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From: Aleksander S. <edw...@op...> - 2008-09-05 10:27:09
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I am running 'psubmit' demo program on one machine. i a try to measure
fps like this:
int main(){
...
for (frame = 0; ; frame++)
{
if (opt.clearFlag)
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glBarrierExecCR_ptr( MASTER_BARRIER );
glPushMatrix();
drawMyScene(frame, opt.rank);
glPopMatrix();
glBarrierExecCR_ptr( MASTER_BARRIER );
if (opt.swapFlag) {
// really swap
crSwapBuffers_ptr( window, 0 );
}
else {
// don't really swap, just mark end of frame
crSwapBuffers_ptr( window, CR_SUPPRESS_SWAP_BIT );
}
getFPS();
}
...
}
drawMyScene is empty and i get fps = 8 frame per second.... why???
how can i get higher fps?
thanks for You help!
ALEKSANDER S
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