From: James S. <arr...@gm...> - 2006-09-11 09:32:16
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I have a few questions. What do the fields in the TileSortBucketInfo structure mean? I understand the meaning of the hits data member, but what are the pixelBounds, objectMin and objectMax data members for? My second question is, can I SPU change it's "super" at run time? For example, lets create a SPU with a NOP SPU as it's super, but later I want to change it to a passthough SPU. Can I do this? What would be the technique? Thank you for your time, James Steven Supancic III |