I'm running into the same issue on macOS—followed the instructions, but the bzfs.conf file is nowhere to be found. Has anyone managed to get the server running? I had better luck setting things up when working on a Stardew Valley Chromebook download free earlier.
There is no bundled configuration file for the server. It's just a text file with the command line configuration options you want to use for the server. Just make a file. Also, the SourceForge site is not used anymore, so you should be asking on our official forums instead.
I'm having the same issue on macOS. I tried following the instructions, but I can't find the bzfs.conf file either. Did anyone manage to get the server running?
BZFlag 2.1 (the dev for 2.2) ended up becoming 2.99.x (the dev for 3.0), but 2.99.x...
I once submitted a patch for a shotguide, which is just a straight line from the...
I once submitted a patch for a shotguide, which is just a straight line from the...
I'm not an expert for po files either but I verified that the patch creates a valid...
I'm not sure this patch fixes that, though. There was already a different patch that...
The current Portuguese translation of bzflag is broken and cannot be compiled to...
What does this patch actually fix? It seems like it just moves one translation to...
Update Portuguese translation
In my experience with BZFlag, the players have < 30ms lag. Hence why I didn't notice...
It is not good enough, it is one of the major problems of the game today. BZFlag...
Yes, BZFlag was written for LAN speed lag. If lag gets higher people will commonly...
Thanks for replying Jeff. I am amazed that there is no lag compensation. I have been...
Bzflag does not do lag compensation of any kind, it was not written with Internet...
I am a big fan of BZFlag and I have been playing for many years. I am writing a FPS...
I am a big fan of BZFlag and I have been playing for many years. I am writing a FPS...
I am a big fan of BZFlag and I have been playing for many years. I am writing a FPS...
Done. I'll make sure to use git in the future.
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