Menu

#4 Orlin's gate ramp stays when the gate is deleted

open-fixed
Llapp
Gates (2)
4
2010-09-24
2010-09-19
BCXtreme
No

I've noticed that, when I use the Remover tool (or the undo button) to delete an Orlin gate, the ramp remains after it's gone, and must be removed manually with the Remover tool. A minor issue, but thought I should bring it to your attention.

Discussion

  • Iziraider

    Iziraider - 2010-09-20
    • priority: 5 --> 4
    • assigned_to: nobody --> llapp
     
  • Llapp

    Llapp - 2010-09-20

    idk what u do, but for me works that fine, i never get this problem.

     
  • BCXtreme

    BCXtreme - 2010-09-23

    This is the error I get in the console, if it helps:
    [addons\cap\lua\entities\stargate_orlin\init.lua:353] attempt to call global 'validEntity' (a nil value)

     
  • Llapp

    Llapp - 2010-09-23

    what do u to get this error? i havnt never get this error and global 'validEntity' (a nil value) looks like that u modified the file because validEntity is a spell mistake, i looked in my files and there is 'ValidEntity' and this cant be a global value. idk what have u do

     
  • Llapp

    Llapp - 2010-09-23

    ok i have looked in the svn files, there is the spell mistake, wait of my next update, then its fixed ;)

     
  • BCXtreme

    BCXtreme - 2010-09-24
    • status: open --> open-fixed
     
  • BCXtreme

    BCXtreme - 2010-09-24

    Yes, it's working now!

     

Log in to post a comment.

Auth0 Logo