From: Aleksander S. <edw...@op...> - 2008-09-05 10:27:09
|
I am running 'psubmit' demo program on one machine. i a try to measure fps like this: int main(){ ... for (frame = 0; ; frame++) { if (opt.clearFlag) glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); glBarrierExecCR_ptr( MASTER_BARRIER ); glPushMatrix(); drawMyScene(frame, opt.rank); glPopMatrix(); glBarrierExecCR_ptr( MASTER_BARRIER ); if (opt.swapFlag) { // really swap crSwapBuffers_ptr( window, 0 ); } else { // don't really swap, just mark end of frame crSwapBuffers_ptr( window, CR_SUPPRESS_SWAP_BIT ); } getFPS(); } ... } drawMyScene is empty and i get fps = 8 frame per second.... why??? how can i get higher fps? thanks for You help! ALEKSANDER S |