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From: <civ...@li...> - 2008-06-13 11:46:31
|
Feature Requests item #1992872, was opened at 2008-06-13 13:46 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1992872&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Sevopedia Group: BUG Status: Open Resolution: None Priority: 3 Private: No Submitted By: Cammagno (cammagno) Assigned to: Nobody/Anonymous (nobody) Summary: Wider left column in Sevopedia Initial Comment: As it is now, several of the Italian entries (I don't know about other languages) in that column are splitted into 2 rows because they are too long. 150% will be ok, but without decreasing the width of the second column... You may decrease the third and main area, or, even better, increase the full width of the 'pedia. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1992872&group_id=202755 |
From: <civ...@li...> - 2008-06-11 03:54:53
|
Feature Requests item #1967461, was opened at 2008-05-19 14:57 Message generated for change (Settings changed) made by alerum You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1967461&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Unit Naming Group: BUG >Status: Closed Resolution: None Priority: 3 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Michael McKiel (balderstrom) Summary: Remove (unitType) from Renamed Units @Balderstrom Initial Comment: Code to do so has been posted to the new features request @ CIVFanatics. ---------------------------------------------------------------------- Comment By: Michael McKiel (balderstrom) Date: 2008-05-27 22:51 Message: Logged In: YES user_id=2092465 Originator: NO The place I have it currently operating/running in my civgame, is in the CvMainScreen, where the unit displays MainScreen, bottomleft - so you have the unit graphic. As well thats the place where the text will be so long it leaves the constraints of the panels onto the map. When you hover over the unit, it still displays the (unitType) as usual for the infoTip. As for unitNaming upgrades - that currently is not performed/done. Now it could be, would not be fairly easy too. ---------------------------------------------------------------------- Comment By: EmperorFool (emperorfool) Date: 2008-05-27 19:09 Message: Logged In: YES user_id=1867281 Originator: NO When this is done, how should upgraded units be handled? You build a Warrior Warrior 1 from London (Warrior) and then upgrade it to an Axeman: Warrior 1 from London (Axeman) If you always remove "(unit type)", you won't be able to tell you have an Axeman. If you remove it only when it is contained in the name, then you end up having it sometimes, and not others Warrior 1 from London Warrior 1 from London (Axeman) which is also confusing. If you change the name when a unit is upgraded (if it contains original unit type, replace with new unit type), you lose the information that your Axeman was once a Warrior. Which is the least of three evils or is there another way? [ I assigned it to Unit Naming because it touches several screens, but the core relates to renamed units. ] ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1967461&group_id=202755 |
From: <civ...@li...> - 2008-06-11 03:41:30
|
Feature Requests item #1990402, was opened at 2008-06-10 20:41 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1990402&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Foreign Advisor Group: BUG Status: Open Resolution: None Priority: 9 Private: No Submitted By: Alerum (alerum) Assigned to: Alerum (alerum) Summary: Peace Treaty (10 Turns) fix Initial Comment: Changing the (10 Turns) displayed in the diplo screen, to reflect actual turns remaining until peace treaty ends. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1990402&group_id=202755 |
From: <civ...@li...> - 2008-06-11 03:39:44
|
Feature Requests item #1823090, was opened at 2007-10-30 15:26 Message generated for change (Comment added) made by alerum You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1823090&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Alerts & Reminders Group: BUG >Status: Closed Resolution: None Priority: 5 Private: No Submitted By: Cammagno (cammagno) Assigned to: Nobody/Anonymous (nobody) Summary: More alerts Initial Comment: will talk, will go to war, will stop trading, TMOOH, WFYABTA, whip anger decreases ---------------------------------------------------------------------- >Comment By: Alerum (alerum) Date: 2008-06-10 20:39 Message: Logged In: YES user_id=1860920 Originator: NO I think all of these that aren't unprovided info are already added. I think the TMOOH, and WFYABTA alerts were ruled out. ---------------------------------------------------------------------- Comment By: Cammagno (cammagno) Date: 2007-10-30 15:33 Message: Logged In: YES user_id=1870134 Originator: YES grace period expiration ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1823090&group_id=202755 |
From: <civ...@li...> - 2008-06-11 03:37:21
|
Feature Requests item #1823118, was opened at 2007-10-30 15:47 Message generated for change (Comment added) made by alerum You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1823118&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Alerts & Reminders Group: BUG >Status: Closed Resolution: None Priority: 5 Private: No Submitted By: Cammagno (cammagno) Assigned to: Nobody/Anonymous (nobody) Summary: Reminder Buttons Initial Comment: http://forums.civfanatics.com/showpost.php?p=6050006&postcount=8 ---------------------------------------------------------------------- >Comment By: Alerum (alerum) Date: 2008-06-10 20:37 Message: Logged In: YES user_id=1860920 Originator: NO The original post was refering to having icons in the pop-ups themselves, and this has been done. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1823118&group_id=202755 |
From: <civ...@li...> - 2008-06-11 03:27:04
|
Feature Requests item #1823088, was opened at 2007-10-30 15:25 Message generated for change (Settings changed) made by alerum You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1823088&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Unit Naming Group: BUG Status: Open Resolution: None Priority: 5 Private: No Submitted By: Cammagno (cammagno) >Assigned to: ruff_hi (ruff_hi) Summary: Popup dialog for new naming format Initial Comment: Listed by Ruff-hi in his "To do list" http://forums.civfanatics.com/showpost.php?p=6045468&postcount=172 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1823088&group_id=202755 |
From: <civ...@li...> - 2008-06-11 03:26:30
|
Feature Requests item #1870340, was opened at 2008-01-13 06:08 Message generated for change (Settings changed) made by alerum You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1870340&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Alerts & Reminders Group: BUG >Status: Closed Resolution: Accepted Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: 'Enhanced Reminder' Initial Comment: Currently, the reminder pops up in x turns and I can make pop up next turn again. I'd like to see a reminder that pops up every x turns. I'd use it probabely for: "Check if available to beg some money" "Check for WHEOOH" "Check for GPT-Trades" ... PS Hope I did this submit thingie right. U can reach me @ Civfanatics, nick: mystyfly ---------------------------------------------------------------------- >Comment By: Alerum (alerum) Date: 2008-06-10 20:26 Message: Logged In: YES user_id=1860920 Originator: NO Would require more effort to code, and make meaningful, then to just use reminders and set them as you would want. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1870340&group_id=202755 |
From: <civ...@li...> - 2008-06-11 03:24:08
|
Feature Requests item #1835380, was opened at 2007-11-20 12:33 Message generated for change (Settings changed) made by alerum You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1835380&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Alerts & Reminders Group: BUG Status: Open Resolution: None Priority: 9 Private: No Submitted By: Nobody/Anonymous (nobody) >Assigned to: Alerum (alerum) Summary: Resource Alerts Initial Comment: Alerts for when an AI is willing you trade a resource to you. Very similar to the gold trade. Could be as simple as "<AI> is willing to trade you a resource", or could name the type of resource (e.g. "<AI> is willing to trade you <Resource name>") A more advanced option would be to have alert when an AI has a resource you don't have, but they're NOT willing to trade it to you because they don't like you enough. e.g. "<AI> has extra <Resource> but will not trade it to us." ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1835380&group_id=202755 |
From: <civ...@li...> - 2008-06-11 03:23:10
|
Feature Requests item #1823099, was opened at 2007-10-30 15:34 Message generated for change (Settings changed) made by alerum You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1823099&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Alerts & Reminders Group: BUG Status: Open Resolution: None Priority: 1 Private: No Submitted By: Cammagno (cammagno) >Assigned to: Alerum (alerum) Summary: Apostolic Palace notification Initial Comment: http://forums.civfanatics.com/showpost.php?p=6036685&postcount=69 ---------------------------------------------------------------------- Comment By: EmperorFool (emperorfool) Date: 2008-04-29 17:43 Message: Logged In: YES user_id=1867281 Originator: NO >From the referenced forum post: Notify the player when the Apostolic Palace Resident has changed (with Civ4lerts). When you aren't a member of the AP, then you don't get a notice when a new resident is elected. But this information *is* always available under "members" in the victory screen. Hence turning it into an alert should be okay. (Sometimes it's good for strategic planning to know when your enemy suddenly becomes - or ceases to be - head of the AP). The same goes for membership changes, i.e. alerts like - "Civ X has been demoted from full member to voting member" - "X has been promoted to full member" - "X is now member of the AP" - "X has lost AP membership" ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1823099&group_id=202755 |
From: <civ...@li...> - 2008-06-11 03:22:06
|
Feature Requests item #1830333, was opened at 2007-11-12 02:21 Message generated for change (Settings changed) made by alerum You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1830333&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Foreign Advisor Group: BUG Status: Open Resolution: Postponed Priority: 1 Private: No Submitted By: EmperorFool (emperorfool) >Assigned to: EmperorFool (emperorfool) Summary: Allow player to assign attitudes to AIs Initial Comment: On the glance tab, show a column for the human player's attitude towards the AIs. It would have just a single attitude icon per AI, and clicking it would cycle through the attitudes. Ctrl- or shift-click could go the other way, but it should wrap so people don't have to know about it. The attitudes would be saved of course, and whenever the screen is opened, it should start by sorting the AIs horizontally and vertically from friend-to-foe or vice versa (option). Sorting is already a feature by clicking leaderheads, so this isn't so tough. The motivation is so you can organize that insane tab more cleanly and make planning your friendships easier. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1830333&group_id=202755 |
From: <civ...@li...> - 2008-06-11 03:22:05
|
Feature Requests item #1956833, was opened at 2008-05-03 11:03 Message generated for change (Settings changed) made by alerum You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1956833&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: City Screen Group: BUG Status: Open Resolution: None Priority: 3 Private: No Submitted By: EmperorFool (emperorfool) >Assigned to: EmperorFool (emperorfool) Summary: Add "Food" view to Raw Commerce Initial Comment: Add another view to Raw Commerce to display Food: 1. Worked Tiles 2. Specialists (settled Great Merchants) 3. Buildings & Corporations (Supermarket, Sid's Sushi) Also, split the toggle button into three separate buttons so you can directly select the view you want to see. ---------------------------------------------------------------------- Comment By: EmperorFool (emperorfool) Date: 2008-05-27 18:52 Message: Logged In: YES user_id=1867281 Originator: YES Expand this into "Raw Yields" and have it mix in with the Trade Routes table as the fourth view. This would allow a different number of lines for each view since some don't apply to some views. - Worked Tiles F P C - Specialists F P - Buildings F P C - Trade Routes C - Corporations F P - Subtotal F P C - Multipliers P C - Total F P C Also, rows that have a zero contribution (cities without Palace for Commerce view) could be omitted from the list. Subtotal + Multipliers would both be omitted if Multipliers is zero. Question: Multipliers come from buildings for Production (Forge, Factory, Power, Iron Works) and Bureaucracy for Production and Commerce. Should they be split out? The tricky part is that religious buildings belonging to the Apostolic Palace religion provide +2P -- not a multiplier, so they should be separate. I guess this could work: ... Buildings Subtotal Building Multiplier Civic Multiplier Total I also don't like the term "multiplier" even though that's what it is. Question: Should I include military production multiplier buildings as well? They only apply when building military units (or water units in the case of Drydock), so it would be a) confusing and b) cumbersome if I separate them out: Subtotal Multipliers Subtotal Military Multipliers Subtotal Drydock Multiplier Total Ick! My inclination is to leave those out entirely since they go against the "raw" nature -- they only apply sometimes. However, excluding it might make it easy to miss. I could make it one line: Build-Specific Multiplier Don't forget spaceship parts... :) ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1956833&group_id=202755 |
From: <civ...@li...> - 2008-06-11 03:22:05
|
Feature Requests item #1821795, was opened at 2007-10-28 13:57 Message generated for change (Settings changed) made by alerum You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1821795&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Domestic Advisor Group: BUG Status: Open Resolution: None Priority: 5 Private: No Submitted By: EmperorFool (emperorfool) >Assigned to: EmperorFool (emperorfool) Summary: Alter display of \"Turns to Growth\" when \"No Grow\" is set Initial Comment: Add a columns for the governors to the CDA. Also, when "Emphasize No Growth" is turned on for a city, the "Turns Until Growth" should be changed somehow, like put "~" in front of the number or something. ---------------------------------------------------------------------- Comment By: EmperorFool (emperorfool) Date: 2007-10-28 20:37 Message: Logged In: YES user_id=1867281 Originator: YES They are already displayed in a single column called "AUTO". However, I still think altering the "turns until growth" when you have "emphasize no growth" enabled makes sense. Perhaps puts "=" in front of the #? ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1821795&group_id=202755 |
From: <civ...@li...> - 2008-06-11 03:21:06
|
Feature Requests item #1830329, was opened at 2007-11-12 02:17 Message generated for change (Settings changed) made by alerum You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1830329&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Foreign Advisor Group: BUG Status: Open Resolution: Accepted Priority: 9 Private: No Submitted By: EmperorFool (emperorfool) >Assigned to: Alerum (alerum) Summary: Add more icons to Glance tab Initial Comment: * Remove the modifier total (number in brackets) * Add icons for AI-to-Anyone opportunities: - AI will stop trading - AI will DoW - AI will sign peace - AI would sign peace if other AI will * Add icons for AI-to-Player opportunities: - AI will become vassal - AI will capitulate (if at war) ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1830329&group_id=202755 |
From: <civ...@li...> - 2008-06-11 03:20:18
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Feature Requests item #1954460, was opened at 2008-04-29 14:00 Message generated for change (Settings changed) made by alerum You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1954460&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Sevopedia Group: BUG >Status: Closed Resolution: None Priority: 5 Private: No Submitted By: EmperorFool (emperorfool) Assigned to: Nobody/Anonymous (nobody) Summary: Add "Replaced By" to Units and Buildings pages Initial Comment: The Units page shows which unique units replace each basic unit. The Buildings page should show the same type of information. ---------------------------------------------------------------------- Comment By: Alerum (alerum) Date: 2008-06-03 22:50 Message: Logged In: YES user_id=1860920 Originator: NO In the Sevopedia, under both Units and Buildings, under Special Abilities it shows "Replaces" in the UU and UB, but not in the standard Unit or Building section. Is this where you want to add it? ---------------------------------------------------------------------- Comment By: EmperorFool (emperorfool) Date: 2008-04-29 19:14 Message: Logged In: YES user_id=1867281 Originator: YES I didn't see a "replaced by" section in the Sevopedia for units, so I assume the request was to add it to both pages. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1954460&group_id=202755 |
From: <civ...@li...> - 2008-06-11 02:54:50
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Feature Requests item #1960731, was opened at 2008-05-08 21:39 Message generated for change (Settings changed) made by alerum You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1960731&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Main Interface Group: BUG >Status: Open Resolution: Accepted Priority: 7 Private: No Submitted By: Alerum (alerum) Assigned to: EmperorFool (emperorfool) Summary: PLE Changes and fixes Initial Comment: Things that need to change: Remember sort order states. Export to it's own file and import into MainInterface, to allow the whole MOD to be optional. Re-add hover text to XML, which was lost when porting over to BTS. Translate XML Finish 12Monkey's alt + click with a unit to show all available moves that unit can make that turn. I don't know if this was ever completed in original version. ---------------------------------------------------------------------- Comment By: SourceForge Robot (sf-robot) Date: 2008-06-10 19:20 Message: Logged In: YES user_id=1312539 Originator: NO This Tracker item was closed automatically by the system. It was previously set to a Pending status, and the original submitter did not respond within 14 days (the time period specified by the administrator of this Tracker). ---------------------------------------------------------------------- Comment By: EmperorFool (emperorfool) Date: 2008-05-27 18:34 Message: Logged In: YES user_id=1867281 Originator: NO * Remember sort order states. I added "default view" and "default group" options. I don't want to write the INI every time you switch the modes, so this way you set what is default when you launch Civ, and switching in the main interface doesn't change that value. Not yet implemented, but the option is there. * Export to it's own file. This isn't the hard part. The hard part is making it entirely optional because it has several hooks in CvMainInterface -- not the new functions but where those are called in the original code. * XML Almost done here, only the AStar color options are left to do. * Finish 12Monkey's alt + click It's complete. You actually hold down ALT and then hover over a unit icon to see the moves. Alt-Click a stack is "select all units" in Civ. Alt-click a unit icon probably does the same thing. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1960731&group_id=202755 |
From: <civ...@li...> - 2008-06-11 02:20:45
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Feature Requests item #1960731, was opened at 2008-05-08 21:39 Message generated for change (Comment added) made by sf-robot You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1960731&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Main Interface Group: BUG >Status: Closed Resolution: Accepted Priority: 7 Private: No Submitted By: Alerum (alerum) Assigned to: EmperorFool (emperorfool) Summary: PLE Changes and fixes Initial Comment: Things that need to change: Remember sort order states. Export to it's own file and import into MainInterface, to allow the whole MOD to be optional. Re-add hover text to XML, which was lost when porting over to BTS. Translate XML Finish 12Monkey's alt + click with a unit to show all available moves that unit can make that turn. I don't know if this was ever completed in original version. ---------------------------------------------------------------------- >Comment By: SourceForge Robot (sf-robot) Date: 2008-06-10 19:20 Message: Logged In: YES user_id=1312539 Originator: NO This Tracker item was closed automatically by the system. It was previously set to a Pending status, and the original submitter did not respond within 14 days (the time period specified by the administrator of this Tracker). ---------------------------------------------------------------------- Comment By: EmperorFool (emperorfool) Date: 2008-05-27 18:34 Message: Logged In: YES user_id=1867281 Originator: NO * Remember sort order states. I added "default view" and "default group" options. I don't want to write the INI every time you switch the modes, so this way you set what is default when you launch Civ, and switching in the main interface doesn't change that value. Not yet implemented, but the option is there. * Export to it's own file. This isn't the hard part. The hard part is making it entirely optional because it has several hooks in CvMainInterface -- not the new functions but where those are called in the original code. * XML Almost done here, only the AStar color options are left to do. * Finish 12Monkey's alt + click It's complete. You actually hold down ALT and then hover over a unit icon to see the moves. Alt-Click a stack is "select all units" in Civ. Alt-click a unit icon probably does the same thing. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1960731&group_id=202755 |
From: <civ...@li...> - 2008-06-10 07:48:52
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Feature Requests item #1981656, was opened at 2008-06-01 21:34 Message generated for change (Comment added) made by nobody You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1981656&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Miscellaneous Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: Religious Advisor - Include wonders Initial Comment: Could the religious advisor be updated to include the effects of the religious wonders like the spiral minnaret, the university of sankore and the sistine chapel (with the 100yr+ doubling effect ideally). This would make it much more accurate when evaluating the effects of a religion switch ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2008-06-10 00:48 Message: Logged In: NO Oh... one more religious building I forgot to mention: The Religious shrine (gives +4 culture +1$/city with the culture) ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2008-06-09 01:14 Message: Logged In: NO Certainly: The Religious buildings are: Temple Monastary Cathedral The Sistine Chapel Gives +5 Culture per state religion building (doubled after 1000yr) The Spiral Minarret gives +2 Coins per state religion building The University of Sankore gives +2 Beakers per state religion building Note that all of these bonuses cease to apply to monastaries when Scientific Method is known ---------------------------------------------------------------------- Comment By: EmperorFool (emperorfool) Date: 2008-06-03 21:58 Message: Logged In: YES user_id=1867281 Originator: NO I'm not familiar with any effects those wonders have with regard to your state religion. Can you please write them up briefly here? ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1981656&group_id=202755 |
From: <civ...@li...> - 2008-06-09 08:14:01
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Feature Requests item #1981656, was opened at 2008-06-01 21:34 Message generated for change (Comment added) made by nobody You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1981656&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Miscellaneous Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: Religious Advisor - Include wonders Initial Comment: Could the religious advisor be updated to include the effects of the religious wonders like the spiral minnaret, the university of sankore and the sistine chapel (with the 100yr+ doubling effect ideally). This would make it much more accurate when evaluating the effects of a religion switch ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2008-06-09 01:14 Message: Logged In: NO Certainly: The Religious buildings are: Temple Monastary Cathedral The Sistine Chapel Gives +5 Culture per state religion building (doubled after 1000yr) The Spiral Minarret gives +2 Coins per state religion building The University of Sankore gives +2 Beakers per state religion building Note that all of these bonuses cease to apply to monastaries when Scientific Method is known ---------------------------------------------------------------------- Comment By: EmperorFool (emperorfool) Date: 2008-06-03 21:58 Message: Logged In: YES user_id=1867281 Originator: NO I'm not familiar with any effects those wonders have with regard to your state religion. Can you please write them up briefly here? ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1981656&group_id=202755 |
From: <civ...@li...> - 2008-06-05 22:42:05
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Feature Requests item #1822481, was opened at 2007-10-29 22:50 Message generated for change (Settings changed) made by ruff_hi You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1822481&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: BUG >Status: Closed Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: ruff_hi (ruff_hi) Summary: BUG version of Military Advisor Initial Comment: Improve Enhanced Military Adivsor put out by Supreme Overlord, and maintained through Warlords by TheLopez. 1) Make work with BTS 3.13. 2) Improve Load Time - HIGH PRIORITY! 3) Allow for all known units in the game to be accessed. ---------------------------------------------------------------------- Comment By: Alerum (alerum) Date: 2008-06-04 01:46 Message: Logged In: YES user_id=1860920 Originator: NO Can this be closed? ---------------------------------------------------------------------- Comment By: ruff_hi (ruff_hi) Date: 2008-05-05 12:05 Message: Logged In: YES user_id=1866998 Originator: NO Added BUG Version of Military Adviser. EFool working on deployment screen. ---------------------------------------------------------------------- Comment By: ruff_hi (ruff_hi) Date: 2008-04-29 22:30 Message: Logged In: YES user_id=1866998 Originator: NO Improving load time is not going to happen (ie I'm not the person to improve the speed). This screen cycles thru all visible units (regardless of leader) and stores them in a big array. This means that refresh is quick when you click on the different leaders. ---------------------------------------------------------------------- Comment By: Alerum (alerum) Date: 2007-10-29 22:52 Message: Logged In: YES user_id=1860920 Originator: NO Alerum added this feature and file, but forgot to log on. File is safe. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1822481&group_id=202755 |
From: <civ...@li...> - 2008-06-05 05:44:12
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Feature Requests item #1985086, was opened at 2008-06-04 22:44 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1985086&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Domestic Advisor Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: EmperorFool (emperorfool) Summary: Spy Specialists Initial Comment: There is no way to view your spy specialists AT AL within the current CDA. The Specialists field does not show them, nor does the optional specialists bar. Please add! ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1985086&group_id=202755 |
From: <civ...@li...> - 2008-06-05 05:33:12
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Feature Requests item #1985079, was opened at 2008-06-04 22:33 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1985079&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Sevopedia Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: Civopedia Update- Mine resources Initial Comment: Currently the civopedia is just plain wrong in regards to the tile bonus provided by mine-based resources For instance gold, silver and gems all reduce the tiles hammer output by one while coal,iron and copper give +2 hammers, not +3. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1985079&group_id=202755 |
From: <civ...@li...> - 2008-06-05 05:26:29
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Feature Requests item #1971503, was opened at 2008-05-24 14:28 Message generated for change (Comment added) made by nobody You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1971503&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Alerts & Reminders Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: EmperorFool (emperorfool) Summary: Show angry turns with whip notice Initial Comment: I'd like to see how many turns the unhappiness would last if I used whip. So instead of "blah can whip a granery for 1P with 10H overflow" it would be "blah can whip granery for 1P with 10H overflow and 19 turns anger". As a slight improvement over that, it'd be nice to have an option to alert when whip unhappiness has gone away (and/or combined with whether you can whip at that point). ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2008-06-04 22:26 Message: Logged In: NO if this could update could also include the draft anger penalty that would be awesome ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1971503&group_id=202755 |
From: <civ...@li...> - 2008-06-04 05:50:56
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Feature Requests item #1954460, was opened at 2008-04-29 14:00 Message generated for change (Comment added) made by alerum You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1954460&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Sevopedia Group: BUG Status: Open Resolution: None Priority: 5 Private: No Submitted By: EmperorFool (emperorfool) Assigned to: Nobody/Anonymous (nobody) Summary: Add "Replaced By" to Units and Buildings pages Initial Comment: The Units page shows which unique units replace each basic unit. The Buildings page should show the same type of information. ---------------------------------------------------------------------- >Comment By: Alerum (alerum) Date: 2008-06-03 22:50 Message: Logged In: YES user_id=1860920 Originator: NO In the Sevopedia, under both Units and Buildings, under Special Abilities it shows "Replaces" in the UU and UB, but not in the standard Unit or Building section. Is this where you want to add it? ---------------------------------------------------------------------- Comment By: EmperorFool (emperorfool) Date: 2008-04-29 19:14 Message: Logged In: YES user_id=1867281 Originator: YES I didn't see a "replaced by" section in the Sevopedia for units, so I assume the request was to add it to both pages. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1954460&group_id=202755 |
From: <civ...@li...> - 2008-06-04 05:46:43
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Feature Requests item #1822481, was opened at 2007-10-29 19:50 Message generated for change (Comment added) made by alerum You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1822481&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: BUG Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: ruff_hi (ruff_hi) Summary: BUG version of Military Advisor Initial Comment: Improve Enhanced Military Adivsor put out by Supreme Overlord, and maintained through Warlords by TheLopez. 1) Make work with BTS 3.13. 2) Improve Load Time - HIGH PRIORITY! 3) Allow for all known units in the game to be accessed. ---------------------------------------------------------------------- >Comment By: Alerum (alerum) Date: 2008-06-03 22:46 Message: Logged In: YES user_id=1860920 Originator: NO Can this be closed? ---------------------------------------------------------------------- Comment By: ruff_hi (ruff_hi) Date: 2008-05-05 09:05 Message: Logged In: YES user_id=1866998 Originator: NO Added BUG Version of Military Adviser. EFool working on deployment screen. ---------------------------------------------------------------------- Comment By: ruff_hi (ruff_hi) Date: 2008-04-29 19:30 Message: Logged In: YES user_id=1866998 Originator: NO Improving load time is not going to happen (ie I'm not the person to improve the speed). This screen cycles thru all visible units (regardless of leader) and stores them in a big array. This means that refresh is quick when you click on the different leaders. ---------------------------------------------------------------------- Comment By: Alerum (alerum) Date: 2007-10-29 19:52 Message: Logged In: YES user_id=1860920 Originator: NO Alerum added this feature and file, but forgot to log on. File is safe. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1822481&group_id=202755 |
From: <civ...@li...> - 2008-06-04 05:45:20
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Feature Requests item #1976864, was opened at 2008-05-28 08:52 Message generated for change (Settings changed) made by alerum You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1976864&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Sevopedia Group: BUG >Status: Closed >Resolution: Fixed Priority: 3 Private: No Submitted By: EmperorFool (emperorfool) Assigned to: Alerum (alerum) Summary: Reorganize Amra's shortcuts Initial Comment: Basically, split the existing general categories into more specific categories: General - Map: yields, grid, resource tags - Game: load, save, options, retire - Camera: rotate, zoom, fly-mode I highly recommend that this be done *before* translating as it is difficult to reorganize translated text unless you speak that language. This involves only XML work -- no coding. I can easily explain how to create more categories and would love to see someone take this on. :) ---------------------------------------------------------------------- Comment By: EmperorFool (emperorfool) Date: 2008-06-03 22:01 Message: Logged In: YES user_id=1867281 Originator: YES Those just popped into my head as I was looking them over, but they're note exhaustive. Perhaps Cities and Units? ---------------------------------------------------------------------- Comment By: Alerum (alerum) Date: 2008-06-03 19:03 Message: Logged In: YES user_id=1860920 Originator: NO I got this one. Do you have a suggestion for different labels then Map, Game, and Camera? If not, that is what I will make them. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1976864&group_id=202755 |