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#379 Grid Spatial Partitioning in OpenCL

Incomplete
closed
None
5
2015-08-19
2015-06-17
No

Hello,

This patch adds a simple grid construction algorithm to the ray tracer.

The idea is to implement a ray tracing acceleration structure in ANSI C that can be easily ported to OpenCL later on.

TODO:

  • grid traversal.
  • port construction and traversal to OpenCL.
1 Attachments

Discussion

  • Vasco Alexandre da Silva Costa

    This patch adds grid traversal and a bare bones rendering pipeline.

     

    Last edit: Vasco Alexandre da Silva Costa 2015-07-21
    • Vasco Alexandre da Silva Costa

      Do the grid construction on the GPU side. Added prefix sum (scan) OpenCL kernel.

       

      Last edit: Vasco Alexandre da Silva Costa 2015-07-21
  • Vasco Alexandre da Silva Costa

    • assigned_to: Vasco Alexandre da Silva Costa
     
  • Vasco Alexandre da Silva Costa

    This has been replaced with HLBVHs because they make more sense for this application. Closed.

     
  • Vasco Alexandre da Silva Costa

    • status: open --> closed
     

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