Menu

#4 exporter doesn't work with max4

0.5
closed
cal3d (30)
5
2001-08-05
2001-06-10
Anonymous
No

Hi, My name is JongIn, Kim
I'm student of soongsil univ. seoul. korea

compiled with MAX R4 SDK without any error. but
error with mesh export. And this crush MAX. Is
this caused by obsolete physique version?

Discussion

  • Nobody/Anonymous

    Logged In: NO

    Error message :

    The value of ESP was not properly saved across a
    function call. This is usually a result of calling
    a function declared with one calling convention
    with a function pointer declared with a different
    calling convention.

     
  • Anonymous

    Anonymous - 2001-06-10
    • assigned_to: nobody --> beosil
     
  • Anonymous

    Anonymous - 2001-06-10

    Logged In: YES
    user_id=74825

    As I have no access to MAX R4 (and won't have in the near
    future), I am not able to help you much with this problem
    at the moment. Have you tried debugging it? Compile the
    exporter plugin as debug version and take a look where it
    crashes. Does the skeleton and animation export work?

    Another thing is that the exporter (v.0.1) is not very
    stable itself. Make sure you have a mesh selected before
    exporting, or it will fail and crash the whole application.

    I am currently rewriting the whole exporter plugin to make
    it user-friendly, stable and complete. I suggest we should
    take a closer look at this new release and MAX R4 when I
    have it ready. Ok?

     
  • Anonymous

    Anonymous - 2001-08-05

    Logged In: YES
    user_id=74825

    The new exporter should work with max4. Test it out =)

     
  • Anonymous

    Anonymous - 2001-08-05
    • status: open --> closed
     

Log in to post a comment.