From: Dan P. <ph...@cs...> - 2007-06-20 06:09:02
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Dan Phung wrote: > Brian Paul wrote: > >> Dan B. Phung wrote: >> >>> Brian Paul wrote: >>> >>>> Dan Phung wrote: >>>> >>>>> Hi all, >>>>> >>>>> I'm trying to get the setup where the local (app) node sends its >>>>> rendering data to a remote node to get rendered, and then sent back to >>>>> get displayed. From what I've read, I should use the VNC SPU. >>>>> >>>> Do you want to use VNC? >>>> >>>> Or, are you trying to render back into the original application window? >>>> >>> I guess I don't really want to use VNC, but that's what I read as one >>> way of going about this... >>> but yes, I'm trying to render back to the original application window. >>> >> See the render SPU's 'render_to_app_window' option. I think there's >> at least one or two sample .conf files that use it. >> >> -Brian >> > I tried working from the rb.conf example and got something to > display...but I still don't have a complete understanding of the correct > way to do this. For clarity, what I'm trying to accomplish is for the > local application node to send off the 3d openGL rendering to the server > node, and having it drawn back locally on the application node. > > Here's my configuration: > > ---------------- > import sys > sys.path.append( '../server' ) > from mothership import * > > demo = crbindir+"/atlantis -s 100"; > > server_spu = SPU( 'render' ) > client_spu = SPU( 'pack' ) > readback_spu = SPU( 'readback' ) > > server_spu.Conf( 'window_geometry', [0, 0, 512, 192] ) > server_spu.Conf( 'title', "server SPU" ) > server_spu.Conf( 'swap_master_url', "" ) > server_spu.Conf( 'render_to_app_window', 1 ) > client_spu.Conf( 'draw_bbox', 1 ) > > server_node = CRNetworkNode('remote_renderer') > server_node.AddSPU( server_spu ) > > client_node = CRApplicationNode( ) > client_node.AddSPU( readback_spu ) > client_node.AddSPU( client_spu ) > client_spu.AddServer( server_node, 'tcpip' ) > > client_node.SetApplication( demo ) > client_node.StartDir( crbindir ) > > cr = CR() > cr.MTU( 1024*1024 ) > cr.AddNode( client_node ) > cr.AddNode( server_node ) > cr.Go() > ----------------- > > so with the 'render_to_app_window' line in, the crserver gives this warning: > CR Warning(remote_renderer:30801): Render SPU: render_to_app/crut_window > option is set but the window ID 0x1c00002 is invalid on the display > named :0.0. > > I had first tried this with the line 'server_spu.Conf( > 'render_to_app_window', 1 )' > commented out (as it is in the example) and it rendered in both the > server and > application node. I saw bandwidth usage go up, so that's how I know > that some > data is coming back from the server...but it looks the same on the > application > node with or without the render_to_app_window line in/out. > > Lastly, I tried mucking around with the 'window_geometry', but couldn't > get the > atlantis example to draw correctly. It seems to be cut in half... > > thanks, > dan > arghh, sorry, I should've read the docs more, seems like what I want is to use: render_to_crut_window since the crserver doesn't have access to the original application window. |