It appears that NightTextures are being darkened almost completely by eclipses. Eclipses should probably only dim surface and specular textures, but leave emissive textures alone.
This may also be relevant to emissive textures on spacecraft and other modeled meshes which may use embedded emissive textures in preference to the NightTexture directive.
See discussion at: http://shatters.net/forum/viewtopic.php?f=3&t=15951&p=122856#p122856
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