Hello,
This patch adds a simple grid construction algorithm to the ray tracer.
The idea is to implement a ray tracing acceleration structure in ANSI C that can be easily ported to OpenCL later on.
TODO:
This patch adds grid traversal and a bare bones rendering pipeline.
Do the grid construction on the GPU side. Added prefix sum (scan) OpenCL kernel.
This has been replaced with HLBVHs because they make more sense for this application. Closed.
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This patch adds grid traversal and a bare bones rendering pipeline.
Last edit: Vasco Alexandre da Silva Costa 2015-07-21
Do the grid construction on the GPU side. Added prefix sum (scan) OpenCL kernel.
Last edit: Vasco Alexandre da Silva Costa 2015-07-21
This has been replaced with HLBVHs because they make more sense for this application. Closed.