From: kidchaos en h. <kid...@ho...> - 2007-04-16 22:21:02
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Hello, (I have already post this messge on the discussion forum of SF) Im a newbie developer on the dreamcast scene... These days im having some time to return to a game i was developing some time ago in Dx9/windows (with the funny idea to port to the dreamcast scene)... The codename is U3D, and of course, its a 3d shmup... I have been following for some time the development of the Kos and i think it matches with the development i currently have in mind, the basic engine part is perfectly compatible with and open source environment (developed in C++ and STL, pointer management, cooperative multitasker, and such ), about the 3D engine, its developed on DX9 (for now) but i would like to make it SDL and OpenGL friendly... I have messing with the DDEr3 developer kit which support Kos (1.3 svn 385) under cygwin, and i could generate some elf binaries (I have the DC/coders cable but my laptop lacks of serial ports! :( ). But i was more interested on the IA32 part and the possibility to test the executables on windows... But i realized that this part have been disable on this build, and i didnt manage to recompile it a bit even with the latest svn build :(,... And there isnt any docs apart from the basic configuration to understand it... Please, could anyone give me some support? , for some time i have been trying to develop on the GP32 and i had the same problems about debugging... Is there some current effort to make the ia32 part work? By the way i saw that there is some GP2X port ongoing, i own both consoles... maybe when i am more confident with the environment i could try some develop for my GP32... Some time ago I managed to port the Beat2X sources to the GP32 with partial success... Regards, @B^)> |