From: Ricky Uy <ric...@ya...> - 2004-09-21 18:17:09
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Hi, I remember that a little while ago there was talk that some people were implementing 3000G support in Chromium to handle frame synch using some of the API that is provided by Nvidia with the cards. Has this been completed? If not, what issues are left to resolve? And what kind of support was this exactly? Was this to make sure that the framebuffers in each of the render spu machines had the right frame in it, and that SwapBuffers() calls would be made at about the same time along with an Nvidia call to make sure they refreshed at the same time? I am experiencing some frames getting ahead of others in my wall display and I am interested in pursuing this to fix the problem. The other thing I was thinking might be causing the messed up frame synch is that I have a 25% overlap on each tile, causing the tilesort spu to perform more computations. So yeah, any information on the Nvidia stuff would be greatly appreciated. Thanks so much! Ricky --------------------------------- Do you Yahoo!? vote.yahoo.com - Register online to vote today! |