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From: Stephen F. <ste...@gm...> - 2009-09-10 12:44:27
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Ok, so I've got it to work, marginally. I get one of two situations depending on how I set it up: 1) app_window renders fine, but Video Wall renders at app_window resolution in corner OR stretches pixelmap to entire wall 2) Video Wall renders fine, but app_window renders a small portion of the video wall. neither of these cases satisfy. help! -S! On Wed, Sep 9, 2009 at 8:01 AM, Stephen Furlani <ste...@gm...>wrote: > Broadcast is not performing as expected... > I've got the config: > > App[Tilesort - Broadcast] --> Server[Render - toAppWindow] > | > V > Server[Tilesort - Test all Tiles] --> 2x Server[Render - toVideoWall] > > But the program never starts. And if I set any render or tile size larger > than 640x480 it complains that it can't "fit" it in the tile. I've tried > setting everything under the Config.py program, but I can't get this to > work. > > -S! > > 2009/9/8 Sean Ahern <ah...@or...> > > Stephen Furlani wrote: >> > Okay, so I want to make a "Spew" SPU that takes the commands and sends >> > identical commands to all of it's nodes. >> > >> > ... I have to write a function for each individual OpenGL command!? >> > SPUs like Passthrough and Pack have 600+ commands... >> >> Why not just run the existing Tilesort SPU in 'Broadcast' mode? It >> sends all primitives to all downstream servers. >> >> See "bucket_mode" at >> http://chromium.sourceforge.net/doc/configoptions.html#tilesort >> >> -Sean >> >> __ >> Sean Ahern >> Oak Ridge National Laboratory >> 865-241-3748 >> AIM: ornlsean >> > > > > -- > -Stephen Furlani > *I'm moving to a new email* > ste...@gm... > Please update your address books, thanks! > -- -Stephen Furlani *I'm moving to a new email* ste...@gm... Please update your address books, thanks! |