From: Joseph P. <j-...@no...> - 2007-04-03 21:59:47
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Hi All, I wrote a tiled image viewer that utilizes the dist_texture spu, and I was wondering if any one could explain this behavior i am seeing. It seems that (and correct me if i'm wrong) the crappfaker ran application looks to be sucking up a ton of memory, akin to loading the tiles itself as well. Could someone please let me know if i'm going crazy, or what communication/behaviors would allow this to happen? Thanks again! Best, --Joe |