With the basic Event System and some Entities in place, I am now moving on to creating the Item System.
I have defined the following:
*ItemTemplates (basic information shared across all items of the same type)
*ItemInstances (a specific instance of an item)
*ItemVessel (a 3d Entity which represents an Item sitting on the ground)
*Inventory (a collection of items belonging to a Creature )... read more
There is a basic demo of the engine available. It shows several entities in a room, with collision detection and event passing.
As more functionality is built into the engine, newer demos will be released. Currently the resources used are hardcoded.