From: James S. <arr...@gm...> - 2006-10-17 19:02:37
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proper OpenGL version with local configuration? I wrote a new SPU (I named it dmxdirect), it basically allows me to use Chromium in a local configuration on a single DMX backend display (rendering is restricted to one of my four monitors). The configuration is as follows AppNode: dmxdirectspu renderspu The dmxdirectspu basicly does what is needed to get the renderspu to render to backend window (like the tilesortSPU but for a single machine). This is much faster than using the tilesort spu, and as I only need 3d support on one of the four monitors it is better for my configuration. Overall things run much better, but I still have some problems, a number of applications don't render correctly. I suspect this is because Chromium is returning the OpenGL capabilities of the card, not the intersection of it's capabilities and the cards. For example, glxinfo says that my OpenGL version string is 2.0.2. My question is, is there an easy way to compile Chromium with support for OpenGL 2 in a local configuration? I shouldn't have to do that much to get OpenGL 2 working in this configuration as all Chromium must do is forward the calls as they are, there is no need for any packing/tilesorting etc. Thank you for your time, James Steven Supancic III |