> + <iWorseRankDifferenceAttitudeChange>-4</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> @@ -7391,7 +7391,7 @@ <iDifferentReligionAttitudeChangeLimit>-5</iDifferentReligionAttitudeChangeLimit> <iDifferentIdeologyAttitudeChange>-1</iDifferentIdeologyAttitudeChange> <iDifferentIdeologyAttitudeDivisor>-5</iDifferentIdeologyAttitudeDivisor> - <iDifferentIdeologyAttitudeChangeLimit>-3</iDifferentIdeologyAttitudeChangeLimit> + <iDifferentIdeologyAttitudeChangeLimit>-2</iDifferentIdeologyAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> @@ -7992,7 +7992,7 @@ <iBuildUnitProb>15</iBuildUnitProb> <iBaseAttackOddsChange>0</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> - <iWorseRankDifferenceAttitudeChange>-4</iWorseRankDifferenceAttitudeChange> + <iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> @@ -8008,7 +8008,7 @@ <iDifferentReligionAttitudeChangeLimit>-5</iDifferentReligionAttitudeChangeLimit> <iDifferentIdeologyAttitudeChange>-1</iDifferentIdeologyAttitudeChange> <iDifferentIdeologyAttitudeDivisor>-5</iDifferentIdeologyAttitudeDivisor> - <iDifferentIdeologyAttitudeChangeLimit>-3</iDifferentIdeologyAttitudeChangeLimit> + <iDifferentIdeologyAttitudeChangeLimit>-2</iDifferentIdeologyAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> @@ -8587,7 +8587,7 @@ <iBuildUnitProb>15</iBuildUnitProb> <iBaseAttackOddsChange>4</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> - <iWorseRankDifferenceAttitudeChange>-8</iWorseRankDifferenceAttitudeChange> + <iWorseRankDifferenceAttitudeChange>-4</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> @@ -8603,7 +8603,7 @@ <iDifferentReligionAttitudeChangeLimit>-5</iDifferentReligionAttitudeChangeLimit> <iDifferentIdeologyAttitudeChange>-1</iDifferentIdeologyAttitudeChange> <iDifferentIdeologyAttitudeDivisor>-5</iDifferentIdeologyAttitudeDivisor> - <iDifferentIdeologyAttitudeChangeLimit>-5</iDifferentIdeologyAttitudeChangeLimit> + <iDifferentIdeologyAttitudeChangeLimit>-3</iDifferentIdeologyAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> @@ -9194,7 +9194,7 @@ <iBuildUnitProb>12</iBuildUnitProb> <iBaseAttackOddsChange>0</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> - <iWorseRankDifferenceAttitudeChange>-8</iWorseRankDifferenceAttitudeChange> + <iWorseRankDifferenceAttitudeChange>-4</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> @@ -9210,7 +9210,7 @@ <iDifferentReligionAttitudeChangeLimit>-5</iDifferentReligionAttitudeChangeLimit> <iDifferentIdeologyAttitudeChange>-1</iDifferentIdeologyAttitudeChange> <iDifferentIdeologyAttitudeDivisor>-5</iDifferentIdeologyAttitudeDivisor> - <iDifferentIdeologyAttitudeChangeLimit>-3</iDifferentIdeologyAttitudeChangeLimit> + <iDifferentIdeologyAttitudeChangeLimit>-2</iDifferentIdeologyAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> @@ -9801,7 +9801,7 @@ <iBuildUnitProb>15</iBuildUnitProb> <iBaseAttackOddsChange>2</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> - <iWorseRankDifferenceAttitudeChange>-12</iWorseRankDifferenceAttitudeChange> + <iWorseRankDifferenceAttitudeChange>-6</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> @@ -9817,7 +9817,7 @@ <iDifferentReligionAttitudeChangeLimit>-5</iDifferentReligionAttitudeChangeLimit> <iDifferentIdeologyAttitudeChange>-1</iDifferentIdeologyAttitudeChange> <iDifferentIdeologyAttitudeDivisor>-5</iDifferentIdeologyAttitudeDivisor> - <iDifferentIdeologyAttitudeChangeLimit>-3</iDifferentIdeologyAttitudeChangeLimit> + <iDifferentIdeologyAttitudeChangeLimit>-2</iDifferentIdeologyAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> @@ -10419,7 +10419,7 @@ <iBuildUnitProb>12</iBuildUnitProb> <iBaseAttackOddsChange>0</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> - <iWorseRankDifferenceAttitudeChange>-4</iWorseRankDifferenceAttitudeChange> + <iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> @@ -10435,7 +10435,7 @@ <iDifferentReligionAttitudeChangeLimit>-5</iDifferentReligionAttitudeChangeLimit> <iDifferentIdeologyAttitudeChange>-1</iDifferentIdeologyAttitudeChange> <iDifferentIdeologyAttitudeDivisor>-5</iDifferentIdeologyAttitudeDivisor> - <iDifferentIdeologyAttitudeChangeLimit>-3</iDifferentIdeologyAttitudeChangeLimit> + <iDifferentIdeologyAttitudeChangeLimit>-2</iDifferentIdeologyAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> @@ -11033,7 +11033,7 @@ <iBuildUnitProb>15</iBuildUnitProb> <iBaseAttackOddsChange>0</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> - <iWorseRankDifferenceAttitudeChange>-4</iWorseRankDifferenceAttitudeChange> + <iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> @@ -11049,7 +11049,7 @@ <iDifferentReligionAttitudeChangeLimit>-5</iDifferentReligionAttitudeChangeLimit> <iDifferentIdeologyAttitudeChange>-1</iDifferentIdeologyAttitudeChange> <iDifferentIdeologyAttitudeDivisor>-5</iDifferentIdeologyAttitudeDivisor> - <iDifferentIdeologyAttitudeChangeLimit>-3</iDifferentIdeologyAttitudeChangeLimit> + <iDifferentIdeologyAttitudeChangeLimit>-2</iDifferentIdeologyAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> @@ -11644,7 +11644,7 @@ <iBuildUnitProb>20</iBuildUnitProb> <iBaseAttackOddsChange>6</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> - <iWorseRankDifferenceAttitudeChange>-12</iWorseRankDifferenceAttitudeChange> + <iWorseRankDifferenceAttitudeChange>-6</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> @@ -11660,7 +11660,7 @@ <iDifferentReligionAttitudeChangeLimit>-5</iDifferentReligionAttitudeChangeLimit> <iDifferentIdeologyAttitudeChange>-1</iDifferentIdeologyAttitudeChange> <iDifferentIdeologyAttitudeDivisor>-5</iDifferentIdeologyAttitudeDivisor> - <iDifferentIdeologyAttitudeChangeLimit>-3</iDifferentIdeologyAttitudeChangeLimit> + <iDifferentIdeologyAttitudeChangeLimit>-2</iDifferentIdeologyAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> @@ -12252,7 +12252,7 @@ <iBuildUnitProb>10</iBuildUnitProb> <iBaseAttackOddsChange>0</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> - <iWorseRankDifferenceAttitudeChange>-4</iWorseRankDifferenceAttitudeChange> + <iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> @@ -12268,7 +12268,7 @@ <iDifferentReligionAttitudeChangeLimit>-5</iDifferentReligionAttitudeChangeLimit> <iDifferentIdeologyAttitudeChange>-1</iDifferentIdeologyAttitudeChange> <iDifferentIdeologyAttitudeDivisor>-5</iDifferentIdeologyAttitudeDivisor> - <iDifferentIdeologyAttitudeChangeLimit>-3</iDifferentIdeologyAttitudeChangeLimit> + <iDifferentIdeologyAttitudeChangeLimit>-2</iDifferentIdeologyAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> @@ -12872,7 +12872,7 @@ <iBuildUnitProb>15</iBuildUnitProb> <iBaseAttackOddsChange>0</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> - <iWorseRankDifferenceAttitudeChange>-4</iWorseRankDifferenceAttitudeChange> + <iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> @@ -12888,7 +12888,7 @@ <iDifferentReligionAttitudeChangeLimit>-5</iDifferentReligionAttitudeChangeLimit> <iDifferentIdeologyAttitudeChange>-1</iDifferentIdeologyAttitudeChange> <iDifferentIdeologyAttitudeDivisor>-5</iDifferentIdeologyAttitudeDivisor> - <iDifferentIdeologyAttitudeChangeLimit>-3</iDifferentIdeologyAttitudeChangeLimit> + <iDifferentIdeologyAttitudeChangeLimit>-2</iDifferentIdeologyAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> @@ -13510,7 +13510,7 @@ <iBuildUnitProb>12</iBuildUnitProb> <iBaseAttackOddsChange>0</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> - <iWorseRankDifferenceAttitudeChange>-8</iWorseRankDifferenceAttitudeChange> + <iWorseRankDifferenceAttitudeChange>-4</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> @@ -13526,7 +13526,7 @@ <iDifferentReligionAttitudeChangeLimit>-5</iDifferentReligionAttitudeChangeLimit> <iDifferentIdeologyAttitudeChange>-1</iDifferentIdeologyAttitudeChange> <iDifferentIdeologyAttitudeDivisor>-5</iDifferentIdeologyAttitudeDivisor> - <iDifferentIdeologyAttitudeChangeLimit>-3</iDifferentIdeologyAttitudeChangeLimit> + <iDifferentIdeologyAttitudeChangeLimit>-2</iDifferentIdeologyAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> @@ -14124,7 +14124,7 @@ <iBuildUnitProb>15</iBuildUnitProb> <iBaseAttackOddsChange>0</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> - <iWorseRankDifferenceAttitudeChange>-8</iWorseRankDifferenceAttitudeChange> + <iWorseRankDifferenceAttitudeChange>-4</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> @@ -14140,7 +14140,7 @@ <iDifferentReligionAttitudeChangeLimit>-5</iDifferentReligionAttitudeChangeLimit> <iDifferentIdeologyAttitudeChange>-1</iDifferentIdeologyAttitudeChange> <iDifferentIdeologyAttitudeDivisor>-5</iDifferentIdeologyAttitudeDivisor> - <iDifferentIdeologyAttitudeChangeLimit>-3</iDifferentIdeologyAttitudeChangeLimit> + <iDifferentIdeologyAttitudeChangeLimit>-2</iDifferentIdeologyAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> @@ -14727,7 +14727,7 @@ <iBuildUnitProb>12</iBuildUnitProb> <iBaseAttackOddsChange>0</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> - <iWorseRankDifferenceAttitudeChange>-8</iWorseRankDifferenceAttitudeChange> + <iWorseRankDifferenceAttitudeChange>-4</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> @@ -14743,7 +14743,7 @@ <iDifferentReligionAttitudeChangeLimit>-5</iDifferentReligionAttitudeChangeLimit> <iDifferentIdeologyAttitudeChange>-1</iDifferentIdeologyAttitudeChange> <iDifferentIdeologyAttitudeDivisor>-5</iDifferentIdeologyAttitudeDivisor> - <iDifferentIdeologyAttitudeChangeLimit>-3</iDifferentIdeologyAttitudeChangeLimit> + <iDifferentIdeologyAttitudeChangeLimit>-2</iDifferentIdeologyAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> @@ -15343,7 +15343,7 @@ <iBuildUnitProb>15</iBuildUnitProb> <iBaseAttackOddsChange>2</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> - <iWorseRankDifferenceAttitudeChange>-8</iWorseRankDifferenceAttitudeChange> + <iWorseRankDifferenceAttitudeChange>-4</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> @@ -15359,7 +15359,7 @@ <iDifferentReligionAttitudeChangeLimit>-5</iDifferentReligionAttitudeChangeLimit> <iDifferentIdeologyAttitudeChange>-1</iDifferentIdeologyA... 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