Thread: [cgkit-user] Window of viewer.py has closed.
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From: makura <y_m...@ya...> - 2014-07-01 15:05:12
|
Hello, I used Python3.3. I installed cgkit under Windows7 32bit. Downloaded cgkit-2.0.0.win32-py3.3.exe (1.7 MB). python-3.3.5.msi Windows x86 MSI installer. pygame-1.9.2a0-hg_56e0eadfc267.win32-py3.3.msi https://bitbucket.org/pygame/pygame/downloads pillow PyOpenGL-3.1.0.win32-py3.3.exe viewer.py demo1.py OK. but The window is closed as soon as I pressed Alt key and others. Navigation mode (Default: Maya) does not work. following are error: -------- C:\Python33\sample>viewer.py demo1.py Traceback (most recent call last): File "C:\Python33\Scripts\viewer.py", line 699, in <module> viewer.run() File "C:\Python33\lib\site-packages\cgkit\tool.py", line 198, in run self.action() File "C:\Python33\Scripts\viewer.py", line 389, in action self.handleEvents(events) File "C:\Python33\Scripts\viewer.py", line 424, in handleEvents key = e.str AttributeError: 'Event' object has no attribute 'str' -------- >chcp 65001 >viewer.py demo1.py same error. Thank you. Yuichirou Yokomakura |
From: makura <y_m...@ya...> - 2014-07-02 17:48:17
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Hello, I think this problem is Shift_JIS ("cp932"). I tried... C:\PyOpenGL-Demo-3.0.1b1\PyOpenGL-Demo\GLUT>gears.py glutCreateWindow("pyGears".encode("cp932")) it works. but this does not works. C:\Python33\sample\pythoncgkit\chapter1>render.py -r3delight demo1.py Exporting main.rib... Traceback (most recent call last): File "C:\Python33\Scripts\render.py", line 361, in <module> render.run() File "C:\Python33\lib\site-packages\cgkit\tool.py", line 198, in run self.action() File "C:\Python33\Scripts\render.py", line 237, in action bakestvar = bakestvar File "C:\Python33\lib\site-packages\cgkit\cmds.py", line 981, in save exp.exportFile(os.path.basename(filename), **options) File "C:\Python33\lib\site-packages\cgkit\ribexport.py", line 172, in exportF le explgt = self.adapt(obj, ILightSource) File "C:\Python33\lib\site-packages\cgkit\ribexport.py", line 672, in adapt return protocols.adapt(obj, interface) File "C:\Python33\lib\site-packages\cgkit\protocols.py", line 53, in adapt if interfaces.has_key(interface): AttributeError: 'dict' object has no attribute 'has_key' If I add ".encode("cp932")",Where should I write in it at? do viewer.py and render.py work? Thank you. Yuichirou Yokomakura ----- Original Message ----- >From: makura <y_m...@ya...> >To: "cgk...@li..." <cgk...@li...> >Date: 2014/7/2, Wed 00:05 >Subject: [cgkit-user] Window of viewer.py has closed. > > >Hello, >I used Python3.3. >I installed cgkit under Windows7 32bit. > >Downloaded >cgkit-2.0.0.win32-py3.3.exe (1.7 MB). >python-3.3.5.msi Windows x86 MSI installer. >pygame-1.9.2a0-hg_56e0eadfc267.win32-py3.3.msi >https://bitbucket.org/pygame/pygame/downloads >pillow >PyOpenGL-3.1.0.win32-py3.3.exe > > >viewer.py demo1.py >OK. > >but >The window is closed as soon as I pressed Alt key and others. >Navigation mode (Default: Maya) does not work. >following are error: > >-------- >C:\Python33\sample>viewer.py demo1.py >Traceback (most recent call last): > File "C:\Python33\Scripts\viewer.py", line 699, in <module> > viewer.run() > File "C:\Python33\lib\site-packages\cgkit\tool.py", line 198, in run > self.action() > File "C:\Python33\Scripts\viewer.py", line 389, in action > self.handleEvents(events) > File "C:\Python33\Scripts\viewer.py", line 424, in handleEvents > key = e.str >AttributeError: 'Event' object has no attribute 'str' >-------- > >>chcp 65001 >>viewer.py demo1.py >same error. > >Thank you. >Yuichirou Yokomakura >------------------------------------------------------------------------------ >Open source business process management suite built on Java and Eclipse >Turn processes into business applications with Bonita BPM Community Edition >Quickly connect people, data, and systems into organized workflows >Winner of BOSSIE, CODIE, OW2 and Gartner awards >http://p.sf.net/sfu/Bonitasoft >_______________________________________________ >cgkit-user mailing list >cgk...@li... >https://lists.sourceforge.net/lists/listinfo/cgkit-user > > > |
From: Matthias B. <mat...@gm...> - 2014-07-02 21:10:35
|
On 02.07.14 18:48, makura wrote: > C:\Python33\sample\pythoncgkit\chapter1>render.py -r3delight demo1.py > [...] > File "C:\Python33\lib\site-packages\cgkit\protocols.py", line 53, in adapt > if interfaces.has_key(interface): > AttributeError: 'dict' object has no attribute 'has_key' > > If I add ".encode("cp932")",Where should I write in it at? > do viewer.py and render.py work? I think the problem rather is that in Python 3, the dict object doesn't have a has_key() method anymore. That should be written as: if interface in interfaces: Could you try changing that line and see if it then works again? Let me know if that fixes it. Cheers, Matthias |
From: makura <y_m...@ya...> - 2014-07-02 21:59:23
|
Hello, if interface in interfaces: changed. next messages are : ----- C:\Python33\sample\pythoncgkit\chapter1>render.py -r3delight demo1.py Exporting main.rib... 1 passes... Traceback (most recent call last): File "C:\Python33\Scripts\render.py", line 361, in <module> render.run() File "C:\Python33\lib\site-packages\cgkit\tool.py", line 198, in run self.action() File "C:\Python33\Scripts\render.py", line 237, in action bakestvar = bakestvar File "C:\Python33\lib\site-packages\cgkit\cmds.py", line 981, in save exp.exportFile(os.path.basename(filename), **options) File "C:\Python33\lib\site-packages\cgkit\ribexport.py", line 280, in exportFi le rpass.doPass(frameNr) File "C:\Python33\lib\site-packages\cgkit\ribexport.py", line 832, in doPass lid = self.exporter.applyLightSource(lgt) File "C:\Python33\lib\site-packages\cgkit\ribexport.py", line 364, in applyLig htSource explgt.shaderSource()) File "C:\Python33\lib\site-packages\cgkit\ribexport.py", line 557, in writeSha der f = file(filename, "wt") NameError: global name 'file' is not defined ------ Thank you Yuichirou Yokomakura ----- Original Message ----- >From: Matthias Baas <mat...@gm...> >To: makura <y_m...@ya...>; cgkit user discussions <cgk...@li...> >Date: 2014/7/3, Thu 06:10 >Subject: Re: [cgkit-user] Window of viewer.py has closed. > >On 02.07.14 18:48, makura wrote: >> C:\Python33\sample\pythoncgkit\chapter1>render.py -r3delight demo1.py >> [...] >> File "C:\Python33\lib\site-packages\cgkit\protocols.py", line 53, in adapt >> if interfaces.has_key(interface): >> AttributeError: 'dict' object has no attribute 'has_key' >> >> If I add ".encode("cp932")",Where should I write in it at? >> do viewer.py and render.py work? > >I think the problem rather is that in Python 3, the dict object doesn't >have a has_key() method anymore. That should be written as: > > if interface in interfaces: > >Could you try changing that line and see if it then works again? >Let me know if that fixes it. > >Cheers, > >Matthias > > > > |
From: makura <y_m...@ya...> - 2014-07-03 15:08:15
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Hello, I could try changing "ribexport.py", line 557. f = open(filename, "wt") it works. D:\Aplication\cgkit>render.py -r3delight simplescene.py Exporting main.rib... 3 passes... Converting "uvmap.png" Traceback (most recent call last): File "C:\Python33\Scripts\render.py", line 361, in <module> render.run() File "C:\Python33\lib\site-packages\cgkit\tool.py", line 198, in run self.action() File "C:\Python33\Scripts\render.py", line 237, in action bakestvar = bakestvar File "C:\Python33\lib\site-packages\cgkit\cmds.py", line 981, in save exp.exportFile(os.path.basename(filename), **options) File "C:\Python33\lib\site-packages\cgkit\ribexport.py", line 271, in exportFi le rpass.doPass(frameNr) File "C:\Python33\lib\site-packages\cgkit\ribexport.py", line 1267, in doPass self.copyImageMap(map) File "C:\Python33\lib\site-packages\cgkit\ribexport.py", line 1297, in copyIma geMap img = Image.open(texmap) NameError: global name 'Image' is not defined I have installed Pillow. I add imort PIL.Image I could try changing "ribexport.py", line 1297. img = PIL.Image.open(texmap) it works. I can use cgkit for Python3.3 under Windows Vista 64bit and Windows7 32bit. Thank you for your support. Yuichirou Yokomakura ----- Original Message ----- >From: makura <y_m...@ya...> >To: cgkit user discussions <cgk...@li...> >Date: 2014/7/3, Thu 06:59 >Subject: Re: [cgkit-user] Window of viewer.py has closed. > > >Hello, > >if interface in interfaces: > >changed. > >next messages are : >----- >C:\Python33\sample\pythoncgkit\chapter1>render.py -r3delight demo1.py >Exporting main.rib... >1 passes... >Traceback (most recent call last): > File "C:\Python33\Scripts\render.py", line 361, in <module> > render.run() > File "C:\Python33\lib\site-packages\cgkit\tool.py", line 198, in run > self.action() > File "C:\Python33\Scripts\render.py", line 237, in action > bakestvar = bakestvar > File "C:\Python33\lib\site-packages\cgkit\cmds.py", line 981, in save > exp.exportFile(os.path.basename(filename), **options) > File "C:\Python33\lib\site-packages\cgkit\ribexport.py", line 280, in exportFi >le > rpass.doPass(frameNr) > File "C:\Python33\lib\site-packages\cgkit\ribexport.py", line 832, in doPass > lid = self.exporter.applyLightSource(lgt) > File "C:\Python33\lib\site-packages\cgkit\ribexport.py", line 364, in applyLig >htSource > explgt.shaderSource()) > File "C:\Python33\lib\site-packages\cgkit\ribexport.py", line 557, in writeSha >der > f = file(filename, "wt") >NameError: global name 'file' is not defined >------ > >Thank you >Yuichirou Yokomakura > > > >----- Original Message ----- >>From: Matthias Baas <mat...@gm...> >>To: makura <y_m...@ya...>; cgkit user discussions <cgk...@li...> >>Date: 2014/7/3, Thu 06:10 >>Subject: Re: [cgkit-user] Window of viewer.py has closed. >> >>On 02.07.14 18:48, makura wrote: >>> C:\Python33\sample\pythoncgkit\chapter1>render.py -r3delight demo1.py >>> [...] >>> File "C:\Python33\lib\site-packages\cgkit\protocols.py", line 53, in adapt >>> if interfaces.has_key(interface): >>> AttributeError: 'dict' object has no attribute 'has_key' >>> >>> If I add ".encode("cp932")",Where should I write in it at? >>> do viewer.py and render.py work? >> >>I think the problem rather is that in Python 3, the dict object doesn't >>have a has_key() method anymore. That should be written as: >> >> if interface in interfaces: >> >>Could you try changing that line and see if it then works again? >>Let me know if that fixes it. >> >>Cheers, >> >>Matthias >> >> >> >> >------------------------------------------------------------------------------ >Open source business process management suite built on Java and Eclipse >Turn processes into business applications with Bonita BPM Community Edition >Quickly connect people, data, and systems into organized workflows >Winner of BOSSIE, CODIE, OW2 and Gartner awards >http://p.sf.net/sfu/Bonitasoft >_______________________________________________ >cgkit-user mailing list >cgk...@li... >https://lists.sourceforge.net/lists/listinfo/cgkit-user > > > |
From: Matthias B. <mat...@gm...> - 2014-07-02 21:07:49
|
Hi, On 01.07.14 16:05, makura wrote: > The window is closed as soon as I pressed Alt key and others. > Navigation mode (Default: Maya) does not work. > following are error: > > -------- > C:\Python33\sample>viewer.py demo1.py > Traceback (most recent call last): > File "C:\Python33\Scripts\viewer.py", line 699, in <module> > viewer.run() > File "C:\Python33\lib\site-packages\cgkit\tool.py", line 198, in run > self.action() > File "C:\Python33\Scripts\viewer.py", line 389, in action > self.handleEvents(events) > File "C:\Python33\Scripts\viewer.py", line 424, in handleEvents > key = e.str > AttributeError: 'Event' object has no attribute 'str' I don't have pygame for Python 3 on OSX (unfortunately, on pygame.org there is no version for OSX), so I think I never tried this out myself. On the Python 2 branch I'm actually using "e.unicode" instead of "e.str" and I can't remember anymore when/why I changed this. You could try changing it do e.unicode and see if that works again. If it's not working, you could try printing dir(e) to see what attributes are defined on the Event object. I'm not sure if maybe something changed between pygame 1.9.1 and 1.9.2? (there is not much information about 1.9.2 on the website) Cheers, Matthias |
From: makura <y_m...@ya...> - 2014-07-03 14:56:07
|
Hello, it works. Thank you for your support. viewer.py", line 424, in handleEvents > key = e.str key = e.unicode Thanks. Yuichirou Yokomakura ----- Original Message ----- >From: Matthias Baas <mat...@gm...> >To: makura <y_m...@ya...>; cgkit user discussions <cgk...@li...> >Date: 2014/7/3, Thu 06:07 >Subject: Re: [cgkit-user] Window of viewer.py has closed. > >Hi, > >On 01.07.14 16:05, makura wrote: >> The window is closed as soon as I pressed Alt key and others. >> Navigation mode (Default: Maya) does not work. >> following are error: >> >> -------- >> C:\Python33\sample>viewer.py demo1.py >> Traceback (most recent call last): >> File "C:\Python33\Scripts\viewer.py", line 699, in <module> >> viewer.run() >> File "C:\Python33\lib\site-packages\cgkit\tool.py", line 198, in run >> self.action() >> File "C:\Python33\Scripts\viewer.py", line 389, in action >> self.handleEvents(events) >> File "C:\Python33\Scripts\viewer.py", line 424, in handleEvents >> key = e.str >> AttributeError: 'Event' object has no attribute 'str' > >I don't have pygame for Python 3 on OSX (unfortunately, on pygame.org >there is no version for OSX), so I think I never tried this out myself. >On the Python 2 branch I'm actually using "e.unicode" instead of "e.str" >and I can't remember anymore when/why I changed this. >You could try changing it do e.unicode and see if that works again. If >it's not working, you could try printing dir(e) to see what attributes >are defined on the Event object. I'm not sure if maybe something changed >between pygame 1.9.1 and 1.9.2? (there is not much information about >1.9.2 on the website) > >Cheers, > >Matthias > > > > |
From: makura <y_m...@ya...> - 2014-07-07 14:50:12
|
Hello, I used OS X10.9 and Windows7 32bit and Windows vista 64bit. I installed Python3.3.5, cgkit-py3.3, pygame, PyOpenGL and Pillow. Installing Pygame for Python 3 on OS X http://florian-berger.de/en/articles/installing-pygame-for-python-3-on-os-x How to install Python3 + Pygame on mac os x - 2014 iMac - YouTube viewer.py demo1.py viewer.py demo2.py viewer.py demo3.py these work. Thank you for your support. but , viewer.py simplescene.py (and uvmap.png). it does not work. I can not use "import Image". I replaced "from Image import * " in _Image.py to "from PIL import Image ". about OS X 10.9 Mavericks : $ viewer.py simplescene.py Texname: 1 Loading "uvmap.png"... Traceback (most recent call last): File "/Library/Frameworks/Python.framework/Versions/3.3/bin/viewer.py", line 699, in <module> viewer.run() File "/Library/Frameworks/Python.framework/Versions/3.3/lib/python3.3/site-packages/cgkit/tool.py", line 198, in run self.action() File "/Library/Frameworks/Python.framework/Versions/3.3/bin/viewer.py", line 384, in action self.draw(self.cam, self.width, self.height) File "/Library/Frameworks/Python.framework/Versions/3.3/bin/viewer.py", line 676, in draw renderer.paint(root) File "/Library/Frameworks/Python.framework/Versions/3.3/lib/python3.3/site-packages/cgkit/glmaterial.py", line 104, in loadTexData img = Image.open(fullname) AttributeError: 'module' object has no attribute 'open' I replaced "from PIL import Image " in _Image.py to "from PIL.Image import * ". $ viewer.py simplescene.py Texname: 1 Loading "uvmap.png"... Traceback (most recent call last): File "/Library/Frameworks/Python.framework/Versions/3.3/bin/viewer.py", line 699, in <module> viewer.run() File "/Library/Frameworks/Python.framework/Versions/3.3/lib/python3.3/site-packages/cgkit/tool.py", line 198, in run self.action() File "/Library/Frameworks/Python.framework/Versions/3.3/bin/viewer.py", line 384, in action self.draw(self.cam, self.width, self.height) File "/Library/Frameworks/Python.framework/Versions/3.3/bin/viewer.py", line 676, in draw renderer.paint(root) File "/Library/Frameworks/Python.framework/Versions/3.3/lib/python3.3/site-packages/cgkit/glmaterial.py", line 105, in loadTexData self._passPILImage(img) File "/Library/Frameworks/Python.framework/Versions/3.3/lib/python3.3/site-packages/cgkit/glmaterial.py", line 141, in _passPILImage self.texData(w, h, format, GL_UNSIGNED_BYTE, img.tostring()) Boost.Python.ArgumentError: Python argument types in GLTexture.texData(GLTexture, int, int, IntConstant, IntConstant, bytes) did not match C++ signature: texData(support3d::GLTexture {lvalue}, int, int, int, int, char*) about Windows vista 64bit : I replaced "from Image import * " in _Image.py to "from PIL import Image ". C:\Python33\sample\pythoncgkit\chapter1>viewer.py simplescene.py Texname: 1 Loading "uvmap.png"... Traceback (most recent call last): File "C:\Python33\Scripts\viewer.py", line 699, in <module> viewer.run() File "C:\Python33\lib\site-packages\cgkit\tool.py", line 198, in run self.action() File "C:\Python33\Scripts\viewer.py", line 384, in action self.draw(self.cam, self.width, self.height) File "C:\Python33\Scripts\viewer.py", line 676, in draw renderer.paint(root) File "C:\Python33\lib\site-packages\cgkit\glmaterial.py", line 104, in loadTex Data img = Image.open(fullname) AttributeError: 'module' object has no attribute 'open' I replaced "from PIL import Image " in _Image.py to "from PIL.Image import * ". C:\Python33\sample\pythoncgkit\chapter1>viewer.py simplescene.py Texname: 1 Loading "uvmap.png"... Traceback (most recent call last): File "C:\Python33\Scripts\viewer.py", line 699, in <module> viewer.run() File "C:\Python33\lib\site-packages\cgkit\tool.py", line 198, in run self.action() File "C:\Python33\Scripts\viewer.py", line 384, in action self.draw(self.cam, self.width, self.height) File "C:\Python33\Scripts\viewer.py", line 676, in draw renderer.paint(root) File "C:\Python33\lib\site-packages\cgkit\glmaterial.py", line 105, in loadTex Data self._passPILImage(img) File "C:\Python33\lib\site-packages\cgkit\glmaterial.py", line 141, in _passPI LImage self.texData(w, h, format, GL_UNSIGNED_BYTE, img.tostring()) Boost.Python.ArgumentError: Python argument types in GLTexture.texData(GLTexture, int, int, IntConstant, IntConstant, bytes) did not match C++ signature: texData(class support3d::GLTexture {lvalue}, int, int, int, int, char * __pt r64) Where should I rewrite in them at? Thank you. Yuichirou Yokomakura |
From: Matthias B. <mat...@gm...> - 2014-07-10 21:01:11
|
Hi, sorry for the delay. On 07.07.14 15:50, makura wrote: > viewer.py simplescene.py (and uvmap.png). > it does not work. > I can not use "import Image". > I replaced "from Image import * " in _Image.py to "from PIL import Image ". > [...] Someone has already provided a patch that changed the PIL imports so that Pillow can be used as well. So far, this was only in the py2k branch (and it wasn't released anyway), but I have merged it into the py3k branch and pushed the changes. If you want you could get the Python files from the git repository and check if it works for you. I have also applied the other changes you posted earlier. Thanks for that! Is that OpenGL Boost error you are getting also related to PIL/Pillow? Did the error go away once you changed the imports? Cheers, Matthias |
From: makura <y_m...@ya...> - 2015-05-21 13:44:26
|
Hello, I have used Pixar's RenderMan 19 RIS and cgkit. I have changed render.py. line 56: "prman" : ("prman -d it", "shader", "txmake"), I can use 'it'. following are simplescene.py demo. -------------------------------------- #simplescene_ris.py # RenderMan RIS demo from subprocess import check_call check_call(["txmake", "uvmap.png", "uvmap.tex"]) Globals(rib="""Integrator "PxrPathTracer" "handle" "int numLightSamples" [4] "int numBxdfSamples" [4] "int allowCaustics" [0] Hider "raytrace" "constant string integrationmode" ["path"] "int maxsamples" [50] "constant int incremental" [1]""", background = (0.2,0.4,0.6) ) # Material definition that will be used for all object mat="""Pattern "PxrTexture" "obj1_mat1_texture" "string filename" ["uvmap.tex"] "int invertT" [0] Bxdf "PxrDisney" "obj1_mat1" "reference float presence" ["obj1_mat1_texture:resultA"] "reference color baseColor" ["obj1_mat1_texture:resultRGB"] "color emitColor" [0 0 0] "float metallic" [0.4] "float specular" [0.4] "float specularTint" [0] "float anisotropic" [0] "float roughness" [0.1] "float subsurface" [0] "color subsurfaceColor" [0 0 0] "float sheen" [0] "float sheenTint" [0.5] "float clearcoat" [0] "float clearcoatGloss" [1]""" mat2="""Pattern "PxrTexture" "obj1_mat1_texture" "string filename" ["uvmap.tex"] "int invertT" [0] Bxdf "PxrLMDiffuse" "obj1_mat1" "reference float presence" ["obj1_mat1_texture:resultA"] "reference color frontColor" ["obj1_mat1_texture:resultRGB"] "color backColor" [0.5 0.5 0.5] "float roughness" [0] "color sheen" [0 0 0] "float translucence" [0] "color incandescence" [0 0 0]""" # Create a camera... TargetCamera( pos = (1,7,3), target = (0,0,1) ) # Create a distant light transm = mat4 ( 1 ) transm = transm.lookAt( (0,0,0), (5,5,5) ) lgt=RMLightSource(name = "RMLightSource", shader = None, transform =transm) lgt.rib=""" AreaLightSource "PxrAreaLight" "light1" "string shape" ["distant"] "float intensity" [0.5] Geometry "distantlight" """ # Create a couple of objects... p=Plane( lx = 10, ly = 10, pos = (0,0,0) ) p.rib=mat s=Sphere( radius = 1.0, pos = (-2,0,1) ) s.rib=mat c=CCylinder( radius = 0.5, length = 2.0, pos = (0,0,1.5) ) c.rib=mat b=Box( lx = 2.0, ly = 0.75, lz = 1.5, pos = (2,0,1) ) b.rib=mat -------------------------------------- Thank you. Yuichirou Yokomakura |
From: makura <y_m...@ya...> - 2015-06-09 12:31:19
|
Hello, I don't have used PyProtocols. I have used pip. it is very simple. Thank you. http://www.lfd.uci.edu/~gohlke/pythonlibs/ Pillow-2.8.2-cp27-none-win32.whl pygame-1.9.2a0-cp27-none-win32.whl ode-0.13.1-cp27-none-win32.whl PyOpenGL-3.1.1a1-cp27-none-win32.whl cgkit-2.0.0-cp27-none-win32.whl W:\pythoncgkitinstall>pip install Pillow-2.8.2-cp27-none-win32.whl Processing w:\python_cg_programing\pythoncgkitinstall\pillow-2.8.2-cp27-none-win32.whl Installing collected packages: Pillow Successfully installed Pillow-2.8.2 W:\pythoncgkitinstall>pip install pygame-1.9.2a0-cp27-none-win32.whl Processing w:\python_cg_programing\pythoncgkitinstall\pygame-1.9.2a0-cp27-none-win32.whl Installing collected packages: pygame Successfully installed pygame-1.9.2a0 W:\pythoncgkitinstall>pip install ode-0.13.1-cp27-none-win32.whl Processing w:\python_cg_programing\pythoncgkitinstall\ode-0.13.1-cp27-none-win32.whl Installing collected packages: ode Successfully installed ode-0.13.1 W:\pythoncgkitinstall>pip install cgkit-2.0.0-cp27-none-win32.whl Processing w:\python_cg_programing\pythoncgkitinstall\cgkit-2.0.0-cp27-none-win32.whl Installing collected packages: cgkit Successfully installed cgkit-2.0.0 W:\pythoncgkitinstall>pip install PyOpenGL-3.1.1a1-cp27-none-win32.whl Processing w:\python_cg_programing\pythoncgkitinstall\pyopengl-3.1.1a1-cp27-none-win32.whl Installing collected packages: PyOpenGL Successfully installed PyOpenGL-3.1.1a1 W:\pythoncgkitinstall>pip freeze cgkit==2.0.0 ode==0.13.1 Pillow==2.8.2 pygame==1.9.2a0 pyglet==1.2.2 PyOpenGL==3.1.1a1 pyprocessing==0.1.3.22 |