Activity for C/CIF

  • Qi Liang Qi Liang modified a comment on ticket #10

    I have an idea, if I define more precisely about 'z' ,allow it follow other modifier prefixes like(ff),(fs),s,(bs),and,(bb). default follow 's'. Now the Longnightflyer can be difined as N-[(z(ff)N)0]; the Longnightslider can be defined as N-[(z(sf)N)0]; the Shortnightflyer can be defined as N-[(z(bb)N)0]; the Shortnightflyer can be defined as N-[(z(sb)N)0]; the Nighrdueller can be defined as N-[(zN)0].

  • Qi Liang Qi Liang posted a comment on ticket #10

    I have an idea, if I define more precisely about 'z' ,allow it follow other modifier prefixes like(ff),(fs),s,(bs),and,(bb). default follow 's'. Now the Longnightflyer can be difined as N-[(z(ff)N)0]; the Longnightslider can be defined as N-[(z(fs)N)0]; the Shortnightflyer can be defined as N-[(z(bb)N)0]; the Shortnightflyer can be defined as N-[(z(bs)N)0]; the Nighrdueller can be defined as N-[(zN)0].

  • Qi Liang Qi Liang posted a comment on ticket #9

    If you need more precise notation, I think these notations will be more accurate: <4dl>:α,β: := <+-β;+-β>:α,β:+<+-β;+-α>:β,β:+<+-α;+-β>:β,β: <4ds>:α,β: := <+-α;+-α>:α,β:+<+-β;+-α>:α,α:+<+-α;+-β>:α,α: <3dl>:α,β: := <+-β;>:α,β:+<;+-β>:α,β:+<+-α;+-β>:0,β:+<+-β;+-α>:0,β:+<+-α;>:β,β:+<;+-α>:β,β:+<;<+-β;+-β>:0,α: <3ds>:α,β: := <+-α;>:α,β:+<;+-α>:α,β:+<+-α;+-β>:0,α:+<+-β;+-α>:0,α:+<+-β;>:α,α:+<;+-β>:α,α:+<+-α;+-α>:0,β:

  • Qi Liang Qi Liang posted a comment on ticket #7

    there is a little wrong, Pawn could not go foward only if the drum has captured.

  • Qi Liang Qi Liang posted a comment on ticket #10

    All the other attachments

  • Qi Liang Qi Liang created ticket #10

    Something about Crooked Pieces

  • Qi Liang Qi Liang created ticket #9

    Higher symmetry about 4D Move Operators

  • Gregor Cramer Gregor Cramer modified ticket #8

    Chameleon operator

  • Gregor Cramer Gregor Cramer modified a comment on ticket #8

    New modifier 'c*' has been introduced, which means: move like the captured piece, in this case no piece designator is needed for move description, because the star is a replacement for the movement of the captured piece. Now it is easier to define the chameleon behavior. This is the old description of Chameleon in Ultima: @:XK:=c{K}K @:XC:=(!c{C}R-sjj{K}R)0* @:XP:=(!c{P}W-jjW)0* @:XR:={c{W}W-tW}-[(c{L}R)0]-mR--:XC:--:XP: @:XB:={c{W}F-tF}-[(c{L}B)0]-mB--:XC: X=:XK::XR::XB: #X=c{I}K The new description...

  • Gregor Cramer Gregor Cramer modified a comment on ticket #7

    Ko Shogi has very complex rules, especially the promotion rules are very complex, and I need to invent some more board rules: royal{PieceSet} capture(N) This means that only N of the royal piece types have to be captured to win the game. Per default all royal pieces have to be captured to win the game. Note that this attribute is useful only if also attribute "expose" will be applied. Example: royal{KM}=expose,capture(1) As soon as one of the pieces K or M will be captured, the game is won. promotion...

  • Gregor Cramer Gregor Cramer modified a comment on ticket #7

    Ko Shogi has very complex rules, especially the promotion rules are very complex, and I need to invent some more board rules: royal{PieceSet} capture(N) This means that only N of the royal piece types have to be captured to win the game. Per default all royal pieces have to be captured to win the game. Note that this attribute is useful only if also attribute "expose" will be applied. Example: royal{KM}=expose,capture(1) As soon as one of the pieces K or M will be captured, the game is won. promotion...

  • Gregor Cramer Gregor Cramer modified ticket #7

    About giving Royal attribute to pieces

  • Gregor Cramer Gregor Cramer posted a comment on ticket #7

    Ko Shogi has very complex rules, especially the promotion rules are very complex, and I need to invent some more board rules: royal{PieceSet} capture(N) This means that only N of the royal piece types have to be captured to win the game. Per default all royal pieces have to be captured to win the game. Note that this attribute is useful only if also attribute "expose" will be applied. Example: royal{KM}=expose,capture(1) As soon as one of the pieces K or M will be captured, the game is won. promotion...

  • Gregor Cramer Gregor Cramer modified a comment on ticket #6

    For mimic pieces it seems to be a must to invent a new designator. The Joker in Evochess will now be described as follows: J=a~ The '~' designator means: move like the last piece (of the opponent) has moved. The preceding modifier 'a' is not a must, but is emphasizing that this description is for capturing and non-capturing movement. Currently I cannot update the homepage of C/CIF, I will do this later. So this ticket will not yet be closed, until the homepage is updated. Now the full description...

  • Gregor Cramer Gregor Cramer modified ticket #6

    About Mimic pieces

  • Gregor Cramer Gregor Cramer posted a comment on ticket #6

    For mimic pieces it seems to be a must to invent a new designator. The Joker in Evochess will now be described as follows: J=a~ The '~' designator means: move like the last piece (of the opponent) has moved. The preceding modifier 'a' is not a must, but is emphasizing that this description is for capturing and non-capturing movement. Currently I cannot update the homepage of C/CIF, I will do this later. So this ticket will not yet be closed, until the homepage is updated. Now the full description...

  • Gregor Cramer Gregor Cramer modified ticket #8

    Chameleon operator

  • Gregor Cramer Gregor Cramer posted a comment on ticket #8

    Homepage C/CIF will be updated later.

  • Gregor Cramer Gregor Cramer modified a comment on ticket #8

    New modifier 'c*' has been introduced, which means: move like the captured piece, in this case no piece designator is needed for move description, because the star is a replacement for the movement of the captured piece. Now it is easier to define the chameleon behavior. This is the old description of Chameleon in Ultima: @:XK:=c{K}K @:XC:=(!c{C}R-sjj{K}R)0* @:XP:=(!c{P}W-jjW)0* @:XR:={c{W}W-tW}-[(c{L}R)0]-mR--:XC:--:XP: @:XB:={c{W}F-tF}-[(c{L}B)0]-mB--:XC: X=:XK::XR::XB: #X=c{I}K The new description...

  • Gregor Cramer Gregor Cramer posted a comment on ticket #8

    New modifier 'c*' has been introduced, which means: move like the captured piece, in this case no piece designator is needed for move description, because the star is a replacement for the movement of the captured piece. Now it is easier to define the chameleon behavior. This is the old description of Chameleon in Ultima: @:XK:=c{K}K @:XC:=(!c{C}R-sjj{K}R)0* @:XP:=(!c{P}W-jjW)0* @:XR:={c{W}W-tW}-[(c{L}R)0]-mR--:XC:--:XP: @:XB:={c{W}F-tF}-[(c{L}B)0]-mB--:XC: X=:XK::XR::XB: #X=c{I}K The new description...

  • Gregor Cramer Gregor Cramer created ticket #8

    Chameleon operator

  • Qi Liang Qi Liang created ticket #7

    About giving Royal attribute to pieces

  • Qi Liang Qi Liang created ticket #6

    About Mimic pieces

  • Gregor Cramer Gregor Cramer modified ticket #5

    Modified Betza Notation - modifier for spacious piece?

  • Gregor Cramer Gregor Cramer posted a comment on ticket #5

    Thanks for the clarification. I think that the best solution for your request is an enhancement of modifier "o". So I have done this, look at page Modified Betza Notation. If doubled ("oo") then it will wrap like a torus. So a definition of a spacious Knight is: N=N-!mooN

  • Jerome Zago Jerome Zago posted a comment on ticket #5

    Of course, "a combination of normal pieces on a normal board" should be read as "a combination of normal pieces and spacious pieces on a normal board".

  • Jerome Zago Jerome Zago posted a comment on ticket #5

    If I understood the following sentences correctly in http://www.chessvariants.com/piececlopedia.dir/spacious-pieces.html, a spacious piece doesn't mean that it wraps: For example, if a Spacious Rook wants to move from e2 to e8, the wraparound square is e1 -- going out the top of the board and coming in the bottom -- and so the move (or capture) is legal if e1 is empty. Notice that the Spacious Rook cannot move through e8 to e1, instead it merely examines e1 when deciding if it can go to e8. In other...

  • Gregor Cramer Gregor Cramer posted a comment on ticket #5

    I think that the definition of spacious pieces should belong to the board rules. So I have extended the rule torus, in your case you will use: royal torus=spacious{N} In this case only the Knight is a spacious piece, and only the Knight is wrapping around.

  • Jerome Zago Jerome Zago posted a comment on ticket #5

    Hello, AFAIK there are no published chess variants where some pieces are spacious and others are not. Actually I was thinking of using 1 or 2 spacious pieces for some random shogi setups described in https://github.com/agt-the-walker/shogi-utils -> Preamble. Indeed replacing a shogi knight by the FIDE knight (from Okisaki shogi) in the starting position of standard shogi might be too big a change, so it occurred to me that it could be replaced by the (less powerful) spacious FIDE knight instead....

  • Gregor Cramer Gregor Cramer posted a comment on ticket #5

    I cannot see a real usage for this modifier. See variant "Spacious Torus Chess" on page Chess Variants. Here a board rule "spacious" will be used. Do you know a chess variant where only some pieces are spacious, and some not? And note that a spacious piece (here a King) can be expressed in the following way: K=K-!mK For me it is unclear how a spacious pawn is working, the referred page Chess Variants is not handling the pawn (moving forward like s Wazir, but capturing like a forward Ferz). Do you...

  • Gregor Cramer Gregor Cramer modified ticket #10

    Modified Betza Notation - modifier for spacious piece?

  • Jerome Zago Jerome Zago posted a comment on ticket #10

    Please close this ticket since it's not a bug. I have opened https://sourceforge.net/p/ccif/feature-requests/5/ instead. Sorry for the inconvenience.

  • Jerome Zago Jerome Zago created ticket #5

    Modified Betza Notation - modifier for spacious piece?

  • Jerome Zago Jerome Zago created ticket #10

    Modified Betza Notation - modifier for spacious piece?

  • Gregor Cramer Gregor Cramer posted a comment on ticket #9

    Many thanks for your proof-reading. You're right that the promotion zones are wrong, and I changed it.

  • Gregor Cramer Gregor Cramer modified ticket #9

    Promotion zones are incorrect for Wa-Shogi and Okisaki-Shogi

  • Jerome Zago Jerome Zago created ticket #9

    Promotion zones are incorrect for Wa-Shogi and Okisaki-Shogi

  • Gregor Cramer Gregor Cramer posted a comment on ticket #4

    Ticket moved from /p/scidb/bugs/116/ Can't be converted: _milestone: 1.0 BETA _priority: 5

  • Gregor Cramer Gregor Cramer posted a comment on ticket #1

    Thanks for the response, so probably I could find the answer (see Dragon Magazine...

  • Trevor Davis Trevor Davis posted a comment on ticket #1

    For me it's unclear which power a frozen piece has. Has it the power to give check?...

  • Gregor Cramer Gregor Cramer posted a comment on ticket #1

    I've stumbled over an open question. This is the definition of the Basilisk in Dragon...

  • Gregor Cramer Gregor Cramer posted a comment on ticket #1

    Thanks for proof-reading. You're right, the leading 'm' was missing. But the use...

  • Trevor Davis Trevor Davis posted a comment on ticket #1

    The Chesseract rook move was still open. I think that the definition ... works I...

  • Gregor Cramer Gregor Cramer modified ticket #1

    New FBR rule 'freeze'

  • Gregor Cramer Gregor Cramer posted a comment on ticket #1

    The Chesseract rook move was still open. I think that the definition @:H:|Horz 3D...

  • Gregor Cramer Gregor Cramer posted a comment on ticket #3

    The pawn double step move shouldn't be prefixed with an "i", a pawn at their initial...

  • Gregor Cramer Gregor Cramer modified ticket #3

    MBN questions plus Hexagonal Chess projection into C/CIF

  • Trevor Davis Trevor Davis posted a comment on ticket #3

    Glinski-Hexagonal The pawn double step move shouldn't be prefixed with an "i", a...

  • Gregor Cramer Gregor Cramer modified a comment on ticket #3

    I added the chapters Extended Base Moves, and Pieces in Hexagonal Chess on page MBN....

  • Gregor Cramer Gregor Cramer modified a comment on ticket #3

    I added the chapters Extended Base Moves, and Pieces in Hexagonal Chess on page MBN....

  • Gregor Cramer Gregor Cramer posted a comment on ticket #3

    I added the chapters Extended Base Moves#ExtBaseMoves, and Pieces in Hexagonal Chess#HexagonalChess...

  • Gregor Cramer Gregor Cramer posted a comment on ticket #1

    Many thanks for your proof-reading. A) I'm guessing in the Symmetry on Axes section...

  • Trevor Davis Trevor Davis posted a comment on ticket #1

    A) I'm guessing in the Symmetry on Axes section <α;<β>>>should be <α;<β>>since your...

  • Gregor Cramer Gregor Cramer posted a comment on ticket #1

    pawn promotion probably requires double == i.e. +P<<*;4>>==QRBN Yes, corrected. In...

  • Trevor Davis Trevor Davis posted a comment on ticket #1

    About TessChess ... see section "Symmetry on W Axis" See you already fixed typo in...

  • Gregor Cramer Gregor Cramer posted a comment on ticket #1

    Dimension-X I did the corrections. I'm not sure about FBR "castling=chess960" in...

  • Gregor Cramer Gregor Cramer posted a comment on ticket #1

    About TessChess: The current definition has one issue, it defines seven pieces, although...

  • Trevor Davis Trevor Davis posted a comment on ticket #3

    Since I overote the Bishop macro the rook macro needs to use F0 instead of B i.e....

  • Trevor Davis Trevor Davis posted a comment on ticket #3

    Below is definition of Glinski's chess using D’Almeida's projection onto a square...

  • Trevor Davis Trevor Davis posted a comment on ticket #3

    An example using your existing MBN and his projection would be the definition for...

  • Trevor Davis Trevor Davis posted a comment on ticket #3

    Please visit Hexagonal Chess Notation http://www.chessvariants.com/hexagonal.dir/hexagonal_chess_notation.html,...

  • Trevor Davis Trevor Davis posted a comment on ticket #1

    Tesschess <;+1> instead of <+1;> in @:FW: because column comes first I guess it make...

  • Gregor Cramer Gregor Cramer posted a comment on ticket #3

    Turns out I didn't need it but how would one define a new leaper in MBN? i.e. does...

  • Gregor Cramer Gregor Cramer modified ticket #3

    MBN questions plus Hexagonal Chess projection into C/CIF

  • Gregor Cramer Gregor Cramer posted a comment on ticket #1

    Dimension-X :DimensionX 2x8x8 -- 6 rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR; 1a1s1c2/8/8/8/8/8/8/2C1S1A1...

  • Gregor Cramer Gregor Cramer posted a comment on ticket #1

    ... Chesseract ... Pawn has more moves then just mW+cF should maybe be P<,>=m(W+<3o>W)+c(F+<2d>F)...

  • Gregor Cramer Gregor Cramer posted a comment on ticket #1

    The pawn captures can't be blocked and they only promote on the furthest rank of...

  • Gregor Cramer Gregor Cramer posted a comment on ticket #1

    On the top and bottom boards the Paladin doesn't have the knight move for the same...

  • Trevor Davis Trevor Davis modified a comment on ticket #3

    Updated the setup for Glinksi's Hexagonal Chess (projected into a square board) with...

  • Trevor Davis Trevor Davis modified a comment on ticket #3

    Updated the setup for Glinksi's Hexagonal Chess (projected into a square board) with...

  • Trevor Davis Trevor Davis posted a comment on ticket #3

    Updated the setup for Glinksi's Hexagonal Chess (projected into a square board) with...

  • Trevor Davis Trevor Davis modified a comment on ticket #3

    Actually the above omits some hexagonal moves since I forget to include the "mid-leap...

  • Trevor Davis Trevor Davis posted a comment on ticket #3

    Actually the above omits some hexagonal moves since I forget to include the "mid-leap...

  • Trevor Davis Trevor Davis created ticket #3

    MBN questions plus Hexagonal Chess projection into C/CIF

  • Trevor Davis Trevor Davis modified a comment on ticket #1

    On second thought Dragonchess paladin doesn't have normal 2D knight move... from...

  • Trevor Davis Trevor Davis posted a comment on ticket #1

    On second thought Dragonchess paladin doesn't have normal 2D knight move... from...

  • Gregor Cramer Gregor Cramer modified a comment on ticket #1

    TessChess This is the complete definition for TessChess. Please read chapter Quadrogonal...

  • Gregor Cramer Gregor Cramer posted a comment on ticket #1

    TessChess This is the complete definition for TessChess. Please read chapter Quadrogonal...

  • Gregor Cramer Gregor Cramer posted a comment on ticket #1

    1) first line of Dragonchess variant should have 15 instead of 21 Changed to 15....

  • Gregor Cramer Gregor Cramer posted a comment on ticket #1

    On second thought Dragonchess paladin doesn't have normal 2D knight move from 1st...

  • Gregor Cramer Gregor Cramer modified a comment on ticket #1

    On second thought Dragonchess paladin doesn't have normal 2D knight move from 1st...

  • Gregor Cramer Gregor Cramer modified a comment on ticket #1

    I'd say extend 3D <> definition to also include leap(a,b) so you can have N<>=<>N,...

  • Gregor Cramer Gregor Cramer modified a comment on ticket #1

    I'd say extend 3D <> definition to also include leap(a,b) so you can have N<>=<>N,...

  • Trevor Davis Trevor Davis posted a comment on ticket #1

    On second thought Dragonchess paladin doesn't have normal 2D knight move from 1st...

  • Trevor Davis Trevor Davis posted a comment on ticket #1

    I'd say extend 3D <> definition to also include leap(a,b) so you can have N<>=<>N,...

  • Trevor Davis Trevor Davis posted a comment on ticket #1

    1) first line of Dragonchess variant should have 15 instead of 21 2) under your definition...

  • Gregor Cramer Gregor Cramer posted a comment on ticket #3

    I like the new multi-board definition for Alice and the expanded capture piece sets...

  • Gregor Cramer Gregor Cramer modified a comment on ticket #3

    I like the new multi-board definition for Alice and the expanded capture piece sets...

  • Trevor Davis Trevor Davis posted a comment on ticket #3

    I like the new multi-board definition for Alice and the expanded capture piece sets...

  • Gregor Cramer Gregor Cramer posted a comment on ticket #3

    I did an update, the new definitions are: royal castling=960 alice promotion#=[1-8],move*<br/>...

  • Gregor Cramer Gregor Cramer posted a comment on ticket #1

    I did an update of page Chess Variants, chess variant Dragonchess is marked as verified....

  • Gregor Cramer Gregor Cramer modified ticket #8

    Mistake in <>B MBN proof example

  • Gregor Cramer Gregor Cramer posted a comment on ticket #8

    Yes, that's right, I think I was confused because previously we have defined B=B+(<+-1>F)0...

  • Trevor Davis Trevor Davis created ticket #8

    Mistake in <>B MBN proof example

  • Trevor Davis Trevor Davis posted a comment on ticket #1

    Here the board specifier <1> is not usual, does not belong to FEN syntax, and the...

  • Gregor Cramer Gregor Cramer posted a comment on ticket #1

    Dragonchess :Dragonchess 3x12x8 -- 15 I've changed the board description to 2g3r3g1/s1s1s1s1s1s1/8/8/8/8/S1S1S1S1S1S1/2G3R3G1//...

  • Gregor Cramer Gregor Cramer posted a comment on ticket #1

    On Sunday 11 September 2016 18:15:10 you wrote: Weird, I see an e-mail but nothing...

  • Trevor Davis Trevor Davis posted a comment on ticket #2

    No need to re-open this issue. It would seem that the intention of that Pocket Mutation...

  • Trevor Davis Trevor Davis posted a comment on ticket #1

    Weird, I see an e-mail but nothing in sourcefourge. Yes description is changed, 1)...

  • Gregor Cramer Gregor Cramer modified ticket #1

    New FBR rule 'freeze'

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