They don't appear at the beginning of the turn. Rather, they are delayed until you open some screen or trade window. When you close the screen, they appear.
I moved them to work off a keyboard or unit movement as before they were 1 turn late. HOF moved them totally to the maininterface.py file and put a 'current turn <> stored turn' check in.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Actually, moving them to the MainInterface is a great idea. I can put it into the code that handles redraw, and check for a change of turn #. I got stuck in my head to leave them with the Civ4 events that I completely missed this possibility. Bravo!
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Logged In: YES
user_id=1866998
Originator: NO
I moved them to work off a keyboard or unit movement as before they were 1 turn late. HOF moved them totally to the maininterface.py file and put a 'current turn <> stored turn' check in.
Logged In: YES
user_id=1867281
Originator: YES
Actually, moving them to the MainInterface is a great idea. I can put it into the code that handles redraw, and check for a change of turn #. I got stuck in my head to leave them with the Civ4 events that I completely missed this possibility. Bravo!