From: Dan P. <ph...@cs...> - 2007-06-19 21:54:20
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Brian Paul wrote: > Dan B. Phung wrote: >> >> Brian Paul wrote: >>> Dan Phung wrote: >>>> Hi all, >>>> >>>> I'm trying to get the setup where the local (app) node sends its >>>> rendering data to a remote node to get rendered, and then sent back to >>>> get displayed. From what I've read, I should use the VNC SPU. >>> >>> Do you want to use VNC? >>> >>> Or, are you trying to render back into the original application window? >> I guess I don't really want to use VNC, but that's what I read as one >> way of going about this... >> but yes, I'm trying to render back to the original application window. > > See the render SPU's 'render_to_app_window' option. I think there's > at least one or two sample .conf files that use it. > > -Brian I tried working from the rb.conf example and got something to display...but I still don't have a complete understanding of the correct way to do this. For clarity, what I'm trying to accomplish is for the local application node to send off the 3d openGL rendering to the server node, and having it drawn back locally on the application node. Here's my configuration: ---------------- import sys sys.path.append( '../server' ) from mothership import * demo = crbindir+"/atlantis -s 100"; server_spu = SPU( 'render' ) client_spu = SPU( 'pack' ) readback_spu = SPU( 'readback' ) server_spu.Conf( 'window_geometry', [0, 0, 512, 192] ) server_spu.Conf( 'title', "server SPU" ) server_spu.Conf( 'swap_master_url', "" ) server_spu.Conf( 'render_to_app_window', 1 ) client_spu.Conf( 'draw_bbox', 1 ) server_node = CRNetworkNode('remote_renderer') server_node.AddSPU( server_spu ) client_node = CRApplicationNode( ) client_node.AddSPU( readback_spu ) client_node.AddSPU( client_spu ) client_spu.AddServer( server_node, 'tcpip' ) client_node.SetApplication( demo ) client_node.StartDir( crbindir ) cr = CR() cr.MTU( 1024*1024 ) cr.AddNode( client_node ) cr.AddNode( server_node ) cr.Go() ----------------- so with the 'render_to_app_window' line in, the crserver gives this warning: CR Warning(remote_renderer:30801): Render SPU: render_to_app/crut_window option is set but the window ID 0x1c00002 is invalid on the display named :0.0. I had first tried this with the line 'server_spu.Conf( 'render_to_app_window', 1 )' commented out (as it is in the example) and it rendered in both the server and application node. I saw bandwidth usage go up, so that's how I know that some data is coming back from the server...but it looks the same on the application node with or without the render_to_app_window line in/out. Lastly, I tried mucking around with the 'window_geometry', but couldn't get the atlantis example to draw correctly. It seems to be cut in half... thanks, dan |