Hi, I looking for a C# 3D Engine with some features.
Brume has:
- Support for Outdoor and Indoor scenes?
- What Hidden Surface Removal alghoritm uses?
- Support for animation and what type of animation?.
- It supports animation in has some interpolation or what features of animation it has?
- Can I write my own pixel and vertex shaders and use them?
- If feature is not present in Brume can i have access to DirectX directly?
Many Thanks if anyone can answer me these questions.
Ernesto Gutiérrez
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- Brume supports indoor and outdoor scenes but is based on a simple parent/child object tree
- there is no hidden suface removal algorithm yet
- Brume supports simple key framed animations and skeletal animations with blending
- it has animation interpolation
- there is no support for vertex/pixel shader but it will be the next feature in the engine
- actually there is no direct access to DirectX but you can easily bypass the DirectX wrappers and access the device (through the getDevice method in the wrapper).
Silmaryls
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Hi, I looking for a C# 3D Engine with some features.
Brume has:
- Support for Outdoor and Indoor scenes?
- What Hidden Surface Removal alghoritm uses?
- Support for animation and what type of animation?.
- It supports animation in has some interpolation or what features of animation it has?
- Can I write my own pixel and vertex shaders and use them?
- If feature is not present in Brume can i have access to DirectX directly?
Many Thanks if anyone can answer me these questions.
Ernesto Gutiérrez
Hi Emesto,
I will try to answer all your questions :
- Brume supports indoor and outdoor scenes but is based on a simple parent/child object tree
- there is no hidden suface removal algorithm yet
- Brume supports simple key framed animations and skeletal animations with blending
- it has animation interpolation
- there is no support for vertex/pixel shader but it will be the next feature in the engine
- actually there is no direct access to DirectX but you can easily bypass the DirectX wrappers and access the device (through the getDevice method in the wrapper).
Silmaryls