[cc65-devel] Binary loads of overlays on various targets
cc65 - a freeware C compiler for 6502 based systems
Brought to you by:
gpz
|
From: Payton B. <pl...@gm...> - 2013-05-25 02:15:08
|
I'm writing a large project that uses overlays and also targets multiple platforms (C64, C128, A2, Atari). I already know that the best way to load the overlays on the two Commodores is through the CBM_LOAD command which will allow fast-loaders to load the files. What is the best way to accomplish this on the Apple and Atari platforms? I know I could fread the data to memory, but I'm not sure if that's the right thing to do. As an aside, I have a question concerning overlay files on the Apple and Atari platforms. Do I need to include a load address at the beginning of the files? I'm assuming I do, but don't want to go off the reservation to exclude them unless necessary. Thanks! -- Payton Byrd <http://www.paytonbyrd.com> <http://it.toolbox.com/blogs/paytonbyrd> |