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From: <civ...@li...> - 2008-06-04 05:06:47
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Feature Requests item #1979443, was opened at 2008-05-30 08:58 Message generated for change (Comment added) made by emperorfool You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1979443&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Main Interface >Group: BUG >Status: Closed >Resolution: Works For Me Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) >Assigned to: EmperorFool (emperorfool) Summary: Enable Clock in top-right corner Initial Comment: Loving this mod but after installing I can no longer toggle the time to show in the top-right of the screen. A handy feature when sessions have to be squeezed into a busy day and turns slip by so easily! jon...@gm... ---------------------------------------------------------------------- >Comment By: EmperorFool (emperorfool) Date: 2008-06-03 22:06 Message: Logged In: YES user_id=1867281 Originator: NO You can enable the clock on the Clock tab of the BUG Options screen (Ctrl-Alt-O). ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1979443&group_id=202755 |
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From: <civ...@li...> - 2008-06-04 05:01:19
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Feature Requests item #1976864, was opened at 2008-05-28 08:52 Message generated for change (Comment added) made by emperorfool You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1976864&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Sevopedia Group: BUG Status: Open Resolution: None Priority: 3 Private: No Submitted By: EmperorFool (emperorfool) Assigned to: Alerum (alerum) Summary: Reorganize Amra's shortcuts Initial Comment: Basically, split the existing general categories into more specific categories: General - Map: yields, grid, resource tags - Game: load, save, options, retire - Camera: rotate, zoom, fly-mode I highly recommend that this be done *before* translating as it is difficult to reorganize translated text unless you speak that language. This involves only XML work -- no coding. I can easily explain how to create more categories and would love to see someone take this on. :) ---------------------------------------------------------------------- >Comment By: EmperorFool (emperorfool) Date: 2008-06-03 22:01 Message: Logged In: YES user_id=1867281 Originator: YES Those just popped into my head as I was looking them over, but they're note exhaustive. Perhaps Cities and Units? ---------------------------------------------------------------------- Comment By: Alerum (alerum) Date: 2008-06-03 19:03 Message: Logged In: YES user_id=1860920 Originator: NO I got this one. Do you have a suggestion for different labels then Map, Game, and Camera? If not, that is what I will make them. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1976864&group_id=202755 |
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From: <civ...@li...> - 2008-06-04 04:58:57
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Feature Requests item #1981656, was opened at 2008-06-01 21:34 Message generated for change (Comment added) made by emperorfool You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1981656&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Miscellaneous Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: Religious Advisor - Include wonders Initial Comment: Could the religious advisor be updated to include the effects of the religious wonders like the spiral minnaret, the university of sankore and the sistine chapel (with the 100yr+ doubling effect ideally). This would make it much more accurate when evaluating the effects of a religion switch ---------------------------------------------------------------------- >Comment By: EmperorFool (emperorfool) Date: 2008-06-03 21:58 Message: Logged In: YES user_id=1867281 Originator: NO I'm not familiar with any effects those wonders have with regard to your state religion. Can you please write them up briefly here? ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1981656&group_id=202755 |
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From: <civ...@li...> - 2008-06-04 02:23:08
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Feature Requests item #1976864, was opened at 2008-05-28 08:52 Message generated for change (Settings changed) made by alerum You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1976864&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Sevopedia Group: BUG Status: Open Resolution: None Priority: 3 Private: No Submitted By: EmperorFool (emperorfool) >Assigned to: Alerum (alerum) Summary: Reorganize Amra's shortcuts Initial Comment: Basically, split the existing general categories into more specific categories: General - Map: yields, grid, resource tags - Game: load, save, options, retire - Camera: rotate, zoom, fly-mode I highly recommend that this be done *before* translating as it is difficult to reorganize translated text unless you speak that language. This involves only XML work -- no coding. I can easily explain how to create more categories and would love to see someone take this on. :) ---------------------------------------------------------------------- Comment By: Alerum (alerum) Date: 2008-06-03 19:03 Message: Logged In: YES user_id=1860920 Originator: NO I got this one. Do you have a suggestion for different labels then Map, Game, and Camera? If not, that is what I will make them. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1976864&group_id=202755 |
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From: <civ...@li...> - 2008-06-04 02:03:58
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Feature Requests item #1976864, was opened at 2008-05-28 08:52 Message generated for change (Comment added) made by alerum You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1976864&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Sevopedia Group: BUG Status: Open Resolution: None Priority: 3 Private: No Submitted By: EmperorFool (emperorfool) Assigned to: Nobody/Anonymous (nobody) Summary: Reorganize Amra's shortcuts Initial Comment: Basically, split the existing general categories into more specific categories: General - Map: yields, grid, resource tags - Game: load, save, options, retire - Camera: rotate, zoom, fly-mode I highly recommend that this be done *before* translating as it is difficult to reorganize translated text unless you speak that language. This involves only XML work -- no coding. I can easily explain how to create more categories and would love to see someone take this on. :) ---------------------------------------------------------------------- Comment By: Alerum (alerum) Date: 2008-06-03 19:03 Message: Logged In: YES user_id=1860920 Originator: NO I got this one. Do you have a suggestion for different labels then Map, Game, and Camera? If not, that is what I will make them. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1976864&group_id=202755 |
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From: <civ...@li...> - 2008-06-02 04:34:24
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Feature Requests item #1981656, was opened at 2008-06-01 21:34 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1981656&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Miscellaneous Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: Religious Advisor - Include wonders Initial Comment: Could the religious advisor be updated to include the effects of the religious wonders like the spiral minnaret, the university of sankore and the sistine chapel (with the 100yr+ doubling effect ideally). This would make it much more accurate when evaluating the effects of a religion switch ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1981656&group_id=202755 |
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From: <civ...@li...> - 2008-05-30 15:58:37
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Feature Requests item #1979443, was opened at 2008-05-30 08:58 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1979443&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Main Interface Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: Enable Clock in top-right corner Initial Comment: Loving this mod but after installing I can no longer toggle the time to show in the top-right of the screen. A handy feature when sessions have to be squeezed into a busy day and turns slip by so easily! jon...@gm... ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1979443&group_id=202755 |
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From: <civ...@li...> - 2008-05-28 15:52:04
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Feature Requests item #1976864, was opened at 2008-05-28 08:52 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1976864&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Sevopedia Group: BUG Status: Open Resolution: None Priority: 3 Private: No Submitted By: EmperorFool (emperorfool) Assigned to: Nobody/Anonymous (nobody) Summary: Reorganize Amra's shortcuts Initial Comment: Basically, split the existing general categories into more specific categories: General - Map: yields, grid, resource tags - Game: load, save, options, retire - Camera: rotate, zoom, fly-mode I highly recommend that this be done *before* translating as it is difficult to reorganize translated text unless you speak that language. This involves only XML work -- no coding. I can easily explain how to create more categories and would love to see someone take this on. :) ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1976864&group_id=202755 |
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From: <civ...@li...> - 2008-05-28 15:49:36
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Feature Requests item #1962780, was opened at 2008-05-12 20:13 Message generated for change (Comment added) made by emperorfool You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1962780&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Sevopedia >Group: BUG >Status: Closed >Resolution: Fixed Priority: 3 Private: No Submitted By: Alerum (alerum) >Assigned to: EmperorFool (emperorfool) Summary: Add Amra's Shortcuts SevoPedia addon Initial Comment: http://forums.civfanatics.com/downloads.php?do=file&id=9376 ---------------------------------------------------------------------- >Comment By: EmperorFool (emperorfool) Date: 2008-05-28 08:49 Message: Logged In: YES user_id=1867281 Originator: NO I've created a new category called Shortcuts and added the BUG ones. I'd like to see some cleanup/reoganization of the shortcuts in the future, but this is the first step. ---------------------------------------------------------------------- Comment By: EmperorFool (emperorfool) Date: 2008-05-28 06:40 Message: Logged In: YES user_id=1867281 Originator: NO Looks like creating a new section would be considerably more work than I anticipated. It would mean creating a new XML type, requiring a new DLL, so this is out. The other option would be to add a unique tag to the text so we can detect that it isn't really a CvConceptInfo (or whatever the class is) and split them out into a new section. ---------------------------------------------------------------------- Comment By: EmperorFool (emperorfool) Date: 2008-05-27 19:20 Message: Logged In: YES user_id=1867281 Originator: NO I'd like to see it have its own section Shortcuts, under Hints. Also, add a "BUG" group: Ctrl-Alt-O BUG Options Screen Ctrl-Alt-R Alt-M Create Reminder Alt-L ? Start/Stop Logging Alt-E ? Custom Log Entry Alt-hover-unit-icon Highlight Possible Moves This will be helpful for people that know the BtS shortcuts but not the BUG ones. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1962780&group_id=202755 |
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From: <civ...@li...> - 2008-05-24 21:28:09
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Feature Requests item #1971503, was opened at 2008-05-24 14:28 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1971503&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Alerts & Reminders Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: EmperorFool (emperorfool) Summary: Show angry turns with whip notice Initial Comment: I'd like to see how many turns the unhappiness would last if I used whip. So instead of "blah can whip a granery for 1P with 10H overflow" it would be "blah can whip granery for 1P with 10H overflow and 19 turns anger". As a slight improvement over that, it'd be nice to have an option to alert when whip unhappiness has gone away (and/or combined with whether you can whip at that point). ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1971503&group_id=202755 |
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From: <civ...@li...> - 2008-05-19 22:00:36
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Feature Requests item #1967466, was opened at 2008-05-19 15:00 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1967466&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Alerts & Reminders Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: EmperorFool (emperorfool) Summary: REQ: [Trade] Tab @Balderstrom Initial Comment: AlertsBox [Trade] [ $ ] Tab Move trade type alerts to their own logfile. Accessible from a a [Trade] tab in Alerts box. ie: CIV_A is has X Gold to trade. ie: CIV_B will trade X <Technology> etc For spacing considerations: [Events] [Trade] [Chats] [Combats] [Quests] or: [Events] [ $ ] [Chats] [Combats] [ ? ] Also, though this isn't as needed, and others might not agree. [World] - splitting events that other CIVs do, that we are notified of, but that don't directly affect our Empire. [Events] - would just be for our own Empire's Events. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1967466&group_id=202755 |
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From: <civ...@li...> - 2008-05-19 21:58:22
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Feature Requests item #1967463, was opened at 2008-05-19 14:58 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1967463&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: City Screen Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: Reformat BuildingList @ Balderstrom Initial Comment: Code to do so, has been posted to the New Features request @ CIVFanatics forums. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1967463&group_id=202755 |
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From: <civ...@li...> - 2008-05-19 21:57:15
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Feature Requests item #1967461, was opened at 2008-05-19 14:57 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1967461&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Main Interface Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: Remove (unitType) from Renamed Units @Balderstrom Initial Comment: Code to do so has been posted to the new features request @ CIVFanatics. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1967461&group_id=202755 |
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From: <civ...@li...> - 2008-05-13 03:15:22
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Feature Requests item #1962782, was opened at 2008-05-12 20:15 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1962782&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: BAT Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Alerum (alerum) Assigned to: Nobody/Anonymous (nobody) Summary: updated Formations Initial Comment: http://forums.civfanatics.com/downloads.php?do=file&id=8119 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1962782&group_id=202755 |
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From: <civ...@li...> - 2008-05-13 03:13:49
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Feature Requests item #1962780, was opened at 2008-05-12 20:13 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1962780&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Sevopedia Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Alerum (alerum) Assigned to: Nobody/Anonymous (nobody) Summary: Add Amra's Shortcuts SevoPedia addon Initial Comment: http://forums.civfanatics.com/downloads.php?do=file&id=9376 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1962780&group_id=202755 |
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From: <civ...@li...> - 2008-05-10 04:33:26
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Feature Requests item #1961344, was opened at 2008-05-10 00:33 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1961344&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: ruff_hi (ruff_hi) Assigned to: Nobody/Anonymous (nobody) Summary: Adviser Screen Initial Comment: JujuLautre in (http://forums.civfanatics.com/showpost.php?p=6804930&postcount=249) made this suggestion ... Quote: "Also, I thought again about all those people reclaiming old civ versions stuff, like the throne room in civII or the like... and thought that in the end, the messages in the BUG mod (the part displayed in the log, not the other stuff) is exactly what the "minister council" should be like. In CivII we had 5 ministers telling us things about the world, in CivIII they were tellig us things in their respective advisor's screen, and in the end, all those messages about trade opportunities, religion spreading, combat, is exactly what I would like to see if I could open a screen "listen to my advisors", sorted by advisor of course. I think this would be the ultimate BUG experience" I like it. Create a new screen and post all of the alerts to a particular tab, then let the user tab thru them. I am getting to the stage where the alerts start to bug me but I don't want to turn them off. This would be a nice half way house - turn them off (ie not on screen) but let them go thru to the adviser screen. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1961344&group_id=202755 |
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From: <civ...@li...> - 2008-05-10 02:07:15
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Feature Requests item #1961312, was opened at 2008-05-09 22:07 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1961312&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: ruff_hi (ruff_hi) Assigned to: Nobody/Anonymous (nobody) Summary: Adviser Screen Initial Comment: JujuLautre in (http://forums.civfanatics.com/showpost.php?p=6804930&postcount=249) made this suggestion ... Quote: "Also, I thought again about all those people reclaiming old civ versions stuff, like the throne room in civII or the like... and thought that in the end, the messages in the BUG mod (the part displayed in the log, not the other stuff) is exactly what the "minister council" should be like. In CivII we had 5 ministers telling us things about the world, in CivIII they were tellig us things in their respective advisor's screen, and in the end, all those messages about trade opportunities, religion spreading, combat, is exactly what I would like to see if I could open a screen "listen to my advisors", sorted by advisor of course. I think this would be the ultimate BUG experience" I like it. Create a new screen and post all of the alerts to a particular tab, then let the user tab thru them. I am getting to the stage where the alerts start to bug me but I don't want to turn them off. This would be a nice half way house - turn them off (ie not on screen) but let them go thru to the adviser screen. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1961312&group_id=202755 |
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From: <civ...@li...> - 2008-05-09 06:33:30
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Feature Requests item #1960771, was opened at 2008-05-08 23:33 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1960771&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Main Interface Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: Accurate(RAW) Movement Display Initial Comment: It would be nice if the movement bar showed fractional values like 0.33/1 instead of rounding thm to the nearest integer. Amongst other things, this would make keeping track of blitzing armies much easier. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1960771&group_id=202755 |
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From: <civ...@li...> - 2008-05-09 04:39:04
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Feature Requests item #1960731, was opened at 2008-05-08 21:39 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1960731&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 7 Private: No Submitted By: Alerum (alerum) Assigned to: Nobody/Anonymous (nobody) Summary: PLE Changes and fixes Initial Comment: Things that need to change: Remember sort order states. Export to it's own file and import into MainInterface, to allow the whole MOD to be optional. Re-add hover text to XML, which was lost when porting over to BTS. Translate XML Finish 12Monkey's alt + click with a unit to show all available moves that unit can make that turn. I don't know if this was ever completed in original version. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1960731&group_id=202755 |
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From: <civ...@li...> - 2008-05-05 18:21:43
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Feature Requests item #1958106, was opened at 2008-05-05 14:21 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1958106&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Main Interface Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: ruff_hi (ruff_hi) Assigned to: Nobody/Anonymous (nobody) Summary: A* Pathfinder + Move Highlighter Initial Comment: PLE reminded me of this mod. I've never used it but it might be nice to fold into BUG. http://forums.civfanatics.com/showthread.php?t=162649 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1958106&group_id=202755 |
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From: <civ...@li...> - 2008-05-03 18:03:45
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Feature Requests item #1956833, was opened at 2008-05-03 11:03 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1956833&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: City Screen Group: BUG Status: Open Resolution: None Priority: 5 Private: No Submitted By: EmperorFool (emperorfool) Assigned to: Nobody/Anonymous (nobody) Summary: Added "Food" view to Raw Commerce Initial Comment: Add another view to Raw Commerce to display Food: 1. Worked Tiles 2. Specialists (settled Great Merchants) 3. Buildings & Corporations (Supermarket, Sid's Sushi) Also, split the toggle button into three separate buttons so you can directly select the view you want to see. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1956833&group_id=202755 |
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From: SourceForge.net <no...@so...> - 2008-04-30 20:53:27
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Feature Requests item #1955107, was opened at 2008-04-30 13:53 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1955107&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Domestic Advisor Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: EmperorFool (emperorfool) Summary: CDA Religious Buildings by TYPE, cra...@ya... Initial Comment: Columns for the number of Temples, Monastaries, Cathedrals; Holy Shrines a city has (regardless of religion) ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1955107&group_id=202755 |
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From: SourceForge.net <no...@so...> - 2008-04-30 20:25:48
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Feature Requests item #1955093, was opened at 2008-04-30 13:25 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1955093&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Main Interface Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: Multiple Tech's on the Technology Bar, cra...@ya... Initial Comment: Technology Bar to display the next tech or two that you have selected to research, beside the current tech being researched. Possibly with a background bar behind the name (as you may of spent time researching the tech's in question). I suppose this could be an enabled option with a variable number to indicate the maximum number of tech's to display on the tech bar. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1955093&group_id=202755 |
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From: SourceForge.net <no...@so...> - 2008-04-30 19:54:55
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Feature Requests item #1955066, was opened at 2008-04-30 12:54 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1955066&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Miscellaneous Group: BUG Status: Open Resolution: None Priority: 5 Private: No Submitted By: EmperorFool (emperorfool) Assigned to: EmperorFool (emperorfool) Summary: Button to launch help file Initial Comment: Add a button to the Options screen that launches the .chm help file. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1955066&group_id=202755 |
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From: SourceForge.net <no...@so...> - 2008-04-29 21:00:27
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Feature Requests item #1954460, was opened at 2008-04-29 14:00 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1954460&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Sevopedia Group: BUG Status: Open Resolution: None Priority: 5 Private: No Submitted By: EmperorFool (emperorfool) Assigned to: Nobody/Anonymous (nobody) Summary: Add "Replaced By" to Buildings page Initial Comment: The Units page shows which unique units replace each basic unit. The Buildings page should show the same type of information. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1954460&group_id=202755 |