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#44 Enemy freqs when captured

major_glitch
open-invalid
5
2002-12-08
2002-11-21
No

It seems that if someone gives a listchannels command
right before he gets captured, the output he gets will be
the list of the mech that captured him, givin a pilot
enemy freqs.

Discussion

  • Thomas Wouters

    Thomas Wouters - 2002-12-07

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    This is not a hardcode bug, it's a softcode one. 'capturing'
    is not a hardcode function, purely softcode. The softcode in
    question probably @tel's the person to the capturing 'mech,
    and then sets the person SLAVE. It should be the other way
    'round.

     
  • Thomas Wouters

    Thomas Wouters - 2002-12-07
    • assigned_to: nobody --> twouters
    • status: open --> closed-invalid
     
  • Tuncay Goncuoglu

    • status: closed-invalid --> open-invalid
     
  • Tuncay Goncuoglu

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    user_id=473260

    It is not scode. Check
    void pickup_mw(MECH * mech, MECH * target)
    in file eject.c line 85.

     
  • Thomas Wouters

    Thomas Wouters - 2002-12-08

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    Ah, you mean 'pickup', not '!capture'. Hmmm. This seems to
    be a bug in the MUX command handler itself. At least, that's
    the only way I can see this happening: the player queues the
    'listchannels' command, the player gets picked up and set
    slave, the listchannels command comes through. most curious.

     
  • Thomas Wouters

    Thomas Wouters - 2002-12-08

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    Actually, no, that can't happen either. The hcode command
    handler checks to see if the player is set SLAVE, and
    doesn't do anything if this isn't the case. And picking up a
    MW from the field actually sets the player slave before it
    does the teleport, so that isn't it either. And I can't
    reproduce it using a simple setup.

    Are you sure it's 'pickup' you're talking about, and not
    !sweep or some such ? Do you happen to have a logfile to
    show me ?

     

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