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From: Dan P. <ba...@al...> - 2005-09-22 21:00:02
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On Sep 22, J?r?me Cornet wrote: > I wonder if my problem is not linked to floating point problems. Maybe I > should use special compilations flags (I have heard of that problem when > using floating point on the dreamcast) or take another sprite routine from > libparallax? It's possible. I'm really sorry I haven't had a chance to look at the thing after I said I would ;) but then if you ask these guys on here, I'm really bad about responding to emails in a timely manner :D |