From: Benjamin K. <be...@co...> - 2009-01-21 14:50:01
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hi Alan thanks for your reply my guess is that then Chromium doesn't make use of the PBuffer at all... just a n00b question then, how does Chromium work under OSX? does PBuffers ever gets called? i faked a copy of all the calls in opengl_stub/cgl.c but returning 0 just to get crappfaker to launch correctly and not terminating on symbol errors. and crappfaker manages to launch by with a 0,0 dimension app that just hangs. are my edits causing this error? if so... why? i thought that PBuffers where never used. thanks lots ---- bENJAMIN kHOO qIU wENDA http://www.copperblue.per.sg http://himiko.dnsalias.net:8000 gpg --search-keys be...@co... perl -e "while(length(\$s='1079797275786966')-(++\$i*2)>=0) {push(@_,substr(\$s,length(\$s)-\$i*2,2))}print pack('c'.scalar(@_),@_)" On 21/01/2009, at 6:35 PM, Alan Hourihane wrote: > On Wed, 2009-01-21 at 02:11 -0800, Benjamin Khoo wrote: >> hi >> >> i have tried building Chromium on OSX and has gotten as far as being >> able to complete the build. >> >> however, when i run crappfaker, i get an error that CGLCreatePBuffer >> symbol isn't found in the OpenGL library, which is supposed to be >> part >> of libcrfaker.dylib >> >> after some probing around, i have found that these symbols are >> available in the OpenGL.framework, but not replicated for libcrfaker >> which pretends to be part of the OpenGL framework at runtime. >> >> CreatePBuffer was just one of the symbols. apparently, there is a >> host >> of other symbols that doesn't replicate itself from OSX to >> libcrfaker. >> does anyone know how to get past this problem or have a proposed >> solution? > > PBuffers have never been supported in Chromium, but could be added > with > a little work. > > Alan. > > |