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From: Greg T. <gt...@CL...> - 2005-07-02 07:55:03
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You might want to try this on BTMux-Devel, I don't know if Null or the othe= r=20 hardcoders even watch this list. On Friday July 1 2005 11:56 am, Daniel MacGregor wrote: > Was looking at the btpartslist function that cad came up with and > realized some issues that I want to solve. > > First off there is no way 'currently', atleast as far as I know of, to > determine a commod from a part. Also > there is some Ammo mixed in with the cargo table, ammo that is not > automatically generated like > Ammo_AC/5 but instead ammo like Ammo_SRM_Inferno or Ammo_LRM_Artemis. > > My idea right now is redo the whole item table system, into something > like this > > Weapons > Generated Ammo > Special Ammo > Bombs > Commods > Parts > > And along with that redefine the IsAmmo (to include both tables) a > IsCommod, a IsPart and redefine IsCargo as both. > Also redefine the *_INDEX values stored in mech.h, add some for the > commods and special ammo. > > Now KM has voiced some concerns about this because the part #s would > change for just about everything. > > I guess this is just me being obessive about having things more > organized then they are right now. What are your guys thoughts on this? > > > ------------------------------------------------------- > SF.Net email is sponsored by: Discover Easy Linux Migration Strategies > from IBM. Find simple to follow Roadmaps, straightforward articles, > informative Webcasts and more! Get everything you need to get up to > speed, fast. http://ads.osdn.com/?ad_id=3D7477&alloc_id=3D16492&op=3Dclick > _______________________________________________ > BtOnline-Btech-General mailing list > BtO...@li... > https://lists.sourceforge.net/lists/listinfo/btonline-btech-general |