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From: SourceForge.net <no...@so...> - 2012-04-01 14:55:40
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Patches item #3513871, was opened at 2012-04-01 01:45 Message generated for change (Comment added) made by jeffm2501 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3513871&group_id=3248 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. >Category: BZFlag Group: None >Status: Closed >Resolution: Accepted Priority: 5 Private: No Submitted By: Alexander LAW (alexanderlaw) >Assigned to: Jeff Myers (jeffm2501) Summary: Bzflag internationalization improvement - bzflag_xx update Initial Comment: I've extracted all the strings from the source (Revision 22442) with the following command and aligned it with the existing bzflag_xx. xgettext --c++ -a --no-location --no-wrap \ --directory=<path to src>/src/ --directory=<path to src>/src/bzflag/ \ common/KeyManager.cxx common/Flag.cxx AudioMenu.cxx CacheMenu.cxx DisplayMenu.cxx FormatMenu.cxx \ Downloads.cxx EffectsMenu.cxx effectsRenderer.cxx GUIOptionsMenu.cxx HelpMenu.cxx HUDRenderer.cxx JoinMenu.cxx common/Team.cxx \ InputMenu.cxx KeyboardMapMenu.cxx QuickKeysMenu.cxx MainMenu.cxx QuitMenu.cxx OptionsMenu.cxx SaveWorldMenu.cxx \ motd.cxx NewVersionMenu.cxx \ Roaming.cxx ScoreboardRenderer.cxx ServerCommandKey.cxx ServerLink.cxx ServerMenu.cxx ServerStartMenu.cxx \ ShotStats.cxx SilenceDefaultKey.cxx playing.cxx So when updating next time you can execute the same command and then find a differences and reflect a changes in the bzflag_xx.po. ---------------------------------------------------------------------- Comment By: Jeff Myers (jeffm2501) Date: 2012-04-01 07:55 Message: Applied to SVN, Thanx! ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=303248&aid=3513871&group_id=3248 |