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From: <no...@so...> - 2001-10-22 19:04:57
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Bugs item #232236, was opened at 2001-02-13 13:48 You can respond by visiting: http://sourceforge.net/tracker/?func=detail&atid=103248&aid=232236&group_id=3248 Category: None Group: None >Status: Closed >Resolution: Out of Date Priority: 6 Submitted By: Jeremiah (cobraa1) >Assigned to: Jeremiah (cobraa1) Summary: Client and server don't work on same machine Initial Comment: Whenever I have a server running in the background, my client won't work on remote servers - bullets come from nowhere and everybody has black caps. BZFlag version doesn't make a difference, and neither does switching between UDP and TCP/IP. ---------------------------------------------------------------------- >Comment By: Tim Riker (timriker) Date: 2001-10-22 12:04 Message: Logged In: YES user_id=8134 no reply as to testing with new code. assumed fixed. ---------------------------------------------------------------------- Comment By: Tim Riker (timriker) Date: 2001-03-06 21:11 Message: Logged In: YES user_id=8134 This is/was not a problem with franks code as far as port numbers go. reassigned. Please test with the current CVS version as it chages the port code and uses select() more and does not poll like the original udp code. ---------------------------------------------------------------------- Comment By: Jeremiah (cobraa1) Date: 2001-02-24 09:40 Message: This problem was known before 1.7fx (it happened in 1.7d9), and still happens with UDP disabled, so this is probably a TCP/IP problem. It's definitely not a UDP problem. ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2001-02-24 08:21 Message: It should not affect the game, as the UDP range is starting at port 17200 and continues upward if 17200 is already in use. fx3 (or e1) does not bind to static port numbers, it binds to static port ranges! Therefore you should see the client using 17200 and the server 17201 if you run it on the same machine for the first player. I suggest to build/activate some logging into the server & client to check what messages it gets and sends. - bzfrank ---------------------------------------------------------------------- Comment By: Tim Riker (timriker) Date: 2001-02-24 01:46 Message: Have you tried disabling udp? Frank's UDP code assumes the client and server can both open the same port. Obviously they can't when they are run on the same machine. ---------------------------------------------------------------------- Comment By: Jeremiah (cobraa1) Date: 2001-02-13 15:23 Message: I'm running Win2000, but I had the same problem when the school had NT. I've tried nearly all versions of BZFlag. I start it from outside, but I've just tried starting it from inside BZFlag - doesn't make a difference. Connecting to the server from the client works, but connecting to another server not on the machine while it is running messes it up. I have to close the server and re-connect. I actually found this out when somebody asked me if I was running a server when I had problems once, so the problem is not just me. ---------------------------------------------------------------------- Comment By: Tim Riker (timriker) Date: 2001-02-13 14:26 Message: What OS? What versions have you tried? Did you start the server from inside the client or outside the client? How high is the CPU load for bzfs? ---------------------------------------------------------------------- You can respond by visiting: http://sourceforge.net/tracker/?func=detail&atid=103248&aid=232236&group_id=3248 |