From: Michael H. <mho...@gr...> - 2005-06-25 01:00:29
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1.8 is okay as well... The textures seem to be working there for me. I'm running quake3 in a window and not full screen. Full screen seems to have display issues. Not sure what's going on there, but I remember I always had problems with the full screen mode running through Chromium (WireGL as well). The segfaults I'm seeing crept in somewhere between 1.8 and top of tree. It segfaults almost immediately when loading the splash screen (texture). -Mike Michael Houston wrote: > CR-1.7 works just fine. > > -Mike > > Brian Paul wrote: > >> Michael Houston wrote: >> >>> The crash is being caused in the pixel packing routines. There is >>> nothing obvious at the moment, so I'm going to backtrack through >>> revisions until I can track down the change list. >> >> >> >> I made some changes in some pixel packing code a few weeks ago. If >> you can tell me how to reproduce the problem with a small test case, >> I can look into it (but perhaps not until next week). >> >> -Brian >> >> >> ------------------------------------------------------- >> SF.Net email is sponsored by: Discover Easy Linux Migration Strategies >> from IBM. Find simple to follow Roadmaps, straightforward articles, >> informative Webcasts and more! Get everything you need to get up to >> speed, fast. http://ads.osdn.com/?ad_id=7477&alloc_id=16492&op=click >> _______________________________________________ >> Chromium-dev mailing list >> Chr...@li... >> https://lists.sourceforge.net/lists/listinfo/chromium-dev > > > > > ------------------------------------------------------- > SF.Net email is sponsored by: Discover Easy Linux Migration Strategies > from IBM. Find simple to follow Roadmaps, straightforward articles, > informative Webcasts and more! Get everything you need to get up to > speed, fast. http://ads.osdn.com/?ad_id=7477&alloc_id=16492&op=click > _______________________________________________ > Chromium-dev mailing list > Chr...@li... > https://lists.sourceforge.net/lists/listinfo/chromium-dev |