From: Brian P. <bri...@tu...> - 2006-09-11 15:20:54
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James Supancic wrote: > I have a few questions. > > What do the fields in the TileSortBucketInfo structure mean? I > understand the meaning of the hits data member, but what are the > pixelBounds, objectMin and objectMax data members for? Those are the bounding boxes for the object we're bucketing in object coords and in window coords. > My second question is, can I SPU change it's "super" at run time? For > example, lets create a SPU with a NOP SPU as it's super, but later I > want to change it to a passthough SPU. Can I do this? > What would be the technique? I don't think that's possible. However, the 'apichange' SPU shows how to change GL functions on the fly. Maybe that'll help. -Brian |