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From: Greg T. <gt...@CL...> - 2005-08-18 19:47:21
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Je...@co... wrote: > Greg wrote: > I"m curious to hear what the biggest obstacles are to would-be BTMux > wizards out there. What intimidates you most about trying to learn > softcode or start a MUX? What do you think could be done to improve > these things? I'm more interested in particular aspects or areas of > BTMux, not the "I don"t have enough time" type stuff :) > > >First off I am a long time lurker on BT mailing lists and but really know >about 2% or less I think?? So please this is only my opinion. >I figured instead of lurking I should put something forward. Thanks Wayne >Scott for giving me a kick. > > "My" biggest issue has been a fear of being a burden on the current MUX >staff. Then finding a stable environment where you can learn and have >access to the REAL Wizards that pertains to BT MUX. I worked on a MUSH >building streets, buildings interiors etc. But there was never a real >group effort, no weekly meetings to discuss what we had learned, what we >found hard to learn. It has always been too casual for me to learn. So I >just drifted away, and there was never any contact. I worked on that mush >for a month and only had contact with one person. > > Indeed, wizards don't always have time to train new recruits due to real life and whatnot, and some games just aren't conducive to learning such as mine. Ideally we'll have some guides and How-To's up on the Wiki in the future that will help walk newcomers through the steps of learning how things work. Right now it really is by word of mouth, but it's slowly changing as we document things. > I am willing to dedicate time to learning how to do it. Crap. For years >now all I have ever done is read as many manuals, faqs and white papers I >could find on MUX, MUSH Linux etc. I read all the help text in every >source code I could find. > > I love BT MUXing. I played the real board game for years and a MUX >environment is by far the closest to the real feel. I am pleasantly >surprised at the work that is being put into this project and would like to >be apart of it but I fear I have nothing to offer at this point with my >currently level of knowledge except maybe typing and proofing and leeching. >I am more then willing to do documentation if that is what I am most >capable of at the moment. > >So consider this a Can I help you out Greg? > > Indeed, anyone can help even with minimal knowledge. We always need proof-reading and you should probably grab the source and get hacking around on your own test game. Try out the various functions and look at the examples that are included, experiment and learn. You may ask questions of all kinds on here or the 'BTMux' channel on the Frontier. There is also a channel named 'Documentation' that you may join there for doc coordination. We also need all kinds of graphics and content of sorts as artistic people are in short supply within our community. If you have any other ideas, please let me know. We can find something for you to do :) |