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From: <ma...@te...> - 2004-03-24 05:02:13
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Hello all, I'm new to the homebrew scene, but thanks to Dan's excellent work things are moving along very nicely, first problem I've run into that I haven't been able to google or fix with a few hours of header reading is making transparent polys I've got my background rendering in the opaque list, and I'm rendering my player in the translucent list, using the RGB565 texture format, and a bilinear filter. I'm using the PNG library to handle the images. The problem is simply that the background of the poly in the translucent list is showing up, when I want it to be transparent. From what I've dealt with before I know there are different ways to handle transparency like having the bottom left pixel represent the transparent colour, or having a preset shade like say RGB(0,0,1) represent transparent. What I'm asking is how KOS handles transparency issues like this. Thanks for any help. Richard Despas ---------------- BCIT CST Student Paradyme Studios Founder ---------------- |