From: Michael H. <mho...@gr...> - 2005-06-24 18:49:29
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The crash is being caused in the pixel packing routines. There is nothing obvious at the moment, so I'm going to backtrack through revisions until I can track down the change list. -Mike Michael Houston wrote: > Hrmm. With top of tree, Quake is segfaulting, at least on my config > (RHEL4 an ATI 9800s with 8.14.13 drivers) running even through > crdemo.conf. It runs fine alone. Good fun, this might take awhile to > track down. > > -Mike > > Nathan Jeffery wrote: > >> Hi mike >> >> thanks for the response, i've tested all the bucket modes, but had no >> difference in effect. I havent tried disabling DLM yet, but will try >> that later today and report on the effect. >> >> Thankyou also for taking the timeout to investigate next week, will >> hopefully be able to provide more details before then >> >> BTW what are you still doing awake :-), I didn't expect a response >> until tomorrow >> >> Best regards >> >> Nathan >> >> >> On Fri, 24 Jun 2005, Mike Houston wrote: >> >>> I haven't tested quake in awhile, but I remember I had issues if >>> Quake ran full screen, but no issues if I ran it in an X window. I >>> don't remember if I was having texturing issues or just performance >>> problems. I'll try to find some time next week to take a look. >>> Although, this might be a new phenomenon as we've seen scattered >>> reports of various apps not displaying texture when running through >>> chromium. Maybe a DLM bug has crept in? What happens if you >>> disable DLM in the tilesort SPU? What about different bucket modes >>> like broadcast? >>> >>> -Mike >>> >>> Nathan Jeffery wrote: >>> >>>> >>>> Hi >>>> >>>> i have another slight application niggle, and knowing alot of >>>> people have fully "tested" quake within chromium I'm certain that >>>> someone on this list will have the answer, Mike? :-) . >>>> >>>> When running quake3 on a linux box, with the output going to a 6 >>>> channel render setup, the application runs fully though there >>>> appears to be a distinct lack of textures being drawn. When running >>>> quake3 on a windows setup the scene is fully drawn. >>>> >>>> I've had the same problem with wildcat cards in the machines, and >>>> now fx3000g's. >>>> >>>> Is there a simple explanation as to why this might be the case >>>> under linux? >>>> >>>> thankyou in advance >>>> >>>> nathan >>>> >>>> >>>> >>>> ------------------------------------------------------- >>>> SF.Net email is sponsored by: Discover Easy Linux Migration Strategies >>>> from IBM. Find simple to follow Roadmaps, straightforward articles, >>>> informative Webcasts and more! Get everything you need to get up to >>>> speed, fast. http://ads.osdn.com/?ad_id=7477&alloc_id=16492&op=click >>>> _______________________________________________ >>>> Chromium-users mailing list >>>> Chr...@li... >>>> https://lists.sourceforge.net/lists/listinfo/chromium-users >>> >>> >>> >>> >> >> >> ------------------------------------------------------- >> SF.Net email is sponsored by: Discover Easy Linux Migration Strategies >> from IBM. Find simple to follow Roadmaps, straightforward articles, >> informative Webcasts and more! Get everything you need to get up to >> speed, fast. http://ads.osdn.com/?ad_id=7477&alloc_id=16492&op=click >> _______________________________________________ >> Chromium-users mailing list >> Chr...@li... >> https://lists.sourceforge.net/lists/listinfo/chromium-users > > > > > ------------------------------------------------------- > SF.Net email is sponsored by: Discover Easy Linux Migration Strategies > from IBM. Find simple to follow Roadmaps, straightforward articles, > informative Webcasts and more! Get everything you need to get up to > speed, fast. http://ads.osdn.com/?ad_id=7477&alloc_id=16492&op=click > _______________________________________________ > Chromium-users mailing list > Chr...@li... > https://lists.sourceforge.net/lists/listinfo/chromium-users |