|
From: <no...@so...> - 2001-10-23 18:49:00
|
Patches item #445442, was opened at 2001-07-28 01:08 You can respond by visiting: http://sourceforge.net/tracker/?func=detail&atid=303248&aid=445442&group_id=3248 Category: None Group: None Status: Open Resolution: None Priority: 7 Submitted By: David Trowbridge (davidtrowbridge) Assigned to: Nobody/Anonymous (nobody) Summary: rotated/elevated bases Initial Comment: Here it is guys, the client-side rotated/elevated bases rendering bug fix patch! Elevated bases also act as buildings 1.0 meter thick, allowing collision detection to work. As a side effect, this allows team logos to be drawn on the bases (which I might implement soon) Player spawning needs to be corrected, and a few minor changes in the server's emission of MsgFlagCaptured need to happen. Enjoy! -David ---------------------------------------------------------------------- >Comment By: David Trowbridge (davidtrowbridge) Date: 2001-10-23 11:49 Message: Logged In: YES user_id=66583 Updated for current CVS ---------------------------------------------------------------------- Comment By: David Trowbridge (davidtrowbridge) Date: 2001-10-20 02:36 Message: Logged In: YES user_id=66583 Found the bug, which was actually a problem in the flags-on-buildings patch. ---------------------------------------------------------------------- Comment By: David Trowbridge (davidtrowbridge) Date: 2001-10-11 12:36 Message: Logged In: YES user_id=66583 Took command again because I found a small bug ---------------------------------------------------------------------- Comment By: David Trowbridge (davidtrowbridge) Date: 2001-07-29 20:26 Message: Logged In: YES user_id=66583 Added support for player spawning on top of the base if its elevated ---------------------------------------------------------------------- You can respond by visiting: http://sourceforge.net/tracker/?func=detail&atid=303248&aid=445442&group_id=3248 |