I downloaded cr1.8 and compiled it on Winxp SP2, vs.net2003. I found that tilesort can not process texture data correctly.
When I ran Quake3 and Counter-Strike1.6, only a few textures can been seen on renderspu window, a lot of them were not visible even though I used 1 tile
and set parameters below:
tilesortspu.Conf('bucket_mode', 'Broadcast')
tilesortspu.Conf('dlist_state_tracking', 1)
tilesortspu.Conf('auto_dlist_bbox', 1)
I also found that 'city' demo use textures and do show textures correctly. I guess that Quake3 may display list heavily.
But when I use a simple demo from famous NeHe's opengl lessons( lesson6 -- the scene consists of a cube and each face is mapped a 256*256 bitmap for texture)
the textures were still invisible in renderspu window! I am very depressed now and do not know how to deal with it. :<
Do somebody face a similar trouble? I ask for your help.... Thanks very much.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Actually, there was no error in my config file. When I searched the mail achive, I found that there was a bug in renderspu_wgl.c.
line 251:
render_spu.ws.wglDescribePixelFormat( hdc, pixelformat, sizeof( ppfd), ppfd );
change 'sizeof( ppfd)' to 'sizeof( *ppfd )'
do the same in line 268. then I recompiled and found that tilesort do can work with textures!
Good Luck! :>
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
I downloaded cr1.8 and compiled it on Winxp SP2, vs.net2003. I found that tilesort can not process texture data correctly.
When I ran Quake3 and Counter-Strike1.6, only a few textures can been seen on renderspu window, a lot of them were not visible even though I used 1 tile
and set parameters below:
tilesortspu.Conf('bucket_mode', 'Broadcast')
tilesortspu.Conf('dlist_state_tracking', 1)
tilesortspu.Conf('auto_dlist_bbox', 1)
I also found that 'city' demo use textures and do show textures correctly. I guess that Quake3 may display list heavily.
But when I use a simple demo from famous NeHe's opengl lessons( lesson6 -- the scene consists of a cube and each face is mapped a 256*256 bitmap for texture)
the textures were still invisible in renderspu window! I am very depressed now and do not know how to deal with it. :<
Do somebody face a similar trouble? I ask for your help.... Thanks very much.
I found there was something wrong in my config file and I fixed it. I am sorry to waste your time. Forget the posts I posted several days ago. :>
I've had a similar problem.
Could you please post the fix you found?
Actually, there was no error in my config file. When I searched the mail achive, I found that there was a bug in renderspu_wgl.c.
line 251:
render_spu.ws.wglDescribePixelFormat( hdc, pixelformat, sizeof( ppfd), ppfd );
change 'sizeof( ppfd)' to 'sizeof( *ppfd )'
do the same in line 268. then I recompiled and found that tilesort do can work with textures!
Good Luck! :>