Advanced physical attacks
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twouters
This patch(hopefully) adds some new physical attacks and modifies some of the old ones to make close
combat more interesting.
Added are the "Chop" "Stab" and "Smash" attacks. Chop is a special axe attack that hits on the punch
table, Stab a special sword attack that can target specific locations and Smash a special mace attack
that inflicts massive damage. These are not FASA.
The Chop command that previously used the sword has been renamed to Slash and has been
augmented to inflict extra damage. Quads have been modified to kick in any arc with a +1 bth penalty
outside of the front arc.
Also the charge timer has been extended by 2 tics.
Modified physical attack source
Modified physical attack source
Modified physical attack source
Modified physical attack source
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Eek... these patches are really broken. You apparently had
(for instance) version 1.1.1.1.2.6 of mech.physical.c,
edited it, and then compared it with version 1.1.1.1. This
is bad, it means your patch includes all the changes made
between 1.1.1.1 and 1.1.1.1.2.6. The same goes for the other
files.
Other than that, you can make a single diff file for all the
files you changed by doing a 'cvs diff -c' in the src/
directory, or just listing all the files in a single cvs
diff -c command. It makes for easier patch management, not
having all those different files.
Having said that, I'm not too eager to rename the chop
command for no apparent reason... not that 3030 uses it, but
who knows who does ? :-)
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The Quad mule-kicking is something that would be worth
implementing though.