(I think) Due to a combination of:
- making ActiveTextureARB and TexEnv* NOPs
- state_tracker/state_texture.c not marking texture state
as dirty on ActiveTextureARB
- also small omission from state_tracker/state_texdiff.c
which does not check that correct texture unit is current
if only environment is dirty
alternative versions of state_tracker/state_texture.c and
state_tracker/state_texdiff.c also includes fixes/changes
mentioned in the bug report about not propagating
texture lod MAX_LEVEL.
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