From: Thomas A. <ta...@mp...> - 2005-01-22 19:06:14
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<FONT face=3D"Default Sans Serif,Verdana,Arial,Helvetica,sans-serif" size= =3D2><DIV>Hi there.</DIV><DIV> </DIV><DIV>I am trying to run Quake3 on= a displa wall.</DIV><DIV>I have a problem. I wanted to have the following:= </DIV><DIV>1 app node (having a hiddenline -> tilesort chain)</DIV>= <DIV>8 server nodes with just a render chain.</DIV><DIV>This works fine for= atlantis but nor for Quake3</DIV><DIV>Then if I try to run Quake locally w= ith:</DIV><DIV>app: pack and server: hiddenline->render chain</DIV><DIV>= it works.</DIV><DIV>When I do the same with the wall rendering,</DIV><DIV>m= eaning bringing the hiddenline spu on the</DIV><DIV>server side it works pa= tially. Not all the triangles</DIV><DIV>are rendered even when using broadc= ast.</DIV><DIV>An idea.</DIV><DIV>Originally I wanted to leave the hiddenli= ne spu at the</DIV><DIV>app side, because wanted to modify it for mul= tipass</DIV><DIV>rendering.</DIV><DIV> </DIV><DIV>Can anybody give me = some advice please?</DIV><DIV> </DIV><DIV>Thansk a lot.</DIV><DIV>Best= , Tom<BR></DIV><DIV>--<BR>Thomas Annen,<BR>Computer Graphics Group - AG4<BR= >Max-Planck-Institut Informatik<BR>Stuhlsatzenhausweg 85, 66123 Saarbr=C3= =BCcken, Germany<BR>Phone: +49 681 9325-426 Fax: +49 681 9325-499<BR><A hre= f=3D"mailto:ta...@mp..." target=3Dblank >ta...@mp...</A><= BR></DIV></FONT>= |