From: <no...@so...> - 2001-12-07 22:52:21
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Read and respond to this message at: http://sourceforge.net/forum/message.php?msg_id=1438331 By: dbrosius >>Granted, there is a good chance one can kill themselves quickly..... That's why I like it. I think non-richochet laser is too powerful. ______________________________________________________________________ You are receiving this email because you elected to monitor this forum. To stop monitoring this forum, login to SourceForge and visit: http://sourceforge.net/forum/monitor.php?forum_id=9553 |
From: <no...@so...> - 2001-12-07 23:30:20
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Read and respond to this message at: http://sourceforge.net/forum/message.php?msg_id=1438362 By: timriker The laser, unlike other shots, does not end when it hits someone. Perhaps this much should be changed? This would make it more powerful with ricochet as good aim in hitting someone every time reduces the possibility of being hit your self. ______________________________________________________________________ You are receiving this email because you elected to monitor this forum. To stop monitoring this forum, login to SourceForge and visit: http://sourceforge.net/forum/monitor.php?forum_id=9553 |
From: <no...@so...> - 2001-12-08 00:03:25
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Read and respond to this message at: http://sourceforge.net/forum/message.php?msg_id=1438380 By: tvon I disagree (heh, obviously). There is a chance that you will shoot yourself, but there is a much better chance that you will randomly hit a number of other tanks (assuming there are other people playing of course)...you can also find a direction that dosent kill you and keep shooting in that direction....with a good number of people playing you can rack up 10-20 kills before you have to change directions or get killed by someone else. I think it should at least be a server option......I have been killed by "accidental laser bounce" much more often than by someone actually trying to hit me with the laser.... ______________________________________________________________________ You are receiving this email because you elected to monitor this forum. To stop monitoring this forum, login to SourceForge and visit: http://sourceforge.net/forum/monitor.php?forum_id=9553 |
From: <no...@so...> - 2001-12-08 00:06:57
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Read and respond to this message at: http://sourceforge.net/forum/message.php?msg_id=1438381 By: tvon Hmm.....I'm not sure about this...in some ways it might just make things worse because you would still get the "help" of ricochet, but you could only kill yourself if the first tank you hit was your own......on busy maps (where laser ricochet becomes a real problem imho), there is a pretty solid chance you wont hit yourself first..... On the other hand, at least you will only be able to kill one tank at a time...but then the problem is just limited by the number of shots you get on the server... ______________________________________________________________________ You are receiving this email because you elected to monitor this forum. To stop monitoring this forum, login to SourceForge and visit: http://sourceforge.net/forum/monitor.php?forum_id=9553 |
From: <no...@so...> - 2002-06-04 00:58:35
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Read and respond to this message at: http://sourceforge.net/forum/message.php?msg_id=1585821 By: duffman916 I think that lasers should not ricochet or should end when they hit a tank. Usually i get 1-2 kills with the laser, one being me. ______________________________________________________________________ You are receiving this email because you elected to monitor this forum. To stop monitoring this forum, login to SourceForge and visit: http://sourceforge.net/forum/monitor.php?forum_id=9553 |
From: <no...@so...> - 2002-06-24 21:57:28
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Read and respond to this message at: http://sourceforge.net/forum/message.php?msg_id=1603359 By: dervishdukot I like the idea of laser stopping after it hits a tank. As for ricochet, I feel comfortable in the fact that pyramids stop lasers from becomming reckless. If a server admin feels that lasers ricochet too much on their map, they can always add more pyramids. ______________________________________________________________________ You are receiving this email because you elected to monitor this forum. To stop monitoring this forum, login to SourceForge and visit: http://sourceforge.net/forum/monitor.php?forum_id=9553 |
From: <no...@so...> - 2002-07-12 12:55:55
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Read and respond to this message at: http://sourceforge.net/forum/message.php?msg_id=1617739 By: chestal There's one problem with stopping laser after hitting the first tanks: The victim decided whether it has been hit. So, when the victim has big lag, the shot will continue for some time after hitting the tank and stop after the kill message has been received by the server and then sent to all other players. Sometimes, even with normal shots, you can kill two players because of this. But the laser is _much_ faster and reach every corner of the map durign that time span. ______________________________________________________________________ You are receiving this email because you elected to monitor this forum. To stop monitoring this forum, login to SourceForge and visit: http://sourceforge.net/forum/monitor.php?forum_id=9553 |
From: <no...@so...> - 2002-10-28 08:13:07
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Read and respond to this message at: https://sourceforge.net/forum/message.php?msg_id=1733019 By: stikmansoftware I agree, Lazer should stop after it hits a wall or a tank. It shouldn't be so powerfull. ______________________________________________________________________ You are receiving this email because you elected to monitor this forum. To stop monitoring this forum, login to SourceForge and visit: https://sourceforge.net/forum/monitor.php?forum_id=9553 |