From: IOhannes m z. <zmo...@ie...> - 2008-03-10 09:19:43
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IOhannes m zmoelnig wrote: > hi. > > has anyone had success in using chromium with glew (the openGL > extensions wrangler library, a runtime checker for openGL extensions)? btw, i am using glew-1.5 (statically linked into my app; sources build myself with extensions pulled from upstream) and chromium is pulled directly from CVS (so should be uptodate) > > it currently fails in glewInit(). > however, it seems to work (without shaders, and rectangle textures and > stuff like this), if i just ignore the failed glewInit()...i don't know > whether this is such a good idea, though after more tests it seems like GLSL-shaders do not work (i guess this is a chromium limitation), but ARB-shaders appear to work correctly. i am on linux i386 (debian lenny/sid), my hardware is an nvidia G70 (with the proprietary nvidia drivers 169.x) mfg.asdr IOhannes |