From: Brian P. <bri...@tu...> - 2004-08-23 23:40:02
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Anthony Steed wrote: > > I've been lurking on this list for a while - we've been using Chromium > for a while for some demos and prototyping some systems for driving a CAVE. > > Because of the experience of a student, I took a look at the online > documentation. The online and CVS documentation for the seethrough > example is out of date (the state tracker code was wrong, some code > typos). I had a go at updating it and it almost works as advertised now. > > First things first: in template/gen_template.py, the file > templatespu_proto.py doesn't exist, so the generation scripts fails. > That line needs deleting. > > In the seethrough example, I fixed all the problems with changed data > structures and code, but I can't get my quake3 to look like glassquake > unless I force multitexturing to be off. I.E. in q3config.cfg, change: > > seta r_ext_multitexture "1" > to > seta r_ext_multitexture "0" > > I had a quick go at getting the multitexturing working, but someone who > knows more about chromium could probably spot the problem straight away. > Otherwise it works fine. > > As I'm not registered as a developer on sourceforge, I put a revised > version of the codegen.html here: > http://www.cs.ucl.ac.uk/staff/A.Steed/scratch/cr/codegen.html > and code packages here: > http://www.cs.ucl.ac.uk/staff/A.Steed/scratch/cr/seethrough.tar.gz > http://www.cs.ucl.ac.uk/staff/A.Steed/scratch/cr/seethrough_step11.tar.gz Anthony, I've checked in your updated docs, and did some other updates myself. I've run out of time to investigate the multitexture issue though. -Brian |